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  • Unknown's avatar

    giorgis 5:09 pm on November 29, 2024 Permalink | Reply
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    The grand rebasing project 

    3d printing opened new horizons for me in the hobby, one of them has to do with basing.

    Back in 2019 when I re-entered the hobby and painted my first 15mm miniatures, one important decision I had to make was how to base them.

    With only a few minis at hand, I hadn’t considered it, so I went with what I had readily available, which has euro cent coins. I found that they’re sturdy, magnetic and have an adequate size. 1 cent coin is a bit larger than 16mm, whereas 2 cent is almost 19mm. However even these were in short supply. Hence I went with the silly decision of placing smaller figures like dwarves and goblins on 1 cent coins and bigger ones on 2 cents. I’m not going to cover the larger figures as these are decided on a one by one basis. Soon however I run out of coins and going to the local bank for cash didn’t work, as they wouldn’t give out coin rolls anymore.

    Furthermore I didn’t have any hobby pliers at the time and was also inexperienced with cutting pewter, so if a mini integral base was larger, I accommodated the base around it instead of shaping it to my needs.

    I looked up for washers, but I couldn’t find any without a large hole in the middle. None available around where I live were suitable.

    Next I found a good supply of 20mm bases over at eBay, with good prices per piece for plastic round slotted bases and later for 20mm wooden discs that were even cheaper. In the meantime BREXIT hit, and customs for every shipment in EU, so again I had to adapt and overcome the challenges.

    Overall this had the following results on my regular sized miniatures:

    – For Sci Fi miniatures I have 20mm plastic bases and 20mm wooden discs.

    – For Fantasy short folk I have 1 cent coins and 15mm MDF bases.

    – For Fantasy regular folk I have 2 cent coins and 20mm wooden discs.

    I was never too happy with this scheme, and it’s one of the main reasons I haven’t proceeded with painting my ww2 theme miniatures as I could not decide on basing.

    On retrospect, 20mm is too wide for 15mm miniatures as they take too much space, especially on my 2’x2′ table, essentially having larger area of control and looking oversized against terrain. 15mm feels okay, but the integral base would either be bigger and not fit, or too tall, giving a pitchers mound that looked out of place. The different base sizes between figures would accentuate the problems during playing.

    Here comes 3d printing. In my prints the bases were 18-15mm when I designed them and added them (see the ones from dutchmogul) or 15mm when integrated and scaled down as in Brite Minis. The other day I test printed a few OpenLock terrain tiles scaled down to 60%, and saw that the 2×2 tile was exactly 30mm. Meaning it fit 4 15mm based figures like the Brite Minis perfectly as a 2×2 tile should. Since the OpenLock Clip worked fine scaled down, I was intrigued, and want to proceed with a terrain tile project.

    A 3d printed miniatures on top of a tile

    However I must solve basing first, which once more reared its ugly head.

    20mm bases would just not work, as the miniatures would occupy too much space on the tiles and gaming would feel even more awkward.

    I went with the decision to do rebasing and go with 15mm bases for all applicable figures.

    Main concerns: different glue materials on current bases (PVA, UHU, Speckle, Superglue), different bases materials (Metal, Plastic, MDF, Wood), different textures, different size of integral bases.

    I decided to begin with my Sci Fi miniatures which are fewer in number.

    Designed a 15mm round lipped base to eliminate pitchers mound, and a variant with a cut off lip to accommodate longer oval integral bases.

    Used different techniques to remove the miniatures from the previous base, depending on base material. For plastic, I just twisted the base off with pliers, for wood I soaked the base in shallow water, and then went with pliers twist off.

    Then I filed the bottom of the integral base to clean it up, and superglued the miniatures to the new bases. When they wouldn’t fit, I would snap off parts of the integral base if possible, with hobby clippers.

    This was overall successful. I have only a few miniatures that wouldn’t fit and decided not to rebase them at all (Snakemen, Cnidocytes, Drones) some that I haven’t decided how to rebase (long minis like the dogs) and some that I removed from the bases and found out afterwards that they didn’t fit (Beotans).

    Then I had to decide how to texture the bases with the least effort. Two different attempts of DIY texture paste were unsuccessful as there was intense shrinking and I had to reapply two or three times. What finally worked was a mix of painted acrylic speckle with gravel sand, which I dipped in sand briefly afterwards to give a nice top texture. All the sci fi minis are done now, and perhaps some touch up and spots of grass are due in the future.

    Another benefit of the process is that the new sizes fit into movement trays and takes less space as it can use storage slots. Which solves my concerns for ww2 basing (individual vs multiples) and saves storage space.

    Rebased figures outside of storage tray
    Rebased figures in storage tray
    Rebased minis taking less space
    Rebased minis taking less space
    Bigger or longer minis that were not rebased

    Doing this is a big project, but I definitely believe is worth it. It will open up new avenues in terrain, storage and skirmish gaming.

    Tackling Fantasy minis is going to be harder due to more difficult materials to work with. The first test that I did for rebasing from metal bases was successful. I heated the printers heat bed to 80C and let them stay there for a few minis. Once hot, I dislodged the minis easily.

    Dislodged minis after heating on bed

    Next up I had to decide on a faster way to texture the bases again. I’m working on a two step process. After superglue of the mini to the base, apply PVA carefully inside the base, dip on basing large grain sand, let dry for a minute or two, add PVA and apply static grass.

    Finished rebased miniatures

    This seems to work okay so far.

    I’ll dip into rebasing my fantasy minis (which are like double in number than my sci fi minis). My main concerns are a few resin minis that are glued on metal, and also the 15mm MDF based minis, which I may not rebase at all – haven’t decided yet.

    I’ll keep you posted.

     
  • Unknown's avatar

    giorgis 8:22 pm on November 23, 2024 Permalink | Reply
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    Static Grass Applicator 

    A nice base for a miniature helps it pop. Throughout my miniatures painting journey, I’ve gone through all steps. Started with just plain green painted bases back in the ’90s, upgraded with glued upon dirt from the backyard. Now, when I started again back in 2019, I began with experiments using cofee grounds, then modelling sand, birdsand and flock. Flock doesn’t look that good for 15mm miniatures compared to static grass.

    But wherever I looked upon how to apply static grass, I saw only expensive applicators, or DIY electric versions that I did not feel like risking my own safety to build and use. What made a difference was when I found NOCH’s puffer bottle. This is a simple soft-walled plastic bottle, with a “sieved” opening. The concept is that you shake it well to generate static charge, and then “puff” it out by pressing the soft walls. It was way cheaper, about 10 euros at my local rail modelling store in a bundle with a big bag of static grass, and the respective grass glue.

    I loved it. Application was easy, grass stood up, and wasn’t flat, but after using it for a long time, I’ve identified two issues. Firstly, the soft nature of the plastic, gave in, and the “sieve” cover falls out, and doesn’t catch anymore, I had to DIY rubber bands to keep it in place. Secondly, the mess. While for terrain it’s great (I applied static grass to all my hexon pieces using this), for miniatures it’s less than ideal. I have to use large containers and newspapers to gather the grass back, and still need to vacuum all the surrounding area afterwards.

    At some time when I was bored, I just used adhesive putty to stick a miniature inside of the top cap of a plain jar filled with static grass, and shook it to avoid cleaning up. It worked, however the grass was a bit flat compared to when I used the puffer bottle.

    After thinking it over, once I acquired a 3d printer, I designed a 3d model to incorporate all my ideas together.

    Features:

    • Closed jar concept
    • Static rods inside the jar for extra charge at static grass housing
    • Integrated sieve at miniature housing
    • Option to add a tin foil under miniature housing for extra directional charge

    I’ve tested it and it worked fine, and got similar feedback from other users. I’ve used it in the latest big batch of Brite Minis I’ve painted.

    You can grab it for free at makerworld. I’ve included some instructions both in description, in pdf and gif format.

    Hope it works well for you also. Any feedback if you use it, is appreciated.

     
  • Unknown's avatar

    giorgis 6:55 pm on November 22, 2024 Permalink | Reply
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    Miniatures pt121 – Footmen 

    The last part of my painted batch of 28 Brite Minis. 3 Halberdiers, 2 Clerics, A Noble, and a Crossbowman.

    Footmen
    Ron Von Swannson
    Cleric
    Cleric
    Halberdier
    Halberdier
    Halberdier
    Crossbowman
     
  • Unknown's avatar

    giorgis 2:58 pm on November 19, 2024 Permalink | Reply
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    Miniatures pt120 – Adventurers 

    Some adventurers and their hirelings, that I printed in the last batch (just one set left to post)

    Adventurers and hirelings
    Adventurer with torch
    Hireling with torch
    Hireling with torch and bow
    Thief with sack
    Aurora
    Alice with great sword
    Maiden with sword
     
  • Unknown's avatar

    giorgis 1:19 pm on November 15, 2024 Permalink | Reply
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    Miniatures pt119 – NPCs 

    Not sure about the title. As I said in my previous post I had made a batch painting of 28 minis, and it’s not like they can be grouped together easily. So here are a medic, an old bard, a merchant, an explorer, a crossbow ranger, a highwayman and a Norse maiden.

    NPCs
    Ranger with crossbow
    Highwayman
    Old bard
    Medic
    Explorer
    Merchant
    Norse maiden
     
  • Unknown's avatar

    giorgis 9:25 pm on November 13, 2024 Permalink | Reply
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    Miniatures pt118 – Thugs 

    Having settled on my print settings, I went on a roll, and now I’m slowly eating away at my newly generated printed pile of shame.

    I went ahead and primed a batch of 28 fantasy miniatures I’ve printed from Brite Minis freebies – fantastic supportless sculpts by the way, that scale down to 15mm nicely, in the meantime I went ahead and subscribed to their patreon – and I’ll be posting them here. Painting 28 minis in a single batch is faster on a per mini basis, but it’s tiresome as it adds up. I don’t know what came over me and I did this, I usually go at my sweet spot which is about a handful at a time.

    Whatever the case, I will not put them all in a single post, but rather divide them in 4 batches of seven. Here’s my first set, that if I could group together, I’d say are thugs, scoundrels and lowlifes from fantasy settings.

    Thugs
    Bandit with sword and shield
    Bandit with spear
    Thug with club and bottle
    Witch hunter
    Rat catcher
    Pirate
    Ranger
     
  • Unknown's avatar

    giorgis 3:00 pm on November 3, 2024 Permalink | Reply
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    Miniatures pt117 – Knights (FDM) 

    I continued with my experiments on 3d printing 15mm in FDM, using my lessons learned and new things I’ve accumulated along the way.

    As a recap, I’m using a Bambu Labs A1 mini with 0.2 mm nozzle and Bambu PLA.

    Some key points:

    • I did a “reset” on my print profiles, and worked from a preset as a basis, with the following key modifications: 0.04mm layer height, Arachne wall generator, 0.16mm outer wall width, lower speeds.
    • I batch printed 4-6 minis at a time along with a prime tower to allow for cooling.
    • Reduced nozzle temperature to 210 Celsius as the Bambu defaults are too high.
    • Used support free miniatures, as I’m not entirely confident with my support settings and 15mm are more fiddly.

    You can find the print profile here: 004 GA v003 Slow

    This ensured that layer lines are minimal.

    With a good basis, I went on to the next step, painting, again using techniques to minimise layer lines.

    Materials used are Vallejo Polyethylene-Acrylic airbrush Primer (Black), Army Painter Washes. Army Painter Black & White Paints. Royal Talens Amsterdam Artist Acrylics Paints and Inks. Basing materials and static grass for finish.

    My workflow was as follows:

    • Prime black (unthinned primer)
    • Drybrush Black (top down)
    • Drybrush White (sideways)
    • Basecoat with unthinned paint but in thin layers
    • Washes with careful application (not glob over the mini)
    • Varnish and basing

    You can see the core steps here, using Brite Minis 28mm support free miniatures, scaled down by 60% to be at my 15mm scale.

    Naked prints
    Black PE primer – smooths out the print and helps paint adherence
    Black drybrush – this fills in the gaps layer lines
    White drybrush – sideways to not enhance any remaining layer lines
    Basecoats- thick paint in thin layers
    Metallics
    Bases painted
    Washes application in light layers
    Varnished – satin on metallics and leather and matte on clothing, shields and flesh
    Basing complete

    I still had some failures, but they were few and far between. Mainly with printing too thin legs that broke – let’s not forget that the miniatures I used now were 28mm scaled down 60%. I resolved this with reprinting or adding extra parts under the leg for support. Also in some cases I didn’t bother to reprint as I didn’t consider the issue much worse than a pewter sculpt failure (see the crusader sword for example).

    Each mini took around 1 hour to print.

    Here you can see the finished painted prints, overall and in close up.

    Overall I’m enthused with their finished quality. As these were freebies that I used to test, I’ve subscribed to Brite Minis and will print more of their sculpts in the future. That’s going to be a lot of printing and painting which I’m looking forward to.

     
  • Unknown's avatar

    giorgis 12:53 am on October 19, 2024 Permalink | Reply
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    Links 

    In order to make navigation in the blog easier, I’ve spent some time to organize the links to the blog posts. Starting with the RPG Actual Plays.

    Solo Star Wars D6

    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Summary


    Night of the blood

    0 1

    The Siege of Ostenhofen

    1 2 3 4 5 6 7 8

    Bianka the Ratter

    0 1

    Evie’s Company

    0 1


    The ruins of Syriholm

    0 1 2 3

    Return from Syriholm

    0-1 2-3


    A crime at the river

    0 1 2 3 4 5 6 7 Summary


    One beginning, multiple endings

    1


    Theseus Deeds

    1 2 3 4 5-6


    Unbeohrt’s Story

    1


    A monster’s bounty

    0 1 2 3 4 5 6 7 8


    Dark Sun

    1 2 3


    The Tale of Bas

    1


    Greder Payne

    1


    The tale of Dash Kile, a Rebel agitator

    1


    Assault on Vespin Tower

    1

    In the Trollshaws

    1 2 3 4 5 6 7 8 9 10 11 12

    To Tharbad

    1 2 3

    In the Trollshaws (cont’d)

    13 14 15 16 17


    A Call to Glory

    1 2 3 4 5 6 7 8 9 10

    The Eisenmond Blade

    1 2 3 4

    Alone Against a Call to Glory

    1


    Fringe Bounty Hunting

    1

    The Lost Brother

    1 2

    A letter to the Archduke

    1

    The Fall

    1 2

    Redemption

    1


    Savage Warhammer

    0 1-1 1-2 1-3 1-4 2-1

    GURPS Hammer

    3-1


    Ranger of the North

    1 2 3

     
  • Unknown's avatar

    giorgis 7:01 pm on October 7, 2024 Permalink | Reply
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    Miniatures pt116 – 3d printing in 15mm 

    3d printers have become much more affordable compared to a few years ago, and I’ve always been intrigued.

    As an 15mm scale player living in the EU, availability, shipping costs and customs are a prohibitive factor to acquiring minis. Coupling this with the reduced variety of 15mm scale in comparison, say, to 28mm, and ordering minis for me had become scarce.

    For the main themes that I play (sci-fi and fantasy) I had stocked up in batches of orders pre BREXIT and pre IOSS, and also got more than a few orders after shipping into EU was stabilised again.

    However, recently shipping has become more expensive and the hunt for the odd mini that I’m missing usually does not excuse it.

    If you add terrain into play, which is even more rare for 15mm, except for the regular buildings and houses, 3d printing becomes a very interesting investment.

    I went into the rabbit hole of printer reviews, 3d sculpts, resin and FDM. I’m a sucker for table-ready quality, so resin was my first thought.

    To my disappointment I had to decide against it. I’ve worked a good 7 years of my life as a scientist in a chemical laboratory, and I know all about dangerous vapours, chemicals, fume hoods, and personal protection measures.

    To cut it short, my home office, which doubles as my hobby space, is not a suitable place to set up a resin 3d printer. It’s used also by other members of the family, and being in an apartment, ventilation is inadequate and contamination of nearby bedrooms possible. I don’t want to add to this potential spills, or space for a wash and curing station.

    I kind of dropped the 3d printing subject altogether, as to my knowledge, the other alternative, FDM, is a pain. Several years ago, I had gotten an FDM printer which I assembled (i3 geeetech pro B), but no matter how hard i had tried, I never got it to print properly. Several attempts later, I concluded my failures were mostly due to a bent Z axis threaded rod, coupled with the ABS filament that was shipped with, which is much more difficult to work with than say PLA. All this however taught me how hard it is to work with FDM printers. Calibration, hot end temperatures, bed levelling, extrusion flow, printing speeds, fan speeds, just a few settings you have to play with.

    The prints which I was seeing online also, all had clear layer lines. People say that for terrain that’s okay, but for minis that’s a big no, especially in 15mm!

    Then, I stumbled upon Fat Dragon Games prints. And he listed using a Bambu Labs A1 mini printer. I did some further digging and I found that this little printer ticks all the boxes. Easy to set up, affordable, shipping from EU warehouse (no customs! Yay), easy to use and maintain, and great print quality.

    I was sold, and decided to give it a go. After receiving and unpacking, and set up, which was easy as expected, I printed several minis, and some terrain.

    I haven’t got the 100% perfect quality yet, but I’ve got the “good enough”. Only a few failures, which I learned why along the way.

    A few prints.

    Terrain aside, I got usable 15mm (to eye level) minis, with some layer lines, and good enough detail. Depending on the model and playing with the settings and supports, I got quite good results. I’d say on average they are on par with okay pewter minis.

    As to the printing profile, my basis was Fat Dragon Games Bambu Profile, which I modified with information from this Reddit post, and finally changed the supports settings with info from this Reddit post as it was hard to remove them otherwise. Some of my first minis are deformed or broke due to this.

    For my first attempt at painting them, I chose a few of dutchmogul’s designs (Ill Gotten Games) and one of Fat Dragon Games. I rescaled the minis to fit my scale, as the FDG mini is 28mm which I rescaled to 65% (I think? – it seems I overdid it and he’s smaller than what I’d like), whereas the 18mm IGG minis were also larger and I rescaled them to 90%. Painting the minis was a bit tougher than with pewter. My first approach was my regular routine, which wasn’t the best.

    As you can see from the Corporate Spy and Spacer A, the layer lines are visible. I must say though that the iPhone camera is much more unforgiving than the human eye, and they look okay in reality.

    I then read again the Reddit post I linked above, and saw that I have the same primer for the minis, but this time I decided not to thin it. I used it as is, and also followed up with a layer of black Army Painter paint. I avoided thinning up my paints too much, and instead worked with smaller quantities almost like drybrushing. I think the difference with the rest of the minis is evident, and the layer lines are less discernible.

    Some minis have errors due to printing. I either used tougher supports which left anomalies where they were connected, or I used no supports when required and the filament extruded in the air stuck somewhere on the mini.

    As to the sculpts, I loved the poses. However I would prefer if the IGG sculpts had more pronounced features. Some faces are almost nonexistent. The FDG fighter was perfect, no supports needed.

    Now it’s time to share the minis in close up with the relentless camera, and a group photo in table distance.

    Corporate Spy (IGG)
    Spacer A (IGG)
    Ronald Jackson (IGG)
    Femme Fatale (IGG)
    Apocalypster (IGG)
    Wastoid Slinger (IGG)
    Elf Mage (IGG)
    Fighter (FDG)
    Group photo
     
    • Nico's avatar

      Nico 4:45 pm on October 15, 2024 Permalink | Reply

      Hello giorgis, i just found your blog. The lecture is a real pleasure, it’s truly fascinating to delve into your process of exploring solo rpg A lot of my interrogations are quite similar. Do you have maybe an index page for your actual plays? Navigating the blog is not very conveniant to find them.

      Liked by 1 person

      • giorgis's avatar

        giorgis 5:52 pm on October 15, 2024 Permalink | Reply

        Thanks!
        Wordpress is quite weird in navigating, may ask if you’re on desktop or mobile? I know that on desktop you can find the Actual Play Category with respective Sub Categories for each group on the Sidebar. However they’re listed in newest to oldest. If that doesn’t work, please let me know and I can prepare a list of links for reference!

        Like

        • Nico's avatar

          Nico 9:55 pm on October 15, 2024 Permalink

          Yes I see the “Actual Play” category, it is just the need to scroll through all the posts which is not so convenient. It is true that like you said a page with a list of link would be, IMO, a nicer way to navigate between all the different series !

          Liked by 1 person

        • giorgis's avatar

          giorgis 10:47 am on October 16, 2024 Permalink

          I’ll see to getting it done and perhaps pin it to the home page
          Thanks!

          Like

  • Unknown's avatar

    giorgis 10:00 pm on September 25, 2024 Permalink | Reply
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    Ranger of the North S01E03 

    Time for a new Quest by Balin, Son of Fundin.
    A powerful comrade has fallen in battle against the Enemy. Who are they, and what did they carry vital to our survival?

    In general I will first resort to the Lore and Telling Tables for answers. If for whatever reason, I can’t make them work, then I’ll go to Plot Unfolding Machine or Universal NPC Emulator, or other solo tools as needed.

    Who: Aspect, Focus: Growing Ruins. Doesn’t seem to work.
    I’m turning to UNE. Wicked Priest.
    What: Aspect, Focus: Sheltered Nature.
    I’m turning to PUM. Object What For: Designed to cause physical harm.

    The UNE and PUM Oracles are not focused on Middle Earth tone like the Strider mode Oracles, but they can give input that is more specific in order to allow me to move forward.

    I’d like to see if the rumors Targon heard are related in any way to this quest.
    Q: Are the rumours related to the patron quest?
    A: No, with an extreme result or twist. Eye Awareness +1.
    Extreme No, it has nothing to do with it, and Targon will either have to follow the rumour or the Quest.
    Picking up the rumor from last session, I had “Surrender, Stricken, Greed”. A caravan from Bree was betrayed by one of their own (stricken by greed), and surrendered to a hillman patrol. They’ve been taken captive and haven’t been seen since. The news traveled as one of them managed to escape.
    Balin’s quest has to do with a prominent figure. A dwarf warrior priest who led an expedition in the old dwarf mines of the blue mountains fell in battle. He carried an orc slaying weapon.
    Q: Is the weapon, a Sword, Axe or Spear?
    A: Sword.

    I need to decide go directly for the quest to the blue mountains, or is there enough time to do both?

    A week in Bree has gone by. Targon is sipping his ale in the Prancing Pony, when Balin enters. The dwarf looks around, and just as he notices Targon, he rushes directly to him.
    “I bear ill news my friend.” He says after a very short introduction. “Tharkilm, the High Magister, left on an expedition from the Halls of the Dwarves to scout the old dwarven mines. Only a handful of his party returned. They came with news of how he fell in battle. Swinging his sword, Warbiter, he decapitated five orcs in one swift strike. Another one crawled from behind and stabbed him in the ribs. As he perished, the party was overwhelmed, and they had to retreat.” Balin takes a deep breath.
    “Another expedition is not possible now that the orcs are alarmed. However, a single adventurer, could slip in through their ranks and recover Warbiter. This blade was forged by the dwarves of old. The skills to forge it have been lost in time. Will you undertake this quest Targon? perhaps also find a proper resting place for Tharkilm as you do so?” Balin asks.
    Before Targon has a chance to answer, a ruckus is raised in the Prancing Pony. The tables are bustling with noise of news that arrived. Stuart, a caravan guard, returned wounded and weary. He and his companions were captured and he barely escaped with his life. They were betrayed by Harlan, their own captain, and captured by the hillmen of Cameth Brin.
    Balin and Targon exchange looks.
    “I need to support the people of this town first, my friend. I will see to gathering some ransom coin and heading to Cameth Brin to get the men’s freedom back. Once that is done I will head to the old dwarf mines, hopefully I’ll be there before winter coats the land with ice and snow.” Targon tells Balin.
    “I understand.” Balin replies. “Make haste, for it is not only winter that moves against us.”

    Targon will attempt to have a meeting with the Reeve (this could be a council). See if he can convince them to spare any coin.
    Before he does that he needs to find out first some information. How many men where captured, and whatever else the sole escapee can provide.
    I’m also thinking that it would make sense that Targon would need about 1 Treasure worth for each person as a ransom.

    Targon will attempt to find out who the caravan guard is, and where does he stay for the moment. He’ll use AWE to evoke respect from the men of Bree in the inn, to make them understand that he intends to help.

    Targon: AWE: 17/11: Success.
    Let’s generate some information.
    Q: Is the caravan guard from Bree? (Likely)
    A: G: Extreme yes. He’s also the son of a prominent figure.
    Q: Perhaps the Reeve, or the Chief Warden?
    A: The Reeve’s son.
    Name: Brennen.
    So, this means that in order to talk to Brennen, Targon will need to get through the Reeve as well. This might complicate things more.
    Q: Does he learn how many men are captured?
    A: Yes
    Q: How many? (I’ll roll a feat die and consult the Adversary table)
    A: One
    I like to use ideas that come to me during play, as thoughts of my protagonist as well. Targon thinks that perhaps the hillmen wanted to capture the Reeve’s son for ransom, and perhaps somehow the two men switched identities. That’s why the let one leave so that he could bring news, and return with a ransom. Perhaps they killed all the rest.

    Targon drops his hood, and opens his cloak, so that both his face and weapon are presented. He moves to the table where the news first arrived, picks up an empty chair from the table next to it, and sits with the patrons.
    “We’ll be foul if this goes on with inaction. These guards protect the supplies to and from Bree. They keep this place safe, so we should do something for them in return. Don’t you agree?” He asks the men, who seem wary about the ranger’s intrusion but don’t feel offended.
    One of them nods. “We are not fighters like you ranger. The trollshaws are no place for the common man. We couldn’t help even if we wanted.”
    “Leave the fighting to me then. I’d like to help. But tell me, how many were captured? and who is the survivor, so that perhaps I could learn something of value to my expedition.” He tells them.
    “Tis but one man. They killed the rest, or left them for the vultures.” the patron answers, as he sips some ale. “It is the Reeve’s son, Brennen, who came home alive to tell the news, and I don’t know what the Reeve intends to do about it. He should form a warband if you ask me, and go get our man!” the rest of the table cheers, or argues.
    “Let me see if I can find a solution without getting more men killed. Can you point me to the Reeve’s house?” Targon asks, and the patrons help however they can with directions.

    Going to the Reeve seems like a Council, and I’m thinking I have the following options in terms of setting resistance.

    • Targon requests permission to talk to Brennen, aand for the Reeve to provide the Ransom. He’ll take some treasure from Targon as collateral in case he fails. A reasonable request.
    • Targon requests permission to talk to Brennen, and for the Reeve to provide the Ransom. A bold request.
    • Targon requests permission to talk to Brennen, and for the Reeve to provide the Ransom and also some Wardens to escort him. An outrageous request.

    Targon will go with Awe for Introduction, and a Reasonable request. As a ranger he’s used to a frugal lifestyle.

    Council Introduction

    Targon: Awe: E8/11: Failure. Eye Awareness +1
    Ill-Fortune Table: You are hindered by difficult terrain or an unfavourable environment.
    There’s loud noises in the Reeve’s house due to works.
    Lore Table: Await Lofty Journey. The Reeve is setting up his coach for a journey, and the farrier is reading horseshoes, while the teamster repairs the wheels of the coach.
    Time Limit set at 3 turns.
    Reeve’s Name: Stanton.

    Targon arrives at the courtyard of the Reeve’s house. A guard stops him, and he explains he has urgent business with the Reeve.
    He can see him a few yards away, in the middle of the courtyard, overseeing the works of a farrier, a teamster and a handful of other people who run around in a short hurry.
    He nods for Targon to approach, and the guard lets him pass.
    “Mr Stanton.” Targon begins. “My name is Targon, and I am a ranger of the North, son of-” but the Reeve cuts him off.
    “Yeah yeah, you are a ranger, your dirty clothing no different than a highwayman’s speak to it themselves.” He says in a rush. “Speak, what is it you want?”

    Council Turn 1

    Targon: Riddle: 10+/15: Failure

    “There’s talk going on in Bree about a caravan that was attacked by hillmen, and there were men captured, and a survivor.” Targon says.
    “And what business is that to you? or me for that matter?” the Reeve shuts him off.

    Council Turn 2

    Targon: Persuade: 12+/15: Failure

    “I heard the survivor was your own son, Brennen. I’d like to ask him a few questions to learn more of these robbers. Also if you could provide the ransom money I could go arrange for a release of the captive, in your name. I’d be willing to offer my own few possessions as collateral in case of failure.” Targon offers.
    “Leave my son out of this. And no, I’m not funding soldiers of fortune, with the coffers of Bree-men. Do you need anything else? I need to prepare for my travels.” Stanton has started becoming bothered by the ranger.

    Council Turn 3

    Targon: Insight: 7/13: Failure

    Targon looks around for any signs of where the Reeve is going in such a hurry, or where his son might be. He can’t find any answer, from the few looks around without raising the suspicions of the Reeve who awaits for him to respond.
    “No, Mr Stanton, it seems I’ll have to rescue the prisoner myself. I wonder what your son, or the rest of Bree might have to say about that. Have a safe journey.” Targon nods and turns around to leave, empty handed.

    Again, Targon will start journeying eastwards.

    Travel: 12/13: Failure
    An event occurs 2 Hexes NE.
    Event: Mishap: Lost Direction.
    Explore: 5/15: Failure.
    He adds 1 Day for a total of 3, and 3 Fatigue Points in total, but due to the Endurance of the Ranger, as he’s only wearing leather armour, they’re not applied. I’ll stop applying Fatigue due to travel rolls unless Targon wears something heavier.
    It’s Day 3.
    Could he have been lost and reched the Midgewater Marshes?
    Q: Is Targon well on his way?
    A: No

    I’ll also roll on the Travelling in Chetwood table for him to return.
    Event: Hunted by Wolves.

    The Player-heroes notice they are being tracked by a small pack of wolves. If they don’t make a successful HUNTING roll to throw them off, they’ll likely attack in the coming hours.

    Hunting: 15G/13: Success.
    Fortune table: Enemies run afoul of danger.

    Targon heads East through Chetwood this time, as he wanted to find a shortcut. However, he doesn’t know well his way around these woods, and when camped at night. He hears the sound of wolves. He packs up quickly and starts running. The wolf pack runs behind him. He finds a small stream and crosses it to throw them off his scent, which seems to work, but the pack doesn’t abandon their chase. Until, a few moments later he listens to what seems to be a fight. The pack has met another beast in the woods, and they’re entagled now. Targon makes his escape, however he’s lost now.
    He spends the next day trying to get back to his mapped path.

    Travel: 5/13: Failure
    An event occurs 2 Hexes E.
    Event: Mishap: Elusive Quarry.
    Hunting: 13/11: Success
    Day 5

    Targon heads east, north of Midgewater Marshes. The land is not very lush, but he manages to find a rabbit, jumping from hole to hole. He sets a trap on one end, and lies in wait in another, and at night he has enough meat for a nice stew.

    Travel: 18/13: Success
    An event occurs 3 Hexes E.
    Event: Shortcut: Helpful Tracks.
    Awareness: 7/11: Failure
    Day 8

    The ranger heads eastwards, passing by Weathertop. There are some tracks, that the ranger believes belong to a herder and his animals. Herders are known to be wise to their immediate surroundings, and to know a lot of shortcuts unknown to the rest. He starts following them, but they stop abruptly somewhere in thick grass, and he loses the path, and continues only based on his own navigation skills.

    Travel: 15+/13: Special Success
    An event occurs 4 Hexes E.
    Event: Shortcut: Animal Guide.
    Hunting: 17+/11: Special Success. Journey reduced by 1 day.
    Targon spends 1 Special Success to Build advantage, for next day’s Travel roll.
    Day 11

    As Targon continues on the Great East Road, he comes across a friendly dog, which is odd given these wild lands. Perhaps it’s been trained by men in the past. With some dried meat, he befriends the canine, and there comes a point where she insists on the ranger following her, out of the beaten path. The ranger crosses some hedges, and the dog takes him to her litter. The ranger shares some more of his food, before continuing on his way, but he notices that this has saved him from going around a big curve on the road.

    Travel: 17+/11: Special Success.
    That’s 4 hexes worth of travel time, so Targon will reach Cameth Brin before any event.
    He’ll need to find the settlement though, as he doesn’t know the exact location.

    Explore: 18+/15: Special Success: Go Quietly.
    Targon finds Cameth Brin and enters without attracting any attention.

    Q: What is going on?
    A: (Lore): Command Defended Hope

    Targon, goes North by the river, until he finally reaches the town of Cameth Brin. There seems to be a feeling of excitement, as troops are returning victorious from a battle against raiders, and the ranger, hooded blends in the crowd, and enters without drawing any unwanted attention.

    With the hillmen busy, Targon will attempt to enter the keep.
    First I’ll use Explore to see if he can find a side opening.
    Explore: 13/15: Simple Failure.

    Therefore, now Targon will attempt to enter in disguise. I consider this to be a Hazardous Risk Level.
    Stealth: 16/15: Success.

    Targon enters the keep without drawing attention.

    With the crowd and guards occupied, Targon heads for the keep. He does a casual walk around the perimeter, but cannot find any way to breach inside, so he attempts something rather reckless, he heads for the main gate, and enters as if he is a resident.
    For whatever reason, he doesn’t seem to stand out from the crowd, without speaking a word that would perhaps raise suspicions, heart pumping, he gets inside.

    He has to find where the prisoners are located. Usually the dungeons are in the lower levels, so he will go this way.

    I’ll ask the Lore Table about what he finds in the Dungeon.
    A: Cruel Rumour.

    It seems that the cruel rumours he has heard about this place are true. Prisoners are being tortured or worse.

    Q: Is the dungeon guarded? (Likely)
    A: Yes

    Targon will use Awe to enter the dungeon.

    Awe: 10/11: Success with Woe. They let him pass, but escort him.

    Various contraptions are at the walls of the dungeon, and Targon is unsure if they’re meant to force someone to spit out the truth, or just cause pain. He had heard rumors about Cammeth Brin’s dungeons, but seeing them in person is worse than he imagined.
    A heavily built guard sits at a table. A keychain hangs by his belt. Seeing Targon enter, he jumps up, “What’s your business here?”
    Targon uses his height to tower over the man. “I am to see the prisoner from the caravan. He might be ransomed soon, and I am to make sure he’s in a shape to be delivered.” he says in a deep strong voice.
    The jailmaster considers it for a moment, and then he turns his back to Targon and starts walking deeper in the dungeon.
    “Come. I’ll show you.” he says in a bored voice, bothered by Targon’s presence.

    Q: Is the prisoner still alive?
    A: Yes, barely

    The jailer escorts Targon to the prisoner. He’s in bad shape. A young man, barely hanging by a thread. His cell is filthy.

    I’ll attempt to Inight to see if the guard would be willing to release him, for a price…

    Insight: 4/13: Success with Woe. Targon learns about the guard, but makes his intentions known in the process, not as subtle as he’d like, this should raise the bribe cost, or worse if the guard is not keen to bribery.

    Q: Is the guard corrupt?
    A: No

    “Are you the one responsible for keeping him here? Has it ever happened that prisoners escaped under your watch… given the right incentive?” Targon says, holding out his ruby brooch.
    The jailmaster’s eyes bulge with rage, insulted. “Bite more than we can chew, don’t we?” he grits his teeth as his hand drops to reach his club.

    Targon will attempt to knock out his opponent, by striking with the pommel of his sword, or the flat of the blade. He’ll use the BRAWLING rules, and lose 1d.
    He should be fast, lest his opponent sounds the alarm.

    Combat Round 1

    Targon: Open Stance
    Jailmaster: still confident, will attack Targon
    Targon: Brawling (Sword): 15/11: Success. He’d have a Piercing Blow, but I rule that this doesn’t happen, since he lost already 1d for Brawling. Damage: 4. The Jailmaster Endurance 4/8.
    Jailmaster: Brawling (Cudgel): 21P+/18: Heavy Blow: Damage 5. Piercing Blow: Targon Armor: 12/12: Success. Targon isn’t Wounded.

    Combat Round 2

    Q: Will the Jailer sound the alarm?
    A: No
    Targon: Open Stance
    Jailmaster: still confident, will attack Targon
    Targon: Brawling (Sword): 11/11: Success. Damage: 4: The Jailmaster is knocked out.

    Before the jailer has a chance to bring down his cudgel, Targon draws his sword and in one vertical motion, hits the guard with the pommel of his sword, right in the face. His enemy, quickly recovers, and swings back his cudgel with a strong strike, right at Targon’s shoulder. The ranger winces, and grabbing his sword with both hands at the blade, using his gloves, he brings the crossguard down at the head of his opponent, knocking him out.

    Using the jailmaster’s keys, Targon will open the cell, and tie and gag the jailer inside, and rescue the prisoner.

    Q: Is the prisoner awake?
    A: No, he’s in a bad shape, Targon will need to carry him out.

    He’ll carry the prisoner over his shoulders.

    Targon makes haste. He opens the cell of the prisoner, and switches his place with the jailer. He also makes sure to tie and gag the jailer, and lock the cell in case he awakes. The prisoner is unconscious, so the Ranger lifts him over his shoulder and starts carrying him out.

    Q: Does he get out without meeting any guards?
    A: Extreme No. Eye Awareness +1. Ill Fortune Table: You face a test which is contrary to your nature or abilities.
    Q: Is it a lot of guards?
    A: Yes

    He’ll try to Riddle them (I’m unsure if this is the right skill, but makes sense considering the situation and Ill Fortune roll) to convince them that the prisoner is dead and he’s taking the body out for disposal. I’ll spend Hope. This is Hazardous Risk Level.
    Targon: Riddle: 7/15: Failure with Woe.
    The jailer is awake and makes a fuss.

    He has walked but a few yards, when a patrol of four guards enters the dungeon corridor. They look at Targon carrying the body. Targon pauses for too long before breaking the silence. “Where can I dispose of this body? He didn’t make it.”
    As he speaks, a loud groan is heard from the prisoner, and loud clanging from the cell where the jailer is held. The guards yell and quickly draw their weapons.

    Close Combat Round 1

    Targon: Forward Stance
    Combat Task: Intimidate Foe
    Targon: Spend Hope
    Targon: Awe: 27G+: Special Success: The guards are Weary. In addition they lose 1 Resolve.
    Fortune Table: Your success instills new hope or renewed resolve. I’ll give back the 1 Hope point Targon spent.
    Guard 1: Attack Targon: 16P+/18: Miss
    Guard 2: Attack Targon: 22G+/18: Hit: Heavy Blow: Damage 5. Piercing Blow: Targon Armor: 10/12: Failure. Targon is Wounded: Severe Injury: 10 Days.
    Guard 3: Attack Targon: 0/18: Failure
    Guard 4: Unengaged.

    Targon screams a battle cry that carves fear into the hearts of his enemies. He puts down the man he carries, and draws his sword.
    Reluctantly his foes attack, and one manages to hit hard with his club, Targon on the head, wounding him.

    Close Combat Round 2

    Targon: Open Stance
    Combat Task: Attack
    Targon: Attack Guard 1: 24G+: Piercing Blow, Heavy Blow: Damage 12. The guard is down.
    Guard 2: Attack Targon: 14/18: Miss
    Guard 3: Attack Targon: 11/18: Miss
    Guard 4: Attack Targon: 11/18: Miss

    The ranger slashes at one of his enemies, cutting him down. The other three, try to get a counterattack, but Targon parries all the blows.

    Close Combat Round 3

    Targon: Open Stance
    Combat Task: Attack
    Targon: Attack Guard 2: 21G+: Piercing Blow, Heavy Blow: Damage 12. The guard is down.
    Guard 3: Attack Targon: 20G+/18: Hit: Heavy Blow: Damage 5. Piercing Blow: Targon Armor: 8/12: Failure. Targon is Dying.

    Q: Do the hillmen save him? (Unthinkable)
    A: No

    Another guard falls under the ranger’s blade, but, as he’s occupied, he receives a second blow to the head. Bleeding profusely with a cracked skull, Targon perishes in the dungeons of Cameth Brin.

    Here ends the story of Targon, Ranger of the North


    Session Summary

    What a dramatic and tragic finale!
    But before I get there I want to talk a bit more about the system and the session.
    The One Ring coupled with Strider mode is excellent for Journey, Exploration, Combat and Councils. However I had hard time whenever I stepped outside these carefully set boundaries. As a solo player I was missing the tools necessary to populate urban environments to be explored as part of my adventure, for example Bree and Cameth Brin. I had to resort to other solo tools, and because I did so sparingly, these interactions were spotty. The same stands true for NPC conversations outside of the Council system, and the use of the proper skills. I don’t like to have a huge array of skills to choose from, as it can become more confusing than helpful, but I felt like I was missing something. Is Riddle skill suitable to Con/Lie to an NPC, just dressed in Tolkien verbose, or is it suitable only for, well riddles?
    As to the infiltration and attempt to exfiltrate the caravan guard, well my Ranger made a bad call. Perhaps he should have attempted to pay a ransom instead, but things were (almost) going his way as he went into the dungeon. For a moment I considered fleeing, but it felt so unlike my protagonist to just abandon a prisoner in such a bad shape, and flee for the hills. He made a stand, and didn’t live to tell the tale.
    I’m definitely going to keep the tools I’ve learned from TOR, and will return to it with a new hero in the future. Not sure what my next hobby time allocation will be though.

     
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