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    giorgis 11:45 am on July 5, 2026 Permalink | Reply
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    5PFH – Raschke’s Rifles – S01E02 

    Getting the Actual Play Reports written has caused me a writer’s block, and due to that I haven’t gotten to playing my campaign. As with the previous session, I had played this months ago, but never gotten down to writing it. I need to tone down significantly the expectations from my reports. Don’t get me wrong, I absolutely loved the high production value of the 2nd campaign of Bug Hunt. But honestly, I don’t think I have in me the energy to keep doing it. Perhaps it’s part of the reason I have been stalling, and only focusing on different parts of the hobby. Risking a potential burnout on printing and painting miniatures, I’ll try to get back on playing my campaign.

    Unfortunately, I’ll be doing a variable style of actual play reports. Sometimes I may give just a rough overview of the turn. Other times I may provide a detailed comic presentation with actual play photos. Most of the time it will be somewhere between these two, but I don’t want to commit. At the very least I will be providing the bookkeeping information that I need so that I don’t miss any important things to the story going forward.

    Current Status

    NameReactionsSpeedCombatToughnessSavvyLuckXP/Level
    Ariana Raschke16″+04+3227/4
    Urien Jackstadt15″+13+01/0
    Drathi26″+03+211/0
    NameSpecies/TypeWeaponsGearTraitsNotes
    Ariana RaschkeHumanService PistolBrave
    Supportive
    Origin: Trade Hub
    Training: Planetary militia, technical, leadership
    Service history: Anti-pirate operation, USS Astral Monarch, Colgan’s Wreck.
    Completed Missions: 9
    Mustered out
    Urien JackstadtBaseline HumanMilitary Rifle
    w Beam Light
    Friendly
    Logical
    Background: Comfortable Megacity Class
    Motivation: Escape
    Class: Mercenary
    DrathiSkulkerHunting Rifle
    Blade
    Nano-docBrave
    Observant
    Background: Low tech colony
    Motivation: Discovery
    Class: Troubleshooter
    NameInjuriesStatus
    Ariana RaschkeFit for duty
    Urien JackstadtFit for duty
    DrathiMinor Injuries1 turn healing
    Crew NameNotesStory PointsCreditsStash
    Raschke‘s Rifles69Scrap Pistol
    Colony Rifle
    Glare Sword
    EntityTypeDetailsJob
    Col. Ivan NovikovPatronSector GovernmentDanger Pay: +2 credits
    Time Frame: following 2 turns
    BHC: Conditions: Vengeful
    WorldSettlementNotes
    Mackensen VKevil’s PortRestricted Education

    1st Turn Summary:
    Offered a job from Col. Novikov, didn’t take it.
    Drathi gambled away a Rifle.
    Opportunity battle against Isolationists (they didn’t like the newcomers)

    Game Options

    • Slaves to the Star Grind
      • Money is Tight
    • Starting in the Gutter (all options)
    • Dramatic Weapons + Adjusted Shooting
    • Detailed Post-Battle Injuries
    • 5X Experience Variant
    • Story Track to begin once we hit a crew of 6
    • Factions to be used once we reach the next World

    Campaign Steps

    1. Upkeep and Ship Repairs
      Upkeep 1 Credit (Money is Tight)
      No ship
      Drathi is back in fighting shape
    2. Assign and Resolve Crew Tasks
      Ariana: Train +1 XP
      Urien: Recruit: Available is Baseline Human: Industrial World (Frag Vest)/Glory (+1 CS, Military Rifle)/Scoundrel (+1 Speed), Hired
    3. Existing Job Offers
      Sector Government
      Danger Pay: +2 credits
      Time Frame: This or the following 2 campaign turns
      BHC: Conditions: Vengeful
    4. Assign Equipment
      No changes
    5. Resolve any Rumors
      None
    6. Choose your battle
      Check for Rivals – None
      Select your Job: Patron job

    Readying for Battle

    1. Determine Deployment Conditions
      No Condition
      Notable Sights: Peculiar Item
    2. Determine the Objective
      Fight Off
    3. Determine the Enemy
      Criminal Elements: Gangers (Aggresive) (P1-2,S4, C0, T3)

    Number: 5+2-1=6
    1 Specialist
    1 Lieutenant (Blade, Combat +1)
    Unique Individal: None
    Weapons: Handgun, Clingfire pistol

    NameReactionsSpeedCombatToughnessSavvyLuckXP/Level
    Ariana Raschke16″+04+3227/4
    Urien Jackstadt15″+13+01/0
    Drathi26″+03+211/0
    Renette Grison15″+13+00/0

    Combat

    Seize the Initiative

    5+3+1: Failure

    Round 1

    Urien shoots Leader: Hit: Stunned
    Renette shoots ganger: Miss

    Round 2

    Drathi shoots: (aiming): Leader: Hit: Kill
    Urien shoots thug: Miss
    Renette shoots (aiming) thug: Miss
    Ariana shoots specialist: hit: Kill
    Morale: 1 thug flees

    Round 3

    Drathi shoots (aiming) thug: Miss
    Thug shoots Ariana: Miss
    Thug shoots Ariana: Miss
    Thug shoots Urien: Miss
    Urien aimed shot at Thug: Hit: Kill
    Renette aimed shot at Thug: Hit: Kill
    Ariana shoots thug: Miss
    Morale: Last thug flees

    Post Battle

    1. Resolve Rival Status
      N/A
    2. Resolve Patron Status
      N/A
    3. Determine Quest Progress
      N/A
    4. Get Paid
      1(=3)+2=5 Credits
    5. Battlefield Finds
      Personal trinket
    6. Check for Invasion
      N/A
    7. Gather the loot
      Damaged Weapons: Ripper Sword & Hunting Rifle
    8. Determine Injuries and Recovery
      N/A
    9. Experience and Character Upgrades
      Ariana: +3 XP
      Urien: +3 XP
      Drathi: +4 XP
      Renette: +3 XP
      Drathi (5/1) Roll: Your pick: +1 Combat
    10. Invest in Advance Training
      No
    11. Purchase Items
      No
    12. Roll for a Campaign Event
      An admirer wants to come along.
      Baseline Human: Drifter/Truth/Nomad, Not hired.
    13. Roll for a Character Event
      Ariana: You meet up with an old arms dealer contact who owes you a deal. Hand Cannon, Machine Pistol, Shotgun.
    14. Check for Galactic War Progress
      N/A
    NameReactionsSpeedCombatToughnessSavvyLuckXP/Level
    Ariana Raschke16″+04+3230/4
    Urien Jackstadt15″+13+04/0
    Drathi26″+13+215/1
    Renette Grison15″+13+03/0
    NameSpecies/TypeWeaponsGearTraitsNotes
    Ariana RaschkeHumanService PistolBrave
    Supportive
    Origin: Trade Hub
    Training: Planetary militia, technical, leadership
    Service history: Anti-pirate operation, USS Astral Monarch, Colgan’s Wreck.
    Completed Missions: 9
    Mustered out
    Urien JackstadtBaseline HumanMilitary Rifle
    w Beam Light
    Friendly
    Logical
    Background: Comfortable Megacity Class
    Motivation: Escape
    Class: Mercenary
    DrathiSkulkerHunting Rifle
    Blade
    Nano-docBrave
    Observant
    Background: Low tech colony
    Motivation: Discovery
    Class: Troubleshooter
    Renette GrisonBaseline HumanMilitary RifleFrag vestOptimistic
    Impulsive
    Background: Industrial world
    Motivation: Glory
    Class: Scoundrel
    NameInjuriesStatus
    Ariana RaschkeFit for duty
    Urien JackstadtFit for duty
    DrathiFit for duty
    Renette GrisonFit for duty
    Crew NameNotesStory PointsCreditsStash
    Raschke‘s Rifles69Scrap Pistol
    Colony Rifle
    Glare Sword
    Machine Pistol
    Hand Cannon
    Shotgun
    D. Ripper Sword
    D. Hunting Rifle
    EntityTypeDetailsJob
    Col. Ivan NovikovPatronSector GovernmentDanger Pay: +2 credits
    Time Frame: following 2 turns
    BHC: Conditions: Vengeful

    Completed
    WorldSettlementNotes
    Mackensen VKevil’s PortRestricted Education

    Text Narrative

    Zzx’rth’g the alien landlord collected the weekly rent, and was on it’s way, when Ariana left a sigh. Things weren’t looking good. The crew was short of men, credits were running low, and there was a deadline for her mission. She grit her teeth, told herself that she can do it, and went in the hall to talk to her crew.

    “Hey boss.” Urien greeted her. He was trying so hard to appear cool and proffessional, but he always comes as a sleazy scumbag who’s trying to hit on her in the bar. Soft skills are not his forte. Ariana sighs again.

    “What you’ll have us do? Drathi is ready to rest and get ready!” the skulker said in a cheerful? manner. She couldn’t understand if he was joking or not. She needs to freshen up on her skulker cultural knowledge.
    “Yes Drathi, you shall rest, so that it won’t hurt running at the Pale Colds the day after tomorrow.” she replied. “And you, ” she turned to Urien. “Get a second chance to find us the fourth member of our crew. I’ll stay here and do study tactics for our team, while looking after Drathi at the same time.”

    Urien didn’t have many options for finding someone to recruit in Kevil’s Port. The Tailed Gecko was the most obvious place to start with, so that’s where he headed.
    “What you’ll have?” Asked the bull-man bartender.
    “A scoltar ale. Name’s Urien.” He put the credits on the counter. “What’s yours?”
    “Flattering,” the bartender replied in a heavy voice while serving him the same beer he had the other day, “But you’re just not my type.”
    “No no, you got it wrong. I am just trying to…ah whatever.” Urien paused, changed his stance, and went to explain. “Look, dude, me and the crew I’m running with, seems we’re going to be stuck in this place for a while. I’m trying to make some business connections. I thought learning your name before talking stuff like this would be good, you know, but have it your way.” Frustrated he turned his attention to the beer in front of him. He looked forward to drinking the viscous liquid that made him forget the annoying cat-hair atmosphere of Mackensen V.
    “My name is Tarminos. Friends call me Tar. My guess then is you’re looking for information?” the bartender replied, while drying some glasses.
    “Yes, Tar…” – Urien let it linger for a while, while the bartender kept looking at him in the eye, he decided to go with his full name eventually – “…minos, do you know if there’s anyone in here looking to join a crew? we’re quite short-handed at the moment.”
    Tarminos nodded. “I’ll hook you up. Stay.”

    Minutes passed. Then one hour. Then more. Urien had to drink two more scoltar ales just to pass the time. Eventually he decided he’d have enough, and Tarminos was probably messing with him. He stood up.
    “Where are you going? she’s here.” the bartender stopped him.
    A long haired brunette, in her late 20s, took the seat next to him. “Hey Tar. The usual.” she said to the bartender in a confident voice.
    Urien turned to her, but before he even had a chance to speak, she cut him off, palm gesture to stop right in front of him.
    “Look man, I’m just not interested, alright? Go find another pretty lass to bother.” she told him.
    “Why does everyone think I’m hitting on them?” Urien said out loud, frustrated.
    She and the bartender laughed. “I’m messing with you. Tar told me about your little get-to-know before, and I just couldn’t pass up the opportunity. Name’s Renette. Heard you’re looking for crew.”
    Urien was left speechless.
    “You do pass as a Casanova if you ask me. So, tell me. What’s your crew, what kind of jobs you do, and what are you looking for in a member.” she continued.
    “We’re Raschke’s Rifles.” He eventually responded. “Our leader, Ariana, has strong tactical knowledge, and connections to get jobs that pay well. They also come with a good amount of risk involved. We need a few extra hands to ensure business continuity. What do you bring to the table?”
    “Wow, that’s a lot of corpo mumbo jumbo. Ariana? you’re the ones that faced off the isolationists the other day? I respect that.” she continued while Urien nodded. “I’m good with a rifle. Let’s say I come from a tough background, and I had to learn how to fend for myself. I managed to get out of there, and now I want to be someone. If it happens that the powers that be, pay for what they’ve done, along the way, well, that’s just an added bonus.”
    “I think we have an understanding. I say you join us for this next job, and we can decide after. Think of it as a trial period. You’ll get compensated of course.” Urien offered his hand.
    She bumped it. “I’m in. Let’s go meet the rest of the crew.”

    Back in the safehouse, they found Ariana and Drathi over a rough map sketch. Urien did short introductions, and they got right on to the briefing.
    “Listen up, the Pale Colds are small time gangsters. They shouldn’t pose a threat, but we’re still low at numbers which makes this all the more dangerous. Urien thanks for bringing Renette to the fold. Drathi also is healing well, so he should be joining us tomorrow. The patron – local Unity – needs this to be done soon. There’s a risk that the Pale Colds will act against him, and then we’ll lose any favor we have. We’ll hit their turf near the Unity Reserve Office. We want them out of this area. Prepare for long range combat and they shouldn’t be able to close in for a shot against us. Questions?” Ariana used her military training to provide an efficient plan to the team.

    The fighting the other day went smoothly for Raschke’s Rifles. They clashed with 6 gangers from the Pale Colds. Within a handful of minutes, they took down one each, including their lieutenant. Two thugs fled, carrying the message that this area was out of bounds for the Pale Colds. They also found the gangsters stash of weapons, a damaged ripper sword and a damaged hunting rifle. Nothing someone with skill couldn’t fix, in the stash was also a personal trinket.

    After the fight, Ariana went by the URO again. She found him talking to an old acquaintance of her.
    “Flint?” she asks the gray haired old man. “What are you doing here of all places?”
    “Ariana! my girl!” A smile appears on his face as he hugs her. “You had just enlisted last time I saw you.”
    “You two know each other?” the Colonel asks frustrated.
    “She comes from Luyten-4071. A large trade hub. My trade was just starting in the arms business. Her parents helped me a lot getting the right connections. I don’t know if it wasn’t for them if I’d be where I am today.” The old man replied.
    “In Mackensen V?” she taunted. That was a side of Ariana that she never let out, except with the closest people.
    “I found that the Unity Reserves are ill-equipped, and requisitions take a long time. Since I’m UWS certified, this makes them a good sales partner. That’s my business here with the Colonel.” He replied. “How about you? I don’t see you in your fatigues, not that I’d expect a woman of your skill to end up in a URO in Mackensen V – no offense Colonel – this is one of the toughest ladies I’ve met.”
    “Mrs Raschke mustered out.” the Colonel intervened, a look of surprise in Flint’s face. “She did leave with a good record for Unity, hunting bugs along the galaxy. I guess she’s had enough. Now she’s here as a private contractor.”
    “There’s more to the story Flint.” Ariana replied. “But yes, that is correct. Also, Colonel Sir. The mission – the job I mean. Is done. The Pale Colds shouldn’t bother you anymore.”
    “Here for payment then.” He unlocked a drawer with a PIN code, took out a bunch of credits, and handed them to her. “Well done then. Unity thanks you.”
    “Hey girl, I’d like to catch up with you later. Where can I find you?” Flint asks.
    “The Tailed Gecko, old man.” Be there in an hour.

    Back in the Gecko, the crew was celebrating a job well done, when Tarminos gestured for Urien to come over.
    “Word in the gutter has started spreading about your crew. There’s an admirer that would like to join you. But, he isn’t one of those who stick around. He’s a nomad, drifter. Do you want me to set up a meet for you?” the bartender asks.
    “Thanks. I think we’re good for now. We’re looking for a different skill set.” Urien replied.
    As he headed back he saw an old man had joined their table, and was sharing old stories with Ariana.

    A long while later, when they were about to leave, Flint turned to Ariana alone. “Perhaps if you were still in UAF, I could have greased some wheels and pushed the bureaucracy to get you that Officer’s Training you were so eager for. Now I can’t, but I owe your family, so as a token of gratitude I have a small gift for you in your new endeavour.”
    They went to his ship, and he gave her a case with some guns. A handcannon, a machine pistol and a shotgun.
    “Thank you Flint.” she hugged him. “I hope we meet again.”

    Session Summary

    Writing down the actual play report months later doesn’t help with the summary. I really want to pick it up and start playing more. I need to actively decide to reduce my hobby painting time and play more. It’s just so much easier at the end of the day to do something that doesn’t require reading, thinking, and setting up tables. I have been considering creating a semi-portable gaming table that would really speed up my gaming time, perhaps I need to get on with it and do it. I’m also fiddling with some homebrew mini-table rules that are in-between the no-minis rules and the regular table rules. Something that will let me place minis on the table, but will be much faster.

    As to the game session itself the combat part was really fast. The enemies short range weapons didn’t help them at all, and our crew made short work of them. The job interviews homebrew rule for recruiting, while interesting, hasn’t really worked to what I wanted sofar. I want diversity in my crew, and would like another alien or a bot if possible.

    I really enjoy writing the text narrative in the end, I’m feeling I’m letting out some form of creative expression. But, perhaps for the next session I’ll also have some actual play photos to go along with it.

     
  • Unknown's avatar

    giorgis 5:01 pm on November 8, 2023 Permalink | Reply  

    Social media sharing 

    Just a short update, not relevant to solo roleplaying, but relevant to this blog.

    A few months ago, Twitter cut the link to WordPress blogs functionality. I had to manually post the links through Twitter. Since then, Twitter/X seems to worsening day by day, and, I’ve abandoned the platform altogether.

    Now yesterday, Meta/Facebook enforced a costly paid subscription service to EU with the alternative “free” service giving explicit permission to them to track and sell user data and riddle me with personalised ads. This didn’t find me in agreement, therefore I’ve abandoned that platform as well.

    What I’m getting at is that I won’t be posting there anymore. It’s a personal choice, not a boycott or anything, so feel free to share my posts on these platforms if you use them, and I’ll continue to post to Reddit and Discord. WordPress also has some Follow functionalities via WordPress and/or email, and of course one can always just periodically stop by the blog page and see if something new is up.

    The blog is still alive, so no worries there.

     
  • Unknown's avatar

    giorgis 10:45 pm on November 8, 2021 Permalink | Reply
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    Rogue Fists – Ep6 

    World Steps

    With the Hard Bargain in bad shape, and the debt still running, Cyloo weighs in the amassed credits and decides to move ahead with paying off the debt and fixing the damage. It set them back to only a mere 4.000 credits. He hopes that they’ll bring the number back up soon.

    A short transfer later, the ship is now theirs, and it will be ready to fly them off-world once Marie hits back with the crew. In her last call she told Cyloo she needed some more time.

    In their downtime, Atrin headed off in the city, only to get into some fist fights with the locals. He returned a bit bruised, and wiser.

    Their newer member, Aurquan found a prominent buyer in the illegal weapons market, and he sold off some secondary weapons for double the price. 6.000 credits for a blade, a colony rifle and a shotgun. Cyloo was very happy with this development, and went on to find some jobs in the known places.
    He carefully considered a dangerous job by a megacorop, but finally went ahead with their contact. Wayne Nakada wanted a package delivered on a small zigurat like structure to the hot zone of Canum VII. Weird job, but he knew better than to question the whims of eccentric rich people. He took the job and briefed Aurquan and Atrin. Soon the shuttle was dropping them off to the south.

    Behind the scenes rolls

    Ship was damaged, so they can’t leave off world
    Upkeep: 1 credit
    Debt: 1 credit
    Pay off entire Debt: Cost +10 credits.
    Repair ship completely: Cost +5 credits
    Total Cost: 17 credits. 4 credits remaining.

    Marie: Still on event until next turn when she returns.
    Atrin: Explore: Found a trainer. Character earns +2XP
    Aurquan: Trade: A chance to unload some stuff. Sell Colony Rifle, Shotgun and Blade for 2 credits each.
    Cyloo: Find Patron Job: 2 Jobs.
    1st Job: Wayne Nakada: Danger Pay: +2 Credits. Time frame: This or the following 2 turns. No Hazards No Conditions.
    2nd Job: Corporation. Dange Pay: +2 Credits. Time frame: This or the next campaign turn. No Benefits. Hazards: Veteran Opposition. No Conditions.


    Deployment

    Cyloo scans the field with his macrobinoculars. He notices the alien zigurat, on the other side of a mud river. A rope bridge connects the two sides. He turns to Atrin, with a ‘You couldn’t bring us to the other side?’ look on his face, but Atrin just shrugs and smiles.

    Through the macrobinoculars he makes out some creatures in the far distance. He zooms in. “Sand Runners!” he shouts to his mates. “We must move in fast”. He draws his shotgun and the team starts closing in as the creatures rush towards them.

    Behind the scenes rolls

    Deployment Condition: Brief Engagement
    Notable Sights: Shiny Bits
    Objective: Deliver

    Enemy: Roving Threats: Sand Runners
    Number: 4 enemies
    Seized Initiative

    Aurquan carries the package


    The Battle

    Carefully they move onwards as the runners close in
    Atrin shot twice and missed now the beasts are so close
    But Cyloo blasted off his shotgun, and down with one creature
    One beast leaped at Atrin!
    The creature tears Atrin to shreds! He’s down.
    Ready for close combat Aurquan the engineer drops his Laser and draws his pistol
    He puts two in the head of the beast and it falls
    The next one leaps forward and slashes at Aurquan
    Who poisons it with lead

    But the river suddenly flows with a thundering torrent of mud.
    The two squaddies barely jump back in time as it covers everything.
    They didn’t accomplish the objective and had to rush to the shuttle.

    Behind the scenes rolls

    Turn 1: Only movement

    Turn 2: Atrin shoots with blast rifle and misses

    Turn 3: Atrin shoots with blast file and misses; Aurquan shoots with infrantry laser and hits, stunning one sand runner; Cyloo shoots with shotgun, one shot hits, sand runner is dead

    Turn 4: Sand runner brawl against Atrin, Atrin is hit, Atrin is down; Aurquan shoots with pistol (ready for brawl), Aurquan hits, sand runner is dead; Cyloo has no clear LOS

    Turn 5: Sand runner brawl against Aurquan, Aurquan hits, sand runner is dead; Brief Engagement is resolved.


    Post Battle

    From the shuttle they see Atrin’s body washed out in mud near a quiet turn of the mud river. They land and pick him up. Thankfully, he’s only suffered minor injuries. Washed out next to him is a weapons module, a shock attachment. It’s wondrous what the desert takes and what the desert gives.

    The team returns back to the Hard Bargain, only to be given around 4.000 credits compensation for their effort, as they didn’t lose the package, but didn’t deliver it either. Wayne isn’t very happy.

    As they gather their pieces, Marie returns to the crew. “Why the long face?” She asks Cyloo, who doesn’t bother to answer, lost in his thoughts. “Ship’s ready for departure. Fasten up.” He says in his cold Hakshan manner. Marie nods, “I wanted to tell you about some friends I got along the way, but maybe another time. Let’s roll.”

    Behind the scenes rolls

    Pay: 4 credits
    Loot: Shock attachment – Modded Cyloo’s Machine Pistol
    Atrin: minor injuries – 1 turn
    +2 XP to everyone
    Aurquan: +1 Toughness
    Atrin: +1 Combat Skill
    Cyloo: +1 Reflexes
    Campaign Event: A chance meeting turns into a new ally.
    Character Event: Cyloo: A deep feeling of melancholy and despair is afflicting you.


    The following would have been a new episode, but due to the event I decided to place it here

    World Steps

    Marie plugs in the coordinates for Anith IV as soon as they are outside orbit, and the Hard Bargain enters the Tunnel. Everything goes quiet for a while.

    The crew wakes up to the sound of alarm. They rush to the bridge, getting feedback from the instruments.
    “What’s going on?!” Marie yells to be heard above the alarm sound. “We’ve been thrown off course.” Cyloo answers. “Trying to figure out why.
    “Calculations show a gravitational anomaly the size of an asteroid field that creates a Weak Tunnel Point. But the Nav charts don’t have any such field here!” Aurquan the Engineer responds calmly.
    “Sensors show a boarding shuttle just docked at the airlock. We’re being raided. It’s an ambush!” Cyloo says.
    “Incoming automated message…” Aurquan lets his voice trail off as the message plays.
    “We’re the Black Nebula Tentacles! Our reach is everywhere! You can’t escape us! Surrender and you will be spared the misery of falling in battle!” The message ends.
    “Pirates… prepare for boarding.” Marie says and arms her rifle.

    Behind the scenes rolls

    Heading off world

    Starship Travel Event: Navigation Trouble -1 SP, Reroll: Raided: Savvy: Failure
    Enemy: Pirates
    Number: 9 enemies (Infrantry lasers, 1 Captain with blade, 2 Specialists with power claws)


    The Battle

    Marie, Cyloo and Aurquan have taken positions in the cargo area
    The pirates begin their charge
    A pirate shoots at Marie and missed, but the Pirate Captain hits her dead on with his laser
    Marie is down
    Cyloo takes revenge shooting down the captain with his shotgun, but the rest press on
    Cyloo shoots another pirate, and despite his shotguns strength, he stands firm and shoots back but misses
    Taking advantage of Cyloo’s attention elsewhere, another pirate closes in, aims right at Aurquan, and with a snap shot, brings the Engineer down
    Cyloo has been left alone against 7 raiders
    Shot and stunned, he’s attacked by a pirate wielding a power claw
    He tries to fend him off in close combat
    He hits in the brawl, but the hit is too weak and he falls to the pirate

    Behind the scenes rolls

    Turn 1: Only movement

    Turn 2: Only movement

    Turn 3: Pirate1 shoots Marie, misses; Pirate captain shoots Marie, hits, Marie is down; Cyloo shoots Pirate captain, hits, pirate captain is down; Aurquan shoots Pirate2, misses; Pirate7 flees

    Turn 4: Cyloo shoots Pirate2 with shotgun, 2 hits, 2 stuns; Pirate2 shoots Cyloo, misses; Pirate1 shoots Aurquan, hits, Aurquan is down

    Turn 5: Pirate1 shoots Cyloo, hits, Cyloo is stunned; Pirate specialist1 brawl vs Cyloo, both hit, Cyloo is down


    Post Battle

    Cyloo slowly regains consciousness. He gets up on his feet at about the same time as Aurquan. They rush to Marie. She’s been seriously wounded and is bleeding. They put her in a trolley and rush her to medbay.

    Once she’s stable Cyloo checks the ship. The space pirates took everything of value and left. They let them live.

    “Why did they leave us with our ship and our lives?” Aurquan asks.
    “Smaller bounty on their heads. Plus if you know that some pirates are bound to kill you, you’re gonna put up a stronger fight. If you know they’re gonna let you live, you might as well surrender. Lower risk for them and the mark.” Cyloo explains. “In any case this has set us back a lot. Let’s hope Anith IV is more hospitable. Set us a course.”

    Behind the scenes rolls

    Cyloo: Knocked out

    Marie: Serious Injury: 3 Turns

    Aurquan: Knocked out


    Session Summary

    Once more Five Parsecs from Home plays faster than it writes, and that’s including the table set up.

    Having so much fun with every session.

    I am now wondering what will Anith IV be like. My crew is wounded, poor and without extra gear. Maybe I should have taken the opportunity for a new crew member, but I wanted to stick to the small crew of four and, how was I supposed to know that I’ll get both a navigational trouble and a raided event. Brings back memories of my Solo Star Wars D6 campaign with Roy and his rocky start.

     
  • Unknown's avatar

    giorgis 6:52 pm on August 20, 2020 Permalink | Reply
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    A year more or less 

    So around a year has passed since I discovered solo roleplaying and started my baby steps into this newfound (for me) way of experiencing again my favorite hobby.

    I had streaks of successful sessions, fun one-shots, and blatant failures.
    During this whole process, I had some epiphanies (on a personal level) regarding my solo style and my roleplaying style.

    In this post I’ll try to do a brief summary of this period, what solo roleplaying is, and share what I have learned so far.

    So, what is Solo Roleplay Gaming? I’ll start by answering the second part first. What is Roleplaying? There are so many people who know nowadays, so the relevant introductory text in RPG books is oftentimes omitted. So roleplaying means to undertake a fictional role. Usually it means in a fictional world as well, but not always. Let’s put the third aspect now, gaming. Since this is a game, roleplaying is covered by certain rules that need to be followed, and there is a line between fiction and reality, which is blurred through immersion, but still remains there. Traditionally, roleplaying games, have Players who play one character each (PC) and Game Masters, also known as Narrators or Storytellers who are tasked with delivering the experience and having fun in the process. The GM narrates everything but the PC intentions and actions, describes the world, builds up the story, runs the NPCs and also has referee duties. Some RPGs may split some of the GM duties across the players or even be completely GM-less. Now, let’s kick in the first aspect, let’s make it Solo. This means it’s definitely GM-less. The (one) player is tasked with everything. Running the entire game on their own with the objective of having fun in the process.

    Why? Why would anyone want to run an entire RPG game which is meant for 2-7 players by themselves?
    The short answer is ‘for the same reason someone plays chess by themselves’. The long answer is somewhat more complicated and different for each. First of all one must want to play RPGs. Become a knight hunting dragons, an investigator searching clues, an explorer scouting uncharted lands. There is something fictional that we want to do and do it within the confines of a game. Secondly, one must be unable or unwilling (or a bit of both) of roleplaying with others. (There is a third category of people who do both social and solo roleplaying, but this usually comes after solo roleplaying for one of the above reasons and after seeing how enjoyable it is, they keep it up).

    I’ll explain my personal reasons for solo RPGing, but not in an attempt to start any argumentation. What works for me doesn’t necessarily work for someone else, and vice versa.
    So, for me the main reason is time and management. I recall how hard it was when I was a teenage high school student, to just get the party together for a session. I can’t imagine how much harder it would be to do it with my responsibilities today. Soloing, I can control what I play, when I play, for how much, and even abandon it mid term for any reason, without any hard feelings. I don’t need to socialize with people who aren’t my friends just for the sake of gaming, or try to recruit my friend into RPGs. Don’t get me wrong – I do miss that part. I loved being able to play RPGs with my friends back then. I’m just a realist, and I understand that the effort I would have to put, in order to do that today, would make it so hard, it would not last.

    Solo roleplaying is a very personal endeavor. Nevertheless the fact that something works or doesn’t work for you, doesn’t mean that it’s not the same case for others as well. We find common ground in the solo rpg communities, subreddits, discords. Reading the blogs of fellow players, listening to their actual play podcasts, or even watching their YouTube shows.

    So, if I could categorize the different solo styles that appeal to this community, I’d put them in the spectrum of two axes. Journaling vs Traditional and Player vs Story Driven.

    Journaling style: when the game mechanics are used as an inspirational prompt for narrative. The player has the narrative freedom to write pretty much anything they want, so long as it fits the concept of the prompt. The interpretation of this concept can be very fluid as well. At the end of the spectrum it treads very closely towards ‘Writing with dice’.

    Traditional style: Playing an RPG of choice with the use of a set of tools commonly known as a solo engine. The solo engine can be as light as a single oracle, or it could be coupled with random tables, generators and whatever else needed to provide prompts. The RPG system could be united with the engine (solo rpg system) or could be a standalone regular TTRPG. At the end of the spectrum it treads very closely towards being ‘a solitaire board game’.

    Player driven style: When the game revolves around the player’s actions. What are their objectives? What do they do to accomplish them? Similar to how a first person video game would be run. What do I see? What do I hear? What does my opponent do when I confront them? At the end of the spectrum it leans towards minimal metagaming. The player’s knowledge and the protagonist’s knowledge should be as close as possible.

    Story driven style: The game is set up in scenes and threads and the game revolves around building a story using the protagonist. There is a lot of metagaming knowledge involved which is used to create an interesting story arch. At the end of the spectrum, it leans towards world building and emulating the characters instead of the world. Asking the Oracle what does the protagonist do when faced with the odds designed by the player.

    It’s not black and white, and many solo styles fall somewhere in between. Mythic, for example, one of the most popular solo gaming engines is right between being Player and Story Driven. Ironsworn, is Player driven, but since it’s PbtA, it isn’t completely Traditional, and it has several Journaling aspects.

    I haven’t touched all the styles, but I consider that my favorite styles are at the end of Player Driven, Traditional style. What I aim to do is play solo an RPG, as a PC would in a world generated by a GM. That’s the dream at least.

    What did I like most about Solo Roleplaying Gaming?
    I’m a huge fan of reading different RPG system mechanics, so I liked being able to run whatever RPG system I wanted into whatever theme I wanted and see for myself how everything played out.

    An overview of my actual plays

    A scout mission gone awry: My first successful campaign, run in the Star Wars universe. I’ve hacked and playtested solo oracles, tools and the D6 system in this one. It’s about a deep space scout tasked with a specific exploration target, where things happened to set off wrong, from the very beginning…

    Night of the blood: my first attempt at a pre-written module, using RPGTips excellent video as my base to an Oracle hack. Even though my MiniSix rpg hack wasn’t the best, I had lots of fun, as the adventure was short and interesting. This takes place in the Warhammer Fantasy universe, where a party of adventurers needs to stop at an inn to escape the terrible weather…

    The ruins of Syriholm: Here I played again with MiniSix, running a dungeon crawl, using a custom HexFlower Gaming Engine according to the setup template by goblin’s henchman. A stereotypical party of adventurers delves into the orc infested ruins of Syriholm to pay off an honor debt.

    Assault on Vespin Tower: Back to running another prewritten module, the sample adventure in Hackmaster basic, but not using the Hackmaster system, but crunchy d100 MERP instead, and placing everything in Middle Earth. A party of three is paid to investigate why there are no news from the guard shift at the tower…

    A crime at the river: My most favorite series to date. I used a D6 hacked variant to run a 1920s weird noir adventure. A detective investigates a homicide at a river house…

    Return from Syriholm: I continued with the party from the Ruins of Syriholm, now converting them into Savage Worlds system to run a wilderness Hex Flower Gaming Engine, by goblin’s henchman. What happens to the survivors…?

    One beginning, multiple endings: A solo gaming challenge. Run with Savage Worlds game system. Savage Worlds truly shines in this setting. This one-shot adventure has to do with weird events in a modern military base.

    The Siege of Ostenhofen: A multi part installment taking the party from Night of the blood to run a siege using my To the battlements Hex Flower Siege Gaming Engine. Converted in Savage Worlds and mixed it up with Warhammer Fantasy Battles 4ed wargaming. I got tired in the end due to the extreme amount of mental work needed, but I loved it. Also it was an excellent example of how solo roleplay gaming can surprise you.

    Theseus Deeds: Another one of my favorites. I took the opportunity to run d100 Mythras solo. I’ve taken the myth of Theseus and run it as a prewritten module with the respective rules to keep things interesting. Loved Mythras and it’s a game system I will return to when I get the chance.

    Bianka the ratter: Continuing from a split party from the Siege of Ostenhofen, I tested out a third d100 game system, Hârnmaster. Crunchy, but very interesting, and the campaign tables it has, make other games pale in comparison. Will Bianka survive alone…?

    Evie’s company: Here I took the rest of the split party from Ostenhofen and run them with Zweihander, a fourth d100 system in my collection. Total failure. The success ratio was so low, that I was confused and tired in the end…

    Unbeohrt’s story: A playtest example of Secret Clocks in Solo Play, using Savage Worlds. Unbeohrt is tasked by the chief with rescuing his daughter from the Apemen. Will he succeed in time…?

    A monster’s bounty: I was so hyped about this. An idea I loved came to mind: running a post-apoc weird Witcher style adventure in Savage Worlds. No matter how hard I tried I couldn’t get it to stick. I was pushing myself through it, hoping to find immersion and motivation to flow fluidly. I tried several different game engines, portents, generators. Ultimately I had to put it in hiatus. Later on I realized that it was mostly because I wasn’t aware of the game style I wanted to play. Lesson learned. The story is about a monster hunter in a near future magically war torn earth. Think spellcross meets the Witcher…

    Savages of the forest ridge: trying to escape my solo gaming difficulties, I switch to a complete solo RPG system, Scarlet Heroes, and run it in my favorite setting of Dark Sun. Again I failed to get motivated because I wasn’t aware of my game style. This is the story of a halfling leaving the Forest Ridge and heading towards the tablelands…

    The tale of Bas: Another attempt, at a different complete solo RPG, Ironsworn. Once more, I can’t escape my lack of flow, again due to lack of awareness of my game style. Retrospectively, Ironsworn is a great RPG, but maybe, I need to approach it in a different way. This is the tale of a hunter having to prove his innocence to his clan in the Ironlands…

    The Wardens of Gahyrst: Now, having faced all this stop to a halt, I switch to solo wargaming. I’ve built a nice amount of terrain, painted a respectable amount of 15mm miniatures, and started playing Five Leagues from the Borderlands, an excellent Nordic Weasel Games product. It’s a solo fantasy skirmish wargame with heavy rpg influence, where you run your warband of heroes in an unruly area of the world, through one or more campaigns. To keep some story elements, I decided to connect this to Evie’s company. The noble lady returns home only to find everything in a bad shape, and tasks her retinue to get order back in the region…

    Greder Payne: A short one-shot dungeon delve to try out The Witcher TTRPG game system, using watabou’s dungeon generator. Nice and fun. A man-at-arms needs to put his blade where his mouth, and goes to clean up a crypt from monster’s…

    The tale of Dash Kile: After reaching awareness on my game style, I regained my footing, and run an adventure in Star Wars. It regards a Rebel agitator in an Imperial occupied world…

    In the Trollshaws: My last adventure right before my vacation started. Headed back to MERP and picked up my party from where I left them off. Still running crunchy MERP, through the pre-written sample adventure in the MERP core book. Will the party survive the enemy infested Trollshaws and save the poor kidnapped villager…?

    What is my favorite solo gaming engine?
    After testing all these systems and engines, my favorite style currently is more or less set. I like to run a homemade hack of MUNE, Combined with Recluse. I love the simplicity of MUNE and the false presupposition mechanics of Recluse. I couple these with the excellent UNE and BOLD products. I intend to print out my sets of GMA Cards and use them as additional feedback. Until then, my main source of portents will be donjon. I’ve found many other online generators, but this hits my sweet spot.

    Where do I see this taking me in the future?
    I cannot predict with certainty, but for me the hobby now also includes solo wargaming with everything that entails (scenery, minis, painting, gaming). I loved going into solo wargaming and may try connecting the both of those worlds.

    I loved solo roleplaying gaming. It is perfectly doable, and the results can surprise you. It is not the same as social roleplaying gaming. If there’s one piece of advice I could give is to have clear expectations on what it is that you want from it, and aim for that. I’ll borrow a quote I read: “when solo roleplaying you only have one person to keep happy, yourself”.

     
  • Unknown's avatar

    giorgis 12:37 am on October 14, 2019 Permalink | Reply
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    A crime at the river – A weird noir fiction D6 adventure S1E00 

    I have just started a D6 sandbox horror/thriller adventure in weird fiction (not necessarily Cthulhu Mythos) 1920s Arkham.
    It’s my first attempt at an investigation/horror solo play, and I have no idea how it will turn out.

    I will be using my custom homebrew D6 game system. I’m keeping with the success levels of my Star Wars campaign.
    I was about to use the D6 Adventure stats, but I found them imbalanced for my game style, just like the D6 Fantasy and MiniSix ones.
    So instead I will be using the Star Wars D6 system, modified for the 1920s era in terms of skills, and equipment (e.g damage).

    For certain I’m keeping the ‘clues’ (Oracle questions) per number of success on generic investigation, knowledge or search rolls.

    I will be using a homebrew rule for insanity. Whenever there is an event that may toggle insanity, the character has to roll willpower against a TN dependent on the event. If the character fails, they gain an Insanity Point (similar to Dark Side Points) and roll on the respective chart to gain a trait. On six points, the character is lost forever. Regaining sanity is really hard but not impossible. The character would have to undertake a journey in cultures that strengthen the mind and the spirit. A trip that would be an adventure of its own.

    I want to see if I can interweave the dark side traits to the horror concept of the game, playing between reality or not. I have some ideas in mind, but I need to put them in writing before testing them.

    I will be using GMA, MUNE and donjon as well as other tools on demand.

    So, here’s a draft of my protagonist, Stanton Malkowski

    Opening scene

    Morning April 5th 1921, Arkham, Riverside
    Stanton Malkowski was leaning over the dead body in front of him. He was trying to find the cause of death before the crew would bag the corpse and send it to the coroner, but the extensive chewing by the river rats didn’t make his job any easier.
    Dying on a houseboat meant that the Rattus Norwegicus would feast on fresh meat within moments of the owner’s demise.
    “Stan!” His partner, Wade Norman was growing impatient. “Come on, let’s wrap it up. Let the coroner have at it.”
    “2 more minutes Wade. 2 fucking minutes.” Stan replies and lights a cigarette.

    Stan: Investigation: Crime Scene: 3 successes.
    He gets 3 Oracle answers on clues.
    Q: Is there any wound visible apart from the rat bites?
    A: No, but, maybe there will be something the coroner will find out.
    Q: Is there any sign of struggle?
    A: Yes
    Q: Is there any weapon in the scene?
    A: Yes
    The three clues have been answered, but now I need filler on the weapon.
    Q: What weapon? (1-2 Firearm, 3-4 Blade, 5-6 Other)
    A: Blade, a knife
    Q: Is it bloody?
    A: Yes

    Stan notices, the torn curtains and unhinged cabinets in the small boat kitchen, that is the crime scene. “There was a fight.” He says to Wade as he puffs out smoke.
    “Or he had a heart attack, and took them down as he fell.” Wade counters.
    “I doubt these give heart attacks.” Stan says, as he picks a bloody knife from the corner, with his handkerchief.
    “Smart ass.” Wade scoffs. “Could be his though. He may have hurt his attacker.” He adds.

    Stan searches for any blood trails.
    Stan: Search: 3+: Success, and he finds something else as well. (Implementing my +/- mechanic).
    Q: Is there any blood trail?
    A: No, and there are no blood stains either.

    Stan looks around for blood, but he doesn’t find anything. Only some weird black goo, that he could have mistaken for oil, if it didn’t have a putrid smell, which leads towards the water.

    Stan: Sanity (VE): Willpower: 4/1: Success.

    Disgusted, Stan returns back to Wade. “If he hurt his attacker, he didn’t bleed on board. Otherwise this blood’s his.” He pauses. “Alright, tell them to take him. Oh, found out what’s his name?”
    “Houseboat belongs to a Latimer Tilton, author by the looks of it. Wrote a book titled “We are our end.” Wade answers.
    “Didn’t have you for a bookworm Wade.” Stan teases.
    “Piss off. Saw them piled in his bedroom. Doubt they’re worth a read.” Wade says.
    “Okay we’re done here. Let’s get back to the precinct to start digging and notify next of kin.” Stan says heading out.

     
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