Rogue Fists – Ep6
World Steps
With the Hard Bargain in bad shape, and the debt still running, Cyloo weighs in the amassed credits and decides to move ahead with paying off the debt and fixing the damage. It set them back to only a mere 4.000 credits. He hopes that they’ll bring the number back up soon.
A short transfer later, the ship is now theirs, and it will be ready to fly them off-world once Marie hits back with the crew. In her last call she told Cyloo she needed some more time.
In their downtime, Atrin headed off in the city, only to get into some fist fights with the locals. He returned a bit bruised, and wiser.
Their newer member, Aurquan found a prominent buyer in the illegal weapons market, and he sold off some secondary weapons for double the price. 6.000 credits for a blade, a colony rifle and a shotgun. Cyloo was very happy with this development, and went on to find some jobs in the known places.
He carefully considered a dangerous job by a megacorop, but finally went ahead with their contact. Wayne Nakada wanted a package delivered on a small zigurat like structure to the hot zone of Canum VII. Weird job, but he knew better than to question the whims of eccentric rich people. He took the job and briefed Aurquan and Atrin. Soon the shuttle was dropping them off to the south.
Behind the scenes rolls
Ship was damaged, so they can’t leave off world
Upkeep: 1 credit
Debt: 1 credit
Pay off entire Debt: Cost +10 credits.
Repair ship completely: Cost +5 credits
Total Cost: 17 credits. 4 credits remaining.
Marie: Still on event until next turn when she returns.
Atrin: Explore: Found a trainer. Character earns +2XP
Aurquan: Trade: A chance to unload some stuff. Sell Colony Rifle, Shotgun and Blade for 2 credits each.
Cyloo: Find Patron Job: 2 Jobs.
1st Job: Wayne Nakada: Danger Pay: +2 Credits. Time frame: This or the following 2 turns. No Hazards No Conditions.
2nd Job: Corporation. Dange Pay: +2 Credits. Time frame: This or the next campaign turn. No Benefits. Hazards: Veteran Opposition. No Conditions.
Deployment
Cyloo scans the field with his macrobinoculars. He notices the alien zigurat, on the other side of a mud river. A rope bridge connects the two sides. He turns to Atrin, with a ‘You couldn’t bring us to the other side?’ look on his face, but Atrin just shrugs and smiles.
Through the macrobinoculars he makes out some creatures in the far distance. He zooms in. “Sand Runners!” he shouts to his mates. “We must move in fast”. He draws his shotgun and the team starts closing in as the creatures rush towards them.
Behind the scenes rolls
Deployment Condition: Brief Engagement
Notable Sights: Shiny Bits
Objective: Deliver
Enemy: Roving Threats: Sand Runners
Number: 4 enemies
Seized Initiative
Aurquan carries the package
The Battle




The creature tears Atrin to shreds! He’s down.

He puts two in the head of the beast and it falls
The next one leaps forward and slashes at Aurquan

But the river suddenly flows with a thundering torrent of mud.
The two squaddies barely jump back in time as it covers everything.
They didn’t accomplish the objective and had to rush to the shuttle.
Behind the scenes rolls
Turn 1: Only movement
Turn 2: Atrin shoots with blast rifle and misses
Turn 3: Atrin shoots with blast file and misses; Aurquan shoots with infrantry laser and hits, stunning one sand runner; Cyloo shoots with shotgun, one shot hits, sand runner is dead
Turn 4: Sand runner brawl against Atrin, Atrin is hit, Atrin is down; Aurquan shoots with pistol (ready for brawl), Aurquan hits, sand runner is dead; Cyloo has no clear LOS
Turn 5: Sand runner brawl against Aurquan, Aurquan hits, sand runner is dead; Brief Engagement is resolved.
Post Battle
From the shuttle they see Atrin’s body washed out in mud near a quiet turn of the mud river. They land and pick him up. Thankfully, he’s only suffered minor injuries. Washed out next to him is a weapons module, a shock attachment. It’s wondrous what the desert takes and what the desert gives.
The team returns back to the Hard Bargain, only to be given around 4.000 credits compensation for their effort, as they didn’t lose the package, but didn’t deliver it either. Wayne isn’t very happy.
As they gather their pieces, Marie returns to the crew. “Why the long face?” She asks Cyloo, who doesn’t bother to answer, lost in his thoughts. “Ship’s ready for departure. Fasten up.” He says in his cold Hakshan manner. Marie nods, “I wanted to tell you about some friends I got along the way, but maybe another time. Let’s roll.”
Behind the scenes rolls
Pay: 4 credits
Loot: Shock attachment – Modded Cyloo’s Machine Pistol
Atrin: minor injuries – 1 turn
+2 XP to everyone
Aurquan: +1 Toughness
Atrin: +1 Combat Skill
Cyloo: +1 Reflexes
Campaign Event: A chance meeting turns into a new ally.
Character Event: Cyloo: A deep feeling of melancholy and despair is afflicting you.
The following would have been a new episode, but due to the event I decided to place it here
World Steps
Marie plugs in the coordinates for Anith IV as soon as they are outside orbit, and the Hard Bargain enters the Tunnel. Everything goes quiet for a while.
The crew wakes up to the sound of alarm. They rush to the bridge, getting feedback from the instruments.
“What’s going on?!” Marie yells to be heard above the alarm sound. “We’ve been thrown off course.” Cyloo answers. “Trying to figure out why.
“Calculations show a gravitational anomaly the size of an asteroid field that creates a Weak Tunnel Point. But the Nav charts don’t have any such field here!” Aurquan the Engineer responds calmly.
“Sensors show a boarding shuttle just docked at the airlock. We’re being raided. It’s an ambush!” Cyloo says.
“Incoming automated message…” Aurquan lets his voice trail off as the message plays.
“We’re the Black Nebula Tentacles! Our reach is everywhere! You can’t escape us! Surrender and you will be spared the misery of falling in battle!” The message ends.
“Pirates… prepare for boarding.” Marie says and arms her rifle.
Behind the scenes rolls
Heading off world
Starship Travel Event: Navigation Trouble -1 SP, Reroll: Raided: Savvy: Failure
Enemy: Pirates
Number: 9 enemies (Infrantry lasers, 1 Captain with blade, 2 Specialists with power claws)
The Battle

The pirates begin their charge

Marie is down

Cyloo shoots another pirate, and despite his shotguns strength, he stands firm and shoots back but misses


Shot and stunned, he’s attacked by a pirate wielding a power claw
He tries to fend him off in close combat
He hits in the brawl, but the hit is too weak and he falls to the pirate
Behind the scenes rolls
Turn 1: Only movement
Turn 2: Only movement
Turn 3: Pirate1 shoots Marie, misses; Pirate captain shoots Marie, hits, Marie is down; Cyloo shoots Pirate captain, hits, pirate captain is down; Aurquan shoots Pirate2, misses; Pirate7 flees
Turn 4: Cyloo shoots Pirate2 with shotgun, 2 hits, 2 stuns; Pirate2 shoots Cyloo, misses; Pirate1 shoots Aurquan, hits, Aurquan is down
Turn 5: Pirate1 shoots Cyloo, hits, Cyloo is stunned; Pirate specialist1 brawl vs Cyloo, both hit, Cyloo is down
Post Battle
Cyloo slowly regains consciousness. He gets up on his feet at about the same time as Aurquan. They rush to Marie. She’s been seriously wounded and is bleeding. They put her in a trolley and rush her to medbay.
Once she’s stable Cyloo checks the ship. The space pirates took everything of value and left. They let them live.
“Why did they leave us with our ship and our lives?” Aurquan asks.
“Smaller bounty on their heads. Plus if you know that some pirates are bound to kill you, you’re gonna put up a stronger fight. If you know they’re gonna let you live, you might as well surrender. Lower risk for them and the mark.” Cyloo explains. “In any case this has set us back a lot. Let’s hope Anith IV is more hospitable. Set us a course.”
Behind the scenes rolls
Cyloo: Knocked out
Marie: Serious Injury: 3 Turns
Aurquan: Knocked out
Session Summary
Once more Five Parsecs from Home plays faster than it writes, and that’s including the table set up.
Having so much fun with every session.
I am now wondering what will Anith IV be like. My crew is wounded, poor and without extra gear. Maybe I should have taken the opportunity for a new crew member, but I wanted to stick to the small crew of four and, how was I supposed to know that I’ll get both a navigational trouble and a raided event. Brings back memories of my Solo Star Wars D6 campaign with Roy and his rocky start.
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