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  • Unknown's avatar

    giorgis 9:31 pm on July 22, 2019 Permalink | Reply
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    A short Roleplaying history 

    A long time ago…

    —in a roleplaying game

    …I was playing with a group of friends. We played AD&D 2ed (Dark Sun, Ravenloft, Birthright), Shadowrun, Call of Cthulu and Star Wars.

    It was the ’90s, we were teenagers, gathering to play once per week.

    Time passed, friends changed, TTRPGs were put aside, stored in a warehouse. Computer RPGs and gaming scratched that itch a bit.

    More time passed, family came along. CRPGs no longer could scratch the itch, but there simply was no time. I remembered how hard it was to get to play once per week, even with that tight group of friends, even when our only responsibility was to studying for school. But the love for TTRPGs was still there.

    One day I stumbled upon a reddit post on solo roleplaying. At first I was sceptical. Then I found a subreddit, blogs from other fellow lonewolves. Solo roleplaying was something that worked, and there were tools designed to enable it.

    Finally I decided to give it a go. I pulled my old Star Wars the Roleplaying Game (West End Games) books from the storage, found my dice, got some pen and paper, and journeyed to my first adventure. So this is my blog, where I will talk about all things relevant to solo roleplay gaming from my perspective.

    Edit: This site is in the affiliate program of drivethruRPG, so the respective links include the affiliate id. It’s a small help with my hobby budget to try more new things.

     
    • Onibaba's avatar

      Onibaba 2:39 pm on July 16, 2025 Permalink | Reply

      Amazing as always, thx for the effort! At least Jake managed to get out of it in one piece

      Like

    • Onibaba's avatar

      Onibaba 3:24 pm on November 5, 2025 Permalink | Reply

      Great BR as always!

      Like

  • Unknown's avatar

    giorgis 10:20 pm on April 5, 2026 Permalink | Reply
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    Miniatures pt162 – Dragons 

    I printed and painted 4 different dragons from Brite Minis, in 4 different colours, so it’s a Green Dragon, a Blue Dragon, a Brown Drake and a Red Chubby Dragon. I wasn’t very happy with how the Army Painter washes behaved. The Green Dragon was acceptable, but the Blue Dragon was almost ruined and I had to go over it and drybrush to cover the wash, so I went back to my DIY days, did some research, and created a nice Sepia wash, using a homemade recipe of acrylic inks, water, PVA, floor polish and some varnish. I used it on the Brown Drake and the Red Chubby dragon, and I love the results.

     
  • Unknown's avatar

    giorgis 12:56 pm on April 1, 2026 Permalink | Reply
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    FDM supportless creators 

    I already have a list of 15mm miniatures vendors, so now let me share my go-to list of FDM supportless miniatures creators.

    Brite Minis Lots (170) of freebies at thingiverse, great poses, a 5$ patreon gives access to entire back catalogue except modulars (for which you get a discount)

    Ill Gotten Games Tons (1K) of freebies at thingiverse, a bit less detailed, the $1 patreon of Multiverse Mondays gives access to entire MM back catalogue, and discount to their store.

    Arbiter Miniatures Only a few freebies that aren’t easy to find (spread across stores and kickstarter), very detailed, they have a Tribes subscription

    EC3D Lots (240) of freebies at thingiverse, nice designs, on par with Brite Minis, no subscription service, no discounts, but getting bundles via the Late Pledges on kickstarter is cheaper per mini (though more costly overall)

    Monstrous Encounters Has some cool undead support free models

    Fat Dragon Gamess Has support free miniatures, via DrivethruRPG, with a few freebies

    Duncan Shadow Has some support free models, and a few freebies, quite unique designs

    That What Grows Has a few old-school designs, and some space orcs and space goblin supportless sets. Subcription to their patreon gives access, though they’re no longer active, so it’s more like a one-stop purchase, and they have some sets in their itch.io shop

    Rocket Pig Games They’re inactive, but have a huge list of models for purchase, some which are support free, and some are free also at thingiverse

    Nozzleborn Foundry new sculptor, sharing free models of his designs over at makerworld

     
    • Onibaba's avatar

      Onibaba 9:26 am on April 2, 2026 Permalink | Reply

      Thank you, i’ll look for them. I pledged a KS of ill gotten games (cultists i think) but never printed

      Liked by 1 person

  • Unknown's avatar

    giorgis 3:20 pm on March 28, 2026 Permalink | Reply
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    Miniatures pt161 – Beastmen 

    A set of 3 Beastmen, by my favourite 3d supportless miniature artist Brite Minis.

    Simple but effective designs, easy to paint. I used earth tones.

    Scaled 60% for 15mm. Supportless models from Brite Minis. Printed on a Bambu Labs A1 mini with a 0.2mm nozzle. eSun PLA+HS Filament. 0.06mm layer height. High Quality default presets.

    Beastmen

     
  • Unknown's avatar

    giorgis 12:02 am on March 24, 2026 Permalink | Reply
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    5PFH – Raschke’s Rifles – S01E00+E01 

    I’ve been sitting on reporting this actual play for about 3 months. Mustering out from Five Parsecs from Home: Bug Hunt into Five Parsecs is something I’ve been longing for, but it seems burnout reached me first. I never finished painting my industrial terrain (chem tanks, generators and other neat sci-fi stuff) and couldn’t get myself to preparing a comic-style report in Krita.

    On the other hand I really wanted to play the story, and I actually did, play a second session without even posting the first game. And as I sat down and cleaned up my notes, and tried to make sense of everything, to tie it up together, an epiphany hit me about a major difference between Bug Hunt and 5P core. And no, I’m not talking about the combat rules, or species and enemies and stuff. It’s a core issue, which I think played a major role in my procrastination mentioned above.

    Emergent storytelling in Bug Hunt is generated mostly in the tabletop battles. There are unknown markers, enemies spawning from the sides, interesting locations, and a stress factor that really pumps everything up. Holding the enemy at bay, sacrificing troopers, waiting for the drop ship in the EZ, all make for a great story. The campaign side of it, is mostly filler for the downtime of troops. Much like in movies like Starship Troopers.

    On the other hand, emergent storytelling in 5PFH is driven by the campaign steps. Yes, the fun part for the player is the tabletop battle, but the story isn’t there (except perhaps in certain cases like the end of a quest or something). The story is in what happened before, and after. Who are these crewmen, what is this world they’re at, what drives them, and how are they making ends meet? The tabletop part gives a short story, but it could be as simple as “fought some goons, Jim was wounded but we got hold of the package”.

    Here comes the connection to what I described above. In the first session (which I hadn’t published until now), I took almost 40 pictures for what transpired. Setting up shoots for the campaign steps, and for each tabletop event and everything. Putting this all in krita and trying to write a story felt like a ton of work. I’ve come to realize now that it’s because the story is paced differently. It’s longer narratively, and shorter in action. A comic style approach with tabletop photos just doesn’t work, and the only way to do it would be setting up shoots for the campaign steps and having the protagonists voice dialogue. This is something I’ve not done before to such an extent – similar to the BH pre-battle and post-battle pages of my APs but much more photos – and needs a great deal of planning ahead. Also I need appropriate backdrops/diorama to easily set up scenes for photography. It’s too much effort to have to set up a whole table just for getting a picture of a tiny corner.

    Session Zero

    First of all, I need to decide what rules to use from the Compendium and from Patreon releases. I will try to gradually add more detailed stuff.

    • Slaves to the Star Grind
      • Money is Tight
    • Starting in the Gutter (all options)
    • Dramatic Weapons + Adjusted Shooting
    • Detailed Post-Battle Injuries
    • 5X Experience Variant
    • Story Track to begin once we hit a crew of 6

    Also I’ll be using a homebrew rule for recruiting, that I call Job Interview.

    Job Interview
    When recruiting a new member, you roll randomly for Crew Type, Background, Motivation and Class. The crew member comes with all aforementioned bonuses. However, if you find they don’t fit your crew, you must spend another Recruit action to roll again.

    I find this rule makes for a more interesting playstyle. There a bonus compared to RAW (new recruits don’t get to roll for bonuses) but comes at a cost (you don’t get to choose character types).

    Let’s talk about my Starting Crew. First of all we have Ariana Raschke. She mustered out from Bug Hunt having served in the Red Coyotes and the Solar Rats. She tried to make officer but never made it. She’s had enough with Unity and decided to try her fate in the private sector. A wise choice, considering the fatality ratio of Bug Hunters. Mustering out, she earned 4 credits, and I will be spending a Story Point so that she retains her Service Pistol. For Dramatic Combat, her Service Pistol will have a Range of 11″. She also gains a Sector Government Patron, a connection from her days in the military.

    Next up I rolled Urien Jackstadt. A baseline human Mercenary, coming from a Comfortable Megacity Class. He wants to Escape. Now that’s an interesting combination. A rich dude turned mercenary trying to escape.

    Last but not least (yes, a starting crew of 3!) we have Drathi. A Troubleshooter Skulker from a Low Tech Colony, whose motivation is Discovery. Cool, a ratfolk who wants to left his backwater world and wants to explore the galaxy.

    Rolling up weapons and gear, we have 6 credits and a stash of 2 Colony Rifles, and a Scrap Pistol. Ariana is armed with her Service Pistol, Urien carries a Military Rifle with a Beam Light, and Drathi has a Hunting Rifle and a Nano-doc. Also rolled 6 Story Points.

    Session 1

    New World Arrival Steps
    Licensing Requirements, no Freelancer License required.
    World Traits: Restricted education.

    Using donjon.bin.sh, I’ve rolled up that the world is called Mackensen V, and the main settlement is Kevil’s Port.

    Pre-battle

    1. Upkeep and Ship Repairs
      Upkeep 1 Credit (Money is Tight)
      No ship
    2. Assign and Resolve Crew Tasks
      Ariana: Train +1 XP
      Urien: Recruit: Available is Primary Alien: Skulker – Mani: Won’t recruit
      Drathi: Explore: I don’t have a gambling problem! (lost a Colony Rifle)
    3. Determine Job Offers
      Sector Government
      Danger Pay: +2 credits
      Time Frame: This or the following 2 campaign turns
      BHC: Conditions: Vengeful
    4. Assign Equipment
      Beam Light to Military Rifle + Scrap Pistol to Urien
    5. Resolve any Rumors
      None
    6. Choose your battle
      Check for Rivals – None
      Select your Job: Carry out an Opportunity mission

    Readying for battle

    1. Determine Deployment Conditions
      Gloomy
      Notable Sights: Curious Item
    2. Determine the Objective
      Fight Off
    3. Determine the Enemy
      Interested Parties: Isolationists (Cautious)

    Number: 5+1-1=5
    – 1 Specialist
    – 1 Lieutenant (Blade, Combat +1)
    + Unique Individal: Enemy Heavy (Defensive, Rattle Gun)
    Weapons: Colony Rifles, Auto Rifle

    We Seized the Initiative, however this was a difficult battle. The enemy is armed with long range weapons, outnumbers us and is cautious, which means they’re split in groups and they flanked us. Battle lasted for 9 rounds, the last 2 of which I had to run using the no-minis rules as I had made a mistake (forgot to use Ariana’s Luck point) which turned the tide of battle, but had packed up the table in between. Both Urien and Drathi went down.

    Post Battle

    1. Resolve Rival Status
      No
    2. Resolve Patron Status
      N/A
    3. Determine Quest Progress
      N/A
    4. Get Paid
      4 Credits
    5. Battlefield Finds
      Nothing of value: …not one thing!
    6. Check for Invasion
      N/A
    7. Gather the loot
      Weapon: Melee Weapons: Glare Sword
    8. Determine Injuries and Recovery
      Ariana: Knocked Out
      Urien: Knocked Out
      Drathi: Minor Injuries (1)
    9. Experience and Character Upgrades
      Ariana: +5 XP (Surived & Won, First Kill, Killed Unique Individual)
      Urien: +1 XP
      Drathi: +1 XP
      Ariana (27/4) Roll: +1 Luck
    10. Invest in Advance Training
      No
    11. Purchase Items
      No
    12. Roll for a Campaign Event
      The crew spends a night drinking, watching movies, and playing cards. +1 story point
    13. Roll for a Character Event
      Drathi: Maybe you are leading a charmed existence? +1 Luck
    14. Check for Galactic War Progress
      N/A

    Text Narrative

    Ariana thanked the pilot of the light freighter and stepped off the ramp at Kevil’s Port. Her gait felt much lighter without the heavy Unity standard boots. It would take her a while to get accustomed to civilian clothing. She wore a leather jacket over a white shirt, blue jeans and boots.
    As she looked around the spaceport – if one would dare call it that way – she was almost overwhelmed by a newfound freedom. Freedom of choice, freedom to follow a dream of captaining her own ship and … at the same time the hard reality hit her that she has to make choices. Back when she was following orders, things were neatly placed in their own boxes, the world didn’t need to make sense, and she didn’t need to make sense of it.
    “Madam, madam” a bot’s artificial voice colour pulled her out of her thoughts. “Madam you need to move away from the landing pads, the risk of injury or immediate death is calculated at 1.26422%”.
    She nodded, and started walking away as she realized she was in possession of her service pistol and 4.005 credits. Ariana quickly turned around asking “Do I need to declare …” her voice trailed off as the bot had moved away already and noone seemed to bother. She shrugged, “well that’s that” she thought to herself, and decided to find the nearest establishment for drinks, jobs and leisure.

    The atmosphere of Mackensen V was mildly unpleasant. Nothing toxic or dangerous, but breathing it in gave this feeling, in the back of your throat as if you had just swallowed cat hair. Coughing didn’t help as there was nothing to cough away.
    She entered the Tailed Gecko, weird name for a cantina, she thought. A tall man with brown hair and wearing a cape, was sitting at the bar, drinking a golden coloured frothy drink, that could potentially be beer. She took the stool next to him. The bartender, a Bull-looking uplift snorted “What you’ll have?” he asked.
    “Same thing he has.” she pointed at the man. He poured the drink. It tasted like beer, but it was way more viscous, and drinking it was difficult. On a side note, it all made her forget about the cat-hair atmosphere.

    Urien looked to his left. A newcomer had entered the bar. Urien was laying low for quite a while now, but credits were tight, and he wasn’t used to a frugal lifestyle. He quickly scanned the room, and to his luck there was the brown-fur Drathi in his orange uniform, a skulker he had acquainted with on his last trip from Cosnucha 3. The latest leg on his escape from… well he’d rather not think about it now. Drathi was sharp and smart, and trustworthy as far as fringers go. Yeah, this could work. He turned to the newcomer. Stared at her. She looked attractive, so he should be careful to present himself as a hire, not as a hook up. He composed himself, cleared his throat, and in a deep voice he asked.
    “Are you looking for a crew?”

    “It’s that obvious?” Ariana replied, startled.
    “New faces in Kevil’s port are either looking for a job, or hiding from one.” He said.
    “And which one am I?” she taunted.
    “Neither, that’s why you are looking for a crew.” he persisted. “Military?”
    “Raschke, Ariana. I’ve had my share of time in UAF.” Ariana introduced herself.
    “Something about your stance, Officer makes it obvious.” Urien pushed it further, Ariana grimaced.
    “And here’s where you got it wrong. Mustered out as trooper, unfortunately.” Disappointment coloured her voice.
    Urien lost his flow, and just stood for a moment without knowing how to respond, mouth half open.

    “And you are?” she eventually asked.
    “Urien, Jackstadt.” he whistled. A few faces turned around to look at him, among them was Drathi. He gestured him to come over.
    “Look”, he continued. “Me and my pal Drathi,” he grabbed him by the back of his uniform collar and pulled him close “we’re capable. I’m good with a rifle, he’s good at solving things, and you may not be an officer, but you seem like a leader.”
    Drathi was suprised, but caught on very quickly. In his fast skulker speech he said something about troubleshooting, and nodded at whatever Urien was saying.

    “Okay… we’ll see.” she reluctantly agreed. She had her guard up, but in reality she wasn’t accustomed to situations like that. Hunting bugs was simpler. Aim, shoot, kill, and try not to die in the process.
    “Great!” Urien and Drathi smiled and were about to cheer.
    “Not so fast!” Ariana stopped them. “Consider this a trial period. Let’s see how you do in your assigned tasks first.”
    That was a bit of a downer for Drathi, but Urien didn’t lose his hope. “Yeah, right, of course. What are we to do?”
    “You, smooth talker, find another member. We need hands.” She told him, then turned to Drathi. “You, seem like a perfect fit for Kevil’s port, ask around, see what you can find out about this place.”
    “What will you be doing?” Urien asked Ariana.

    “I’ll be meeting with someone who might have a job for us. I still have my connections, and I’d rather use them while they’re still fresh.” She said.
    “Alright, just make sure you don’t turn us into Unity goons, people aren’t too fond of central authority around these parts.” Urien responded. “We meet, at your ship after?”
    “My ship? I’m still working on that…” her teeth showed in embarassment. “Let’s meet here, after, I’ll reserve a table, alright?” and she quickly left before they could ask any more questions about lack of a ship.

    Ariana found the Unity Reserve Office in a back alley. The building looked derelict, the sign was faded and the paint chipped. Ariana approached, and she saw a couple of grunts guarding the place. They weren’t wearing their caps, their shoes were dirty, and their guns resting on the wall next to the entrance. One was smoking, the other was fiddling with a rosary.
    It took all the effort in her not to berate them for this appearance. “Is Colonel Novikov” inside? The guards nodded. “First floor, to the right, end of hallway.” One of them added.
    Their boredom was apparent. They didn’t bother to sign her in, check ID or even secure her sidearm.
    She reached Novikov’s office. A man in his early 50s, military composure. He seemed like he was still fighting against the lack of purpose that had befallen his unit, but it was slowly eating away at him. Who was winning, was unclear at the moment.
    He looked up at her.
    “Colonel Novikov sir? Ariana Raschke”. She almost stood at attention as she presented herself, and bit her lip at the realization.
    The Colonel looked at her with that stare that pierces through you and reads all your thoughts. “Raschke?” he said. “Yes, Lt. Thompsanch referred you to me.” He paused.
    “Look girl, I’ve got some work that needs to be done.” He looks around, letting the condition of his unit, speak as to why he doesn’t have the resources to do it. “Let me tell you. My ass is on the line for this one.” He takes a deep breath. “You cannot fail, or it will come back to bite me, and I cannot have that.”
    “You have my word sir.” She reassures him.
    “It remains to be seen what your word is worth here. Lt. Thompsanch’s word got you through this door, but that’s as far as it will take you.” He seems like a hard man to please. “Look, there’s some criminal elements, some gangers called the Pale Colds that are causing trouble, and the locals just won’t do anything about it. I wouldn’t either, I got intel that they’re casing our offices. I need them dealt with soon, and I can’t use my men to do it. Danger pay is 2 extra credits on top. You have 2 week cycles to do it, or I’ll find someone else.”
    She nodded, “I’ll return when it’s done, sir.”
    He looked at her, unsure if he should stop her from calling him sir, but he let it linger.

    On the way back to the Tailed Gecko she was thinking of how she should call her outfit. “Raschke’s Rifles” sounds good, she thought as she entered the cantina. Sitting at a table in the rear, she found Urien yelling at Drathi.
    “What’s wrong?” she asked.
    “This rodent can’t keep himself from getting into trouble!” Urien exclaimed. “He lost a rifle from our stash on gambling!”
    “I’d get us a pack of grenades, but the dice were crooked!” Drathi hissed back.
    “Ugh!” Urien grimaced. “That’s why I didn’t hire your friend as well, one skulker in a crew is enough!”
    “Not a good start into Raschke’s Rifles, right guys?” Ariana tried to calm things down, but she wasn’t happy with how things were going. Yet, she had a job, and a timeline, and she couldn’t start from zero searching for a crew.
    “You named the crew after yourself?” Urien sighed. “How little you military fellas think of yourselves…”
    “At least I got us a job, so get a grip, and let’s start planning. What do you know about the Pale Colds?” She put him in his place, and they started talking about their resources and next actions.

    A while later, they are heading to the starport to gather their gear and set up a base camp, when they notice several hostile looks towards them.
    “Shit…” Urien whispers within his teeth.
    “What’s going on?” Ariana asks.
    “Isolationists. They must have seen through your civilian outfit. You reek of Unity.” Urien replies. “They hate Unity”.
    She nods. “We shoot first, then.” and draws her pistol. Urien smiles, and he and Drathi arm themselves with their rifles.
    Half a dozen isolationists armed with colony rifles, are split into two groups, and taking cover from among the starport scatter.
    The first shots from both sides all miss, as if they are all reluctant to hurt each other. That is, until a well placed shot from the isolationist leader, the most radical of the group, hits Drathi, and brings him down. Ariana responds with a direct kill shot from her trusty service pistol to the most imminent threat she detected, a man armed with a rattle gun.
    Hiding behind crates, they avoid being shot. Urien takes down another isolationist which makes the specialist of the group panic, and run away.
    Among the flying bullets, Ariana takes a clean shot and kills another isolationist. Their leader now has closed in and scores a hit on Urien, who goes down.
    Ariana is facing the last two enemies alone. It’s all a haze. In the end, she’s the only one standing. The isolationist and their leader are down in a pool of blood.

    Thankfully, it seems that Urien was just knocked out, while Drathi suffered only minor injuries. Searching the battlefield Ariana managed not only to rescue her crew, but also to get hold of a glare sword and 4 credits worth of scrap. They rented a small house at the edge of Kevil’s port, and spent the night tending to their wounds, playing cards and feeling lucky to be still alive. Drathi especially feels like he’s living a charmed existence. That shot should have killed him, but it got deflected by his tobacco case.
    They all wonder if they’re a good fit for each other, but somehow, it worked out, and none of them feels like challenging it.

    Graphic Narrative

    Bookkeeping

    NameReactionsSpeedCombatToughnessSavvyLuckXP/Level
    Ariana Raschke16″+04+3227/4
    Urien Jackstadt15″+13+01/0
    Drathi26″+03+211/0
    NameSpecies/TypeWeaponsGearTraitsNotes
    Ariana RaschkeHumanService PistolBrave
    Supportive
    Origin: Trade Hub
    Training: Planetary militia, technical, leadership
    Service history: Anti-pirate operation, USS Astral Monarch, Colgan’s Wreck.
    Completed Missions: 9
    Mustered out
    Urien JackstadtBaseline HumanMilitary Rifle
    w Beam Light
    Friendly
    Logical
    Background: Comfortable Megacity Class
    Motivation: Escape
    Class: Mercenary
    DrathiSkulkerHunting Rifle
    Blade
    Nano-docBrave
    Observant
    Background: Low tech colony
    Motivation: Discovery
    Class: Troubleshooter
    NameInjuriesStatus
    Ariana Raschke
    Urien Jackstadt
    DrathiMinor Injuries1 Turn
    Crew NameNotesStory PointsCreditsStash
    Raschke’s Rifles69Scrap Pistol
    Colony Rifle
    Glare Sword
    EntityTypeDetailsJob
    Col. Ivan NovikovPatronSector GovernmentDanger Pay: +2 credits
    Time Frame: following 2 turns
    BHC: Conditions: Vengeful

    Session Summary

    I really enjoyed the game, it was fast and fun, which is what I expected of and known of Five Parsecs from Home. The rules choices I’ve made and homebrews seems to be working well overall. As I mentioned in the beginning my main difficulty at this point is the storytelling. The realization I made about the differences from Bug Hunt really helped. Also going forward I’ll most likely be switching between text and graphic narratives depending on how I feel, what works best at the time, and perhaps I’ll settle eventually at a specific process flow.

     
  • Unknown's avatar

    giorgis 10:25 am on March 21, 2026 Permalink | Reply
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    Miniatures pt160 – A space officer, Mr Blonde and the Wizard 

    Some more of Brite Minis. These are printed with fine tuned settings from ObscuraNox. I think they’re some of my best prints to date.

    I also like the overall paint job. Since my Army Painter washes are breathing their last breaths, I went ahead and experimented further with my DIY washes, and I’m very happy with the results.

     
  • Unknown's avatar

    giorgis 5:46 pm on March 8, 2026 Permalink | Reply
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    Miniatures pt159 – Goblin Tribe 

    Here’s a Goblin Tribe from Fat Dragon Games’ Crypt Classics range. At 60% they fit nicely with my existing Demonworld Goblins. I did a different colour scheme (clothes, skin colour) both to experiment, and also to depict the different goblinoid tribes. This follows the same pattern I did with orcs until now.

    They are lovely sculpts, reminding me of old school miniatures. I gave them some night-goblin inspired styles when they had hoods on.

    As usual, for 3d printing they are scaled 60% for 15mm. Supportless models from Fat Dragon Games. Printed on a Bambu Labs A1 mini with a 0.2mm nozzle. eSun PLA+HS Filament. 0.06mm layer height. High Quality default presets.

    Goblin Tribe
     
  • Unknown's avatar

    giorgis 9:52 am on February 11, 2026 Permalink | Reply
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    Miniatures pt158 – Pig Faced Orcs 

    Always loved the pig faced orcs concept, but getting these in 15mm was always a problem. Now with 3d printing it’s been solved. Here’s a group of 6 including a pig-helmet pig faced orc, a shaman, archer, spearman, swordsman and maceman. If I had to choose the highlight of the group is my freehand job on the shield markings. Love how they turned out.

    Scaled 60% for 15mm. Supportless models from Brite Minis. Printed on a Bambu Labs A1 mini with a 0.2mm nozzle. eSun PLA+HS Filament. 0.06mm layer height. High Quality default presets.

    Pig faced orcs

     
    • technoalchemist's avatar

      technoalchemist 9:28 pm on March 7, 2026 Permalink | Reply

      A shame the pig faced orc concept hasn’t gone much longer. If you ever manage to get someone to print them for you, Warp Miniatures has some very niced pig faced orcs too.

      Liked by 1 person

      • giorgis's avatar

        giorgis 10:18 pm on March 7, 2026 Permalink | Reply

        Yeah, the pig faced orcs are cool and different. Just looked at the warp minis, nice sculpts!

        Like

  • Unknown's avatar

    giorgis 7:00 pm on January 16, 2026 Permalink | Reply
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    Miniatures pt157 – More Orcs 

    One can never have enough orcs. These are a collection of Brite Minis sculpts, printed in FDM, at 60% for 15mm scale. I went with a darker green skin colour for greater variety to my existing orcs.

     
    • Onibaba's avatar

      Onibaba 9:47 am on January 19, 2026 Permalink | Reply

      Good as always, i’ve tried myself but the results aren’t that great, better in 20mm, worst in 25mm i dunno why

      Like

  • Unknown's avatar

    giorgis 9:58 am on December 21, 2025 Permalink | Reply
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    Miniatures pt156 – Halflings 

    Nasty little hobbitses printed in FDM in 15mm scale. Brite Minis sculpts. They’re more round than my other halflings so they’re closer to hobbits.

     
  • Unknown's avatar

    giorgis 10:17 am on December 17, 2025 Permalink | Reply
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    Miniatures pt155 – Elves 

    I’ve painted more of the Brite Minis I had printed in 15mm scale. This time various Elves. A couple wood elf archers, a couple high elf warriors and several adventurer type elves (sorcerer, mage, mercenary, bard).

    The wood elf scheme was close to my previous wood elves I had painted from Demonworld. Went with light greens, and red accessories.

    For the High elves I went with a white and red scheme (wanted pink but guess I missed the mixing of paints in proper ratio, so I just went with it).

    For the adventurers I focused on vermillion and turquoise with some variations.

    Printing was okay bar the sorcerers staff head which was corrupted during printing so I turned it into a flame.

     
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