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  • giorgis 6:37 pm on September 7, 2021 Permalink | Reply
    Tags: Mythic,   

    A monster’s bounty – A weird cyberpunk fantasy adventure – S1E08 

    Brief summary: Lt. Athen Smarte is a Hunter. Solitary warriors who hunt down and dispatch warp monsters. In the last session she found a new lead to follow.

    I’m digging deeper into Mythic, and I’ll be using Mythic Variations 2 for this session. I’ve also skimmed through Mythic Variations 1 to mainly for theory and examples to help me understand Mythic GME better.

    Therefore, I’m reducing CF to 6 to be in line with MV2 (Mythic Variations 2).

    I’m deducing that German Kennet is in possession of a car. I can’t think of another way he would be moving around Mr Morikai, so it makes sense that he has one.

    Q: Does it make sense to play out the fixer scene?
    A: No

    So, she’ll try to purchase a couple of SMGs from Merlin, and Night Vision goggles in case they need to go underground.
    Wealth (d8): 4,4: Success. Success, but Wealth die drops to d6.

    So, next scene will be them following Alcantar, waiting in German’s car until he shows up.

    Is the scene modified? 2 against 6: Interrupted: PC Positive: Guide a Project.

    I’m not sure about my interpretation, so I’m gonna ask:
    Q: Is she asked to root out any traitors in the guild by Col. Faulkner?
    A: No

    I was just about to scratch the interrupt scene in favor of the 10-second rule, then it became 100 seconds, then 1000 seconds. I so much hate disregarding mechanics, even when told to do so by the oracle. In the end, as I am about to give in. I decide a more liberal approach. Maybe “project” means one of Smarte’s goals (right now the threads she’s following), and maybe “guide”, means, someone has information to help her towards the goal. All in the context of PC-Positive.

    Returning from the meeting with Merlin, Lt. Smarte and Mr. Kennet park outside Athen’s Appartment. They’ve gotten themselves some more serious firepower and night vision gadgets to use, in case things turn more serious than they already are.
    As they step outside, a destitute pushes her.
    They look at each other for a moment.
    “You!” She gasps out. “You’re the woman from the station. You really showed them! Filthy corporate scum.”
    Athen instictively looks around to make sure she’s not heard.

    Q: Is the destitute woman heard? (Unlikely)
    A: Yes

    A couple of passers by look at her.
    “Shush! You must have mistaken me for someone else!” Athen shushes the beggar woman, and looks at her with meaning, hoping she can get the message through to the deranged mind.

    Persuasion (d6): 10, 5: Success with a raise.

    “Ah yes, you all look alike.” She says loudly, understanding Athen. “Come, come, I’ve got something to show you.” She tugs Athen from her jacket to follow her.

    Detail Check: Sadness, Ceaselessly Mysterious.

    Kennet looks at Smarte, and she motions for him to come along. They follow the beggar woman in a back alley, and she heads to a sewer grate and opens it.
    “Why go into the sewers?” Athen asks.
    “That’s how I escaped that night. The metro and the sewers connect, in an endless maze. Noone knows how to walk them. They all get lost. Except that man. The man with the third eye.” The beggar lady says. “I followed him from a distance.”
    “Take us to there then!” Athen asks.

    Q: Does the beggar woman agree to guide them in the sewers? (Unlikely, she seems scared)
    A: No

    “I saw piles of dead people. Terrible stuff. Nightmares. The hunters should not have allowed this to happen. No. We’re alone again. I’m not going back in there.” The beggar woman responds.

    Persuasion (d6): 10, 5: Success with a raise.

    “I’m a hunter.” Athen replies. “You lead me, and we’ll make those monsters pay.”
    The woman thinks it over. “I’ll guide you part of the way. Then I go back. Don’t get lost.”
    Athen nods.
    “I’ll go bring the support.” German says and he goes to bring the sack with the weapons from the trunk.
    Soon the three of them are in the sewers.

    I’m not 100% certain I chose the right interpretations. But it keeps the story going, though I must confess that it feels biased, even if the interpretations fit with the story threads.

    I’m keeping the CF at 6.

    I was so tempted to make this another dungeon crawl (or should I saw sewer crawl), but I’m still going to play by Mythic’s rules and guidelines to the best of my ability. Mythic plays with scenes, and that’s what I’m doing.

    Athen and German, follow the beggar woman into the sewers to the point of interest.

    Is the Scene modified? 8 against 6: No

    Q: Do they encounter anything on the way there?
    A: No

    Q: Do they get lost?
    A: No

    After a good while into the dark, searching around corners, following their guide, she suddenly stops.
    “Go forth. Second junction to the right. I’m not coming along.” She says.
    “Will you wait for us here?” Athen asks.

    Q: Will she? (Unlikely)
    A: Yes (barely)

    She nods. “But only for a little while. If I hear noise, I’m gone, like the rats.”
    Athen taps her right hand over her heart in a thank you gesture. She knows the old lady risks a lot by waiting.
    “If you don’t find me, follow the yellow arrows. They’ll get you to the orange line. You’ll figure it out from there.” She adds, and the duo arms their guns and treads carefully onwards.

    I’ll do another detail check here. “What do they find?”: Focus Thread: Investigate occult rituals in Ocano Point: Offensively Small

    Q: Is a small humanoid shaman there?
    A: Yes

    So it’s a short goblin.

    Q: Are there more goblins with him?
    A: Yes

    Q: Are there any humans alongside?
    A: Exceptional yes, and random event.

    I take that exceptional yes means that they’re collaborators as well as victims.

    Before resolving the random event I’ll set up the scene a bit.

    As the armed duo takes the second junction to the right, they hear speech. Human tongues and non-human tongues exchanging words in an unknown language. They also hear screams for help in what sounds clearly as human.
    Closing in, they see several short gaunt figures armed with crude weapons, bashing around some men and women, who clearly seem captured.
    What catches their attention though is a goblin – that’s what they make of the humanoid figures – shorter than the rest, wearing a tall hat as if to appear larger than what it is. He’s carrying a staff on one hand, with a green glowing orb on top, and a serrated dagger on the other. Next to him is a human, with whom he seems to have a proper conversation.
    All around the room are similar fusions of bodies to the ones she saw over at Ocano Point. What is nauseating is that some of these bodies seem to be still moving, albeit like a headless chicken moves.

    Let’s resolve the Random Event now: NPC Positive: Goblins: Assist Jealousy

    Two of the goblins seem to be antagonizing each other as they bring a prisoner to the shaman. He laughs and tells them something in their dark speech which only makes them more furious, and they each cut off the limbs of their victim and present them to their leader. The victim, as if under the influence, screams but doesn’t try to move.

    I deem that’s a good time for a good old Spirit check.

    Athen: Spirit (d6): 5, 4: Success
    German: Spirit (d4): 3: Failure: Vigor (d6): 5: Success. German is Shaken.

    Let’s see if Athen notices her teammate’s status
    Athen: Notice (d6): 2,4: Success

    German, almost pukes at the gross sight. He barely holds it inside. As Athen was ready to barge guns blazing, she pauses, and instead tries to get in a vantage point, hiding in the shadows.

    Athen: Stealth (d6): 3,5: Success

    Now German must make another Spirit roll: 2: Failure

    Athen aims at the goblins, while German still tries to force himself to look at the monsters. In the meantime, the shaman takes the two hands and places them together in a pile of flesh, and starts mumbling some dark spell, while sparks of green light flow from his staff to the pile.

    Athen looks carefully to the man next to the shaman, see if she recognizes him under the dim light.
    Athen: Notice (d6): 9,5: Success with a Raise.

    Q: Does she recognize him? (Likely)
    A: Yes, and Random Event.

    Q: Is it dirty official?
    A: No, then it must be Holbrook Alcantar

    Q: Is it Holbrook? (Sure Thing)
    A: Yes

    Random Event: Close a thread: Investigate third eye drug exchange: Overindulge Representative

    She recognizes the man to be their target, Holbrook Alcantar, the person who was in league with Morikai.
    Holbrook watches the shaman cast his spell, then, as he finishes, he opens up his briefcase, full of pills. He kneels and presents it to the shaman. The goblin smiles sardonically and passes his hand over the pills, while spewing spit and words. The pills then start glowing green, like the ones Athen saw at the drug exchange. That’s the source.

    Q: Do the goblins go pick another victim?
    A: Yes

    The antagonizing goblin guards smile and walk back to the prisoners, while Athen waits for Kennet to recover. She can’t wait forever.

    Now German must make another Spirit roll: 15: Success with two Raises.

    Kennet takes a few deep breaths. And looks back at the scene and Athen, who gestures for him to open fire.

    I’ll try to get some numbers down for the combat.
    Goblins (1d6+2): 3 + the shaman
    Prisoners (1d10+1): 4
    Room size: 36
    Distance to goblins: 21

    Q: Is there another exit?
    A: Yes, at the back of the room

    Round 1: Athen+Kennet 8S, Goblins 7H, Shaman+Holbrook 6C

    Athen 1 shot at each goblin: Shooting (d10),-2: 2,3,8,1: 1 Success: 10/4: Wounded: Goblin 3 is down
    Kennet 2 & 1 shot at each goblin: Shooting (d6),-2: 5,1,2: Miss
    Goblin 1: runs to Athen: 10: Distance 11
    Goblin 2: runs to Kennet: 6: Distance 15
    Goblin Shaman: 2 bolts at Athen, 1 bolt at Kennet: Spellcasting (d10),-2: 9,9,7,4: Success, Success, Success: 2, 19, 5: Athen is Wounded Twice: Benny: Soak Roll: 3,7: Success: 1 Wound removed.

    Q: Does Holbrook flee? (Likely)
    A: Exceptional No. He also pulls his pistol and shoots.

    Holbrook: Shoots Kennet: Shooting (d4),-4: 7: Miss

    Round 2: Athen+Kennet 6H, Goblins QS, Shaman+Holbrook 8C
    Goblin 1: runs to Athen: 9: Distance 2
    Goblin 2: runs to Kennet: 6: Distance 9
    Goblin Shaman: Zombie: Spellcasting (d10): Success: 1 Zombie is risen for 1 hour
    Holbrook: Shoots Kennet: Shooting (d4),-4: 3: Miss
    Athen Spirit (d6): 10, 4: Not Shaken & Acts: Quick Draw Pistol: Double Tap Goblin 1: 7,1: Hit: 14/4: Wounded: Goblin 1 is down
    Kennet shoots FA at Goblin 2: Shooting (d6),-2: 5,5,3: Miss

    Round 3: Athen+Kennet AS, Goblins 5S, Shaman+Holbrook KH
    Athen: Double Tap Goblin Shaman: Shooting (d10),-2: 2,4: Miss: Benny: 6,1: Hit: 6/4: Shaken
    Kennet shoots FA at Goblin 2: Shooting (d6),-2: 2,5,2: Miss
    Goblin Shaman: Spirit (d8): 7,2: Success: Not Shaken
    Holbrook: Shoots Kennet: Shooting (d4),-4: 3: Miss
    Goblin 2: runs to Kennet: 7: Distance 2

    Round 4: Athen+Kennet 10D, Goblins 10C, Shaman+Holbrook 2S
    Athen: Double Tap Goblin Shaman: Shooting (d10),-2: 7,3: Hit: 14: 2 Wounds: Soak Roll: Vigor (d4): 7,5: Success: 1 Wound
    Kennet: shoots FA at Goblin 2: Shooting (d6),-2: 2,5,2: 10: Success with a Raise: Hit: 33/4: Goblin 2 is down
    Goblin Shaman: Spirit (d8): 7,2: Success: Not Shaken
    Holbrook: Shoots Kennet: Shooting (d4),-4: 3: Miss
    Zombie: runs to Kennet: 7: Distance 14

    Round 5: Athen+Kennet AH, Shaman+Holbrook KC
    Athen: Close in 6, SA Goblin Shaman: Shooting (d10),-3: 7,1: Hit: 8: 1 Wound
    Kennet: Reloads
    Goblin Shaman: Spirit (d8): 2,3: Shaken
    Holbrook: Shoots Kennet: Shooting (d4),-4: 1: Miss
    Zombie: runs to Kennet: 9: Distance 5

    Round 6: Athen+Kennet AD, Shaman+Holbrook 2H
    Athen: Close in 6, Reload
    Kennet: shoots FA at Zombie: Shooting (d6),-2: 3,3,5: Miss
    Goblin Shaman: Spirit (d8): 2,1: Shaken
    Holbrook: Shoots Kennet: Shooting (d4),-4: 5: Miss
    Zombie: runs to Kennet: 10: Distance Close

    Round 7: Athen+Kennet JH, Shaman+Holbrook KD
    Goblin Shaman: Spirit (d8),-2: 9,9: Not Shaken
    Holbrook: Shoots Athen: Shooting (d4): 5: Hit: 9/8: Shaken
    Zombie: attacks Kennet: Fighting (d6): 4: Miss
    Athen Spirit (d6): 17, 5: Not Shaken & Acts: Double Tap Goblin Shaman: Shooting (d10): 6,4: Hit: 12: 2 Wounds. Goblin Shaman is down.
    Kennet clubs the zombie with the SMG: Fighting (d6): 5: Hit: 12/7: Wounded: Zombie is down

    Round 8: Athen+Kennet JS, Holbrook 9D

    Kennet attempts to make Holbrook surrender: Intimidation (d6): 5: Success

    Q: Does Holbrook surrender? (Likely)
    A: Yes

    They start shooting off their submachineguns. Bullets spraying everywhere. The loud bangs echoing in the sewers. The flash of the gun barrels is evident, and as the first goblin falls under the hail of fire, the two others run towards the intruders.
    The goblin shaman points his staff towards them and green bolts fly off, one of them hitting Athen right in the chest, piercing the kevlar and wounding her.
    Holbrook, trying to show off to his friends doesn’t run away, instead he pulls out a small .22, and crouched, he starts shooting back.
    Athen grouches, and despite her wound, she stands up, drops the submachinegun and pulls her pistol. She puts two into another goblin, advancing towards her.
    Kennet keeps shooting at full auto, missing by a long shot, while the goblin closes in.
    The goblin shaman casts another spell. This time he aims at the pile, and a shambling flesh creation is animated and starts walking to the party.
    Athen shoots the shaman again, and again and again, walking towards the little bastard who is suppressed. One by one her bullets find their targets, and after putting a fresh clip in the chamber, a bullet blows his brains out.
    At the other side, German has emptied a whole clip, and it is by sheer luck that he managed to kill the charging greenskin. He understands his limitations, so when the animated zombie comes at him, he just uses the submachinegun as a makeshift club. Bashing the abomination’s head again and again until it stops moving.
    The group then turns their attention to Holbrook. Bloody angry faces, they aim their weapons at him.
    “Drop it!” German growls to Holbrook. “Unless you wanna join your friends in Warp Heaven.”
    Holbrook looks back at the exit, but he knows he’s missed his chance. He drops his pistol and surrenders.

    They tie him up and look around for anything else, before starting the interrogation.

    Athen: Notice (d6): 9,4: Success with a Raise.

    Q: Is there anything of interest?
    A: Yes
    Q: What is it? (Detail Check)
    A: Focus PC: Miserably Interesting

    Athen finds that the victims were mostly run down people. The poor and the downtrodden. But what raises the interest of Athen is that she finds several IDs belonging to military or security personnel. It seems that the goblins aimed at both the people noone would notice, as well as the people that would defend Morieva. Maybe the tainted wheat she read in the messages was tainted with this drug substance.

    I will try out the Behavior Check of MV2 now, as Athen and German interrogate their prisoner.

    Holbrook Alcantar
    Identity: Corrupt official, goblin collaborator
    Personality: Roughly familiar
    Activity: Lie dispute
    Disposition: Passive (-2)
    Theme: Interrogation
    NPC Action 1: NPC Action: NPC Action 2: Talks, Exposition

    Haha, sometimes Mythic’s results fit in perfectly. I rolled a descriptor here, but as expected it made no sense, and since I have all the information I need, I’ll disregard it, and run along the conversation.

    German puts his gun on the collaborator’s head, while Athen kicks the dropped .22 away.
    “Start talking.” He demands.
    “Alright, alright. We bring placebo pills to the goblins and they warp them to make the recipients suitable subjects.” He starts saying.
    “To what end? Who else is involved?” Athen asks.

    NPC Action 1: NPC Continues
    Q: Are there others involved?
    A: Exceptional Yes
    Q: To what end? (Detail Check)
    A: Postpone Death

    Holbrook laughs. “You have no idea what you’ve gotten yourself into, right? We’re everywhere. The cream of the cream of Morieva’s administration.”
    German hits him with the end of his gun. “Why?”
    “Oh but for what else? Immortality. You see wicked magics, we see untapped potential. We can live forever.” Holbrook laughs again.
    “What do the goblins get out of it?” She asks.

    NPC Action 1: NPC Action: NPC Action 2: Acts Out of PC Interest

    Q: What do the goblins get out of it? (Detail Check)
    A: Haggle Plans

    “They have plans. A grand strategy for all the world. But now we get to negotiate with them. We get to be part of their strategy. All because you managed to defeat them in the wars. We have to thank you for that Ranger.” Holbrook replies.
    Athen shudders that the man knows she served in the wars as a ranger. That could be deduced of course, but is it possible that he knows more about her? Are the hunters infiltrated by collaborators?
    “What plans?” She demands.

    NPC Action 1: NPC Continues +2: Gives Something: Debase Plot

    “Morieva is but the beginning. Once we’re successful, more will follow. We will take control of the city. The next war is going to be from the inside. By the time they realize what is happening, it will be too late.” Holbrook adds.
    “Names. Start giving names.” German says.

    NPC Action 1: Theme Action

    He will give them 2d6 names: 10. Politicians, officers, corporate suits.

    Q: Is Col. Faulkner between them? (No Way)
    A: Yes, Random Event: NPC Negative: German Kennet: Inquire Intrigues

    Donjon: Bryana Graydon, female journalist. Bryana is common in appearance, with blonde hair and gray eyes. She wears a casual skirt and blouse and cloche hat. Bryana is calm and impartial.

    Among the names there is Bryana Graydon, a female journalist. The moment German listens to her name, he steps back, as if hit by a truck. Holbrook continues, and also tells them about Col. Faulkner. Athen feels the ground beneath her disappear. Noone to trust. Nowhere. They look at each other. Holbrook smiles.
    “He’s lying!” German shouts. “They know about us and he’s lying to shake us.” He aims his pistol at Holbrook.
    “We can’t take the risk.” Athen replies. “We must find out if he’s telling the truth. Even if we waste precious time.” Tie him up. He’s coming with us.

    Chaos Factor remains at 6. The characters are in control of their immediate surrounding, but it seems the whole world is against them.

    I’m adding Bryana Graydon to the list.

    The third eye thread as well as the ocano point investigation thread are closed, and only the main thread remains.

    The next scene will have Col. Faulkner invited to Athen’s appartment and try to find out if he’s telling the truth.

    Is the scene modified? Yes: Altered Scene: Faulkner will arrive with muscle.

    It hasn’t been long since Athen hang up the phone call with Col. Faulkner. She explained to him that she had to see him in person for an urgent matter, with discretion, as she couldn’t trust the phone lines for possible hacking.
    Holbrook is tied up and gagged in one end of the room, and German is watching him for any attempt to escape.
    Is he fooling with them? Lying and trying to throw dust in their eyes? Or enjoys telling them the truth, certain that they can’t do anything to alter the course of the upcoming events. The collaborators are not known for their tongues to roll so easily. Yet, she’s been shaken, and watches out of the window, waiting for the Colonel to arrive.
    Then he sees him, come, in full uniform. Alongside with him are two more unis.
    “Shit.” Athen mumbles. ‘What could this mean?’
    She grabs her sidearm and turns to German. “We’ve got company. The colonel is here, but not alone.”
    They put Holbrook right in the middle of the room, open the door, and take positions, out of line of sight, at the sides of the room.

    There are several explanations as to why the Col. arrived with security, so the best thing to do is a detail check.

    Q: What is their reaction when they see Holbrook?
    A: Attainment the public
    The what now?

    Okay. So public… Holbrook is a public servant. They try to grab him.

    Q: Does Holbrook try to warn them about the armed captors?
    A: Yes

    Crap. The worst case scenario. There’s only a very slight chance they’re not allies.

    I’ll make an opposed Notice vs Stealth roll.
    5 Notice vs 10,7 Stealth. Athen succeeded with a Raise.

    The bodyguards, followed by the Colonel, arrive outside the apartment and see the open door and Holbrook tied and gagged. They rush towards him, disregarding his attempts to warn them of the ambush.
    As they reach him they hear the sound of guns cocked.
    “Alright boys, put your toys down and play nicely.” Athen warns them, having the upper hand.

    Q: Do they attack?
    A: No
    Q: Do they draw?
    A: No

    The men are caught by surprise and turn to face their ambushers, but don’t draw their weapons, fearing for their lives.
    “Is this what I see true? My eyes aren’t failing me? Certainly I thought my ears where failing me when the Captain told me about you. Have you gone out of your mind completely Smarte? Kidnapping a city official?” The colonel yells from the hall outside.
    “Found him in the sewers kissing some goblin cheeks. He confessed. Your name came up.” She replies from inside.

    I’m a bit indecisive about the tools to use right now. I could do a behavior check, but I’m gonna see what UNE gives first.

    Conversation mood: Guarded
    Bearing: Hostile, Destruction
    Focus: Future action

    Q: Does he threaten?
    A: Yes

    “You’re on a path to self destruction Athen. Your career is over, I hope not your life too. Put your gun down and I’ll make sure you get a psycheval. Avoid the court martial and all that crap. For old times sake.” Col. Faulkner threatens.
    “I sincerely had hoped that you were not involved, Colonel.” Athen says and shoots the men in the legs.

    Athen: Shooting (d10),+2: 8,4: Success: 13/6: Wounded

    Q: Does German follow her lead? (Likely)
    A: Yes

    German: Double tap: Shooting (d6),+3: 7: Success: 11/6: Wounded

    German also double taps the man he had at gunpoint, right on the leg. The two men drop screaming.
    “You’re done for Smarte!” The Colonel screams from outside.

    I think this is a breaking point for Smarte. She’s no killer, but she knows the threat Holbrook represents. She doesn’t want him to continue operating and he must pay for what he’s done so far.
    Yet she knows she can’t keep dragging him around as the latest events will turn her and Kennet into fugitives.
    It’s one of the cases where I won’t decide for my protagonist but I will roll a Spirit test. If she fails, she will execute Holbrook.

    Spirit (d6): 1,2: Failure

    Athen: Head Shot: Shooting (d10): 9,8: Success with a Raise: 14/5: Wounded. Holbrook is dead.

    Athen motions for Kennet to follow her outside from, jumping from the window, as the colonel may be overwatching the apartment exit.
    Before she does so, she takes a good look at the corrupt collaborator. She’s filled with all the suppressed emotions from the war. This man has betrayed all her sisters and brothers to make humanity safe again. Without thinking much, she puts a bullet in his head, right between the eyes.

    Q: Can they jump down?
    A: Exceptional Yes.

    At arms length from her apartment’s window there is the fire escape.
    They get out and make a run for German’s car. They have to escape Morieva and lay low.
    As the car flees to safe distance, Athen can’t shake the recent revelations from her head.
    “Hey partner.” German tells her. “We’ll figure it out. We’ll go to another city, find some support and expose these traitors.”
    “You’re right…partner.” She responds. Her gaze in the mirror, looking back.

    Okay. Time to close up the scene.
    Chaos Factor still at 6.
    Holbrook is removed from the Character List.
    All previous threads are closed.
    New threads: Escape Morieva, Expose Collaborators
    Athen and Kennet both get the Wanted Hindrance.

    Q: Does the Escape from Morieva warrant it’s own scene?
    A: No

    I’m gonna do a Zoomed out scene of the escape.
    Kennet: Streetwise (d6): 3: Failure
    Athen: Stealth (d6): 5,4: Success

    So, they don’t switch vehicles or find any support from the underground, but they manage to lay low, avoiding highways and get out of Morieva.

    I’ll be closing the session and season here. I’m going to give Athen an Advancement: Marksman. I’m also going to make German a Wild Card.

    Session Summary

    I found this session to be so interesting! Even though at some times I felt like I was circling around the same obstacle, without managing to pinpoint it, in the end the reason was clear.
    The threat was revealed to be much bigger than anything Athen could have faced at once.
    And what better way to close up the season, than with the bad guys winning, and darkness taking a piece of my protagonist’s soul!
    I really enjoyed the convo that was driven by the Behavior Check, and in general found MV2 to be so much faster and streamlined than core Mythic GME.
    Overall Mythic really held its ground and did what it was meant to: provide a coherent story structure upon which to run my adventure. I’ll definitely be using it in the future, or a mix/hack of it.

    Season Summary

    This story started with a lot of questionmarks, and as it went onwards it failed many times to provide the necessary drive. I’ve used several different tools, but due to a wrong approach based on the situation, it kept failing.
    Success (from a solo RPG perspective) came with the use of Mythic, which I was avoiding, due to my preference for a Player Driven approach.
    Keeping an open mind is important when trying out solo tools. I found out that I shouldn’t constrain myself depending on what I think I might like.
    I’m leaving the first season of A Monster’s Bounty with a nice feeling, and I look forward to picking it up again later!

  • giorgis 9:11 pm on September 1, 2021 Permalink | Reply
    Tags: Mythic, ,   

    A monster’s bounty – A weird cyberpunk fantasy adventure – S1E07 

    Brief summary: Lt. Athen Smarte is a Hunter. Solitary warriors who hunt down and dispatch warp monsters. In the last session she was shut down from investigating certain leads and hit a few dead ends.

    Note: I had messed up the numbering of my sessions, and had to rectify it.

    I was eager to add a combat advancement after last session, but since she didn’t see any action I decided to up her Persuasion and Healing skills instead.

    Now for the next scene Athen will go to the base R&D team and talk with them and search the database, with regards to occult warp rituals.

    Before this all starts we gotta check if the scene is modified in any way.

    Is Scene Modified? : 5 against 6: Altered Scene.

    I’m quite at a loss of how this scene is altered. Maybe something has happened to the database. I’ll ask the oracle.

    Q: Is the database damaged?
    A: Yes

    Athen heads over to the library. She turns on the computer, and it flashes before her eyes, then the screen dies out.
    “Who’s in charge here?” She yells.

    Q: Does someone answer?
    A: Yes
    Q: Is it someone she already knows?
    A: Yes

    Cpt. Jaenke walks in from behind a desk. “I’m on active duty Smarte. What’s wrong?”
    “The computer it died out. We need to call the service.” She responds.

    Now, I’m gonna use UNE to set the conversation mood: cautious.

    “What do you want to look for? Maybe I can help.” He asks.
    Athen is still forthcoming, so she answers “I wanted to take a look for the occult rituals I saw over at Ocano Point. Mao Hsai…”
    “Mao Hsai has taken over the base and it’s over now. No politics. Remember?” He answers.

    Let’s see his bearing and focus: suspicion, and fame.

    “Why are you so bent on this case Smarte? Mao Hsai got to you? are you on their payroll. Wanna take the quick road to fame? You know it ends in death.” He caps up his sermon.
    Athen is quite speechless. “No, no sir.” she says.
    The Captain seems to think if he’s going to let off another warning, but Athen gets out before he does.

    She feels pissed off. First Taro, now the Captain seem to have their sights on her. Maybe she should go rogue and abandon the guild altogether. “Shit!” she yells, when she’s behind the barracks.

    Q: Does anyone listen?
    A: Yes, and it’s the worst possible person. Taro.

    She hears laughter from the corner, and voila, Taro emerges. “What happened Smarte? life treating you well?” he snarks.
    “Shut your trap Taro. You wanna put your money where your mouth is? now’s the time. Just you and me.” Athen taunts him.

    Q: Does Taro engage?
    A: Yes, and, he pulls a knife.

    “Oooh the little brat wants to get her ass kicked? I’m gonna leave you another mark on the face.” Taro says, raising his fist, and unseathing his combat knife.
    “The wyvern was pretier than you, asshole.” Athen replies as she runs her finger down her scar. She pulls her knife too, and the two of them begin their combat dance.

    Last time I had introduced Taro, he had the following results from UNE:

    Himeya “Assassin” Taro: Male Mercenary. Taro is thin, with blonde hair and bright amber eyes. He has a military cybernetic arm and carries an assault rifle. Taro is addicted to the street drug PBZ-3.
    UNE: NPC Power Level: Much stronger
    UNE: delightful conscript, offend poverty
    UNE: NPC Bearing: fear, NPC Conversation Focus: weapons
    I also recall he has a cybernetic left arm.

    So reading these I need to ask.
    Q: Is Taro currently high?
    A: Yes, extremely.

    I will roll on the Event descriptors to see if I can get some insight on the effects of the drug.
    I get Carelessness Energy. Okay, so he will get a -1 penalty to anything Agility and Smarts related, and a +1 bonus to anything Strength and Vigor related.

    Round 1:
    Initiative: Athen KC, Taro 9H

    Athen: Fighting (d6): 4,7: Success: 12: Success with a Raise: Wounded.

    As Taro closes in, and tries to lunge, Athen steps on the side, evades his trajectory, and stabs his weapon arm right between the fingers. He screams, drops his knife and clutches his wounded hand.
    Athen steps behind him, her knife at his throat.
    “Do as much as look at me next time, and it won’t be just your hand I’ll stab.” She punches him and walks away.
    ‘That felt good.’ She thinks as she leaves the base. ‘That felt really good.’ She knows Taro won’t tell anyone. He’s too proud and haughty to admit he’s been beaten.

    I consider that Chaos Factor remains at 6.

    Her sources at Vertden FOB burned, and with the increasing hostility, Athen will attempt to find Mr Kennet. See what he wanted to talk about. The next scene will play out in Morikai Bread Factory. There she might find Kennet’s employment’s records to find his home address.

    Is the scene modified? 10 against 6: No

    Athen arrives at Morikai Bread Factory. The receptionist is surprised to see her again.
    “Mr Morikai’s life might be in danger.” She explains. “Has Mr Kennet been here?” She asks.

    Persuasion (d6): 4,2: Success.

    Q: Has Mr Kennet been there?
    A: Yes
    Q: Is he still there?
    A: No
    Q: Was Mr Morikai with him?
    A: No

    “Yes Ms Smarte. Mr Kennet passed by earlier today, alone.” The lady answers.
    “Could you provide me his home address? It’s a matter of urgency.” Athen presses on.

    Persuasion (d6): 1,2: Failure: Benny: 2,2: Failure.

    “Sorry. I cannot give any private information to a third party. Especially one concerning Mr Morikai’s security detail.” The receptionist is adamant.
    “Can you call him then? Connect me to him? I must talk to him.” she counters.

    Persuasion (d6+1): 6, 12: Success with two raises.

    “I’ll be happy to.” The receptionist smiles.

    Q: Does Mr Kennet answer?
    A: No

    Let’s see if Athen saw the dialed in number.

    Notice (d6): 3,9: Success with a raise.

    As the receptionist dials in the numbers, Athen notes down mentally. 774-372-813.
    A minute later. The receptionist shakes her head. “He’s not answering madam. You’ll have to drop by later.”
    Athen smiles, and steps out. She heads to the nearest public terminal and plugs in the information, see if she can find the home address.

    Q: Is the address belonging to the number available?
    A: Extreme No.

    Athen tries to find the home address belonging to the phone address, but not only she can’t find anything, the number returns back as invalid. Did the receptionist just con her into believing she had called?
    Athen pretends she forgot something to get past security, storms back into the bread factory, and pulls her gun at the receptionist.

    Intimidation (d4-2): 1,5 vs 4: Success.

    The receptionist is startled, and raises her hands up.
    “You lying bitch. What are you hiding? Why did you lie to me?” Athen demands.

    Q: Did Kennet tell her so? (Likely)
    A: Yes

    “He told me to! Please don’t hurt me! He told me if anyone came asking to drive them away.”
    “Where is he? Is he inside?” Athen continues.

    Q: Is Kennet inside? (Likely)
    A: Yes

    The receptionist nods. Athen motions her with the pistol to move on.
    “Lead the way and open the door so that he doesn’t expect me. Signal him and you die.” She adds.
    They head upstairs and she opens the doors to Mr Morikai’s office.

    Q: Is Mr Morikai there as well? (Likely)
    A: Extreme yes.

    As the receptionist enters first, Athen pushes her to the side, to reveal herself. She comes upon the sight of a gagged and bound Mr Morikai. German next to the desk searching the files.
    Morikai tries to talk, his eyes begging for Athen to save him.
    German is taken by surprise.

    Q: Does German have his weapon on him?
    A: Yes
    Q: Does he try to reach for it? (Unlikely)
    A: No

    “You!” She says at the reception. “Go to the corner and don’t make a sound.”
    “You!” She says at Mr Morikai. “You’ll have your chance to explain yourself.”
    “You!” She says at Mr Kennet. “Tell me what the fuck is going on.”

    I’ll use UNE for the conversation mood: Forthcoming
    NPC Bearing: Investigation
    NPC Focus: Current Story

    Let’s see also for how long is German working for Morikai (d100): average amount of time

    “That’s what I’m trying to find out! I’ve been working for the big guy for five years now. He’s always been a little weird, but those last couple months he’s been too weird.” German explains and Athen gestures to him with the pistol to go on.
    “He never cared much for the workers, I know this much. I don’t care either. But when they started disappearing it was as if it was work as usual.” He sighs. “The he had some more meetings, some folks I had never heard of before. Late at night, with none of the usual folks.”

    Q: Does German have some evidence? Something that sparked off his behavior? (Likely)
    A: Yes

    “For security reasons it is I that take of the paper trash from his office to the shredder. One day I found this piece of paper.” He puts his hand in his pocket.
    “Slowly.” Athen says to him.
    “This writing ain’t human.” He continues as he removes a crumbled paper from his pocket and lays it open on the desk.
    Athen closes in and sees the evidence.

    Q: Is it similar to the writing in Ocano Point?
    A: Yes

    “That’s orcwrit. That’s for sure.” She says. “Alright. I’m gonna trust you now. I’ll stop pointing this at you. You gotta trust me too and don’t try anything stupid. I don’t care what the guild says. I wanna get to the bottom of this. Humans are dying, grossly.”

    At first I decided to ask the Oracle and roll, but the I realized it makes NO sense for German to go against her at this point. So I used my GM-Muscles and took over.

    German nods. “I believe he’s in league with some orcs or collaborators. It must be part of a bigger plan, because of all the meetings. I took him here to see if there’s anything else in his desk that could help my investigation, and then you arrived. He ain’t speaking though, and believe me I tried.”
    “They never do speak. Even back in the war. I think they fear their masters more than us. Heck I would too.” Athen explains.
    “What should we do with him?” German asks.
    “Bring the worker’s rep here. Tell him who’s to blame for the missing workers. Then deliver Mr Morikai to them. Let them work it out.” Athen proposes and Morikai’s eyes widen with anxiety.

    Q: Does German agree to that?
    A: Extreme yes

    German turns to the recepionist. “You heard Ms Smarte, call the worker’s rep.”
    A short while later, the factory boss is delivered to the workers, and Athen and German don’t look back.
    They have more important things to do, like find more evidence.

    Q: Is the desk locked?
    A: No
    Q: Do they find anything of interest?
    A: Yes
    Q: Is it a document?
    A: Yes, Random Event: PC Positive: Carry Adversities.
    Q: Is the document in orcwrit?
    A: Yes

    Searching through the desk drawers they find another piece of paper, sporting the same writing in unknown language. “We’ll need to take this to an expert.” Athen says.
    “Alright.” German replies. “Hey, look. I just want you to know we’re in this together, wherever this goes. I hate the darn creatures. Lost some of my own people to them, and I will never rest knowning they’re out there still hurting us. Whatever we face will doing this job. I have your back.” He confesses.

    I interpreted the Carry Adversities result, in that she has now someone to help see this through.

    Athen smiles in a ‘thank you’ manner. “Let’s take the datacomp with us as well. We can get this to a hacker to get us in. Maybe we’ll find a contact there to follow.” She says, changing the topic. She had never been big on words.

    I’m adding German’s stats at the bottom of the post for reference purposes.

    I’m removing Mr Morikai from the Characters List.
    I just realized that Chaos must always move up or down. Okay, so in this case the PCs where in control of the scene, therefore Chaos Factor is now at 5.
    I’m renaming a Thread to investigate the orc collaborator conspiracy.

    After a discussion in the mythic gme discord, it was brought to my attention that I can ask the Oracle if a specific situation warrants a scene, or just happens in downtime (Thanks @Thessius!)

    Q: Should I run a scene concerning finding an orcwrit expert to translate the documents?
    A: Extreme Yes

    So this should be an important scene, which should move the story forward.

    The scene will have to do with Athen and German hanging around in some sleazy bar, waiting for German’s contact to show up.

    Is the scene modified? 9 vs 5: No.

    German: Streetwise (d6): 8: Success with a raise.

    The Ace of Spades, not the most safe spot to get your drink in Morieva at night. Nevertheless that’s where German brought her, claiming he knows people there.
    They grab a seat at a small round table in the rear, order a couble of cold ones, and German goes to the bar. He exchanges a few words with the barman, and returns.
    “We got lucky.” Seems my friend knows the right person, they’re gonna meet us here.

    Q: Does the contact show up alone?
    A: Yes

    Let’s hit donjon to get some information about this NPC.
    Jasper Catlow: Male Doctor. Jasper is willowy, with short golden hair and hazel eyes. He wears a casual suit and glasses with dark rims. Jasper speaks with a strange accent.

    UNE: pragmatic recluse
    Motivation: blight industry (?)
    Mood: neutral
    Bearing: secrets
    Focus: future action

    Introductions are made, and Dr. Catlow gets to the point.
    “I’m told you have some non-human scripts.” He eyes the two carefully. His accent is snobbish.
    “Well then show me.” He adds.
    Athen carefully pulls out the two documents.

    Q: Does he ask to be paid?
    A: Yes. 80 silver dollars.

    Now I did some reading of my previous posts to see if I had any reference to a unit of wealth and in a quick skim I didn’t find any. I decide that having a silver dollar coin would be a nice thematic addition to the setting.

    Athen has the necessary funds to not require a wealth die roll. Nevertheless she will try to barter a little.

    Persuasion (d6): 2,3: Failure

    “It will be 80 silver. For my time.” He says.
    “Hey you don’t get to look at these all the time, how about 60?” Athen says.
    “You know anyone else who can read these? Don’t waste my time and you won’t waste your money.” He counters. Athen gives him the coin, and waits eagerly for the translation.

    I’ll take a step further and decide that the NPC motivation which was blight industry, doesn’t refer to Catlow, but to the documents.

    Q: Do both documents refer to the same matter?
    A: Extreme No. They’re completely unrelated, maybe different author as well.
    Q: Does the second document refer to the occult rituals?
    A: Yes
    Q: Does the first document (blight) industry have any drug reference?
    A: No
    Q: Does the second?
    A: Extreme yes
    Q: How well does Catlow translate?
    A: a bit below average.

    Dr. Catlow reads the first document again and again. “Okay, this one is quite generic. It refers to some of the most important industries of Morieva and how they’re a target. Something about ‘under, attack’ can’t understand much more.”
    “This one” he says as he reads through the second, “seems to be written with a different paint. The size of the letters is also different. It’s talking about performing rituals… and that the subjects must be prepared with substances for a long period of time. Something about a third eye. I can’t make much sense. That’s the main problem with orcwrit. The words are there, but their concepts are so much different than ours.”
    Suddenly it all made sense to Athen. The puzzle pieces fit in one by one. Collaborators are working with orcs to prepare the human subjects for warp magic rituals. The new drug on the streets is all part of their plan. At the same time they’re trying to undermine the infrastructure of Morieva. Maybe they’re using the sewers? Like in the bread factory. She still fails to see to what end all this is happening. One thing is for certain. The people of Morieva are in danger and they must investigate further.
    She thanks Dr. Catlow for his services and once he’s gone, she shares her concerns with German.

    Q: Does the bodyguard agree with her? (Likely)
    A: Extreme Yes

    German Kennet listens carefully. “You’re absolutely right Athen! We must find out more, you say you have a hacker we can take this datacomp to? Maybe we should take a look before jumping into the sewers.”
    Athen nods, and goes outside to call Quinn.

    Q: Does she find Quinn?
    A: Yes
    Q: Is he available to work on the datacomp?
    A: No.

    Persuasion (d6): 5,4: Success

    She calls Quinn from a payphone. He ain’t happy to hear her voice. “I don’t want to work with you. Can we just forget we met?” He says over the phone.
    “Nothing like last time. I just have a datacomp for you to hack into. Find me a few contacts. Routine boring hacking stuff.” She tries to calm him.
    “Alright alright, but it will cost you silver.” Quinn agrees.

    So, both threads are progressing, none is resolved yet. I’m adding Dr. Jasper Catlow to the Character List, and increasing Chaos Factor to 6, as things seem to be moving out of control.

    Q: Does the meeting with Quinn warrant a separate scene?
    A: Yes

    Athen and German will be going to Quinn with the datacomp to look into it.

    Is the Scene modified? 3 vs 6: Altered Scene.

    Q: Does the meeting take place at the Ace of Spades instead?
    A: Extreme No

    Okay so I interpret this as meaning that Quinn is a very careful fella and doesn’t want to be in a public place or his own (otherwise it wouldn’t be an altered scene).

    So the meeting will take place over at Athen’s apartment.

    Athen and German are waiting at the hall, when there’s a knock at the door.
    “Who’s there?” Athen asks, by the side of the door.
    “It’s me, Quinn.” He answers.
    Athen lets him in and he sets up at the kitchen table, failing to find another proper surface.
    “Where’s the data comp?” He asks, and German gives him the device.

    Q: Is the cost high?
    A: No

    Quinn connects his personal datacomp to Morikai’s. “It’s gonna set you back 70 silver.” He tells Athen, who puta her hand deep in the pocket to pay him.
    “Get on with it.” She responds.

    Q: Does Quinn manage to hack the device? (Likely)
    A: Yes

    With ample time at his disposal and all the tools available, Quinn soon bypasses the security protocols of the personal datacomp.

    Q: Are there any contacts that stand out?
    A: Extreme Yes.
    Let’s turn to UNE: Cultured Magister
    So it’s a government official in a position of power, who’s involved. Since this was an Extreme Yes, I take it that there’s undeniable information regarding their involvement.

    “So, we’ve got several messages here, back and forth with a fella called Holbrook Alcantar…wasn’t he running for city council?” Quinn lets his words trail off. “What you do with this information is up to you. Anyway, the messages were encrypted, but I’ve managed to decipher them. Take a look and decide. My work here is done. I don’t want to know what happens further.”
    German looks at Athen with a ‘can we trust him?’ face. Athen nods, even though she knows not to trust anyone. She’d hate if Quinn ended up in a ditch on her accord. The hacker packs up and leaves.

    Q: Does it have to do with the third eye drug?
    A: Extreme No. Crap, I was leaning heavily towards this scenario.

    I roll on the Events & UNE tables to see if I can get an insight on the content of the messages. I get dominate illness and abduct valor.

    So here I am contemplating if should disregard the Extreme No answer above. I mean it fits perfectly. On one hand I want to give leeway to the GM side, on the other I don’t want to write huge blocks of story text arbitrarily without any mechanical input from the game or GME.
    After careful thinking I decide to go with it. I’ve considered a way to make it fit, and maybe all the puzzle pieces will click in the end.

    One by one they read the messages between Morikai and Alcantar.
    It’s evident that Morikai used the factory to deliver tainted wheat products around the city. The messages don’t describe what substances are used to taint the products or what will happen to the consumers, but Alcantar has played his part in delivering said packages to armed forces around Morieva.
    “How deep does this go? They have spread their tentacles all over the city!” German sighs.
    “We need some contingency. I don’t trust the guild or Mao Hsai. Not anymore.” Athen says.
    “We can’t trust the cops or the city either. We don’t know who’s involved. And if we go to the media, the enemy will be alarmed.” He adds.
    He mulls it over, but Athen seems not to care. “We’ll copy the files and get a lawyer to release it in the event of our death. I want to follow that Alcantar fella. See where he leads us. I’m gonna call my fixer. Something tells me we’re gonna need to pack more before this thing is over.”

    Chaos Factor goes up to 7.
    Character List updated with Holbrook Alcantar.
    Threads remain the same.

    With this scene over I decide to pause the session here.
    I’m giving Athen another advancement per Savage Worlds rules. This one will be Quick Draw.


    • Hunters
    • Mao Hsai
    • Goblins
    • Merlin
    • Dirty Official
    • Quinn
    • ~~Michal Morikai~~
    • German Kennet
    • Dr. Jasper Catlow
    • Holbrook Alcantar


    • Taro
    • Col. Leif Faulknen
    • Cpt Jaenke
    • Konicek
    • Girbach
    • Quartermaster


    • Vertden FOB
    • Home
    • Ocano Point
    • Gustav’s
    • New Gorky
    • Old Pictorial
    • Morikai Bread Factory


    • Investigate orc collaborators conspiracy (main thread)
    • Investigate occult rituals in Ocano Point
    • Investigate third-eye-drug exchange

    German Kennet: Male Soldier. German is muscular, with short black hair and gray eyes. He wears a grey suit and glasses with gold rims. German is quick-witted and pessimistic.
    Race Human
    Agility d6, Smarts d8, Spirit d4, Strength d8, Vigor d6
    Athletics d6, Common Knowledge d6, Driving d4, Fighting d6, Intimidation d6, Notice d6, Shooting d6, Streetwise d6
    Hindrances Curious
    Edges Brawler
    Pace 6″
    Parry 5
    Toughness 5
    Wealth d6

    Session Summary

    Maybe the session of this adventure that I enjoyed the most so far. It had mystery, action and suspense.
    I absolutely loved the part where an extreme No answer turned the tables to my trail of thought and provided a way for the plot to progress I hadn’t imagined before!
    That’s a nice example of how solo play can surprise you.
    What I struggled most was my GM side pushing to take the story to one direction and Mythic pulling towards another. This issue existed even in my previous Player Driven gamestyle, but it’s even more pronounced with Mythic, because of the different approach. Mythic requires that you think of the story foremost, so having focused there, you feel the impact more when you have to disregard your imagined scenario.
    I’m still going to take the story to wherever Mythic takes me. I’m really curious.

  • giorgis 5:17 pm on August 30, 2021 Permalink | Reply
    Tags: Mythic, ,   

    A monster’s bounty – A weird cyberpunk fantasy adventure – S1E06 

    Brief summary: Lt. Athen Smarte is a Hunter. Solitary warriors who hunt down and dispatch warp monsters. In the last session, she had left an abandoned military base in a hurry after residual warp magic and corporate goons made her presence too hot.

    I thought, what better way to return back to my blog posts, than with a campaign I had abandoned.
    After complete lockdown burnout and almost a month of vacations, I’m getting back in the saddle with Athen’s story. This time I’ll take the lessons I’ve learned regarding story drivers and apply them, but also I will try out one of the most popular solo engines out there, Mythic GME. Since I want to understand how it’s supposed to work, I’m not gonna hack it at all, and only resort to additional solo tools (such as UNE or BOLD) if required.

    I think Mythic, which is Scene based, will fit perfectly with the vague distances of a cyberpunk city. No more trying to decide how many hours it takes to get from one place to the next. This isn’t some fantasy hex crawl adventure.

    I took the time and created a Characters List. I had to make a subtable for the Hunter’s guild, since there’s just too many of them. Even though Taro could reserve special mention.


    • Hunters
    • Mao Hsai
    • Goblins
    • Merlin
    • Dirty Official
    • Quinn
    • Michal Morikai
    • German Kennet


    • Taro
    • Col. Leif Faulknen
    • Cpt Jaenke
    • Konicek
    • Girbach
    • Quartermaster

    I’ve also made a list of locations and threads


    • Vertden FOB
    • Home
    • Ocano Point
    • Gustav’s
    • New Gorky
    • Old Pictorial
    • Morikai Bread Factory


    • Investigate occult rituals in Ocano Point (main thread)
    • Investigate third-eye-drug exchange

    Also, considering how the party had to turn tail and run, abandoning the scene in the last episode, I deem that the Chaos is high, with Chaos Factor starting at 6.

    Now it’s time to set up the first Scene.
    I’m considering that Athen will return to Vertden FOB to report back the failure in recovering the data, and also to investigate on the occult ritual remains they discovered on site. She knows that Mao Hsai has gotten to Ocano Point, but that doesn’t mean the potential danger can’t be overlooked.

    Is Scene Modified? : 6 against 6: Interrupt Scene.
    Event Focus: Ambiguous Event, Attract Animals

    Athen has walked a sizeable distance away from Ocano Point. She recalls she has to walk four hours to get to the nearest road to get a cab back. The war has destroyed the entire infrastructure around the base. With her flashlight showing the way, she treads among the ruins back to her destination.
    What catches her attention is sounds flickering in the darkness. She is alone, and a pack of beasts, mutated, warped or natural ones, would not be scared off easily.
    Alarmed, she draws her sidearm, releases the safety and continues, avoiding closed spaces.

    Athen will try to get a glimpse of what kind of creatures are following her.
    Notice (d6): 8,4: Success with a raise. I’ll ask two questions.

    Q: Is it avians? (50/50)
    A: Yes
    Q: Are they unnatural? (50/50)
    A: No

    So it’s either bats or owls. Experience dictates that owls are dead silent in the night, so I’ll go with the bats. With Mythic what is story interesting dictates what follows. There would be no point adding a scene where nothing happens, so I think that even if it’s a natural swarm of bats they could still behave unnaturally, and swoop in on Athen (not harming, but maybe bruises, a fatigue level) if she fails to avoid them. She might even lose her temper and fire off a blast with her pistol, possibly alerting other, more nefarious creatures.

    Winds flapping about, Athen realizes its a swarm of bats. Filthy flying rodents she thinks.
    Suddenly, the swarm changes direction, and flies directly on to her, and she tries to jump out of the way.

    Agility (d8): 6,5: Success.

    Athen dodges the swarm, as the bats turn again for another swoop. What the…

    Agility (d8): 17, 1: Success with three raises.

    Athen jumps out of the way, does a barrel roll, and gets in a shallow concrete ditch. The bats seem to be unable to detect her in the night. They do a couple more passes, and fly away.
    Shocked, Athen can’t seem to get out of her head, why would creatures so low in the food chain try to hurt her.
    Did it have to do with what happened in Ocano Point? Did she get hit by warp magics, or are the animals agitated by something else? intentionally? In any case she keeps her pistol at the ready and walks back in stealth.

    Stealth (d6): 9,1: Success with a raise. She leaves the scene safely.

    Time to close up the scene. On one hand Athen seemed to handle herself properly, but the whole animals attacking thing seemed chaotic. I deem Chaos Factor remains at 6. No modifications to characters or threads (I deem this bizarre behavior is in the main thread.

    Again, next scene will be the return & brief at Vertden FOB.

    Is the Scene Modified? 4 against 6: Yes: Interrupt Scene.
    Event Focus: NPC Positive: Mao Hsai: Truce Outside.

    It’s early morning when Athen finally gets back to where the cab had left them the night ago. The road is empty and deserted as it should be, but the sound of cars approaching gets her attention.
    She hasn’t slept for so many hours, and tiredeness starts to kick in.

    Q: Is it many cars? (50/50)
    A: Yes

    As they draw closer, she can see it’s a convoy. 3 armored SUVs rolling in. She tries to hide, but it seems they’re after her, as they brake quickly and do surround her position. She reaches for her sidearm, as the window of the middle SUV slides down.
    The red haired man inside takes off his glasses. His silver eyes gaze at Athen.
    “That won’t be necessary Ms. Smarte.” He says. “We’ve already talked with your boss. We’ve come to an… agreement. Pity we missed you last night. Would have saved you all the trouble.”
    It takes Athen a moment to understand what is going on.

    I’m going to use UNE for this conversation, as it seems to be the main focus of the scene.
    Conversation Mood: Sociable
    NPC bearing: idiocy
    NPC focus: relics

    “It seems both sides got what they wanted then. You got a nice fancy goblin blade, and in return you won’t try to restore the drives – which were fried any way. Win-win for you.” Athen replies.
    “So you did your research after all.” The man says. “You’re stupid if you think all we wanted was one trinket. There’s… more. But rest assured, Mao Hsai has Ocano Point now. You got in, but now, you have got to stay out.”
    Athen brandishes a card with her contact information and throws it to the window. “You’re gonna need this. When that sicko warp shaman comes knocking back. Because something tells me that evil, is still live and kicking around Ocano Point.”

    Persuasion: 4,3: Success.

    The red haired man takes the card. “We already have your contact info Ms Smarte. Mao Hsai is connected. You’d know this if you did your research.” He pauses for a moment. “You’ve seen these… mutilations before?”
    “No.” She snaps.
    “No?” He asks.
    “No, I’m not telling you anything unless you let me help you. Listen you, I don’t give a fuck what you find to make more money. But if you stir up some old-war warp shit, that’s my queue. You want to find out who did this and if they’re gonna do it again? Let me back in, or get out of my way.” Athen replies.

    Persuasion: 4, 6: Success. He agrees.

    Q: Does he take Athen with him to the base right now?
    A: Yes

    The window slides back up, and as Athen believes they’re gonna storm off, the door opens. She enters the SUV.
    “I thought there were no roads in shape to be driven to Ocano Point.” She says.
    “Oh there are none, but we’re going to the helipad. We’re not gonna walk there.” The man smiles. He points to his crew. “I’m Chuo Kai-Hoa. My assistant will prep an agreement that you need to sign on. The place seems to drag you back in Ms Smarte. You can’t escape it.”

    Characters: +Chuo Kai-Hoa
    Chaos Factor: drops to 5.

    I’m thinking the next scene will have to do with Athen doing research back in Ocano Point. With no obstacles, she will have the opportunity to investigate what happened there and if the threat is still active.

    Is the Scene Modified? 8 against 5: No.

    Athen took a short nap in the helicopter, but still she ain’t close to being rested. She was afraid she’d have lost the opportunity to investigate the base if she asked for a delay. Also it’s best to look at things while they’re fresh, unlike her.

    Q: Where there any other macabre findings?
    A: Yes

    I realize here that in my previous session I should have made a Fear roll. I’ll take the opportunity and make the test now, since Athen revisits the spot, and there are more things to see.

    Athen disembarked from the chopper with Chuo and two Mao-Hsai goons. She saw corporate suits everywhere. Some uniformed with guns, others in science robes, running about frantically. The heavily armored troops she saw last night weren’t to be seen anywhere. As soon as the rotor died, and they could make proper conversation, they guided her to the gross piles.
    She braces herself for what she is about to relive. As soon as they enter inside the stench overcomes her nostrils.

    Q: Does Chuo join in? (Likely)
    A: Yes

    Chuo puts a napkin over his nose and enters, seemingly unfazed by the visage.
    “Ms Beyett here” he says referring to the suit next to him, “will be capturing the scene audiovisually. If you need focus somewhere, tell her.”

    Something else I read in the Mythic GME is that you can ask questions regarding world truths. I find that this will help immensely with setting up the world.

    Q: Have there been developed warp detection devices?
    A: Yes

    Athen nods. “Any chance we can get a warp detector? I have this gut feeling that dark magic was at work here.”
    Chuo tells the other suit next to him, and he sets off to find it, as Athen starts investigating the site.
    She tried to tell herself that seeing these in the light of day would make it less macabre. How wrong she was. She can’t shake the feeling that these people in there where flayed, skinned alive to provide for this experiment. But what causes her nausea, is that she can see that some of the experiments seem to have partially succeeded. She can see that some of the flesh constructs are seamless.

    Fear: Spirit (d6): 3,2: Failure: Shaken. Vigor (d8): 5,4: Success.

    Athen wants to get out. But she gets a hold of herself. Her hair is standing up. She’s on edge, but she holds her stomach contents together, and gets to the job at hand.

    Notice (d6): 5,5: Success.

    Q: Is the experiment a recent one?
    A: No

    At first she thought that whatever happened here was recent, since the flesh constructs seem to be fresh, to the contrary to the mummified rotten piles in the corner of the room.
    Then she notices a huge circle marking the floor, under the flesh constructs, made with what else? dried blood. Occult symbols cover it end to end.
    She notices a patch of skin that is lying half in the circle and half outside. The part that is inside the circle, is still fresh and preserved, while the part that is outside is dried and gray.
    Athen points that out to the corporate suits. “Definitely warp magic at work here. I believe it’s old.”
    “Doesn’t warp magic dissipate with the passage of time?” Chuo asks.

    I’ll make a common Knowledge roll and if successful I’ll ask for a world truth.
    Common Knowledge (d4): 2,3: Failure

    “I don’t know how it works. I hunt them down and kill them. Will need to check out the database back in Vertden.” Athen replies.
    “Have you vetted the entire base? Is the place secured?” She adds, while at the same time trying to avoid gazing at the corpses, something hard to do as the entire room is covered with it.

    Q: Have they secured the place?
    A: Yes

    “It’s clear. Something else you want to take a look at, or are you done?” Chuo asks.
    “Magic has pooled here. I wouldn’t put my guard down… even when uncontrolled by the enemy, it’s known to affect things and people…” Athen counters. “Can we take a look with the warp detector see if there’s anything we might have missed around the base?”
    Some time later, a corporate employee with scientist robe arrives with a device on a two wheeled cart, and they start scouring the remains of the camp.

    I’ll do a Notice test to see if they get a bonus in finding anything more.
    Notice (d6): 5,5: Success
    Q: Is there any other pooling of warp magic?
    A: Yes
    Q: Do they find the pooling of warp magic? (Likely)
    A: No

    They search the base around with the detector. The contraption blips a couple more times, but nothing serious. Overall it seems that apart from the occult site, the entire place seems warp free.
    “I’d like a copy of the footage in that room.” Athen requests to Chuo as she gets back to the helicopter. “Maybe some research in the records will reveal something new.”

    Persuasion (d4): 2,5: Success.

    “We’ll review it and send you the relevant parts Ms Smarte. Thank you for your cooperation on this matter.” The corporate agent replies.
    Athen smiles softly. “Thanks for the ride, and hey, if the shit hits the fan, give me a call.”

    I’m not closing up the investigation thread just yet. Athen needs to make sure that everything’s inactive. There’s this gut feeling she has that all is not complete. Maybe it has to do with the bat swarm attack of last night.

    I’m keeping the Chaos Factor stable.

    Athen will head to Vertden, take a short nap in the barracks, and do the debriefing and research.

    Is the Scene Modified? 4 against 5: Interrupt Scene.
    NPC Action: German Kennet: Event: Persecute Fears

    Q: Is Mr Kennet the subject of persecution?
    A: No, therefore he is the object of persecution.

    For the subject I’m gonna use UNE for inspiration: titled master. Heck I did not see this coming.

    Athen arrives at the gate of Vertden FOB to come upon muscular Mr Kennet holding a man by the rear of his neck, pushing him around in front of the guards. The man is none other than Mr Morikai himself.
    “…there was this hunter lady, Ms Smarte. She knows, she will understand!” she hears Kennet saying as she approaches from behind.
    “Know what Mr Kennet?” Athen asks in a dominating voice.
    German turns around, still holding Morikai who has been bruised quite heavily, most likely assaulted by his bodyguard.
    “Ms Smarte! At least I know you aren’t in league with those filthy orcs.” He spits down to the ground in resent. “I was watching him, oh yeah I was watching him… human traitor!” He snaps and punches down Mr Morikai who bends his knees and drops.
    “Calm down man. What’s going on?” She asks.
    “He… he’s in league with them. That’s why they attacked the factory. When he couldn’t hide their presence any longer he called you, to cover his tracks. ” Kennet answers.
    ‘A gorkie?.’ Athen thinks. That’s what the orcs called their human collaborators during the war. When the humans had started winning the war, they even faced battalions of them in the battle. They were mostly saboteurs. Few if ever had been taken alive. They always perished one way or another.
    The war ended, but the distrust had taken its toll. Witch hunts were set in villages, and many times people were accused and murdered in the name of some cleansing of traitors. More often than not they had nothing to do with it.
    “We’ll take him inside Mr Kennet. If the allegations stand true, he sent to be tried. Just bear in mind, we hunt monsters not humans. Not anymore at least.” Athen tells Mr Kennet.

    Q: Does Mr Kennet deliver Mr Morikai to Athen? (Likely)
    A: No

    Haha, okay, he may need some persuading first.

    Persuasion: 15,5: Success with two raises.

    It seems the diplomatic answer of Athen didn’t convince Mr Kennet.
    “He ain’t going anywhere where I can’t see him.” German responds and grabs Mr Morikai by the neck, who tries to mumble something like “please”.
    “You’ll come in to give a briefing as well, but you understand that we need to interrogate him alone. There are tests…” Athen lets her voice trail off, to make German’s imagination fill in the gaps.
    The bodyguard lets his old boss loose in front of the guards.
    “Let’s get them inside, different rooms, guarded. Notify Cpt. Jaenke” She tells them, and they follow.

    Q: Does Cpt. Jaenke agree with the questioning process?
    A: Extreme No

    The Captain enters the holding room, and yells at Athen for good. “We do NOT interfere with human relations unless we’re attacked by a subject. Get them both out of here!”
    “They could be…” she tries to say.
    “I don’t care! We’re called to hunt a beast. We hunt it. We kill it. We get payed. Politics is what gets guilds closed down, and I as sure won’t go down this road. Get them out. If the muscle wants to kill his boss, let him have at it, I couldn’t care less.” The Captain continues.
    Athen hangs her head as the guards escort the two men outside.
    Once they’re outside the Captain asks for her briefing regarding Ocano Point, and Athen provides it.

    I want to see if the Captain is aware of the Mao Hsai truce.

    Notice (d6): 17,1: Success with three raises.

    Q: Is the Captain in the loop?
    A: Yes

    As Athen recollects her memories and provides the briefing to Cpt. Jaenke, she can’t help but notice that he doesn’t seem to pay any attention to her story. As if he already knows.
    Not involved in politics captain, right? she thinks to herself. Just the ones that you're not payed for.
    When the briefing is over, she hits the bunk for some well deserved rest. Trying to piece all of it together. Questions, questions all over. Too many coincidences involving goblins and their work in the region. If there’s one thing she has learned is that there are no coincidences.
    She’s definite that there are goblins working with humans, and there’s warp magic involved in all of this, but they’re all in the hiding and she can’t do anything about it unless she finds hard evidence. She still finds it hard to trust anyone, and the guild doesn’t give her that sense of home. They haven’t embraced her at all. Is it the truth, or is she just depressed? she wonders, as she finally falls asleep.

    I’m increasing the Chaos Factor to 6 and adding a thread uncover local orc collaborators. She’s been told not to, but day by day it seems that her relations with the guild worsen.

    Also, I’m giving Athen an advancement, per the SW rules.

    Session Summary

    A breath of fresh air! Mythic seemed to shine in this game style.
    First of all, I did some thorough reading of the blue book, and realized that my own personal Player-Driven style wouldn’t play with Mythic well. So I tried to stick as much as possible to the guidelines by the author, and run it completely, Story-first. I was hesitant at first, but it worked perfectly!

    What I really enjoyed though was the Scene-based game style of Mythic. This wouldn’t work well in a dungeon crawl or hex crawl or similar game were the timeline is full and there are no gaps, even if the filling is nothing happening and noone encountered. On the other hand it fits perfectly in modern, post modern and urban adventures games. Time to perform tasks is so relevant it doesn’t make sense anymore. It’s like movie time.
    So what helped me was imagine the whole session as a movie or tv show episode. (Don’t confuse this with the cinematic style the author states in the book). We go from one scene to the next, where each scene has at least some story-telling importance, and if we need to know what happened in-between scenes, it’s just described within the scene that is playing. Perfect.

    Now this isn’t to say that it all worked without a single hitch. I’ve had a few “how to interpret the results” times, but nothing I hadn’t encountered before while solo playing.
    Also I can’t help but shake the feeling that some of my scenes are too short. I think dice results play a big role in this matter, and it could be just plain probabilities.

    I’m still finding some gaps here and then in my story… who’s on my protagonists’ side, what does she feel about following orders vs helping the fellow man. I find that there are some situations where her character isn’t as defined as I would like to, in order to help me better decide what she does. Maybe she hasn’t decided for herself right now, and she’s just playing along, until it becomes crystal clear to her what destiny (the oracle) has in line for her. She only has to hope it won’t be too late by then.

    I like how I’m adding more stuff to the world, and the world-building possibilities of Mythic. As I play more I find that the setting is more post-apoc and less cyberpunk to me, but it could be just the region the events take place.

    I’m curious now to find out if the story will evolve as I envision it, or if Mythic will throw me another curveball and take it all in another direction, but overall I really enjoyed the game and Mythic GME.

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