In the Aristrax Marches – Ep02
Previously In the Aristrax Marches the Ravens of Gadun travelled to Langecliffe and cleared out the upper level of the old ruin of Longhaven, taking young runaway Brobern under their wing.
Turn 3
Again the local events table gave me a result of and that’s how the story went earning another Story Point for my warband.
Upkeep costs were rolled higher, at 3 Gold Marks this turn, so it was necessary for me to choose to help the town guard as an activity to pay off the cost.
Back at The Weary Knave the Ravens were enjoying their breakfast. It was all so frightening and yet so thrilling that giant spiders not only existed, but they had nested just outside the settlement of Langecliffe. Word of their exploits had started spreading in the village.
“The righteous shall prevail!” Omac proclaimed. “We shall cleanse the land of evil, so that these people may live in peace, without fear for their lives!”
“What’s our next move, Omac?” Boots asked.
Omac looked at his group around the table, and touched his pouch.
“The pouch is light, but before it becomes heavier, we must bind. Like the broth that’s still cooking, we need to stick together. The fire that feeds us is the suffering of the people, and the pot that will bring us together to a boil is the battles that we face!” The Ravens looked at their leader waiting for some explanation.
He sighed. “Help the town guard for some easy coin, repair our gear and then set out for a patrol in the outskirts.”
“Aye!” Bolga yelled, and the group dispersed.
I can’t send my warband unarmed in a fight so I visited the blacksmith paying 1 Gold Mark to repair the damaged sickle.
The research step identified that you may undertake a quest. The quest location was rolled to be in an Unexplored Location in the Wilderness. The task was rolled Information Costs. After talking with Ivan, he gave me a great solution of how to dress such a series of unknown quests with a narrative.
I’ve decided once again to Ride Patrol as my adventuring action for this turn, and brought in my backpack my entire stash.
After bashing a few drunkard skulls and fixing Solas’ sickle, the Ravens start gathering again at The Weary Knave.
Omac is walking the streets of Langecliff when something shook his resolve. He tossed a coin to a beggar, and then the old man, looked at him with a blank stare.
“Beyond the Savage Mountains, at the Chasm of Great Sorrow! The Black Ferret awaits you at the six Broken Fingers!” He cried.
“Who awaits me, who is the Black Ferret?” Omac asked? But the beggar didn’t answer.
“Who awaits me?” He asked again and persists, until a passerby saw his frustration.
“Don’t expect an answer soon, the old man has had his tongue cut out years ago.” The villager told him. Omac lost his footing and left for the inn to clear his head.
The rest of the Ravens pay no heed to his state of distress. They’ve packed their gear and are ready to leave for a patrol. He sees them, nods and they all set out.
At the adventuring stage, while rolling for the encounters, I realised that in my previous session, I didn’t roll for leadership. So to make things fair, I’ve decided that in my next enemy leadership roll with a No leadership result, I’ll make a reroll and accept the new result.
So I rolled that we encounter Unsavoury types and our objective will be to Scout the area. I rolled for the enemy at the Roadside encounters table and they will be Roving fiends 10 in number. Leadership gave a No leadership result, so I rerolled and got Unique Foes. Rolling further got me a result of Enemy marshal. With a motivation of the same goal as the group of enemies. The theme of the battle map will be settlement outskirts.
Some notes on the encountered enemies. The Roving Fiends have no archers, natural armour and regenerate. This makes me think a lot of Witcher style necrophages, so my ghoul miniatures will fit right in. The Enemy Marshal is tough, can parry and gives a Combat bonus to his nearby allies in 4″. I felt like my Vampire miniatures would be the best match. I’m not thinking that the creature is a major vampire, but something more low key and primordial. Also enemies from Roadside encounters give 1 less Gold Mark in valuables, but also will flee if reduced to 1 or 2 figures in the Tracking Phase.
For the battlemap, I went with a mostly flat terrain using my 20 cm² grass and dirt tiles. I put some houses to the centre and west of the map, and hills and woods to the east of the map, to better represent something that is the edge of the settlement. I put piles of scatter everywhere to make the entire thing look better. I’m only playing at a 2×2, so it’s important that terrain is as dense as possible, otherwise archery and movement become too easy.
I rolled a placement distance of 17″ between the two forces, and that the two scout. objectives are the wooden cabin and the cross shaped roof house to the west. My warband failed to Seize Initiative.

They hadn’t even left the village, when they glimpsed some figures crawl around the houses at sundown. A chill ran down their spines.
A wooden cabin and a big house had lantern lights still inside them. They could become targets for whatever was crawling in.
Omac Gadun drew his sword and with his staff on the other hand he pointed to half the warband to take positions up on the hill to the east.
The Combat

From high ground, Myrick took a pot shot at the ghouls with his self bow, but the arrow fell way off course
Stressed by the sheer number of fast moving creatures towards them, Boots loads his sling and shoots, but he’s too far away.
Omac curses through his teeth. He has led the Ravens to the east side to gain advantage of the open field but the ghouls were not dumb enough to fall for it. As if they’re led by a stronger smarter sentience.
They walk under the cover of trees and scatter and Omac reconsiders maybe he should have chosen the narrow alleyways of the settlement. He thinks if it is too late to reposition.
ROUND 1

With no target in sight, Boots turns to heel and dashes into the cabin, to see if there’s anyone in there. He sees a peasant an tells him to hide quickly into the hay.
Omac repositions to the centre to support Bolga and Liana who now engage in combat against the necrophages that have closed in from all sides.
Lady Liana of Trenne attacks, sword and board. But he ghoul is emboldened by the stronger cloaked fiendish woman in the middle. She sports her canines and hishes as she gestures to the ghoul to fight stronger. In the fight they’re equal, she pushes the creature back.
Bolga attacks the other ghoul. His cleaver overcomes the thick skin, but he doesn’t kill it, and as the ghoul steps back, he sees the wound close on its own.
ROUND 2

Omac Gadun, “The Raven” takes the moment by his sheer will. He moves forward next to his companions, and chants to the enemy marshal and the two ghouls that surround her. Invisible tendrils shoot and bind the creatures in place. He can feel that they’re a sacrilege to the world of the living just by existing.
But a ghoul jumps down on Liana, and she’s quite certain that the claws of the creature would have stuck in her throat, but for some unknown reason, they struck void. Disoriented by this unknown save, she gets hit again, and stunned she is pushed back.
The unbound ghouls surround the warband, as Bolga looks the vampire in the eye. He feels challenged by this monster, and charges head on. The vampire is hit. The Butcher earns his name, as the blade cuts the necrophage in half. Blood spews everwhere as the duskling screams a victorious cry.
Emboldened by his companion, Myrick has an opening. He calculates the shot, and an arrow sends a ghoul to its end.
Solas comes to the side of Lady Liana. Blows are blocked and parried, but he finally overcomes his enemy and kills it.
Boots steps out of the cabin, and slings a lead bullet at a ghoul. It strikes, but the fiend survives, and the wound closes on its own.
Lady Liana of Trenne, still disoriented, moves to engage her attacker. But the ghoul manages to turn the tables and wound her. She spits blood out and holds the wound at her side as she swears and curses at the fiend.
With three of their own down, including their leader, a ghoul scampers away.
ROUND 3
I spent a story point to save Liana from becoming a casualty. I decided that those extra story points that I earned in my campaign turns by luck are an excellent resource to burn at a time like this. It's not so much the risk of Hero death, but the loss of an important combatant on my side so early in the battle, which can have catastrophic consequences.

Lady Liana moves with her back to her companions as the ghouls approach from all sides. “We’ll fight them off! We must! before the sun sets!” she shouts. She draws a couple of balanced throwing knives and shoots them at the ghoul who eyes her with evil intent, sitting on top of the table, but she misses.
Boots shoots at the same ghoul, but his sling shot is off and the bullet hits the farmhouse next to the monster.
The ghoul growls and jumps at Lady Liana. She focuses her entire talent to defense. She knows she’s wounded and can’t afford to fall. Or her friends will fall next. Strike by strike, she blocks, parries and dodges, until the ghoul is pushed back.
As they’re surrounded another ghoul attacks Bolga. As the creature is about to rip off Bolga’s neck with a bite, by divine intervention, Liana kicks it off with her boot. Bolga takes advantage of the situation, blocks, and returns with a counter attack, hacking the ghoul to death.
Omac remains focused on his spell, keeping one ghoul immobilized.
A fourth ghoul charges at Bolga, but he’s in a rage. He blocks the hit with his bare hands, grabs the ghoul by it’s throat, and brings the cleaver to it’s head, cutting it off.
The warband is attacked continuously at the center. Back to back they fight the creatures. Omac uses his staff to parry the attacks of a ghoul. He manages to stave it off.
From behind the fence a ghoul tries to flank Solas, but he’s ready. He wounds it, and screaming it distances itself.
Myrick nocks another arrow, and shoots it, but it merely scratches the skin of the creature.
Bolga engages in another fight with a ghoul, but he’s starting to get winded and can’t eliminate his foe.
Seeing Lady Liana with blood in her mouth, Omac tries to focus on a healing incantation. He starts speaking the words right, but distracted by the fight, he fails to do the proper gestures at the right time, and nothing happens.
Solas wants to take revenge on his foe. He jumps over the fence and chases the ghoul, but he can’t get past it’s defences as it claws wildly and jumps from side to side.
ROUND 4
Again, here I spent another Story Point to save Bolga.

Boots shoots again at the ghoul on top of the table, wounding it, and the wound again, starts regenerating.
Omac now focuses again on the same spell. He gets it right this time, and a surge of warmth overcomes the noble lady. She feels revitalized.
As the wounded ghoul jumps from the table to her again, she blocks the attack. She counters, and with a hit of her own, her blade pierces it through and through. It’s dead.
Bolga is attacked by the ghoul next to Liana, and taking point from her, he too blocks, counters and hacks it dead. Free from the spell that bound it, the other ghoul charges now at Bolga too. The hit is strong, but Bolga’s armor saves the day, for just enough time to give Bolga the opportunity to drive his attacker back. Bolga is attacked yet again by a third ghoul, but he manages to keep it at bay.
Solas realizes he’s made a mistake to leave the defensive position of the fence, as the ghoul’s wound has regenerated and it charges back at him. It claws at him, and unarmored as he is, he’s wounded. He puts all his efforts to fend off his assailant, and manages to push the fiend back.
Myrick shoots another arrow. An enemy is hit, but only barely scratched.
Bolga decides that the distracted ghoul is a prime target. He charges furiously, with no regard for his own safety. The ghoul finds the opening and claws at Bolga from below, bringing him down.
“No!” cries out Lady Liana, as she attacks the ghoul in vengeance, hitting it. But she’s lost focus. The hit, is merely a flesh wound.
The falls, but the ghouls have suffered many losses. They scream and hiss, and run off to the darkness.
ROUND 5
I decided not to spend another Story Point for Bolga because a) I had spent one for him already, b) The battle had tipped in my favour, c) His fall was a result of my bad choice.
Not having completed the Objective (I needed to Scout both buildings before Round 6) means I’m not entitled to a Loot Roll. Bummer. But I should have known better. Nevertheless, I’ve earned 3 Adventure Points!, and all Heroes earned 2 XP (even Bolga despite being a Casualty, because he took out the enemy Leader). Bolga thankfully was only Knocked Out, so I didn’t have to resort to any healing means.
On the advancement front, Omac Leveled Up, earning a casting increase. Liana Leveled Up, earning a Will increase. Bolga also Leveled Up, earning a Combat Skill increase.
Myrick gained a skill on the Flash of Insight table, and I decided to give him Expertise.
Solas had a Moment of Inspiration on the Flash of Insight table. He became a Hero, and also earned a Combat Skill Increase.
Since we Hold the field, I rolled on the Unusual Finds table and got a Damaged Standard Weapon and a Damaged Self Bow.
On the News travels table I got a result that a Friend needs your help, but because I have no friends this means that at the next campaign turn in a settlement, I will get a contract.
Covered in blood and the entrails of the wicked necrophages, the party took a moment to tend to their own. Bolga was only knocked out, but both he and Liana felt like they had survived by an unseen hand that intervened.
“Xapha didn’t want me dead today” Bolga said. “My blade was led by the god of war.”
Lady Liana looked at him. “By Achiem, through our deeds.” She responded. “The gods help those who help themselves.” Referencing Achiem, God of Fate and thanked him in a whisper, tossing some pebbles in the air as is customary. Her resolve was strengthened.
Bolga just grunted. He stayed down, sitting cross legged trying to keep his head straight as to what had happened, and considering every strike he delivered.
The Beard looked around to his companions. They had come too close to their dooms, but through self reflection they’d grow from this and emerge stronger. Why did his first attempt at healing fail? Was he distracted? He’s going to have to study his manuscripts tonight.
But of all, his gaze stopped on Solas. He was gathering a sword and a bow that he found in bad condition nearby that didn’t look to belong to anyone. Solas no longer looked to be the frail apprentice that followed his master at whatever petty task was asked of him. Something in his eyes had changed. “You won’t let the beasts get you huh boy?. Tough as an Ox.” Omac told him. “Ox. That’s what I’ll call you. Solas the Ox”. Solas smiled.
“Temir.” He said. “I’ll use my middle name…. I feel the blood of my ancestors flowing through me.”
Omac nodded. “Temir, tough as an ox.” They both laughed.
“The people will sleep safe tonight. Our work here is done. Ale tonight’s on me.” He declared, and a faint smile traced on their faces.
Session Summary
It was a really tense session. And despite not earning enough gold, my objective (as a player) was achieved. I wanted to strengthen up my warband, and those level ups were absolutely perfect.
Having played the second session now, I must say that I find that even where the changes from 2nd to 3rd edition aren’t so evident, the improvement is. The game is better, plays smoother and has more tactical options to make choices relevant.
Since Solas has advanced to Hero status, I decided to give him a different core name, a nickname, and I will also give him a new miniature to represent him. I’ll consider what that will be until the next campaign turn.
Reply