Return from Syriholm S2E02-S2E03
Episode 2
I designed the giant beetles after the giant spider, without their special abilities, some extra armour (toughness) and greater strength. I roll and get 2 Giant Beetles.
Name | Agility | Smarts | Spirit | Strength | Vigor | Pace | Parry | Toughness | Fighting | Bite |
---|---|---|---|---|---|---|---|---|---|---|
Giant Beetle | d8 | d4(A) | d6 | d12 | d8 | 6 | 6 | 10(4) | d8 | Str+d4 |
So in order to play out the background event, Atiel must make a Vigor roll, or suffer a Wound and be Shaken.
Vigor (d6): 6+3=9, Success with 1 Raise. Not Wounded, not shaken.
I roll for distance, and get that the Giant Beetles are at 10 and 11 distance respectively.
Round1:
Party: 8♠️
Beetles: A♥️
Beetle 1 Runs: 6+5=11, reaches Furi and attacks.
Fighting (d8): 2-2=0/6: Miss
Beetle 2 Runs: 6+5=11, reaches Atiel and attacks.
Fighting (d8): 7-2=5/5: Hit
Damage (d12+d4): 6/6: Shaken
Furi draws his Great Axe and attacks Beetle 1.
Fighting (d10): 5-2=3/6: Miss
Atiel Spirit roll (d6): 4: Success
Atiel draws her Sword and attacks Beetle 2.
Fighting (d6): 6+2=8-2=6/6: Hit
Damage: 3/10: No damage
Round2:
Party: K♦️
Beetles: 8♥️
Furi attacks Beetle 1.
Fighting (d10): 7/6: Hit
Damage (2d10, AP 1): 3/9: No damage
Atiel attacks Beetle 2.
Fighting (d6): 5/6: Miss
Beetle 1 attacks Furi.
Fighting (d8): 7/5: Hit
Damage (d12+d4): 15/9: 1 Wound
Furi will spend a Benny to soak.
Vigor (d6): 6, Shaken.
I mistakenly removed a wound here. Need to get to know the rules better.
Beetle 2 attacks Atiel.
Fighting (d8): 3/5: Miss
Round 3:
Party: 4♣️
Beetles: 3♦️
Furi Spirit Roll (d6): 5: Success
Furi attacks Beetle 1.
Fighting (d10): 7/6: Hit
Damage (2d10, AP 1): 10/9: Shaken
Atiel attacks Beetle 2.
Fighting (d6): 5/6: Miss
Beetle 1 Spirit Roll (d6): 3: Fail, Shaken
Bettle 2 attacks Atiel.
Fighting (d8): 2/5: Miss
Round 4:
Party: JOKER
Bettles: 10♠️
Furi attacks Beetle 1.
Fighting (d10): Critical Failure.
I will use a Benny to re-roll.
Fighting (d10): 7/6: Hit
Damage (2d1), AP 1): 8, Shaken again, Wounded. Beetle 1 is out.
Bettle 2 attacks Atiel.
Fighting (d8): 3/5: Miss
Round 5:
Party: 3♥️
Beetles: A♥️
Bettle 2 attacks Atiel.
Fighting (d8): 1/5: Miss
Furi attacks Beetle 1.
Fighting (d10): 4/6: Miss
Atiel attacks Beetle 2.
Fighting (d6): 4/6: Miss
Round 6:
Party: 2♦️
Beetles: J♥️
Bettle 2 attacks Atiel.
Fighting (d8): 1/5: Miss
Furi Wild Attack Beetle 1.
Fighting (d10): 14+2/6: Hit with a Raise.
Damage (2d10+d6, AP 1): 15/8: Wounded. Beetle 2 is out.
Despite the tear in her wound, Atiel grits her teeth and pulls through.
The Giant Beetles close in, but Furi manages to slaughter both of them before they hurt him or his elven companion.
Q: Is it possible to climb out?
A: False Presupposition. It is not required to climb out. The collapse has provided a slope that can be walked. The party can leave the chasm easily.
Despite rolling down in the chasm, the collapse has created a natural ramp to the top, so the duo walks out without any effort.
Episode 3
Bennies are refreshed.
Day 8:
Encounter Engine: Wandering Monster
Terrain Engine: Plains
Weather Engine: Dark Clouds/Rain
Encounter: Blink Dog. I translate this to Dire Wolf.
I will make a notice roll. If successful, the team will be arms ready.
Furi: Notice (d6): 8, Success with a raise.
Atiel: Notice (d6): 4, Success.
I roll 1d6: 6 Dire Wolves!
I roll 2d6 for their distance: 7.
Round 1:
Party: 4♦️
Wolves: 4♥️
The wolves go first by a hair.
I split them in 3s. Three go for Furi and three for Atiel. They gang up on them and get a +2 bonus.
Dire Wolf 1 attacks Furi.
Fighting (d8+2): 15/6: Hit with a Raise. Go For Throat.
Damage (d8+d6+d6): 7/7: Shaken.
Dire Wolf 2 attacks Furi.
Fighting (d8+2): 6/6: Hit.
Damage (d8+d6): 9/9: Shaken twice. Furi is wounded.
Dire Wolf 3 attacks Furi.
Fighting (d8+2): 7/6: Hit.
Damage (d8+d6): 12/9: Shaken again. Furi is wounded twice.
Furi spends a Benny to soak.
Furi: Vigor (d10): 11: Success and a Raise. Furi only suffers one wound.
Dire Wolf 4 attacks Atiel.
Fighting (d8+2): 6/5: Hit.
Damage (d8+d6): 8/6: Shaken.
Dire Wolf 5 attacks Atiel.
Fighting (d8+2): 7/5: Hit.
Damage (d8+d6): 19/6: Three wounds!
Atiel will spend a Benny to soak.
Atiel: Vigor (d6): 5.
Atiel will spend another Benny to reroll the soak.
Atiel: Vigor (d6): 8: Success with a raise, she only receives one Wound.
Dire Wolf 6 attacks Atiel.
Fighting (d8+2): 4/6: Miss.
Furi: Spirit (d6): 14: Success with a raise. He’s not shaken.
Furi attacks Dire Wolf 1.
Fighting (d10-1): 8/6: Hit.
Damage (2d10): 5/6: No damage.
Atiel: Spirit (d6): 5: Success. She’s not shaken.
Atiel attacks Dire Wolf 4.
Fighting (d6-2): 8/6: Hit.
Damage (2d6): 12/6: Wolf is Wounded and out.
Round 2:
Party: 2♦️
Wolves: 8♣️
Dire Wolf 1 attacks Furi.
Fighting (d8+2): 3/6: Miss
Dire Wolf 2 attacks Furi.
Fighting (d8+2): 15/6: Hit with Raise. Go for the throat.
Damage (d8+d6+d6): 22/7: 3 more Wounds for a total of 4.
Furi will spend his last Benny and attempt to soak a wound.
Furi: Vigor (d10-1): 7: Success, no raise.
Furi has no more bennies and is incapacitated.
Dire Wolf 3 attacks Atiel.
Fighting (d8+2): 7/6: Hit.
Damage (d8+d6): 3/5: No Damage
Dire Wolf 5 attacks Atiel.
Fighting (d8+2): 7/6: Hit.
Damage (d8+d6): 9/5: Wounded.
Atiel will spend a Benny and attempt to soak the damage.
Atiel: Vigor (d6-2): 8/4: Success with a raise. She’s not wounded further.
Dire Wolf 6 attacks Atiel.
Fighting (d8+2): 5/6: Miss
Atiel attacks Dire Wolf 5.
Fighting (d6-2): 0.
Atiel spends a Benny to reroll the attack.
Fighting (d6-2): 8/6: Hit.
Damage (2d6): 9/6: Shaken.
Round 3:
Party: 7♥️
Wolves: 6♣️
Atiel attacks Wolf 5.
Fighting (d6-2): 3/6: Miss
Q: Does Dire Wolf 1 perform a Coup de Grace on Furi?
A: Yes. Furi does.
Dire Wolf 2 attacks Atiel
Fighting (d8+2): 5: Miss
Dire Wolf 3 attacks Atiel
Fighting (d8+2): 3: Miss
Dire Wolf 5 Spirit roll.
Spirit (d6): 1: Remains Shaken.
Dire Wolf 6 attacks Atiel
Fighting (d8+2): 4: Miss
Round 4:
Party: Q♣️
Wolves: 2♥️
Atiel attacks Dire Wolf 5.
Fighting (d6-2): 3/6: Miss
Dire Wolf 1 attacks Atiel.
Fighting (d8+3): 6/6: Hit
Damage (d8+d6): 11/5: Wounded
Dire Wolf 2 attacks Atiel.
Fighting (d8+3): 15/6: Hit, with a raise, Go for the throat.
Damage (d8+d6+d6): 11/5: Wounded. Atiel is incapacitated.
The next day finds them walking in the tall grass plains under rain.
Suddenly Furi notices the top of the grass stalks move. He draws his great axe, and Atiel readies her sword.
Not a moment after, they are jumped upon by wolves.
Not the small ones. These are giant beasts that the goblins tame and ride in battle.
Furi tries to hack at them unsuccessfully, and they gnaw and slash at him. Finally the jaws of a mighty beast find the opening in his armor near the neck, and it gashes open a wound.
Atiel has already thrust her sword in the belly of a beast, but seeing her companion fall, she lets out a scream.
The wolves seem undeterred and they follow up, tearing apart the fallen dwarf.
Atiel tries to survive, but to no avail. She wounds another wolf, but she is outnumbered. Soon, her leg is bleeding and she can’t stand well. Another attack rips her arm, and finally a wolf jumps on top of her, it’s bite killing the fair elf.
Session Background: Ouch, Savage Worlds is indeed furious.
I don’t know the system balance, so in retrospect, 6 dire wolves were too much for two characters.
Also I failed to use my characters edges. Furi should have Sweeped at them, and if he failed, use a Benny to reroll the attack. Should have known better. You can’t draw a fight for long. You must take advantage at all costs or perish as I did.
I’m new to Savage Worlds and did a few mistakes at the combat rules here and there, but I’m eager to learn them and try again with other parties.
About the Background Surprise Events Framework. Since I had an event trigger and I was wondering about it, I consider the experiment successful. There is of course room for improvement.
Regarding the Into the heart of the Unknown Hexflower Engine, I must say I loved it. If I spend the time to design an encounter list to my liking, then I will have results without much effort. It’s very good for wilderness encounters and mapping the wild. The weather and terrain Engine could be modified a bit to fit other climates and seasons if needed, since now they are for a temperate region.
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