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  • giorgis 7:37 am on January 9, 2020 Permalink | Reply

    Bianka the Ratter Hârn-hammer Session 1 


    • Flee Westemhofen
    • Exact Revenge

    So now Bianka has gathered her belongings and is at full health (finally!) and she can start on her path to revenge.
    The first thread is closed and we have the second thread as main thread.
    She wants to exact revenge in a more brutal way, as the corruption of chaos is slowly seeping in her psyche.
    I need to ask a few questions to gather the necessary information about this ratter that she’s so bent on destroying.

    Donjon: Mare. Male Dwarf Craftsman, Neutral. Mare is overweight, with brown hair and light amber eyes. He wears worn clothing and a wide-brimmed hat.
    Okay, so it’s a dwarf ratter!

    What was the town where they met?
    Donjon: Lenebruck. Population: 330, mostly human, some dwarf. The village sits in the shadows of a ruined castle. It is governed by the priests of the village temple.

    So why would such a small village have a rat problem? maybe something else is stirring the rats? Maybe there’s something in the ruined castle? I don’t know if I’ll find out, since Bianka is bent on revenge.

    Now, I think that mapping the distances arbitrarily would be too biased. So I’m going to use In the heart of the unknown for mapping and weather. I’m going to use its encounters generator and complement it with Hârn.
    I will be rolling on the engine for every league travelled, which is approximately one watch walking distance.

    I also need a resource mechanic. I really liked the downgrading die, but I already have one random factor (the random map generator), so I won’t introduce another one. I’ll declare Bianka has gathered one week’s worth of food, and if necessary she will forage.

    Finally, since I’m going too focused in on Bianka, I will use the Background Surprise Events Oracle. If I find that the whole session is too heavy, at the end of the one week I will not use the background events.

    Day 1, 3rd Watch.
    Encounter Engine: 6: X. Reroll: 5: Nudged 1 HF towards the Destination: River.
    Terrain Engine: 10: Nudged 1 HF towards the mountains. Plains.
    Weather Engine: 7: X: Reroll: 8: Slight rain.
    Hârn Encounters: (Highway): 10/17: No encounter.

    Day 1, 4th Watch.
    Encounter Engine: 8: Nudged 1 HF towards the Destination: Wandering Monster: 12: Goblins.
    Terrain Engine: 4: Plains.
    Weather Engine: 4: Sunny.
    Hârn Encounters: (Highway): 19/17: Encounter: Cleric/etc: Temple Priest: Seeking Victims for Rituals/etc. Friendliness: 88.

    I was thinking the cleric could have been a goblin shaman, but since the Cleric’s friendliness is 88 I deem that they are instead hunting the goblins. The goblins most likely are strugglers from the disbanded horde.

    Donjon: Hancho: Male Dwarf Cleric, Evil. Hancho has a long face, with long gray hair and gray eyes. He wears splint mail and wields a hammer.

    Some metagaming here: Hancho is a dwarf cleric of Ulric who hunts down goblins to kill them and sacrifice them to his patron deity.

    There are 1d3+2 = 4 goblins.
    I’ll equip them based on the respective Treasure tables of Hârn. Whatever doesn’t make sense, I’ll modify or reroll.
    G1: Leather Vest, Club, Handaxe, Dagger, Roundshield.
    G2: Spear, Roundshield, Dagger
    G3: Shortbow, 5 Arrows, Club
    G4: Spear, Scimitar

    Some Awareness rolls to see who notices whom.

    Bianka: Awareness (52): 34: MS
    Goblin1: Awareness (52): 92: MF
    Goblin2: Awareness (52): 58: MF
    Goblin3: Awareness (52): 69: MF
    Goblin4: Awareness (52): 65: CF
    Hancho: Awareness (49): 95: CF

    After a few hours of walking, past a bridge over the river, Bianka comes upon the sounds of struggle.
    Closing, she hears the war cry of an armored short stout dwarf, locked in combat with four goblins. Three of them are armed with hand weapons while the fourth sports a short bow and tries to get a clear shot.
    Bianka considers the situation. She cannot get past them to continue on her journey, and it’s most likely that the dwarf will lose against so many odds. Better to face them now, that the numbers may be better. She arms her hatchet and joins the combat.
    She tries to make a stealthy approach.

    Bianka: Stealth (35): 43: MF

    Bianka steps on a branch, trying to close in on the greenskins, but the goblins are too focused on their fight to mind her. She manages to get in engagement range without being detected.

    So I need to calculate a few more things before combat is joined.
    Endurance: 13
    Dodge: 70
    Weight: 20,2 ~ 24
    Encumbrance Penalty: 2
    AML/DML: 37

    I’m running this in theater of the mind.
    So I tried to find a few generators or to create a dwarf NPC on the fly. Huh that was tough. Therefore I found an already created dwarf NPC in an aide in lythia and used their stats instead.

    Round 1.

    Hancho attacks first.
    Hancho attacks G1: (102): 94: MS
    G1 blocks: (55): 64: MF
    He performs an A1 strike.
    Hit Location: Left Knee
    Damage: 9-4: 5: S2 (Fractured Knee).
    G1: Shock Roll: 2d6: 9/10: Unaffected.
    G1: Stumble Roll: 3d6+2: 15/11: He falls down.

    G1 has two Injury levels. Initiative reduced 2 steps. Will attack after Bianka.

    G2 attacks Hancho: Spear (60): 42: MS
    Hancho blocks: (72): 20: CS: Defender Tactical Advantage (DTA)
    Hancho attacks G1: (122): 57: MS
    G1 blocks (45): 73: MF
    He performs an A1 strike.
    Hit Location: Left Thigh.
    Damage: 9-4: 5: S2 (Fractured Thigh).
    G1: Shock Roll: 4d6: 12/10: Shocked.

    G4 attacks Hancho: Spear (70): 70: CS
    Hancho blocks: (72): 11: MS: Hancho receives A1 Strike Impact.
    Hit Location: Left Calf.
    Damage: 10-1: 9: S2 (Stabbed Calf).
    Hancho: Shock Roll: 2d6: 4/15: Unaffected.
    Hancho: Stumble Roll: 9/15: He stands.

    G3 will try to get an opening and shoot the bow into the melee.
    I need to see if Hancho is aware of the attack: Awareness (39): 65: MF
    G3 attacks Hancho: Shortbow (50): 31: Hancho receives an M2 Strike Impact.
    Hit Location: Skull.
    Damage: 14-12: 2: M1: Minor Stab to the skull.
    Hancho: Shock Roll: 3d6: 10/15: Unaffected.

    Bianka attacks G3: Hatchet (37): 68: MF
    G3 is unaware of Bianka’s attack and Ignores it: He receives an A1 Strike Impact.
    Hit Location: Right Shoulder.
    Damage: 5-3: 2: M1: Minor Cut to the right shoulder.
    G3: Fumble Roll: 10/11: No Fumble

    The dwarf moves with skill and swings his hammer with great strength, crushing one goblin’s knee, which stumbles and falls. Another greenskin tries to make a jab with its spear, but it misses and the dwarf rotates around the extended arm, and follows with another strike at the prone goblin’s thigh, crushing it and knocking it out in pain.
    This has left him vulnerable to a spear thrust from another goblin who uses it with both hands and pierces through the dwarfs’s unarmed calf. The goblin bowman rotates around the fight and finally gets an opening shooting straight at the head. At such close range, the missile pierces through the pot helmet, the quil cowl, and scratches the skull underneath.
    Bianka finds the opportunity and attacks the goblin archer from behind, hacking at its shoulder with her hatchet.

    Round 2:

    Hancho attacks G4: (87): 33: MS
    G4 blocks: (60): 50: CS: G4 wins a DTA.
    G4 attacks Hancho: Spear (70): 11: MS
    Hancho blocks: (67): 57: MS: Blocks.

    G2 attacks Hancho: Spear (60): 36: MS
    Hancho blocks: (67): 60: CS: Defender Tactical Advantage (DTA)
    Hancho attacks G4: (87): 81: MS
    G4 blocks (60): 13: MS: Blocks

    G4 attacks Hancho: Spear (70): 48: MS
    Hancho blocks: (67): 95: CF: The goblin performs an A2 strike.
    Hit Location: Thorax
    Damage: 17-10: 7: S2 (Stabbed Chest).
    Hancho: Shock Roll: 5d6: 19/15: He falls down.

    G1: Shock Recovery: 4d6: 11/10: Doesn’t Recover

    G3: Draws club. Grope Action.

    Bianka attacks G3 Hatchet (37): 28: MS
    G3 tries to dodge: (50): 24: MS: Dodged successfully

    After a few exchanges of strikes back and forth between the dwarf and the goblins, a goblin spearman gets a clean thrust with his spear. It pushes with both hands and pierces the Edward’s chest through. The heavy armor isn’t enough and the dwarf falls, still clutching his attacker’s spear.
    Bianka tries unsuccessfully to attack the goblin archer who has switched to a club.

    Round 3:

    Things look dire for Bianka now that Hancho is down.

    G2 attacks Bianka: Spear (60): 81: MF
    Bianka blocks: (37): 80: CF: Defender Fumble (DF)
    Bianka Fumble: 3d6: 6/12: No Fumble

    G3 attacks Bianka: Club (60): 89: MF
    Bianka blocks: (27): 25: CS: DTA
    Bianka attacks G3 Hatchet (37): 60: CF
    G3 blocks: (55): 91: MF: Attacker Fumble (AF)
    Bianka Fumble: 3d6: 16/12: She drops her hatchet!

    G4 attacks Bianka: Spear (70): 69: MS
    Bianka dodges: (50): 87: MF: The goblin performs an A1 strike.
    Hit Location: Abdomen
    Damage: 12-1: 11: S3 (Stabbed Abdomen).
    Bianka: Shock Roll: 3d6: 13/13: She holds firm.

    G1: Shock Recovery: 4d6: 13/10: Doesn’t Recover

    Bianka withdraws and attempts to run away. I can’t find any rules for turning and fleeing so I will just rule that each goblin gains a DTA.

    G2 attacks Bianka: Spear (60): 59: MS
    Bianka dodges: (35): 90: CF: The goblin performs an A2 strike.
    Hit Location: Left Upper Arm
    Damage: 14-1: 13: S3 (Stabbed Left Upper arm).
    Bianka: Shock Roll: 6d6: 28/13: She falls unconscious.

    Now Bianka faces off three goblins alone. She tries to hold them off, but facing three adversaries at the same time is too much for the rather, and she drops her hatchet. The goblin spearman who wounded the dwarf jabs at her abdomen, severely wounding her. She holds on and tries to run away but the other goblin spearman thrusts through her shoulder. The pain is excruciating and Bianka falls quickly. Everything turns black.

    Session Background

    Okay, Hârnmaster isn’t pulp at all.
    But that isn’t the only issue with my utter failure.

    • I miscalculated encounter size. There should be just two goblins. The number of opponents is very important as every single strike could bring you down. Maybe three would be challenging considering the armor and skill of the dwarf, but four were just too much.
    • Bianka was too weak and unarmored. In comparison the pregens of dead weight wore armor and had about double Bianka’s combat skills or more!

    Now a breakdown of the system. Hârnmaster is definitely old school. Not old school renaissance, mind you.
    As I played, to me it felt like a mix of MERP/Rolemaster and Runequest/Mythras, both in terms of character generation and skill and combat resolution.
    What I disliked: The modifiers. This was MERP all over again. A simple example: for attack, I need to factor in the mastery level, the encumbrance penalty, the injury penalty and the weapon’s attack bonus. For defense you have a different weapon bonus, outnumbering modifiers and you need to calculate this as well. As combat progresses these change… oh and some weapons have a 1h mode modifier as well. This is a bookkeeping pain.
    What I liked: The detail in combat. Almost every part of the human body is detailed. You could get a hit in the eye, the ear or the groin. Also the wound levels and shock rules. Combine this with the ebb and flow of the differential combat rules this was like Mythras mixed with the MERP criticals and the wound levels of Savage Worlds/OpenD6. Absolutely stunning.
    What could be better: Character generation. It’s ok for PCs when you want to put detail in your character. But when you need NPCs on the fly… it’s really problematic without resorting to pregenerated characters.
    What I enjoyed: The campaign section. Encounter tables with activities. Detailed treasure tables. Very similar to MERP but better in many regards.
    Minor qualms: I had to go back and forth many times to find where a specific rule was described.
    I also didn’t like how strength and toughness didn’t impact combat damage directly, even to a small degree. It didn’t matter if you were a well trained weakling or a brute, you could deliver the same damage with the same weapon. Also no matter how tough you are if you are unarmored the injury will be the same. Endurance only affects how you react to the injury.
    A luck points mechanic is necessary for gritty games, but as I said, Harnmaster is old-school, not OSR.
    Interesting but untested: Hârnmaster has amounted Combat, Jousting and Psionics! I’d love to see them at work.

    Overall I liked Hàrnmaster, even though Bianka was casualty of the experiment.
    I’ll be returning to it in the future, as I have something in mind.
    Also, I may be homebrewing other systems to use the combat mechanics I found here.
    I’ll be definitely keeping the encounter tables for other low fantasy campaigns.

  • giorgis 6:20 pm on January 6, 2020 Permalink | Reply
    Tags: ,   

    Bianka the Ratter Hârn-hammer Session 0 


    I recently got the Dead Weight prewritten module and it had the Hârnmaster QuickStart rules.
    While reading through it I was so intrigued I went ahead and got the PDF of the Hârnmaster 3ed Rules.
    What is Hârnmaster? It’s a d100 roll-under gritty rule system coupled with a low-fantasy setting, Hârnworld. Of course it can be run into any low-fantasy setting. There’s tons of setting material for Hârnworld (they’re quite expensive) but there’s a lot of fan content as well!
    In I found high quality fan content, and there was a really cool article about rats and ratters (rat catchers).
    So instead of trying out Hârn from scratch, instead I decided to run Bianka’s adventure from my Warhammer campaign into this system.

    Character sheet

    Below are the converted stats of Bianka:

    Characteristic Description
    Name Bianka Geissler
    Race Human
    Occupation Ratter
    Age 17 yo
    Gender Female
    Height 166cm/65″
    Weight 70kg/154 pounds(6)
    Frame Medium(12)
    Complexion Medium
    Eyes Grey blue, bloodshot
    Hair Dark Brown
    Birthdate 25th of Larane
    Sunsign Wymund the anchorite (Angberelius,Flaming Swords)
    Birthplace Nordland, Poor village
    Sibling Rank 5th/8 Children
    Parents Offspring/Both parents alive & together
    Parent Occupation Farmer (freehold)
    Estrangement Average
    Clanhead Distant relation(Grandfather related to Uncle)
    Key Attribute Score
    Strength 14
    Stamina 16
    Dexterity 12
    Agility 14
    Intelligence 10
    Aura 12
    Will 10
    Secondary Attributes Score
    Comeliness 16(Beautiful)
    Eyesight 12
    Hearing 14
    Smell 10
    Voice 10(Average)
    Morality 8(Corruptible)
    Contact Relationship Loyalty
    Herdsman Friend 55
    Farmer(Freehold) Enemy
    First Cousin,Aunt Uncle Acquaintance 41
    Skills ML
    JUMPING 56
    STEALTH 40
    ORATORY 24
    SINGING 33
    UNARMED 42
    Agriculture 39
    Weatherlore 33
    Ratcraft 55
    Dogcraft 44
    Net 36
    Club 65
    Herblore 22
    Axe 42
    Cookery 33
    Foraging 33
    Sling 14
    Physician 12
    Wound Location Healing Rate
    M1-Minor Cut Left Upper Arm H5
    M1-Minor Tear Right Elbow H5
    S2-Serious Cut Abdomen H3

    Okay, this conversion was hard.
    Bear in mind this is a character that was generated using a Warhammer FRP 2ed online character generator, then converted to my homebrew MiniSix variant for Night of the Blood, then converted to Savage Worlds for the Siege of Ostenhofen and now to Hârnmaster.

    I used a point buy system as described in Hârnmaster.
    I spent the 30 attribute points for the key attributes and tried to be as close as possible to the MiniSix and Savage Worlds charsheet.
    I used the optional 20 attribute points for the non key attributes, but I didn’t use the 1/2 point cost described. It seemed really cheap. I mean I could assign 20 points and get an average of 16 in the 5 attributes where random roll was 3d6. It made no sense. Therefore I used full point cost to have an average of 12.
    I kept the randomly generated appearance characteristics, even though they play a role in Hârnmaster.
    Also Bianka was using hatchets and slings according to Warhammer FRP career. Hârnmaster ratters use clubs and nets (makes more sense). I hate to break narrative so I had to spend valuable Skill Points to buy the Axe and Sling skills.
    Another topic was that of sunsigns/birthsigns. Both Warhammer and Hârnworld have their own signs, and I wouldn’t have bothered, but in Hârnmaster, the sunsign affects Skill Base. Therefore for narrative I’ve kept the Warhammer sign, but for mechanics I’ve kept the sunsign of Hârn… a mess.
    Overall in the end I was wondering if it was the right choice to do all those conversions rather than generate a new character and test the system with them, but now the work is done.

    Character development:
    I went ahead and read Bianka’s skill uses through the two adventures and gave her the respective skill development rolls.

    Bianka was left wounded when the party left her at Westenhofen. In Savage Worlds, she was shaken twice from the skeletons and then suffered a nasty double wound while retreating. I decided that these were two M1 and one S2 wounds. I rolled randomly for their location and liked what I got. A 1″ cut on her left upper arm, a 2″ gash on her right elbow and a 4″ cut on her abdomen.

    Hatchet, sling, bag of rats, rat cage, mouse traps, common clothing, net, leather gloves, boots.

    Character description

    Demeanor: Aggressive
    UNE: reputable recluse, Record the public
    BOLD: common traitor overcome by personal resources
    Corruption: Egotistical, Obsessive, Deceitful

    Bianka is a young woman who has made a reputation as a rat catcher. She’s quite aggressive against the critters and doesn’t like the company of other people, keeping to herself.
    She wants to beat the numbers of rats she catches in comparison to the other rat catchers.
    In the last town she was in, a fellow rat catcher stole her bag of rats and sold it off as his own. She used her wits and skill and managed to catch an even larger number of rats, this fulfilling her contract.
    Bianka just came upon Evie’s company and by happenstance they go in the same direction.
    Bianka survived the night of the blood in the hooded man, but got corrupted by chaos from the demon they fought.
    Considering, the corruption of Tzeentch slowly seeping in, and all she has suffered, there’s a high chance that Bianka might go rogue. I think she is becoming obsessed with the rat catcher that betrayed her, and wants to exact vengeance now in a less peaceful manner. She wasn’t aware that giant rats existed. Maybe this can be part of her plan for vengeance.
    Her company left her behind in Westenhofen lest they be caught by the undead that have risen, but it was a mutual termination of companionship. No hard feelings.


    I’ll be also switching to CRGE for Oracle this time around. It’s approach is more closely related to Mythic rather than MUNE/Recluse that I’m used to, but I want to experience how threads and scenes can work in solo play.

    So I have the following threads:

    • Flee Westenhofen
    • Exact Revenge

    A note on abbreviations:
    For space saving I will be using Hârnmaster abbreviation for test resolutions.
    CF: Critical Failure
    MF: Marginal Failure
    MS: Marginal Success
    CS: Critical Success


    First of all I need to see if the undead will attack Westenhofen before Bianka has a chance to heal her wounds.

    To Knowledge:
    Main Thread: Flee Westenhofen.
    Q: Do the undead attack Westenhofen?
    A: No, and unexpectedly.
    Unexpectedly: 7: Framing.
    A new NPC or object becomes critical to the thread.
    So the undead do not attack Westenhofen, maybe they’re attacking the city. In anyway I won’t be asking this question again for two weeks.
    Since Bianka has been bedridden two weeks now trying to recover, I presume that the new NPC will be the town’s herbalist, who may have a different approach to help heal Bianka.

    Bianka walls slowly around the room. Her bandages were cleaned once more by Mari, the physician’s assistant but she still was in a bad shape.
    “Is this guy any good?” She asks Mari. “It’s been two weeks that I’m bedridden. I can’t stay here anymore. I’m afraid the dead will come anytime soon.”
    “He’s the best outside of Ostenhofen.” Mari answers, but he pauses for a moment and then continues. “There’s another.”

    Donjon: Aldugard: Female Human Alchemist. Neutral. She is exceptionally beautiful with thick silver hair and brown eyes. She wears modest garments and an amulet if luminous crystal. Aldugard is decisive and absent-minded.

    “Do tell.” She says.
    Mari continues. “It’s an alchemist living at the south edge of Westemhofen. She hasn’t been accused of witchcraft, but folks are worried of her. I see you’re set on leaving, so at least see her before departing.”
    Bianka thanks Mari and gathers her stuff. She will go see if this Aldugard can help her where Geri the physician couldn’t.

    Bianka: Awareness (32): 99: MF
    Bianka can’t find the alchemist’s house on her own. She will have to ask the locals for directions.

    Bianka: Intrigue (13): 48: MF
    Bianka can’t learn about the alchemist’s house without it being known by the locals.

    Q: Do the locals help Bianka find Aldugard?
    A: Yes.
    Surge Count 2.

    After asking around Westenhofen, stumbling around, Bianka manages to reach Aldugard’s house.
    She knocks on the door, and an exceptionally beautiful woman with silver hair opens.
    She sees the bandages on Bianka’s limbs, and how she clutches her belly, and invites her inside. “Come in.”
    Bianka enters the small house without any delay.

    Bianka: Awareness (32): 93: MF
    She doesn’t pay attention to the surroundings.

    UNE: NPC conversation mood: Sociable
    NPC bearing & focus: aid retainers
    Again, we have a helpful healer who wants to assist the ‘retainers’ the people who provided a service to the city.

    “You’re not from around here.” She says. Bianka nods.
    “You’re from the group that survived Ostenhofen.” She continues.
    “I am.” Bianka replies.
    “I’ll help you. Geri may have cleaned your wounds but he hasn’t helped at all with your recovery. Come.” She points at the bed in the corner and Bianka goes to sit there.

    So, I’ll roll to decide what healing she will administer.
    Herbs or Potion: Herbs
    Nelbise, Finistrel or Altrubat: Nelbise

    She removes the bandages. “Oh those are nasty” she says looking at the gash in her abdomen. She takes some leaves from a jar and puts them directly on the wound and covers them again with fresh bandages.
    “Come here twice per day. These need refreshing.”

    UNE: NPC power level: Slightly Weaker. She’s a two star craftsman having a Physician skill of (62).

    After five days:
    Did the Nelbise have effects? (90): 89: Yes.

    Wound Location Healing Rate Result
    M1-Minor Cut Left Upper Arm H5 Healed in 8 days
    M1-Minor Tear Right Elbow H5 Healed in 4 days
    S2-Serious Cut Abdomen H3 6 Days reduced to M1. 10 more days for Healed

    Two weeks later, Bianka has only a minor tear on her abdomen that’s is about to close.
    “How can I repay you?” She asks Aldugard.

    Q: Does Aldugard ask for payment?
    A: Yes
    Surge Count: 4

    “You’re almost healed but my healing herbs are dwindling. If you can find me some leaves or blooms in the woodland outside Westenhofen it would be much helpful.” Aldugard replies.

    Bianka will make short excursions to find herbs.

    The common time unit for Hârn is the Watch which is 4 hours.
    It will take Bianka half a watch to get to the woodlands and one watch to search for herbs.
    Bianka: Herblore (17): 99: MF: She finds 17 Bridalkme plants.
    I will roll for random encounters.
    Rural: 18/14: I get a random encounter. It’s a Foreigner, Military, Militiaman. Activity: Training, on maneuvers, etc. Friendliness: 100!

    I’ve just used Hârn’s random encounters tables and I must say it’s great. I was really happy to see they included an activity table, since the most common question is ‘What are they doing there?’ This provides ample food for solo generation!
    Also for attitude, it says just roll 1d100 and the higher, the friendlier.

    Therefore considering the above, it’s a pretty clear encounter.

    Bianka: Awareness (47) vs (50): 82/84: MF/MF. They both locate each other at the same time.

    Bianka has gathered up a few plants when she hears commotion. Carefully she approaches, when she sees some rough men. They have long hair and beards and look taller and tougher than the locals.
    It seems to be a unit of a score of men. One of them is giving orders to the group, trying to form them in shield walls. He notices Bianka.
    “Come here woman! We won’t hurt you!” He shouts.
    Reluctantly Bianka approaches.
    “Is Ostenhofen nearby?” He asks.
    “It is. Why go to that forsaken place?” She asks.

    UNE: NPC focus & bearing: weapons happiness

    “We have been summoned by the Emperor. We Norsemen are always glad to drop our farming tools and bring our weapons when called upon. We were supposed to reach Ostenhofen a couple of weeks ago, but the Orcs were waiting for us. In the battle that followed we got split from the main army and have been trying to reach Ostenhofen since.” The man answers.

    Donjon: Wolfo: Male Human Fighter, Good. Wolfo is tall and thin, with braided gray hair and hazel eyes. He wears banded mail and wields a ~~glaive-guisarme~~ spear. Wolfo compulsively plays with a silver coin.

    “My name is Wolfo, and I’m the captain of this band. Who might you be? Your accent and bearing seems northern.” He asks.
    “I’m Bianka, I’ve left the north years ago and have been working my ass off hunting rats from city to city in the mainland. Recent events got me stranded in Ostenhofen.” She answers.
    “So you come from Ostenhofen? Is the city still holding?” Wolfo asks.

    Q: Have there been any news from Ostenhofen since?
    A: Yes, and they all know about the orcs and the undead threat.
    Surge Count: –

    “I’ve managed to escape the siege about three weeks ago. The orcs were defeated eventually, but … the dead have risen.” She says.
    “Is that where you got these?” Wolfo asks about her wounds.
    Bianka nods in silent agreement.
    “Then you have earned my respect. Will you lead us to Ostenhofen?” he requests.
    “I’ll take you to Westenhofen, but only because you’re my kin. You’ll find your way from there. Ostenhofen has nothing for me. If the rats haven’t fled already there isn’t anyone who cares enough to pay coin.” Bianka reluctantly agrees to take the unit to Westenhofen.

    She spends half a watch to get them back and forth and searches for another watch for herbs.

    Bianka: Herblore (17): 16: MS: She finds 3 leaves of an Olrui plant.
    I will roll for random encounters.
    Rural: 19/14: I get a random encounter. It’s a Guildsman, Ostler, Journeyman. Activity: Other: Hunting criminals/runaways/game. Friendliness: 93.

    Bianka: Awareness (47) vs (50): 1/87: MS/MF. Bianka locates the Ostler first.

    Donjon: Gosbo. Male Human Craftsman, Neutral. Gosbo has messy auburn hair and amber eyes, and prominent ears. He wears plain clothing and riding boots.

    As Bianka has gathered a few leaves of a parasitic plant, she hears footsteps. She sees a young man breathing heavily, trying to walk silently and fast but failing at both.
    She watches for a short while and sees that the man has his eyes on a horse in the distance.
    She sees no weapons and decides to introduce herself.
    “Are you after the horse?” She asks.
    Startled the youth turns to her. “Y, yes. She fled from the stable while I was tending to her. I’ve been hunting her for hours but something has scared her really good. Can you help me? Together we can catch her.”
    “Do you have coach service? I’m looking for passage away from Westenhofen” Bianka asks without answering.

    Bianka’s corruption regarding the Egotistical trait has kicked in.
    Q: Does he say they have coach service?
    A: No
    Surge Count: 2

    “I’m afraid not. This is my master’s horse. Please will you help me? I will be grateful. And maybe my master as well.” The young man tries to convince Bianka.

    Gosbo: Rhetoric (21): 52: MF

    “Sorry. I’m already in a bad shape. Can’t be going after horses. Best of luck.” She tells the ostler and runs off back to Westenhofen.
    She gives the herbs to Aldugard and the next morning she packs her things. It’s going to be a walk to the next city.

    Session background

    The threads remain as is. I like how the story progresses. Bianka wants to leave Westemhofen. Who knows what she will find if she returns.
    I am really enjoying Harnmaster. It’s too early yet to have real thoughts about the system, but I found the Campaign tables very helpful for solo play. Especially the random encounters seem to be very detailed. I also found two blank journal pages where one can log events. Maybe this is something worthwhile for bullet pointing my adventures!
    Regarding the success levels, there’s an optional rule to include substantial successes which seems really good.
    I didn’t find a general rule for difficulties but maybe I didn’t search well enough.
    Also opposed rolls work by comparing success levels and in case of a tie, the lowest number wins. I prefer Mythras’ rule for opposed ties, where the highest number wins, as this gives an additional advantage to the contestant with the highest skill.
    Regarding CRGE. It’s too early to have a complete opinion. I have mixed feelings concerning the lack of likelihoods. The author states that in case of a likely result, don’t roll, just play it out. I’m not certain this fills my cup of tea. But will continue with CRGE to see how it works out.

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