Updates from November, 2021 Toggle Comment Threads | Keyboard Shortcuts

  • giorgis 10:45 pm on November 8, 2021 Permalink | Reply
    Tags: ,   

    Rogue Fists – Ep6 

    World Steps

    With the Hard Bargain in bad shape, and the debt still running, Cyloo weighs in the amassed credits and decides to move ahead with paying off the debt and fixing the damage. It set them back to only a mere 4.000 credits. He hopes that they’ll bring the number back up soon.

    A short transfer later, the ship is now theirs, and it will be ready to fly them off-world once Marie hits back with the crew. In her last call she told Cyloo she needed some more time.

    In their downtime, Atrin headed off in the city, only to get into some fist fights with the locals. He returned a bit bruised, and wiser.

    Their newer member, Aurquan found a prominent buyer in the illegal weapons market, and he sold off some secondary weapons for double the price. 6.000 credits for a blade, a colony rifle and a shotgun. Cyloo was very happy with this development, and went on to find some jobs in the known places.
    He carefully considered a dangerous job by a megacorop, but finally went ahead with their contact. Wayne Nakada wanted a package delivered on a small zigurat like structure to the hot zone of Canum VII. Weird job, but he knew better than to question the whims of eccentric rich people. He took the job and briefed Aurquan and Atrin. Soon the shuttle was dropping them off to the south.

    Behind the scenes rolls

    Ship was damaged, so they can’t leave off world
    Upkeep: 1 credit
    Debt: 1 credit
    Pay off entire Debt: Cost +10 credits.
    Repair ship completely: Cost +5 credits
    Total Cost: 17 credits. 4 credits remaining.

    Marie: Still on event until next turn when she returns.
    Atrin: Explore: Found a trainer. Character earns +2XP
    Aurquan: Trade: A chance to unload some stuff. Sell Colony Rifle, Shotgun and Blade for 2 credits each.
    Cyloo: Find Patron Job: 2 Jobs.
    1st Job: Wayne Nakada: Danger Pay: +2 Credits. Time frame: This or the following 2 turns. No Hazards No Conditions.
    2nd Job: Corporation. Dange Pay: +2 Credits. Time frame: This or the next campaign turn. No Benefits. Hazards: Veteran Opposition. No Conditions.


    Deployment

    Cyloo scans the field with his macrobinoculars. He notices the alien zigurat, on the other side of a mud river. A rope bridge connects the two sides. He turns to Atrin, with a ‘You couldn’t bring us to the other side?’ look on his face, but Atrin just shrugs and smiles.

    Through the macrobinoculars he makes out some creatures in the far distance. He zooms in. “Sand Runners!” he shouts to his mates. “We must move in fast”. He draws his shotgun and the team starts closing in as the creatures rush towards them.

    Behind the scenes rolls

    Deployment Condition: Brief Engagement
    Notable Sights: Shiny Bits
    Objective: Deliver

    Enemy: Roving Threats: Sand Runners
    Number: 4 enemies
    Seized Initiative

    Aurquan carries the package


    The Battle

    Carefully they move onwards as the runners close in
    Atrin shot twice and missed now the beasts are so close
    But Cyloo blasted off his shotgun, and down with one creature
    One beast leaped at Atrin!
    The creature tears Atrin to shreds! He’s down.
    Ready for close combat Aurquan the engineer drops his Laser and draws his pistol
    He puts two in the head of the beast and it falls
    The next one leaps forward and slashes at Aurquan
    Who poisons it with lead

    But the river suddenly flows with a thundering torrent of mud.
    The two squaddies barely jump back in time as it covers everything.
    They didn’t accomplish the objective and had to rush to the shuttle.

    Behind the scenes rolls

    Turn 1: Only movement

    Turn 2: Atrin shoots with blast rifle and misses

    Turn 3: Atrin shoots with blast file and misses; Aurquan shoots with infrantry laser and hits, stunning one sand runner; Cyloo shoots with shotgun, one shot hits, sand runner is dead

    Turn 4: Sand runner brawl against Atrin, Atrin is hit, Atrin is down; Aurquan shoots with pistol (ready for brawl), Aurquan hits, sand runner is dead; Cyloo has no clear LOS

    Turn 5: Sand runner brawl against Aurquan, Aurquan hits, sand runner is dead; Brief Engagement is resolved.


    Post Battle

    From the shuttle they see Atrin’s body washed out in mud near a quiet turn of the mud river. They land and pick him up. Thankfully, he’s only suffered minor injuries. Washed out next to him is a weapons module, a shock attachment. It’s wondrous what the desert takes and what the desert gives.

    The team returns back to the Hard Bargain, only to be given around 4.000 credits compensation for their effort, as they didn’t lose the package, but didn’t deliver it either. Wayne isn’t very happy.

    As they gather their pieces, Marie returns to the crew. “Why the long face?” She asks Cyloo, who doesn’t bother to answer, lost in his thoughts. “Ship’s ready for departure. Fasten up.” He says in his cold Hakshan manner. Marie nods, “I wanted to tell you about some friends I got along the way, but maybe another time. Let’s roll.”

    Behind the scenes rolls

    Pay: 4 credits
    Loot: Shock attachment – Modded Cyloo’s Machine Pistol
    Atrin: minor injuries – 1 turn
    +2 XP to everyone
    Aurquan: +1 Toughness
    Atrin: +1 Combat Skill
    Cyloo: +1 Reflexes
    Campaign Event: A chance meeting turns into a new ally.
    Character Event: Cyloo: A deep feeling of melancholy and despair is afflicting you.


    The following would have been a new episode, but due to the event I decided to place it here

    World Steps

    Marie plugs in the coordinates for Anith IV as soon as they are outside orbit, and the Hard Bargain enters the Tunnel. Everything goes quiet for a while.

    The crew wakes up to the sound of alarm. They rush to the bridge, getting feedback from the instruments.
    “What’s going on?!” Marie yells to be heard above the alarm sound. “We’ve been thrown off course.” Cyloo answers. “Trying to figure out why.
    “Calculations show a gravitational anomaly the size of an asteroid field that creates a Weak Tunnel Point. But the Nav charts don’t have any such field here!” Aurquan the Engineer responds calmly.
    “Sensors show a boarding shuttle just docked at the airlock. We’re being raided. It’s an ambush!” Cyloo says.
    “Incoming automated message…” Aurquan lets his voice trail off as the message plays.
    “We’re the Black Nebula Tentacles! Our reach is everywhere! You can’t escape us! Surrender and you will be spared the misery of falling in battle!” The message ends.
    “Pirates… prepare for boarding.” Marie says and arms her rifle.

    Behind the scenes rolls

    Heading off world

    Starship Travel Event: Navigation Trouble -1 SP, Reroll: Raided: Savvy: Failure
    Enemy: Pirates
    Number: 9 enemies (Infrantry lasers, 1 Captain with blade, 2 Specialists with power claws)


    The Battle

    Marie, Cyloo and Aurquan have taken positions in the cargo area
    The pirates begin their charge
    A pirate shoots at Marie and missed, but the Pirate Captain hits her dead on with his laser
    Marie is down
    Cyloo takes revenge shooting down the captain with his shotgun, but the rest press on
    Cyloo shoots another pirate, and despite his shotguns strength, he stands firm and shoots back but misses
    Taking advantage of Cyloo’s attention elsewhere, another pirate closes in, aims right at Aurquan, and with a snap shot, brings the Engineer down
    Cyloo has been left alone against 7 raiders
    Shot and stunned, he’s attacked by a pirate wielding a power claw
    He tries to fend him off in close combat
    He hits in the brawl, but the hit is too weak and he falls to the pirate

    Behind the scenes rolls

    Turn 1: Only movement

    Turn 2: Only movement

    Turn 3: Pirate1 shoots Marie, misses; Pirate captain shoots Marie, hits, Marie is down; Cyloo shoots Pirate captain, hits, pirate captain is down; Aurquan shoots Pirate2, misses; Pirate7 flees

    Turn 4: Cyloo shoots Pirate2 with shotgun, 2 hits, 2 stuns; Pirate2 shoots Cyloo, misses; Pirate1 shoots Aurquan, hits, Aurquan is down

    Turn 5: Pirate1 shoots Cyloo, hits, Cyloo is stunned; Pirate specialist1 brawl vs Cyloo, both hit, Cyloo is down


    Post Battle

    Cyloo slowly regains consciousness. He gets up on his feet at about the same time as Aurquan. They rush to Marie. She’s been seriously wounded and is bleeding. They put her in a trolley and rush her to medbay.

    Once she’s stable Cyloo checks the ship. The space pirates took everything of value and left. They let them live.

    “Why did they leave us with our ship and our lives?” Aurquan asks.
    “Smaller bounty on their heads. Plus if you know that some pirates are bound to kill you, you’re gonna put up a stronger fight. If you know they’re gonna let you live, you might as well surrender. Lower risk for them and the mark.” Cyloo explains. “In any case this has set us back a lot. Let’s hope Anith IV is more hospitable. Set us a course.”

    Behind the scenes rolls

    Cyloo: Knocked out

    Marie: Serious Injury: 3 Turns

    Aurquan: Knocked out


    Session Summary

    Once more Five Parsecs from Home plays faster than it writes, and that’s including the table set up.

    Having so much fun with every session.

    I am now wondering what will Anith IV be like. My crew is wounded, poor and without extra gear. Maybe I should have taken the opportunity for a new crew member, but I wanted to stick to the small crew of four and, how was I supposed to know that I’ll get both a navigational trouble and a raided event. Brings back memories of my Solo Star Wars D6 campaign with Roy and his rocky start.

     
  • giorgis 12:52 am on April 14, 2021 Permalink | Reply
    Tags: ,   

    Rogue Fists – Ep5 

    With Marie out on personal business, the rest of the crew runs various tasks.
    The new member, Aurquan, the engineer, proves his usefulness by repairing a damaged ripper sword. Atrin is very happy to equip himself with. His enemies, not so.
    He flashes it around, as he goes to find a good trade deal. No wonder, that some shady folks passed a kill warrant to him. The mark is some pirate from the Flamin Suns crew. Aren’t all suns flaming?
    Cyloo follows down his leads to find a job that pays well. The ship is still in debt.
    He got two offers. One from Officer Binson, another from Taka-Byrn Cybernetics corp. The latter seemed the better choice, so he went back to the Hard Bargain to brief the crew.
    The task seemed simple. Escort “Mr. Jones” to the Taka-Byrn’s safebox in Quain Sector. Someone wants him dead but Taka-Byrn wouldn’t say more. In any case it’s quite common for rival corps to hire criminal elements to do their bidding. This was a strict two-people only mission, as decoys would be sent and it’s best to lay low to avoid odds.
    As the Rogue Fists approached, they heard the sound of grav bikes. A handful of Flamin Suns pirates disembarked in the opposite side. Their leader pointed to the rogue fists. The four of them were armed with rifles, but one of them was sporting a heavy shell gun.
    Mr Jones dashed for the safebox, staying out of enemy LOS, while Cyloo and Atrin headed to the west wall for cover. The pirates moved forward, shooting and only hitting the wall. Cyloo kills the pirate with the shell gun while another one tries to circle around the safebox. Atrin takes whiff of him, and goes back and blasts a hole through hist chest with his hand cannon.
    Two pirates down, a third one flees, and the odds now are equal. Mr Jones reaches the safebox, but he punches in the wrong code and needs to wait for a reset.
    The pirates advance and shoot at Cyloo but once again, the wall proves to be a lifesaver for the Hakshan. Cyloo blasts down a pirate with his shotgun, while Atrin flanks them and finishes off the last of them. Mr Jones entered the safebox and the crew won the day.
    Some trinkets and shiny bits on the battlefield, along with the excellent danger pay by Taka-Byrn, provided an influx of cash. Cyloo was too early to celebrate. During routine maintenance by Aurquan, the gravitational adjuster got knocked out of alignment. The ship is damaged and they need to fix it before going off planet.

    Session Summary

    Another session where the underdog was the winner.
    These small-crew fights play really fast.
    I’m considering returning to detailed posts for these, writing it down step by step. I think due to the small number of combatants this is feasible.

     
  • giorgis 3:38 pm on April 2, 2021 Permalink | Reply
    Tags: ,   

    Rogue Fists – Ep4 

    Cyloo and Atrin spent a few days recovering from their injuries. Marie spent this time vetting possible crew hires. They reached an agreement with Aurquan, an Engineer.
    Once introductions were finished, they decided together in the mess hall, what to do next. The Rogue Fists decided that, in memory of Dany, they should at least try to follow up on the only lead they had. The journalist friend’s, Carly Marte’s last known location prior to disappearing. Zorga was a small, low-profile community on the frozen north pole of the planet. They took the Hard Bargain and landed nearby. Marie stayed behind to guard the ship while the rest of the crew disembarked to investigate.
    The community of Zorga was a mess. Blood trails leading everywhere, with no bodies to be found. The Rogue Fists unholstered their sidearms and held fast to their rifles. Movement was detected in the distance.
    As they walked around the small structures carefully, they saw two alien life forms rampaging towards them. Sharp teeth in strong jaws. Claws moving up and down as the beasts charged towards them. Atrin aimed his Blast Rifle carefully. The shot found the xeno dead in the head, and it jumped forward motionless, still moving by inertia.
    From the otherside the second monster headed towards Cyloo and Aurquan. Cyloo blasted it with his shotgun as it drew closer. It was ripped to pieces. Blood and gore everywhere. If he had paused for just one second, the beast would have torn him apart.
    They looked around, cautiously, but no more creatures where to be found.
    Searching through the buildings, they found a datapad that must have belonged to Carly. In between the notes, they found an excerpt stating that Maro had found the so-called hot information in Anith IV. Maybe they should head there to find what it was all about.
    Among the structures, they collected whatever could help them in their quest. Some trinkets, things worth a few credits and a damaged handgun and a damaged ripper sword.
    As they returned to the station, a message was waiting for them in the commpad. Wayne Nakada had introduced them to a new contact, Officer Rankenn Binson, working for the local government. Maybe it’s going to help having a few more friends, especially in the side of the law.
    Marie looked at her private commpad. She notified Cyloo that she needed some personal time, to handle some shit that came up. As was expected, Cyloo agreed, and gave permission. They did survive those vent crawlers on their own without Marie after all… what’s a few more jobs without her? Anith IV would have to wait until Marie’s return though.

    Atrin took out the first vent crawler with his blast rifle
    Cyloo took out the last vent crawler next to it with his shotgun

    Session Summary

    The quick fight against the vent crawlers was fast and furious. I was lucky to have spawned on the longer side of my table, with some open distance between my crew and the vent crawlers, so I could make a couple shots count.
    I’m getting a better feel of Five Parsecs as time goes by. It gives this Sci-Fi TV show feeling, where the session is a standalone episode. There is reference to previous episodes, and sometimes it can work into the narrative, but not necessarily continuously. Imagine a rival appearing in episode 3, and then again in 5 and 10. Imagine a story spanning in a few episodes, but in each episode the setting and theme are unique.
    I think understanding this, will help me better visualize the narrative and the world that expands.

     
  • giorgis 7:33 pm on April 1, 2021 Permalink | Reply
    Tags: ,   

    Rogue Fists – Ep3 

    Still trying to find my way to journal these sessions. I may try a few different styles as I attempt to find what suits better.

    The Rogue Fists spent a hefty sum to reduce the debt on the ship. Money is running low.
    Cyloo hit the flea market. He found a worthless trinket that wasn’t what it seemed. It was a pocket knife with a story behind it. Only a handful of these were produced, by famed blacksmith Baen Cantos.
    Marie trained in the gym as always.
    Atrin hit the scrap yard. There he found the parts necessary for a stabilizer. But it needs some fixing.
    Dany hit up his contacts and managed to find the whereabouts of their rival, Clase Rigers, the leader of the cultists.
    The gang gathered around to check up on their last source. A famous journalist, Maro Bibblie, has gone missing. They were contacted by a friend of his, who wouldn’t say their name, and was afraid of their life. They wanted to get rid of Maro’s datapad, but also wanted to make right by Maro. They gave Dany the last coordinates before disappearing. It’s buried next to a tree in the middle of the Centrum Park. As they approached, corporate goons were detected.
    It was a handful of corporate security guys, 4 of them armed with infantry lasers, and one with a handheld flamer, accompanying them was a K’erin. Famous for their brawling skills, the K’erin are a foe to be feared.
    The fight in the park didn’t go as planned. The enemy was holed up well behind their cover. Dany was the first to fall to a searing laser beam. Cyloo blasted down a goon trying to flank them, and a fast footed goon, fled to safety. The K’erin brought Atrin down with a burst from his machine pistol. Something caught Marie’s attention, but the battle was heated and she sat tight, aimed at the enemies.
    The nanobots at work, quickly repaired any damage done. As the K’erin got out of the tree grove, Cyloo blasted him on the side with his shotgun, stunning him. Marie took two shots with her assault rifle, finishing him.
    The flamer approached and the searing blast burned Marie who immediately used a stimpack on herself.
    Only two of the Rogue Fists, stunned, couldn’t hold up for long. Marie used up another stimpack as she was getting pinned down, but soon, they both fell. A while later the corporate soldiers had left the scene, having gotten what they came for.
    A dead end on the Rogue Fists’ quest.
    Marie was in the best condition, only two of her grenades detonation mechanism was damaged in the fight. She quickly headed to check on the rest of her teammates. Cyloo and Atrin were lightly wounded. Some minor injuries, but Dany was unresponsive. They did their best to bring him back, but it was to no avail.
    The crew stayed silent as they recovered whatever they could from the field, in an attempt to find a clue to the quest Dany had lead them on. Some damaged gear was all they found.
    They called in an ambulance to take care of the body and left.
    Back in the Hard Bargain, they spent the night gambling together, drinking and sharing stories of their past. “To Dany!” they raised their glasses.
    After they passed out drunk, Cyloo sneaked off, but by daybreak, he was back. “Where you’ve been?” Atrin asked.
    Cyloo didn’t answer. Instead he just threw an ID tag at the feet of Atrin. “Clase Rigers” it read. Atrin needn’t worry about him anymore.

    Session Summary

    So many possibilities! So much variety! The tables and resolutions of 5P provide ample room for story telling.
    For example in this particular case I didn’t chase after the remaining rival, but a roll on the events table in the end, had him removed.
    Or about Dany, I rolled his death on the injury table, tried to change his fate by spending a story point, and still had the same result. Then in the events table I rolled that the crew spends the night drinking and gambling and won a story point. Such a great way to narrate the mourning of Dany, and restore the story point I lost. Fit like a piece to a puzzle.
    Now, I’m one member short, and need to recruit someone ASAP, won’t go far with 3 strong.
    With regards to following the rules and making mistakes, I’m still learning, and since I find reading through a PDF much harder than a hardcopy, I made some mistakes, some which I corrected on the fly, some of which I let go. I totally forgot about the K’erin Luck Point – which might not have made a difference as two shots hit – so I balanced it out by not using Cyloo’s Luck Point either. I also forgot about about the stimpacks, and their number (3). After I remembered it was not too late, and I used two of them on Marie, but it didn’t make much of a difference.

     
  • giorgis 1:43 am on March 31, 2021 Permalink | Reply
    Tags: ,   

    Rogue Fists – Ep2 

    Continuing from the previous session, I need to see what happens with the license due to the Interdiction world trait.

    Interdiction: we obtained the license
    Upkeep: -1 Credit
    Ship Debt: Pay 8 credits, Debt increased by +1, for a total of -7 credits

    Tasks:
    Marie: Train: +1XP, Combat +1.
    Cyloo+Atrin: Trade: A personal weapon, Medical Reserves
    Dany: Track: Fail

    Since I have a Quest (to be revealed) I decided to go ahead with it and not try to find a patron job. Nevertheless I need to check if any of my Rivals got the drop on me.

    Check for Rivals: Rivals battle: Isolationists, Deployment Condition: Delayed (Atrin, Dany), Notable Sight: Curious Item: Can be sold for 1 credit, Brought Friends, 6 Enemies: Leader: Handgun+Blade, Handguns, Specialist: Hunting Rifle, Unique Individual: Hulker Brawler: Hand Cannon

    Captain’s Log, Entry 2
    I did spend an entire evening gathering the paperwork and trying to keep a straight face as the officer eyed me down when I exclaimed that “we don’t look for trouble, unless it comes looking”. Nakada must have put in a good word or two, because after a few calls, everything cleared. Seems he was happy to have us around.
    Atrin and I hit the flee market looking to barter. We split as I went looking for weapons. Dany set off to find if trouble was looking for us, and Marie, heck, she hit the gym.
    I scored a nice colony rifle, and caught up with Marie when something felt off. The street was awfully quiet. Marie nodded, pulled out her rifle, and affixed her bayonet. The girl means business.
    Through her scope she identified some of the figures. It was Heson’s isolationists. Half a dozen with handguns, and some hulking fella with a mean demeanor.

    Seized Initiative

    2 against 7
    Suppresson
    Flanked

    We were severely outnumbered and took cover behind a power generator. I took one end while Marie the other. They moved under cover behind the crates but this hulker was in the open, looking ripe for a blast from my shotgun. He took it right in the face.
    The rest continued, but I could see them among the crates, I waited for the right moment, and as one of their riflemen tried to flank us from a vantage point, I blasted him down. Scared shitless, one of them fled. Marie kept exchanging fire under cover, suppressing their advance.
    Their lieutenant did the same mistake, and headed for the roof of the little control post, and I blasted him down. Marie held the other side, killing another isolationist.
    A stray shot ripped apart some ducting, as Atrin and Dany joined us, a bag of hot dogs in their hands. No time to explain. We blasted the last of the enemy. Let’s hope the one that got away will warn them to never come near us again.

    Session Summary

    I was really afraid going in 2 against 7, but taking cover and being better armed and skilled (and aided by some good dice rolls) not only helped the Rogue Fists win the fight, but at no cost, and we even removed the rival from the list!
    What will the next episode pit them against?

     
  • giorgis 1:16 am on March 27, 2021 Permalink | Reply
    Tags:   

    Rogue Fists – Ep1 

    So still skimming through the pdf rulebook, I’ve followed the steps required. First of all I had to generate the World I’m in. Again, donjon to the rescue. I decided to go with generating world traits, silly me, and I rolled up that there is a state of interdiction, and the Rogue Fists are approved to stay for only 1 turn, get a license or get out.

    Following the steps is quite easy peasy. The rulebook is well layed out, and having played 5L extensively helps a lot as the concept is similar. Relying on this experience can have several hidden traps though, as I may incorrectly take some things for granted.

    New World Generation: Interdiction: Only approved to stay 1 turn.
    Pay Upkeep: -1 Credit
    Ship Debt: +1 Credit

    With only 4 party members, I spread them around the various tasks. Cyloo to find a patron job, Dany to explore, Atrin to trade and Marie to train.

    Cyloo: Find a patron: Found 2 Patrons
    Dany: Explore: I don't have a gambling problem: Discard 1 Scrap Pistol
    Atrin: Trade: Hot Tip: +1 Rumor
    Marie: Train: +1 XP
    Patron 1 (old): Wealthy Individual (Wayne Nakada): Danger Pay: Max, This Campaign Turn, Benefits (Company Store), Hazards (Veteran Opposition)
    Patron 2 (new): Private Organization (The Order of the Temporal Tower): Danger Pay: Max, This Campaign Turn, Hazards (Dangerous Job), Conditions (Demanding)
    Quests: Quest Given
    Rivals: No fight

    So I choose to do the patron mission for Wayne Nakada, the odds seem a lot better.

    Patron Job for Wayne Nakada: No deployment condition: Nothing Special: Deliver
    5 Enemies (1 Lieutenant, 1 Specialist), No Unique Individuals
    Hired Muscle: Roid Gangers (6 enemies total): Weapons: Scrap Pistol+Blade, Specialist: Shotgun

    Captain’s Log.
    4391 Canum VII. Such a slum. Word has it there are ample opportunities for making a quick credit. That is if you get the license to stay. The starport officials were adamant. You need a form 523C, signed and approved. I hope I’ll be able to acquire it. But there was no time to waste.
    We gathered in the mess hall. I announced that I’d go to meet some people for potential job opportunities, and that the rest would be free to do as they pleased.
    I met up with my old contact, Wayne Nakada, a wealthy businessman. I never was able to find out what exactly he traded in, but I know not to ask too many questions.
    Wayne was too friendly. He wanted a package delivery to the Sleazy Barrel, a cantina in the Reincoor Badlands. He wouldn’t tell what the package is, just that there were others interested that might try to stop us. The pay was good. Too good to be true.
    On my way back to the Hard Bargain, a cloaked figure blocked my way. I was about to draw my sidearm, but they made it clear that they meant no harm. The Order of the Temporal Tower they called themselves. They were looking for a crew to undertake a dangerous mission, but I had already shaken hands with Nakada and turned them down.
    Back in the Hard Bargain we did a short briefing. I let the Fists know what we would do, and that it would pay well. They filled me in on their downtime. Marie had hit the gym, that girl would never rest. I guess being born in a war-torn hell hole leaves its marks on you. Atrin got a tip from a contact about a possible trail that we might want to follow, but there was no time right now, Nakada gave us a very short time frame. … and Dany, well he was skittish at first, so I talked to him one on one afterwards. He admitted to losing a pistol in a gamble. I didn’t scold him. Team cohesion is more important than a lousy scrap pistol.

    I failed to Seize the Initiative, and the battle begins.

    Battlefield setup
    Marie found something interesting – Frakk Grenades!
    Dany scores the first kill
    The Roid gangers approach
    The grenade hits on target – don’t mind the template, it’s 1″ short
    4 birds with one stone
    Dany makes the last kill shot

    We reached the destination point. At the other side of the community, 6 burly, armed figures were approaching.
    “Roid Gangers”, Dany said, in a soft voice.
    “Get’em boys!” the leader of the gang screamed, and they charged towards us.
    The community looked desolate. What few souls were already barred inside their houses, closed the shutters for that extra feeling of protection.
    I signaled for Marie and Dany to take the Eastern side, while me and Atrin took the West. The gangers split at first, but due to the plaza-like opening in front of the cantina, soon, they gathered together.
    We were outnumbered. The first shots we exchanged hit the void. Atrin took a shot at the gang leader, but his hand cannon barely hurt him. He fell back a bit and continued. Dany peeked out from the corner behind the cantina and shot a ganger down, burning him with his laser.
    Aggressively, they moved on, and took many shots at Atrin, whose cover in the side alley was looking now to be more of a death trap. I got shot too, and got knocked back behind my cover. Suddenly, as I was heads down, I felt the ground shake. A huge boom was heard. Peeking out, I saw four gangers blasted to smitherens, as Dany killed the last one with his laser.
    I looked at Marie, standing next to me. “Found some ‘nades boss.” She said and shrugged.

    Post battle:
    No rivalry
    9 Credits
    +2 Credits for Battle Event
    Battlefield find: Debris worth 2 credits
    Loot: Assault blade
    Benefit: 1 Quest Rumour
    Purchase 1 Blade, Sell 1 Scrap Pistol
    Campaign Event: The sector news networks are awash with rumors of war.
    Character Event: Dany: You make some local friends.

    The battlefield held no more surprises. Several credits worth were found among our enemies belongings. It is highly likely someone had hired them for the job, just as Wayne had hired us. I delivered the package in the cantina. A calm barwoman was waiting for me there. She nodded as she took the briefcase, and slided a small piece of paper towards me. “Information that you might find useful.” She said. “Mr Nakada conveys his thanks”.
    We headed back to port, where news were flashing about the war fronts closing in on our world. I can only hope the front moves away.
    The crew leaves for some well rewarded R&R, and Dany sleeps off at a …friend. I check our account and Wayne has already transfered the agreed upon amount. Excellent, now we may be able to repay some of the debt on the Hard Bargain.
    Maybe 4391 Canum VII isn’t such a bad place to be after all. Maybe it’s worth it to get this license to stay.

    Session Summary

    Absolutely fun! Went in a fight outnumbered, and things were looking dire. Then, a grenade that *I found on the field due to a random event* goes BOOM! and it all changes in an instant.
    The tables and rules framework are much more bare than 5 Leagues, so you can put your story on top with ease. I need to get acquainted with this part a bit, and it seems that some solo RPG skills, generators and oracles would come in handy here.
    I’ve spent a bit more time here to set up the narrative than usual, but I think it will pay off in the future. I’m still learning the ropes, and looking forward to following the Quest that appeared.
    I did a mistake or two here and there. The rulebook is at a whooping 182 pages, so skimming through the pdf, I lost a note or two here and there.
    Looking forward to the next session. See if I can get that license to stay or need to leave the world, just I got on it.

     
  • giorgis 8:59 pm on March 25, 2021 Permalink | Reply
    Tags: ,   

    Rogue Fists – Ep0 

    Having played more than a dozen Five Leagues from the Borderlands sessions, I wanted a change of theme, before continuing.
    Extended lockdown has me mentally drained, so going back into my solo RPG is not an option right now.
    It’s been a while since I had played with my sci-fi miniatures, and the Five Parsecs from Home (I’ll be calling it 5P for short) pdf had been sitting silently in my hard disk.

    I had already decided to give it a shot, when the news hit: Modiphius would be publishing the latest edition of 5P!
    New artwork and layout, a hardcopy pre-order with a free pdf and several new shiny changes.
    You can find the announcement here.
    As you may have already guessed, I went ahead and pre-ordered and I’m so glad I did.

    The new layout is just beautiful and the artwork immerses you into the Unified Space world. As for the rule changes I can’t speak, since I hadn’t had a chance to play the previous editions, but from the history log, I really liked the smaller crew size option.
    Right now I can’t commit to as many miniatures for sci-fi as I have in fantasy. A 2’x2′-2.5′ board is my standard table, so a smaller crew would fit so much better to my needs.

    Several rolls on the random tables later, my starship crew was all set up. I used donjon to generate the necessary names, and with the basic information and flavors from 5P, I have the following.

    Cyloo

    Cyloo, a Hakshan refugee, growing up in a backwater world, Tian-Mu II. His skills and commitment to find the truth were an important factor in joining the local rangers. Soon he caught caught attention of Obur, the local crime lord and had to run.

    NameReactionsSpeedCombatToughnessSavvyLuckXPGear
    Cyloo2403010Machine Pistol
    Leader, Special Agent
    Marie

    Marie “Spacer” Tinez, a starship navigator, grew up in Humbaba Prime. She will never forget the countless waves of the Converted. Her planet was in war since before she was born, and they finally lost. Her CO, Captain Jerroy Heson, split off the rest of the fleet in a betrayal that cost them the war as the gap in the line could not be covered. The isolationists in the crew joined with Heson. Tinez and a few others tried to lead a mutiny, but they failed and not all of them managed to escape with their lives.

    NameReactionsSpeedCombatToughnessSavvyLuckXPGear
    Marie2403102Auto Rifle
    Starship crew
    Atrin

    Atrin “Two Sights” Gonzal, grew up in Alkonost. A regressed planet where the Sky Children cult sends the toughest offspring as tribute slaves to pirates. Conscripted into the pirate ranks, Atrin managed to escape and from the hunted, he became the hunter… for a profit. He still wants revenge against Clase Rigers, the leader of the Sky Children. Sources have pinpointed him to the vicinity.

    NameReactionsSpeedCombatToughnessSavvyLuckXPGear
    Atrin1504002Hand Cannon
    Bounty hunter
    Dany

    Dany “Graver” Youghel, grew up in Moru III. Just a scoundrel, trying to make ends meet in a frontier gang. Life always was hard for him, and many times survival was balanced on the edge of a razor blade.

    NameReactionsSpeedCombatToughnessSavvyLuckXPGear
    Dany1514000Infantry Laser, Camo Cloak
    Scoundrel
    Rogue Fists

    Together they’re known as the Rogue Fists. They met here and there, and after a few jobs together, they realized they should stick. Felt a lot safer knowing that they had each other’s eyes looking behind their backs. One way or another their defiance for the law, snap-back attitude (and a couple missions for freedom fighter groups) gave them a reputation of hardened rebels.

    Their ship, Hard Bargain is a second hand vessel, built from salvaged wrecks. They still owe a hefty sum to pay it off.

    So, we’ve got 6 story points, 2 Local Rivals, 1 Local Patron, a debt of 26 credits on the Hard Bargain, and 2 rumours.
    In the stash there are 7 credits, 2 Shotguns, 2 Scrap Pistols, 1 Handgun, 1 Stimpack, 1 Stabilizer.

    Looking forward to setting up the world and starting my first battle!

     
c
Compose new post
j
Next post/Next comment
k
Previous post/Previous comment
r
Reply
e
Edit
o
Show/Hide comments
t
Go to top
l
Go to login
h
Show/Hide help
shift + esc
Cancel
Design a site like this with WordPress.com
Get started