5PFH – Raschke’s Rifles – S01E06
Another Five Parsecs from Home actual play report.
Current Status
| Name | Reactions | Speed | Combat | Toughness | Savvy | Luck | XP/Level |
|---|---|---|---|---|---|---|---|
| Ariana Raschke | 2 | 6″ | +0 | 4 | +3 | 2 | 39/5 |
| Urien Jackstadt | 1 | 5″ | +2 | 4 | +0 | 1 | 17/3 |
| Drathi | 2 | 6″ | +2 | 3 | +2 | 1 | 14/2 |
| Renette Grison | 1 | 5″ | +2 | 3 | +0 | 1 | 13/2 |
| Name | Species/Type | Weapons | Gear | Traits | Notes |
|---|---|---|---|---|---|
| Ariana Raschke | Human | – Machine Pistol – Service Pistol – Dazzle Grenade | Brave Supportive | Origin: Trade Hub Training: Planetary militia, technical, leadership Service history: Anti-pirate operation, USS Astral Monarch, Colgan’s Wreck. Completed Missions: 9 Mustered out | |
| Urien Jackstadt | Baseline Human | – Military Rifle w Beam Light – Hand Cannon – Dazzle Grenade | Friendly Logical | Background: Comfortable Megacity Class Motivation: Escape Class: Mercenary | |
| Drathi | Skulker | – Hunting Rifle – Blade – Dazzle Grenade | Nano-doc | Brave Observant | Background: Low tech colony Motivation: Discovery Class: Troubleshooter |
| Renette Grison | Baseline Human | – Military Rifle – Scrap Pistol – Shotgun | Frag vest | Optimistic Impulsive | Background: Industrial world Motivation: Glory Class: Scoundrel |
| Name | Injuries | Status |
|---|---|---|
| Ariana Raschke | Active | |
| Urien Jackstadt | Active | |
| Drathi | Active | |
| Renette Grison | Active |
| Crew Name | Notes | Story Points | Credits | Stash |
|---|---|---|---|---|
| Raschke‘s Rifles | 4 QR | 8 | 22 | Colony Rifle Glare Sword D. Ripper Sword D. Hunting Rifle Still (2) Stim Pack (2) Service Pistol Nano-doc |
| Entity | Type | Details | Job |
|---|---|---|---|
| Col. Ivan Novikov | Patron | Sector Government | |
| Darius Armiger | Patron | Wealthy Individual | |
| Valentin Bezerra | Rival | Tech Gangers – Neon Reapers | |
| The Coreward Path/Vane Voss | Patron | Private Organization |
| World | Settlement | Notes |
|---|---|---|
| Mackensen V | Kevil’s Port | Restricted Education |
Campaign Options
- Slaves to the Star Grind
- Money is Tight
- Starting in the Gutter (all options)
- Dramatic Weapons + Adjusted Shooting
- Detailed Post-Battle Injuries
- 5X Experience Variant
- Story Track to begin once we hit a crew of 6
- Factions to be used once we reach the next World
Pre-Battle
- Upkeep and Ship Repairs
Upkeep 1 Credit (Money is Tight)
No ship - Assign and Resolve Crew Tasks
Urien: Recruit: 86: Bot: Hired
Ariana: Repair: Drathi’s rifle: 2+3/6: Failure (-1 Credit)
Drathi: Trade: 20: Medical Pack: Stim Pack
Renette: Patron: 2+3/5: One Job: The CoreWard Path - Determine Job Offers
Danger Pay: +2 Credits
Time Frame: This Campaign Turn
Benefits: Persistent
Hazards: Dangerous Job: Increase enemy force numbers by +1
Conditions: None - Assign Equipment
Ariana: Hand Laser
Drathi: Colony Rifle
I just read the excerpt about being able to hold only to 5 items in stash unless you have a ship, so I assigned some items here and there to make sure they fit. The rule applies from now onwards.
- Resolve any Rumors
6/4: None - Choose your battle
Check for Rivals – 3/1: None
Select your Job: Patron job
Readying for Battle
Determine Deployment Conditions: No Condition
Notable Sights: Curious Item
Objective: Eliminate
Enemy: Roving Threats: Converted Infiltrators
Number: 1,5+0: 5 (Lieutenant, Specialist-Shotgun), HandgunPost battle, I realized I forgot to add the Hazard of an additional enemy. I'll try to remember to add it in the next battle I'll run.
Unique Individual: N/A
Seize Initiative: 11+3/10: Success
Round 111233both sides movedRound 222556Round 312246Drathi shoots Specialist: 4+2/5: Hit: 6/4: Casualty: 6: SaveAriana shoots Leader: 6/5: Hit: 6/4: Casualty: 6: Savestunned Leader moves closerstunned Specialist shoots Drathi: 4/6: MissInfiltrator shoots Drathi: 5/6: MissInfiltrator shoots Drathi: 4/6: MissInfiltrator shoots Drathi: 6/6: Hit: 6/3: Casualty/Luck Spent InsteadUrien: Curious Item: Distraction BotRenette: 1, reroll (Quality Sight): 3+2/5: Hit: 5+1/4: Casualty: 6: SaveRound 434445stunned Leader shoots Renette: 1+1+1/6: MissInfiltrator shoots Renette: 1+1/5: MissInfiltrator shoots Ariana: 4+1/5: Hit: 3/4: StunnedInfiltrator shoots Drathi: 6+1/5: Hit: 1/3: StunnedSpecialist shoots Drathi: 3/6: Missstunned Drathi moves to coverstunned Ariana shoots Infiltrator: 6+2/5: Hit: 3/4: StunnedUrien shoots Handcannon to Mark: 2+3/5: Hit: 3+1/4: Casualty: 3/6: Eliminated; Objective CompleteRenette shoots Infiltrator: 3+2/5: Hit: 3+1/4: Casualty: 5/6: No Save2IC shoots Leader: 6+2/5: Hit: 6/4: Casualty: 4/6: No SaveRound 512455Ariana shoots Machine Pistol to Specialist: 4,2+1/5: Hit: 1/4: StunnedUrien aims and shoots Handcannon to Infiltrator: 1,4+3/5: Hit: 1+1/4: 2nd Stunstunned Infiltrator shoots Urien: 6+1/5: Hit: 5/4: Casualty; Luck spent insteadstunned Specialist shoots 2IC: 5/6: Miss2IC shoots Specialist: 4+2/5: Hit: 5/4: Casualty: 3/6: No SaveDrathi shoots Infiltrator: 2+2/5: MissRenette shoots Infiltrator: 2+2/5: MissRound 633455Infiltrator shoots Renette: 2+1/5: MissRenette shoots Infiltrator: 3+2/5: Hit: 1+1/4: StunnedUrien aims and shoots Handcannon to Infiltrator: 6+3/5: Hit: 4+1/4: Casualty: 2/6: No SaveWe hold the field




Post Battle
- Resolve Rival Status
N/A - Resolve Patron Status
Success - Determine Quest Progress
N/A - Get Paid
4 Credits - Battlefield Finds
Debris +1 Credits - Check for Invasion
7-1/9: No Invasion - Gather the loot
(Distraction Bot->Drathi)
67:36:15: Booster Pills-Stash (Renette will discard the Scrap Pistol and get the Glare Sword) - Determine Injuries and Recovery
N/A - Experience and Character Upgrades
Ariana: +3 XP
Urien: +4 XP
Drathi: +3 XP
Renette: +3 XP
| Name | Reactions | Speed | Combat | Toughness | Savvy | Luck | XP/Level |
|---|---|---|---|---|---|---|---|
| Ariana Raschke | 2 | 6″ | +0 | 4 | +4 | 2 | 42/6 |
| Urien Jackstadt | 1 | 5″ | +2 | 4 | +0 | 1 | 21/3 |
| Drathi | 2 | 6″ | +2 | 4 | +2 | 1 | 17/3 |
| Renette Grison | 1 | 5″ | +3 | 3 | +0 | 1 | 16/3 |
| 2IC | 2 | 4″ | +1 | 4 | +2 | 0 | 0/0 |
Ariana: +1 Savvy
Drathi: +1 Toughness
Renette: +1 Combat Skill
- Invest in Advance Training
No - Purchase Items
No - Roll for a Campaign Event
You’ve made some business contacts. Add a new Patron to the list of those known. - Roll for a Character Event
Drathi: It is time for a make-over! The character changes their clothes, hair-style, or something else. This is only cosmetic. If you are able to, reflect this on the miniature.
| Crew Name | Notes | Story Points | Credits | Stash |
|---|---|---|---|---|
| Raschke‘s Rifles | 4 QR | 8 | 25 | D. Ripper Sword Still (2) Stim Pack (2) Nano-doc Booster Pills |
Text Narrative
At the safehouse, Urien pulls Ariana to the side. He leans towards her, and pauses. She looks at him confused. ‘Is he hitting on me?’ she wonders. But then he finally speaks.
“Look, boss, hey…” he begins.
“…yes?” she asks, wondering.
“I don’t mean to press this matter…but” he sighs, tensions are high. “Are we any closer to getting a ship and off the planet?”
“You sure have a way with words Jack.” She replies. “Remind me why I have you on recruiting tasks still?” She pushes his arm to the side and starts walking away.
“Because I have a pretty face?” He answers as she escapes. Then he realizes he never got an answer to his question, and he runs after her. “Not that I don’t like Mackensen’s thick atmosphere, but…”. Ariana cuts him off. “You do your job, find us another crew member. I’ll do mine. When the time comes for a ship. We will get a ship.” She looks at him, and lifts her palm in a stopping gesture as he opens his mouth again to speak. “Now is that all? because I want to go check on Drathi’s rifle. See if it’s salvageable.” Urien nods, and Ariana leaves to her task.
Renette, having caught a glimpse of the entire conversation, pats him in the back and smiles at him. “Some dude that the boss talked to says he has a job for us. I’ll go check it out. Do you want to come?”
Urien shakes his head. “I have been assigned another task, you can take Drathi”.
“He’s off to somewhere, can’t get a hold of this skulker if my life depending on it.” she replies, and leaves.
Renette stands outside a building that doesn’t seem to fit the rest of Kevil’s Port architecture. It’s got sharp edges, straight lines, and an impressive stature overseeing the surrounding area. She checks the address to make sure it’s the right one, and then heads to the entrance. Two well groomed security guards stop her. Something inside of her stirs uneasy. These are the exact kind of people that really disgust her. She battles with her feelings, and stays as calm as possible as they search and secure her sidearm before letting her inside.
A clean shaven man wearing a fit costume uniform, and a monocle arrived. “Mrs Grison, of Raschke’s crew.” one of his subordinates announced as he entered.
“Mr. Voss.” Renette replied, between her teeth.
“Ah yes. I know of your creed.” He asserted firmly. “You are unlike your leader. We stand apart. Yet, in this particular case, you may find all of our interests are aligned.” He paused. “Hear me out?”.
She nodded.
“There’s a group of thugs we detected on an outpost outside of Kevil’s Port. I have it on good authority that they’re not what they seem. Sightings reported them from delinquents to cyborgs to zombies. One of them was actually seen interfacing to a device. My worry is that they are Converted. Find them, kill them, especially this one. And hope that they don’t tell their fleet about us.” He takes a breath. “Danger Pay is 2 Credits, but it needs to be done ASAP.”
“Yes. We have a deal. I’ll take this job to Ariana.” Renette agrees. She didn’t like them, but if it’s converted that they’re up against, she didn’t like them more.
Back in the safehouse Ariana failed to repair the hunting rifle, as she was missing an important damaged part. Perhaps next time.
Drathi arrived with some medical supplies, that no-one asked where he found them or what he traded to get. Renette returned with the details for the job, and as she was briefing everyone, Urien arrived with an extra. First impression was of a tall dude in a trenchcoat wearing a hat, but then the squeaking metallic sounds and heavy thud of his legs gave it away.
“Hey all, may I introduce 2IC, our new addition.” Urien added. “2IC, meet the crew.”
In a flat robotic voice, 2IC introduced itself. The bot was clearly visible underneath the human clothing.
“2IC is good at most tasks, and considers itself some sort of a detective, wanting to expand on their investigative skills.” Urien adds.
“Hey Urien, I see you used all your charm today.” Renette responded.
“too-ai-see, welcome.” Drathi said.
“Alright, alright, yes. We’re good. Let’s get geared up. Brief 2IC on the way.” Ariana added, and they headed for the job.
They confronted their enemies near an abandoned street block. Ariana split the group. She, Urien and Drathi took the left approach from the stairs, while Renette and 2IC headed in the yard to enter via the lower entrance.
Drathi takes the first shot, followed by Ariana. These should have been killshots, however their foes brushed them off as if they were never shot. Ariana recalled then the stories about the Converted. She hadn’t had the chance to face them off in battle, but she had read the memo. Their cybernetic implants give them an inhuman toughness acting like an armor layer. The memo said that the kill ratios are reduced by 16.66% on account of this.
The converted, in shooting distance of the crew shart shooting at Drathi. His sixth sense kicks in, and he ducks at the last minute, saving himself from certain death.
Coming from below, Renette shoots at an unaware foe, but yet again their inhuman toughness saves them. The crew starts getting frustrated.
The shooting becomes more intense, as Raschke’s Rifles have got the converted in the crossfire, shooting at them from both sides. Urien draws first blood, killing their mark, while Renette takes out another one. 2IC comes to her support and with a point blank shot, eliminates the converted leader.
The converted keep fighting aggressively. Their losses don’t make a single dent to their morale. ‘Does morale apply to these… things?’ Ariana wonders, as her crew keeps exchanging shots with them. Urien brushes off a wound that should have taken him down, but he’s quickly back on his feet. 2IC eliminates another converted.
The shootout lasts a little bit longer, until Urien takes the final shot with his handcannon, killing the last enemy.
As they gather around their fallen enemies, Ariana looks at the rapidly decaying body masses. “Well done everyone. We sure showed them.”
Among the loot they find a distraction bot and some booster pills, which will for sure come in handy in the future.
Back at the Tailed Gecko, the crew has gathered to celebrate. They raise their glasses of skoltar ale, as Urien joins them. He pushes a slip towards Ariana with a name “Verner Dilucca”.
“Who’s this?” Ariana asks.
“We’re starting to get a name of ourselves.” Urien replied. “That’s a Unity official of the sector. Don’t know his exact title, but he said he has a job for us if we’re interested.” He takes a good gulp of ale to wash away the feeling of cat-hair in his throat. “How much did we earn boss?”.
“4 full Unity credits. But the best thing is, according to Mr. Voss, that we stopped them in their tracks.” Ariana smiles. “There’s no other trace of their presence in the sector.”
“This would reduce invasion threat probability to less than 5.13%” 2IC added in his robotic voice.
“Yes!” Renette cheered, and raised her glass. “I’ll drink to that.”
Session Summary
Using Talespire again was a fun change. I did spend some time to create a crew in titancraft that looks a lot (or are the exact same in some cases) like the ones I have in physical format.
My main issue at the moment with Talespire is that designing a board from scratch will take a long while. There are a few ready boards like the one I’ve used, but it’s not like they’re adjusted perfectly to the Five Parsecs from Home ruleset. Perhaps some time I’ll find the opportunity to create 12×12 tiles and just place them around, but I don’t know if I’ll ever get to it.








































Onibaba 9:33 am on August 25, 2026 Permalink |
An easypeazylemonsqueezy (or the sci-fi equivalent) mission
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