Miniatures pt173 – SFA Extras
Some additional Security Force Alpha troopers that I painted. Again, I tried to be as close as possible to my first paint jobs of SFA, but of course there’s going to be differences.








Some additional Security Force Alpha troopers that I painted. Again, I tried to be as close as possible to my first paint jobs of SFA, but of course there’s going to be differences.








I’ve also expanded my not-sectoids aka greys range for the X-com battles to come.
Tried to paint them as close to the first ones I had painted, but repeatable paint jobs over a handful of years isn’t that much possible. I’ve got different paint, and different recipes. The new ones turned out quite close to the old ones, but a bit fancier (stronger contrast and saturation).
As the older set, they’re 15mm pewter from Alternative Armies HOF range.










Any long time readers of my blog will have seen me go through a LOT of different iterations of how to shoot miniatures to display them in my website.
First of all, let me preface that I do not own any professional photography equipment. I’ve tried photographing them with compact digital cameras with and without macro modes (my Sony DSC-TX5 is still alive), and with different iPhones as the years went by.
I’ve tried different backgrounds, I’ve tried different apps, lighting, 3d printed photo booths, bought extra LED lights, all sorts of things. Older photos were different as I’ve been evolving in my skills and tools, but especially recently, I decided I wanted to reshoot my miniatures in a consistent, prettier way.
I spent a great amount of time trying to find the best way to display them, and then the best way to photograph them, and worked a lot on re-shooting my fantasy miniatures, tagging them, and uploading them to an album. I intended to finish this work with my sci-fi minis before sharing the album here, but since I’m going to switch gears and do something else (I’ll explain why in a few), you can take a look here (or not, zonerama website seems down at the moment EDIT: it’s back up).
My setup was as follows:
A while later the problems started appearing. First of all, lighting wasn’t consistent. I got auto white balance corrections, which turned the background or the mini a different colour than it was. All due to the phone’s algorithms, different location of the LED lamp, or even the possibility of ambient lighting depending on the time of day.
This was a problem, as I dislike post-processing photos, and also due to the background (and my colour blindness) it’s not easy to reach the same result.
Then, the Macro Lens app was updated. The added upgrade no longer allowed for 9:16 ratio, and also changed minimum focus distance. Before that I knew exactly how I had to setup my camera and tripod to get the same picture, and also no cropping was required. Now I could no longer get the same consistency and also I had to crop the picture.
This happened right when I did a small break from shooting 1000 photos of fantasy miniatures, and was about to resume with sci-fi ones, so it stopped me in my tracks, and I didn’t get back to it since. I started shooting again the new paint jobs I had (you may have noticed the style of my photos in the past few months), but that’s it.
So lately it kinda hit me. I wanted to make shooting miniatures photos a consistent process. I considered the tools at my disposal. I have some DIY accessories back from my raspberry pi tinkering days, which combined with my recent foray into 3d printing opened new horizons for me.
After doing a thorough search in my storage boxes, I found my old trusty Raspberry pi 3B+, a Camera Module v1.3 (5 MP!), a 3A powersupply, and an SD card. I flashed Raspbian, and went to work.
The first problem I hit was the fact that the minimum focus distance of the v1.3 Camera is 0.7 meters. Not that good for 15mm miniatures photography, I’d need a huge photo booth, and with the low MP resolution, there wouldn’t be much to see. However, I read that one could manually change the focus distance by breaking the glue that holds the lens in place and unscrewing it, but being careful not removing the lens altogether. I did that and reduced the focus distance to 7 cm!

Something I loved about this, is that I can take the photos via ssh directly to my PC. I can control shutter speed, gain, white balance, compression, everything in the command that I send to take a picture. This means that I can get consistent camera settings, and I no longer need to upload the pictures temporarily in the cloud! It’s already of great value to what I’m doing.
Next step would be to create an enclosure. The idea would be to remove any sources of ambient light. I already have a couple of small LED lights that I can use to light the photobox. I can line up the sides with alufoil for better lighting as well. However before commiting to 3D printing, I needed a proof of concept. Found some foamcore I had at the closet, got some hot glue, and started measuring, cutting and gluing. It looks bad, but it works.


With the raspicam-still app you can control the camera settings, but there’s only so much you can do, so I added alufoil, and a black cardstock background and took some more pictures.

With that, I consider the proof-of-concept a success, and I can start 3d printing the photobox.
I went with various iterations (and threw away some parts that didn’t work that well, or the fit tolerances were off), but the photobooth concept needs to cover the following requirements.

I finally reached a first version I’m happy with. Lined the sides with alufoil, and gave a black cardstock background. Tested with a few models.





Some things I intend to revise:
The design of course allows to create different diorama style backgrounds. Ideas that pop to mind range from paper-printed backgrounds, to 3d printed ones (like facades or pizzabox terrain), or even digital ones if I can solve the reflection issue.
I may also use a different access point to the minis from the rear plate if I find this is faster.
I am also considering upgrading the camera with a better model, I’m honestly amazed the v1.3 camera delivers these shots!
Hope you enjoyed this leg of the journey as much as I did.
ps. I’m still going through my backlog of painted miniatures blog posts, so some that I’ll upload will be in the old style, but any that I’ll photoshoot from now on, will utilize the booth.
A very cool project! I’ve dabbled with some light boxes and not been super happy. Part of my issue it I do a variety of scales, so the 15mm options rarely work well for the 28’s. Lights seem to be the biggest PITA for light boxes in my opinion.
I would suggest that you could/should add a sloped background to get rid of the hard seam appearing by the base/ankles of the mini. If you run the background smoothly from the ‘floor’ up to the backdrop it eliminates that jarring visual artifact.
Thanks!
Yes, I’m waiting on the light absorbing backdrop as well. Depending on the use case I’ll see how to make everything look seamless. If there is a seam visible with that background then I may consider a smooth curve as you suggested. Might need a small redesign as I don’t have a lot of room left behind the mini as it is at the moment.
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I’m a huge fan of the X-COM franchise. I remember playing UFO: Enemy Unknown on my PC back in the ’90s, followed by X-COM: Terror from the Deep, and X-COM: Apocalypse. My itch for the series was such that I also finished spinoffs/inspirations like UFO: Aftermath, UFO: Aftershock and UFO: Afterlight. On and off, I’m now playing both Xenonauts and of course, the official current game X-COM Enemy Unknown and it’s sequels.
When I returned to the miniatures gaming hobby a few years back, I always had in the back of my head, the idea of playing some X-COM style games using a suitable ruleset. As such, I collected any 15mm miniatures I could find that fit the theme. I got my Alternative Armies Grays to use as Sectoids, Ral Partha Astagars to use as Snakemen, and such.
Here comes 2026 with the official X-COM game from Modiphius, by none other, Ivan Sorensen. I couldn’t be happier, but I knew I needed to focus on my miniatures packs, and to start painting them if I’m ever to be ready to playing the game when I receive my much coveted rulebook.
Despite the game focusing on the modern X-COM theme, I decided to get my inspiration from the original UFO: Enemy Unknown colour scheme, and painted some Alternative Armies Star Mercs in purples and blues as is the intro sequence armour.
















Here are a bunch of simple but effective cultist designs by Ill Gotten Games. Printed them in low layer height (0.02mm) on my Bambu A1 mini with 0.2mm nozzle and eSun PLA+HS filament. Painted in red cloaks.
Ill Gotten Games has a clever approach with cloaked figures, they’re orienting them at an angle and gets more dramatic poses in FDM.






Some gangers by Ill Gotten Games, printed in FDM 60% scale for 15mm. I painted their clothes in pastel colours. The prints aren’t the cleanest I’ve got so far, but they’re pretty good. I think they’ll fit well as part of my parsecs enemies.






Being a fan of Nordic Weasel Games (and Unified Space) I’ve collected a good share of skirmish miniatures games, many of which I haven’t had a chance to play, since I’m almost always locked down on playing the same things. Don’t get me wrong, I love Five Parsecs from Home and Five Leagues from the Borderlands, but I think those other rulesets deserve some love too. These rulesets aren’t pretty like the Modiphius editions of 5X, but there can easily be a hidden gem there.
There are some that will sit for a very long while in unplayed status, since the respective miniatures sit in the pewter pile of shame. Back in 2019 I had big plans of doing three themes, Fantasy (check), Science Fiction (check), and WW2 historicals.
For WW2 historicals I have managed to collect the miniatures I wanted, and also went down the rabbit hole of ww2 uniforms and bought the respective paints just for this. But with real life limiting playing time, taking on more Fantasy and Sci-Fi stuff with 3D printing and all, I never got into painting them. The truth is I don’t know if I’ll ever get to doing it. Perhaps some day.
This in turn means, that rulesets like Five Men from Kursk, Five Kilometers from Leipzig, Five Men in Normandy, Five Core, Hammer of Democracy, History Dad, and other will wait for that day.
So, what I intend to do going forward, is – without any hard rules about it – try to run a standalone game using the Fantasy or Science Fiction rulesets in between my regular Campaigns (now 5 Parsecs). I also intend to try some Pulp rulesets once I get a few minis printed and painted, as that shouldn’t be too hard to do.
The ruleset I chose for this game is Unity Field Agent Elite Edition, described as “a space opera war-game for 10-12 figures on each side.”
Given that I will be trying to learn and play these games in one go, I’ll try to keep things simple and on the small side.
Reading through the rules, available modes, points system, different armies and all, I initially decided on 75 points per side. However I decided to go the other way around, and instead of choosing the forces on paper and then finding suitable minis, I chose my minis, and counted the points that I would need to field them, and tried then to balance the two sides.
Unity Field Agent (I’ll be calling it UFA from here onwards) doesn’t have any solo-specific rules, so I’ll be playing each side equally as did wargamers since chess.
I chose Precursor Exiles against Unity Agents, and went with about 100 points, which is still on the small side.
| Precursor Exiles | Unity Agents |
|---|---|
| 5 x Mercenary (Tactical) | 5 x Trooper (Tactical) |
| 1 x Raider (Fencer) | 1 x Junior Agent (Close Combat) |
| 1 x Seer (Sworn) | |
| 98 Points Total | 100 Points Total |
I went with a simple quite balanced table setup, and rolled randomly to see which side will set up first. It seems that the side that sets up first has a tactical advantage as they can take up parts of the battlefield and block the enemy from deploying nearby, which offsets the advantage of the player that sets up second who knows the locations of the enemy forces.
That’s a quite clever way to address it.
Activations and Initiative work through the use of a Cards deck. For a small game like this, a Half Deck is used. In this case, I used Hearts for Precursor Exiles and Spades for Unity Agents. The game has a simple way of advancing time using Clock Ticks. Clock Ticks advance at the end of each Turn, or when Jokers are drawn. This can have an important effect as you can have the game end in the middle of the last turn, so acting on time is important.

10 of Hearts
Precursor Mercenary 3

King of Spades
Unity Trooper 1
10 of Spades
Unity Trooper 4
Joker: +1 Tick
Ace of Hearts
Precursor Mercenary 3
4 of Hearts
Precursor Mercenary 1
2 of Spades
Unity Trooper 5
5 of Hearts
Precursor Mercenary 5
5 of Spades
Unity Trooper 2
9 of Spades
Junior Agent
2 of Hearts
Percursor Mercenary 4
Queen of Hearts
Precursor Raider
6 of Spades
No actions, everyone is Exhausted
7 of Spades
No actions, everyone is Exhausted
8 of Hearts
Precursor Raider
3 of Spades
Junior Agent

6 of Hearts
Seer
Queen of Spades
Junior Agent
7 of Hearts
Seer
End Phase
Clock 2/8

(Realised Precursor Mercenary 2 never acted….)
2 of Spades
Unity Trooper 5
Jack of Spades
Unity Trooper 2
Joker
Clock 3/8
7 of Spades
Unity Trooper 4
8 of Hearts
Precursor Mercenary 1
3 of Spades
Junior Agent
King of Hearts
Seer
Raider: Morale check: 2,5: Take Cover: Can’t: Remain in Place +1 Shock (1)
5 of Hearts
Raider
6 of Hearts
Precursor Mercenary 4
2 of Hearts
Precursor Mercenary 5
Ace of Spades
Unity Trooper 2
Queen of Hearts
Precursor Mercenary 3

Trooper 1: Morale Check: Run Away, +2 Shock Markers: Abandon Battle
5 of Spades
Junior Agent

4 of Spades
Junior Agent
6 of Spades
Junior Agent
(I realized I missed the rules about Push Back and Step Up, it wouldn’t have made much of a difference though)
Queen of Spades
Junior Agent
Ace of Hearts
Precursor Mercenary 5
7 of Hearts
Precursor Mercenary 2
4 of Hearts
Precursor Mercenary 3
End Phase
Clock 4/8

Joker
Clock 5/8
9 of Hearts
Precursor Mercenary 5
King of Spades
Junior Agent
Queen of Spades
Unity Trooper 5
Ace of Spades
Junior Agent

Precursor Mercenary 5: Morale Check:1,5: +1 Shock: Abandon Batle
Ace of Hearts
Precursor Mercenary 3
7 of Hearts
Precursor Mercenary 3
3 of Spades
Unity Trooper 4

Precursor Mercenary 2: Morale Check: 2,3: Take Cover: +1 Shock
Precursor Mercenary 1: Morale Check: 2,4: Take Cover: +1 Shock

9 of Spades
King of Hearts
Precursor Mercenary 1
7 of Spades
Queen of Hearts
Precursor Mercenary 1
End Phase
Clock 6/8

8 of Spades
Unity Trooper 4
Unity Trooper 4
5 of Spades
Unity Trooper 5
5 of Hearts
Precursor Mercenary 1
9 of Spades
Junior Agent
10 of Spades
Ace of Hearts
Precursor Mercenary 1
2 of Spades
6 of Hearts
Precursor Mercenary 2
End Phase
Clock 7/8

King of Hearts
Precursor Mercenary 1

Unity Trooper 4: Morale Check: 2,4: Take Cover: +1 Shock
Unity Trooper 3: Morale Check: 3,6: Take Cover: +1 Shock
7 of Spades
Unity Trooper 4
8 of Hearts
Precursor Mercenary 2
10 of Hearts
Joker
Clock 8/8
End of Battle
Each Precursor Exile eliminated awards 3 Points
Each Unity Trooper eliminated awards 3 Points
The Junior Agent awards 5 Points
Unity Agents earned 15 Points
Precursor Exiles earned 14 Points
The game is considered a draw
This was a fun game. Much harder to run solo than the 5X equivalents. I was lucky to have token markers to use for exhaustion, shock, damage etc, and still I had to check several times that I did everything right and din’t forget anything important (I’m sure I may have failed at that task a couple of times). The game flow was okay, but since it was me playing against myself perhaps I wasn’t as aggressive or cunning as two human players playing against each other. With the exception of some slow tactical movements from the troopers and mercenaries, only the close combat troops (seer, raider, agent) ever attempted to reach the other side. The long guns just shot at each other from behind the barricades and it was a lasting shootout on that regard.
The combat resolution mechanics are a bit rough, as for damage you roll two dice (toughness and impact), but the impact die is only taken in consideration in certain cases. For a solo player this can be frustrating at times, as you need to do many evaluations together. The 5X damage steps are more straightforward in this regard. I must note though, that the to-hit mechanics were much simpler.
For last I left the thing I loved the most about this game, and that was the card based activations mechanic. It’s absolutely brilliant and refreshing. Each time you draw a card you don’t know who will play and how many actions will they get, or if they’ll get a bonus action. It’s fast, and it was the moment I enjoyed most. Better even than rolling dice. While it works for social games, it worked great for solo games too. I guess this approach can be used for any game with activations that aren’t meant to be played solo. Loved it.
As a final note, if you’re a fan of Unified Space (the lore section of Five Parsecs from Home), UFA includes lore-wise information on the armies and also tips on how to represent them and paint them on the table.
Another Five Parsecs from Home actual play report.
You can read the previous actual play reports here:
S01E00_E01 S01E02 S01E03 S01E04 S01E05 S01E06
And the 2 Five Parsecs from Home: Bug Hunt campaigns that have the background of Ariana here:
S01E01 S01E02 S01E03 S01E04 S01E05 S01E06_E07
S02E01 S02E02 S02E03
| Name | Reactions | Speed | Combat | Toughness | Savvy | Luck | XP/Level |
|---|---|---|---|---|---|---|---|
| Ariana Raschke | 2 | 6″ | +0 | 4 | +4 | 2 | 42/6 |
| Urien Jackstadt | 1 | 5″ | +2 | 4 | +0 | 1 | 21/3 |
| Drathi | 2 | 6″ | +2 | 4 | +2 | 1 | 17/3 |
| Renette Grison | 1 | 5″ | +3 | 3 | +0 | 1 | 16/3 |
| 2IC | 2 | 4″ | +1 | 4 | +2 | 0 | 0/0 |
| Crew Name | Notes | Story Points | Credits | Stash |
|---|---|---|---|---|
| Raschke‘s Rifles | 4 QR | 8 | 25 | D. Ripper Sword Still (2) Stim Pack (2) Nano-doc Booster Pills |
| Name | Species/Type | Weapons | Gear | Traits | Notes |
|---|---|---|---|---|---|
| Ariana Raschke | Human | – Machine Pistol – Hand Laser – Dazzle Grenade | Brave Supportive | Origin: Trade Hub Training: Planetary militia, technical, leadership Service history: Anti-pirate operation, USS Astral Monarch, Colgan’s Wreck. Completed Missions: 9 Mustered out | |
| Urien Jackstadt | Baseline Human | – Military Rifle w Beam Light – Hand Cannon – Dazzle Grenade | Friendly Logical | Background: Comfortable Megacity Class Motivation: Escape Class: Mercenary | |
| Drathi | Skulker | – D. Hunting Rifle w Stabilizer – Blade – Colony Rifle | Distraction Bot | Brave Observant | Background: Low tech colony Motivation: Discovery Class: Troubleshooter |
| Renette Grison | Baseline Human | – Military Rifle – Shotgun w Quality Sight – Glare Sword | Frag vest | Optimistic Impulsive | Background: Industrial world Motivation: Glory Class: Scoundrel |
| 2IC | Bot | – Service Pistol – D. Hunting Rifle – Dazzle Grenade |
| Name | Injuries | Status |
|---|---|---|
| Ariana Raschke | Active | |
| Urien Jackstadt | Active | |
| Drathi | Active | |
| Renette Grison | Active | |
| 2IC | Active |
| Entity | Type | Details | Job |
|---|---|---|---|
| Col. Ivan Novikov | Patron | Sector Government | |
| Darius Armiger | Patron | Wealthy Individual, Security Team | |
| Valentin Bezerra | Rival | Tech Gangers – Neon Reapers | |
| The Coreward Path/Vane Voss | Patron | Private Organization, Persistent | |
| Verner Dilucca | Patron | Sector Government |
| World | Settlement | Notes |
|---|---|---|
| Mackensen V | Kevil’s Port | Restricted Education |
Most of these are either in the core rulebook, or in the Five Parsecs from Home: Compendium. A few (namely the 5X Experience Variant) are available from the Nordic Weasel Games Patreon
| Crew Name | Quest | Story Points | Credits | Story Clock | Stash |
|---|---|---|---|---|---|
| Raschke‘s Rifles | Active 0 Rumours | 8 | 25 | 5 ticks | D. Ripper Sword Still (2) Stim Pack (2) Nano-doc Booster Pills |
Opportunity Mission
Deployment Conditions: Toxic environment
Notable sights: Really shiny bits (2 Credits)
Objective: Patrol
Determine the Enemy: Criminal Elements: Cultists
Connections: 4/5: None
Number: 2,5+2: 7 (2 Specialists, 1 Lieutenant), Military Rifle, Clingfire Pistol
Unique Individual: 8/9: None
Bounty: +1 Credit if Hold the Field
Seize Initiative:3+5/10: FailureRound 1:114555Drathi: Patrol 1/32IC: Really Shiny BitsCultists MoveLeader shoots Drathi: 2+1/5: MissRenette shoots Military Rifle: 4+3/6: Hit: 3/3: CasualtyThe rest of the squad moves under cover.Morale: 5/1: Cultists stayRound 2:122566Drathi moves in cover and shoots at Leader: 2+2/5: MissRenette moves in cover and shoots at Cultist: 2+3/5: Hit: 6/3: CasualtyAriana: Patrol 2/3Cultists MoveCultist shoots at Drathi: 3/6: MissUrien shoots Military Rifle at Specialist: 5+2/5: Hit: 2/3: Stunned: 5/4: SurvivedKynon and 2IC move closerMorale: 6/1: Cultists stayRound 3:113346Urien aims and shoots Military Rifle at Specialist: 4+2/5: Hit: 6/3: CasualtyKynon casts Barrier on himself: SuccessfulSpecialist shoots Clingfire pistol at Kynon: 1,3/5: MissCultist moves to cover and shoots at 2IC: 6/6: Hit: 6/4: Casualty: 1/6: No SaveCultists moveRenette shoots at Specialist: 3+3/5: Hit: 4/3: CasualtyDrathi moves on the other side of cover and shoots at Cultist: 1+2/5: MissAriana lobs a Dazzle Grenade on the 2 cultists: 2,5/4: 1 Hit: 2/4: StunnedMorale: 6,2/1: Cultists stayRound 4:12466Drathi aims and shoots at Cultist: 3+2/5: Hit: 3+1/3: CasualtyKynon moves in cover and shoots his Hand Laser at the cultist: 1+1/6: MissCultist moves aggresively towards Kynon, shoots: 4/6: MissCultist leader moves aggresively towards Ariana, shoots at Kynon: 1+1/6: MissRenette moves closer, pulls out her shotgun and shoots at Cultist: 4+3/6: Hit: 3+1/3: CasualtyAriana moves towards leader, shoots her machine pistol twice: 5+1,1+1/5: Hit: 3/3: CasualtyWe hold the field and complete the objective




Printed Minis and Terrain are in 15mm scale (60%), printed on a Bambu Labs A1 mini.
| Name | Reactions | Speed | Combat | Toughness | Savvy | Luck | XP/Level |
|---|---|---|---|---|---|---|---|
| Ariana Raschke | 2 | 6″ | +0 | 4 | +4 | 2 | 45/6 |
| Urien Jackstadt | 1 | 5″ | +3 | 4 | +0 | 1 | 26/4 |
| Drathi | 2 | 6″ | +2 | 4 | +2 | 1 | 20/3 |
| Renette Grison | 1 | 5″ | +3 | 3 | +0 | 1 | 20/3 |
| 2IC | 2 | 4″ | +1 | 4 | +2 | 0 | 0/0 |
| Kynon Alder | 1 | 5″ | +3 | 3 | +1 | 0 | 3/0 |
| Crew Name | Notes | Story Points | Credits | Stash |
|---|---|---|---|---|
| Raschke‘s Rifles | 4 QR | 7 | 27 | D. Ripper Sword Still (2) Stim Pack (3) Nano-doc Booster Pills |
| Name | Species/Type | Weapons | Gear | Traits | Notes |
|---|---|---|---|---|---|
| Ariana Raschke | Human | – Machine Pistol – Dazzle Grenade | Brave Supportive | Origin: Trade Hub Training: Planetary militia, technical, leadership Service history: Anti-pirate operation, USS Astral Monarch, Colgan’s Wreck. Completed Missions: 9 Mustered out | |
| Urien Jackstadt | Baseline Human | – Military Rifle w Beam Light – Hand Cannon – Dazzle Grenade | Friendly Logical | Background: Comfortable Megacity Class Motivation: Escape Class: Mercenary | |
| Drathi | Skulker | – Hunting Rifle w Stabilizer – Blade – Colony Rifle | Distraction Bot | Brave Observant | Background: Low tech colony Motivation: Discovery Class: Troubleshooter |
| Renette Grison | Baseline Human | – Military Rifle – Shotgun w Quality Sight – Dazzle Grenade | Frag vest | Optimistic Impulsive | Background: Industrial world Motivation: Glory Class: Scoundrel |
| 2IC | Bot | – Service Pistol – D. Hunting Rifle – Dazzle Grenade | |||
| Kynon Alder | Baseline Human Psionic | – Glare Sword – Hand Laser | Background: Research Outpost Motivation: Escape Class: Soldier |
| Name | Injuries | Status |
|---|---|---|
| Ariana Raschke | Active | |
| Urien Jackstadt | Active | |
| Drathi | Active | |
| Renette Grison | Active | |
| 2IC | Severe Damate | 5 Turns |
| Entity | Type | Details | Job |
|---|---|---|---|
| Col. Ivan Novikov | Patron | Sector Government | |
| Darius Armiger | Patron | Wealthy Individual, Security Team | |
| Valentin Bezerra | Rival | Tech Gangers – Neon Reapers | |
| The Coreward Path/Vane Voss | Patron | Private Organization, Persistent | |
| Verner Dilucca | Patron | Sector Government | +2 Credits, Connections, Private Transport, Any Time, Fight Off: Unity Grunts |
| World | Settlement | Notes |
|---|---|---|
| Mackensen V | Kevil’s Port | Restricted Education Outlawed Psionics |
Over at the Tailed Gecko, Tarminos, the bartender pours a Scoltar Ale to Urien’s glass, and serves it. He snorts, humid snot flashing out his nostrils and smiles to Urien winking. “Enjoy.” He says.
“Hey Tarminos, do we have anyone looking for…” Urien starts, but before he can finish his sentence, Tar hunches a bit to his side and points to a table in the corner.
“Dude is alone, and doesn’t seem to be doing business here. He seems lost a bit, could be worth a try.” He adds in his bass voice.
Urien takes his glass, and goes to the stranger’s table. A young man, brown hair, 20s. He seems jumpy, as if he’s waiting for something to happen. Urien recognizes the look of a man on the run. Which got him thinking for a moment of his situation. They still don’t have a ship.
“Hey, are you looking for something?” the man interrupts him and pulls him back to reality.
“Yes!” Urien says, grabbing a chair and sits besides him.
“The question is if you are also looking for something! Perhaps we can each find it alone or together!” his voice trailed off as he realized again he was being misunderstood. “Wait wait. Let me start over. Our crew is looking for another pair of hands. Are you interested?”
The man sighed, and his expression turned from disgust to normal. “What crew, what kind of job, what’s your name dude?”
“Sorry yes, we are Raschke’s Rifles. We have a good network of connections to get freelancer jobs that pay well. My name is Urien. How about you?” Urien got his footing correct this time.
“Alright. I’m Kynon. And yes, I’m looking for opportunities like this. Perhaps get off this rock some time in the future. I could join you.” The man replies.
“Nice, hey let me get you a beer, so that you can tell me a bit about yourself, and ask any questions about our crew, then we can meet them.” Urien proposes and orders a Scoltar ale from Tarminos.A while later in the safehouse, Ariana has finally finished repairing Drathi’s rifle, having gotten the parts she needed. She hands it over to him as he returns with some trade goods. He was cheering about an excellent deal he made and how they can sell them in the future when they go to another planet that doesn’t produce them. Ariana was not as amused as he was, but she didn’t want to spoil his happiness and played along.
Renette returned and pulled Ariana to the side. “Look, you sent me to reach out to our network of connections, I’ve got two jobs available. One of them is … iffy.”
Ariana nodded for Renette to continue.
“Okay the first one is straightforward. Col. Novikov, your old friend wants us to clean up against another gang. He wants us to secure the ammo depot from some roid gangers that are casing it. If we pick this job, then he’ll have another one for us.” Renette explained.
“And the other job?” Ariana asked.
“It came from this name Urien gave us last week. Verner Dilucca. He said he’s Unity, right?” Renette questioned.
“That is correct, what is the job?” Ariana got curious.
“He wants us to…” she paused.
Ariana gestured ‘what?’.
“Fight off the Unity outpost.” Renette rushed through the phrase hoping it would not have an impact. She was mistaken.
Ariana was taken aback. She froze in place. Her face went pale.
“Boss?” Renette asked.
“…The FUCK?” Ariana yelled.
“Danger pay is 2 credits, and due date’s open on this one, so we can plan it any time…” Renette spoke but the words were oh so silent.
“We are NOT attacking Unity!” Ariana shouted.
“Yeah, I thought you might say that… though orders come from Unity…” Renette explained.
“Oh I had heard about Unity politics and conspiracy theories and provocations…” Ariana started speaking to herself, when 2IC arrived at the same time as Urien and Kynon.
Her blood was boiling she was pacing up and down.
“I can see your BPM is over 143, you should calm yourself down.” 2IC declared in its calm neutral robotic voice.
“Give me some good news because I’m ready to tear through the wall.” Ariana gritted her teeth.
“Well I was over at the market. There’s a reward for the crew that will patrol the old terraforming plant at Kevil’s Port suburbs. This is a rare opportunity, financed by the merchants guild of Kevil’s Port. They don’t usually outsource.” 2IC continued.
“We do this.” Ariana immediately jumped at the proposal.
“An interesting trivia. Terraforming was never completed on Mackensen V. As soon as the atmosphere became breathable, Unity funding was cut. That’s why the locals complain about the ‘cat hair throat’ feeling.” 2IC continued.
“I don’t care.” Ariana snapped. Her head wasn’t at the right place. This wasn’t her. “Who are we fighting?”
2IC wasn’t amused, but also it did not bother his cold machine feelings. “Cultists who want to destroy the plant. They want the atmosphere to return to it’s original state before terraforming so that Urachath, the cat-god may return. Or at least that’s what they believe.”
Ariana started laughing. This was a rollercoaster for her, and it helped her regain her calm. “I’m happy to know that the universe is a crazy place and there’s always going to be someone more crazy.” She smiled. “Wait, since terraforming was done to this level, who cares about an old plant?”
“Since terraforming was not completed, the flora and fauna that evolved in the original conditions has survived, and will shift the atmosphere towards the previous state.” 2IC explained. “The terraforming plant still operates at a maintenance capacity to filter out the particles that make the planet non-habitable to carbon-based life forms.”
“Who cares about them?” Urien asks.
“That’s us, we’re the carbon-based life forms.” Ariana shook her head in disbelief. Her eyes fell on the new addition. “Whos this?”
“That’s Kynon, he’s good, he’ll be joining us.” Urien replied.
Ariana snatched the glare sword from Renette’s belt, removed her own hand laser from her holster and gave them to Kynon. “Do you know how to use them?” she asks.
Kynon nodded.
“Gear up. We roll out in 10′, we have some cultists to send to their cat-god.” She added and started preparing.As soon as they reach the terraforming plant, a heavy stench fills their lungs.
“Smells like…” Ariana tries to pin point what the nasty odour reminds her off.
“Cat piss” Drathi continued. “Tingles senses. Danger everywhere.”
“The skulker’s observation is correct.” 2IC added. “Positive Terrasium is over 3 PPM. LD50 inhalation is 20 PPM, LD50 ingestion is at 2 PPM, LD50 injection is 0.5 PPM.”
“What does that mean?” Urien asked.
“Breathing is okay, but even a little cut can be potentially lethal in this toxic environment.” 2IC explained.
As they noticed movement in the distance between the chem tanks, Ariana raised her hand, split the group in two, and they started their approach.
Drathi quickly climbed a tank for a good overview of the first patrol point. Tanks were in good order. 2IC’s sensors picked up some really shiny bits laying on the ground next to some machinery, and he moved in to collect them.
Drathi’s climb left him exposed to the Cultist leader’s line of fire, but he ducked in time to avoid the shots.
On the left approach Renette moves forward, having found an opening, and immediately brings down the first cultist with a well placed shot. “1 down, 6 more to go.” She announced.
“Our job is to patrol, not eliminate them.” Ariana replied.
“Yeah, but why not have some fun while doing it?” Renette countered.As the combatants drew closer, Drathi jumps down and takes cover behind the tank. With his hunting rifle in good order, he takes a shot at the Cultist leader, who’s bossing his group around, but misses.
Renette takes cover as she feels exposed, and shoots at the next Cultist, with her rifle. Her shot is true, and the cultist is down.
Ariana reaches the next patrol point. She examines the chem tank for integrity, and finds that everything is in order.
The cultists move closer, and one of them takes a shot at Drathi, but he hits the cover instead.
2IC moves closer, and Kynon tries to flank the approaching cultists from the left side.
Urien has the enemy in his sights. He notices that one of the Cultists brandishes a Clingfire pistol. That’s a really dangerous weapon from up close. He takes a shot at him, which finds the target, but doesn’t bring him down.He takes a deep breath. Aims, and shoots again. This time the shot is dead centre. The cultist drops.
Kynon focuses on himself. He raises a psionic barrier before closing in to the other cultist armed with a clingfire pistol. The foe blasts at Kynon, but misses.
Meanwhile 2IC is exposed. A cultist moves in position, and takes a shot at 2IC. The bot is hit, and with a bbbzzzfzziit it powers down.
Renette finds an opportunity to shoot at the cultist specialist with the clingfire pistol. Once more, she hits, and kills. “3 out of 3”. She says smiling.
Ariana is in a tough spot. Deciding to avoid being exposed, she lobs a dazzle grenade at the cultists near her, hoping to get the toxic environment do the rest of the work. The grenade falls in their midst, and with a loud band they get disoriented, thrashing around, covering their ringing ears, closing their eyes, but nothing more besides that.
Drathi repositions himself on the other side of the tank for a better shot. He hurried too much, and the shot goes wide.He caresses his whiskers. Aims carefully, and takes another shot. The cultist is hit, and down.
Only the cultist leader and one his minions remain standing, but still fighting.
Kynon takes cover and takes a shot with his hand laser, but misses. The cultist tries to reach him, and shoots, missing as well. His leader rushes towards Ariana, but without a clear shot turns and shoots at Kynon, the shot going astray.
With the enemy in the open, Renette switches to her shotgun, she approaches the cultist, and bang! with a carefully placed buckshot, the cultist drops dead. “4 out of 4.” She adds, really proud of herself.
Ariana brings her machine pistol to bear at the enemy leader. They lock eyes. “Urachath will take her revenge!” he screams, as Ariana shoots a burst at him, shutting him up forever.
With no one to stop them, the crew checks the last patrol point, and after ensuring the integrity of the chem tanks, and finding a backpack with stim packs and dazzle grenades, they pick up 2IC and leave for a well deserved payment.While waiting at Kevil’s Port Merchant’s guild offices, Drathi is checking the condition of 2IC.
“Not good.” The skulker chirps. “Many repairs. Need 5 weeks.”
At the desk, Ariana has received their good payment.
“Hey all, with the exception of 2IC being hurt like that, we had a really good roll. Excellent work, especially you Renette.” She tells them. “Overall with the shiny bits and all, we got 9 whole credits.” The crew cheers.
“After tax?” a slimy voice behind them asks.
“Tax what?” Ariana turns around to see a man in a suit, his greasy hair parted at the side, thumbs in his pockets. Two security guards stand beside him.
“All business conducted in the premises or in relation to the merchant’s guild is subject to tax. For freelancers like you with no license, the tax amounts to 45% of earnings.” The man adds smiling spitefully.
Drathi hisses. Renette and Urien put their hands on their guns.
“We can’t afford to start a fight here guys.” Ariana grits her teeth, as she notices 4 more security guards on the other side taking notice of the exchange.
“If you will put your guns down, and sign the FDR-224 Tax Declaration Form for Freelance Activities with the Merchant Guild, and submit it to me with the allotted amount of …” the man calculates in his head before continuing “4 credits”.
Ariana complies, while her crew is furious.Back at the safehouse they’re all a bit distraught. Ariana takes a look at each of them. Urien kicks something out of the way and goes to the other room and starts hitting the punching bag, to get some of his energy out with exercise. Drathi starts working on 2IC and fixing him. Renette picks a can of Scoltar Ale and cracks it open and starts drinking. Kynon immediately draws her attention.
She realizes she hasn’t exchanged many words with the new hire. She grabs him and takes him to the side.
“We haven’t had a chance to talk. I’m Ariana, I lead this crew.” She introduces herself.
“Raschke? as in Raschke’s Rifles.” he asks.
Ariana nods. “I’ve had past experience in the UAF before starting this freelance endeavour. Tell me a little bit about you, and what was that thing you did back there.”
“UAF huh? I’ve been there too.” He admits, but decides not to share more information about it. “The thing you saw, I hope you’ll keep it between the crew. Have you heard about psionics?”
“Yes. I’ve read about it and I know UAF sometimes uses them in intelligence and other tasks. How come they let you go?” She asks.
“They didn’t….Well that’s a story for another time. I’d rather we don’t go down this right now. But this place? They don’t like psionics. It is actually, outlawed.” He bites his lips.
She nods in understanding. “Just don’t bring heat to us that we don’t know about. You have an issue, you let me know. We can only deal with things we are aware of.”
He nods in agreement.
“Oh and that psionics thing? Keep it on the down-low, but if needed, use it. We’ll deal with whatever comes next.” She adds. “Welcome to the crew.”
Loved this session. I had the opportunity to use some 3d printed FDM friendly cultists figures I got as STL from Ill Gotten Games, and a lot of sci-fi industrial terrain with chem tanks, pipes and such. I think it made the game board very interesting.
Meanwhile, so many story threads keep popping up, I’m starting to lose the oversight. Perhaps I’ll start using Obsidian links to keep everything connected so that I can easily find things before I get overwhelmed.
The new patron job from Verner Dilucca is a new can of worms! I haven’t decided what to do with it, but it certainly adds a new layer of complexity to the Unity-crew relations. Will Raschke take the job, why is Unity targeting Novikov’s compound, is Dilucca working for his own interests, what are the politics behind this? So many things to decide on and see how the story will evolve.
I wanted a diverse crew, I have 3 baseline humans, an alien, a bot, and was looking forward to getting a precursor or other alien, but decided instead to use this good background roll of a baseline human and spend a story point to make them psionic. They have a bonus to combat skill, I gave them a glare sword, and they’re the closest one will go to a Jedi in the 5 Parsecs universe within RAW. Of course they’re not, but I wanted to use those kitbashed figures I had around. And to add to this, of course, stuck on a world without a ship, I roll for the legality of psionics and find out they’re outlawed. This should make things even more interesting. Questions now about what is Kynon running from? I’m leaning towards him being a deserter from UAF as soon as he realized he had a knack of psionics. Why? that remains to be explored in the sessions that will follow, it could be something Sector relevant or World relevant, but it hasn’t come up yet.
Finally I’d like to address the Money is Tight option. Perhaps it’s too tight. I’ll keep at it, but I may have to adapt it in the future. My crew is increasing in experience and gear, and credits seem to be behind, throwing an imbalance. I’ll see if the increased difficulty options, or other types of jobs will give more cash, and consider if it’s worth it to go this direction.
That’s all for now.
Another Five Parsecs from Home actual play report.
| Name | Reactions | Speed | Combat | Toughness | Savvy | Luck | XP/Level |
|---|---|---|---|---|---|---|---|
| Ariana Raschke | 2 | 6″ | +0 | 4 | +3 | 2 | 39/5 |
| Urien Jackstadt | 1 | 5″ | +2 | 4 | +0 | 1 | 17/3 |
| Drathi | 2 | 6″ | +2 | 3 | +2 | 1 | 14/2 |
| Renette Grison | 1 | 5″ | +2 | 3 | +0 | 1 | 13/2 |
| Name | Species/Type | Weapons | Gear | Traits | Notes |
|---|---|---|---|---|---|
| Ariana Raschke | Human | – Machine Pistol – Service Pistol – Dazzle Grenade | Brave Supportive | Origin: Trade Hub Training: Planetary militia, technical, leadership Service history: Anti-pirate operation, USS Astral Monarch, Colgan’s Wreck. Completed Missions: 9 Mustered out | |
| Urien Jackstadt | Baseline Human | – Military Rifle w Beam Light – Hand Cannon – Dazzle Grenade | Friendly Logical | Background: Comfortable Megacity Class Motivation: Escape Class: Mercenary | |
| Drathi | Skulker | – Hunting Rifle – Blade – Dazzle Grenade | Nano-doc | Brave Observant | Background: Low tech colony Motivation: Discovery Class: Troubleshooter |
| Renette Grison | Baseline Human | – Military Rifle – Scrap Pistol – Shotgun | Frag vest | Optimistic Impulsive | Background: Industrial world Motivation: Glory Class: Scoundrel |
| Name | Injuries | Status |
|---|---|---|
| Ariana Raschke | Active | |
| Urien Jackstadt | Active | |
| Drathi | Active | |
| Renette Grison | Active |
| Crew Name | Notes | Story Points | Credits | Stash |
|---|---|---|---|---|
| Raschke‘s Rifles | 4 QR | 8 | 22 | Colony Rifle Glare Sword D. Ripper Sword D. Hunting Rifle Still (2) Stim Pack (2) Service Pistol Nano-doc |
| Entity | Type | Details | Job |
|---|---|---|---|
| Col. Ivan Novikov | Patron | Sector Government | |
| Darius Armiger | Patron | Wealthy Individual | |
| Valentin Bezerra | Rival | Tech Gangers – Neon Reapers | |
| The Coreward Path/Vane Voss | Patron | Private Organization |
| World | Settlement | Notes |
|---|---|---|
| Mackensen V | Kevil’s Port | Restricted Education |
I just read the excerpt about being able to hold only to 5 items in stash unless you have a ship, so I assigned some items here and there to make sure they fit. The rule applies from now onwards.
Determine Deployment Conditions: No Condition
Notable Sights: Curious Item
Objective: Eliminate
Enemy: Roving Threats: Converted Infiltrators
Number: 1,5+0: 5 (Lieutenant, Specialist-Shotgun), HandgunPost battle, I realized I forgot to add the Hazard of an additional enemy. I'll try to remember to add it in the next battle I'll run.
Unique Individual: N/A
Seize Initiative: 11+3/10: Success
Round 111233both sides movedRound 222556Round 312246Drathi shoots Specialist: 4+2/5: Hit: 6/4: Casualty: 6: SaveAriana shoots Leader: 6/5: Hit: 6/4: Casualty: 6: Savestunned Leader moves closerstunned Specialist shoots Drathi: 4/6: MissInfiltrator shoots Drathi: 5/6: MissInfiltrator shoots Drathi: 4/6: MissInfiltrator shoots Drathi: 6/6: Hit: 6/3: Casualty/Luck Spent InsteadUrien: Curious Item: Distraction BotRenette: 1, reroll (Quality Sight): 3+2/5: Hit: 5+1/4: Casualty: 6: SaveRound 434445stunned Leader shoots Renette: 1+1+1/6: MissInfiltrator shoots Renette: 1+1/5: MissInfiltrator shoots Ariana: 4+1/5: Hit: 3/4: StunnedInfiltrator shoots Drathi: 6+1/5: Hit: 1/3: StunnedSpecialist shoots Drathi: 3/6: Missstunned Drathi moves to coverstunned Ariana shoots Infiltrator: 6+2/5: Hit: 3/4: StunnedUrien shoots Handcannon to Mark: 2+3/5: Hit: 3+1/4: Casualty: 3/6: Eliminated; Objective CompleteRenette shoots Infiltrator: 3+2/5: Hit: 3+1/4: Casualty: 5/6: No Save2IC shoots Leader: 6+2/5: Hit: 6/4: Casualty: 4/6: No SaveRound 512455Ariana shoots Machine Pistol to Specialist: 4,2+1/5: Hit: 1/4: StunnedUrien aims and shoots Handcannon to Infiltrator: 1,4+3/5: Hit: 1+1/4: 2nd Stunstunned Infiltrator shoots Urien: 6+1/5: Hit: 5/4: Casualty; Luck spent insteadstunned Specialist shoots 2IC: 5/6: Miss2IC shoots Specialist: 4+2/5: Hit: 5/4: Casualty: 3/6: No SaveDrathi shoots Infiltrator: 2+2/5: MissRenette shoots Infiltrator: 2+2/5: MissRound 633455Infiltrator shoots Renette: 2+1/5: MissRenette shoots Infiltrator: 3+2/5: Hit: 1+1/4: StunnedUrien aims and shoots Handcannon to Infiltrator: 6+3/5: Hit: 4+1/4: Casualty: 2/6: No SaveWe hold the field




| Name | Reactions | Speed | Combat | Toughness | Savvy | Luck | XP/Level |
|---|---|---|---|---|---|---|---|
| Ariana Raschke | 2 | 6″ | +0 | 4 | +4 | 2 | 42/6 |
| Urien Jackstadt | 1 | 5″ | +2 | 4 | +0 | 1 | 21/3 |
| Drathi | 2 | 6″ | +2 | 4 | +2 | 1 | 17/3 |
| Renette Grison | 1 | 5″ | +3 | 3 | +0 | 1 | 16/3 |
| 2IC | 2 | 4″ | +1 | 4 | +2 | 0 | 0/0 |
Ariana: +1 Savvy
Drathi: +1 Toughness
Renette: +1 Combat Skill
| Crew Name | Notes | Story Points | Credits | Stash |
|---|---|---|---|---|
| Raschke‘s Rifles | 4 QR | 8 | 25 | D. Ripper Sword Still (2) Stim Pack (2) Nano-doc Booster Pills |
At the safehouse, Urien pulls Ariana to the side. He leans towards her, and pauses. She looks at him confused. ‘Is he hitting on me?’ she wonders. But then he finally speaks.
“Look, boss, hey…” he begins.
“…yes?” she asks, wondering.
“I don’t mean to press this matter…but” he sighs, tensions are high. “Are we any closer to getting a ship and off the planet?”
“You sure have a way with words Jack.” She replies. “Remind me why I have you on recruiting tasks still?” She pushes his arm to the side and starts walking away.
“Because I have a pretty face?” He answers as she escapes. Then he realizes he never got an answer to his question, and he runs after her. “Not that I don’t like Mackensen’s thick atmosphere, but…”. Ariana cuts him off. “You do your job, find us another crew member. I’ll do mine. When the time comes for a ship. We will get a ship.” She looks at him, and lifts her palm in a stopping gesture as he opens his mouth again to speak. “Now is that all? because I want to go check on Drathi’s rifle. See if it’s salvageable.” Urien nods, and Ariana leaves to her task.
Renette, having caught a glimpse of the entire conversation, pats him in the back and smiles at him. “Some dude that the boss talked to says he has a job for us. I’ll go check it out. Do you want to come?”
Urien shakes his head. “I have been assigned another task, you can take Drathi”.
“He’s off to somewhere, can’t get a hold of this skulker if my life depending on it.” she replies, and leaves.
Renette stands outside a building that doesn’t seem to fit the rest of Kevil’s Port architecture. It’s got sharp edges, straight lines, and an impressive stature overseeing the surrounding area. She checks the address to make sure it’s the right one, and then heads to the entrance. Two well groomed security guards stop her. Something inside of her stirs uneasy. These are the exact kind of people that really disgust her. She battles with her feelings, and stays as calm as possible as they search and secure her sidearm before letting her inside.
A clean shaven man wearing a fit costume uniform, and a monocle arrived. “Mrs Grison, of Raschke’s crew.” one of his subordinates announced as he entered.
“Mr. Voss.” Renette replied, between her teeth.
“Ah yes. I know of your creed.” He asserted firmly. “You are unlike your leader. We stand apart. Yet, in this particular case, you may find all of our interests are aligned.” He paused. “Hear me out?”.
She nodded.
“There’s a group of thugs we detected on an outpost outside of Kevil’s Port. I have it on good authority that they’re not what they seem. Sightings reported them from delinquents to cyborgs to zombies. One of them was actually seen interfacing to a device. My worry is that they are Converted. Find them, kill them, especially this one. And hope that they don’t tell their fleet about us.” He takes a breath. “Danger Pay is 2 Credits, but it needs to be done ASAP.”
“Yes. We have a deal. I’ll take this job to Ariana.” Renette agrees. She didn’t like them, but if it’s converted that they’re up against, she didn’t like them more.
Back in the safehouse Ariana failed to repair the hunting rifle, as she was missing an important damaged part. Perhaps next time.
Drathi arrived with some medical supplies, that no-one asked where he found them or what he traded to get. Renette returned with the details for the job, and as she was briefing everyone, Urien arrived with an extra. First impression was of a tall dude in a trenchcoat wearing a hat, but then the squeaking metallic sounds and heavy thud of his legs gave it away.
“Hey all, may I introduce 2IC, our new addition.” Urien added. “2IC, meet the crew.”
In a flat robotic voice, 2IC introduced itself. The bot was clearly visible underneath the human clothing.
“2IC is good at most tasks, and considers itself some sort of a detective, wanting to expand on their investigative skills.” Urien adds.
“Hey Urien, I see you used all your charm today.” Renette responded.
“too-ai-see, welcome.” Drathi said.
“Alright, alright, yes. We’re good. Let’s get geared up. Brief 2IC on the way.” Ariana added, and they headed for the job.
They confronted their enemies near an abandoned street block. Ariana split the group. She, Urien and Drathi took the left approach from the stairs, while Renette and 2IC headed in the yard to enter via the lower entrance.
Drathi takes the first shot, followed by Ariana. These should have been killshots, however their foes brushed them off as if they were never shot. Ariana recalled then the stories about the Converted. She hadn’t had the chance to face them off in battle, but she had read the memo. Their cybernetic implants give them an inhuman toughness acting like an armor layer. The memo said that the kill ratios are reduced by 16.66% on account of this.
The converted, in shooting distance of the crew shart shooting at Drathi. His sixth sense kicks in, and he ducks at the last minute, saving himself from certain death.
Coming from below, Renette shoots at an unaware foe, but yet again their inhuman toughness saves them. The crew starts getting frustrated.
The shooting becomes more intense, as Raschke’s Rifles have got the converted in the crossfire, shooting at them from both sides. Urien draws first blood, killing their mark, while Renette takes out another one. 2IC comes to her support and with a point blank shot, eliminates the converted leader.
The converted keep fighting aggressively. Their losses don’t make a single dent to their morale. ‘Does morale apply to these… things?’ Ariana wonders, as her crew keeps exchanging shots with them. Urien brushes off a wound that should have taken him down, but he’s quickly back on his feet. 2IC eliminates another converted.
The shootout lasts a little bit longer, until Urien takes the final shot with his handcannon, killing the last enemy.
As they gather around their fallen enemies, Ariana looks at the rapidly decaying body masses. “Well done everyone. We sure showed them.”
Among the loot they find a distraction bot and some booster pills, which will for sure come in handy in the future.
Back at the Tailed Gecko, the crew has gathered to celebrate. They raise their glasses of skoltar ale, as Urien joins them. He pushes a slip towards Ariana with a name “Verner Dilucca”.
“Who’s this?” Ariana asks.
“We’re starting to get a name of ourselves.” Urien replied. “That’s a Unity official of the sector. Don’t know his exact title, but he said he has a job for us if we’re interested.” He takes a good gulp of ale to wash away the feeling of cat-hair in his throat. “How much did we earn boss?”.
“4 full Unity credits. But the best thing is, according to Mr. Voss, that we stopped them in their tracks.” Ariana smiles. “There’s no other trace of their presence in the sector.”
“This would reduce invasion threat probability to less than 5.13%” 2IC added in his robotic voice.
“Yes!” Renette cheered, and raised her glass. “I’ll drink to that.”
Using Talespire again was a fun change. I did spend some time to create a crew in titancraft that looks a lot (or are the exact same in some cases) like the ones I have in physical format.
My main issue at the moment with Talespire is that designing a board from scratch will take a long while. There are a few ready boards like the one I’ve used, but it’s not like they’re adjusted perfectly to the Five Parsecs from Home ruleset. Perhaps some time I’ll find the opportunity to create 12×12 tiles and just place them around, but I don’t know if I’ll ever get to it.
I’m really not up-to-date with posting the miniatures I’ve painted in the previous months.
Here’s a small orc gang (and a handgunner), FDM printed in 15mm scale (60%), sculpted by thatwhatgrows.
I really enjoyed painting them, lovely sculpts.










Onibaba 9:17 am on October 2, 2026 Permalink |
Cool minis cool paint job
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giorgis 1:07 pm on October 2, 2026 Permalink |
Thank you!
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