The siege of Ostenhofen pt7

A Savage Worlds Warhammer Fantasy Battles mashup.

Brief Summary: In the previous part, the Ostenhofeners won the battle of White Tower. If they win this battle as well, they will be victorious against the Orcs.


Army points:
Empire Points: 1737. (695 remain from the Iron Tower battle, 191 remain from the White Tower battle and 851 remain for the 3rd battle).
Empire Relief Points: 3000
Orc Points: 2996. (685,5 remain from the Iron Tower battle, 171 remain from the White Tower battle and 1730 remain for the 3rd battle, 409,5 are fled units).
Orc Relief Points: 2000
Undead Points: 8000

The battle for the North Wall.

Empire Army Roster:
General – Prince Ingmar, Sword, Shield and Heavy Armor. 104 points with 15 Reiksguard, Sword, Shield and Heavy Armor, 180 points.
20 Handgunners with Light Armor, 200 points.
20 Crossbowmen with Light Armor, 200 points.
15 Swordsmen with Sword, Shield and Light Armor, 135 points With Champion with Light Armor +32 Points.
Total 851 Points.

Orc Army Roster:
Orc War Boss Baga with The Sword of Bork, The Axe of Morgor and Light Armor. 237 Points.
Orc Battle Standard Bearer with Light Armor and Gork’s War Banner. 110 Points.
22 Orc Big’Uns with Light Armor and Double Handed Weapons. 231 Points.
20 Night Goblin Netters (50-50) with Night Goblin Boss. 92,5 Points.
30 Night Goblin Halberdiers, with Night Goblin Boss and Standard. 127,5 Points.
30 Orcs with Light Armor and Two Weapons, Orc Boss and Standard. 292,5 Points.
30 Orc Archers with Light Armor, Bows, Standard and Orc Boss. 318,5 Points.
8 Ogres. 320 Points.
Total: 1730 Points


Now, considering how tired I got after two whole theater of the mind battles, I’m going to change things a bit.
1. I will add some roleplaying tactics to spice things up.
2. I will have a simple map set up. After all it’s an attack on the wall.
3. I may ask the Oracle during the battle, and use Interventions and False Presuppositions.

So, for fairness sake, first of all I will formulate a simple battle plan for each side, that each general will expect to be executed.
I will also create additional plans that each side will be able to perform, depending on the general’s battle knowledge skill. In this case they will not know their opponents plans unless they make a successful battle knowledge skill roll.

Orc Simple Battle Plan:
From left to right. Orc Archers, Ogres, Goblin Netters, Orc Big’Uns, Goblin Halberdiers, Orcs.
The Ogres and Netters will try to assault with ropes and ladders one side of the wall. The Big’Uns, Halberdiers and Orcs will assault with ladders, while the Orc Archers provide covering fire.

Empire Simple Battle Plan:
From left to right. Handgunners, Reiksguard, Swordsmen, Crossbowmen.
Handgunners target is Ogres, followed by Orc Archers.
Crossbowmen target is Big’Uns followed by Orcs.

Orc Advanced Plans:

  • Ogres armed with Picks to break down the wall.
  • Orc Archers to shoot grappling hooks for Ogres to pull and to ruin battlements, removing defensive advantage from this part of the wall.
  • Night Goblin Halberdiers to send sappers under the wall and to collapse it from this part of the wall.

Empire Advanced Plans:

  • Defending Reiksguard and Swordsmen to throw rocks at enemy while they climb using ladders.
  • Defenders to pour boiling oil on assaulting orcs.
  • Crossbowmen to shoot bolts on tar part of the battlefield and set it ablaze.

I decide that Prince Ingmar has a Knowledge (Battle) skill of d10, and I will roll on UNE to compare War Boss Baga’s skill. I get 14: Slightly Weaker. He was a Knowledge (Battle) skill of d8.

They each have 2 Bennies. They can use them here, or to reroll a saving throw or failed leadership test in battle.

Prince Ingmar: Knowledge (Battle): d10: 11: Success with a Raise: He will execute the first two battle plans.
Warboss Baga: Knowledge (Battle): d8: 1: Benny: 5: He will execute the first advanced battle plan.
Prince Ingmar: Knowledge (Battle): 11: Success with a Raise: He will expect Baga’s plan and can plan ahead a different target choice accordingly.
Warboss Baga: Knowledge (Battle): 3: Failure. He doesn’t expect Ingmar’s plans. He will continue with initial plans.


Each General will attemp to motivate their troops.
I decide that Prince Ingmar has a Persuasion d10 and I will roll on UNE to compare Warboss Baga’s skill in intimidation. These are Orcs after all. I get 86: Slightly Stronger. He has an Intimidation skill of d12.

Prince Ingmar: Persuasion (d10): 7: Success. The men will have unmodified Leadership stats.
Warboss Baga: Intimidation (d12): 4: Success. The orcs will have unmodified leadership stats.

“What do we know?” the Prince leans and asks his advisor.
“Warboss Baga and his orcs will be attacking the wall. His warriors are fierce, and I’ve been told by dwarves who fought against them, that he has Ogre mercenaries with him armed with huge picks that can break down walls into pieces.” The old man replies.
“Then we shall be ready. Hatchets against the ropes. Have rocks and get the oil boiling to pour down on anyone attempting to climb up. Today they shall fear us!”. He says and turns his attention to the troops arrayed in front of him.
“Ostenhofeners! Sons of the Empire! This is the fight we’ve been waiting for. As we speak, your brothers in arms at the Iron and White Towers are proving their mettle against the greenskin scum! Send them all to meet their evil gods! For the Empire and the Emperor!” He shouts. “Hiyah! For the Emperor!” The troops shout and man the battlements.

Down on the level ground, among the abandoned buildings of the outer city of Ostenhofen, the Orcs are ready. Their Warboss has led them so far. Any few who questioned any delays, met with a swift death at his axe. They are ready to crush the puny humans and prove they are the best of all the orcs. As the first sun rays fall upon them they scream their war cry “Waaaaghhhh!!!” to strike fear in the heats of the defenders.


Q: What is the distance of the orcs to the wall?
A: 5d6″: 19″
Q: What is the further distance to the end of the battlefield?
A: 25″

Initiative: Won by the Orcs.

Turn 1:
Orcs:
Animosity: 3,1,3,3,3. No animosity.
The melee units each march 8″ closer to the wall, reaching a distance of 11″. The Ogres march 12″ closer, reaching a distance of 7″.
The Orc Archers (30) shoot at the Handgunners (20): 2 Hits: 2 Wounds: No Save. 2 Handgunners (18) Dead.

Empire:
Handgunners(9/18) shoot at the Ogres (8): 2 Hits: 1 Wound: No Save. Ogres (8-).
Crossbowmen (20) shoot at Big’Uns (22++): 10 Hits: 3 Wounds: No Save. 3 Big’Uns (19++) Dead.

First blood is drawn as the orc arrows come raining doen, killing a couple Handgunners. The entire orcish army closes in, and a barrage of fire from the Handgunners wound the Ogres and the Crossbowmen kill a few orcs of Baga’s personal guard.

Turn 2:
Orcs:
Animosity: 3,1,1,1,5: No Animosity.
The melee units each march 8″ closer to the wall, reaching a distance of 3″. The Ogres (8-) charge 12″ to the wall.
The Orc Archers (30) shoot at the Handgunners (18): 2 Hits: 2 Wounds: No Save. 2 Handgunners (16) Dead.
Ogres (8-)(Damage at 6): 1 Damage Point to the Wall (9).

Empire:
The Reiksguard (8/15) throw rocks at the Ogres (8-): 2 Hits: 2 Wounds: No Save: 1 Ogre (7) Dead.
The Handgunners (8/16) shoot at the Ogres (7): 4 Hits: 1 Wounds: Ogres (7-).
The Crossbowmen (20) shoot at Big’Uns (19++): 12 Hits: 5 Wounds: No Save. 5 Big’Uns (14++) Dead.
Big’Uns Panic Test: 2: Success

2 more Handgunners fall under arrow shots while the Ogres have reached the wall and have started hitting at it with their huge picks.
To protect the wall the Reiksguard drop boulders on top of the Ogres, killing one. The Handgunners and Crossbowmen keep shooting, wounding the Ogres and big orcs.

Turn 3:
Orcs:
Animosity: 5,5,5,2,2: No Animosity.
The melee units each reach the wall and set up ladders and ropes.
Orc Archers (30): shoot at the Handgunners (16): 6 Hits: 3 Wounds: No Save. 3 Handgunners (13) Dead.
Ogres (7-)(Damage at 6): 3 Damage Points to the Wall (6).

Empire:
The Reiksguard (6/15) throw rocks at the Ogres (6): 3 Hits: 2 Wounds: No Save. 1 Ogre (6) Dead.
The Handgunners (6/13) shoot at the Ogres (6): 4 Hits: 1 Wound: No Save: Ogres (6-).
The Swordsmen (15+) pour boiling oil on the Orcs (30+): 9 Hits: 2 Wounded: No Save: 2 Orcs (28+) Dead. Boiling oil panic test: 8: Fail!

If the Orcs are within 12″ of the Big’Uns with the Warboss, they gain from his leadership and don’t break. Since this is TOTM I can’t measure distance, therefore I will ask the Oracle. I find it unlikely though that they are within range.
Q: Are the Orcs within range of Baga?
A: Yes! The Orcs therefore succeed their test and don’t break.

The Crossbowmen (20) shoot at Big’Uns (14++): 6 Hits: 2 Wounds: No Save. 2 Big’Uns (12++) Dead.

The first ladders are set to allow for the infantry to charge. The Reiksguard continue lobbing rocks onto the ogres, killing another of the large humanoids, as they keep chipping at the foundations.
The oil is already boiling and as the orcs approach the walls, the swordsmen pour it down on them. Fear strikes the greenskins as they see the cruel death of their own kind. They waver for a moment, but then they see Baga’s banner and knowing the fate that awaits them if they flee, they hold fast.
The missile troops exchange shots, with casualties on each side.

Turn 4:
Orcs:
Animosity: 2,5,1,1,5: No Animosity.
The Netters (20+) charge at the Handgunners (13).
The Big’Uns (12++) charge at the Reiksguard (15+).
The Halberdiers (30) chare at the Swordsmen (15+).
The Orcs (28) charge at the Crossbowmen (20).
The Handgunners (7/13) shoot back at the Goblin Netters (20+): 3 Hits: 1 Wound: No Save: 1 Netter (19+) Dead.
The Crossbowmen (20) back at the Orcs (28): 7 Hits: 4 Wounds: No Save. 4 Orcs (24) Dead.
Netters (19+) melee combat: 3 Nets Hit: 3 Clubs on Nets: 3 Wound. 1 Clubs Hit: 1 Wounds. No Save. 4 Handgunners (9) Dead.
Handgunners (11) melee combat: 5 Hits: 4 Wounds: No Save: 4 Netters (15+) dead.
It’s a draw.
Halberdiers (30+) melee combat: No Hits.
Swordsmen (15+) melee combat: 8 Hits: 5 Wounds: No Save: 5 Halberdiers (25+) Dead.
Halberdiers (25+) break test: 9: Fail: Battle Standard reroll: 6: Fail: They flee 2d6″: 9″.
Orcs (28+) melee combat: 7 Hits: 2 Wounds: No Save: 3 Crossbowman (17) Dead.
Crossbowmen (17) melee combat: 8 Hits: 1 Wound: No Save. 1 Orc (27+) Dead.
Crossbowmen (17) break test: 12: Fail: They flee: 2d6″: 7″.
The Orcs (27+) pursuit: 2d6″: 5″: They don’t catch up.
Swordsmen panic test: 6: Success.
Reiksguard panic test: 6: Success.
Baga Attacks: No Hits
Battle Standard Attacks: No Hits
Big’Uns (15) melee combat: No Hits
Ingmar attacks: 3 Hits: 1 Wound: No save. 1 Big’Un (14) Dead.
Reiksguard (15) melee combat: 10 Hits: 7 Wounded: No Save: 7 Big’Uns (7) Dead.
Big’Uns break test: 6: Fail: Battle Standard reroll: 7: Fail. They flee: 2d6″: 5″. Reiksguard pursuit: 10″:
They catch up and slaughter them. Baga is dead.
Ogres (6-)(Damage at 6): 1 Point of Damage to the Wall (5).

Empire:
Crossbowmen (17): Rally: 2: Success.
Reiksguard set to climb back up.
Handgunners (11) melee combat: 6 Hits: 5 Wounds: No Save: 5 Netters (10+) Dead.
Netters (10+) Melee combat: 1 Hit: No Wounds.
Netters (10+) break test: 8: Fail: They flee: 2d6″: 6″.
The Handgunners don’t pursuit.
Swordsmen (15+) melee combat: 12 Hits: 7 Wounds: No Save. 7 Halberdiers (18+) Dead.
Halberdiers (18+) melee combat: 4 Hits: 4 Wounds: 2 Saves: 2 Swordsman (13+) Dead
Halberdiers broken: they flee: 2d6″: 8″. The swordsmen pursuit: 2d6″: 10″: The Halberdiers are slain.

The orcs and goblins climb the ladders and charge at the defenders. The handgunners and the crossbowmen let off a shot before engaging in close combat.
The goblin netters and clubbers are fighting the handgunners. The battlements are give the handgunners the advantage and despite their casualties and entangled men, they win the combat, and the goblins eventually break off and run away.
The same happens to the goblin halberdiers who are fighting the skilled swordsmen. The defenders cause them so many casualties that even Baga’s banner can’t dissuade them from fleeing when faced with certain death. They run down their ladders and the swordsmen charge after them, killing them all while running away.
On the far edge of the battlefield, the orc marauders are facing of the crossbowmen. Only here do the orcs manage to break through in the defenses. The crossbowmen abandon posts and the orcs pursuit them inside the keep.
In the middle of the battle, the elite Reiksguard under Prince Ingmar are fighting against Baga and his Big’Uns.
Baga’s unit has taken many losses from missile fire and they’re already shaken when they charge. They can’t kill a single foot knight, and when 7 of them fall, even Baga is afraid of his life. They break and run away.
Prince Ingmar can’t abandon this opportunity to turn the tide of battle and the knights charge after them. They catch up to them, killing them, trampling down their banner and slaying the warboss and his standard bearer. Ingmar lifts off the orc’s head and the Ostenhofeners shout a cry of victory.

Turn 5:
Orcs:
Animosity: 3,4: No Animosity.
Netters Rally: 9: Fail: They flee: 2d6″: 11″.
The Orcs (27+) charge at the Crossbowmen (17).
Crossbowmen (17) shoot back at the Orcs (27+): 6 Hits: 4 Wounds: No Save: 4 Orcs (23+) Dead.
Orc Archers (30) shoot at Reiksguard (15+): 17 Hits: 9 Wounds: 1 Save. 9 Reiksguard (6+) Dead.
Reiksguard (6+) panic test: 9: Success
Orcs (23+) melee combat: 24 Hits: 15 Wounds: 4 Saves. 11 Crossbowmen (6) Dead.
Crossbowmen (6): 4 Hits: 2 Wounds: No Save. 2 Orcs (21+) Dead.
The Crossbowmen (6) break: they flee 2d6″: 6″. The Orcs pursuit 2d6″: 4″: They can’t catch up.
Ogres (6-)(Damage at 6): 4 Damage Points at Wall (1).

Empire:
Crossbowmen (6): Rally: 6: Success.
Reiksguard (6+) climb back up.
Swordsmen (13+) march back to the wall.
Handgunners (11) shoot at Ogres (6-): 4 Hits: 1 Wound. Ogres (6–).

The goblin netters run away, and the handgunners free from conflict, shoot at the ogres, wounding them.
As the Reiksguard are caught out in the open, the orc archers take the opportunity to release a volley of arrows at them, killing more than half. An arrow is headed to the prince, but one of his faithful soldiers gets in the way, giving his life for him.
The crossbowmen are attacked again by the orcs, and flee yet again under their attack, suffering casualties. No matter how their sergeant tries to get them in line.
The swordsmen seeing how vulnerable they are, start walking back to the wall.
On the other side, the ogres have almost torn down the wall.

Turn 6:
Orcs:
Animosity: 3,2,6. Animosity: Get’em. Squabble.
Netters: Rally: 6: Fail: They flee 2d6″: 2″.
Q: Can the orcs (23+) charge at the Reiksguard?
A: No
Orcs (23+) charge at the Crossbowmen (6).
Crossbowmen (6) shoot back: 2 Hits: No wounds.
Orc Archers (30) shoot at swordsmen (13+): 13 Hits: 6 Wounds: 2 Saves. 2 Swordsmen (9+) Dead.
Orcs (23+) melee combat: 4 Hits: 3 Wounds: No Save. 3 Crossbowmen (3) Dead.
Crossbowmen (3) break test: 11: Fail:
They flee 2d6″: 4″.
The orcs pursuit 2d6″: 6″. The Crossbowmen are slain.
Ogres (6–): Damage at the Wall (0): It’s destroyed.

Empire:
Swordsmen (9+) reach the wall to climb back up.
Reiksguard (6+) hold.
Handgunners (11) shoot at Ogres (6–): 4 Hits: 1 Wound: No Save: 1 Ogre (5): Dead.

Prince Ingmar with his Reiksguard have moved back onto the wall, as the ogres tear down the section next to them.
With another charge the orc marauders break through crossbowmen who run for their lives, but this time they can’t run fast enough. They are caught by the raiders and are slain to the last.
The orc archers switch targets and attack then swordsmen who are still out in the open, killing a couple of them before they climb back up to the wall. A final volley of fire from t he handgunners kills an ogre, and the remaining goblin netters run away from the battle.
Seeing that all is lost, the orcs finally withdraw under the cover of the night. The Humans let out a cheer of victory!

The battle is over.


Empire Army Roster:
General – Prince Ingmar, Sword, Shield and Heavy Armor. 104 points with 6 Reiksguard, Sword, Shield and Heavy Armor, 72 points.
11 Handgunners with Light Armor, 110 points.
9 Swordsmen with Sword, Shield and Light Armor, 81 points With Champion with Light Armor +32 Points.
Total 399 Points.

Orc Army Roster:
23 Orcs with Light Armor and Two Weapons, Orc Boss and Standard. 241,5 Points.
30 Orc Archers with Light Armor, Bows, Standard and Orc Boss. 318,5 Points.
5 Ogres. 200 Points.
Total: 760 Points
42,5 Points of Netters have fled.


Army points:
Empire Points: 1285. (695 remain from the Iron Tower battle, 191 remain from the White Tower battle and 399 remain from the North Wall battle).
Empire Relief Points: 3000
Orc Points: 2068,5. (685,5 remain from the Iron Tower battle, 171 remain from the White Tower battle and 760 remain from the North Wall battle, 452 are fled units).
Orc Relief Points: 2000
Undead Points: 8000

All three attacks were thwarted and Warboss Baga is dead. The orcs no longer have the advantage in numbers. Especially considering the relief forces.

Q: Do the orcs disperse?
A: Yes.

The orc units don’t gather under a single banner, but instead disperse. Each to their own.

With blood all over his plate armor, prince Ingmar asks his trusty advisor. “What about the towers? Did we hold?”
“We held every single brick. The defenses are damaged though. Both gates are in shambles.” The advisor responds. “And I see a big gap on the wall here too.”
“Fear not. Baga is dead. I took his head as he run away like a swine.” The prince says proudly.
He lifts his sword. “Sons of the Empire! We have proven our strength! The orc warboss is slain. Their army in ruins. Victory!”
“Victory!” The troops cheer.


Session Background: I totally burned out on this series of Warhammer battles.
I didn’t expect the defenders to win, but without the orcs setting up any war machines and siege engines, it was really hard to storm the fort. If the orcs had taken the siege warfare hexes in the Hex Flower Gaming Engine, things might have been different.
For the next session I will be switching to roleplaying completely. I intend the next session to be the closure for the siege of Ostenhofen. The new threat cannot be held off. The defenders have no supplies, the fortifications are damaged and their numbers have been brought very low by the series of orc attacks.