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  • giorgis 11:14 pm on August 10, 2023 Permalink | Reply
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    The Fall – Ep02 

    There was a question on my last AP report about what Oracle system I use. I went with my usual Recluse basis that I hacked. I always found that the 1-in-6 chance of a False Presupposition to occur was a tad bit high. I could reduce this to 1-in-10 by using d10 instead of d6 in Recluse, but I also found that I was missing the Interventions/Random Events mechanic from other game engines. So instead, I went with something simpler. Whenever I rolled doubles on my Recluse d6s, I’d consult the following chart:

    1: False Presupposition
    2: Intervention (MUNE)
    3: Random Event (Mythic)
    4: Random Event (Mythic)
    5: Intervention (MUNE)
    6: False Presupposition
    Also if for any reason the question asked that gave the special result, needed a Yes/No answer, then it’s a No for Odds and Yes for Evens.
    That’s the core engine that I was using. Of course other tools from the above, and other engines I’ll be using as I deem necessary, such as the Detail Check from Mythic Variations 2, or the TWENE from MUNE, and of course BOLD and UNE.

    So back to the adventure. We left Kedric, Drake and a bitten Felicia at the ground floor of The Ark Vacation Inn planning to get out and reach the Ark Town PD in case there are any emergency services to help them. Kedric of course wants to continue from there to get to his home where his children were being babysitted by his grandparents. The front street from the hotel entrance is filled with the Plagued, and they decided they’ll use the rear exits from the restaurant and kitchen that are normally used by the hotel’s service staff.

    To populate some discussions between the group, I’ll use the connections mechanic from BOLD.

    action gerund subject
    ponder enjoying friends or family
    muse detailing an attribute
    demand detailing a posession

    The group moves stealthily into the restaurant.
    Kedric: Stealth: (1,3): Failure

    Q: Are there any Plagued in the restaurant?
    A: No, but, they can hear them in the kitchen.

    The floor of the restaurant is littered with cutlery and broken glassware, and despite their best efforts to move silently, the group makes noise as they try to walk around the various tables. As they get closer to the kitchen, they hear the weird sounds the crazed people make. Drake puts his fingertip on his lips to make a silence gesture to Kedric, who nods, while Felicia whinces in pain a few steps back. They fall on all fours and enter the kitchen.

    Kedric: Stealth: (1,5): Success

    Their heads and their backs down, they walk on all fours, without making a sound. The swinging doors move behind them but, they don’t bump into anything, and a sigh of relief escapes the trio. The prey avoids the predator and they reach the other side of the kitchen, near exit.

    Q: Is the way to the exit blocked?
    A: No

    As fast as they can, when the crazed are on the other side of the kitchen, the trio exchanges glances, and Drake lifts his hand just enough to grab the outward bar handle. The door opens, and they crawl outside.

    Q: Are there any Plagued on the back alley?
    A: Yes
    Q: How many?
    A: Very Few. It’s just one.

    Kedric: Stealth: (10,5): Success with a Raise.

    At the far end of the alley, they see one of the crazed. They hit the wall and crouch away using the alley dumpsters as cover. The screams and animalistic sounds the crazed make echo through the streets.

    Q: What is the main street like?
    A: Favors PC

    The street currently is empty of any of the crazed mob. The fight on the other end of the hotel seems to have drawn them away from the side street, and they have dispersed in a different direction.
    Overturned cars and trash bins provide ample cover for the group to move around without being seen. Heading West, they cover the distance of the first block as quickly as they can without making any noise. They are now on the main street, with the PD only two blocks away to the North.

    Q: Are there any crazed to the North?
    A: No

    They walk slowly to the next crossroads, and they can see the PD in the distance.

    Kedric: Notice: (2,13): Success with 2 Raises.

    Q: What state is the PD in?
    A: Favors NPC, (Drake/Felicia/Plagued): Felicia. So there must be availability of medical supplies, either through ease of access in the PD or perhaps an ambulance right on the outside.
    Q: Is there an ambulance outside the PD?
    A: No

    Destroyed police cars and barricades block the way to the police department, but there’s a clear passage through. Blood, entrails and corpses litter the scene, as the law enforcement must have put up a fight against the crazed mob. This looks very disheartening, however they can also see there’s a clear passageway inside. The secure glass doors have been smashed down, so if there’s any chance for medical supplies or firearms, that’s it.

    Ponder detailing a possession

    Kedric looks around the cruisers, and grabs a couple more ammo clips, and several bullets for a .38 revolver he found and hands it over to Drake. “I know that these things are loud. But, I’ve thought about, and if worse comes to worst, it’s the only chance we’ll get.”
    “Do you think guns would save us if they haven’t saved them?” Drake counters, but reluctantly takes the gun.
    “Can we go inside please? I need something for my leg.” Felicia changes the subject of the conversation.

    Demand detailing friends and family

    “I don’t think I can risk getting trapped inside there. I’ll wait for you outside make sure there’s nothing coming after us. Drake can help you get any medical assistance inside. Then you’ll help me reach my home. Get to my family.” Kedrick says sternly.

    Q: Does Drake agree?
    A: Yes

    Drake nods. “Sure. She may be lame and slow us down, but you came here with us. We’ll come with you to your home. Strength in number and all that stuff. Just make sure noone follows us inside.”

    Kedric: Stealth (1,1): Snake Eyes
    That’s a critical failure.

    Felicia and Drake enter the building, while Kedrick looks around for movement. He’s been waiting only for a few moments, but he feels too exposed. He thinks he saw movement down the road. Wanting to hide better, on a whime he chooses to enter one of the police cruisers. But he didn’t think it clearly. The moment he closes the door behind him, the car alarm starts blaring. He sees figures running down the street, and can listen to loud growling screams approaching.

    Q: Is he on the front seat?
    A: Yes, and he’s on the driver’s seat.
    Q: Are there any keys on the ignition?
    A: No

    Adrenaline rushes. Frantically Kedrick looks at the ignition for any pair of keys that might help him start the car or shut down the alarm.

    Q: Is there any officer corpse nearby? (Likely)
    A: No, and only bloodied remains are nearby.
    Kedric: Notice (1,2): Failure

    Kedric looks outside in the hope that one of the bodies he saw belongs to the driver, but he didn’t see any uniform. He starts to search the front seats frantically for any keys, but in his hurry he doesn’t find any keys, and the screams come closer. He needs to bail. But Drake and Felicia are still inside. A dilemma appears. Should he go back in to warn them, or make a run for his home. The time to decide is now.

    I like how Kedrick is in this predicament. These are important choices. The ethically right thing to do is try to reach Felicia and Drake. I went back to my previous session and read Kedrick’s randomly rolled background. He values family and power. He’s lost already two persons close to him (his teenage years crush and his wife) and he’s not going to risk his objective to see his kids again for some strangers. It’s most likely that he’ll bail. But nevertheless, I’ll ask the Oracle.

    Q: Does Kedrick bail the scene to find his children? (likely)
    A: Yes
    Q: Do Drake and Felicia get out before he fled?
    A: False Presupposition. It’s impossible to flee. The swarms of the Plagued are all around already.

    Kedrick decides to abandon Drake and Felicia and head for his home. He gets out of the car, and walks no more than 10 steps, when he sees a mob running at top speed towards him. He turns the other way, and sees another mob coming from the south. Without wasting any more time, he runs inside the building.
    “Drake!? Felicia!?” He yells quickly see if he can rendezvou with them.

    Q: Do Drake and Felicia listen to him?
    A: Yes, and he finds them in the first aid room.
    Q: Is Felicia bandaged?
    A: No

    Drake appears out of a room, as Kedrick runs inside and gestures him to come.
    “What’s wrong, we’ve just found the medical supplies closet, and were about help Felicia.” Drake asks.
    “There’s no time. A car alarm went off and they’re coming for us. Is there any other way out of here?” Kedric says, his breath short.
    Drake scans the walls for the escape plan of the building.

    Q: Is there a secondary exit?
    A: Yes
    Q: What does the exit look like?
    A: Happiness

    He finds the layout of the escape plan. “Seems like there is a way out several corridors to the east. We’ll get past the armoury and evidence, and to the end of the hallway, there should be another exit.”
    Kedric’s mind for a moment raced back to the evidence room. That’s where he had met the love of his life, the mother of his children. He was working a case when he found evidence that might be tied to an ongoing case police may be involved. A slight smile forced itself on his face.
    “I realize, that sounds like good news” Drake said, looking at him “but it feels idiotic considering our situation.”
    “…I… have memories of this place.” Kedric replied, returning to reality. “If there’s a chance that evidence or armory are unlocked, perhaps we should resupply.”

    Kedric: Stealth: (1,3): Failure
    Q: Are there any plagued in the building?
    A: False Presupposition. The plagued come rushing in from outside.
    Q: How many?
    A: Only one.

    The group tries to move stealthily, but they’re too shaken to coordinate, and their footsteps echo in the empty hallways. A screaming crazed woman comes rushing in from the main entrance. She sees them and charges.

    Chase

    1st Round
    Kedric: 3,3: Failure
    Drake: 1: Failure
    Felicia: 2: Failure
    Plagued: 3: Failure

    2nd Round
    Kedric: 4,2: Success, 3 Diamonds, Long range
    Drake: 2: Failure
    Felicia: 3: Failure
    Plagued: 6: Success, 5 Hearts, Long range
    Kedrick: Shoot (13,17)-4: Success++Raise: Hit: 9/6: Shaken
    Plagued: Vigor: 2+4: Success

    3rd Round
    Kedric: 3,3: Failure
    Drake: 2: Failure
    Felicia: 2: Failure
    Plagued: 6: Success, 4 Hearts, Long range

    4th Round
    Kedric: 2,10: Success+Raise, 6 Hearts, Q Spades
    Drake: 4: Success, 8 Clubs, Major Obstacle, 3-2: Failure: Bumps & Bruises, Fatigued
    Felicia: 2: Failure
    Plagued: 7: Success, 8 Spades, Long range
    Kedrick: Shoot (4,3)-2: Miss

    5th Round
    Kedric: 1,1: Snake Eyes: He drops his handgun
    Drake: 3: Failure
    Felicia: 3: Failure
    Plagued: 7: Success, 7 Hearts, Long range

    The group runs through the hallway as fast as they can, with the infected behind them. At one point Kedric gains an opening and shoots at the crazed woman. The shot hits her at the guts, but doesn’t stop her at all, she keeps running after them and closes at several meters away.
    Kedric shoots once more, but misses. Drake bumps onto a trolley of archived papers, and stumbles and falls. Bruised he picks himself up and continues to flee.
    As they make a quick turn to the end of the hallway, Kedric goes for another shot, but he steps on a pool of blood and loses his balance. As he tries to regain his balance, he loses the grip of his handgun, and it drops several meters back towards their pursuer.
    They’ve reached the exit, but he must choose to flee or fight for his sidearm.

    Q: Is the exit free of any obstruction?
    A: Yes, but it’s one of those push out exits, so their pursuer will continue.

    Drake opens the escape door, and sees the indecision in Kedrick’s eyes. “Come one man, forget about it, let’s go!”
    Kedrick looks for any weapon nearby.

    Kedrick: Notice: (2,3): Failure
    Q: Does Drake grab him out?
    A: No, and he pushes him towards the plagued.

    “Fuck it, idiot!” Drake screams and pushes Kedrick to the plagued, to gain some momentum.
    He and Felicia flee outside.

    Combat

    Kedrick will need to at least Shake the Plagued to get an opening to run away.

    1st Round
    Kedrick: 6 Clubs
    Plagued: 10 Spades

    Plagued: Fighting: 1+2: 3/4: Miss
    Kedric: Fighting: (1,3)/3: Hit: 1/6: Nothing

    2nd Round
    Kedrick: J Clubs
    Plagued: 6 Spades

    Kedric: Fighting: (2,3)/3: Hit: 5/6: Nothing
    Plagued: Fighting: 5+2: 7/4: Hit: 7/6: Hit: Shaken

    3rd Round
    Kedrick: 6 Diamonds
    Plagued: 9 Clubs

    Plagued: Fighting: 5+2: 7/4: Hit: 3/6: Nothing
    Kedrick: Spend Benny (1/3) no longer Shaken
    Kedrick: Fighting: (5,4)/5: Hit: 5/6: Nothing

    4th Round
    Kedrick: 8 Diamonds
    Plagued: J Hearts

    Plagued: Fighting: 3+2: 5/4: Hit: 6/6: Shaken
    Kedrick: Vigor: (2,15): Success with Raise: Fighting: (5,3)/3: Hit: 9/6: Shaken

    5th Round
    Kedrick: A Clubs
    Plagued: 2 Clubs

    Kedrick Runs Away: 8+9= 17 meters
    Plagued Runs: 6+5= 11 meters

    Kedrick pushes the crazed woman away as she tries to bite and claw at him. He get punched once on his shoulder, but eventually he manages to land a solid hit, enough to startle her, and he runs away with her at his heel, a few meters behind.

    Q: Was his opening to the streets through the exit? (Likely)
    A: False Presupposition. Plagued have appeared outside, seems they heard the shots, so he runs back inside the building.
    Q: Can he grab the pistol? (Likely)
    A: No. It’s under the trolley, so he’ll lose precious time.

    As he’s about to exit through the door, he sees a mob appearing on the outside, so he turns through the hallway back into the offices. His pistol under the trolley that Drake overturned, so he doesn’t waste any time to grab it.

    Q: Does the armory look open?
    A: Yes

    Kedrick Run: 8+2= 10 meters
    Plagued: 6+5= 11 meters

    Q: Can he close the door behind him? (Likely)
    A: Yes

    Kedrick runs inside the armory which was unlocked in the chaos, and closes the door behind him.

    Q: What does the armory look like?
    A: Focus Thread

    The armory is a mess. Weapons and ammo taken from the shelves and racks in a hasty manner.
    Kedrick sits down behind the bench so that he isn’t visible anymore, as the crazed woman charges towards the room.

    Plagued: Notice: 1: Failure.

    She rattles the barred door and the barred opening for a few minutes. Kedrick can hear her growl, and a weird sensation as if she’s sniffing the air. Then after a short while he listens to footsteps running away, joining more footsteps. He feels safe for now. His heart is pumping. He needs to be careful. He decides to look around for any firearms that he can carry, and when things have settled down a bit, to continue his attempt to go home.

    Q: How many firearms are available?
    A: 6: SMG, AR, 2 Pistols, 2 Shotguns.

    He searches through the room and finds 2 Glocks, an MP5, 2 Pump Action Shotguns, and an M-16. He arms himself with the MP5 and the two Glocks, and several clips.

    Q: Is there any kevlar vest also in the armory?
    A: Intervention: 6: Wild: Gratify Evil

    ‘I was stuck at this point for too long. How should I interpret this? I even paused the game and let time pass by in case an inspiration will come to me in the meantime. It didn’t. I eventually sit down again to resume my session, several days later, only to give an interpretation that will move the game forward.’

    As Kedrick searches the around the room, looking for any armour to wear, he notices a pool of blood at the corner. He approaches with caution, and sees a dead officer wearing a kevlar vest. His neck bitten off, and blood running down. Kedric realizes that the poor sod must have been attacked by the crazed mob some time ago. He lets his guard down, and then what he witnesses shakes him. The corpse opens its eyes and stares right at him, and lets off a loud growl. Kedrick screams.

    Fear: Kedrick: Vigor (10,3): Success with a Raise

    Zombies? Kedrick quickly realizes, recollecting all the movies and tv shows he’s seen as a kid. For real? He thinks. He doesn’t waste a second more, and turns his Glock at the undead.

    Combat

    1st Round
    Kedrick: 8 Spades
    Lifeless: 2 Diamons

    Kedric: Shooting: (5,4): Hit: 12-5=7: Guts: 7-4=3: Shaken
    Lifeless: Shaken: Spirit: 2+2=4: Success: No longer Shaken

    2nd Round
    Kedrick: 10 Diamonds
    Lifeless: K Spades

    Lifeless: Fighting: 2: Miss
    Kedric: Shooting: (1,3): Miss

    3rd Round
    Kedrick: K Diamonds
    Lifeless: 10 Spades

    Kedric: Shooting: (11,5): Hit with Raise: 9-5=4: Arm: Wounded
    Lifeless: Shaken: Spirit: 2+2=4: Success: No longer Shaken

    4th Round
    Kedrick: 9 Clubs
    Lifeless: Joker

    Lifeless: Fighting: 1+2=3: Miss
    Kedric: Shooting: (3,2): Miss

    5th Round
    Kedrick: 5 Diamonds
    Lifeless: 9 Hearts

    Lifeless: Fighting: 5: Hit: 3: Left Arm: 3-6: No damage
    Kedric: Shooting: Double Tap: (5,4)+1: Hit: 7: Guts: 9+1-5-4=1: Shaken

    6th Round
    Kedrick: Q Spades
    Lifeless: A Diamonds

    Lifeless: Shaken: Spirit: 1+2=3: Failure: Remains Shaken
    Kedric: Shooting: Double Tap: (11,1)+1: Hit with Raise: 9: Guts: 14+1-5-4=6: Wounded: Eliminated

    With no consideration if he’s going to be heard, Kedric shoots at the zombie. The first shot is at the torso, and the Kevlar dissipates the blow. The force of the blow sends the zombie back. It regains its momentum and tries to claw at Kedric who avoids the blow, but his rebound shots miss the mark. Then he attempts one more shot, which finds its mark, wounding it’s arm. The fight continues, until Kedrick starts pulling the trigger faster, double tapping at the zombie twice. He hits the kevlar again, sending it back, and with the next hit, it drops, inanimate.

    Realizing that this is the zombie apocalypse, Kedric knows he can’t dally any longer. With his weapons at the ready, he switches to the MP5, and runs back down the corridor, to the initial exit, see if he can get to his family.


    Session Summary

    For some reason I had this AP finished for over a month and a half and hadn’t gotten to posting it. Summer time with heat waves can be detrimental to productivity.
    At the end of this session I came to the realisation that my concerns about the pulp aspect of Savage Worlds had truth in them. The Plagued and the Living Dead pose almost no threat to Kedrick within the Savage Worlds ruleset. I could try to balance things out, but instead I’ll most likely go with the third (and hopefully last) conversion using BRP. BRP already has the stats I need to use so it will be mostly converting Kedrick and choosing any relevant optional rules to accommodate the setting.

     
  • giorgis 11:38 am on June 17, 2023 Permalink | Reply
    Tags: , , Zland   

    The Fall – Ep01 

    Amongst the RPGs that piqued my interest was Z-Land. As you can deduce from the title, it has to do with zombies. I liked what I read from the ruleset. It’s d100 skill based, but quite less crunchy than the BRP family. The different theme compared to what I’ve played so far will also allow me to tap into unused inspiration reserves.
    Z-Land has three different periods you can play in, depending on the number of years after The Fall. The future is bleak, and the further from The Fall, the worse humanity has it.
    The setting is dark, horror, and with concepts that are unnerving, and there are no punches pulled as I quickly discovered even during character creation.

    Character creation can be completely randomized, something that I enjoy for solo gaming, so I went along with it, every single thing that you read below for my character has been randomly rolled. Most of the results have an effect on the character’s skill set.

    Marten Markell
    39 years old, Male, Right handed
    Ivory skin, Blonde hair, Hazel eyes, Average build

    Childhood

    Q: Do you remember your parents?
    A: Something happenend to mum
    Q: What happened to mum?
    A: Killed by the character
    Q: How large was your family?
    A: Small family
    Q: What is your relationship with God?
    A: I leave him alone and he leaves me alone
    Q: How strict were your caregivers?
    A: I got smaked when I needed it
    Q: Where did you grow up?
    A: On the run from enemies
    Q: Who was the greatest influence on your childhood?
    A: A fictional character from my favourite book/tv show/movie
    Q: How do you feel about your childhood?
    A: Angry

    Teen Years

    Q: Who was your best friend?
    A: A bookworm
    Q: What was your favourite subject in school?
    A: Gym class
    Q: How did it go with your first crush?
    A: Cheap, and by the hour
    Q: Did you lose anyone?
    A: Fate spared me
    Q: How do you feel about your teen years?
    A: Angry
    Q: The turning point in your young life was when you…?
    A: Got an addiction. I don’t know what is worse, the substance I take or the withdrawal pains if I don’t

    Adulthood

    5 terms (15 years) in Hospitality services
    1 term as a Street Cop
    1 term as a Private Security

    Q: Found your soulmate?
    A: No
    Q: Did you lose someone?
    A: A parent
    Q: How many of your loved ones have stuck by you throughout your life?
    A: Only half remain
    Q: How do you like to spend your free time?
    A: Learning new things and bettering myself
    Q: What is most important to you?
    A: Power and the will to use it

    Skills

    • Athletics 35
    • Broad craft 32
    • Burglary 44
    • Constitution 38
    • Deceive 36
    • Diplomacy 52
    • Drive 30
    • Fight 37
    • Fine craft 30
    • Intimidate 31
    • Intuition 31
    • Investigate 38
    • Logic 32
    • Luck 42
    • Might 42
    • Perception 30
    • Shoot 36
    • Stealth 31
    • Wealth 35
    • Will 38

    As I explained above the game is dark, and this is reflected by the results I got. As is the concept of many living dead tv shows, a lot of characters don’t talk about their past before The Fall, and this is the route I’ll follow with my protagonist – I don’t want to delve in there unless the story will require it. Marten is 39, his childhood was broken with a lot of trauma, and the teen years weren’t any better. He carries a lot of anger, not suppressed, but managed to survive somehow. After 15 years working in hospitality, he made a carreer change to enforcement. He tries to make himself better, better skilled, more powerful, so that he doesn’t have to rely on anyone.

    To start the game randomly rolled on one of the 10 scenariors provided in the rulebook for this era, and I got ALONE IN THE WOODS.

    You have had enough of the world and decided to take a break. You and your party went for a short camping trip; just you few and the great outdoors. No people, no civilisation, no phones, no tablets or computers. Just the wilderness and your camping supplies.
    You tramped, you hiked, you fished; all in all you enjoyed yourselves that day and your campsite for the night was already set up and the food was already cooking. When you went to bed you couldn’t be happier with your decision to get away from it all.
    Until you were awoken by a scream that didn’t sound like any animal you knew. It couldn’t possibly be a person as you were so far out and hadn’t see anyone all day, but what else could it be? And why were they screaming so horrifically…

    Q: Are there more people than Marten camping together?
    A: Yes, but they’re missing. Marten had gone on the camping trip with two friends, Roy and Micah.
    Q: Does the sound come from far away?
    A: No
    Darn, I was hoping I’d have more time available.

    A shiver runs down Marten’s spine as he hears the screams once more and realises that whatever let out that unnatural scream must be close by, as the sound reverberates on the tents. He fiddles around his tent to find his gear in the darkness. He quickly puts on his shoes – he feels like there’s no time to tie shoe laces – grabs his camping hatchet and flashlight, and carefully pries open the tent zipper to look outside.

    So I made a call here that Marten would have typical camping gear. A hatchet isn’t out of the question, a survival knife either. They’d have fishing gear, bedrolls, tents, backpacks, flashlights, lanterns. A hunting rifle isn’t out of the question either – but I’ll have to ask the Oracle for this. I felt like the quickest option to draw something to feel safe would be the hatchet or the knife.

    Q: Is there a Plagued in sight?
    A: Yes
    Q: Is it someone Marten knows?
    A: Yes. It’s Micah.
    Marten: Perception (Normal): 41/50: Success
    Q: Is there signs of struggle? (Likely)
    A: Yes. There’s blood all over Micah’s mouth, hands and shirt.

    Marten looks at his friend. All covered in blood. Something terrible must have happened. He even has blood all over his mouth. Marten’s mind races 1000 miles per hour as he struggles not to let off a scream.

    Marten: Willpower (Challenging): 73/38: Failure.
    Marten lets off a scream and received a Minor Mental Wound.

    Marten screams, and trying to compose himself he yells “Oh shit! Micah! You scared the shit out of me! Are you alright mate? What happened to you? Where’s Roy?”, and he peeks out, standing tall out of the tent, but Marten’s hand is still stiff, holding onto his hatchet with all his strength as if his life depends on it.
    Micah lets off an unearthly scream and lunges at Marten. Adrenaline kicks in, and from fight, freeze or flee, Marten, in this split second decides to fight.

    Round 1
    Initiative: Marten has Athletics 35, Micah has Athletics 60 (As Plagued) and goes first.
    Micah vs Marten: 23/60 vs 55/35: Marten receives a Grievous Wound to the Torso.
    Marten: Constitution (+0): 26/38: Success
    Marten vs Micah: 49/37(-5): Failure

    Micah jumps on Marten, and with speed and agility Marten hadn’t seen before, it slashes and bites at him. Marten avoids the shock of his wounds, and tries to hack back at Micah with his hatchet, but misses.

    Round 2
    Micah vs Marten: 43/60 vs 78/35: Marten receives a Location Destroyed hit to the Torso.

    Micah, controlled by the plague chews and tears at Marten’s guts. For a few split seconds of disbelief Marten looks at his own life being eaten away from him. He never stood a chance.


    Summary

    That was – intense. Okay I can see this working in a group game, because this is deadly, but for solo you need to be extra careful. I also wanted to be extra fair, and didn’t try to give any meta knowledge to my protagonist, which, in combination to the scenario, led to his demise.
    So my line of thought was, that since the three of them were the only ones around there, it’s most likely that one of the friends turned during their REM sleep, and attacked the other friend before they could make a sound. Unfortunately the Oracle verified this, which means that it all was close Marten both in terms of distance but also of relationship. Disbelief kicked in, and the distance was too short to run or hide before being detected. As soon as I saw the different combatant stats, Marten stood no chance. Perhaps if he had a rifle or a gun, there could be an opportunity. If the scenario played otherwise so that Marten would witness a Plagued attacking another hapless human first before himself, then he might have the knowledge to avoid them.
    I want to give this game another chance, so I’ll create another character and roll another random scenatio. Perhaps I’ll end up in a Funnel style game like DCC.


    Kedric Cedeno
    30 years old, Male, Left handed
    Black skin, Brown hair, Hazel eyes, Average build

    Childhood

    Q: Do you remember your parents?
    A: Both were alive
    Q: How large was your family?
    A: Small family
    Q: What is your relationship with God?
    A: As long as it doesn’t affect my day-to-day life
    Q: How strict were your caregivers?
    A: Best friends with the “naughty corner”
    Q: Where did you grow up?
    A: In a boarding school
    Q: Who was the greatest influence on your childhood?
    A: A celebrity
    Q: How do you feel about your childhood?
    A: Peaceful

    Teen Years

    Q: Who was your best friend?
    A: I didn’t have a best friend
    Q: What was your favourite subject in school?
    A: Mathematics
    Q: How did it go with your first crush?
    A: I fought with my best friend over them
    Q: Did you lose anyone?
    A: My crush
    Q: If you lost someone, what happened?
    A: An ill-fated journey was their end
    Q: How do you feel about your teen years?
    A: Indifferent
    Q: The turning point in your young life was when you…?
    A: Found a starving, dying animal and nursed it back to health. It became your my companion

    Adulthood

    4 terms (12 years) as a Private Investigator

    Q: Found your soulmate?
    Q: How many children did you have?
    A: Two
    Q: Did you lose someone?
    A: Your spouse/lover
    Q: How many of your loved ones have stuck by you throughout your life?
    A: I have more loved ones around me than I can count
    Q: How do you like to spend your free time?
    A: Creating beautiful things that will outlast me
    Q: What is most important to you?
    A: Power and the will to use it

    Skills

    • Athletics 38
    • Broad craft 42
    • Burglary 36
    • Constitution 30
    • Deceive 33
    • Diplomacy 35
    • Drive 43
    • Fight 30
    • Fine craft 33
    • Intimidate 36
    • Intuition 33
    • Investigate 37
    • Logic 36
    • Luck 32
    • Might 35
    • Perception 30
    • Shoot 32
    • Stealth 31
    • Wealth 43
    • Will 33

    This time the results are not so dark, but traumatic none the less. Marten is 30, his childhood was good, but during his teen years he lost his crush during an ill fated journey. As an adult, he found his calling as a PI and married and had two children. His wife died, being the second person so close to him that he lost, and he had to raise his two kids by himself, thankfully the grandparents were there to help. He’s social and believes strongly in family, but even more he knows that the world changes by those in power, and these are the values he goes by.

    To start the game randomly rolled on one of the 10 scenariors provided in the rulebook for this era, and I got LONGEST ELEVATOR RIDE.

    People get stuck in elevators all the time, and this time it happened to you and your party. Maybe you were in a hotel or staying late at the office, but just before dusk you few got into an elevator and it stopped working between floors.
    The hatch at the top won’t open and you can’t get through the doors, all you can do is wait. The voice at the other end of the emergency line said they’ll be a few hours, but you’ll be staying until dawn and there’s no cell reception inside the elevator.
    When morning comes, you awake as the elevator moves down one floor and opens. It won’t work anymore and you are still several stories up, so it’s the stairs for you.
    Out through the windows you can see smoke and fire coming from buildings and you can hear… noises… coming from the floors below you. It sounds like someone left a hungry dog or something here overnight…

    Since it’s a very generic scenario (more like a plot hook) I need to set up the scene, so I’ll ask several questions before my PC acts.

    Q: Are there more people than Kedric in the elevator?
    A: Yes, but it’s only two strangers.
    Donjon: Drake Leath: Male Parapsychologist. Str 13, Con 7, Siz 14, Int 13, Pow 14, Dex 8, App 8, Edu 8, San 70. Drake is tall and slender, with red hair and brown eyes. He wears a dark suit and a flat cap. Drake compulsively insults others.
    Donjon: Felicia Locke: Female Minister. Str 12, Con 12, Siz 12, Int 11, Pow 6, Dex 9, App 9, Edu 15, San 30. Felicia has an angular face, with brown hair and dark amber eyes. She wears a designer skirt and blouse and green scarf. Felicia believes that mankind will inevitably destroy itself.
    Q: What do they do? (Detail Check)
    A: Disfavors NPC: Felicia. She runs out of the elevator, clearly panicked.
    Q: What floor are they on? (2d6 pick highest, 6 explodes)
    A: 5th floor
    Q: Is it a hotel (or an office)?
    A: Yes
    Q: Was Kedric staying at this hotel?
    A: No, the person he investigates is
    Q: Is it Drake or Felicia?
    A: No, it’s someone else
    Donjon: Harlan Castiglione: Male Police Detective. Str 11, Con 7, Siz 13, Int 15, Pow 4, Dex 12, App 10, Edu 13, San 20. Harlan has trimmed black hair and hazel eyes. He wears a dark suit and carries an automatic pistol. Harlan seeks to discover why he cannot remember anything from yesterday.
    Q: Is the hotel in Kedric’s home town/city?
    A: Yes
    Q: What is the hotel like? (Detail Check)
    A: Disfavors thread. The hotel is an old hotel is an old building with only one elevator and one set of stairs.

    Gear: I think it’s most likely that Kedric as a PI on the job has a cellphone, a 9-mil pistol, a lockpick kit, and other tools of the trade.

    A small note here about the Donjon results. I use the results for Call of Cthulu Modern, so there are things like BRP stats, which I won’t use, but might serve as good pointers to use in the future if I need to populate some Z-LAND stats.

    “The Ark Vacation Inn” is not the best hotel in town, but that’s where Kedric’s mark, a Police Detective named Harlan met his lover. Harlan’s wife had hired Kedric to gather information about her husband’s cheating to gather enough evidence as she planned to file for divorce. He had just planted the bugs in Harlan’s room and was on his way down the elevetor when the power was cut. Trapped inside with him is a man and a woman.
    The hatch at the top won’t open and they can’t get through the doors, all they can do is wait. The voice at the other end of the emergency line said they’ll be a few hours, but they’ll be staying until dawn and there’s no cell reception inside the elevator.
    Kedric’s mind went to his kids. They would be staying with his parents for the night, but he was supposed to be back before morning.
    During the night the strangers get to know each other by name and a few more general chit-chat to help everyone relieve of the stress of being trapped inside.
    When morning comes, they awake as the elevator moves down one floor and opens. It won’t work anymore and they are still 5 stories up, so it’s the stairs for them.
    Out through the windows they can see smoke and fire coming from buildings and they can hear… noises… coming from the floors below. It sounds like someone left a hungry dog or something here overnight…
    Felicia exclaims “it’s about time” and just runs out, before Kedric has a chance to call out to her.
    Drake looks at Kedric. “For a wise clergy person, she sure has no patience.”
    “Something is off, for certain.” Kedric replies. As they’re out of the elevator, he tries his cellphone to see if he can get a signal. His mind is at his family. But the line is dead. Kedric composes himself.
    “We should take the stairs.” Drake says. “Let’s be careful about it.”
    Kedric nods, and they walk down the corridor.

    Q: Do they hear screams?
    A: False presupposition. Screaming is the least of their worries. They see Felicia running back to them.
    Q: Is she wounded?
    A: Yes
    Q: Where?
    Hit Location: Left Leg

    “Help me please, help!” she says as she gasps for air. There’s blood coming from a wound on the top of her left thigh. Kedric instictively put his hand on his pistol, as Drake runs to her.
    “What happened?” Kedric asks, as Drake grabs Felicia to assist her.

    Q: Is the stairwell closed?
    A: Yes

    They hear loud pounding on the door to the stairwell.
    Drake takes her scarf to bandage her wound.

    Q: Is there a bite mark evident? (Likely)
    A: No
    Q: Does Felicia say she was bitten?
    A: Yes, but she doesn’t emphasize it.

    “Some crazy dude in the stairwell, he assaulted me, bit me! I barely escaped from his grasp and closed the door behind me! He’s freaking crazy still pounding at the door.” Felicia says as she whinces in pain.
    Kedric pulls out his 9-mil.
    “Woah, woah dude!” Drake says. “Where did you get this?”
    “A man needs to protect himself.” Kedric replies.

    Q: Is the stairwell door transparent?
    A: No
    Q: Is the stairwell as expected?
    A: Yes

    “Come, I need your help.” Kedric says to Drake. “You get the door open, and I’ll warn the guy to stand down. These doors open outwards as it’s a safety standard.”

    Q: Does Drake agree?
    A: No, and he’s not even discussing it.

    “Fuck no! People don’t go assaulting and grabing straners for no reason. There’s a dark entity taking over them I tell you. Didn’t you hear the demonic sounds overnight? I am not putting myself in harms way.” Drake responds.
    “There’s no other way out, and we’re on the 5th floor!” Kedric explains.
    “So let’s stay on the 5th floor! We’ll wait it out.” Drake says.
    “Felicia needs a hospital, and I’m worried about my family. I’m getting out of this door. I’d appreciate it if you helped, but if you don’t just stay out of my way.” Kedric is stern.
    “You’re the man with the gun.” Drake says. “Just don’t get us all killed with your heroics.”

    Q: Is there any improvised weapon Drake can find in the corridor?
    A: Yes. A fire extinguisher.

    Felicia is sitting on the floor, resting her back against the wall, while Kedric approaches the stairwell exit.
    Drake grabs a fire extinguisher and stands back a reasonable distance as Kedric opens the door carefully. The banging on the door hasn’t stopped for a single moment, and what unnerves Kedric is the growling and hissing.
    Kedric knows from his training and his work experience that if he has any advantage with a firearm, it’s nullified unless he has the range, so he gives a nudge to the handle bar to open, and quickly steps back, aiming with his pistol at the same time. “Stand down man! I’m gonna shoot you if you advance!” He shouts.
    A pair of hands grab the door from the opening, and an enraged man opens the door wide open, at the same time letting an unearthly scream. His mouth is covered in blood and his gaze is lost, but focused on the very first thing he sees. Kedric.

    Q: What is the distance between Kedric and the Plagued?
    A: Near. The layout of the corridor doesn’t allow for much room, and Kedric didn’t have much time to step back.
    Q: Is it more than 6 meters? (the distance the Plagued can walk in one turn)
    A: Yes, and, it’s 15 meters

    The crazed man runs towards Kedric, and Kedric opens fire without a second thought.

    Round 1:
    Kedric shoots (Aimed): 29/(32+16): Hit: Hit Location 92: Right Leg: 29+20=49 Damage: Significant Wound.
    The Plagued moves (60-10 due to the Significant Wound) 5 meters towards Kedric.

    Q: Does Drake assist? (unlikely)
    A: No

    Kedric shoots a round at the crazed man’s leg, but he is unfazed and moves closer to Kedric. ‘This is unreal’ Kedric thinks. Drake stands back with the fire extinuisher in his hands, frozen.

    Round 2:
    Kedric shoots (Aimed): 58/(32+16): Miss
    The Plagued moves (60-10 due to the Significant Wound) 5 meters towards Kedric.

    Q: Does Drake assist?
    A: No, but he’s close and may draw the attention of the Plagued.
    Q: Does Drake scream? (unlikely)
    A: Yes, and he’s lost it.

    Kedric shoots again, but misses, and the man despite being shot at, closes the distance more. Drake seems to have lost it. He lets of a scream at the man, shouting “Stop!!!”.

    Round 3:
    Q: Does the Plagued change targets? (likely)
    A: No

    Kedric shoots (Aimed): 01/(32+16): Hit: Hit Location 10: Head: 1+20=21 Damage: Significant Wound.
    The Plagued moves (60-20 due to the Significant Wound) 4 meters towards Kedric.

    Q: Does Drake assist?
    A: Yes
    He’s charging (+20) and flanking (+5)

    Drake vs the Plagued: 26/(35-15+20+5): Hit: Hit Location: Right Arm: 26+30=56: Grievous Wound: Constitution: 46/(70-10): Success.

    Kedric shoots a bullet that hits the man in the head, the blow just flinching his skull. Drake screams and hits the man with the fire extinguisher landing a blow that would break the arm of a normal person.

    Round 4:
    Kedric shoots (Aimed): 94/(32+16): Miss
    the Plagued vs Drake: 66/(60-10-15): Miss
    Drake vs the Plagued: 62/(35-15): Miss

    Kedric shoots and misses, while the two men in melee avoid hurting each other.

    Round 5:
    Kedric shoots (Aimed): 62/(32+16): Miss
    the Plagued vs Drake: 66/(60-10-15): Miss
    Drake vs the Plagued: 05/(35-15): Hit: Hit Location: Left Arm: 05+30=35: Significant Wound

    Kedric misses another shot, as the melee makes it hard to find a clear target. Drake hits the other arm of the man with a return blow of his fire extinguisher.

    Round 6:
    Kedric shoots (Aimed): 95/(32+16): Miss
    the Plagued vs Drake: 76/(60-10-15): Miss
    Drake vs the Plagued: 25/(35-15): Miss

    Kedric shoots and misses, while the two men in melee avoid hurting each other.

    Round 7:
    Kedric shoots (Aimed): 40/(32+16): Hit: Hit Location: Head: 40+20=60 Damage: Grievous Wound: Constitution: 94/(70-10-10): Failure, the Plagued falls in shock.

    Kedric puts another bullet in the mans head, and he falls.
    Adrenaline is high. His heart is pumping blood, he feels every single throb. He looks at Drake, who in a moment of rage keeps hitting the man with the fire extinguisher to the head, until only a pulp remains.
    “Wha- what just happened?” Kedric asks, “why… didn’t he stop, I shot him so many times…”
    “Rabbies? I’ve heard it can make you paranoid and aggressive.” Drake answers. “Which means… she’s got it too.” He points at Felicia.
    “None of your parapsychologist opinions?” Kedric tries to give a humorous tone.
    Drake scoffs. “This is as real as it gets… right?”
    “If it’s rabbies, she should get to a hospital, get a shot, but first we must get out.” Kedric says.
    They walk to the stairwell.


    Now, it’s certain that they’ve been heard, but I need to stop here and pause, for one simple reason. The ruleset. It has some cool (borrowed) concepts, but it’s too complicated at places where it should be simpler, and too simple at places where it should be more complex.
    I will choose another ruleset to run it, but using the same theme and story.

    Possible ruleset options are:

    • Mythras (excellent ruleset but too crunchy at times, and not focused on Modern themes)
    • Basic RolePlaying (too generic but I have no experience in it and will need to read and modify to my tastes)
    • Savage Worlds (great all rounder but too pulpy, though can be modified to be more gritty) – NOTE: The link is to the previous SW edition which I’ll use.

    So between Mythras and BRP, I decided that BRP is the better option because:

    • it has zombies and maniacs which can work as the lifeless and the plagued respectively
    • it can use the CoC stats from donjon as is
    • it has features like Sanity, and a good degree of verisimilitude
    • it has Modern Character Creation which I can use as is
    • it has Optional Rules which can modify the game to my liking

    Between BRP and Savage Worlds, I finally decided to go with Savage Worlds because:

    • it also has Setting Rules, and it’s very easy to create a few more to fit this setting
    • it allows a single character to survive (which is very important in solo games)
    • it’s very easy to run a modern setting

    So, I’ll be using SWEE, with the following Setting Rules that I will apply.

    Location counts

    Unless it was a Called Shot, for every Wound inflicted roll on the Injury table to see what the Hit Location was. This is very important for the Infection spreads and for killing zombies. (See below).

    Infection

    For every Wound received when fighting the Infected, you must make a modified Vigor roll to see if you were infected. If you were infected, the infection location is important, as a Limb can be amputated to stop the spread. Infection spread time period is 4 hours minus one hour per infected wound, to see if the infection spreads to a nearby location. After the head is infected, once another infection spread time period passes, the victim turns and becomes Plagued.

    the Plagued

    Living humans who have completely gone through the infection
    Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d8
    Skills: Fighting d6, Intimidation d6, Notice d6
    Pace: 6; Parry: 5; Toughness: 6
    Special Abilities

    • Feels no pain: the Plagued receive a +4 bonus to recover from being Shaken
    • Fearless: the Plagued are immune to Fear and Intimidation
    • Why won’t they die?: the Plagued can receive two Wounds before becoming Incapacitated

    the Lifeless

    Those Plagued and infected (but not turned) humans that have died and risen back to life
    Attributes: Agility d4, Smarts d4-2, Spirit d4, Strength d6, Vigor d6
    Skills: Fighting d6, Intimidation d6, Notice d4
    Pace: 4; Parry: 3; Toughness: 5
    Special Abilities

    • Feels no pain: the Lifeless receive a +2 bonus recover from being Shaken
    • Fearless: the Lifeless are immune to Fear and Intimidation
    • Running wild: the Lifeless always perform Wild Attacks for +2 to Fighting
    • Why won’t they die?: the Lifeless can receive two Wounds before becoming Incapacitated
    • Headshots: a single Wound to the Head will take out a Lifeless

    Converting Kedric

    Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
    Skills: Driving d6, Fighting d4, Intimidation d4, Investigation d6, Knowledge d4, Lockpicking d6, Notice d6, Shooting d6, Stealth d4, Streetwise d4
    Pace: 8; Parry: 4; Toughness: 6
    Edges: Brawny, Fleet-footed
    Hindrances: Overconfident
    Gear: Lockpicks, Cellphone, Glock 9mm


    It’s certain that the shots have been heard throughout the hotel. The question is if there are more Plagued coming their way.
    Kedric: Notice: 2: Failure

    Q: Does Drake search for a better weapon? (likely)
    A: Yes
    Q: Is there any fire axe?
    A: Intervention. Advance Plot.

    As they head down the stairwell, Drake scans with his eyes to see if there’s any other makeshift weapon to carry. The fire extinguisher was too heavy to be carried around. He notices the fire cabinet, but before he has a chance to open it and look for a fire axe, they hear shooting and a lot of screams similar to what the ones the crazed maniac made.
    Carefully they run down the stairs , and once they’re in the lobby they can see through the glass windows outside. A handful of people armed with firearms are shooting at a mob of crazed maniacs running at them. Some of the maniacs have just run out of the hotel. The rest of the scenery doesn’t look any better. Overturned cars with broken windows, or burning, blood pools everywhere. Shattered glass panes and an overall mess. It looks like a riot.
    The three of them look at each other terrified.

    Kedric as overconfident wants to go help the group of fighters.
    Q: Does Drake try to stop him? (Likely)
    A: Random Event. NPC Negative.
    Descriptors: Starting Ambush
    NPC (Drake/Felicia/Outsiders): Felicia

    Their backs to the wall. Questions running abound in their heads, with the guns blazing outside, Kedric’s overconfident nature kicks in. He believes that if they group together with the other armed people they stand a chance against the crazed maniacs. He steps off to move towards them, Drake tries to intercept him, but then, their attention turns elsewhere. Another crazed person jumps from behind the counter. She’s a receptionist, with a huge wound on her neck, the bite mark is evident. She screams and jumps at Felicia who was leaning next to the counter.

    Round 1:
    Initiative: Drake Joker, Kedric Ace, Plagued 9, Felicia 3
    Drake looks around for an improvised weapon: Notice: 1+2=3: Failure
    Kedric shoots (Double Tap) at the Plagued: (6,1)+3+1=10: Hit with a Raise: Location: 8: Guts: Damage: 5+4+2+1=12-6:Wound
    Plagued Spirit Roll: 6+4-1=Raise.
    Plagued attacks Felicia: 1+2/Hit: Location: 5: Guts: Damage: 3/5: No damage
    Felicia tries to run away: 6+2-1=7 meters.

    Drake looks around the room for anything useful to defend himself, as Kedric fires two shots at the crazed maniac, both hitting the chest. Despite the hits, she is still standing, and claws at Felicia, scratching at her clothes, as Felicia runs back towards the other end of the room.

    Round 2:
    Initiative: Kedric 10, Plagued 5, Drake 4, Felicia 2
    Kedric shoots (Double Tap) at the Plagued: (6,4)+4+1=11: Hit with a Raise: Location: 5: Guts: Damage: 5+5+4+1=15-6:Two Wounds: Dead

    Kedric shoots another couple of rounds, right at the chest and with blood spewing from her mouth, the maniac drops.
    Kedric counts his bullets, he’s spent 11 already. At this rate, he won’t make it home. He searches his pockets for a second clip.

    Q: Does Kedric have a second clip on him (unlikely)
    A: Yes, Intervention. Entity Negative.
    Entity (Kedric, Drake, Felicia, Ousiders, Mob): Kedric. He loses his second clip.

    Kedric draws a second clip, but with the adrenaline rush and the stress, he drops it, and fumbles it somewhere in the mess of the reception hall. He needs to find it!
    Drake looks around for a makeshift weapon.

    Okay, so it doesn’t make sense for plain failure, aka Nothing happens here. Each roll must have an associated cost, otherwise we can roll forever until we find what we need. So the question is not if Drake will find a weapon or Kedric his clip, but if they manage to do so before another Plagued enters the lobby.

    Kedric: Notice: (6,1)+2=8: Success with a raise. He finds the clip.
    Drake: Notice: 5: Success. He finds a papercutter. Not the sharpest tool, but it will do.

    In the meantime, the fight outside continues. What does it look like?
    A: Fear

    The group of strangers outside blasts off several of the crazed maniacs, but their enemy seems unstoppable. Soon they’re overrun, and no further shots are being heard. Only the wicked screams.
    “It’s the end of the world I tell you!” Felicia tells them.
    “First HKEV, then this, do you think they’re connected?”
    “Hell, it was an encephalitis virus. Why shouldn’t they be connected?” Drake says.
    “There should be some emergency services on a hospital or police station nearby. We should head there.” he proposes.
    “I need to find my kids. I’m worried about them.” Kedric disagrees.
    “They could have gone there too, right?” Says Drake. “Is there a chance the local police station is on our way? you said you live in this town right? we should make a plan.”

    Q: Is the police station on their way to his home?
    A: Yes, and it’s close to the hotel.

    “Alright, yeah. The Ark Town PD is just two streets north and one west. It’s no deviation to my route. Perhaps we’ll find some help there.” Kedric nods. “But we can’t go out this way.” He points his head to the crazed mob.
    “We’ll use the service staff exit.” Drake proposes. “There must be an emergency layout somewhere close to the stairwell. Also this-” he points at the Glock “-should be a last resort only. Let’s move silently, because the shots seem to draw them close.”
    Kedric nods, and tries to be less itchy with his trigger finger.


    Session Summary

    I really love how this theme played out. The Scenarios are more than enough to get you started because it takes only a short amount of time (or oracle questions).
    I am still not 100% sure that Savage Worlds is the best choice to run this theme with the main worry being that balance is in favour of the PCs, but I’ll wait to see how this plays out in the next session(s) as well.
    Now Kedric needs to find his family. Perhaps I’ll use my Secret Oracles deck rules or just ask an Oracle question if he manages to arrive at his home. This adventure is dark, but befitting to the theme. Z-Land really gives the character background enough for proper modern objectives in case of an apocalypse.

     
    • Benjamin J Marra 4:09 am on June 18, 2023 Permalink | Reply

      What oracle were you using for this session?

      Liked by 1 person

      • giorgis 9:20 am on June 18, 2023 Permalink | Reply

        It’s a homemade hack based on Recluse. I love the False Presuppositions mechanic of Recluse but I find it happens too often, and I miss the Interventions from MUNE and Random Events from Mythic. So I plugged these in in certain probabilities. Hope that makes sense.

        Like

        • Benjamin J Marra 11:27 pm on June 18, 2023 Permalink

          I love Recluse as well. I also dig Mythic and use it on Foundry VTT quite a bit. How did you incorporate the MUNE and Mythic aspects into Recluse? Have you written a post about it already?

          Like

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