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  • Unknown's avatar

    giorgis 12:33 pm on July 24, 2026 Permalink | Reply
    Tags: , , Solo   

    5PFH – Raschke’s Rifles – S01E05 

    Another Five Parsecs from Home actual play report.

    Current Status

    NameReactionsSpeedCombatToughnessSavvyLuckXP/Level
    Ariana Raschke26″+04+3236/5
    Urien Jackstadt15″+24+011/2
    Drathi26″+13+2212/2
    Renette Grison15″+13+019/1
    NameSpecies/TypeWeaponsGearTraitsNotes
    Ariana RaschkeHuman– Machine Pistol
    – Service Pistol
    – Dazzle Grenade
    Brave
    Supportive
    Origin: Trade Hub
    Training: Planetary militia, technical, leadership
    Service history: Anti-pirate operation, USS Astral Monarch, Colgan’s Wreck.
    Completed Missions: 9
    Mustered out
    Urien JackstadtBaseline Human– Military Rifle
    w Beam Light
    – Hand Cannon
    – Dazzle Grenade
    Friendly
    Logical
    Background: Comfortable Megacity Class
    Motivation: Escape
    Class: Mercenary
    DrathiSkulker– Hunting Rifle
    – Blade
    – Dazzle Grenade
    Nano-docBrave
    Observant
    Background: Low tech colony
    Motivation: Discovery
    Class: Troubleshooter
    Renette GrisonBaseline Human– Military Rifle
    – Scrap Pistol
    – Shotgun
    Frag vestOptimistic
    Impulsive
    Background: Industrial world
    Motivation: Glory
    Class: Scoundrel
    NameInjuriesStatus
    Ariana RaschkeActive
    Urien JackstadtActive
    DrathiActive
    Renette GrisonActive
    Crew NameNotesStory PointsCreditsStash
    Raschke‘s Rifles2 QR616Colony Rifle
    Glare Sword
    D. Ripper Sword
    D. Hunting Rifle
    Still (2)
    D. Quality Sight
    EntityTypeDetailsJob
    Col. Ivan NovikovPatronSector GovernmentDanger Pay: +2 credits
    Time Frame: following 2 turns
    BHC: Conditions: Vengeful

    Completed
    Darius ArmigerPatronWealthy Individual
    Valentin BezerraRivalTech Gangers – Neon Reapers
    The Coreward Path/Vane VossPatronPrivate Organization
    WorldSettlementNotes
    Mackensen VKevil’s PortRestricted Education

    Campaign Options

    • Slaves to the Star Grind
      • Money is Tight
    • Starting in the Gutter (all options)
    • Dramatic Weapons + Adjusted Shooting
    • Detailed Post-Battle Injuries
    • 5X Experience Variant
    • Story Track to begin once we hit a crew of 6
    • Factions to be used once we reach the next World

    Pre-Battle

    1. Upkeep and Ship Repairs
      Upkeep 1 Credit (Money is Tight)
      No ship
    2. Assign and Resolve Crew Tasks
      Urien: Recruit: 94: Special Character: De-converted: Isolationist Enclave, Revenge, Punk, Didn’t Recruit
      Ariana: Repair: Quality Sight: 6+3/6: Success
      Drathi: Explore: You make a useful contact: Next campaign turn, add +1 to your choice of a roll to Recruit, Find a Patron, or Track a Rival.
      Renette: Trade: Medical Pack: Stim Pack
    3. Determine Job Offers
      Danger Pay: +2 Credits
      Time Frame: This or the Next Campaign Turn
      Benefits: Security Team
      Hazards: None
      Conditions: None
    4. Assign Equipment
      Quality Sight: Shotgun
    5. Resolve any Rumors
      5/2: None
    6. Choose your battle
      Check for Rivals – 2/1: None
      Select your Job: Patron job

    Readying for Battle

    Notable Sights: Person of Interest (+1 Story Point if reached)
    Objective: Eliminate
    Enemy: Interested Parties: Rage Lizard Mercs: 2-1: 1
    Unique Individual: 7+1/9: No unique Individual

    I decided here to up the odds. I swapped the single enemy for a Unique foe – a Callous Merc. If I win, I’ll earn an extra Quest Rumour for this.

    Battle Text (feel free to skip)

    Seize Initiative: 8+3/10: Success
    Moved forward, Ariana behind cover, Drathi upwards to get good vantage point
    Round 1
    2466
    Everyone moved into positions
    Round 2
    1126
    Quick Phase:
    Urien moves and shoots via the opening
    Urien: 3+2/5: Hit: 3/5: Stunned
    Enemy Phase: Merc moves under cover of opening, out of LOS from Drathi and Ariana, isn't stunned no longer
    Arianna moves and shoots: 1+1,1+1/6: Miss
    Renette climbs down as I had forgotten she's armed with a shotgun, and can't reach from far away
    Round 3
    1146
    Quick Phase
    Arianna Shoots Machine pistol: 1+1,2+1/6: Miss
    Urien shoots: 3+3/6: Hit: 1+2/5: Stun
    Enemy Phase
    Merc shoots Ariana: 2+2+1/6: Miss, no longer Stunned
    Slow Phase
    Renette moves and shoots shotgun: 4+1/6: Miss
    Drathi has no LOS from his balcony
    I'll jump him down
    will take him a while so that he doesn't hurt himself
    Round 4
    2245
    Quick Phase
    Arianna Shoots Machine pistol: 1+1,2+1/6: Miss
    Drathi keeps going downwards
    Enemy Phase
    Merc shoots Ariana: 2+2+1/6: Miss
    Slow Phase
    Urien shoots: 1+3/6: Miss
    Round 5
    2255
    Arianna Shoots Machine pistol: 1+1,2+1/6: Miss
    Enemy Phase
    Merc shoots Urien: 6+2+1/6: Hit: 1/6: Stun
    Slow Phase
    Urien doesn't move, shoots his Military Rifle: 6+2/6: Hit: 1/5: Stunned
    Renette moves and shoots shotgun: 5+1/6: Hit: 1+1/5: Stunned (2)
    Round 6
    2445
    Quick Phase
    Arianna Shoots Machine pistol: 2+1,3+1/6: Miss
    Enemy Phase
    Merc shoots Urien: 6+2+1/6: Hit: 2/6: Stun (2)
    Slow Phase
    Renette shoots shotgun: 2+1/6: Miss
    Urien moves to cover again, 1 stun removed
    Drathi moves to flank
    Round 7
    3355
    Enemy Phase
    Merc shoots Urien: 2+2+1/6: Miss
    Slow Phase
    Drathi moves and shoots: 1+1/5: Miss
    Renette shoots shotgun: 2+1/6: Miss
    Arianna Shoots Machine pistol: 1+1,6+1/6: 1 Hit: 1/5: Stunned
    Urien shoots: 1+3/6: Miss
    Round 8
    2456
    Drathi aims and shoots: 5+1/5: Hit: 2+1/5: Stunned (2)
    Merc shoots Drathi: 2+2+1/5: Hit: 5/3: Casualty: Spent Luck instead
    Renette shoots shotgun: 3+1/6: Miss
    Arianna Shoots Machine pistol: 1+1,2+1/6: Miss
    Urien shoots: 2+3/6: Miss
    Round 9
    1445
    Quick Phase
    Drathi aims and shoots: 4+1/5: Hit: 4+1/5: Casualty, Spent Luck instead
    Enemy Phase
    Merc charges at Drathi: 5+4/4+3: Merc Hits: 2+1/3: Casualty, Drathi is down
    Renette shoots shotgun: 6+1/5: 2 Hits: 4+1,3+1: Casualty: Merc is Eliminated

    Post Battle

    1. Resolve Rival Status
      5/1: No
    2. Resolve Patron Status
      Success
    3. Determine Quest Progress
      N/A
    4. Get Paid
      7 Credits
    5. Battlefield Finds
      Curious Data Stick +1 QR
      +1 QR for getting the git
    6. Check for Invasion
      N/A
    7. Gather the loot
      Hand Laser
    8. Determine Injuries and Recovery
      Drathi: 20: Hunting Rifle Damaged
    9. Experience and Character Upgrades
      Ariana: +3 XP
      Urien: +3 XP
      Drathi: +2 XP
      Renette: +4 XP
    NameReactionsSpeedCombatToughnessSavvyLuckXP/Level
    Ariana Raschke26″+04+3239/5
    Urien Jackstadt15″+24+014/2
    Drathi26″+13+2214/2
    Renette Grison15″+23+0113/2

    Renette: 45: +1 Combat Skill

    Correction to Drathi; can’t have Luck 2. Increase Combat Skill instead.

    1. Invest in Advance Training
      No
    2. Purchase Items
      No
    3. Roll for a Campaign Event
      The crew spends a night drinking, watching movies, and playing cards. +1 story point
    4. Roll for a Character Event
      Urien: You’ve had time to reflect on your adventures. Earn +1D3 XP: 3
    NameReactionsSpeedCombatToughnessSavvyLuckXP/Level
    Ariana Raschke26″+04+3239/5
    Urien Jackstadt15″+24+0117/3
    Drathi26″+23+2114/2
    Renette Grison15″+23+0113/2

    Urien: +1 Luck

    Crew NameNotesStory PointsCreditsStash
    Raschke‘s Rifles4 QR822Colony Rifle
    Glare Sword
    D. Ripper Sword
    D. Hunting Rifle
    Still (2)
    Quality Sight
    Hand Laser
    1. Check for Galactic War Progress
      N/A

    Text Narrative

    Ariana had laid out the gun parts, and was carefully oiling her machine pistol. While she was at it, she got the quality sight from the stash, and put it in the laser calibrator to see why it was off and try to fix it. Despite being focused on the task, she felt someone was watching her. She turned around to find Drathi carefully eyeing her every move.
    She still hadn’t managed to understand non-human behaviours, so she did the next best thing.
    She asked. “Everything okay there, Drathi?”
    “Drathi’s troubleshooter, but you troubleshoot too. It’s good working with you. Good.” the skulker replied, his whiskers moving around.
    Ariana would have to take his word for it. “Thanks. You’re a valuable member of the team too Drathi. I’m glad you’re with us.”
    The skulker made a chittering approving sound. “I’ll go, check Kevil’s Port. Explore.” and with a sudden acceleration, he left before Ariana had a chance to respond.
    Right at that moment, Urien and Renette barged in, having a conversation.
    “I’m telling you, if I interview another lost cause, I’ll just buy a bot for our next crewman.” the mercenary stated.
    “Oh come on, the last dude would have been a perfect addition to our squad.” Renette chuckled.
    “Stop pulling my leg. He was a converted. I’ve heard the stories, but seeing one in person. Gave me shivers.” Urien shook his head and shoulders as if trying to shake away the experience.
    “You’re not so macho as you seem, tough guy.” Renette kept teasing him. “And he wasn’t converted, he escaped before. You should be more eager to give people a chance.”
    “Converted, de-converted. It’s all the same to me. And we’re not an employment office here.” Urien responded.
    Renette dropped of some Stim Packs. “Bartered for these. Just in case.” She said.
    Ariana nodded and turned to the team. “Did this guy have any skill set we need in the crew?”
    They stopped their conversation and looked at her. Something about the way she handled herself in the last fight against the bugs, made them respect her more. They looked at each other and in agreement, they spoke in unison. “No, not really.”
    “Okay then.” she added.
    “I’ll finish up here, and I’ll got visit Mr. Armiger. He said he had more jobs for us.” Ariana continued. She leaned over the calibrator, working on the sight, but continued the conversation without looking at them. “That’s okay with you Renette? Nothing to do with Unity, right?”
    Renette was unsure if that was passive aggression or an honest question. Ariana hid it well, or perhaps she was unsure herself.
    “Yeah that’s fine.” Renette responded, and the conversation ended with a chill.

    Ariana went alone to meet with Darius. She was furious on how a simple delivery mission had them fighting for their lives against the swarm. She wanted answers.
    The door to Darius’ roof apartment opened and he offered her some coffee.
    “The beans are imported straight from the Core worlds. Not those modified hybrids used in terraformed planets.” He offers.
    “You think you’ll buy me off with some coffee?” Ariana dismissed him. “You almost got us killed. This wasn’t a simple delivery. What’s your stake in this?” she shakes her fist.
    Darius friendly demeanor turned serious immediately. Crut stepped forward, but his boss stopped him gently with a palm on the chest.
    “I didn’t know much more than what you learned.” he replied. “We had made two attempts for delivery which both failed. I suspected a rival working against me, not an invasion threat.”
    “You could have warned us then! at least that!” she shouted.
    “Then I wouldn’t know if you had what it takes.” He quickly countered. “Don’t tell me that in Unity Armed Forces you always had all the intelligent reports beforehand.”
    She was taken aback by that statement and recollected all the times she was thrown in the thick of it without a heads up. One of the reasons she left Unity. But she could not hold it up to him for expecting her to rise up to the circumstance. She calmed down a little, relaxing her fist.
    “Now, since coffee is out of the question. I have another job offer. Are you up to it?” Darius asks.
    “What kind of a job is it?” she responds with a question.
    “Elimination.” He gives her a data sheet. “The mark is a mercenary, wanted by a number of parties. He goes by the name Szarik-Thos”
    “We’re not hitmen.” Ariana reacts with surprise.
    “If that’s what bothers you, try to bring him in, dead or alive.” Darius counters. “You will give him a choice, but I doubt he’ll give you one.”
    Ariana is still pondering.
    “Pay is good, or you can go back to your friends at URO, work for them.” Darius adds.
    The look on her face revealed her surprise. Seems Darius has done his research on her crew.
    “We’ll take it.” she finally says. “I’ll talk to you again once it’s done.”
    She leaves, still wondering if she made the right choice.

    The crew gears up, considering their target they arm to the teeth. They locate their mark in Cinder Ward, a ruined part of Kevil’s port, fallen to fire during an old conflict. Drathi takes to higher ground to cover more area. Renette takes to the western side and finds a place to perch. Urien an Ariana crouch forwards.
    Soon they see their target, a reptilian, armed with an infantry laser and a heavy blade, wearing a thick suit of armour. He’s located in the entrance of a mostly collapsed building. The moment he sees them, he takes cover, and the fighting begins.
    Despite being severely outnumbered, four-to-one, Szarik-Thos puts up more than a fight.
    Renette notices someone casually standing in the sides, but not bothering to take cover, smoking a cigar in the middle of the battlefield. She rushes to him, and they have a short discussion. The rest of the crew is too busy with the battle to notice.
    During the shootout, the crew manages to reach a short wall to take cover right outside the entrance, but all both sides achieve is nothing more than a standoff. Some glancing hits here and there, but nothing that would affect the outcome.
    “Szarik-Thos!” Ariana shouts. “You’re not going to make it. Surrender and you might get to live!”
    A sharp hissing chuckle is heard from the ruins. “I surrender, I’m as good as dead. You wanna get me? you’ll have to try. How many of you will die first?”
    Drathi jumps down and leaves to flank him, as the mercenary carefully has avoided getting in his sights.
    Renette covers the other side of the entrance, and the shooting continues. The crew slowly reaches better tactical position, but they don’t do a dent into their foe.
    Finally, the skulker finds an opening from the rear of the ruined building, and jumps inside.
    He stabilizes his hunting rifle, aims, and shoots. The thick reptilian hide takes the brunt of it, and the merc shoots back. The lazer scorching at Drathi, who survives by sheer luck.
    The reptiloid is in his sights when he pulls the trigger again, however, for some reason he turns at the last moment, and the bullet only grazes him. He draws his blade and charges furiously at Drathi. Unprepared, the skulker tries to fend off the worst of it, using his rifle as an improvised melee weapon. A strong hit right with the blade right on the barrel of the rifle brings both the rifle and the skulker down under a pile of rubble.
    Not letting an opportunity go missed, Renette jumps in the building and blasts the merc with her shotgun, finishing him.
    Ariana rushes to Drathi, who gets out of the rubble unscathed. His rifle though is damaged. The rodent curses and hishes, looking at the body of the merc with sheer hatred.
    Searching through the site, Urien finds a curious data stick – something to check afterwards – and a hand laser.

    Ariana takes a photo of the mark, and heads back to Darius’. Once more he isn’t there, but he has Crut, deliver the payment, 7 full Unity credits. This gets her closer to her goal, getting a ship.
    Back in the safehouse, they splurge a bit. They spend the night drinking, sharing stories and playing cards. When it’s quite late, Urien slips away to his bunk and spends some time reflecting on his actions during the job.
    Morale is high overall, and Ariana tries to come to terms with her new civilian life. This feels like a major milestone to her. It was a completely private job, no Unity involvement, but she was unsure of the morality involved. Taking orders also meant no responsibility on the right or wrong of it. Now she has to make choices, and these choices matter. She looked at the crew resting. They seemed to be more content with this kind of assignment than working for Unity, so perhaps the conflict is her own alone.

    Session Summary

    This mission should have been a walk in the park, but once more you never know what you’re getting into with tabletop games, especially when there’s dice involved. It took me a full 9 combat rounds to finish the mission. Speaking of which, I’ve noticed that the most enjoyable games to me are the ones that last for about 5-6 battle rounds. Less than that it’s usually too fast to understand what happened, and doesn’t really make up to the time spent setting up everything. More than that it’s starting to become tiresome.

    I’ve not started working yet with the story track, as my milestone will be getting a crew of 6, but I should consider bringing character Motivations into the fold. I need to remember them, and perhaps use them for potential quests, rivals, or events occuring during the game. Ariana was generated in Bug Hunt, so she’s missing a Motivation. I intend to give her one once we get a Ship. I think that will be a good milestone.

     
  • Unknown's avatar

    giorgis 8:35 pm on July 20, 2026 Permalink | Reply
    Tags: , , Solo   

    5PFH – Raschke’s Rifles – S01E04 

    Another Five Parsecs from Home actual play report.

    Current Status

    NameReactionsSpeedCombatToughnessSavvyLuckXP/Level
    Ariana Raschke26″+04+3233/5
    Urien Jackstadt15″+23+07/1
    Drathi26″+13+219/1
    Renette Grison15″+13+016/1
    NameSpecies/TypeWeaponsGearTraitsNotes
    Ariana RaschkeHumanService PistolBrave
    Supportive
    Origin: Trade Hub
    Training: Planetary militia, technical, leadership
    Service history: Anti-pirate operation, USS Astral Monarch, Colgan’s Wreck.
    Completed Missions: 9
    Mustered out
    Urien JackstadtBaseline HumanD. Military Rifle
    w Beam Light
    Friendly
    Logical
    Background: Comfortable Megacity Class
    Motivation: Escape
    Class: Mercenary
    DrathiSkulkerHunting Rifle
    Blade
    Nano-docBrave
    Observant
    Background: Low tech colony
    Motivation: Discovery
    Class: Troubleshooter
    Renette GrisonBaseline HumanMilitary RifleFrag vestOptimistic
    Impulsive
    Background: Industrial world
    Motivation: Glory
    Class: Scoundrel
    NameInjuriesStatus
    Ariana RaschkeActive
    Urien JackstadtActive
    DrathiActive
    Renette GrisonActive
    Crew NameNotesStory PointsCreditsStash
    Raschke‘s Rifles2 QR616Scrap Pistol
    Colony Rifle
    Glare Sword
    Machine Pistol
    Hand Cannon
    Shotgun
    D. Ripper Sword
    D. Hunting Rifle
    Still (2)
    D. Stabilizer
    D. Quality Sight
    EntityTypeDetailsJob
    Col. Ivan NovikovPatronSector GovernmentDanger Pay: +2 credits
    Time Frame: following 2 turns
    BHC: Conditions: Vengeful

    Completed
    Darius ArmigerPatronWealthy Individual
    Valentin BezerraRivalTech Gangers – Neon Reapers
    WorldSettlementNotes
    Mackensen VKevil’s PortRestricted Education

    Campaign Options

    • Slaves to the Star Grind
      • Money is Tight
    • Starting in the Gutter (all options)
    • Dramatic Weapons + Adjusted Shooting
    • Detailed Post-Battle Injuries
    • 5X Experience Variant
    • Story Track to begin once we hit a crew of 6
    • Factions to be used once we reach the next World

    Pre-Battle

    1. Upkeep and Ship Repairs
      Upkeep 1 Credit Skipped – Basic Supplies
      No ship
    2. Assign and Resolve Crew Tasks
      Drathi: Repair: Military Rifle: 5+2/6: Success. Cost 1 Credit
      Ariana: Repair: Stabilizer: 5+3/6: Success. Cost 1 Credit
      Urien: Find Patron: 3+2=5: One Job from: Darius Armiger, Cost 1 Credit
      Renette: Recruit: Baseline Human: Isolationist Enclave: Wealth: Artist, Didn’t Recruit
    3. Determine Job Offers
      Danger Pay: +1 Credit
      Time Frame: This or the Next Campaign Turn
      Benefits: Security Team
      Hazards: Dangerous Job
      Conditions: Busy
    4. Assign Equipment
      Ariana: Machine Pistol
      Drathi: Stabilizer
    5. Resolve any Rumors
      3/2: None
    6. Choose your battle
      Check for Rivals – 6/1: None
      Select your Job: Patron job

    Readying for battle

    1. Determine Deployment Conditions
      No Condition
      Notable Sights: Documentation
    2. Determine the Objective
      Deliver
    3. Determine the Enemy
      Roving Threats: Swarm Brood

    Number: 6/3+2=8
    1 Pack Leader (No Specialist? (2))

    Battle Rolls

    Seize Initiative: 4+4 = 8/10 Fail
    Round 1: 2266 Everyone is dashing forward
    Round 2: 2334 Quick Phase: Ariana dashes forward Enemy Phase: the Swarm dashes closer Slow Phase: Urien aims and Shoots: 5+2/5:Hit:4: Casualty! Renette moves and shoots: 2+1/5: Miss Drathi moves and shoots: 1+1/5: Miss
    Round 3: 4556 Enemy Phase: Swarm vs Ariana: 6+1/2+1: Ariana receives 2 hits: 1+1,2+1/4: Stunned twice Slow Phase: Urien: aims and shoots: 1,4+2/5: Hit: 3: Stun Renette: moves and shoots: 4+1/3: Hit: 1: Stun (2) Drathi aims and shoots: 6+1/3: 2 Hits: 5+1, 2+1: Casualty
    Round 4: 2245 Quick Phase: Ariana retreats and Shoots Machine Pistol: 5,6/3: 2 Hits: 2,6: Casualty Drathi aims and shoots Leader: 6+1/3: 2 Hits: 6+1,3+1: Casualty Enemy Phase: Bugs can't reach team, by a short distance Slow Phase: Urien aims and shoots Military rifle: 2+2/3: Hit: 4/4: Casualty Renette aims and shoots Military rifle: 6+1/3: Hit: 4/4: Casualty
    Round 5: 2445 Quick Phase: Drathi aims and shoots: 3+1/3: Hit: 3+1/4: Casualty Enemy Phase: Bug charges at Drathi: 2+1/5+3: Drathi Wins: 1+1/4: Stun Slow Phase: Ariana shoots Machine Pistol twice: 5,6/3: 2 Hits: 5,5/4: Casualty

    Post Battle

    1. Resolve Rival Status
      N/A
    2. Resolve Patron Status
      Busy-> Will get another Job next Turn
    3. Determine Quest Progress
      N/A
    4. Get Paid
      3 Credits
    5. Battlefield Finds
      Vital info / Invasion Evidence: Turn in this information to get a Corporate Patron automatically on this world. If the enemy is an Invasion Threat, you instead find Invasion Evidence; if so, earn +1 credit and add +1 when checking for Invasion in the next step.
    6. Check for Invasion
      2+1-1: No
    7. Gather the loot
      3 Dazzle Grenades
    8. Determine Injuries and Recovery
      N/A
    9. Experience and Character Upgrades
      Ariana: +3 XP
      Urien: +4 XP
      Drathi: +3 XP
      Renette: +3 XP
    10. Invest in Advance Training
      No
    11. Purchase Items
      No
    NameReactionsSpeedCombatToughnessSavvyLuckXP/Level
    Ariana Raschke26″+04+3236/5
    Urien Jackstadt15″+24+011/2
    Drathi26″+13+2212/2
    Renette Grison15″+13+019/1

    Urien: +1 Toughness
    Drathi: +1 Luck

    Crew NameNotesStory PointsCreditsStash
    Raschke‘s Rifles2 QR616Scrap Pistol
    Colony Rifle
    Glare Sword
    Hand Cannon
    Shotgun
    D. Ripper Sword
    D. Hunting Rifle
    Still (2)
    D. Quality Sight
    1. Roll for a Campaign Event
      A chance meeting turns into a new ally. Roll up a new character and add them to the crew, OR add +1 story point. You may decide after rolling up the new character
      98: Strange Character
      08: Unity Agent, won’t Recruit, we have enough of Unity
    2. Roll for a Character Event
      Ariana: You know someone who knows someone. Add a Patron.
      Private Organization: The Coreward Path (Veron Voss)
    3. Check for Galactic War Progress
      N/A

    Text Narrative

    Night fell, and the three moons of Mackensen V stood high up in the sky, a cool green colour reflecting off them. In the safe house, Ariana and Drathi had all sorts of spare parts in front of them, trying to fix the damaged items in their stash. Ariana was focusing on Urien’s military rifle, while the skulker was working on the damaged stabilizer, which would make a fine addition to his hunting rifle.
    Renette was not with them. She had just finished a glass of skoltar ale, and was starting an interview with a potential crew member. Tarminos had referenced her, reluctantly.
    Something was off about her. Renette has seen her share of crazy across the galaxy, and she’s heard that some people look at her weird regarding her own beliefs and volitions, but she felt that this lady in front of her, had taken it a step even further.
    “So tell me Pan. Tarminos told me, you escaped an isolationist enclave. Are they after you? Will that be a problem for us?” She asked her.
    “After me? nah. They absolutely loved me. They’ll miss me, but I left them a copy.” Pan replied while fiddling with the table. “What’s with the atmosphere here? I can’t breathe.”
    “You’ll get used to it.” Renette cast aside her complaint. “What do you mean a copy?”
    “Oh I’m an artist, so I made them a copy. Of me. They loved it.” She responded.
    “Yeah… so nothing else to bring to the crew. Why, did you ask to join us then?” Renette asked.
    “Well for the credits of course. Everyone knows that the fastest way to riches is joining a crew and doing jobs and shit.” She coughed. Trying to cast away the feeling of cat hair in the throat that the atmosphere of Mackensen V had served upon her.
    “Scoltar ale helps.” Renette told her. “Good luck finding a crew, I don’t think we’ll be a good fit. Also consider, to keep doing what you do. You know, art.” She stood up, and mulled over the wasted time.

    Urien called out to Ariana. “It’s time boss, we have to go and meet our next benefactor.”
    “Benefactor?” Ariana asked as she finished working on the rifle. She had fixed it.
    “Well, that is if we do the job right.” Urien said. “His name is Darius Armiger. He’s waiting for us.”

    They reached the top floor of the tower where Darius lived. Something that stood out to Ariana after climbing five floors worth, is that the air was cleaner. She paused for a few moments and breathed in, enjoying this feeling that she had missed since arriving at Mackensen V.
    They rang the bell, and the door opened. “Come in, come in.” A voice yelled from inside.
    As they stepped in, a hulking figure, stood at the side. “Don’t mind Crut.” A fancily dressed man said as he arrived from the inner part of the appartment. “He’s just here to ensure of my safety.” He smiled and bowed slightly. “Darius Armiger.”
    “I’m Urien, and this is my boss, Ariana.” Urien started, before Darius cut in.
    “-Raschke. Yes, I’ve heard of you. A pleasure to meet you in person.” He showed off his manners. “Will you have a soft drink with me at the bar, while we discuss business?”
    She leaned her head softly to the side as a positive gesture, and moved to the balcony. A nice view overlooking Kevil’s Port.
    “I didn’t know this place was beautiful.” Ariana commented. For a moment she forgot her hardships in Unity.
    “Yes, it’s easily hidden by the harsh reality of this planet. That’s why I bought this place. It’s a daily reminder that there’s beauty even in the harshest places.” Darius added.
    Ariana didn’t talk for some time. She wanted to enjoy this. The beautiful view, the soft drinks, the clean air. Urien cleaning his throat returned her to reality.
    “We have business to attend to.” Urien pointed out.
    Ariana sighed and nodded. “What is this job Mr. Armiger?”.
    “A delivery. There’s a package I want you to bring to a location.” He hands over a single-use e-data sheet. “Details are here.”
    “I see that you’ve added some extra security to offset some risks?” Ariana asks.
    “Yes, you won’t even notice. Just deliver the package and get out. Simple.” Darius replied. “Oh, and if you get it done quickly, I’ll have another job for you. It’s a busy period, and I’m short on hands.”
    “It’s a deal Mr. Armiger.” Ariana smiled. She finished her drink, and they left.

    The crew arrived at their destination, several kilometers away from Kevil’s Port, only to be greeted by an eerie silence. The observation tower in the middle was unoccupied.
    “Meeting we someone for package delivery, boss?” Drathi asked as he scoped the area with his rifle.
    “Someone should be here, but if not, we just drop it off, take photographic evidence and leave.” She replied. “I’ll do it.”
    “Hold up. I got movement.” Urien cut her off.
    “What are these things!?” He added, visibly scared.
    “What?” Renette asked and tried to see for herself.
    Ariana looked carefully to where Urien was pointing, and immediately drew her machine pistol. She cursed. She spit in the ground in front of her. And the cool friendly face she had immediately disappeared. Her crew hadn’t seen her before like this. As if a switch flipped.
    “Bugs. Fucking bugs.” She said. A frown appeared on her eyebrow ridge. Her jaw clenched, teeth grinding.
    “Bah… what?” Urien asked.
    “The Swarm.” She added. “I fought all sorts of bugs. They do look like face rippers. I count 8 of them.”
    Her crew is frozen. They’ve fought other goons, but nothing like that.
    “Alright, squad listen up.” Her voice turned strict, military. “Shoot to kill. Don’t let them get close. Cover each other, advance slowly.”

    Ariana dashes towards the tower, the package in her backpack, machine pistol at hand, while the swarm approaches from all sides. Her crew advances slowly, and starts shooting at the bugs. Urien’s shots find one dead center, killing it.
    Knowing how to maneuver around them, Ariana positions herself carefully, so that when they jump her, she faces only one of them at a time. She’s struck by one, but manages to fend it off eventually. The rest of the crew keeps providing cover fire, and Drathi kills another bug.
    Retreating tactically, she fires her pistol into the thorax of the bug, green goo splashing everywhere. Now they have them all in the open, where they want them. The team opens fire, and they start eliminating the remaining enemies, one by one, all of their shots find their targets.
    Two swarm bugs remain. Drathi stops, aims, and fires, finishing off one, while the other finds the opportunity in the chaos to reach him. He fends it off. Ariana turns to her side, and kills it.
    The battle was tense, and Ariana proved her worth – she knew how to keep the monsters at bay. She stood over the battlefield looking over the bug remains slowly dissolving. She climbs the observation post, delivers the package, and takes a picture for the patron.
    As she climbed down, she couldn’t help but notice the team gossiping. She barely caught with her ear that they were telling each other that she’s badass. She restrained a smile, and turned to them.
    “Where in UAF did you serve?” Urien asked.
    “Must have been a Hunter Squad.” Renette responded and Ariana nodded.
    “If you survive, constant deployment at invasion fronts will let you muster out quickly.” Ariana said.
    “Speaking of which…” she looked around. “We need to search this place. Make sure the swarm hasn’t targeted this system.”

    A quarter of an hour later, they regroup.
    “Drathi found these.” He proudly displays 3 dazzle grenades. “LE grade.” He smiles, his whisker pads going to the side, proud of what he found.
    “That’s good Drathi.” Unfortunately my search yielded undesirable results. She presented a flat, alien egg-shell like piece. “These things were not indigenous or forgotten. They landed here, recently.” She looked up to the sky. “Perhaps we stopped them in their tracks.”
    “Or else?” Urien asks.
    “Or else we scrounge whatever credits we have, borrow from a loanshark, and get a ship out of here as fast as possible.” She answers. “Let’s go, time’s wasting.”
    She assigned tasks. Urien was to collect the payment for the job, Renette and Drathi were to go back to the safehouse, get their things ready and wait for her in the Tailed Gecko. She’d head to the Unity Reserve Office – she had to learn if the Swarm was coming to Mackensen system for real.

    Back in Kevil’s Port, Urien collected their paycheck from Crut – Darius wasn’t available, but he left them a message to check back with them for additional tasks. Their questions would remain unanswered for now.
    In the URO, a suprised Colonel Novikov received an unannounced visit from Ariana Raschke. He was already in a meeting with a couple of people she hadn’t seen before, but she didn’t care. This was urgent. She opened her backpack and dropped off the swarm shell onto his desk.
    “The Swarm made an appearance.” She added.
    The Colonel and his guests looked at her. “Your UAF days are over Raschke. Leave the bugs to the hunters.” He exchanged glances with the other men in the room.
    “Are we under threat of imminent invasion Sir?” she asked.
    He didn’t answer immediately. Instead he raised his hand to call for an officer to collect the shell. “We’ll check. Where did you find this?”
    “Five klicks South-South East. It could be a scout pod.” She added, leaning against his desk with both arms.
    The Colonel nodded to the officer who arrived. “Send a scout team. Two people. Investigate immediately. Run a deep-space hypersignal scan, relay to HQ, and receive information for any Swarm sighting or anomalies in two-parsecs radius. Priority Red.”
    Ariana sighed in temporary relief.

    “While we’re waiting, how about some introductions?”. The gray haired guest expressed.
    He was a neatly dressed man. While not wearing a uniform, he might as well be. Ariana couldn’t tell if he was military or a politician. Perhaps a bit of both. Clean shaven, wearing a smart monocle.
    “Gentlemen.” Colonel Novikov said. “Meet Mrs. Ariana Raschke. Former bug hunter. A capable trooper, if I may say, who still helps Unity wherever she can.”
    He turns to the guests. “This is Mr. Voss, a representative of the Coreward Path.” He gestured to the neatly dressed man, who nodded in agreement.
    Without waiting to be introduced, the other man interfered. “Name’s Lombo.” He offered his hand. “Ariana Raschke, as in.. Raschke’s Rifles?” He asked.
    Reluctantly Ariana shook his hand. “Yes.” she agreed.
    “You’ve started making a name across Kevil’s Port. Really showed these isolationists.” He added. “If you’d have me, I could be a conduit between the interests of Unity and yours. I can see a definite alignment.”
    She looked at Lombo. Something about him was odd. She wondered. He looked fit, experienced, trained, and like knowing what to say in the right moment. She didn’t call him out, but she was certain that she was talking to a Unity Agent.
    Mr. Voss got excited at Raschke’s deeds. “Mrs. Raschke.” He gave her a data card. “Here’s my contact information. In case you want to find more opportunities to show your skills in a similar fashion.” He smiled. Ariana felt something sinister about that smile.
    She started feeling uneasy about these acquaintances of Novikov. What was their agenda, and what did they want with her and her crew.
    She smiled awkwardly for a brief moment, and waited in silence. It felt like hours to her, but in a few minutes the lieutenant returned, and gave a data sheet to the Colonel, who went carefully through it, scrolling up and down several times. At the end he turned to his guests. “I can’t say much in terms of confidentiality, but given our trust, let me tell you that preliminary findings show that Mackensen system is out of the Swarm’s antennae for the time being. We’ll verify with the scout team later.”
    He looked at Ariana. “Raschke, thank you.”
    She knew that this was both a thanks, and a dismissal. She mumbled a goodbye to the company, and left for the Tailed Gecko. She knew that her crew was waiting eagerly to learn what she had found out.

    Session Summary

    This episode was a reminder that once a bug hunter, always a bug hunter, in the Five Parsecs from Home universe. I hadn’t fought bugs before with a regular crew, so I was uneasy as to how it would play out. After the first kills from my team, I was relieved, and we won in the end.
    Recruiting still doesn’t work to what I’m looking for. Truth is I’m looking for very specific things, but since I’m playing with extra upkeep costs over 4 crew, I’m content at staying as is until I find what I want exactly.

     
  • Unknown's avatar

    giorgis 7:07 pm on July 16, 2026 Permalink | Reply
    Tags: Solo, ,   

    5PFH – Raschke’s Rifles – S01E03 

    Another Five Parsecs from Home actual play report.

    Current Status

    NameReactionsSpeedCombatToughnessSavvyLuckXP/Level
    Ariana Raschke16″+04+3230/4
    Urien Jackstadt15″+13+04/0
    Drathi26″+13+215/1
    Renette Grison15″+13+03/0
    NameSpecies/TypeWeaponsGearTraitsNotes
    Ariana RaschkeHumanService PistolBrave
    Supportive
    Origin: Trade Hub
    Training: Planetary militia, technical, leadership
    Service history: Anti-pirate operation, USS Astral Monarch, Colgan’s Wreck.
    Completed Missions: 9
    Mustered out
    Urien JackstadtBaseline HumanMilitary Rifle
    w Beam Light
    Friendly
    Logical
    Background: Comfortable Megacity Class
    Motivation: Escape
    Class: Mercenary
    DrathiSkulkerHunting Rifle
    Blade
    Nano-docBrave
    Observant
    Background: Low tech colony
    Motivation: Discovery
    Class: Troubleshooter
    Renette GrisonBaseline HumanMilitary RifleFrag vestOptimistic
    Impulsive
    Background: Industrial world
    Motivation: Glory
    Class: Scoundrel
    NameInjuriesStatus
    Ariana RaschkeActive
    Urien JackstadtActive
    DrathiActive
    Renette GrisonActive
    Crew NameNotesStory PointsCreditsStash
    Raschke‘s Rifles613Scrap Pistol
    Colony Rifle
    Glare Sword
    Machine Pistol
    Hand Cannon
    Shotgun
    D. Ripper Sword
    D. Hunting Rifle
    EntityTypeDetailsJob
    Col. Ivan NovikovPatronSector GovernmentDanger Pay: +2 credits
    Time Frame: following 2 turns
    BHC: Conditions: Vengeful

    Completed
    WorldSettlementNotes
    Mackensen VKevil’s PortRestricted Education

    Campaign Options

    • Slaves to the Star Grind
      • Money is Tight
    • Starting in the Gutter (all options)
    • Dramatic Weapons + Adjusted Shooting
    • Detailed Post-Battle Injuries
    • 5X Experience Variant
    • Story Track to begin once we hit a crew of 6
    • Factions to be used once we reach the next World

    Pre-Battle

    1. Upkeep and Ship Repairs
      Upkeep 1 Credit (Money is Tight)
      No ship
    2. Assign and Resolve Crew Tasks
      Ariana: Find Patron Job
      Urien: Recruit: Baseline Human: Drifter, Power, Technician, didn’t recruit
      Drathi: Explore: Trade: Insider Information (automatically find a Patron next Turn if looking for one)
      Renette: Trade: Basic Supplies (skip next turn Upkeep costs)
    3. Determine Job Offers
      Sector Government
      Danger Pay: +1 credits
      Time Frame: This or the following campaign turn
      BHC: Hazard: Veteran Opposition
    4. Assign Equipment
      No changes
    5. Resolve any Rumors
      None
    6. Choose your battle
      Check for Rivals – None
      Select your Job: Patron job

    Readying for Battle

    1. Determine Deployment Conditions
      No Condition
      Notable Sights: Peculiar Item
    2. Determine the Objective
      Fight Off
    3. Determine the Enemy
      Criminal Elements: Tech Gangers

    Number: 5
    Lieutenant, Specialist

    Combat

    Seize Initiative
    8+3 = 11 Success

    Ariana Move to B1: 9/8: Success
    Urien Move to B1: 8/8: Success
    Drathi Move to A2: 12/8: Success
    Renette Move to A2: 9/8: Success

    Round 1
    Initiative: 3456

    Enemy Phase:
    Enemy 1: Find Cover: Fail, Shoot at Urien: 3/5, Miss
    Enemy 2: Find Cover: Fail, Shoot at Drathi: 1/5, Miss
    Specialist: Find Cover: Success, Shoot at Renette: 4-1=3/5,4-1=3/5, Miss x2

    Slow Phase:
    Drathi: aims and shoots at Enemy 2: 5+1=6/5: Hit: 3+1=4/5: Stunned
    Urien: Find Cover: 1/5: Fail, Shoot at Enemy 1: 1+1=2/5: Miss
    Ariana: Scout for Location: Person of Interest: 11/8: Success: +1 Story Point
    Renette: aims and shoots at Specialist: 3+1=4/5: Miss

    Round 2
    Initiative: 1445

    Quick Phase:
    Ariana: Find Cover: 8/5: Success: Shoot at Enemy 1: 6/5: Success: 6/5: Casualty: 6/6: Save: Stunned

    Enemy Phase:
    Enemy 1: Shoot at Urien: 2/5: Miss, Stun removed
    Enemy 2: Shoot at Drathi: 5/5: Hit: 2/3: Stunned. Stun removed.
    Specialist: Shoot at Renette: 2,3/5: Miss

    Slow Phase:
    Urien: aims and shoots at Enemy 1: 4/5: Miss
    Drathi: Move to B2: 2+6=8/8: Success
    Renette: aims and shoots at Enemy 2: 5+1/5: Hit: 1/5: Stunned

    Round 3
    Initiative: 1266

    Quick Phase
    Drathi Brawling with Specialist: 5+3/4: Hit: 5+1/5: Casualty: 2/6: No Save. Casualty.
    Ariana: Move to B2: 2+6=8/8: Success: Brawling with Enemy 1: 4+1/4: Hit: 3/5: Stunned

    Enemy Phase:
    Enemy 1: Shoots Ariana: 1+1/3: Miss, Stun Removed
    Enemy 2: Shoots Drathi: 1+1/3: Miss, Stun Removed

    Slow Phase:
    Urien moves to B2: 4+5/9: Success: Shoots Enemy 1: 4+1/3: Hit: 3/5: Stunned
    Renette moves to B2: 3+5/8: Success: Shoots Enemy 2: 4+1/3: Hit: 6/5: Casualty: 1/6: No Save. Casualty

    Morale Phase:
    Panic: 3/1: Pass

    Round 4
    Initiative: 1223
    Drathi: Brawling with Enemy 1: 5+4/6: Hit: 6/5: Casualty: 4/6: No Save. Casualty.
    We hold the field. 6/3: No credits paid extra.

    Post Battle

    1. Resolve Rival Status
      (4,1): Rival! Valentin Bezerra of the Neon Rippers
    2. Resolve Patron Status
      N/A
    3. Determine Quest Progress
      N/A
    4. Get Paid
      5 Credits
    5. Battlefield Finds
      Curious Data Stick. 1 Quest Rumour
    6. Check for Invasion
      N/A
    7. Gather the loot
      Damaged Gear: Stabilizer, Quality Sight
      2x Still
    8. Determine Injuries and Recovery
      N/A
    9. Experience and Character Upgrades
      Ariana: +3 XP
      Urien: +3 XP
      Drathi: +4 XP
      Renette: +3 XP
    10. Invest in Advance Training
      No
    11. Purchase Items
      No
    NameReactionsSpeedCombatToughnessSavvyLuckXP/Level
    Ariana Raschke26″+04+3233/5
    Urien Jackstadt15″+23+07/1
    Drathi26″+13+219/1
    Renette Grison15″+13+016/1

    Ariana: Reactions +1, 1 Quest Rumour
    Urien: +1 Combat
    Renette: +1 Luck

    Crew NameNotesStory PointsCreditsStash
    Raschke’s Rifles2 QR616Scrap Pistol
    Colony Rifle
    Glare Sword
    Machine Pistol
    Hand Cannon
    Shotgun
    D. Ripper Sword
    D. Hunting Rifle
    Still (2)
    D. Stabilizer
    D. Quality Sight
    1. Roll for a Campaign Event
      The crew has decided it’s time for a new person to be in charge.
      Story Point -1: You’ve made some business contacts. Add a new Patron to the list of those known.
    2. Roll for a Character Event
      Urien: They don’t make them like they used to. Damaged Military Rifle.
    3. Check for Galactic War Progress
      N/A

    Text Narrative

    Ariana was finishing her breakfast, a locust goat egg omelette, packed with nutrients. Wiping her mouth, still chewing down her last bite, she stood up, put the plate in the Z-23 automated washer and turned to the rest of the crew who were doing their morning routine.
    “I’m going to head up to the URO. I got a text from the Colonel that he’s got another job for us. You know what to do until then. Gather intel, find someone new to join us.” She finished her bite. “We’ll meet up at the Tailed Gecko afterwards.”
    The crew exchanged glanced looks. Finally Renette spoke. “Just make sure we don’t end up being a Unity Task Force. If I wanted to fight for Unity I’d have enlisted.”
    Ariana pushed down the urge to defend Unity. After all she had chosen to leave this life. “Once we have more options, we’ll consider them.” She responded, not knowing what else to say. It didn’t seem to convince her crew, but they didn’t press the matter further.

    At the Unity Reserve Office, Col. Novikov was waiting for her.
    “Raschke, so glad you’re here. I wouldn’t outsource this again, but you still find me in need.” He begun explaining. “You dealt with the Pale Colds swiftly and efficiently. But now there’s another gang that saw this as an opportunity. They think that this is a turf area to be fought over by the gangs. We need to make it clear to them that no-one I mean no-one will undermine our authority here.”
    “What’s the opposition?” Ariana asks.
    “Some sort of Tech Gangers. Neon Rippers they call themselves. Their leader is a man called Valentin Bezerra. Veteran crew, but you’ll get your danger pay. Finish them and I trust that we’ll be safe from anymore gang-conqueror wannabes for quite some time.” He presented a d-pad with pictures of their markings. They seemed well armed for gangers.
    “We’ll deal with them.” Ariana responded, and headed off to the Tailed Gecko.

    There she saw Urien Jackstadt patting someone in the back and sending him out.
    “Another unsuccessful attempt to recruit someone useful Jack?” she asked, using a new nickname for Urien. He was taken aback at first, but replied soon.
    “A power-hungry drifter, only technical skills – I don’t think he’d be a good fit. I’m trying to find someone different. Someone that will make a difference.” He said.
    “I like the way you’re thinking. Where are the others? We have a job to do.” Ariana continued.
    “They should be here any moment now, our skulker friend has gotten some insider information. Should help with seeking job opportunities outside of Unity’s grasp.” He added.
    “Aha.” Ariana nodded. “And Renette?”
    “Got her message, something about getting a good deal on basic supplies. Should keep us afloat for a week or so.” Urien said. Ariana smiled, and wondered if things would be better going forward.

    They gathered their gear, and went after the Neon Rippers. Ariana used her tactical knowledge to get in close to the enemy before they even knew they were there. They counted a handful of enemies, including their leader and his bodyguard.
    But soon they got made, and laser beams started flying in their direction, missing, while the party took cover. Drathi managed to get a grazing shot at one of them pinning him down, while the rest of the crew shot suppressing fire. In the midst of the firefight, Ariana spotted a person of interest. He was taking cover, but seemed otherwise unfazed by the conflict. She reached him and they exchanged some words. Noone knows what they talked about, and the crew quickly forgot about it, since they were occupied with the task at hand.

    From a position of cover, Ariana took a pot shot at a tech ganger from above. The bullet found him in the chest, taking him down. The fight continued with neither side gaining any serious advantage.
    Determined to get this over with, Ariana gestures to Drathi and they both charge at the tech gangers from different sides, entering a brawl. Drathi is a fierce foe with the blade, the tech ganger specialist is wounded and out of the fight. Ariana stuns another enemy at close combat, while Urien and Renette provide covering fire. Renette’s shot is a direct hit, the ganger unable to stand again.

    Drathi turns his attention to the last enemy in the field. They may be fearless, but they still can be defeated. His swings his blade, and another ganger is down. Raschke’s Rifles hold the field. Their wounded enemies scurry away while they rummage through their stash. They find a curious data stick, a stabilizer and quality sight in bad condition, and a couple of stills.

    The next day Ariana heads back to the URO to meet up with Col. Novikov.
    The moment he sees her, he smiles. At the same time as he does the welcome handshake, he gives her the payment.
    “Unity sure made a mistake of passing you over, Raschke.” He says. “If it were up to me, I’d have made an officer out of you first chance I’ve got.”
    “Thank you, Sir”. She responds. “I would have taken it. Glad to know I can still be of help.” She turns to leave.
    “Oh, Raschke” he adds as she leaves. “Just a heads up. You fought them off. But their leader survived, and he’s a man with a grudge. Word is Valentin has started asking about your crew. Keep your head on a swivel.”
    “Thanks. I’ll keep that in mind.”

    She returns back to the the safehouse, and sees the crew exchanging weird glances. Unsure if something did happen, or did she just imagine it?
    Urien was working on maintaining his rifle, but he broke something in the trigger mechanism and will need a replacement part.
    “We got a good payment 5 credits.” Ariana says in a loud voice and the crew cheers.
    Renette steps up to her. “Here’s a contact info I got. A man named Darius Armiger. He’s known to be wealthy and with odd requests. Perhaps it will be worth it seeking him out for a different source of payment before we become solely Unity grunts.”
    Ariana nods, and forces a soft smile.

    Session Summary

    For this battle I tested some homebrew rules for small tables battles. They’re sitting in between RAW and the no-minis rules. Meant to allow for the placement of minis and terrain to give a nice overview of the battle, without going into the nit-picking details of counting distances and setting up a larger table. Overall it worked well, but I identified some improvements needed which I’ll need to test. Also perhaps a grid of 2×2 is too small, and I need to make a 3×3 grid to have more room to maneuver. I’ll test this in a later session.
    The interview recruit homebrew rule doesn’t work to my favour. I’m always getting uninteresting baseline humans. I want to find some different primary aliens, bots, or someone that will make it worth it to turn into a Psionic by spending a Story Point (someone that begins with a Combat Skill bonus due to a background roll preferrably.)

     
  • Unknown's avatar

    giorgis 11:45 am on July 5, 2026 Permalink | Reply
    Tags: , Solo   

    5PFH – Raschke’s Rifles – S01E02 

    Getting the Actual Play Reports written has caused me a writer’s block, and due to that I haven’t gotten to playing my campaign. As with the previous session, I had played this months ago, but never gotten down to writing it. I need to tone down significantly the expectations from my reports. Don’t get me wrong, I absolutely loved the high production value of the 2nd campaign of Bug Hunt. But honestly, I don’t think I have in me the energy to keep doing it. Perhaps it’s part of the reason I have been stalling, and only focusing on different parts of the hobby. Risking a potential burnout on printing and painting miniatures, I’ll try to get back on playing my campaign.

    Unfortunately, I’ll be doing a variable style of actual play reports. Sometimes I may give just a rough overview of the turn. Other times I may provide a detailed comic presentation with actual play photos. Most of the time it will be somewhere between these two, but I don’t want to commit. At the very least I will be providing the bookkeeping information that I need so that I don’t miss any important things to the story going forward.

    Current Status

    NameReactionsSpeedCombatToughnessSavvyLuckXP/Level
    Ariana Raschke16″+04+3227/4
    Urien Jackstadt15″+13+01/0
    Drathi26″+03+211/0
    NameSpecies/TypeWeaponsGearTraitsNotes
    Ariana RaschkeHumanService PistolBrave
    Supportive
    Origin: Trade Hub
    Training: Planetary militia, technical, leadership
    Service history: Anti-pirate operation, USS Astral Monarch, Colgan’s Wreck.
    Completed Missions: 9
    Mustered out
    Urien JackstadtBaseline HumanMilitary Rifle
    w Beam Light
    Friendly
    Logical
    Background: Comfortable Megacity Class
    Motivation: Escape
    Class: Mercenary
    DrathiSkulkerHunting Rifle
    Blade
    Nano-docBrave
    Observant
    Background: Low tech colony
    Motivation: Discovery
    Class: Troubleshooter
    NameInjuriesStatus
    Ariana RaschkeFit for duty
    Urien JackstadtFit for duty
    DrathiMinor Injuries1 turn healing
    Crew NameNotesStory PointsCreditsStash
    Raschke‘s Rifles69Scrap Pistol
    Colony Rifle
    Glare Sword
    EntityTypeDetailsJob
    Col. Ivan NovikovPatronSector GovernmentDanger Pay: +2 credits
    Time Frame: following 2 turns
    BHC: Conditions: Vengeful
    WorldSettlementNotes
    Mackensen VKevil’s PortRestricted Education

    1st Turn Summary:
    Offered a job from Col. Novikov, didn’t take it.
    Drathi gambled away a Rifle.
    Opportunity battle against Isolationists (they didn’t like the newcomers)

    Game Options

    • Slaves to the Star Grind
      • Money is Tight
    • Starting in the Gutter (all options)
    • Dramatic Weapons + Adjusted Shooting
    • Detailed Post-Battle Injuries
    • 5X Experience Variant
    • Story Track to begin once we hit a crew of 6
    • Factions to be used once we reach the next World

    Campaign Steps

    1. Upkeep and Ship Repairs
      Upkeep 1 Credit (Money is Tight)
      No ship
      Drathi is back in fighting shape
    2. Assign and Resolve Crew Tasks
      Ariana: Train +1 XP
      Urien: Recruit: Available is Baseline Human: Industrial World (Frag Vest)/Glory (+1 CS, Military Rifle)/Scoundrel (+1 Speed), Hired
    3. Existing Job Offers
      Sector Government
      Danger Pay: +2 credits
      Time Frame: This or the following 2 campaign turns
      BHC: Conditions: Vengeful
    4. Assign Equipment
      No changes
    5. Resolve any Rumors
      None
    6. Choose your battle
      Check for Rivals – None
      Select your Job: Patron job

    Readying for Battle

    1. Determine Deployment Conditions
      No Condition
      Notable Sights: Peculiar Item
    2. Determine the Objective
      Fight Off
    3. Determine the Enemy
      Criminal Elements: Gangers (Aggresive) (P1-2,S4, C0, T3)

    Number: 5+2-1=6
    1 Specialist
    1 Lieutenant (Blade, Combat +1)
    Unique Individal: None
    Weapons: Handgun, Clingfire pistol

    NameReactionsSpeedCombatToughnessSavvyLuckXP/Level
    Ariana Raschke16″+04+3227/4
    Urien Jackstadt15″+13+01/0
    Drathi26″+03+211/0
    Renette Grison15″+13+00/0

    Combat

    Seize the Initiative

    5+3+1: Failure

    Round 1

    Urien shoots Leader: Hit: Stunned
    Renette shoots ganger: Miss

    Round 2

    Drathi shoots: (aiming): Leader: Hit: Kill
    Urien shoots thug: Miss
    Renette shoots (aiming) thug: Miss
    Ariana shoots specialist: hit: Kill
    Morale: 1 thug flees

    Round 3

    Drathi shoots (aiming) thug: Miss
    Thug shoots Ariana: Miss
    Thug shoots Ariana: Miss
    Thug shoots Urien: Miss
    Urien aimed shot at Thug: Hit: Kill
    Renette aimed shot at Thug: Hit: Kill
    Ariana shoots thug: Miss
    Morale: Last thug flees

    Post Battle

    1. Resolve Rival Status
      N/A
    2. Resolve Patron Status
      N/A
    3. Determine Quest Progress
      N/A
    4. Get Paid
      1(=3)+2=5 Credits
    5. Battlefield Finds
      Personal trinket
    6. Check for Invasion
      N/A
    7. Gather the loot
      Damaged Weapons: Ripper Sword & Hunting Rifle
    8. Determine Injuries and Recovery
      N/A
    9. Experience and Character Upgrades
      Ariana: +3 XP
      Urien: +3 XP
      Drathi: +4 XP
      Renette: +3 XP
      Drathi (5/1) Roll: Your pick: +1 Combat
    10. Invest in Advance Training
      No
    11. Purchase Items
      No
    12. Roll for a Campaign Event
      An admirer wants to come along.
      Baseline Human: Drifter/Truth/Nomad, Not hired.
    13. Roll for a Character Event
      Ariana: You meet up with an old arms dealer contact who owes you a deal. Hand Cannon, Machine Pistol, Shotgun.
    14. Check for Galactic War Progress
      N/A
    NameReactionsSpeedCombatToughnessSavvyLuckXP/Level
    Ariana Raschke16″+04+3230/4
    Urien Jackstadt15″+13+04/0
    Drathi26″+13+215/1
    Renette Grison15″+13+03/0
    NameSpecies/TypeWeaponsGearTraitsNotes
    Ariana RaschkeHumanService PistolBrave
    Supportive
    Origin: Trade Hub
    Training: Planetary militia, technical, leadership
    Service history: Anti-pirate operation, USS Astral Monarch, Colgan’s Wreck.
    Completed Missions: 9
    Mustered out
    Urien JackstadtBaseline HumanMilitary Rifle
    w Beam Light
    Friendly
    Logical
    Background: Comfortable Megacity Class
    Motivation: Escape
    Class: Mercenary
    DrathiSkulkerHunting Rifle
    Blade
    Nano-docBrave
    Observant
    Background: Low tech colony
    Motivation: Discovery
    Class: Troubleshooter
    Renette GrisonBaseline HumanMilitary RifleFrag vestOptimistic
    Impulsive
    Background: Industrial world
    Motivation: Glory
    Class: Scoundrel
    NameInjuriesStatus
    Ariana RaschkeFit for duty
    Urien JackstadtFit for duty
    DrathiFit for duty
    Renette GrisonFit for duty
    Crew NameNotesStory PointsCreditsStash
    Raschke‘s Rifles69Scrap Pistol
    Colony Rifle
    Glare Sword
    Machine Pistol
    Hand Cannon
    Shotgun
    D. Ripper Sword
    D. Hunting Rifle
    EntityTypeDetailsJob
    Col. Ivan NovikovPatronSector GovernmentDanger Pay: +2 credits
    Time Frame: following 2 turns
    BHC: Conditions: Vengeful

    Completed
    WorldSettlementNotes
    Mackensen VKevil’s PortRestricted Education

    Text Narrative

    Zzx’rth’g the alien landlord collected the weekly rent, and was on it’s way, when Ariana left a sigh. Things weren’t looking good. The crew was short of men, credits were running low, and there was a deadline for her mission. She grit her teeth, told herself that she can do it, and went in the hall to talk to her crew.

    “Hey boss.” Urien greeted her. He was trying so hard to appear cool and proffessional, but he always comes as a sleazy scumbag who’s trying to hit on her in the bar. Soft skills are not his forte. Ariana sighs again.

    “What you’ll have us do? Drathi is ready to rest and get ready!” the skulker said in a cheerful? manner. She couldn’t understand if he was joking or not. She needs to freshen up on her skulker cultural knowledge.
    “Yes Drathi, you shall rest, so that it won’t hurt running at the Pale Colds the day after tomorrow.” she replied. “And you, ” she turned to Urien. “Get a second chance to find us the fourth member of our crew. I’ll stay here and do study tactics for our team, while looking after Drathi at the same time.”

    Urien didn’t have many options for finding someone to recruit in Kevil’s Port. The Tailed Gecko was the most obvious place to start with, so that’s where he headed.
    “What you’ll have?” Asked the bull-man bartender.
    “A scoltar ale. Name’s Urien.” He put the credits on the counter. “What’s yours?”
    “Flattering,” the bartender replied in a heavy voice while serving him the same beer he had the other day, “But you’re just not my type.”
    “No no, you got it wrong. I am just trying to…ah whatever.” Urien paused, changed his stance, and went to explain. “Look, dude, me and the crew I’m running with, seems we’re going to be stuck in this place for a while. I’m trying to make some business connections. I thought learning your name before talking stuff like this would be good, you know, but have it your way.” Frustrated he turned his attention to the beer in front of him. He looked forward to drinking the viscous liquid that made him forget the annoying cat-hair atmosphere of Mackensen V.
    “My name is Tarminos. Friends call me Tar. My guess then is you’re looking for information?” the bartender replied, while drying some glasses.
    “Yes, Tar…” – Urien let it linger for a while, while the bartender kept looking at him in the eye, he decided to go with his full name eventually – “…minos, do you know if there’s anyone in here looking to join a crew? we’re quite short-handed at the moment.”
    Tarminos nodded. “I’ll hook you up. Stay.”

    Minutes passed. Then one hour. Then more. Urien had to drink two more scoltar ales just to pass the time. Eventually he decided he’d have enough, and Tarminos was probably messing with him. He stood up.
    “Where are you going? she’s here.” the bartender stopped him.
    A long haired brunette, in her late 20s, took the seat next to him. “Hey Tar. The usual.” she said to the bartender in a confident voice.
    Urien turned to her, but before he even had a chance to speak, she cut him off, palm gesture to stop right in front of him.
    “Look man, I’m just not interested, alright? Go find another pretty lass to bother.” she told him.
    “Why does everyone think I’m hitting on them?” Urien said out loud, frustrated.
    She and the bartender laughed. “I’m messing with you. Tar told me about your little get-to-know before, and I just couldn’t pass up the opportunity. Name’s Renette. Heard you’re looking for crew.”
    Urien was left speechless.
    “You do pass as a Casanova if you ask me. So, tell me. What’s your crew, what kind of jobs you do, and what are you looking for in a member.” she continued.
    “We’re Raschke’s Rifles.” He eventually responded. “Our leader, Ariana, has strong tactical knowledge, and connections to get jobs that pay well. They also come with a good amount of risk involved. We need a few extra hands to ensure business continuity. What do you bring to the table?”
    “Wow, that’s a lot of corpo mumbo jumbo. Ariana? you’re the ones that faced off the isolationists the other day? I respect that.” she continued while Urien nodded. “I’m good with a rifle. Let’s say I come from a tough background, and I had to learn how to fend for myself. I managed to get out of there, and now I want to be someone. If it happens that the powers that be, pay for what they’ve done, along the way, well, that’s just an added bonus.”
    “I think we have an understanding. I say you join us for this next job, and we can decide after. Think of it as a trial period. You’ll get compensated of course.” Urien offered his hand.
    She bumped it. “I’m in. Let’s go meet the rest of the crew.”

    Back in the safehouse, they found Ariana and Drathi over a rough map sketch. Urien did short introductions, and they got right on to the briefing.
    “Listen up, the Pale Colds are small time gangsters. They shouldn’t pose a threat, but we’re still low at numbers which makes this all the more dangerous. Urien thanks for bringing Renette to the fold. Drathi also is healing well, so he should be joining us tomorrow. The patron – local Unity – needs this to be done soon. There’s a risk that the Pale Colds will act against him, and then we’ll lose any favor we have. We’ll hit their turf near the Unity Reserve Office. We want them out of this area. Prepare for long range combat and they shouldn’t be able to close in for a shot against us. Questions?” Ariana used her military training to provide an efficient plan to the team.

    The fighting the other day went smoothly for Raschke’s Rifles. They clashed with 6 gangers from the Pale Colds. Within a handful of minutes, they took down one each, including their lieutenant. Two thugs fled, carrying the message that this area was out of bounds for the Pale Colds. They also found the gangsters stash of weapons, a damaged ripper sword and a damaged hunting rifle. Nothing someone with skill couldn’t fix, in the stash was also a personal trinket.

    After the fight, Ariana went by the URO again. She found him talking to an old acquaintance of her.
    “Flint?” she asks the gray haired old man. “What are you doing here of all places?”
    “Ariana! my girl!” A smile appears on his face as he hugs her. “You had just enlisted last time I saw you.”
    “You two know each other?” the Colonel asks frustrated.
    “She comes from Luyten-4071. A large trade hub. My trade was just starting in the arms business. Her parents helped me a lot getting the right connections. I don’t know if it wasn’t for them if I’d be where I am today.” The old man replied.
    “In Mackensen V?” she taunted. That was a side of Ariana that she never let out, except with the closest people.
    “I found that the Unity Reserves are ill-equipped, and requisitions take a long time. Since I’m UWS certified, this makes them a good sales partner. That’s my business here with the Colonel.” He replied. “How about you? I don’t see you in your fatigues, not that I’d expect a woman of your skill to end up in a URO in Mackensen V – no offense Colonel – this is one of the toughest ladies I’ve met.”
    “Mrs Raschke mustered out.” the Colonel intervened, a look of surprise in Flint’s face. “She did leave with a good record for Unity, hunting bugs along the galaxy. I guess she’s had enough. Now she’s here as a private contractor.”
    “There’s more to the story Flint.” Ariana replied. “But yes, that is correct. Also, Colonel Sir. The mission – the job I mean. Is done. The Pale Colds shouldn’t bother you anymore.”
    “Here for payment then.” He unlocked a drawer with a PIN code, took out a bunch of credits, and handed them to her. “Well done then. Unity thanks you.”
    “Hey girl, I’d like to catch up with you later. Where can I find you?” Flint asks.
    “The Tailed Gecko, old man.” Be there in an hour.

    Back in the Gecko, the crew was celebrating a job well done, when Tarminos gestured for Urien to come over.
    “Word in the gutter has started spreading about your crew. There’s an admirer that would like to join you. But, he isn’t one of those who stick around. He’s a nomad, drifter. Do you want me to set up a meet for you?” the bartender asks.
    “Thanks. I think we’re good for now. We’re looking for a different skill set.” Urien replied.
    As he headed back he saw an old man had joined their table, and was sharing old stories with Ariana.

    A long while later, when they were about to leave, Flint turned to Ariana alone. “Perhaps if you were still in UAF, I could have greased some wheels and pushed the bureaucracy to get you that Officer’s Training you were so eager for. Now I can’t, but I owe your family, so as a token of gratitude I have a small gift for you in your new endeavour.”
    They went to his ship, and he gave her a case with some guns. A handcannon, a machine pistol and a shotgun.
    “Thank you Flint.” she hugged him. “I hope we meet again.”

    Session Summary

    Writing down the actual play report months later doesn’t help with the summary. I really want to pick it up and start playing more. I need to actively decide to reduce my hobby painting time and play more. It’s just so much easier at the end of the day to do something that doesn’t require reading, thinking, and setting up tables. I have been considering creating a semi-portable gaming table that would really speed up my gaming time, perhaps I need to get on with it and do it. I’m also fiddling with some homebrew mini-table rules that are in-between the no-minis rules and the regular table rules. Something that will let me place minis on the table, but will be much faster.

    As to the game session itself the combat part was really fast. The enemies short range weapons didn’t help them at all, and our crew made short work of them. The job interviews homebrew rule for recruiting, while interesting, hasn’t really worked to what I wanted sofar. I want diversity in my crew, and would like another alien or a bot if possible.

    I really enjoy writing the text narrative in the end, I’m feeling I’m letting out some form of creative expression. But, perhaps for the next session I’ll also have some actual play photos to go along with it.

     
  • Unknown's avatar

    giorgis 12:02 am on March 24, 2026 Permalink | Reply
    Tags: , , Solo   

    5PFH – Raschke’s Rifles – S01E00+E01 

    I’ve been sitting on reporting this actual play for about 3 months. Mustering out from Five Parsecs from Home: Bug Hunt into Five Parsecs is something I’ve been longing for, but it seems burnout reached me first. I never finished painting my industrial terrain (chem tanks, generators and other neat sci-fi stuff) and couldn’t get myself to preparing a comic-style report in Krita.

    On the other hand I really wanted to play the story, and I actually did, play a second session without even posting the first game. And as I sat down and cleaned up my notes, and tried to make sense of everything, to tie it up together, an epiphany hit me about a major difference between Bug Hunt and 5P core. And no, I’m not talking about the combat rules, or species and enemies and stuff. It’s a core issue, which I think played a major role in my procrastination mentioned above.

    Emergent storytelling in Bug Hunt is generated mostly in the tabletop battles. There are unknown markers, enemies spawning from the sides, interesting locations, and a stress factor that really pumps everything up. Holding the enemy at bay, sacrificing troopers, waiting for the drop ship in the EZ, all make for a great story. The campaign side of it, is mostly filler for the downtime of troops. Much like in movies like Starship Troopers.

    On the other hand, emergent storytelling in 5PFH is driven by the campaign steps. Yes, the fun part for the player is the tabletop battle, but the story isn’t there (except perhaps in certain cases like the end of a quest or something). The story is in what happened before, and after. Who are these crewmen, what is this world they’re at, what drives them, and how are they making ends meet? The tabletop part gives a short story, but it could be as simple as “fought some goons, Jim was wounded but we got hold of the package”.

    Here comes the connection to what I described above. In the first session (which I hadn’t published until now), I took almost 40 pictures for what transpired. Setting up shoots for the campaign steps, and for each tabletop event and everything. Putting this all in krita and trying to write a story felt like a ton of work. I’ve come to realize now that it’s because the story is paced differently. It’s longer narratively, and shorter in action. A comic style approach with tabletop photos just doesn’t work, and the only way to do it would be setting up shoots for the campaign steps and having the protagonists voice dialogue. This is something I’ve not done before to such an extent – similar to the BH pre-battle and post-battle pages of my APs but much more photos – and needs a great deal of planning ahead. Also I need appropriate backdrops/diorama to easily set up scenes for photography. It’s too much effort to have to set up a whole table just for getting a picture of a tiny corner.

    Session Zero

    First of all, I need to decide what rules to use from the Compendium and from Patreon releases. I will try to gradually add more detailed stuff.

    • Slaves to the Star Grind
      • Money is Tight
    • Starting in the Gutter (all options)
    • Dramatic Weapons + Adjusted Shooting
    • Detailed Post-Battle Injuries
    • 5X Experience Variant
    • Story Track to begin once we hit a crew of 6

    Also I’ll be using a homebrew rule for recruiting, that I call Job Interview.

    Job Interview
    When recruiting a new member, you roll randomly for Crew Type, Background, Motivation and Class. The crew member comes with all aforementioned bonuses. However, if you find they don’t fit your crew, you must spend another Recruit action to roll again.

    I find this rule makes for a more interesting playstyle. There a bonus compared to RAW (new recruits don’t get to roll for bonuses) but comes at a cost (you don’t get to choose character types).

    Let’s talk about my Starting Crew. First of all we have Ariana Raschke. She mustered out from Bug Hunt having served in the Red Coyotes and the Solar Rats. She tried to make officer but never made it. She’s had enough with Unity and decided to try her fate in the private sector. A wise choice, considering the fatality ratio of Bug Hunters. Mustering out, she earned 4 credits, and I will be spending a Story Point so that she retains her Service Pistol. For Dramatic Combat, her Service Pistol will have a Range of 11″. She also gains a Sector Government Patron, a connection from her days in the military.

    Next up I rolled Urien Jackstadt. A baseline human Mercenary, coming from a Comfortable Megacity Class. He wants to Escape. Now that’s an interesting combination. A rich dude turned mercenary trying to escape.

    Last but not least (yes, a starting crew of 3!) we have Drathi. A Troubleshooter Skulker from a Low Tech Colony, whose motivation is Discovery. Cool, a ratfolk who wants to left his backwater world and wants to explore the galaxy.

    Rolling up weapons and gear, we have 6 credits and a stash of 2 Colony Rifles, and a Scrap Pistol. Ariana is armed with her Service Pistol, Urien carries a Military Rifle with a Beam Light, and Drathi has a Hunting Rifle and a Nano-doc. Also rolled 6 Story Points.

    Session 1

    New World Arrival Steps
    Licensing Requirements, no Freelancer License required.
    World Traits: Restricted education.

    Using donjon.bin.sh, I’ve rolled up that the world is called Mackensen V, and the main settlement is Kevil’s Port.

    Pre-battle

    1. Upkeep and Ship Repairs
      Upkeep 1 Credit (Money is Tight)
      No ship
    2. Assign and Resolve Crew Tasks
      Ariana: Train +1 XP
      Urien: Recruit: Available is Primary Alien: Skulker – Mani: Won’t recruit
      Drathi: Explore: I don’t have a gambling problem! (lost a Colony Rifle)
    3. Determine Job Offers
      Sector Government
      Danger Pay: +2 credits
      Time Frame: This or the following 2 campaign turns
      BHC: Conditions: Vengeful
    4. Assign Equipment
      Beam Light to Military Rifle + Scrap Pistol to Urien
    5. Resolve any Rumors
      None
    6. Choose your battle
      Check for Rivals – None
      Select your Job: Carry out an Opportunity mission

    Readying for battle

    1. Determine Deployment Conditions
      Gloomy
      Notable Sights: Curious Item
    2. Determine the Objective
      Fight Off
    3. Determine the Enemy
      Interested Parties: Isolationists (Cautious)

    Number: 5+1-1=5
    – 1 Specialist
    – 1 Lieutenant (Blade, Combat +1)
    + Unique Individal: Enemy Heavy (Defensive, Rattle Gun)
    Weapons: Colony Rifles, Auto Rifle

    We Seized the Initiative, however this was a difficult battle. The enemy is armed with long range weapons, outnumbers us and is cautious, which means they’re split in groups and they flanked us. Battle lasted for 9 rounds, the last 2 of which I had to run using the no-minis rules as I had made a mistake (forgot to use Ariana’s Luck point) which turned the tide of battle, but had packed up the table in between. Both Urien and Drathi went down.

    Post Battle

    1. Resolve Rival Status
      No
    2. Resolve Patron Status
      N/A
    3. Determine Quest Progress
      N/A
    4. Get Paid
      4 Credits
    5. Battlefield Finds
      Nothing of value: …not one thing!
    6. Check for Invasion
      N/A
    7. Gather the loot
      Weapon: Melee Weapons: Glare Sword
    8. Determine Injuries and Recovery
      Ariana: Knocked Out
      Urien: Knocked Out
      Drathi: Minor Injuries (1)
    9. Experience and Character Upgrades
      Ariana: +5 XP (Surived & Won, First Kill, Killed Unique Individual)
      Urien: +1 XP
      Drathi: +1 XP
      Ariana (27/4) Roll: +1 Luck
    10. Invest in Advance Training
      No
    11. Purchase Items
      No
    12. Roll for a Campaign Event
      The crew spends a night drinking, watching movies, and playing cards. +1 story point
    13. Roll for a Character Event
      Drathi: Maybe you are leading a charmed existence? +1 Luck
    14. Check for Galactic War Progress
      N/A

    Text Narrative

    Ariana thanked the pilot of the light freighter and stepped off the ramp at Kevil’s Port. Her gait felt much lighter without the heavy Unity standard boots. It would take her a while to get accustomed to civilian clothing. She wore a leather jacket over a white shirt, blue jeans and boots.
    As she looked around the spaceport – if one would dare call it that way – she was almost overwhelmed by a newfound freedom. Freedom of choice, freedom to follow a dream of captaining her own ship and … at the same time the hard reality hit her that she has to make choices. Back when she was following orders, things were neatly placed in their own boxes, the world didn’t need to make sense, and she didn’t need to make sense of it.
    “Madam, madam” a bot’s artificial voice colour pulled her out of her thoughts. “Madam you need to move away from the landing pads, the risk of injury or immediate death is calculated at 1.26422%”.
    She nodded, and started walking away as she realized she was in possession of her service pistol and 4.005 credits. Ariana quickly turned around asking “Do I need to declare …” her voice trailed off as the bot had moved away already and noone seemed to bother. She shrugged, “well that’s that” she thought to herself, and decided to find the nearest establishment for drinks, jobs and leisure.

    The atmosphere of Mackensen V was mildly unpleasant. Nothing toxic or dangerous, but breathing it in gave this feeling, in the back of your throat as if you had just swallowed cat hair. Coughing didn’t help as there was nothing to cough away.
    She entered the Tailed Gecko, weird name for a cantina, she thought. A tall man with brown hair and wearing a cape, was sitting at the bar, drinking a golden coloured frothy drink, that could potentially be beer. She took the stool next to him. The bartender, a Bull-looking uplift snorted “What you’ll have?” he asked.
    “Same thing he has.” she pointed at the man. He poured the drink. It tasted like beer, but it was way more viscous, and drinking it was difficult. On a side note, it all made her forget about the cat-hair atmosphere.

    Urien looked to his left. A newcomer had entered the bar. Urien was laying low for quite a while now, but credits were tight, and he wasn’t used to a frugal lifestyle. He quickly scanned the room, and to his luck there was the brown-fur Drathi in his orange uniform, a skulker he had acquainted with on his last trip from Cosnucha 3. The latest leg on his escape from… well he’d rather not think about it now. Drathi was sharp and smart, and trustworthy as far as fringers go. Yeah, this could work. He turned to the newcomer. Stared at her. She looked attractive, so he should be careful to present himself as a hire, not as a hook up. He composed himself, cleared his throat, and in a deep voice he asked.
    “Are you looking for a crew?”

    “It’s that obvious?” Ariana replied, startled.
    “New faces in Kevil’s port are either looking for a job, or hiding from one.” He said.
    “And which one am I?” she taunted.
    “Neither, that’s why you are looking for a crew.” he persisted. “Military?”
    “Raschke, Ariana. I’ve had my share of time in UAF.” Ariana introduced herself.
    “Something about your stance, Officer makes it obvious.” Urien pushed it further, Ariana grimaced.
    “And here’s where you got it wrong. Mustered out as trooper, unfortunately.” Disappointment coloured her voice.
    Urien lost his flow, and just stood for a moment without knowing how to respond, mouth half open.

    “And you are?” she eventually asked.
    “Urien, Jackstadt.” he whistled. A few faces turned around to look at him, among them was Drathi. He gestured him to come over.
    “Look”, he continued. “Me and my pal Drathi,” he grabbed him by the back of his uniform collar and pulled him close “we’re capable. I’m good with a rifle, he’s good at solving things, and you may not be an officer, but you seem like a leader.”
    Drathi was suprised, but caught on very quickly. In his fast skulker speech he said something about troubleshooting, and nodded at whatever Urien was saying.

    “Okay… we’ll see.” she reluctantly agreed. She had her guard up, but in reality she wasn’t accustomed to situations like that. Hunting bugs was simpler. Aim, shoot, kill, and try not to die in the process.
    “Great!” Urien and Drathi smiled and were about to cheer.
    “Not so fast!” Ariana stopped them. “Consider this a trial period. Let’s see how you do in your assigned tasks first.”
    That was a bit of a downer for Drathi, but Urien didn’t lose his hope. “Yeah, right, of course. What are we to do?”
    “You, smooth talker, find another member. We need hands.” She told him, then turned to Drathi. “You, seem like a perfect fit for Kevil’s port, ask around, see what you can find out about this place.”
    “What will you be doing?” Urien asked Ariana.

    “I’ll be meeting with someone who might have a job for us. I still have my connections, and I’d rather use them while they’re still fresh.” She said.
    “Alright, just make sure you don’t turn us into Unity goons, people aren’t too fond of central authority around these parts.” Urien responded. “We meet, at your ship after?”
    “My ship? I’m still working on that…” her teeth showed in embarassment. “Let’s meet here, after, I’ll reserve a table, alright?” and she quickly left before they could ask any more questions about lack of a ship.

    Ariana found the Unity Reserve Office in a back alley. The building looked derelict, the sign was faded and the paint chipped. Ariana approached, and she saw a couple of grunts guarding the place. They weren’t wearing their caps, their shoes were dirty, and their guns resting on the wall next to the entrance. One was smoking, the other was fiddling with a rosary.
    It took all the effort in her not to berate them for this appearance. “Is Colonel Novikov” inside? The guards nodded. “First floor, to the right, end of hallway.” One of them added.
    Their boredom was apparent. They didn’t bother to sign her in, check ID or even secure her sidearm.
    She reached Novikov’s office. A man in his early 50s, military composure. He seemed like he was still fighting against the lack of purpose that had befallen his unit, but it was slowly eating away at him. Who was winning, was unclear at the moment.
    He looked up at her.
    “Colonel Novikov sir? Ariana Raschke”. She almost stood at attention as she presented herself, and bit her lip at the realization.
    The Colonel looked at her with that stare that pierces through you and reads all your thoughts. “Raschke?” he said. “Yes, Lt. Thompsanch referred you to me.” He paused.
    “Look girl, I’ve got some work that needs to be done.” He looks around, letting the condition of his unit, speak as to why he doesn’t have the resources to do it. “Let me tell you. My ass is on the line for this one.” He takes a deep breath. “You cannot fail, or it will come back to bite me, and I cannot have that.”
    “You have my word sir.” She reassures him.
    “It remains to be seen what your word is worth here. Lt. Thompsanch’s word got you through this door, but that’s as far as it will take you.” He seems like a hard man to please. “Look, there’s some criminal elements, some gangers called the Pale Colds that are causing trouble, and the locals just won’t do anything about it. I wouldn’t either, I got intel that they’re casing our offices. I need them dealt with soon, and I can’t use my men to do it. Danger pay is 2 extra credits on top. You have 2 week cycles to do it, or I’ll find someone else.”
    She nodded, “I’ll return when it’s done, sir.”
    He looked at her, unsure if he should stop her from calling him sir, but he let it linger.

    On the way back to the Tailed Gecko she was thinking of how she should call her outfit. “Raschke’s Rifles” sounds good, she thought as she entered the cantina. Sitting at a table in the rear, she found Urien yelling at Drathi.
    “What’s wrong?” she asked.
    “This rodent can’t keep himself from getting into trouble!” Urien exclaimed. “He lost a rifle from our stash on gambling!”
    “I’d get us a pack of grenades, but the dice were crooked!” Drathi hissed back.
    “Ugh!” Urien grimaced. “That’s why I didn’t hire your friend as well, one skulker in a crew is enough!”
    “Not a good start into Raschke’s Rifles, right guys?” Ariana tried to calm things down, but she wasn’t happy with how things were going. Yet, she had a job, and a timeline, and she couldn’t start from zero searching for a crew.
    “You named the crew after yourself?” Urien sighed. “How little you military fellas think of yourselves…”
    “At least I got us a job, so get a grip, and let’s start planning. What do you know about the Pale Colds?” She put him in his place, and they started talking about their resources and next actions.

    A while later, they are heading to the starport to gather their gear and set up a base camp, when they notice several hostile looks towards them.
    “Shit…” Urien whispers within his teeth.
    “What’s going on?” Ariana asks.
    “Isolationists. They must have seen through your civilian outfit. You reek of Unity.” Urien replies. “They hate Unity”.
    She nods. “We shoot first, then.” and draws her pistol. Urien smiles, and he and Drathi arm themselves with their rifles.
    Half a dozen isolationists armed with colony rifles, are split into two groups, and taking cover from among the starport scatter.
    The first shots from both sides all miss, as if they are all reluctant to hurt each other. That is, until a well placed shot from the isolationist leader, the most radical of the group, hits Drathi, and brings him down. Ariana responds with a direct kill shot from her trusty service pistol to the most imminent threat she detected, a man armed with a rattle gun.
    Hiding behind crates, they avoid being shot. Urien takes down another isolationist which makes the specialist of the group panic, and run away.
    Among the flying bullets, Ariana takes a clean shot and kills another isolationist. Their leader now has closed in and scores a hit on Urien, who goes down.
    Ariana is facing the last two enemies alone. It’s all a haze. In the end, she’s the only one standing. The isolationist and their leader are down in a pool of blood.

    Thankfully, it seems that Urien was just knocked out, while Drathi suffered only minor injuries. Searching the battlefield Ariana managed not only to rescue her crew, but also to get hold of a glare sword and 4 credits worth of scrap. They rented a small house at the edge of Kevil’s port, and spent the night tending to their wounds, playing cards and feeling lucky to be still alive. Drathi especially feels like he’s living a charmed existence. That shot should have killed him, but it got deflected by his tobacco case.
    They all wonder if they’re a good fit for each other, but somehow, it worked out, and none of them feels like challenging it.

    Graphic Narrative

    Bookkeeping

    NameReactionsSpeedCombatToughnessSavvyLuckXP/Level
    Ariana Raschke16″+04+3227/4
    Urien Jackstadt15″+13+01/0
    Drathi26″+03+211/0
    NameSpecies/TypeWeaponsGearTraitsNotes
    Ariana RaschkeHumanService PistolBrave
    Supportive
    Origin: Trade Hub
    Training: Planetary militia, technical, leadership
    Service history: Anti-pirate operation, USS Astral Monarch, Colgan’s Wreck.
    Completed Missions: 9
    Mustered out
    Urien JackstadtBaseline HumanMilitary Rifle
    w Beam Light
    Friendly
    Logical
    Background: Comfortable Megacity Class
    Motivation: Escape
    Class: Mercenary
    DrathiSkulkerHunting Rifle
    Blade
    Nano-docBrave
    Observant
    Background: Low tech colony
    Motivation: Discovery
    Class: Troubleshooter
    NameInjuriesStatus
    Ariana Raschke
    Urien Jackstadt
    DrathiMinor Injuries1 Turn
    Crew NameNotesStory PointsCreditsStash
    Raschke’s Rifles69Scrap Pistol
    Colony Rifle
    Glare Sword
    EntityTypeDetailsJob
    Col. Ivan NovikovPatronSector GovernmentDanger Pay: +2 credits
    Time Frame: following 2 turns
    BHC: Conditions: Vengeful

    Session Summary

    I really enjoyed the game, it was fast and fun, which is what I expected of and known of Five Parsecs from Home. The rules choices I’ve made and homebrews seems to be working well overall. As I mentioned in the beginning my main difficulty at this point is the storytelling. The realization I made about the differences from Bug Hunt really helped. Also going forward I’ll most likely be switching between text and graphic narratives depending on how I feel, what works best at the time, and perhaps I’ll settle eventually at a specific process flow.

     
  • Unknown's avatar

    giorgis 1:34 pm on November 22, 2025 Permalink | Reply
    Tags: , , , Solo   

    Bug Hunting – S2E3 

    Took me a while to get this Five Parsecs from Home: Bug Hunt game played, photographed, cleaned up and blogged, but here it is. It was really frustrating having to play the same mission again, which delayed me in setting everything up, and then doing the work as doing something repetitive usually takes the fun out things, but I must say beforehand that I actually enjoyed it.

    Mission: Re-take Star Port (sheltered)

    1. Special Assignments

    Ariana: Officer Training Course: Failure
    Kato: Marksman Training : Success
    Ulla: Harsh Environment Course: Success

    2. Fight a tabletop battle

    Objectives: Secure, Scout, Hack
    Priority: 3
    Spawn Rating: 2

    Loadout:
    Ariana Boarding Sword + Hand Cannon
    Kato Minoru: Hyper Blaster + Pistol
    Ulla: Combat Rifle + Pistol

    Support: 3+1 (-1 Reputation)
    Fire Team: Success
    Sarge: Success
    Soulless: Failure
    Weapons Support: Success

    Pre-Battle Roster

    NameReactionsSpeedCombat SkillToughnessSavvy
    Ariana Raschke16″+04+3
    Kato Minoru36″+25+1
    Ulla Voight15″+34+2
    NameCompleted MissionsXPOriginTrainingService History
    Ariana Raschke83Trade Hub– Planetary militia
    – Technical Training
    – Leadership Training
    – Anti-pirate operation
    – USS Astral Monarch Campaign
    Kato Minoru65Military Outpost– Ground forces (Scouts)
    – Survival Course
    – Harsh Environment Course
    – Physical Training
    – Marksman Training
    – Police Action
    – USS Astral Monarch Campaign
    Ulla Voight56Trade Hub– Naval forces (Security)
    – Physical training
    – Marksman Training
    – Harsh Environment Course
    -Anti-pirate operation
    – USS Astral Monarch Campaign
    NameMissions & InjuriesStatus
    Ariana RaschkeS2E1, S2E2
    Kato MinoruS2E1Service Pistol +1″ Range
    Ulla VoightS2E1, S2E2

    Post-battle

    1. Determine Casualties and Lost Marines

    Ariana: Minor Injuries 1 Turn in Sickbay
    Kato: Torso Wound: 4 Turns in Sickbay

    2. Update Completed Missions

    Done

    3. Check for Mustering Out

    Ariana: Muster Out!
    Kato: Failure

    4. Determine Reputation

    23 Initial
    -1 For Support Points
    +1 For Rescuing 1 Troopers
    +1 For 2 Objectives Completion
    +1 For Objectives Roll
    +1 For Hanie Riffin Origin
    26 Final

    5. Experience and Leveling

    Ariana: MVP (she sacrificed herself to Hack the objective) 2 XP
    Kato: 1 XP, will increase Speed to 7″
    Ulla: 3 XP, will increase Toughness

    6. Roll for Operational Progress

    1 Support Point Claimed: 7 Total
    Enemy swarms: Industrial Zone: Place 2 additional Contact markers at the beginning of battle

    7. Roll for Military Life

    Kato: You’re getting in shape, at least. You may immediately raise Speed by +1 for a cost of 5 XP (can’t…)

    Session Summary

    I had to use 2 Movie Magick cards: Evac Called & Reinforcements. I did not want to drag this battle out or fail it, so I used everything in my power to win.

    I may have missed bringing up a Screamer or two of the variants, but I don’t think it would have much of an impact to the end result.

    Well I finally got a character to muster out – and the one who didn’t have any advance to her Combat skill at that, also she doesn’t get to muster out with the service pistol, so I will have to spend her blood-earned Story Point to get it. On the other hand, she has a high Savvy score, and received Leadership training, which means she’s a perfect fit for a crew leader figure.

    This means I will be switching to a regular Five Parsecs from Home campaign going forward.

    I did spend some time preparing my crew for the Five Parsecs from Home campaign, and you can find a teaser shot here. I custom-designed Ariana’s civilian version using Titancraft and some digital kitbashing in blender. She also has her hair dyed differently this time – guess she didn’t want something that loud in her civilian life.

    Since I commited so much time in printing and painting terrain for Bug Hunt (I burned out actually while painting my industrial zone terrain) and I really want a tough trooper like Ulla to be part of my crew (Combat skill +3!) I may continue running the Bug Hunt campaign on the side, and may get her to muster out as well. Should that happen, there’s always going to be a spot for her in Ariana’s crew.

     
  • Unknown's avatar

    giorgis 12:45 pm on November 4, 2025 Permalink | Reply
    Tags: , , , Solo   

    Bug Hunting – S2E2 

    I am still getting the hang of this comic-book approach. It takes a bit longer to edit and process, but I really like the new refreshing look.

    For Bug Hunt specifically I will continue on this level of detail. As I have said before, Bug Hunt is resouce intensive on the solo player. Lots of bookkeeping which I have reduced via the use of tokens. I have also reduced the journaling of all those rolls and movements of blips as it is tiresome, and I need to have this balance between enjoyment and effort.

    When I return to regular Five Parsecs from Home, I intend to perhaps have some more detailed mechanics text alongside with the comic panels, for a better understanding. It remains to be seen though, as planning doesn’t always mean it’s good in practice.

    Pre-battle Roster

    NameReactionsSpeedCombat SkillToughnessSavvy
    Ariana Raschke16″+04+2
    Kato Minoru36″+15+1
    Ulla Voight15″+34+1
    NameCompleted MissionsXPOriginTrainingService History
    Ariana Raschke75Trade Hub– Planetary militia
    – Technical Training
    – Leadership Training
    – Anti-pirate operation
    – USS Astral Monarch Campaign
    Kato Minoru64Military Outpost– Ground forces (Scouts)
    – Survival Course
    – Harsh Environment Course
    – Physical Training
    – Police Action
    – USS Astral Monarch Campaign
    Ulla Voight40Trade Hub– Naval forces (Security)
    – Physical training
    – Marksman Training
    -Anti-pirate operation
    – USS Astral Monarch Campaign
    NameMissions & InjuriesStatus
    Ariana RaschkeS2E1
    Kato MinoruS2E1Service Pistol +1″ Range
    On Special Assignment
    Ulla VoightS2E1

    Mission: Star Port (sheltered)

    1. Special Assignments

    Ariana: Officer Training Course: Failure
    Kato: Marksman Training x2: Failure
    Ulla: Harsh Environment Course: Failure

    2. Fight a Tabletop Battle

    Objective: Scout
    Vital Objective: Patrol
    Priority: 2
    Spawn Rating: 1
    Loadout:
    Ariana Boarding Sword + Hand Cannon
    Ulla: Shotgun
    Support: 2+1 (-1 Reputation)
    Fire Team: Failure
    Sarge: Success
    Soulless Recon Team: Failure

    Post-Battle

    1. Determine Casualties and Lost Marines

    None

    2. Update Completed Missions

    Done

    3. Check for Mustering Out

    Ariana Raschke: Failure

    4. Determine Reputation

    22 Initial
    -1 For Support Points
    +1 For Rescuing a Civilian
    +1 For 2 Objectives Completion
    23 Final

    5. Experience and Leveling

    +4 XP each, MVP: Ulla (+5 XP)
    Ariana will spend 6 XP for Savvy

    6. Roll for Operational Progress

    1 Support Point Claimed.
    2 Support Points found from Supplies.

    Enemy Moves: Enemy assault: A cleared Sector falls to the enemy. Priority Level 3: The Star Port.

    7. Roll for Military Life

    Kato: A Dear John letter. Ouch!

    Post-Battle Roster

    NameReactionsSpeedCombat SkillToughnessSavvy
    Ariana Raschke16″+04+3
    Kato Minoru36″+15+1
    Ulla Voight15″+34+1
    NameCompleted MissionsXPOriginTrainingService History
    Ariana Raschke83Trade Hub– Planetary militia
    – Technical Training
    – Leadership Training
    – Anti-pirate operation
    – USS Astral Monarch Campaign
    Kato Minoru64Military Outpost– Ground forces (Scouts)
    – Survival Course
    – Harsh Environment Course
    – Physical Training
    – Police Action
    – USS Astral Monarch Campaign
    Ulla Voight55Trade Hub– Naval forces (Security)
    – Physical training
    – Marksman Training
    -Anti-pirate operation
    – USS Astral Monarch Campaign
    NameMissions & InjuriesStatus
    Ariana RaschkeS2E1, S2E2
    Kato MinoruS2E1Service Pistol +1″ Range
    Ulla VoightS2E1, S2E2

    Session Summary

    Although low priority, the mission wasn’t exactly a walk in the park. Since I am focusing on mustering out my team, I really take care of not placing them too much into harms way, and the rest of the troops are more dispensable. My main characters almost have plot armor in this regards, but things can always turn sour, as you never know if the dropship will arive in time.
    Having this bad roll on the Enemy Movement was a bit disheartening as I need to fight another battle to gain the starport sector, and this time at a higher priority level.
    On the other hand this gives me some extra time to prepare my industrial zone terrain (printed, primed, but not painted yet) and have a full assortment of terrain to cover all sectors.

     
  • Unknown's avatar

    giorgis 11:24 pm on October 6, 2025 Permalink | Reply
    Tags: , , , Solo   

    Bug Hunting – S2E1 

    I didn’t expect to have a second season of Five Parsecs from Home: Bug Hunt, but here we are.
    I have decided on what the second season will be like, but I still need to decide some things.
    I’ll ask questions to the Oracle:

    Q: Are the Red Coyotes disbanded?
    A: Yes, but the Characters stick together

    Alright then it seems that the Red Coyotes were a “Special Assignment” regiment, and once their task was complete, they were disbanded. The Characters though will be transferred to a new regiment together (this is the interpretation of the but result of the Oracle.)

    Q: Is Lt. Thomsantch with them?
    A: No, but he keeps an eye on his old comrades

    Rolling at the Regiment flavour table: Solar Rats

    Pre-Battle Roster

    NameReactionsSpeedCombat SkillToughnessSavvy
    Ariana Raschke16″+04+2
    Kato Minoru36″+15+1
    Ulla Voight15″+33+1
    NameCompleted MissionsXPOriginTrainingService History
    Ariana Raschke60Trade Hub– Planetary militia
    – Technical Training
    – Leadership Training
    – Anti-pirate operation
    – USS Astral Monarch Campaign
    Kato Minoru50Military Outpost– Ground forces (Scouts)
    – Survival Course
    – Harsh Environment Course
    – Physical Training
    – Police Action
    – USS Astral Monarch Campaign
    Ulla Voight34Trade Hub– Naval forces (Security)
    – Physical training
    – Marksman Training
    -Anti-pirate operation
    – USS Astral Monarch Campaign
    NameMissions & InjuriesStatus
    Ariana Raschke
    Kato MinoruService Pistol +1″ Range
    Ulla Voight

    The Red Coyotes were sitting in the barracks, playing cards, when their datapads started blinking and notification sounds filling the room, as the troopers paused for a moment.
    Ulla took a look at her datapad. “Transfer order-” she pauses as she reads further “-got PY-511 in F9 V system.”
    “Same here” Ariana interrupts. “I am to report to the Solar Rats regiment in Colgan’s Wreck – how about you, Kato?” she asks.
    “Garrison duties? Why are we being sent to some frontier outpost?” He complains, then realizing the question. “Oh, yes, at least we’re together. Solar Rats. Yay” he fakes a cheer.

    The door opens and Lt. Thompsanch enters. Someone yells “Officer! Attention Troopers!”. They drop whatever they’re doing and stand attention.
    “At ease troopers.” Thompsanch begins, takes a pause and continues. “News must have already reached you. Transfer orders have already been placed to the lot of you. The USS Astral Monarch returns to her naval patrol duties. The Red Coyotes are disbanded. I don’t know where you will end up, but I pulled some strings to ensure that tight fire teams stay together. Let me say that I am proud to have been your commanding officer. You delivered this victory, and Unity stands strong because of you.”
    The troopers salute and cheer “hurrah”, pumping their right fists onto their chest.

    PY-511
    PY-511 System Map

    The troopers were accepted quickly into the Solar Rats. The missions under their belt meant they weren’t addressed to as rookies. But still, it was as non-exciting as possible.
    Until the alarm went off. Sirens blasting at full, the troopers quickly gathered at the barracks. Their Captain, Fyodor Alekhin, gave a quick briefing.
    “Alright you rats. If you thought this was an easy assignment, well I hate to break it to you, but you’ve got your work cut out for you. As of zero seven hundred hours today Colgan’s Wreck is no more.” he didn’t pause for the restless murmuring, but instead with a louder voice he continued. “Face Rippers. Nasty beasts, have infested PY-511. They were sighted yesterday. Colgan’s Wreck was overrun quickly. We have credible intelligence that the bugs originated from the cavern system from the badlands to the south of the colony. Civilian Evacuation was issued at 0300 through the starport. Carpet bombing was performed at 0700H today in the city to eliminate the infestation, but it was ineffective. Since 0900H, one by one, the Starport, Farms, Industiral Zone, Waste Zone were all overrun by bugs, and contact was lost to any forces there.”
    “OUR MISSION” he goes with a louder voice, and the troopers stop talking. “Protect the Forward Operating Base that was set up by the Tech Corps. This will be our foothold so that we can proceed to clear the rest of the sectors one by one, to eliminate the infestation. Get your gear and dropship assignments, and get going! DISMISSED”.

    Sector Map


    For this game I will follow the Co-op Campaigns system from the Bug Hunt Appendix, but with a single player. After fooling around with several online generators and hex tools, I couldn’t find one to my liking, so I turned to my rudimentary drawing and photoshoping skills and delivered the above result. 7 sectors in total, and I can go only from one to the adjacent ones, unless I capture the Starport. This should give at least 7 missions which might give enough attempts to get a trooper to muster out. If I don’t manage to muster out afterwards, I’ll proceed to regular 5PFH campaign without a mustered out crew member.
    For each of the above sectors I rolled the following priorities and randomly assigned one of each Factors.

    SectorPriority RatingFactor
    Ruined City6Swarming
    Star Port1Sheltered
    F.O.B.4Obstructed
    Alien Farms1Ambush Zone
    Industrial Zone (IZ)3Hot Zone
    Junk Yard (WZ)1Inaccessible
    Alien Caves5Infiltration Point

    Mission: F.O.B.

    1. Special Assignments

    Ariana: Officer Training Course: Failure
    Kato: Marksman Training: Failure
    Ulla: Harsh Environment Course: Failure
    No-one accepted anywhere.

    2. Fight a Tabletop Battle

    1: Secure
    4: Scout
    5: Hack
    6 Signals!
    Priority: 4
    Spawn Rating: 3
    Loadout
    Ariana: Boarding Sword + Hand Cannon
    Kato: Shotgun
    Ulla: Combat Rifle
    Support: 4+1 (-1 Reputation: 17)

    Fire team: Failure
    Sarge: Success
    Colonial militia: Failure
    K’erin assault marine Team: Failure
    Soulless Recon Team: Failure

    Round 1

    + 09.06.25
    + + Solar Rats dispatched West from Operational Zone. Advancement.
    + + Dust storm obstructing targeting systems. Dropship fire ineffective.
    + + Squad Musculus – Sgt Kosarev, Trooper Voight, Fire Team advancing towards Objective B – Scout the FOB.
    + + Squad Rattus- Troopers Raschke and Minoru towards advancing Objective C – Hack sensor data for enemy entry points.
    + + Intel aimed for precision airstrikes after evacuation.
    + + Objective A – Secure the 150 approach determined as Secondary.
    + 09.11.45
    + + Techtrooper rescued – Fighting condition determined. Squad Musculus reinforced.
    + 09.16.20
    + + Techtrooper rescued – Fighting condition determined. Squad Rattus reinforced.
    + 09.20.25
    + + Hostile signals detected amassing from 185. No combat as yet.

    Round 2

    + 09.27.05
    + + Hostile signal detected at 100
    + 09.32.00
    + + First combat. Squad Rattus reports 3 aliens in sights. Face Rippers. Fire at will. 2 confirmed alien kills.
    + + Squad Musculus – Techtrooper rescued – Fighting condition determined. Trooper located at terrace of command tower.
    + + Trooper reports enemy contact. 4 aliens in FOB barricades.
    + 09.36.15
    + + Hostile signal in OZ at 185. Signals amassing from 120.

    Round 3

    + 09.40.05
    + + Squad Musculus broken formation. Sarge Kosarev indicates Objective B achieved.
    + + Trooper Minoru reports unconfirmed alien kill.
    + 09.43.00
    + + Face rippers closes in on Squad Musculus. Sergeant Kosarev is reported as first casualty. 4 alien kills reported. 3 unconfirmed.
    + + Squad Musculus reports 5 more aliens in sight. Position compromised.
    + 09.46.45
    + + Trooper Voight formation broken. Dash to connect to Squad Rattus. Reports 1 confirmed alien kill.
    + + Squad Musculus formation restored. 5 alien kills reported, 1 confirmed. Casualty ratio good. So far 5.0 to 1.0. In Unity’s favour.
    + + Squad Rattus advances.
    + 09.50.50
    + + Hostile signals amassing from 90.

    Round 4

    + 09.53.20
    + + Hostile signal in OZ, at 190.
    + 09.54.20
    + + Squad Musculus suppresses aliens. Face rippers overrun the tower. Squad Musculus reports casualties.
    + + Squad Rattus reports hostile contact. 5 aliens in sight.
    + 09.56.45
    + + Squad Rattus engages hostiles. 3 alien kills reported, 1 confirmed. Casualty rate down at 3.5 to 1.0.

    Round 5

    + 09.59.55
    + + Squad Musculus reports 3 alien kills. None confirmed.
    + + Squad Rattus reports 1 confirmed alien kill.
    + 10.03.00
    + + Bugs engage Squad Rattus. 2 confirmed alien kills. The troopers overcome odds.
    + 10.04.10
    + + Squad Musculus reports increasing pressure from hostiles. Enemy forces growing rapidly. 7 confirmed detections from 170.
    + 10.06.15
    + + Trooper Raschke distinguishes herself. Wounded, she confirms a 4th alien kill.
    + + Evac flare deployed at F.O.B. Sector 5. Dropship en route.
    + + Squad Musculus reports 3 alien kills. None confirmed.
    + 10.08.05
    + + Hostile signal detected approaching from 100. Enemy closing in from all sides. Casualty ratio back at 5.0 to 1.0.
    + + Objectives 1/3 Cleared. Victory is uncertain.

    Round 6

    + 10.11.40
    + + Squad Musculus is encircled. Firing at will. 2 alien kills reported. 1 confirmed.
    + + Squad Rattus reports 1 unconfirmed alien kill.
    + 10.13.00
    + + Close combat engagement. Bugs overrun Squad Musculus. 3 Trooper casualties, 1 wounded. 3 reported alien kills.1 confimed.
    + + Squad Musculus reports contact with 3 more aliens from 180.
    + 10.14.00
    + + Trooper Raschke engages data interface. Data transferred. Objective C completed.
    + + Squad Rattus reports 1 alien kill. Not confirmed.
    + 10.18.15
    + + Dropship approach. Squad Rattus evacuation executed.
    + + Hostiles amassing from all sides. Expect wave attack imminently. Casualty ratio down to 3.0 to 1.0.

    Round 7

    + 10.20.05
    + + All contact lost with Squad Musculus. Casualty ratio established at 2.0 to 1.0. The price of Victory.

    At the start of Round 7 I noticed that I needed two objective instead of just one to Clear the Sector. I went back and played it out with a *what if* they remained until they Hacked objective Nr.2 - because I would not leave without a victory at this point - and Ariana hacked it at the Quick Phase of Round 7. With no Bugs in range to attack her, and no Contact Markers nearby to affect the end result, I decided to go ahead with a Success instead of putting back the figures at approximate distances and running it all over again. The end result is the same.

    Post-Battle

    1. Determine Casualties and Lost Marines

    None

    2. Update Completed Missions

    Done

    3. Check for Mustering Out

    No Chance

    4. Determine Reputation

    18 Initial
    -1 For Support Points
    +3 For Rescuing 3 Troopers
    +1 For 2 Objectives Completion
    +1 For Objectives Roll
    22 Final

    5. Experience and Leveling

    +4 XP each, MVP: Ariana (+5 XP)
    Ulla will spend 8 XP for +1 Toughness

    6. Roll for Operational Progress

    1 Support Point Claimed: 3 Total
    Enemy Moves: Enemy swarms: Industrial Zone

    7. Roll for Military Life

    Kato: You’re detached on special duties. You cannot participate in the next mission, but you receive a bonus roll on the Special Assignments table.

    As the Solar Rats flew back to command, they caught sight of the bombers going the other way.
    Ulla looked at her teammates. “For those we lost-” she spoke.
    “-They will be avenged.” Ariana responded.
    The ride back was silent. They had lost many good men and women today.
    An eager Captain Alekhin was waiting for them at the landing pad as they arrived. He counted heads, and instantly knew.
    “Well done troopers!” he yelled, to be heard over the sound of the dropship’s engines cooling down. “There will be time to mourn later. The war has just begun. Get some rest to get ready for the next mission. I expect debriefing at 1500. Early intel while you guys were pitting it against the bugs in the F.O.B. says that they swarmed the I.Z.”
    As the troopers disembarked, he stopped Kato, his hand, flat on his chest. “Not you, swift boy.” He looked at him. “I don’t know what strings you pulled, but you won’t be joining us for the next mission. You’re to go back to the rear for some special assignments. Brass wouldn’t tell me more.”
    “Yes Sir!” Kato answered, and headed for the barracks, running after his friends.

    Post-Battle Roster

    NameReactionsSpeedCombat SkillToughnessSavvy
    Ariana Raschke16″+04+2
    Kato Minoru36″+15+1
    Ulla Voight15″+34+1
    NameCompleted MissionsXPOriginTrainingService History
    Ariana Raschke75Trade Hub– Planetary militia
    – Technical Training
    – Leadership Training
    – Anti-pirate operation
    – USS Astral Monarch Campaign
    Kato Minoru64Military Outpost– Ground forces (Scouts)
    – Survival Course
    – Harsh Environment Course
    – Physical Training
    – Police Action
    – USS Astral Monarch Campaign
    Ulla Voight40Trade Hub– Naval forces (Security)
    – Physical training
    – Marksman Training
    -Anti-pirate operation
    – USS Astral Monarch Campaign
    NameMissions & InjuriesStatus
    Ariana RaschkeS2E1
    Kato MinoruS2E1Service Pistol +1″ Range
    Ulla VoightS2E1

    Session Summary

    This was a really fun battle despite the small roster, and I got to enjoy some new terrain I printed and painted. For the next fight I intend to attack the Star Port, as I don’t want to attack high priority sectors yet, which means I have to get some terrain ready for this as well – this might cause a slight delay for the next game session.
    I may have done a few mistakes during the session, but nothing of significant impact. It was fun, how the small roster was countered a bit by the three! troopers I rescued – almost an entire fire team.
    I think the new campaign style is really interesting, and I’m looking forward to seeing how it will play out. For the enemy, the next session will start seeing the appearance of variants – and I haven’t decided yet if it will be a different variant per sector, still randomly determined.
    On the journalling part, any of my usual readers will have noticed that I’m still experimenting. In addition to my awesome (sarcasm detected) drawing skills for the sector, and the cool planetary system generator by donjon.bin.sh, I have changed my photos, reporting and narrative of the battle.
    I decided to do away with the mechanical description of game parts of the combat. Bug hunt is really heavy on the bookkeeping side, and I’ve only managed to resolve this by introducing tons of different tokens and markers. Writing it all down for the report would defeat the purpose, and just make the game too tiring for me.
    I changed the in-battle narrative, inspired by the Space Hulk 1st Edition Missions book. I think it comes closer to the feel of the game, and is a refreshing change in narrative style.
    Last but not least, I adapted a semi-comic book photo presentation. I’ve seen it a few time by other players, and I always found it looked cool. However I could not find a suitable program to do it on my own. Any apps I found were clunky, riddled with ads, or had a paywall for premium features which should be standard. Then I discovered I could do it in Linux with Krita. There was a short learning curve, but eventually I got the hang of it. However when I was playing the game and taking the pictures I still had not found out about it, so the pictures were taken from eagle-eyes view, at the end of each round – not suitable for a comic-book style story. I intend to further experiment with this on my next game, and perhaps have something better looking.

     
    • Onibaba's avatar

      Onibaba 9:19 am on October 9, 2025 Permalink | Reply

      Nice battlereport, i like the new structure i want moar!

      Liked by 1 person

  • Unknown's avatar

    giorgis 10:45 pm on September 7, 2025 Permalink | Reply
    Tags: , , , Solo   

    Bug Hunting – Ep06 & Ep07 

    Continuing on my Five Parsecs from Home – Bug Hunt campaign, a dual episode, as I played two campaign turns back to back. I also was a bit burned out and didn’t do detailed note-taking of the mechanics and rolls. Bug hunt has a lot of figures and markers on the board to monitor so it can quickly become cumbersome. Instead, using my tokens and markers I noted down the most important parts, and also took pictures at least one per round. So I intend to give an overall overview of what happened each round, in a narrative style along with the pictures.

    Another topic that has to do with my slight burnout is the lack of purpose of this campaign. If you are following, it has become a bit of a tangled mess. The random enemy types per battle which give a very abstract narrative content which is in contrast to the operational progress table, along with the “let’s get it done with so I can muster out to Five Parsecs” thought that’s nudging the back of my head really push me to get it wrapped up quickly.

    What I also noticed on my side of things is the terrain and setup topic. I am playing on a 60 cm x 60 cm board, and I have been doing a rough calculation of distances to make it feel larger. To this extent I have printed rulers and blast templates at 60% size to make things more true to size. After all, terrain and miniatures are scaled to 60% from the 28-32mm scale, and the base size is 15mm in my games which is 60% of the 1-inch standard grid. Therefore distances are correct now. However this means that a 60 cm table is the equivalent of a 100 cm x 100 cm table, which is 1,7 square feet larger than the typical 3′ x 3′ table. I am also missing enough linear terrain to block LOS and movement. I still need some ruins and rock formations.

    I have been considering ways to improve the portability, storage and setup of my games. I am playing in 15mm scale and I should take advantage of it. Recently I went ahead and magnetised over 1000 miniatures for storage, and it has made things so much better. I no longer have to behave as if I’m serving dinner in fine porcelain, and can be a little bit more rough with taking things in and out of storarge. What I have been working with in my head is getting a backgammon box board, magnetize it and turn it into a quick solution for storage and playing. I still will need to work on the specifics, but planning is the most important part, and I am almost done with this step.

    Now, on to the game.

    Episode 06

    I rolled up a new character to replace Jake Bradley.
    Her name is Ulla Voight. Like Ariana, she’s also coming from a Trade Hub, and also did an Anti-pirate operation in her service history. She had a basic training in Naval forces (security). I think it’s very likely she knows Ariana, so I’ll work with this concept in terms of background.

    Special Assignments

    Ariana: Officer training course: Failure
    Kato: Physical Training: Failure, Harsh Environment Course: Success (two assignments, but no participation in the mission, due to military life roll in Ep05)
    Ulla Voight: Physical Training: Success

    NameReactionsSpeedCombat SkillToughnessSavvy
    Jake Bradley15″+14+0
    Holbrook Linkovich14″+03+2
    Allyson Stoyer25″+03+0
    Ariana Raschke15″+03+1
    Kato Minoru25″+14+1
    Ulla Voight15″+13+1
    NameCompleted MissionsXPOriginBasic TrainingService History
    Jake Bradley47Prison PlanetPlanetary MilitiaGarrison or patrol duties
    Holbrook Linkovich22Scientific OutpostNaval forces (Ships Crew)Extended campaign
    Allyson Stoyer10Core Systems WorldGround forces (Scouts)Police action (Commendation)
    Ariana Raschke411Trade HubPlanetary militiaAnti-pirate operation
    Kato Minoru411Military OutpostGround forces (Scouts)Police Action
    Ulla Voight13Trade HubNaval forces (Security)Anti-pirate operation
    NameSpecial AssignmentsMissionsStatus
    Jake BradleyEp01, Ep03, Ep04, Ep05Minor Injuries Ep03 (0)
    Knocked out Ep04 (0)
    Gruesome Fate Ep05
    Holbrook LinkovichEp01Death Ep01
    Allyson StoyerEp01Gruesome Fate Ep01
    Ariana RaschkeTechnical Training
    Leadership Training
    Ep02, Ep03, Ep05Minor injuries Ep02 (0)
    Head Wound Ep03 (0)
    Kato MinoruSurvival Course
    Harsh Environment Course
    Ep02, Ep03, Ep05Leg Wound Ep03 (0)
    Ulla VoightPhysical training

    Fight a tabletop battle

    For the battle I used a desert roll mat I had made myself with acrylic spackle, paint and fine sand. I had severe issues with it in the past with sand shedding everywhere, but I re-coated with floor polish and it’s much better now.
    For terrain I decided to do a space junkyard with an alien monolith at the centre for theme.

    Rolled up two objectives, a Vital Patrol objective and a Hack objective.

    Priority was rolled at 3, and Spawn Rating 2.

    I spent one Reputation point to increase Support to 4.

    Support Options
    Fire Team: Failure
    Sarge: Failure
    Colonial Militia: Success
    Soulless Recon Team: Failure

    Loadout
    Ariana: Hand Cannon + Boarding Sword
    Ulla: Shotgun + Service Pistol

    I placed the Tactical Locations and rolled 3 Signals which I placed as well.

    Ariana Roschke was sitting in the briefing room of USS Astral Monarch. She looked around for Kato, but he was nowhere to be found. He had mentioned spending some extra time doing special assignments. But her gaze stopped at another familiar face.

    “…dismissed. Get at it troopers” the Lt. Thompsanch’s voice echoed in her ears. She quickly made a beeline towards her target.

    “I’ll be damned! If this isn’t Ulla!” She exclaimed.

    Ulla turned around, and a smile appeared on her face. “Ari! Didn’t know you were stationed here!” She hugged her warmly.

    “Come! Let’s get ready for the mission. We have a lot of catching up to do!” Ariana took her by the arm. Oh she also had to remember the mission objectives. Someone would have to fill her in.

    Battle Round 1

    Ariana and the militia move behind cover towards the vital objective that must be patrolled.
    We got Contact. 3 Vent Crawlers!
    The Fire Team shoots and kills one, stunning another.
    Ulla moves and fires her shotgun, blasting another crawler to pieces.
    Spawn Point: SE (2)

    HD-603 is a desert planet of little consequence to Unity. However, that’s where the mission was. They had to patrol a space junkyard for enemies, and locate an abandoned terminal and hack it to retrieve the data.
    Ulla checked her gear once more as she was stepping foot on the light sand. She got point on the Fire Team, while Ariana was leading a team of Colonial Militia towards the patrol point at a huge junk pile. Spaceship cemetary someone called it, and they were right. She was hoping it wouldn’t be unity cemetary also as Ariana yelled “Contact” over comms, and some man-sized mantis-looking bugs running towards them. They had found openings through the junk and were really closed.
    Ulla and her Fire Team started shooting, killing two of the chittering creatures.

    Battle Round 2

    The Fire Team lights up the last bug
    One contact marker disappears, the other moves away, a new appears NE
    Ulla goes to investigate the signal
    Ariana goes to Patrol the objective, the militia dash behind her
    Ulla finds supplies +2 Support
    Patrol isn’t successfully completed
    Spawn NE(3), SE (1)

    Ulla’s team kills the last insect, while she heads off towards a point of interest. A signal blasting on her datapad. Searching through the junk she recovers a crate of Unity gear. That should come handy for the missions to come. Might make recquisitions a bit less stingy.
    Ariana and her team starts their patrol for any more enemies.

    Battle Round 3

    Fire team moves closer
    The contact marker by the second objective doubles in number
    We move closer to the second objective
    Spawn NE(2), SE(-)
    A contact marker spawns SE
    Patrol isn’t complete successfully

    Without ending the patrol, the squad starts moving towards the second objective. Getting ready for contact with the blips appearing on their scanners nearby.

    Battle Round 4

    The contact markers move towards Ariana.
    6 bugs including an Assassin and a Bruiser!
    The militia stun a bug twice and wound the bruiser
    Ariana kills the assassin bug with her hand cannon
    The fire team moves and kills one bug and wounds another
    Ulla moves towards the signal but turns and shoots and kills a bug
    A contact marker appears at the signal: stay frosty
    It disappears and a new one appears at NE
    Spawn NE(1), SE(1)

    As if they smelled them approaching, the signals move closer, and soon it’s clear that more of the insects are upon them.
    “Six bogeys!” Ariana calls over the comms. “Fire at will at the large one!” she orders, and the militia aim their fire, wounding the beast. It’s crippled. Ariana aims at one with some huge pincers, and blasts away her hand cannon. The bug splatters it’s innards everywhere as it dies.
    The troopers fire and kill another bug, and immobilize another.
    “I’ll go investigate this alien pillar!” Ulla shouts. But seeing the conflict, she turns her attention to them, and shoots her shotgun, eliminating another insect.

    Battle Round 5

    Fire Team shoots and kills two bugs
    Contact markers move around
    Ulla investigates the signal: Ambush: 5 bugs
    Ariana moves and stuns the bruiser knocking it back away from the objective
    The militia form a line and shoot at the newly appeared bugs, killing 2
    Patrol still not complete
    Spawn NE(-) blip, SE(-) blip

    The troopers open fire at the rest of the bogeys, and decimate them. Only the crippled big bug remains standing. Ariana shoots at it, her hand cannon’s bullets missing any vitals, but sending it reeling further back.
    Ulla approaches the alien column only to come face to face with more chittering. A handful of insects jump towards her. Does this artifact have anything to do with the bug’s appearance? She has no time to ponder. “Contact!” she yells.
    “Form a line and cover her!” Ariana orders the militia, who take positions and fire at will, bring the enemy numbers down to three.

    Battle Round 6

    Ulla dashes away from danger
    Fire Team forms a line and shoots at the bugs but they all miss
    The bugs attack and 2 troopers are slain, but the third one kills the bug attacking him
    Ariana attempts to hack the other objective and fails
    The militia eliminates the bugs attacking the fire team
    Patrol done at last
    Vital objective complete
    Spawn NE(-), SE(-)

    Ulla runs back to the cover of the troopers. The fire team also forms a line, but the bugs now scatter quickly, and dodge any shots from the troopers, gaining ground at the same time. They reach grappling distance, and two troopers fall under the sharp pincers. The militia quickly shoot again, and make short work of them, securing the safety of the troopers.
    Ariana reaches the terminal. She tries to connect it to power, but fails to bring it to life. “Come on you stupid piece of shit!” She yells.
    “Ma’am! Patrol is done. We have enough information to get to command!” A trooper shouts.

    Battle Round 7

    New contact! 4 bugs near Ariana
    She abandons the objective and dashes away
    Ulla calls for evac, Success!
    The militia form a line and shoot at the wounded bruiser, one shot managing to end him
    Fire team shoots at the bugs from far and miss
    Spawn NE(-), SE(2)

    As Ariana tries to get the terminal working, Ulla calls at her. “Ari! Four bogeys on your six.”
    “Screw it.” Ariana says and runs back to the group.
    Ulla calls for Evac. “This is trooper Voight to USS Astral Monarch. Patrol Objective Accomplished. Ready for Extraction. Enemy movement moderate.”
    “Acknowledged trooper. Stand by for extraction.” The response comes quicker than usual.
    The troopers and the militia stand their ground shooting an all enemies in sight, and finish off the crippled big bug, as the new group advances towards them.

    Battle Round 8

    The troopers shoot at the bugs, one dead, two stunned
    Contact markers move all over
    A bug dashes close but Ulla blasts it with her shotgun to death
    Evac arrives!
    Success
    Mission time: 1h30m

    No orders are necessary, the fighting continues as the Red Coyotes stand their ground. Two more bugs eliminated and two suppressed. Ariana is watching the movement signals on her scanner as the sound of the dropship engines draw her attention. One by one the soldiers board the ship, and she joins them.
    Inside she looks at Ulla with a smile. They both made it back alive, and with objective accomplished. That’s success to her.

    Post Battle Report

    Determine Casualties and Lost Marines

    Update Completed Missions

    Check for Mustering Out
    No Chance

    Determine Reputation
    +1 -1 Reputation

    Experience and Leveling
    Ariana +3 XP, Ulla +4 XP (MVP)
    Ariana: +1 Toughness, +1 Savvy
    Kato: +1 Toughness

    Roll for Operational Progress
    31+15: Stalemate (+15)

    Roll for Military Life
    Kato: Time tinkering. Select a personal weapon and increase range by +1″ (Service Pistol – Just in case he musters out)

    Check Entitlement to R&R
    None

    Reputation: 14 Points, +2 Support Points

    NameReactionsSpeedCombat SkillToughnessSavvy
    Jake Bradley15″+14+0
    Holbrook Linkovich14″+03+2
    Allyson Stoyer25″+03+0
    Ariana Raschke15″+04+2
    Kato Minoru25″+15+1
    Ulla Voight15″+13+1
    NameCompleted MissionsXPOriginBasic TrainingService History
    Jake Bradley47Prison PlanetPlanetary MilitiaGarrison or patrol duties
    Holbrook Linkovich22Scientific OutpostNaval forces (Ships Crew)Extended campaign
    Allyson Stoyer10Core Systems WorldGround forces (Scouts)Police action (Commendation)
    Ariana Raschke50Trade HubPlanetary militiaAnti-pirate operation
    Kato Minoru43Military OutpostGround forces (Scouts)Police Action
    Ulla Voight27Trade HubNaval forces (Security)Anti-pirate operation
    NameSpecial AssignmentsMissionsStatus
    Jake BradleyEp01, Ep03, Ep04, Ep05Minor Injuries Ep03 (0)
    Knocked out Ep04 (0)
    Gruesome Fate Ep05
    Holbrook LinkovichEp01Death Ep01
    Allyson StoyerEp01Gruesome Fate Ep01
    Ariana RaschkeTechnical Training
    Leadership Training
    Ep02, Ep03, Ep05, Ep06Minor injuries Ep02 (0)
    Head Wound Ep03 (0)
    Kato MinoruSurvival Course
    Harsh Environment Course
    Ep02, Ep03, Ep05Leg Wound Ep03 (0)
    Service Pistol +1″ Range
    Ulla VoightPhysical trainingEp06

    Ready for Another Campaign Turn

    Back in the living quarters of USS Astral Monarch, Kato was tinkering with his service pistol.
    “Hey Kato.” Ariana says as she and Ulla enter. “Meet my old friend, trooper Voight, the newest Red Coyote.”
    “Ulla.” She introduces herself. He nods in acknowledgement. “What are you working on there?” she asks.
    “Just recalibrating the barrel for better aiming. I feel like I’ll get some extra effective distance with it.” He answers.
    “Let’s hope it won’t come to us shooting bugs with pistols” Ariana points out.
    “Let’s hope not.” Kato agrees. “But better be prepared.”
    The three troopers continue socializing, until the next mission.

    Episode 07

    Special Assignments

    Ariana: Officer training course: Failure
    Kato: Physical Training: Success
    Ulla Voight: Marksman Training: Success

    Perhaps Ariana should stop trying to become an officer and get some courses done.

    NameReactionsSpeedCombat SkillToughnessSavvy
    Jake Bradley15″+14+0
    Holbrook Linkovich14″+03+2
    Allyson Stoyer25″+03+0
    Ariana Raschke15″+04+2
    Kato Minoru26″+15+1
    Ulla Voight15″+23+1
    NameCompleted MissionsXPOriginBasic TrainingService History
    Jake Bradley47Prison PlanetPlanetary MilitiaGarrison or patrol duties
    Holbrook Linkovich22Scientific OutpostNaval forces (Ships Crew)Extended campaign
    Allyson Stoyer10Core Systems WorldGround forces (Scouts)Police action (Commendation)
    Ariana Raschke50Trade HubPlanetary militiaAnti-pirate operation
    Kato Minoru44Military OutpostGround forces (Scouts)Police Action
    Ulla Voight28Trade HubNaval forces (Security)Anti-pirate operation
    NameSpecial AssignmentsMissionsStatus
    Jake BradleyEp01, Ep03, Ep04, Ep05Minor Injuries Ep03 (0)
    Knocked out Ep04 (0)
    Gruesome Fate Ep05
    Holbrook LinkovichEp01Death Ep01
    Allyson StoyerEp01Gruesome Fate Ep01
    Ariana RaschkeTechnical Training
    Leadership Training
    Ep02, Ep03, Ep05, Ep06Minor injuries Ep02 (0)
    Head Wound Ep03 (0)
    Kato MinoruSurvival Course
    Harsh Environment Course
    Physical Training
    Ep02, Ep03, Ep05Leg Wound Ep03 (0)
    Service Pistol +1″ Range
    Ulla VoightPhysical training
    Marksman Training
    Ep06

    Fight a tabletop battle

    For the battle I kept the same a desert roll mat.
    For terrain I decided to do an outpost with power generators surrounded by rocks (real rocks).

    Rolled up two objectives, a Patrol objective and a Vital Retrieve objective.

    Priority was rolled at 5, and Spawn Rating 3.

    I spent one Reputation point to increase Support to 6.

    Support Options
    Fire Team: Success
    Sarge: Failure
    Grenades: Success
    K’Erin assault marine team: Failure
    Weapons Support: Success
    Colonial Militia: Success

    Loadout
    Ariana: Hand Cannon + Boarding Sword
    Kato: Power Claw + Combat Rifle with Mounted Launcher + Service Pistol
    Ulla: Shotgun + Service Pistol

    I rolled 6 Signals which I placed, and must investigate at least 2 or suffer a penalty to completed Objectives.

    Lt. Thompsanch had the same desert planet on the briefing screen. “You know HD-603 pretty well. Your previous mission gave us enough intel to know there’s enemy presence there. We can’t be sure as to their numbers, as the data wasn’t recovered, but patrol was definite.” The Lieutenant takes a breath and continues. “Last time it was a junkyard, but now we want to ensure that the Unity outpost that we lost contact with is secure, and if not, evaluate the status.”
    “Troopers! Patrol the outpost. If contact is confirmed, you must retrieve the support crates. They have vital Unity material that was sent to the outpost for classified purposes.” The Lieutenant looks around the room. “Questions?”
    They knew better not to ask. “Dismissed. Get your loadouts and deploy!”

    Battle Round 1

    It is Vital that we retrieve an item at the other side of the battlefield and also patrol the power generators
    Kato dashes forward to retrieve the objective
    He has got some distance to cover
    We decided to take the North route outside of the outpost
    Investigated a signal and found 3 civilians
    A spawn point appeared in our backs NW(-)

    The Red Coyotes deployed to the West side of the outpost. Ulla got point of a Colonial Militia team, while Kato took Fire Team Alpha and Ariana Fire Team Bravo. They were much better armed this time around, and with more troops.
    “Let’s avoid entering the outpost until we know what’s going on.” Ariana radios. “I’d rather not be locked inside with no way out, and a swarm of bug coming my way.”
    “I’m leading the way.” Kato responds. “Ulla, I think I saw movement in the rocks, you better check it out.”
    “I’ll be… hey mama, we got some civvies here. Perhaps they know what’s going on. Lt. Thompsanch can debrief them after.” She gestures them to keep silent, and points them to follow in the middle of the squad.
    The ground shakes, and a hole opens nearby to the north. “Bug tunnel!” a civilian whispers.
    The troopers look at each other. They know what they have to do.

    Battle Round 2

    Kato moves back and closed the Spawn Point supported by a trooper!
    We avoided any contact with the enemy
    Spawn SW(3)

    Kato takes a soldier with him, and they start laying explosive charges. A few seconds later, a loud bang is heard, and the tunnel collapses on itself.
    “That should take care of them for now.” Kato calls as the Red Coyotes continue marching along the North side of the perimeter of the outpost.

    Battle Round 3

    3 bugs appear next to the troopers and are killed on the spot
    Ulla moves forward and comes into contact with four bugs
    But she investigates the signal and rescues a trooper!
    Ariana moves and blasts to death a bug with her hand cannon
    The militia form a line and shoot killing a bug stunning another
    Fire Team moves behind them
    Power generator has been patrolled!
    1 objective complete
    Another spawn point appears North
    Spawn SW(2), N(-)

    An ambush by the mantises is quickly averted as the troopers open fire at the first sign of movement. The three insects that popped their heads out, turned into lifeless corpses.
    Ulla runs ahead when she hears a Unity code for SOS. She heads to the fence and finds a battle ready trooper holding his service pistole.
    “You have arrived? We were overrun!” He mentions.
    “Trooper, are you fit for combat?” She asks.
    “Yes ma’am!” He responds and straightens his pose.
    “Then get your sidearm and follow us to victory!” Ulla orders him.
    The chittering behind her draws her attention. “Contact!” The trooper yells.
    The militia form a line and open fire, and with Ariana’s support, they reduce the enemy to half numbers.
    “Outpost patrol complete! Move to retrieve the packages!” USS Astral Monarch radio comes over the network.
    “We have close oversight this time around.” Kato mentions as he turns his attention back to the battle. He notices another tunnel appearing between him and the objective.

    Battle Round 4

    Ulla moves and wounds a bug with her shotgun
    Ariana kills the other bug
    Contact! Bugs surround us from the North and from the Outpost
    The fire team forms a firing line and shoots, kills 2 bugs, stuns 2 others
    Militia forms a line and shoot but only stun two bugs
    Civilians move in the safe corridor
    Kato shoots his grenade launcher into the bugs
    He kills a bug, wounds one, stuns another, and is out of ammo
    Spawn SE(1), N(-)

    “Bogeys North and South!” Ariana shouts, as insects appear from both sides.
    “We musn’t be surrounded! Form a corridor! Protect the civilians! I’ll clear the front!” Ulla responds and shoots the insect to the East, wounding it.
    The troopers follow their orders to the letter, allowing for the safety of the civilians who look around terrified, staying in the middle, as the Unity troops open fire. They eliminate and suppress the threat from the North, however the ones in the outpost under cover, are hard to hit. Kato aims his rifle mounted grenade launcher at them, and bug parts start flying all over, blasted by the grenade. However the launcher jams, and won’t be able to shoot again until repaired, after battle.

    Battle Round 5

    Militia shoots and misses the bugs behind cover
    Solo trooper shoots his pistol and misses the bugs behind cover
    A bug charges at the militia and kills him
    The rest of the bugs are no longer stunned
    Contact! 5 more bugs at the power generator, one of them an assassin bug
    Fire team moves and shoots at the bugs north, wounding one
    Ariana moves and supported by a trooper manages to disable the North spawn point
    Kato kills the wounded bug in front of him
    The civilians move in the centre for protection
    The fire team shoots and kills two bugs
    I… forgot to call for evac
    Perhaps after we retrieve the last objetive
    Spawn SE(-) blip

    “Path east is clear! Move forward! Cover our rear!” Ulla orders, as the fighting ensues.
    Another blast is set off, this time by Ariana, and the second bug tunnel collapses. Just one tunnel remains at the other side of the oupost, unreachable, but also a lower threat.
    Shooting ensues, many bugs are killed, but one breaks through, taking a brave man of the colonial militia down with it.

    Battle Round 6

    Beep sir! 4 bugs North
    Two bugs are killed
    Ulla picks up the package
    Kato and Ariana shoot and kill the two other bugs
    The militia kill the assassin bug and stun another
    The bugs charge at the militia who fight bravely
    They kill two bugs, stun two more, and lose one soldier
    Two contact blips!
    8 bugs
    One Leader
    The civilians run to safety
    The rescued trooper calls for evacuation failure
    Fire Teams move and shoot
    They kill one bug and wound another
    Spawn SE(1)

    Ulla recovers the package as the Red Coyotes are spread thin in formation behind her. The colonial militia are at the rearguard, as bugs start swarming, coming from the outpost. Shooting and covering fire by the troopers is not enough, and the militia soon resort to hand to hand combat. Another man falls, but many bugs are killed.
    “This is Outpost H-603A1 garisson with the Red Coyotes. USS Astral Monarch come in! Mission objectives complete. Civilians under fire. Request extraction.” The trooper calls, but noone answers.

    Battle Round 7

    5 bugs appear NE
    Ulla and Kato kill and stun one each
    The militia try to hold, they shoot and kill a bug and wound another
    Bugs attack and the militia fight bravely. They wound the bug leader, kill a bug and stun another. But they also suffer the same. They lose a trooper, one is wounded and another stunned.
    Fire teams form a line and shoots at bugs, kill two, wound one, stun another
    The solo trooper shoots and kills a bug with his handgun
    Evac success! next round
    Spawn SE(4) blip

    “Contact!” a handful of bugs appear at the vanguard. Immediately Ulla and Kato react, suppressing the threat and reducing their numbers.
    The fire teams retreat tactically, shooting at the enemy, while the militia put their last stand against the oncoming horde of insects. They lose another man, and their last two fighters are stunned and wounded. Alas the bugs don’t gain ground without a cost. Four bugs are dead from the concentrated fire and brave melee defense.
    “bzzzt bzzzt” the radio comes in. “Standby for extraction Red Coyotes. Dropship inbound.”
    A glimmer of hope fills the troopers and civilians. They may get to live another day.

    Battle Round 8

    Ulla and Ariana kill the two bugs north
    The militia shoot and kill two bugs
    One fire team retreats towards the rest of the characters and shoot and kill one bug
    Bugs attack now
    They kill the militia, but bravely the militia takes a bug down with him
    They also kill one fire team trooper
    The fire team retreats and shoots back killing a bug
    Evac!
    End of battle

    The vanguard eliminates any surrounding insects. Evac is clear for landing.
    The militia are too far away, they make a last stand against the challenging enemy numbers, shooting two bugs dead. The insects close in. One man fights and with a knife kills the bug with his last breath before perishing alongide his companion.
    Another bug dashes forward, and manages to kill a trooper before he reaches the safety in numbers of the rest of the squad.
    A dustcloud lifts as the dropship arrives, completing the evacuation.

    Post Battle Report

    Determine Casualties and Lost Marines

    Update Completed Missions

    Check for Mustering Out
    No Chance

    Determine Reputation
    +6 -1 Reputation

    Experience and Leveling
    Kato, Ulla +4 XP, Ariana +5 XP (MVP)
    Kato: +1 Reactions
    Ulla: +1 Combat Skill

    Roll for Operational Progress
    100+15: Time to hold a parade! +1 Reputation, R&R

    Roll for Military Life
    Ariana: You’re getting in shape, at least. You may immediately raise Speed by +1 for a cost of 5 XP. – Spent
    Kato: You cash in a favor. Spend 0-2 Reputation, and for each point you earn 2 XP or a +1 bonus when rolling for a Special Assignment. Spent 2 Reputation for +2 bonus.

    Check Entitlement to R&R
    Done

    Reputation: 18 Points, +2 Support Points

    It’s been a few days after the last mission. The troopers are hanging around the recreational deck, relaxing, when Lt. Thompsanch appears. “I want you all tomorrow at 0800 hours at the portside hangar. Ceremonial dress. We will have a holo-parade, and the Sector General will address the regiment. Sector is secure from all roving threats boys. Seems the USS Astral Monarch and the Red Coyotes did it’s job. Shore leave is in three days. You’ll hear it from the man himself, but you can hear it from me now – Well done!”
    The troops cheer and start chanting “Red-Co-yo-tes, Red-Co-yo-tes.”
    Once the fuzz dies down, Ariana finds the Lieutenant. “Sir. What will happen to the Red Coyotes now? I understand this Regiment was formed ad-hoc to eliminate the roving threats of the sector.”
    “Vigilant and sharp as ever trooper Roschke.” The Lieutenant replies. “I’d like to see you get assigned to the officers training that you’re so intent on joining.” He pauses for a moment and looks around. “I don’t really know what brass intends to do. There’s a chance the core of the regiment will be transferred to another unit. We understand that we don’t want to lose the cohesion you’ve achieved, but still as you said the unit has no more purpose now. Take the win, trooper.”

    NameReactionsSpeedCombat SkillToughnessSavvy
    Jake Bradley15″+14+0
    Holbrook Linkovich14″+03+2
    Allyson Stoyer25″+03+0
    Ariana Raschke16″+04+2
    Kato Minoru36″+15+1
    Ulla Voight15″+33+1
    NameCompleted MissionsXPOriginBasic TrainingService History
    Jake Bradley47Prison PlanetPlanetary MilitiaGarrison or patrol duties
    Holbrook Linkovich22Scientific OutpostNaval forces (Ships Crew)Extended campaign
    Allyson Stoyer10Core Systems WorldGround forces (Scouts)Police action (Commendation)
    Ariana Raschke60Trade HubPlanetary militiaAnti-pirate operation
    Kato Minoru50Military OutpostGround forces (Scouts)Police Action
    Ulla Voight34Trade HubNaval forces (Security)Anti-pirate operation
    NameSpecial AssignmentsMissionsStatus
    Jake BradleyEp01, Ep03, Ep04, Ep05Minor Injuries Ep03 (0)
    Knocked out Ep04 (0)
    Gruesome Fate Ep05
    Holbrook LinkovichEp01Death Ep01
    Allyson StoyerEp01Gruesome Fate Ep01
    Ariana RaschkeTechnical Training
    Leadership Training
    Ep02, Ep03, Ep05, Ep06, Ep07Minor injuries Ep02 (0)
    Head Wound Ep03 (0)
    Kato MinoruSurvival Course
    Harsh Environment Course
    Physical Training
    Ep02, Ep03, Ep05, Ep07Leg Wound Ep03 (0)
    Service Pistol +1″ Range
    Ulla VoightPhysical training
    Marksman Training
    Ep06, Ep07

    Session(s) Summary

    First of all two mistakes I’ve noticed that I did. a) I forgot to use the Beep Sir rule in Ep06, b) I forgot to use the Variants rule in Ep07 (and half the times I forgot to roll for pack leaders). This is a reminder that Bug Hunt is very dense game in a lightweight ruleset. The nice thing is that forgetting a rule or two isn’t game breaking, but as a solo game it does take it’s toll on the mental load of the player.

    With this out of the way I must admit that before finalising the Post Battle Report of Ep07 I went to bed, worried about the effort to run yet more games until someone musters out, however, as it turned out, the victory result in the Operational Progress gives me a narrative freedom to reset everything and enjoy the rest of the missions without the issues mentioned in the intro of the post.

    Going forward I will determine a single enemy type and a single theatre of war for the next campaign. I will also determine if the characters will remain in the same regiment, or if they have been transfered to a new regiment.

    I am also considering using the co-op campaign rules, albeit solo to go at my own pace, and clear a sector instead, giving something more tanglible as a purpose.

    Furthermore it is important to solve the terrain issue. I need a smaller, portable surface (as discussed before) and linear terrain. As such I may delay the next games until I have a working or in-progress solution.

    Perhaps I miscalculated how much effort I would need (as a gamer) to muster a character from Bug Hunt to Five Parsecs, but I am not giving up yet!

     
  • Unknown's avatar

    giorgis 11:00 pm on August 6, 2025 Permalink | Reply
    Tags: , , , Solo   

    Bug Hunting – Ep05 

    I’ve played this session of Five Parsecs from Home: Bug Hunt more than three weeks ago but only got around to cleaning it up and posting it now.

    Special Assignments

    Jake: Marksman Training: Failure
    Ariana: Officer training course: Failure
    Kato: Survival Course: Success

    Fight a tabletop battle

    For the table I decided to use my not-Space Hulk board (Dragon’s Rest HVAC tunnels), to see how it works with such a setup. Had some troubles, as I had to use my entire set and still it felt short at times. Perhaps I should have left some areas with “entrance points” to give it a larger vague appearance. Furthermore I was missing some clips (should have printed more!) so I had to be careful while moving stuff around, so that I wouldn’t knock terrain out of the way. With that said, I think it looks pretty cool.

    I rolled up three different objectives this time, two Beacons and one Retrieve.

    Priority was rolled at 3 and Spawn rating set at 2.

    I’ve learned my lesson so I’ll spend one Reputation point to increase Support to 3.

    Support options:
    Fire Team: Failure
    Sarge: Success
    Weapons Support: Success: Incinerator
    K’erin: Failure

    I should have tried for something simpler than K’erin to ensure I had a big enough roster. Now I’m left with 1 fire team, a sarge and my characters.

    For loadout of my characters I go with the following:

    Jake: Shotgun
    Ariana: Hand Cannon + Sword
    Kato: Incinerator + Combat Rifle

    I placed the tactical locations and rolled 2 Signals which were placed as well.

    Kato rushed to reach his two squad mates. Out of breath, he stopped for a moment.

    “Survival course too tough for you?” Jake joked. You’re just in time for loadout. We’re going in. You’ve missed the briefing but Ariana will fill you in.”

    “A derelict space ship was detected and we’re to check the two distress beacons and recover a black box. Its identity is unknown but its sightings and nav path are correlated with the disappearance of some fringe colonies.” Ariana listed as they started walking to the armoury.

    “So, not an alien planet this time? I was getting used to the rapid drops.” Kato replied.

    “Just make sure you’re not claustrophobic. These corridors are dark, narrow and full of horrors!” Ariana booed.

    “I pulled some strings with my boy over at commissions.” Kato deflected. “I’ll be bringing along a nice toy.”

    “Nicer than an automated pump action?” Jake laughed as he took his shotgun from the counter.

    “Hellfire baby!” Kato smiles as he wears the cumbersome incinerator.

    Ariana couldn’t hide a look of envy, but still she felt safe with her trusted boarding sword and hand cannon.

    The Red Coyotes deploy.

    Battle Round 1

    Sarge opens door
    Contact Marker: Stay Frosty

    Jake opens door
    Contact marker: Contact: 4 Slithering horrors
    Variant: Toughs
    Pack Leader: Caller
    Jake shoots Shotgun: stun

    Kato shoots Incinerator: Kills two horrors, but not the leader
    Ariana investigates location: Block, she won’t bother with it further

    The Sarge takes the fire team to the corridor North, heading for one Beacon and the Black Box. A blip on their scanners was just interference.

    Jake leads the way East, and opens a door, only to find some tentacled slithering horrors behind it. These look tougher than the ones they had faced before. One of them has a loud meaning call. Jake shoots and momentarily stuns it with his shotgun, before he notices Kato shout “out of the way” and wooosh a jet stream of flame lands on the creatures, killing two of them.

    Ariana is left a little behind as she heads to investigate something that draw her attention. It’s an ancient local barrier mechanism, which could be helpful later if they’re overrun.

    Battle Round 2

    Beep… Sir? Contact Marker NE
    Jake Shotgun at Leader: Killed
    Kato: Incinerator: killed horror, stunned horror
    Ariana joins them

    Marker: moves to Sarge: Contact: 2 horrors

    Sarge fires shotgun: miss

    A new Spawn (2) West

    Jake and Kato Lee blasting and burning at the horrors, lighting up the corridors in front of them. Click, click, Kato’s incinerator is out of gas. Ariana arrived just right behind them, but can’t get a clear shot, the narrow corridor blocking her line of sight.

    The sergeant looks at his scanner, new contact markers at the north and north east, and movement towards him. A trooper behind him shouts “contact!” and he notices two horrors in front of him, he shoots, but he only scratches the tough walls of the spaceship.

    Battle Round 3

    Beep… Sir? No Contact
    2 horrors attack sarge and he kills them

    Contact marker aggresively arrives in front of Jake, Contact 4 horrors + Driver
    with the path clear, the Fire Team and Sarge dash onwards

    Jake shoots and kills the horror
    Kato shoots combat rifle: wounds
    Ariana dithers

    Spawn points coundtdown 1

    The alien beasts slither with their tentacles towards the Sarge, who puts his shotgun back and draws his blade. With two quick slashes, he kills the creatures, tentacles still thrashing around aimlessly in a pool of alien blood in front of him.

    He gestures for the troopers behind him to follow, and makes path towards the objectives.

    Another blip moves on the other side, towards Jake and Kato. “Contact!” Ariana shouts as the signal on the scanner is next to them. From the dark she can discern tentacles slithering towards them. Jake screams, as Kato switches to his combat rifle. They shoot and kill and wound the creatures in front of them.

    More movement is visible on the scanners from the East.

    Battle Round 4

    Beep… Sir? No Contact
    Jake shoots and kills
    Kato shoots and stuns

    3 enemies attack Jake, he kills one, is stunned, and wounds the Driver

    Sarge opens door and Retrieves package
    Trooper activates Beacon

    Contact Markers at Spawn Points
    New countdowns
    W(1), E(-)

    Jake and Kato continue the fight, killing two of the horrors, before Jake receives a hit and is dazed momentarily. He strikes back, wounding their leader.

    Sarge and the Fire team reach the objectives. A trooper interacts with the beacon while the Sarge picks up the black box. “Package secured. Beacon operational. Mission successful.” Sarge radios over the comms.

    Movement is visible from the East and West.

    Battle Round 5

    Beep… Sir? Marker South
    Jake is attacked and is a casualty!
    Kato is attacked and stuns horror

    markers move
    Ariana calls Evac: 10+2+1: Success!

    Kato shoots rifle at stunned horror: stunned twice
    fire team and sarge move south

    W Spawns (4), E (1)

    The horrors attack Jake and Kato, and Jake drops under their attacks. Kato fights back bravely, suppressing them under burst fire.

    “USS Astral Monarch! This is Red Coyotes boarding group Alpha. Two Objectives secured. Evac requested. Mission integrity under pressure. We’re still holding for now.” Ariana calls over the long range comms. She won’t know if the message was received until later.

    Sarge and his fire team retreat tactically towards the boarding point, heading to hold position until potential evacuation. Long range scanners show movement approaching from other parts of the spaceship.

    Battle Round 6

    Beep… Sir? No Contact
    Kato Shoots stuns thrice killing horror

    Fire Team moves to Ariana
    contact markers move, one is really close to sarge

    sarge dashes behind fire team
    Ariana joins them
    Evac!

    Kato Kees shooting, bursts of bullets eliminating another horror.

    Ariana and the Sarge and Fire team rendezvous to the boarding point. As the airlock opens. The pilot gestures them to rush inside “heard you guys needed a ride home!”. That was fast, but she ain’t complaining.

    Post Battle Report

    Determine Casualties and Lost Marines
    Jake: 1: Gruesome fate

    Update Completed Missions

    Check for Mustering Out
    No Chance

    Determine Reputation
    +1 -1 Reputation

    Experience and Leveling

    Roll for Operational Progress
    74+10: Break through (+15)

    Roll for Military Life
    Kato: You’re detached on special duties. You cannot participate in the next mission, but you receive a bonus roll on the Special Assignments table.

    Check Entitlement to R&R
    None

    Ready for Another Campaign Turn

    Noooo Jake died, and the mission was a walk…

    I am thinking about using Movie Magic to have him survive, but I’ll hold off my decision until the next game. I did roll a 01: Gruesome fate in a d% after all, and it feels odd to cancel such a strong result.

    I’m writing this post on mobile so I can’t share the roster update now, but I’ll add it in a week or so when I’m back at the PC.

    The boarding shuttle is back at the USS Astral Monarch.

    “Any news of Jake?” Ariana asks as soon as she set foot aboard.

    “Soon after your evacuation we detected an emergency pod launch from the hulk. An S&R team is heading there now.” The hangar crew reported.

    “Fingers crossed.” Ariana grabs Kato’s arm tightly. “Perhaps he survived”.

    Kato nods. “We’ll know soon.”

    But they didn’t hear anything about Jake anymore. Any inquiries about the whereabouts of the trooper or the emergency pod where met with secrecy. Furthermore Ariana was informed that Kato would not join her at the next mission as he would be dispatched to other assignments. No friendly faces for her next assignment. Well that’s trooper life she thought… and went on with her training. At least the Red Coyotes assignment on this sector was going well. They were facing many different threats but they were slowly cleaning house. She started seeing the big picture. Unity wanted to secure the sector for overall expansion. This wasn’t reaction to a single threat, it was pacifying, making sure there’s not a single dent, to scare any core worlders. And they were making a darn good job at it.

    Session Summary

    This was a fun, fast session.

    Using the tiles was a unique experience. On one hand there’s a limit to active combatants, which means you can protect corridors with strong melee characters, and only have to fight a few bugs at a time. You can also create choke points to funnel them through. However contact markers are free in their movement and can appear behind your lines at any time. Overall it was a nice change of scenery, but I realised I need more pieces for a good 2×2 table, as it was borderline adequate.

    I’ll have to decide about Jake’s fate. Perhaps I’ll retire him without any answers and he could make a cameo appearance at my 5P campaign later on. However it was a “failure” point for my campaign to lose all three original characters. I may have to oversee this one given the particulars of this case, and just hold on to Ariana and Kato for now, see if any of them muster out.

    The campaign seems to be reaching a good score at +15, and perhaps we’ll pacify the sector. I did also come up with a good narrative excuse for the varied enemy threats, which works for me.

    It’s summer break now, so I expect some time to pass until I get to playing and posting the next episode.

     
    • Onibaba's avatar

      Onibaba 12:36 am on August 8, 2025 Permalink | Reply

      Jake NOOOOO! Anyway great BR as usual, vacation well earned

      Liked by 1 person

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