In the Aristrax Marches – Ep25
Previously in the Aristrax Marches, the Ravens of Gadun attacked and defeated gnawlings residing in a cavern complex outside of Fey Wall.
Turn 41
No Town Events were rolled. The Upkeep was at 3 Gold Mark, and we Helped the Town Guard to offset the cost. Temir reduced his injury to 1 Turn of Recovery, so he Visited the Town Healer at the cost of 1 Gold Mark to be battle-ready.
The Ravens of Gadun settled into their stay at the Dancing Nymph inn in Fey Wall. Bolga, their leader, made arrangements with the town guard to offset their living costs while they stayed. Caldas was in charge of keeping an eye on their finances, while Temir went to visit the healer to recover from his injury.
As they sat around the inn’s common room, Bolga spoke up. “So, what do you all think of this little town?”
Myrick shrugged. “It’s quaint enough. Not much to do here, though.”
Rina nodded in agreement. “It’s peaceful. A nice change from all the undead and gnawlings we’ve been dealing with.”
Gerk piped up. “I like it here. The people are friendly, and the food’s not bad either.”
Caldas nodded, taking a sip from his mug of ale. “I agree. It’s good to be in a place where we don’t have to constantly be on our guard.”
Temir hobbled in, a bandage around his leg. “I just saw the healer. She says I’ll need a few more days to recover.”
Bolga frowned. “That’s too bad. We can’t afford to sit around here for too long.”
Myrick raised an eyebrow. “What’s the rush? We can take a break for a bit. It’s not like we’re in a hurry to get anywhere.”
Bolga shook his head. “We have a job to do, Myrick. We can’t afford to sit around here and waste time.”
Rina spoke up. “But Bolga, we’ve been working nonstop for weeks. Don’t you think we deserve a break?”
Bolga sighed. “I suppose you’re right. We can stay a few more days, but we can’t let our guard down. We still have a job to do.”
As they settled back into their drinks and conversation, Gerk suddenly sat up. “Hey, did you hear about the ghost in the Haunted Shade?”
Myrick rolled his eyes. “Not another one of your stories, Gerk.”
But Gerk was undeterred. “No, I’m serious. I overheard some of the locals talking about it. They say there’s a ghost that appears every full moon.”
The Ravens of Gadun laughed and joked, enjoying their respite in Fey Wall. They were warriors, but they were also friends, and they knew the importance of taking a break every once in a while.
For Adventuring we’ll attempt a Hideout Raid to finish with the Gnawling horde once and for all. I rolled that the enemy is 11 Gnawling Warriors led by a Captain, and that the battlefield theme is Ruined Tower. I took some expressive liberty here because I wanted to use my DIY Mordheim-styled ruin. It could have been an old manor or ruined barracks (or both considering how buildings were repurposed according to the needs and occupants). For fluff I added some craters around the building representing perhaps tunnels made by the gnawlings.
The Ravens of Gadun set out from Fey Wall towards the gnawlings’ hideout, a ruined manor with a network of tunnels dug by the ratmen for better access. As they journeyed through the forest, they kept a watchful eye out for any signs of danger, scanning the trees and undergrowth for any signs of movement.
As they drew closer to the hideout, the warband slowed their pace and began to move more cautiously. They could hear the gnawlings chittering and scurrying about in the tunnels beneath the ruins, and they knew that they would have to be careful if they wanted to avoid being ambushed.
Finally, they arrived at the edge of the ruins and surveyed the area. The manor was dilapidated, with large holes in the walls and a collapsed roof. The tunnels dug by the gnawlings were visible all around, and the warband could see the ratmen moving about inside.
With a sense of determination, the Ravens of Gadun prepared to strike at the heart of the gnawlings’ operation. They knew that they would face tough resistance, but they were ready to do whatever it took to eliminate the ratmen threat once and for all.
The Combat

Temir and Myrick move stealthily towards the gnawlings, their hearts pounding with adrenaline. As they draw closer, they can hear the sound of chittering and scratching growing louder. Caldas moves in, but his foot hits a loose stone and sends it tumbling down the tunnel, alerting the ratmen to their presence. “Oh, for the love of the Lady!” Caldas curses, his voice echoing through the tunnel. The gnawlings swarm towards them, teeth bared and claws extended. “Looks like we’ll have to do this the hard way,” Myrick grins, unsheathing his Heartseeker blade.
ROUND 0

Temir and Myrick exchange a quick glance as they continue to advance, their blades at the ready. Bolga moves steadily through the woods, using his knowledge of the terrain to stay out of sight. Suddenly, two crossbow bolts whizz past them, but they remain unscathed behind their cover.
ROUND 1
The ratmen close in, their chittering and squeaking growing louder by the second. Then, their captain emerges from the ruins, his eyes burning with hatred and rage. “You will pay for intruding on our territory!” he screeches.
Myrick deftly dispatches the two ratmen charging him, while Bolga deflects the attack of another. Caldas charges forward and with a swift move of his sword, kills the Ratman near Bolga.
Rina takes aim at the Ratman captain and lets loose an arrow, but it bounces off his armor. The captain snarls and points at the warband, shouting orders to his subordinates.
Two ratmen break away from the group and charge towards the warband, their eyes full of fury and bloodlust. The air is thick with the stench of death and battle cries as the Ravens of Gadun prepare for the next wave of attack.

Bolga grinned triumphantly as his cleaver sliced cleanly through the ratman warrior’s neck. Myrick engaged the ratman captain in a fierce duel, managing to wound him but taking a hit in return. Temir circled around and landed the final blow, dropping the captain to the ground.
ROUND 2
Caldas rushed to the north fence, where a Ratman crossbowman was retreating. The halfling swung his sword, but the Ratman dodged and fired a bolt at Caldas, narrowly missing him. Another Ratman fired a crossbow bolt at Temir but missed as well.
Myrick fought off two more Ratmen with ease, while Caldas managed to wound one of his attackers. Gerk joined the fray and struck down the wounded Ratman. Rina continued to fire arrows at the Ratmen from a safe distance but missed her mark.
The melee in the centre of the battlefield raged on, with the remaining Ratmen putting up a fierce resistance. The Ravens of Gadun had taken out several of their enemies, but the battle was far from over.

The remaining Ratmen flee from the battlefield, leaving only two gnawlings standing. Myrick charges at one of them and swiftly kills it with two quick strikes. Meanwhile, Caldas and Bolga team up against the last Ratman, who puts up a good fight but ultimately falls to their combined efforts.
ROUND 3
The warband is victorious, but the air is heavy with the stench of blood and death. They take a moment to catch their breath and survey the area, making sure there are no other enemies lurking in the shadows.
“Well fought, my friends,” Bolga says, wiping the sweat from his brow. “We have proven ourselves once again.”
“Aye, but we must not rest yet,” Temir replies. “There may be more of these vermin hiding nearby.”
“You’re right,” Rina adds. “We need to search the ruins and tunnels to make sure they haven’t left any surprises for us.”
With a sense of determination, the Ravens of Gadun begin to search the area, knowing that the battle may be won, but the war is far from over.
Resolution

We rolled 5 Adventure Points earned for being Victorious against an Enemy Threat, and 1 Adventure Point more for defeating the Captain. 6 Adventure Points were spent directly on reducing the Gnawling Threat by 1, going down to zero, and destroying the threat.
Caldas, Bolga, Rina and Myrick earned 2 XP each, while Temir earned 3 XP. Myrick advanced to Level 6 and earned 1 Toughness point more.
Gerk had a Flash of Insight roll, and didn’t earn anything, so I used a Milestone to make Gerk a Hero with the use of 6 Adventure Points.
We had 1 more Loot roll for achieving the Objective and 1 more Loot roll for destroying a Threat. Also we had 1 additional Unusual Finds roll for achieving the Objective. So we found overall a Partial Armour, Torches (2), a Bag of Tools (3 GM), Precious Metals (6 GM) and Tapestries (1 GM).
We added 1 Story Point for eliminating the Threat.
Finally, News Events were rolled that a Virulent Disease has spread in Newhorn.
As the Ravens of Gadun emerged from the gnawlings’ hideout, they could sense the relief and triumph in the air. The threat of the ratmen had been eliminated, and the horde was scattered. They had fought valiantly and had emerged victorious, but not without casualties.
As they searched through the hideout, they found a set of brigandine armor that was still in good condition, a couple of torches, and a bounty of valuables – tools, precious metals, and even a beautiful tapestry that would fetch a good price at market.
With their spoils in tow, the warband made their way back to the hamlet of Fey Wall to rest and recover from their battles. As they settled into the local inn, they recounted their struggles and the foes they had vanquished, but also mourned the loss of their fallen comrades.
Amidst their revelry, news reached them of a virulent disease that was spreading in the nearby town of Newhorn. The innkeeper warned them to avoid the area for the time being, as the situation was dire and many were falling ill.
“Best to steer clear of that wretched place,” the innkeeper said with a shudder. “No telling what kind of dark magic or foul curse is causing this sickness.”
The warband nodded in agreement, grateful for the warning. They knew that they would need to be cautious in their travels, as danger could lurk around every corner in these troubled times.
As they settled in for the night, the Ravens of Gadun knew that their journey was far from over. They had proven themselves against the gnawlings, but there were always more dangers lurking in the shadows. Nevertheless, they were determined to face whatever came their way, for they were warriors of the realm, and their duty was to protect the innocent and vanquish evil wherever it may reside.
Current Score
Warband Integrity: 2/4 original heroes in roster
Threat Elimination: 2/3 threats destroyed
Time limit: 41/90 turns elapsed
Session Summary
The enemy never stood a chance. There was a small chance that their crossbows could hurt my party, but that was all. I focused on eliminating their leader quickly so that no reinforcements would arrive, and it all ended up within 3 Turns!
Nevertheless I must say I enjoyed setting up the terrain and providing a visually pleasing table for the (albeit short) story.
This is another milestone in my campaign at Five Leagues from the Borderlands.
With four heroes at maxed out Combat Skill, only enemies of +2 pose any danger in combat. With a silvertree leaf and 2 Story Points available, the risk of losing another of the original heroes is too low.
Yet, the Dusklings which is the last threat to be faced, may pose a danger, as in addition to decent combat skills and a good number of ranged units, all of them have the Counter Attack ability when they’re Wounded.
This is a milestone in my victory conditions, as I’m closer now to winning this campaign. Fighting threats and clearing the region is a great idea for a regular, long campaign style, and it is really cool, but it has drawn long. I considered changing my victory conditions to do something else, but sitting on it, I think it would be best if I leave these ideas for another, new campaign (e.g. focusing on contracts, monsters and quests, and having threats as a side gig). Perhaps I could connect it to any surviving Ravens of Gadun or even the Wardens of Gahyrst. Also could be an opportunity to try out the tons of additional content that Ivan has released over at his patreon.
So I’ll stay on course to try and finish this campaign, in victory, or defeat.
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