The Eisenmond Blade S01 – Hârnmaster
Advancing to level 2 of the challenge, will be Harnmaster, this time, expanded with Harnmaster Religion. If the party survives, then at level 3, I will incorporate Harnmaster Magic.
I will choose the Level 2 dungeon The Eisenmond Blade from TSR’s Dragon Quest, introductory adventure game and play it with a series of different RPG systems.
I will not be converting much, rather I will be freely translating to the nearest acceptable option. For example, if there aren’t kobolds in the RPG system under test, then I’ll choose another monster rather than try to create kobolds.
I won’t be warping the adventure at all, rather I’ll be using it as is.
I’ll be using a diverse party of 3+1 characters. I’ll try to include as many different demihuman races and professions as possible to have a party that can deal with most tasks.
If I can find pregens that can fit a slot in the party, I’ll use them.
So for this first attempt I will be using Hârnmaster 3ed. I expect combat to be deadly and slow. I’m eager to see how it will turn out.
The Party
I’ll be using pregens from https://www.lythia.com/game_aides/friends-foes-followers-volume-1/
- Eitri Terrika, a Khuzdul Clansman
- Melas Renier, a Sindarin Ranger
- Rybryn of Dara (aka Shadow), an Unguilded Thief
- Rayald Cotrael, a Priest of Larani
I’ve added one member to the party, since the difficulty has increased.
The Adventure
For the last week, Torlynn has been shaken by earthquakes. The evil beneath the mountain is stirring and you have been unable to find any trace of the missing Eisenkern. Just as you are on the verge of giving up, a messenger arrives and asks you to meet with the Burgomaster at once. You travel quickly to his home and he greets you with a smile and warm handshakes all around.
Gustovan says “Good news, my friends! I have received word of the Eisenkern. It seems that the goblins sold it to a travelling group of orcs. The orcs were headed down into the valley, but they never completed their journey. Not far from their home, they were attacked and the Eisenkern was stolen.
My scouts have given me the location of the thief’s hideout. It is an old, ruined castle about two days ride from here. You must go there at once and recover the Eisenkern. If you fail, all of Torlynn may soon be destroyed!”After a rough trip, you have reached the ruined castle. It is nestled in a thick wood and difficult to get to. Whatever happened to destroy this keep must have been horrible. Most of it has fallen into towering piles of rock.
After a short search you found a break in one of the still-standing areas and entered.
You have stepped into what was once a kitchen. The broken remains of a large fireplace stand along the far wall. The floor is littered with dust and pieces of broken rock. A cracked doorway leads deeper into the ruin. It seems to be the only exit from this area.
Note: again I have to warn the reader that there are huge mechanics text blocks. Hârnmaster combat is very detailed, so I'm giving the reader an opportunity to read this as an example, or just skip it and jump to the narrative sections.
Some abbreviations:
CS/CF/MS/MF: Marginal/Critical, Success/Failure
EI: Effective Impact, essentially the damage points done after factoring in weapon and armor types.
DTA: Defender Tactical Advantage, an extra free move the defender gets, max 1 per round
WQ: Weapon Quality
IL: Injury Level
A. Dining Room
This area was once a beautiful dining room. Now the formerly grand decor has fallen into ruin. Bits of broken furniture are scattered about the floor and rotting old paintings hang crooked on the stone walls.
The air in here is thick and musty. Flies buzz about and little beetles scurry out from under your feet. In the center of the room is a pile of three bodies-perhaps the last group of adventurers to explore this place! They appear to have been stripped of all their weapons and valuables, tossed in a heap, and forgotten.
Normally, here are 3 zombies. Undead in Harnmaster are a unique case. They do grapple attacks in order to perform Shadow Conflict (a type of Mental Conflict) against the victim. If the victim loses they become undead too. They're very scary and very much different than your typical Zombie and Skeleton. I'd say they're on a similar challenge as level-draining undead like Wraiths and Wights. For this reason I will go with some Fanon adaptations for Zombies.
Supposedly the group must disturb the zombies in some manner. I can think only of two things that make sense that could cause the party to disturb the zombies. Either the thief notices the Dragon Fang blade in the belt of a corpse and attempts to grab it, or perhaps the priest wants to cast Passage of the Soul ritual to the corpses, unbeknownst to him about the existence of zombies.
Rybryn: Awareness: 36/75: Success. She notices the dagger.
I will have her make a Morality test. If she fails, she will attempt to take the dagger.
Rybryn: MOR: 11/10: Fail.
Rayald will also make a Morality test. If he succeeds, he will attempt to do the passage of the soul ritual.
Rayald: MOR: 11/12: Success.
A fine dagger in the belt of one of the corpses, catches Rybryn’s attention. At about the same time, Rayald brings out Larani’s holy symbol and starts the Passage of the Soul invocation. As Rybryn draws the dagger from the corpses belt, a moan is heard, and suddenly, the dead start rising and attack the party.
“Gulmorvrin!” Eitri yells as he draws his hammer-axe to fight.
I rule that the characters are surprised, and Rybryn and Rayald have their weapons sheathed. Melas and Eitri have their weapons at the ready.
Round 0
Zombie 1 attacks Melas with hands: 71/52 Marginal Failure (MF). Melas dodges: 94/103 Marginal Success (MS). Zombie 1 Missed.
Zombie 2 attacks Rybryn with Bite: 18/39 MS. Rybryn dodges: 76/75: MF. Zombie 2 A*1 Hit: 58: Thorax: Effective Impact: 5+2-1=6: S2. Rybryn suffers a Serious Cut to the Thorax.
Zombie 3 attacks Rayald with Bite: 31/39 MS. Rayald dodges: 58/35: MF.
Zombie 3 A*1 Hit: 42: Right Hand: Effective Impact: 4+2=6: ♦S2. Fumble Roll: 9/12: Success, he doesn’t drop the holy symbol. Rayald suffers a Serious Cut to the Right Hand.
Round 1
Melas attacks Zombie 1 with Long Knife: 22/109: MS. Zombie 1 Dodges: 39/40: MS. Melas Missed.
Rayald draws his broadsword (Grope Action)
Eitri attacks Zombie 1 with Hammer-axe: 78/97: MS. Zombie 1 Dodges: 43/40: MF. Eitri A*1 Hit: 13: Neck: Effective Impact: 5+6=11: S3. Zombie 1 suffers a Serious Cut to the Neck.
Rybryn draws her Shortsword.
Zombie 1 attacks Melas with hands: 17/(52-15) MS. Melas dodges: 79/103 MS. Zombie 1 Missed.
Zombie 2 attacks Rybryn with Bite: 5/39 Critical Success CS. Rybryn dodges: 62/(75-10): MS. Zombie 2 A*1 Hit: 40: Right Hand: Effective Impact: 6+2=8: ♦S2. Fumble Roll: 10/18: Success, she doesn’t drop the shortsword. Shock Roll: 12/13: Success. She doesn’t go into shock. Rybryn suffers a Serious Cut to the Right Hand. “Help me!” she yells.
Zombie 3 attacks Rayald with Bite: 34/39 MS. Rayald blocks: 20/(65-10): CS. Defender Tactical Advantage (DTA): Rayald attacks Zombie 3 with Broadsword: 34/(70-10): MS. Zombie 3 dodges: 63/40: MF. Rayald A*1 Hit: 82: Right Thigh: Effective Impact: 5+5=10: ♦S3. Stumble Roll: 10/(8-3): Failure. Zombie 3 suffers a Serious Cut to the Right Thigh and falls prone.
Round 2
Melas attacks Zombie 1 with Long Knife: 17/109: MS. Zombie 1 Dodges: 14/(40-25): MS. Melas Missed.
Q: Can Eitri maneuver to assist Rybryn?
A: No, but he can if a zombie is destroyed.
Eitri attacks Zombie 1 with Hammer-axe: 24/97: MS. Zombie 1 Dodges: 29/(40-25): MF. Eitri A*1 Hit: 70: Right Thigh: Effective Impact: 6+6=12: ♦S3. Stumble Roll: 8/(8-6): Failure. Zombie 1 suffers a Serious Cut to the Right Thigh and falls prone.
Rayald attacks Zombie 3 with Broadsword: 61/(70-10): MF. Zombie 3 dodges: 1/(40-15): MS. Rayald Missed.
Rybryn attacks Zombie 2 with Shorsword: 59/(77-20): MF. Zombie 2 dodges: 27/40: MS. Rybryn Missed.
Zombie 1 stands back up (Rise).
Zombie 2 attacks Rybryn with Bite: 9/39 MS. Rybryn dodges: 62/(75-20): MF. Zombie 2 A*1 Hit: 17: Left Shoulder: Effective Impact: 2+2-2=2: M1. Shock Roll: 12/13: Success. She doesn’t go into shock. Rybryn suffers a Minor Cut to the Left Shoulder.
Zombie 3 stands back up (Rise).
Round 3
Melas attacks Zombie 1 with Long Knife: 49/109: MS. Zombie 1 Dodges: 39/(40-40): MF. Melas A*1 Hit: 80: Right Hip: Effective Impact: 4+8=12: ♦S3. Stumble Roll: 8/(8-9): Failure. Zombie 1 suffers a Serious Stab to the Right Hip and falls prone.
Eitri attacks Zombie 1 with Hammer-axe: 10/97: CS. Zombie 1 Dodges: 85/(40-40): CF. Eitri A*3 Hit: 18: Right Shoulder: Effective Impact: 11+6=17: ♦K4. Kill Roll: 13/16: Success. Zombie 1 suffers a Mortal Wound to the Right Shoulder and is still moving.
Rayald attacks Zombie 3 with Broadsword: 76/(70-10): MF. Zombie 3 dodges: 45/(40-15): CF. Zombie Stumble: 12/(8-3): Zombie stumbles and falls prone.
Rybryn attacks Zombie 2 with Shorsword: 99/(77-25): MF. Zombie 2 dodges: 46/40: MS. Rybryn Missed.
Zombie 1 stands back up (Rise).
Zombie 2 attacks Rybryn with Bite: 59/39 MF. Rybryn dodges: 18/(75-25): MS. Zombie 2 Missed.
Zombie 3 stands back up (Rise).
Round 4
Melas attacks Zombie 1 with Long Knife: 43/109: MS. Zombie 1 Dodges: 77/(40-40): MF. Melas A*1 Hit: 51: Thorax: Effective Impact: 3+8=11: S3. Zombie 1 suffers a Serious Stab to the Thorax.
Eitri attacks Zombie 1 with Hammer-axe: 66/97: MS. Zombie 1 Dodges: 3/(40-40): MF. Eitri A*1 Hit: 55: Thorax: Effective Impact: 1+6=7: S2. Zombie 1 suffers a Serious Wound and collapses, disabled.
Rayald attacks Zombie 3 with Broadsword: 6/(70-10): MS. Zombie 3 dodges: 73/(40-15): MF. Rayald A*1 Hit: 82: Right Thigh: Effective Impact: 6+5=11: ♦S3. Stumble Roll: 9/(8-6). Zombie 3 suffers a Serious Cut to the Right Thigh and falls prone.
Rybryn attacks Zombie 2 with Shorsword: 1/(77-25): MS. Zombie 2 dodges: 56/40: MF. Rybryn A*1 Hit: 24: Right Shoulder: Effective Impact: 6+4=10: ♦S3. Zombie 2 suffers a Serious Cut to the Right Shoulder.
Zombie 2 attacks Rybryn with Bite: 54/(39-15) MF. Rybryn dodges: 30/(75-25): DTA: Rybryn attacks Zombie 2 with Broadsword: 10/(75-25): CS. Zombie 2 dodges: 41/(40-15): MF. Rybryn A*2 Hit: 82: Left Upper Arm: Effective Impact: 7+4=11: ♦S2. Zombie 2 suffers a Serious Cut to the Left Upper Arm.
Zombie 3 stands back up (Rise).
Round 5
Melas attacks Zombie 2 with Long Knife: 50/109: CS. Zombie 2 Dodges: 35/(40-35): CF. Melas A*3 Hit: 3: Skull: Effective Impact: 5+8=13: K4. Kill Roll: 14/16: Success: Zombie 2 Survives. Zombie 2 suffers a Mortal Wound to the Skull.
Eitri attacks Zombie 3 with Hammer-axe: 1/97: MS. Zombie 1 Dodges: 37/(40-40): MF. Eitri A*1 Hit: 86: Right Thigh: Effective Impact: 3+6=10: ♦S3. Stumble Roll: 18/(8-9). Zombie 3 suffers a Serious Cut to the Right Thigh and falls prone.
Rayald attacks Zombie 3 with Broadsword: 29/(70-10): MS. Zombie 3 dodges: 35/(40-15): CF. Rayald A*2 Hit: 6: Face: 25: Left Eye: Effective Impact: 8+5=13: G4. Zombie 3 suffers a Grevious Cut to the Face.
Rybryn attacks Zombie 2 with Shorsword: 21/(77-25): MS. Zombie 2 dodges: 36/40: MF. Rybryn A*1 Hit: 78: Right Hip: Effective Impact: 6+4=10: ♦S3. Stumble Roll: 6/(8-12). Zombie 2 suffers a Serious Cut to the Right Hip and falls prone.
Zombie 2 stands back up (Rise).
Zombie 3 stands back up (Rise).
Round 6
Melas attacks Zombie 2 with Long Knife: 15/109: CS. Zombie 2 Dodges: 92/(40-70): MF. Melas A*2 Hit: 42: Right Hand: Effective Impact: 6+6=12: S3. Zombie 2 suffers a Serious Cut to the Right Hand.
Eitri attacks Zombie 3 with Hammer-axe: 42/97: MS. Zombie 1 Dodges: 57/(40-75): MF. Eitri A*1 Hit: 84: Right Thigh: Effective Impact: 2+6=8: ♦S2. Stumble Roll: 14/(8-15). Zombie 3 suffers a Serious Cut to the Right Thigh and falls prone.
Rayald attacks Zombie 3 with Broadsword: 88/(70-10): MF. Zombie 3 Ignores. Rayald A*1 Hit: 48: Thorax: Effective Impact: 2+5=7: S2. Zombie 3 suffers a Serious Wound and collapses, disabled.
Rybryn attacks Zombie 2 with Shorsword: 15/(77-25): CS. Zombie 2 dodges: 99/40: MF. Rybryn A*2 Hit: 15: Neck: Effective Impact: 3+4=7: S2. Zombie 2 suffers a Serious Cut to the Neck and ollapses, disabled.
In the ensuing chaos, the combat is fierce. Melas, with her Long Knife, makes a swift, precise strike but misses her mark. Rayald, the priest, swiftly draws his broadsword, while Rybryn, though initially caught off guard, regains her composure.
The zombies attack with relentless determination. One of them lunges at Melas but misses. Another sinks its teeth into Rybryn’s arm, inflicting a serious cut. Rayald is also targeted, suffering a deep gash on his hand while keeping his holy symbol intact.
In the next round, the party rallies. Melas and Eitri deliver powerful blows, and Rayald continues to fend off the undead menace. Rybryn, despite the injury, stands her ground.
As the battle intensifies, Melas stabs with precision, causing a grave wound to one zombie, while Eitri’s hammer-axe smashes another’s thigh, sending it to the ground. Rayald strikes a critical blow to a zombie’s face, maiming it severely. Rybryn manages to land a solid hit on a zombie’s hip, and it too collapses.
In the final rounds, the party’s coordinated efforts pay off. Melas deals a crippling blow to a zombie’s hand, and Eitri’s axe inflicts a serious wound on another zombie’s thigh. Rayald, with a determined strike, wounds a zombie’s thorax, rendering it disabled. Rybryn, not to be outdone, delivers a final blow to a zombie’s neck, sending it tumbling into the darkness, lifeless once more.
Rybryn has suffered a Serious Cut to the Thorax, a Serious Cut to the Right Hand, and Minor Cut to the Left Shoulder. Rayald has suffered a Serious Cut to the Right Hand.
Rayald will perform the Invocation of the Bandage of St. Perelyne at himself at his Serious Cut to the Right Hand. He will spend 15 Piety Points.
Rayald: 40/(70-15-10+15)=CS. His wound is healed completely.
Normally, only one Injury Level is healed, and due to the Critical Success, the wound is completely healed in one day, but I will overrule due to the dungeon crawling and make it so that the wound is healed completely Now.
Rayald will perform the Invocation of the Bandage of St. Perelyne at Rybryn’s Serious Cut to the Thorax.
Rayald: 68/(70-15)=MF. The wound isn’t healed.
Rayald will perform the Invocation of the Bandage of St. Perelyne at Rybryn’s Serious Cut to the Right hand.
Rayald: 10/(70-15)=CS. Her wound is healed completely.
Rayald will perform the Invocation of the Bandage of St. Perelyne at Rybryn’s Minor Cut to the Left Shoulder.
Rayald: 12/(70-15)=MS. Her wound is healed completely.
Rayald, in the aftermath of the intense battle, turns his attention to the wounded. With a solemn demeanor and a deep connection to his faith, he invokes the Bandage of St. Perelyne. The warm glow of divine power envelops him, and he concentrates on his own wounded hand, pouring piety into the healing prayer. As the divine energy flows through him, his own injury on the right hand disappears, leaving no trace of the prior cut.
He then shifts his focus to Rybryn, whose thorax wound is still of concern. The divine power is summoned once more, but this time, the outcome is less favorable. The deep gash remains, resisting the healing touch of St. Perelyne’s Bandage.
Undeterred, Rayald proceeds to Rybryn’s right hand, channeling the divine energy once again. With the grace of his faith, he heals her hand entirely, erasing the wound’s memory. Finally, he moves on to the minor cut on her left shoulder, and with a gentle invocation, the wound vanishes, leaving Rybryn fully restored.
The echoes of Rayald’s spiritual healing resonate in the room, a testament to the strength of faith and the power of divine intervention. The party can now regroup, their injuries tended to, and continue their exploration of the ominous castle.
Also according to the previous adventure A Call to Glory Rybryn had acquired a Shield Ring. This is a +1 Armor Class ring, which I will translate to a +5 to Dodge for Rybryn. I’ll have to remember this.
Also Eitri had acquired the Motopua Battle Axe. This is a Large Axe of d8, +1 to Attack and Damage.
Rybryn takes the Dragon Fang dagger, which is made from the tooth of a Red Dragon. This is a Small Dagger of d4, +1 to Attack and Damage.
I will translate these as follows:
WEAPON | SKILL | OML | WT | WQ | A/D | HM | B | E | P |
---|---|---|---|---|---|---|---|---|---|
Motopua | Axe | SBx3 | 6 | 16 | 25/15 | -15 | 7 | 10 | 7 |
Dragon Fang | Dagger | SBx3 | 1 | 15 | 10/10 | . | 2 | 3 | 6 |
Rybryn carefully retrieves the dagger from the zombie corpse. The weapon is a unique and intriguing find, crafted from the tooth of a fearsome red dragon. As she holds it in her hand, she can feel the power and history that this blade carries. The serrated edge and the deep crimson hue of the dragon’s tooth make it an extraordinary and ominous addition to her arsenal.
B. Wide Hallway
This is a short, wide hallway. This area seems to have been saved from the violence that destroyed the rest of the castle. The dusty old tapestries that hang on the walls are the only sign that time has passed since the castle was left behind.
In the corner there is a crystal ball. I doubt anyone would want to look into it, but I’ll roll randomly for one adventurer and then roll Morality to see if they withstand the temptation.
Melas: Morality: 8/16: Success. He won’t look into the crystal ball.
In one corner of the hallway, an intriguing and somewhat ominous sight catches their attention—a crystal ball. Its surface shimmers with an otherworldly light, and the curiosity it sparks is undeniable. However, it’s not a temptation that easily ensnares the party, for they are guided by their own moral compass.
The decision falls to Melas, who contemplates whether to peer into the enigmatic orb. Yet, with a display of strong will and unwavering morals, Melas resists the allure. His conviction prevails, and the party chooses to move forward, their path unswayed by the mysterious crystal ball’s potential secrets.
The dungeon splits here in two directions. There is nothing to guide the party right or left, so I'll randomly decide where they will go.
They will head West, to Room E.
E. Gate House
In the days before the castle fell into ruin, this was the main entrance, called the gate house. A twisted iron gate blocks the exit. It would be impossible to clear out the dirt blocking this doorway without a great deal of effort and time.
Now this room is used by the monster that lives here, to keep it’s pet wolves! Two of the largest meanest wolves you have ever seen snarl and growl at you. Bones that are obviously the remains of the wolves’s past meals are scattered all over the floor.
As they charge toward you, you can’t help but wonder if you will be their next dinner.
These beasts are actually dire wolves. I will be using the White Wolf stats for them.
Round 1
Melas engages the closest wolf and attacks with the Long Knife: 76/119: MS. Wolf 1 Dodge: 39/65: MS. Wolf 1 dodges the attack.
Rayald engages Wolf 1 and attacks with his Broadsword: 99/70: MF. Wolf 1 Dodge: 33/(65-10): MS/ Wolf 1 dodges the attack.
Eitri engages Wolf 2 and attacks with the Hammer-axe: 97/92: MF. Wolf 2 Counterattack: 11/70: MS: Wolf 2 D*1 Hit: 8: Face: 40: Right Cheek: Effective Impact: 4+7-10=1: M1. Eitri suffers a Minor Bite Stab to the Face.
Rybryn engages Wolf 2 and attacks with the Dragon Fang: 94/76: MF. Wolf 2 Dodge: 85/(65-10): CF. The attack misses.
Wolf 1 attempts to bite Melas: 63/70: MS. Melas Dodge: 85/103: CS. Melas dodges the attack.
Wolf 2 attempts to bite Eitri: 63/70: MS. Eitri Block with Round Shield: 24/(87-5): MS. Attack is blocked.
Round 2
Melas attacks Wolf 1 with the Long Knife: 4/119: MS. Wolf 1 Dodge: 67/(65-10): MF. Melas A*1 Hit: 80: Abdomen: Effective Impact: 3+8-1=10: S3. Wolf 1 suffers a Serious Stab to the Abdomen. Shock Roll: 14/13: Wolf 1 falls prone in Shock.
Rayald engages Wolf 2 and attacks with his Broadsword: 64/70: MS. Wolf 2 Dodge: 70/(65-20): CF. Rayald A*2 Hit: 40: Thorax: Effective Impact: 6+5-3=8: S2. Wolf 2 suffers a Serious Cut to the Abdomen. Shock Roll: 7/13: Wolf 2 continues fighting.
Eitri attacks Wolf 2 with the Hammer-axe: 89/(92-5): MF. Wolf 2 Counterattack: 72/(70-30): MF. Standoff.
Rybryn attacks Wolf 2 with the Dragon Fang: 10/76: CS. Wolf 2 Dodge: 53/(65-30): MF. Rybryn A*2 Hit: 35: Thorax: Effective Impact: 4+6-1=9: S3. Wolf 2 suffers a Serious Stab to the Abdomen. Shock Roll: 15/13: Wolf 2 falls prone in Shock.
The dire wolves, driven by primal instincts, lunge at the party. Melas, seeks to strike the nearest wolf with his Long Knife, but the agile creature skillfully avoids his assault. Rayald, displaying unwavering determination, thrusts his Broadsword toward the same wolf, yet it narrowly escapes his blade. In the midst of the clash, Eitri finds himself facing a counterattack, as one of the dire wolves inflicts a minor bite wound to his visage.
Rybryn, wielding the Dragon Fang dagger obtained earlier, attempts to pierce the second wolf but misses her mark.
As the dire wolves, relentless in their aggression, snap their jaws menacingly, Melas skillfully dodges the lunging fangs of the first wolf. Eitri effectively parries the second wolf’s bite attempt using his round shield, effectively warding off the menacing creature.
In the ensuing round of battle, Melas delivers a well-aimed thrust to the first wolf’s abdomen, inflicting a grave injury that leaves it incapacitated in shock. Rayald, maintaining his unwavering resolve, lands a powerful strike on the second wolf’s midsection, resulting in a severe wound. Rybryn, too, finds her mark, stabbing the second wolf in the abdomen, rendering it temporarily incapacitated by shock.
The chamber reverberates with the tumult of combat as the party confronts the dire wolves, endeavoring to secure their dominance in the gatehouse.
Rayald will perform the Invocation of the Bandage of St. Perelyne at Eitri’s Minor Bite Stab to the Right Cheeck.
Rayald: 10/(70-15)=CS. Eitri’s wound is healed completely.
Rayald, the devoted priest, turns his attention to Eitri’s minor bite wound on his right cheek. With a solemn demeanor, he calls upon the divine power of St. Perelyne, invoking the Bandage of Healing. A warm, radiant energy envelops Eitri as the wound on his cheek vanishes completely, leaving no trace of the prior injury.
F. Overgrown Hallway
This is a long stretch of stone hallway that has many cracks in the walls and along the floors. Over the years, various grasses, weeds, and wildflowers have grown to cover the area. Splits in the ceiling allow bright streams of sunlight to shine in, brightly lighting the area. A crude path has been chopped through the middle of the vines, but the entire place reminds you of a green spider web.
As the heroes start down this hall, a smilodon jumps down through the cracks in the ceiling. With a roar, it springs at the heroes and attacks them.
The Harnic smilodon is the Dracofelas, let’s hope our party will survive this.
Since this is an ambush, I’ll roll Awareness for each of the heroes.
Melas: Awareness: 82/95: MS
Eitri: Awareness: 15/62: CS
Rayald: Awareness: 93/59:MF
Rybryn: Awareness: 49/(75-10): MS
Only Rayald is surprised, and won’t act at the first round.
March order for the party since this is a tight hallway, is Eitri, Melas, Rybryn, Rayald.
The Smilodon will jump down on: Melas.
Due to the surprise, but also Melas’ awareness success, I rule that Melas won’t lose his action, but will act after the Smilodon.
Round 1
Smilodon jumps down between Melas and Rybryn, and bites at Melas: 45/90: CS. Melas Dodge: 83/103: MS. Smilodon A*1 Hit: 13: Neck: Effective Impact: 4+10=14: K4. Melas suffers a Mortal Bite Stab to the Neck. Melas Shock Roll: 12/14: Succeeds. Melas Kill Roll: 16/14: Failure. Instant Death. Melas is dead from the neck wound.
Eitri charges at the Smilodon attacking with Hammer-axe and shield: 40/97: CS. Smilodon Counterstrikes with Bite: 31/95: MS. Eitri A*1 Hit: 88: Right Hind Leg: Effective Impact: 2-1+6-3=4: M1. Smilodon suffers a Minor Cut to the Right Hind Leg.
Rayald cannot reach the Smilodon.
Rybryn thrusts her Dragon Fang at Smilodon: 73/(76-10): MF. Smilodon Counterstrike with Claws: 1/(76-15): MS. Smilodon D*1 Hit: 40: Right Hand: Effective Impact: 8+8=16: G4. Rybryn suffers a Grevious Claw Stab at the Right Hand. Shock Roll: 25/13. Rybryn falls unconscious.
Round 2
Smilodon bites at Eitri, aiming Low: 53/(95-5): MS. Eitri Block with Round Shield: 7/87: MS. Attack is blocked.
Eitri attacks at the Smilodon with Hammer-axe and shield: 37/97: MS. Smilodon Counterstrikes with Claw: 85/(76-5): CF. Eitri A*3 Hit: 10: Head: Effective Impact: 9-3+6-3=8: S2. Smilodon suffers a Serious Cut to the Head.
Rayald engages at the Smilodon attacking with Broadsword: 90/70: CF. Smilodon Counterstrikes with Claw: 100/(76-15): CF. Both Fumble. Rayald Fumble Roll: 12/12: Success. Rayald doesn’t drop his sword.
Rybryn Shock Roll: 21/13: Failure.
Round 3
Smilodon bites at Eitri, aiming Low: 8/(95-15): MS. Eitri Block with Round Shield: 96/87: MF. Smilodon A*1 Hit: 45: Left Hip: Effective Impact: 5+10-12=3: M1. Minor Bite Stab to the Left Hip. Eitri’s armour took the brunt of the hit. Eitri stumble roll: 10/(15-4): Success. Eitri stands.
Eitri attacks at the Smilodon with Hammer-axe and shield: 51/(97-5): MS. Smilodon Dodges: 46/(95-15): MS. Smilodon dodges the attack.
Rayald attacks at the Smilodon with Broadsword: 70/70: CS. Smilodon Dodges: 17/(95-15): MS. Rayald A*1 Hit: 88: Right Hind Leg: Effective Impact: 3-1-3+5=4. M1. Smilodon suffers a Minor Cut to the Right Hind Leg. Smilodon Shock Roll: 15/19: Success. Smilodon keeps fighting.
Rybryn Shock Roll: 20/13: Failure.
Round 4
I think this is a good moment to test Smilodon's Morale.
Smilodon: Morale: 97/(90-20): MF. Smilodon is Cautious for this Turn.
Smilodon waits out its turn, growling at the heroes.
Eitri attacks at the Smilodon with Hammer-axe and shield: 52/(97-5): MS. Smilodon Dodges: 55/(95-20): CS. Smilodon dodges the attack.
Rayald attacks at the Smilodon with Broadsword: 24/70: MS. Smilodon Dodges: 8/(95-20): MS. Smilodon dodges the attack.
Rybryn Shock Roll: 12/13: Success. Rybryn Shock Roll: 27/13: Failure. Rybryn is in Shock, displaying a variety of symptoms including sickly pallor, cold sweats, weakness, nausea, incoherence, or gazing helplessly at her injuries.
Round 5
Smilodon bites at Eitri, aiming Low: 92/(95-20): MF. Eitri Block with Round Shield: 59/(87-5): MS. DTA. Eitri gains a Tactical Advantage and attacks the Smilodon with his Hammer-axe: 68/(97-5): MS. Smilodon Dodges: 28/(95-20): MS. Smilodon dodges the attack.
Eitri attacks at the Smilodon with Hammer-axe and shield: 22/(97-5): MS. Smilodon Dodges: 40/(95-20): CS. Smilodon dodges the attack.
Rayald attacks at the Smilodon with Broadsword: 1/70: MS. Smilodon Dodges: 13/(95-20): MS. Smilodon dodges the attack.
Rybryn: Initiative: 93/(75-30): Failure.
Round 6
Smilodon claws at Eitri, aiming Low: 51/(76-20): MS. Eitri Block with Round Shield: 99/(87-5): MF. Smilodon A*1 Hit: 94: Right Foot: Effective Impact: 1+8-3=6: S2. Eitri suffers a Serious Claw Fracture to the Right Foot. Shock Roll: 12/15: Success. Eitri Stands. Stumble Roll: 7/(15-6): Success. Eitri Stands.
Eitri attacks at the Smilodon with Hammer-axe and shield: 74/(97-15): MS. Smilodon Counterstrikes with Claws: 45/(76-20): CS. Smilodon D*1 Hit: 36: Right Forearm: Effective Impact: 8+8-1=15: S3. Eitri suffers a Serious Claw Fracture to the Right Forearm. Shock Roll: 19/15: Failure. Eitri falls unconscious.
Rayald attacks at the Smilodon with Broadsword: 54/70: MS. Smilodon Dodges: 4/(95-20): MS. Smilodon dodges the attack.
Rybryn: Initiative: 62/(75-30): Failure.
Round 7
Smilodon claws at Rayald, aiming Low: 18/(76-20): MS. Rayald Block with Broadsword: 83/65: MF. Smilodon A*1 Hit: 18: Thorax: Effective Impact: 7+8-5=10: S3. Rayald suffers a Serious Claw Fracture to the Thorax. Shock Roll: 12/13: Success. Rayald Stands.
Eitri Shock Roll: 26/15: Failure.
Rayald attacks at the Smilodon with Broadsword: 74/(70-15): MS. Smilodon Counterstrikes with Claws: 46/(76-20): MS. Smilodon D*1 Hit: 14: Neck: Effective Impact: 3+8-2=9: S3. Rayald suffers a Serious Claw Fracture to the Neck. Shock Roll: 24/13: Failure. Rayald falls unconscious.
Rybryn: Initiative: 48/(75-30): Failure.
TPK.
Suddenly, the party’s journey is disrupted by an unexpected ambush. A fearsome Smilodon, the Dracofelas, descends from above with a mighty roar, targeting Melas, who is caught off guard. The creature’s jaw clamps down on Melas’s neck, delivering a mortal wound. As the young elf succumbs to the fatal bite, the vivid world around him fades to darkness.
Eitri, Melas’s comrade, rushes to the Smilodon, wielding his hammer-axe and shield. Their combat unfolds in this confined space, the mighty dwarf managing to wound the Smilodon’s hind leg.
As for Rayald, he is momentarily stunned by the sudden attack, unable to respond in the first round. The ferocious Smilodon’s claws strike at Rybryn, leaving her unconscious, her body bearing the scars of a grievous wound.
The fierce battle continues with Eitri and Rayald, attempting to fend off the relentless Smilodon. They land a few hits, but the creature remains resolute.
As time passes, the Smilodon’s morale wavers, and it hesitates for a brief moment. However, the battle takes its toll. Eitri is grievously injured, and the shock of his wounds overwhelms him, causing him to fall unconscious. Rayald, too, faces the creature’s relentless onslaught, enduring severe injuries. Eventually, he succumbs, losing consciousness.
Rybryn is left as the sole conscious member of the party, but the odds are against her. The Smilodon’s final assault proves overwhelming.
The System
I won’t detail the basics of the system, as I’ve continued over my previous Level 1 A Call to Glory S01 – Harnmaster adventure. However this time I added a fourth party member, a Laranian Priest. These dudes are the closest I found to a D&D Cleric/Paladin type, and I wanted to add a healer to the party. Unfortunately little good did it make.
The Invocation casting system (the casting of clerical spell Harnmaster equivalent) is quite straightforward. It’s a skill roll, with a penalty based on the level of the skill. I couldn’t find any hard limit on how many invocations the priest can cast in a given time period which is odd, as this could potentially lead to a full healing exploit (Piety Points are only spent optionally to increase one’s chance of success). However, the healing spell allows for the healing of 1 Injury Level per Wound, which means, that for anything other than a Minor Injury, something will persist. Also according to RAW, a Critical Success will heal the entire wound in the course of a day. I houseruled that it happens instantly as per the Minor Injury, to align with the dungeon crawl of Dragon Quest. Perhaps in a big D&D-esque dungeon where the party would camp and rest, it would make sense to keep RAW. I also ruled that you can have only one attempt of healing a particular Wound. Otherwise the exploit kicks in.
Priests can also ask for Divine Intervention which is a really cool mechanic that reminds me of Mythras Theism, and some Runequest roots or osmosis. However I never got a chance to try it out. Never got a chance to try out any other spells as well.
I should have gone reading all the Invocations Rayald knows, as he also could cast Herald of the End of Life to give his sword a nice +3 Impact, with a duration of several days worth. Oh well.
What about the Dungeon Crawl?
As in the previous dungeon level, the pregenerated characters were a tad bit strong (they were rolled by their authors), which is also in line with the Draqon Quest adventure where the heroes are full hit die. Also I did not want to spend time generating characters (even using points) because it wasn’t the aim of my experiment.
There were times where rolling felt a bit redundant, as two of the heroes (Melas and Eitri respectively) had stats near 100 OML, which meant a Failure at only 95+ rolls. Nevertheless, failures did happen.
Fighting the Zombies was an odd experience. Surprise can be a really battle-changing factor in Harnmaster, as the surprised heroes got wounded. Also having the Zombies not make Shock Rolls, made the fight drag on, and the rules were not absolutely clear on some regards. There was no guidance to this, so I did give the Zombies Injury Penalties, as it made sense that they would be less functional after receiving multiple hits.
The fight with the wolves was quite undramatic, the poor beasts didn’t stand a chance. And then, the Smilodon fight changed everything. I liked how it jumped in the middle of the party, and I could even visualize the Dracofelas grabbing the poor elf ranger by the neck and snapping him in two. The rest of the party surrounding the beast, and it growling and attacking on both ends like a feline. Unfortunately the deadliness of the system caused a TPK. A meta currency mechanic as in Mythras could have given the heroes a second chance.
Also it was a balance issue. The power level of a beast in D&D doesn’t translate equally to other systems. And to think that my heroes were stronger than average. It’s a pity, because I really wanted to see how the other beasts would fare against them.
Summary
What a combat! Despite the unfavorable end result, Hârnmaster is still on the list of my favorite RPG systems. There was a critical point where the resolution hanged by a thread. If the Dracofelas would have received a few more wounds, there’s a good chance that it would flee or collapse due to shock. Unfortunately it hit (aimed one would say) at unarmored parts of the heroes.
I wanted to see the heroes reach the next dungeon level, as I intended to also add a Shek-Pvar (a mage) to the party mix, and the BBEG in Level 3 is a common but very interesting dungeon trope.
Perhaps I’ll take another one of the successful dungeon runs I’ve done and convert it to Harnmaster, because I literally love this system.
A takeaway for general solo playing (and not the system testing this actual play is about), is that you absolutely need to add a metacurrency Luck/Fate Point Mechanic, or avoid combat as much as possible.
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