In the Aristrax Marches – Ep05
Previously in the Aristrax Marches, the Ravens of Gadun travelled to the Chasm of Great Sorrow to learn more about their quest from the Black Ferret, and defeated a giant who was plaguing travellers in the area. The Black Ferret will only reveal more if they rescue his nephew (slight typo there at Ep04) who hasn’t been heard from since when he left for Broduncer village.
Turn 6
Since it’s the first time the warband has stayed outside of a settlement sofar, I rolled on the Camp events table and got You feel like you are being observed all night long. Can’t perform any adventure milestones this turn, but if I decide to fight Enemy threats, I’ll receive 2 Adventure Points. No matter how tempting this sounds I’ll stay on the task at hand.
The Upkeep cost is 3 Gold Marks. Instead of spending an action to pay it off, I decide to consume my Rations.
For Campaign activities I decide to Forage for herbs (Bolga). It was very successful and delivered (2) Springfield Berries.
Boots also went on a Hunting expedition and returned with Animal pelts worth 3 Gold Marks.
Trading is not appliccable for Camps so I moved on to the next step of the Preparation stage.
Rolling for Connections at the Research step gave the offer of a contract. I’ve decided again to stay on the current course and not follow on a new contract.
Deciding on the adventure, we’ll travel to Broduncer village. Since the News Events from Turn 5 gave a result that local patrols make travels safe, I don’t need to make a Travel roll.
Having set camp at the ruins, the Ravens are uneasy. They place rotating shifts for every watch, but when light breaks, they can’t shake the feeling that they were observed. Noone speaks for a while, and they all pack, eager to get back on the road. As they set on the path to Broduncer, and the eerie sense of being watched has been left behind, Omac calls for a short meeting at their first rest.
“This is an opportunity for us. We’ve stayed long behind walls. Now we need to conquer the wild.” He said again in his pompous style.
“Bolga! You’re skilled in the lore of the lands. You will forage for herbs. See if we can find something soothing or healing.” He sais to the big duskling who looks at him expresionless. Then he turns to the halfling. “Caldas! I know your people are we versed in the lore of the lands as well. Put your sling to good use. Go hunting.” He turns to the rest. “We’ll set camp and guard watches. Have some lunch ready by the time you return. Though by the looks of it, the local patrols have kept the area safe recently.”
Rolling on the Unexplored location table for the Contract gave a Small community result, which means a failure on the Contract. I decide to spend a Story Point and re-roll. This time I get that there’s an Enemy Camp in the same Map Area. A random roll gives a Gnawling Horde result. This is going to be tough, but it’s time to fight some ratmen!

Rolling for the Foe it’s 12 Knife breakers plus a Lieutenant and a Captain. This is going to be a tough fight, since they outnumber us more than 2 to 1. Due to the high number of ratmen, I’ve had to pause here and paint a handful more of my splintered light miniatures (I don’t like double poses, but didn’t have a choice).
The theme is supposed to be deep forest, but I’m low on woods. (Hint to myself that I need to make more trees and woods). I placed everything according to the rulebook, adding the individual to be rescued and some nasty dungeon accessories (including a mutilated corpse on a table) for both mechanical and immersion effect.
The Ravens come at a crossroads. Further down in the distance beside a couple rolling hills they could see the smoke rising from the chimneys of Broduncer.
Another path veers to the north, and what look like houses or a small hamlet was barely discernible beyond the woods.
Omac decided to take the path see if the people in the hamlet knew anything about Bertio, the Black Ferret’s nephew. The Ravens followed. All but Boots. Omac looked at him with an expression of curiosity.
“There’s pawprints heading East in the forest.” He answered Omac. “Lots of them. Bigger than normal paws. But what is even more interesting is the pair of boot prints. Which are dragged at times. Someone was here and was forcibly moved, by something not human.”
“Then that’s the way to go!” Omac started with a shout that ended in a whisper. He knew they should move stealthily.
They follow the tracks to a clearing. It looks to be a camp. Rat like humanoids armed and armoured patrol the area. Gray fur, long tails, nails and fangs.
At the centre of the camp they have mutilated a corpse. Next to the table another human, looking like Bertie’s description, is tied and awaits his fate as a big ratman spits over him as he speaks in an unknown squeamish language.
The Ravens, move closer, their weapons drawn.
The Combat

Temir, Caldas and Myrick all sneak forward unseen, until the hulking Duskling Bolga walks with his heavy footsteps and is immediately detected by the rat people.
They start squeamish screams and raise the alarm.
Pissed off that he’s been made, Bolga pulls out his balanced knives and throws one at the ratman. He’s wounded and blood starts pouring. Boots has already readied his sling and shoots a lead bullet that misses by a long shot. The ratman is very fast and quickly covers the distance and fights in hand to hand combat against the halfling. Boots blocks and follows with a quick dagger strike that cuts off the throat of the rodent man. He falls dead.
Several more of the rat people close in on Boots, but he’s covered by Myrick and Temir who shoot their bows, wounding and stunning the ratmen.
Lady Liana of Trenne throws a slim knife at the ratman wounded by arrow, and she hits him, bringing him down. Omac follows but remains in distance.
ROUND 1

Omac puts his will to the test and acts quickly. He begins an incantation and magical chains bind motionless two ratmen next to the tree grove.
Lady Liana of Trenne is empowered by her leader, she forces herself to act quickly and charges at the nearest ratman. The heart seeker strikes true and another ratman perishes.Two ratmen followed by a stronger ratman cursing orders – probably a lieutenant – rush back to attack Liana. She has the halfling to support her, and one by one, she fends them all off.
The ratmen bound under the Beard’s spell can’t overcome the magical strings, and remain in place.
The bigger ratman who must be the captain, screams at Bolga, and charges at him with his battleaxe. “Shebura! Shebura!” chant the other ratmen in unison to cheer their leader. Bolga fights back and pushes him off. Another ratman flanks Bolga from the other path into the grove, but Bolga blocks, stun him with another hit, and cleaves him in two. A third ratman comes from the foliage at Bolga, but Bolga blocks his attacks too, and sends him back with stunning hit. A couple more ratmen close in from the North.
It’s now the Butcher’s turn. He yells a bellow to Shebura, and the two duel. As he lunges forward, the captain draws a hidden knife and wounds Bolga to the ribcage. He can’t follow on his attack though, as Bolga blocks it, and the melee ends in a standoff, with Bolga bleeding.
The Ravens armed with ranged weapons start shooting. Myrick aims his self bow at a ratman, and the arrow finds the creature in the neck, killing it. Temir’s shot at another rodent man misses by a hair, and Boots wounds the ratman next to the lieutenant, with his sling shot.
With so many of their own down, two ratmen flee the carnage.
ROUND 2

Caldas abandons his sling and challenges the lieutenant. The two are similar in height, and the fight on the hill is a sight for sore eyes, like a dance of blades. But the lieutenant gains the upper hand and Boots is pushed back. Lady Liana follows up on an attack against the lieutenant, but she only barely manages to scratch the furry hide.
Back in the woods, the captain attacks Bolga, who blocks, but as he follows up the captain counter attacks. His knife now is stopped by Bolga’s armor. He’s stunned but alive for now. Another ratman encircles Bolga, but he’s ready and with a swift kick to the chest, the ratman is sent flying back.
Covering half the field in a quick stride, a ratman attacks Lady Liana, who parries, deflects and wounds him with the Heart Seeker.
The lieutenant turns his attention back at Boots, and trying to catch him unaware, he attacks. The halfling is ready, and after dodging his strike, he attacks back and wounds the ratman. He struggles back, bleeding. Boots ducks and his next strike reaches the ratman’s artery. Blood spews everywhere as the lieutenant drops dead.Of the two ratmen under Omac’s spell, one breaks free. He jumps on all fours and reaches Lady Liana. She blocks his attacks and sends him flying back from where he came.
Bolga, wounded attacks one of his many assailants, but winded as he is, he only manages a flesh wound. Myrick shoots at another ratman in the woods, but, the arrow goes through and through his fur. The ratman grows and remains in the fight. Temir switches targets this time and focuses on the captain. His shot is aimed, and the arrow finds the captain in the belly. The captain curses in his rat language, but remains standing, though wounded. Bolga and the captain are on equal footing now.
Omac no longer focuses on his spell. He draws his bastard sword and climbs the hill, hacking the first ratman he finds in two.
ROUND 3

Bolga attacks the wounded ratman captain. His cleaver comes down strong, and the wounded captain can’t block the hit. The blade finds the captain’s neck and cuts off the head in a swift downward motion. Bolga screams a cry of victory. Albeit early. A ratman comes in for revenge from the side, and his flail hits Bolga at the head. The duskling is down.
At the hill, a ratman attacks the halfling, but doesn’t manage to hurt him.
Free from Omac’s spell, the other ratman charges at the Raven, but he keeps him at bay using his staff.
The halfling has put his sling in his pocket. His blade thirsts for blood. He jumps at another ratman and with two consecutive strikes, kills him.
Myrick and Temir keep shooting from a safe distance, providing cover to the warband, but their arrows didn’t hit the rodents.
Liana charges at a ratman on the hill, but he fends her off. Omac joins in to assist, and the ratman swiftly hacks at the mystic with his blade. The Beard is down.
ROUND 4

Boots attacks a ratman, but he is pushed off.
Temir shoots his bow, and he kills another of the rodents. Only one ratman remains and he attacks Caldas back; the fight ends in a draw.. Myrick moves to shoot at him, but loses his footing and misses. Lady Liana of Trenne joins in the fight, but the ratman fights to his last breath and his ferocious slashes stop her from harming him.
ROUND 5

Caldas goes face to face with the last ratman. The ratman feigns a parry and Boots falls for it, and becomes the defender. The ratman hacks at him, but Boots mail shirt hidden under the cloak saves his life. They disengage only for a moment, as Boots has barely caught his breath when the ratman charges back. The halfling blocks, and follows with a finishing strike, cutting at the ratman’s chest. The fight is over. The wardens hold the field.
ROUND 6
Since we won a Camp Raid, we’re entitled to 2 Adventure points.
Resolving the Injuries, I get that Bolga has Moderate injuries for 3 Campaign Turns Recovery time
I’ve rolled that Omac is Dead, so I’m using Silvertree leaf and get that instead an item is damaged, rolling randomly it’s the Full Armour. Since the Silvertree leaf saved his life, I roll and get an extra 3 Campaign Turns Recovery time.
Since Bolga and Omac were casualties in a fight with Knife breakers , I need to roll a Crafting test for them. Omac passed, but Bolga failed and had his Cleaver damaged.
Liana, Boots and Temir each are awarded 2 XP for participating and holding the field. Bolga is awarded 2 XP as well for participating and killing the enemy captain. Omac is awarded 1 XP for participating.
Lady Liana of Trenne leveled up, and I rolled another Will Increase.
I’ve rolled that Myrick had Moment of Insight and thus becomes Loyal Hero. I’ll have to choose a new name, nickname and miniature to represent him.
Since it’s a Camp Raid, I got Vital Information. Which I rolled to be a Quest Find (since I’m already in a Quest), and I got the Emboldened result again. Decided to give this to Caldas as 1 Luck Point.
Realized that I hadn't applied the 1 Luck Point from Liana's previous Emboldened result. Also forgot that Liana saved from Dead using Silvertree Leaf, should have increased Recovery Time. I think it's only fair to remove the Emboldened Luck Status from Liana which I forgot to apply as well, so that everything evens out.
The Camp Raid also awards 3 Gold Marks. Finally some cash influx.
The Loot roll is Camp Gear. Seems I’ll have to sell this as I’ve already got one.
For Unusual Finds I’ve gotten that a Key Individual was slain (the ratman captain). I’m earning 2 more Adventure points and I’m to ignore the first Enemy plans roll. Already have a similar item, so I’ll see how this will play out.
My News travels resulted that someone important needs adventurers, and that if I will travel there within 2 campaign turns, I will receive a Quest. I find no reason to do so right now.
Lady Liana of Trenne runs to Bertio and cuts his bonds. “Thank you! thank you!” He cries. “They threatened to chew on my bones… what are these monsters? how come they’re so close to the village, how…” Liana stops him. “You’re safe now. But we need to take care of our friends. Stay with us until we reach the village and you’ll be okay. Here, drink some water.” She offers him her flask, and he slowly calms down.
Omac’s wound is bleeding profusely. A huge gap in his breastplate depicts the extent of the damage. His companions lean over him and dress his wounds quickly with silvertree leaf paste. The healing nature of the medicine does its job and Omac is stabilized. He’ll need at least a couple weeks worth of rest to recover.
Bolga is wounded, but stable. There’s no need for further healing, but a similar amount of time will be needed before he’s battle ready again. His blade though is damaged at the handle and will need repairs before he can yield it again.
Caldas finds a mundane ring among the belongings, but a ring that carries the sign of his cousin’s family. They must have fallen prey to these ratmen and he vows that whoever sent them here will pay.Among the crates they find a backpack full of camp gear that will help them in their quests, and coins worth 3 Gold Marks. The halfling searches the remains of Shebura and finds several signet rings and markings denoting status. This was no ordinary captain. They must have slain an important enemy. The Raven will be glad to know.
As they walk back towards Broduncer, Temir can’t help but notice Myrick trying out the feel of his bowstring. A different aura is around him. “Hey Myrick.” Temir calls to him. “The Hood. That fits you. Stay low and under cover. Your arrows will hide the sunlight from the enemy.” Myrick smiles. Yes, that’s a good nickname.
As they reach the village, the crier calls for adventurers requested by someone in the wilds, but the Ravens pay no heed. They have to recover from their wounds and stay focused at their quest.
Session Summary
That was a tough fight. I’ll have to leave the safety of the hand-holding Story Points stash I had when starting, and make do with what I have. The grim nature of the game is visible, and it’s not too hard to lose a character that you’re getting attached to.
Reducing the number of warband members to six from eight in 2nd edition was a step on the right direction. It makes things more manageable on the player side, and each character has that unique feel and attachment. On the other hand it feels like the number of enemies has gone up a bit, and it did feel like fighting a lost cause when I started combat. Despite the desirable outcome the fight could have easily gone the other way.
This makes one thing clear to me. Player skill is required to survive Five Leagues from the Borderlands. Character skill comes secondary. By Player skill I mean, placing your warband in such a way as to gain the best tactical advantage. Stick together, formulate a line of defense with your archers in a safe spot. Use defensive style when attacked by more skilled opponents. Break out in the open only when you have the upper hand. And time your spells carefully for the best advantage. Yes it might make combats draw a tad bit longer, but it’s necessary until you equip your warband properly and get them skilled.
I like it when games provide a clear challenge to the player, and Five Leagues delivers a proper challenge.
For the next steps I’m thinking a couple turns with ride patrols or maybe travel to Newhorn to get the armor repaired (it’s the only Town in the region where I can repair a Full suit of armor). I’ll certainly need to get back to full strength before continuing on the Quest. I’m wondering if the gold we have acquired will make do to pay the upkeep until then.
Once the Quest is done (let’s hope successfuly) I’ll switch to hunting down Threats in the region. Oh and I need to decide on what to do with those Adventuring Points I have gathered! New resource compared to 2nd edition that I haven’t had the chance to try out so far.
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