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  • Unknown's avatar

    giorgis 8:59 pm on March 25, 2021 Permalink | Reply
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    Rogue Fists – Ep0 

    Having played more than a dozen Five Leagues from the Borderlands sessions, I wanted a change of theme, before continuing.
    Extended lockdown has me mentally drained, so going back into my solo RPG is not an option right now.
    It’s been a while since I had played with my sci-fi miniatures, and the Five Parsecs from Home (I’ll be calling it 5P for short) pdf had been sitting silently in my hard disk.

    I had already decided to give it a shot, when the news hit: Modiphius would be publishing the latest edition of 5P!
    New artwork and layout, a hardcopy pre-order with a free pdf and several new shiny changes.
    You can find the announcement here.
    As you may have already guessed, I went ahead and pre-ordered and I’m so glad I did.

    The new layout is just beautiful and the artwork immerses you into the Unified Space world. As for the rule changes I can’t speak, since I hadn’t had a chance to play the previous editions, but from the history log, I really liked the smaller crew size option.
    Right now I can’t commit to as many miniatures for sci-fi as I have in fantasy. A 2’x2′-2.5′ board is my standard table, so a smaller crew would fit so much better to my needs.

    Several rolls on the random tables later, my starship crew was all set up. I used donjon to generate the necessary names, and with the basic information and flavors from 5P, I have the following.

    Cyloo

    Cyloo, a Hakshan refugee, growing up in a backwater world, Tian-Mu II. His skills and commitment to find the truth were an important factor in joining the local rangers. Soon he caught caught attention of Obur, the local crime lord and had to run.

    NameReactionsSpeedCombatToughnessSavvyLuckXPGear
    Cyloo2403010Machine Pistol
    Leader, Special Agent
    Marie

    Marie “Spacer” Tinez, a starship navigator, grew up in Humbaba Prime. She will never forget the countless waves of the Converted. Her planet was in war since before she was born, and they finally lost. Her CO, Captain Jerroy Heson, split off the rest of the fleet in a betrayal that cost them the war as the gap in the line could not be covered. The isolationists in the crew joined with Heson. Tinez and a few others tried to lead a mutiny, but they failed and not all of them managed to escape with their lives.

    NameReactionsSpeedCombatToughnessSavvyLuckXPGear
    Marie2403102Auto Rifle
    Starship crew
    Atrin

    Atrin “Two Sights” Gonzal, grew up in Alkonost. A regressed planet where the Sky Children cult sends the toughest offspring as tribute slaves to pirates. Conscripted into the pirate ranks, Atrin managed to escape and from the hunted, he became the hunter… for a profit. He still wants revenge against Clase Rigers, the leader of the Sky Children. Sources have pinpointed him to the vicinity.

    NameReactionsSpeedCombatToughnessSavvyLuckXPGear
    Atrin1504002Hand Cannon
    Bounty hunter
    Dany

    Dany “Graver” Youghel, grew up in Moru III. Just a scoundrel, trying to make ends meet in a frontier gang. Life always was hard for him, and many times survival was balanced on the edge of a razor blade.

    NameReactionsSpeedCombatToughnessSavvyLuckXPGear
    Dany1514000Infantry Laser, Camo Cloak
    Scoundrel
    Rogue Fists

    Together they’re known as the Rogue Fists. They met here and there, and after a few jobs together, they realized they should stick. Felt a lot safer knowing that they had each other’s eyes looking behind their backs. One way or another their defiance for the law, snap-back attitude (and a couple missions for freedom fighter groups) gave them a reputation of hardened rebels.

    Their ship, Hard Bargain is a second hand vessel, built from salvaged wrecks. They still owe a hefty sum to pay it off.

    So, we’ve got 6 story points, 2 Local Rivals, 1 Local Patron, a debt of 26 credits on the Hard Bargain, and 2 rumours.
    In the stash there are 7 credits, 2 Shotguns, 2 Scrap Pistols, 1 Handgun, 1 Stimpack, 1 Stabilizer.

    Looking forward to setting up the world and starting my first battle!

     
  • Unknown's avatar

    giorgis 4:07 pm on March 15, 2021 Permalink | Reply
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    The Wardens of Gahyrst. Ep13. 

    On to finish the last threat point in Eerfeld.

    Campaign Turn

    Village Events: Wandering healer. I don’t have any wounded Wardens.
    Agents and Adventurers: Bruno – Away on Quest, Alida – Found Loot: Tonic, Frans – Empty Handed
    Pay Upkeep: I send away on Questing as Agents: Bruno, Alida and Frans.
    Healing Up: Nothing.
    Actions:
    Ardus: Labor: +2 GM.
    Gustav: Tracking: Failure
    Roving Wanderer: Foraging: 1 Protective Herbs.
    Where are we going: Go adventuring
    Sell Unwanted Gear: Nothing.
    Trade: Bought Holy Water (Rare Item for -5GM)

    Adventuring: Roadside Encounter: Soldier, Special: Generosity, Friend: +1 Ration
    I spend the Ration to continue adventuring: Roadside AND Combat Encounter: Roadside: Humble Priest, Special, Clue: Loot: Full Armor.
    Combat Encounter: Raiders: Located Camp: Last Stand: 6 Raiders (1 Archer), Boss (Captain), Lackey (Sergeant): 15″ combat distance: Seize Initiative: Failure.

    Theme: Along The Road
    Oddities: Ladden Down By Spoils

    Meeting the raider camp along the road
    Left to Right, Front Row, the Boss and his Lackey
    Advancing behind cover
    Raider shot between the trees
    Closing in combat
    The fight draws on
    Ardus in close combat against raiders

    Aftermath

    Injuries:
    Gustav: KO
    Rudiger: KO
    Ardus: Moderate: 6 RT
    Wigmar: KO
    Roving Wanderer: Moderate: 3 RT
    Unusual Finds: Bounty on their heads: 6 GM
    Experience:
    Wigmar: +2 Speed
    Loot: Medicinal Herbs, Vital Information, Partial Armor, Soul Render (!)
    Threat: Border Tension Reduced to 0: Village Cleared: 11 GM, +1 Story Point

    Journal

    Who were these skirmishers? their uniform colors were foreign. We need to find out if they were scouts of a larger force.
    As we gathered together, I waited for news from the agents. Alida and Frans returned. Alida brought a nice bottle of tonic to share with the wardens in a time of need. Bruno was a no show. I hope he’s alright. He’s a tough man.
    The week passed quietly in Eerfeld. A wandering healer came to offer their services, helping the locals for free. The Wardens did some chores in and around Eerfeld. The Roving Wanderer found some helpful herbs, Ardus helped in the fields, while Gustav tried to find any tracks of the skirmishers, to no avail.
    Before setting off, we bought a flask of holy water to help in these dark times, and left for adventuring.

    On the road we came upon a friendly figure. It was soldier, Rupert, once a member of the Eerfeld militia. We shared stories and news, and he gave us food for the road.
    With renewed strength and full bellies, we kept on the same path. Soon we met a member of the clergy. It was a priest of Adeus, returning from Heagrove. He told us how much he valued what we had done for Eerfeld and that he knew of a nearby abandoned altar that was dedicated to Adeus, and there was a set of gear there for the protectors of Eerfeld, bought by the donations. He said we had proven more than enough our worth. We parted ways and went to this altar to find a suit of full armor, hidden and tucked carefully under the marble steps. It was the middle of the day when far in the distance we saw the smoke of a campfire. We split and scouted ahead.

    It was the same raiders. They wore the same colors as the skirmishers the other day. They had pouches full of loot from their raids. Who knows what farmstead they burned and what terror and pillaging they had caused. It was time we ended this once and for all. We made out that they had a leader, just as we were noticed.

    Me and the Roving wanderer covered the sides with our bows while the rest of the wardens headed for the main camp. The cover of the trees, saved the raiders for only a short while, before they fell under our arrows, and one of them fled. The battle was bloody. Rudiger and Wigmar got locked into combat with the enemy captain and what seemed to be his bodyguard – a sergeant of sorts. The captain brought Rudiger down as we closed. Gustav took out his bodyguard in melee. Furious that his friend was killed, the captain attacked Gustav with all his might, bringing him down as well. Meanwhile Ardus flanked the rest of the raiders. The battle drew on, for every one of them, one of us went down. With a carefully placed shot I took out the captain, but his troops wouldn’t leave. It seems there was too much loot to be lost. As the battle went on, in the end, only I was standing. With the field clear, I went to check on my companions.
    Luckily, the wounds of Rudiger, Gustav and Wigmar were superficial. Ardus was wounded again at his old wound. It would take a while before he was back on his feet. The roving wanderer also was hurt, not as badly though.

    We searched through the bodies and the crates. We found several gold pieces, even among the fallen enemies, a set of armor, some healing herbs, a sealed letter with important information, and a sword with markings, carefully tucked in a piece of cloth. This looked a lot like the legendary Fornaught.

    Victorious, we returned to Eerfeld, only to be met with a rider. He claimed to be a messenger of Lord Ornfric. He had a bounty out for this band of raiders we just eliminated, and paid us the reward. It was a hard earned reward. For once we could rest, assured that nothing would bother the people of Eerfeld at least for the coming weeks.

    I looked at my map, showing the location of the keep. Then looked at the Wardens. Joyful they were singing and drinking. Two of them were bedridden, taking their time to heal the wounds. Such is the fate of the defenders of the people. No matter what, we must press on.

    Evie’s Journal, week 13

    Session Summary

    This game was thrilling. Bringing the boss down was really difficult – as it should be, even with my experienced warband. In the end it came down to a thread. It was 1 vs 1, with only Evie standing.

    I hadn’t a count of where the threat point started (the rulebook states that only camp/lair fights of threats that started in 3 or more that are down to the last point trigger a Last Stand fight) but decided to go with the Last Stand nevertheless. It was only fitting.

    Despite trying to make the game harder, I rolled a loot result of the Soul Render. Easily the strongest weapon in the game. Decided it’s going to be a sword.

    I’ll attack the Keep in the next session, before leaving Eerfeld and adding some expansion content.

     
    • Garrett's avatar

      Garrett 5:10 pm on April 18, 2021 Permalink | Reply

      Hello! I purchased Five Leagues 2e a while back because I wanted a solo/coop skirmish game that I could play with my son using our (way too large!) LEGO collection. However, after reading through the entire rulebook multiple times I still cannot make heads or tales of how to actually play! I think part of the problem is that I’ve never played a skirmish game before; I’m coming from more of a board game background where you typically have a “rules reference” and a “how to play” manual, and I feel like I’m missing the “how to play” manual with Five Leagues and just have an encyclopedia of rules without enough guidance on how to put them all together.

      That being said, would you have any tips to help me get started? Perhaps some homemade reference docs that you could share? Any help is appreciated! Thanks for your time.

      Liked by 1 person

      • giorgis's avatar

        giorgis 7:01 pm on April 18, 2021 Permalink | Reply

        Hello!
        I’ll try to explain as much as possible as I don’t have a set of references.
        In your case, starting I’d avoid any optional rules as they can complicate things. Once you get get hang of it, slowly add more things.
        So the game is split in the campaign (pre-battle [Campaign Turn], post-battle [The Aftermath]) and battle sections [The Game Turn].
        When you begin, you set up the campaign region by rolling the number of villages and their respective threats [Starting the Campaign], and then go to the section to create your 8 member party [Character Creation].
        For flavor you can go to a number of name generators for your villages and party members, or make up your own. You can leave the region abstract, or if you want draw a map, as it is a fun task on its own.
        Now to the game itself, you go to the [campaign turn] section, and decide what you want to do with your alloted actions for the round, then you usually choose to go adventuring and roll on the respective tables [Encounters], which may generate a combat encounter. Place the terrain and miniatures on the table according to the theme and distances rolled.
        The battle itself is pretty straightforward. After the Seize Initiative check, you roll to see how many members of your party play before or after the enemy. The enemy follows a specific mindset defined in the rulebook [Enemy Movements].
        Haven’t played co-op, but the most common way to do it is split the warband in two, and have each player roll for their own figures.
        It helps if you write down the things as they happen and update the warband sheets regularly.
        The question was quite generic, so if this doesn’t help, let me know and I’ll do my best to answer more informatively.
        Also the publisher’s blog is http://fivemennormandy.blogspot.com/?m=1 and maybe there’s a FAQ there that might help as well.

        Kind regards

        Like

        • Garrett's avatar

          Garrett 11:08 pm on April 18, 2021 Permalink

          Thanks so much for the thorough reply! I really appreciate the help.

          Liked by 1 person

        • giorgis's avatar

          giorgis 11:36 pm on April 18, 2021 Permalink

          Glad to have helped. If you need anything further shoot.

          Have fun playing!

          Like

  • Unknown's avatar

    giorgis 1:03 pm on March 13, 2021 Permalink | Reply
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    The Wardens of Gahyrst. Ep12. 

    Continuing my campaign, trying to clear out Eerfeld.

    Campaign Turn

    Village Events: Youthful Volunteer. I don’t need any more members, so I won’t take them in. If they had a chance for unusual backgrounds I might reconsider.
    Pay Upkeep: I send away on Questing as Agents: Bruno, Alida and Frans.
    Healing Up: Ardus -1RT=2RT
    Actions:
    Ardus (supported by Evie): Visit the town healer: (6): -2RT=0RT. Healed
    Gustav: Tracking: Failure
    Roving Wanderer, Rudiger: Visit the Village Priest: Both gain +1 temporary Luck.
    Where are we going: Go adventuring
    Sell Unwanted Gear: Sell 2 Swords.
    Trade: Nothing

    Adventuring: Combat Encounter: Border Tension: Skirmishers: Attacked by Enemy: No leadership presence: No Personalities: 5 Skirmishers (1 Archer): 13″ apart: Didn’t Seize Initiative

    Theme: Graveyard
    Oddities: No oddities

    The two sides meet in the graveyard
    Evie and the Roving Wanderer take aim at the enemy
    The two last skirmishers move forward
    Ardus fights a skirmisher in close combat

    Aftermath

    Unusual Finds: Personal Items
    Experience:
    Evie: +1 Toughness
    Roving Wanderer: Nothing Gained
    Loot: 11 GM
    Threat: Border Tension Reduced to 1

    Journal

    I was in the inn, right after giving Bruno, Alida and Frans their tasks to Quest away, that a youth arrived. He must have barely turned 18, his hair free flowing in his face. Wanted to join the Wardens. I was honoured that our name has travelled through the land and people come seeking for us. But this was no time to send a young boy to his death, especially when our roster is full. I sent him back to his folks.

    Ardus is healing well, and after another visit to the healing lady, she prepped him up with some herbs, and he got back to his feet. I think he will be able to join us adventuring.

    Once this was done, I gathered the remaining Wardens in the inn. Gustav reported that despite his tracking efforts he didn’t manage to find any tracks of the enemy. Rudiger and the Roving Wanderer arrived late, seems they had visited the altar of Adeus for a blessing.

    We geared up and went scouting the countryside. Everything was quiet. No outlaws, no dark cultists. Except for the keep, that we intend to clear out. Then suddenly, as we checked the graveyard outside the village for any signs of trouble, an arrow hit next to me. Looking in the distance I saw them. Lightly armed troops, wearing foreign colors. We immediately spread, to hit them on three fronts.

    The Roving Wanderer hit the enemy archer with the first arrow shot, and I eliminated another one. Two of the remaining three advanced, while one fled to safety. Most likely he will inform his superiors of our existence. I took another shot and brought another skirmisher down, while Ardus cut the last enemy in half, in just one strike.

    Searching through their belongins to find out who they were and what they were after, we found 11 Gold Marks and a trinket, not something of commercial value, most likely something personal. We held on to it for the future and headea back to Eerfeld.

    Evie’s Journal, week 12

    Session Summary

    I made a mistake (which was corrected in the report). The order in which the threats are displayed in the reference sheet is not aligned to the order in which they are displayed in the enemies table of the rulebook. I must have made the same mistake more than once, and that’s why I hadn’t fought any Border Tension so far, and only met Dark Secrets and Outlaws. I realized after playing this battle, which I thought was against Renegades instead of Skirmishers. Thankfully the two entries are identical, mechanics wise, and only the presentation changes. I took note of it for the future.

    Still my warband is pretty strong. With 6 members, I eliminated the enemy force of 5 renegades in two turns with no losses. As I said in my last session, I’m looking forward to clearing this village so that I can start working with some expansions (though I intend to clear the Bleak Keep as well before doing so). 1 Threat point left. We’re almost there!

     
  • Unknown's avatar

    giorgis 10:11 am on March 12, 2021 Permalink | Reply
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    Miniatures pt41 – Assorted Beasts 

    With the pill bases and some larger round bases, I proceeded with the rest of my Demonworld pile. A chaotic polar bear, two bears, a mountain lion and a couple of giant spiders.

    For the polar bear I went with a snow textured base using cotton and pva.

    The mountain lion came out a bit muddled, I’m not very happy with my final result there, but it’s okay for the table.

    Chaotic Polar Bear
    Bear
    Bear
    Mountain lion
    Giant Spider
    Giant Spider
     
  • Unknown's avatar

    giorgis 2:37 pm on March 11, 2021 Permalink | Reply
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    Miniatures pt40 – Wolves 

    My warbases order arrived so I could work on my larger miniatures. Here are 2 Dire Wolves and 5 Wolves from the wolf pack of the Demonworld line of Ral Partha Europe.

    I varied the darkness of the fur coat by diluting my final wash in different concentrations.

    Dire Wolf
    Dire Wolf
    Wolf
    Wolf
    Wolf
    Wolf
    Wolf
     
  • Unknown's avatar

    giorgis 11:21 am on March 10, 2021 Permalink | Reply
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    Miniatures pt39 – Horde 

    These are the unique poses I received in my 16 pack miniatures from the Indian Horde of “Z” range from Museum Miniatures.

    Really muscular fellas, they’re going to fit in well with several wargaming and rpg scenarios. I like the variety of armaments.

    Rock thrower
    Spearman
    Slinger
    Archer
    Pikeman
    Staff bearer
    Swordsman
     
  • Unknown's avatar

    giorgis 2:25 pm on March 9, 2021 Permalink | Reply
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    Miniatures pt38 – Archers 

    Continuing through my Museum Miniatures order, here are the unique poses of my Greek Archers.

    Again, went with simple distinct white tunics and earth colors.

    Archer
    Archer
    Archer
    Archer
     
  • Unknown's avatar

    giorgis 12:22 pm on March 8, 2021 Permalink | Reply
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    Miniatures pt37 – Javelineers 

    Some greek javelin men from Museum Miniatures “Z” range. Weirdly one sculpt didn’t appear in the website pictures, and I didn’t get two of the other poses. Nevertheless I liked the set. Here are painted the 3 unique poses out of the 8 of the pack.

    I went with a simple white tunic and brown hair. I used bronze for the shield and javelins.

    Javelineer
    Skirmisher
    Javelineer
     
  • Unknown's avatar

    giorgis 8:34 am on March 7, 2021 Permalink | Reply
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    Miniatures pt36 – Donkeys 

    My first foray into miniature mounts came with the Museum Miniatures Donkey Pack. Had to look up some donkey reference pictures, and went with the typical gray coated donkey.

    I think these will fit in along nicely with my porters

    Donkey with baggage
    Donkey with chests
    Donkey with jars
     
  • Unknown's avatar

    giorgis 2:02 pm on March 6, 2021 Permalink | Reply
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    Miniatures pt35 – Baggage crew 

    A scene wouldn’t be complete without some non combatants. Here are some porters from the baggage crew of the ‘Z’ sculpts from Museum Miniatures.

    Porter
    Porter
    Porter
    Porter
     
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