To the battlements!

Inspired by Goblin’s Henchman Hex Flower Game Engines, I’ve decided to design one of my own, to run a siege. I will run it as a framework alongside my next solo adventure, where the defender is the lord of a keep, about to be overwhelmed by the enemy, and each turn, they will have to face off the odds one way or another. So, this means I have not playtested it yet, and there’s a chance there’s going to be a version 2. if this one isn’t to my liking.

To the battlements!

To the battlements!