To the battlements!
Inspired by Goblin’s Henchman Hex Flower Game Engines, I’ve decided to design one of my own, to run a siege. I will run it as a framework alongside my next solo adventure, where the defender is the lord of a keep, about to be overwhelmed by the enemy, and each turn, they will have to face off the odds one way or another. So, this means I have not playtested it yet, and there’s a chance there’s going to be a version 2. if this one isn’t to my liking.
Goblin's Henchman 1:16 am on November 20, 2019 Permalink |
Neat. I like the idea of jumping to a new HF for special events
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giorgis 1:27 am on November 20, 2019 Permalink |
Thank you! I wanted to limit the disadvantage to the defender.
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giorgis 8:41 am on November 20, 2019 Permalink
That’s why I only had events trigger on doubles.
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Hex Flower Game Engines | … as found in the wild | Goblin's Henchman 10:14 pm on November 22, 2019 Permalink |
[…] :: To the battlements! […]
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