Solo StarWarsD6 pt05: The Upper Hand
System: Star Wars D6 by West End Games.
Setting: Star Wars Era of the Rebellion.
Character: Royxand Handscul ‘Roy’, Corporate scout
Luca Delste, Smuggler
Solo Tools: MUNE , donjon
Books: Star Wars The Roleplaying Game Second Edition (West End Games), Galaxy Guide 8: Scouts
With the Anan Belt behind them in realspace, Luca relaxes back in the pilot seat, and puts his feet up on the flight console.
“So Roy, time to tell me your story, and please, start from the beginning. How did you get in so much trouble?”
Roy grimaces, and tells Luca his story, leaving nothing out. When he is finished, Luca takes a long hard look at him.
“I’ve put my neck out for you boy. High risk, low chance for a reward as it seems. Many hours have passed since you hit that distress signal button, and odds are that someone is already salvaging your ship for parts. Let’s just hope that those last coordinates on your mission are still in the Nav Computer. Corporate encryption can be hard to crack… As for you, luck ain’t on your side. Insurance doesn’t cover these deep space scout missions, so it’s likely that your bosses will charge you for the ship and gear you cost them, plus interest of course. Do you happen to have several thousand credits on you son?”
Roy gave Luca a blank stare.
“Thought so. You better play dead then, because if they find out you’re still alive, well… I could introduce you to a couple of loan sharks I know.”
“Wait, no I-” Roy tried to make a case for himself but Luca interrupted him laughing “I’m just messing with you boy. Huh…time has flown. We are about to return to realspace now. What… why are you looking at me like that?”
Roy spoke up. “Aren’t you afraid they’ll come after us?” Roy was actually wondering why Luca was so eager to turn to lawlessness for a ‘boy’ he just met.
“Ah, yes they will. Especially those imperials. They are the owner of the starport you see, renting it to Viltro. But the thing is, boy, I like neither of them. Viltro Syndicate, Galactic Empire, they’re all a bunch of scum if you ask me.”
“So you’re an outlaw?” Roy asked naively.
“Ha! and so are you now boy, right? ‘nough talking. We have arrived.” Luca put his feet down and straps the belt. The Red Rancor slows down to realspace.
Q: Are there other ships in the area?
A: Yes
Q: Are they scavengers not rescuers?
A: No, but thy are not friendly
Luca runs a sensor scan: 17: he detects a ship.
Unknown crew: Sensors: 6, doesn’t detect the Red Rancor or doesn’t have crew on board.
“Sensors show unknowns Roy. Let’s see if we can find out who they are.”
Scan: 20/13: success
Q: Are they Imperial?
A: No, but they are Viltro Syndicate.
Q: Is it a fighter ship?
A: No, and it is a simple scout Z-10 seeker bearing Viltro identifications.
“They seem to have homed in on your ship due to your beacon, but they haven’t seen us yet” Luca says.
Q: Are there Viltro crewmen aboard KF-23?
A: Yes, but they haven’t managed to salvage anything yet
Luca positions the Red Rancor behind the KF-23, and turns the sensors to passive. Then he sees two men wearing vac suits, on the hull of the KF-23.
Q: Did they notice the Red Rancor?
A: No, and they are focused on the prize ship.
Q: Are they leaving?
A: No, and they just boarded the vessel.
The two men are walking slowly to the breach on the rear of the hull of KF-23
Luca turns to Roy. “We need to be fast, boy. You have the pass to the airlock right?” Roy nods. “That’s our way in.
Luca piloting: 31/13
Luca locks the Red Rancor onto the KF-23 with such grace that the ship doesn’t budge an inch.
He locks on a vac helmet on his vac suit and grabs a blaster rifle as he heads to the airlock.
Roy enters his Karflo credentials into the airlock’s numpad and the airlock door opens.
Q: Do they meet the Viltro boarders?
A: No
“Let’s head straight to the cockpit. You get the Nav coordinates. I’ll make sure they don’t bother us.
Luca and Roy reach the cockpit.
Q: Is the Viltro boarding crew in the cockpit? (unlikely)
A: No
Roy takes his datapad and connects to the Nav computer. He may have access rights, but the data isn’t meant to be copied.
Roy computers roll: Complication!
The security of the Nav computer kicks in and blocks any access to the system.
“What’s taking so long?” Luca asks worried. “It’s locked me out! I’ll have to manually rip out the Nav data core so that we can crack it later” Roy responds through the comm.
“How long?” He asks. “15 minutes give or take” comes Roy’s answer.
Q: Has the Viltro boarding crew arrived at the cockpit?
A: YesI decide since the Viltro crew doesn’t know about our friends and since they are expecting them, they get an ambush roll.
Surprise: 12/5: Success! The Viltro crew is surprised!
The Viltro crew are arrive to the cockpit and are caught flat-footed by Luca, pointing his blaster rifle at them. He motions for them to drop their guns.
Intimidate: 12/9: Success
The two men slowly put their sidearms down as Roy moves to collect them. Then he gets back to working on getting the Nav data. He has lifted the fight console panel and has started unplugging the Nav computer data cores.
Starship repair: 25/15: Success
15 minutes later Roy has extracted the data cores. Luca nods “It’s about time we get out of here. This place will be crawling with Imperials and Viltros soon.”
They lock the airlock and return to the Red Rancor with the data cores and two extra blaster pistols.
Luca prepares the hyperjump.
”Where are we going?” Roy asks.
“I know just the right girl to get the data out of these cores, boy” Luca says.
Astrogation: 18/13
The Red Rancor enters hyperspace leaving behind the derelict KF23 scout ship and two Viltro men thankful for their lives.
Session Background: I’m using a lot of the game system mechanics and it works out well. The complications are an extra storyline assistant!
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