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  • Unknown's avatar

    giorgis 12:02 am on March 24, 2026 Permalink | Reply
    Tags: , scifi,   

    5PFH – Raschke’s Rifles – S01E00+E01 

    I’ve been sitting on reporting this actual play for about 3 months. Mustering out from Five Parsecs from Home: Bug Hunt into Five Parsecs is something I’ve been longing for, but it seems burnout reached me first. I never finished painting my industrial terrain (chem tanks, generators and other neat sci-fi stuff) and couldn’t get myself to preparing a comic-style report in Krita.

    On the other hand I really wanted to play the story, and I actually did, play a second session without even posting the first game. And as I sat down and cleaned up my notes, and tried to make sense of everything, to tie it up together, an epiphany hit me about a major difference between Bug Hunt and 5P core. And no, I’m not talking about the combat rules, or species and enemies and stuff. It’s a core issue, which I think played a major role in my procrastination mentioned above.

    Emergent storytelling in Bug Hunt is generated mostly in the tabletop battles. There are unknown markers, enemies spawning from the sides, interesting locations, and a stress factor that really pumps everything up. Holding the enemy at bay, sacrificing troopers, waiting for the drop ship in the EZ, all make for a great story. The campaign side of it, is mostly filler for the downtime of troops. Much like in movies like Starship Troopers.

    On the other hand, emergent storytelling in 5PFH is driven by the campaign steps. Yes, the fun part for the player is the tabletop battle, but the story isn’t there (except perhaps in certain cases like the end of a quest or something). The story is in what happened before, and after. Who are these crewmen, what is this world they’re at, what drives them, and how are they making ends meet? The tabletop part gives a short story, but it could be as simple as “fought some goons, Jim was wounded but we got hold of the package”.

    Here comes the connection to what I described above. In the first session (which I hadn’t published until now), I took almost 40 pictures for what transpired. Setting up shoots for the campaign steps, and for each tabletop event and everything. Putting this all in krita and trying to write a story felt like a ton of work. I’ve come to realize now that it’s because the story is paced differently. It’s longer narratively, and shorter in action. A comic style approach with tabletop photos just doesn’t work, and the only way to do it would be setting up shoots for the campaign steps and having the protagonists voice dialogue. This is something I’ve not done before to such an extent – similar to the BH pre-battle and post-battle pages of my APs but much more photos – and needs a great deal of planning ahead. Also I need appropriate backdrops/diorama to easily set up scenes for photography. It’s too much effort to have to set up a whole table just for getting a picture of a tiny corner.

    Session Zero

    First of all, I need to decide what rules to use from the Compendium and from Patreon releases. I will try to gradually add more detailed stuff.

    • Slaves to the Star Grind
      • Money is Tight
    • Starting in the Gutter (all options)
    • Dramatic Weapons + Adjusted Shooting
    • Detailed Post-Battle Injuries
    • 5X Experience Variant
    • Story Track to begin once we hit a crew of 6

    Also I’ll be using a homebrew rule for recruiting, that I call Job Interview.

    Job Interview
    When recruiting a new member, you roll randomly for Crew Type, Background, Motivation and Class. The crew member comes with all aforementioned bonuses. However, if you find they don’t fit your crew, you must spend another Recruit action to roll again.

    I find this rule makes for a more interesting playstyle. There a bonus compared to RAW (new recruits don’t get to roll for bonuses) but comes at a cost (you don’t get to choose character types).

    Let’s talk about my Starting Crew. First of all we have Ariana Raschke. She mustered out from Bug Hunt having served in the Red Coyotes and the Solar Rats. She tried to make officer but never made it. She’s had enough with Unity and decided to try her fate in the private sector. A wise choice, considering the fatality ratio of Bug Hunters. Mustering out, she earned 4 credits, and I will be spending a Story Point so that she retains her Service Pistol. For Dramatic Combat, her Service Pistol will have a Range of 11″. She also gains a Sector Government Patron, a connection from her days in the military.

    Next up I rolled Urien Jackstadt. A baseline human Mercenary, coming from a Comfortable Megacity Class. He wants to Escape. Now that’s an interesting combination. A rich dude turned mercenary trying to escape.

    Last but not least (yes, a starting crew of 3!) we have Drathi. A Troubleshooter Skulker from a Low Tech Colony, whose motivation is Discovery. Cool, a ratfolk who wants to left his backwater world and wants to explore the galaxy.

    Rolling up weapons and gear, we have 6 credits and a stash of 2 Colony Rifles, and a Scrap Pistol. Ariana is armed with her Service Pistol, Urien carries a Military Rifle with a Beam Light, and Drathi has a Hunting Rifle and a Nano-doc. Also rolled 6 Story Points.

    Session 1

    New World Arrival Steps
    Licensing Requirements, no Freelancer License required.
    World Traits: Restricted education.

    Using donjon.bin.sh, I’ve rolled up that the world is called Mackensen V, and the main settlement is Kevil’s Port.

    Pre-battle

    1. Upkeep and Ship Repairs
      Upkeep 1 Credit (Money is Tight)
      No ship
    2. Assign and Resolve Crew Tasks
      Ariana: Train +1 XP
      Urien: Recruit: Available is Primary Alien: Skulker – Mani: Won’t recruit
      Drathi: Explore: I don’t have a gambling problem! (lost a Colony Rifle)
    3. Determine Job Offers
      Sector Government
      Danger Pay: +2 credits
      Time Frame: This or the following 2 campaign turns
      BHC: Conditions: Vengeful
    4. Assign Equipment
      Beam Light to Military Rifle + Scrap Pistol to Urien
    5. Resolve any Rumors
      None
    6. Choose your battle
      Check for Rivals – None
      Select your Job: Carry out an Opportunity mission

    Readying for battle

    1. Determine Deployment Conditions
      Gloomy
      Notable Sights: Curious Item
    2. Determine the Objective
      Fight Off
    3. Determine the Enemy
      Interested Parties: Isolationists (Cautious)

    Number: 5+1-1=5
    – 1 Specialist
    – 1 Lieutenant (Blade, Combat +1)
    + Unique Individal: Enemy Heavy (Defensive, Rattle Gun)
    Weapons: Colony Rifles, Auto Rifle

    We Seized the Initiative, however this was a difficult battle. The enemy is armed with long range weapons, outnumbers us and is cautious, which means they’re split in groups and they flanked us. Battle lasted for 9 rounds, the last 2 of which I had to run using the no-minis rules as I had made a mistake (forgot to use Ariana’s Luck point) which turned the tide of battle, but had packed up the table in between. Both Urien and Drathi went down.

    Post Battle

    1. Resolve Rival Status
      No
    2. Resolve Patron Status
      N/A
    3. Determine Quest Progress
      N/A
    4. Get Paid
      4 Credits
    5. Battlefield Finds
      Nothing of value: …not one thing!
    6. Check for Invasion
      N/A
    7. Gather the loot
      Weapon: Melee Weapons: Glare Sword
    8. Determine Injuries and Recovery
      Ariana: Knocked Out
      Urien: Knocked Out
      Drathi: Minor Injuries (1)
    9. Experience and Character Upgrades
      Ariana: +5 XP (Surived & Won, First Kill, Killed Unique Individual)
      Urien: +1 XP
      Drathi: +1 XP
      Ariana (27/4) Roll: +1 Luck
    10. Invest in Advance Training
      No
    11. Purchase Items
      No
    12. Roll for a Campaign Event
      The crew spends a night drinking, watching movies, and playing cards. +1 story point
    13. Roll for a Character Event
      Drathi: Maybe you are leading a charmed existence? +1 Luck
    14. Check for Galactic War Progress
      N/A

    Text Narrative

    Ariana thanked the pilot of the light freighter and stepped off the ramp at Kevil’s Port. Her gait felt much lighter without the heavy Unity standard boots. It would take her a while to get accustomed to civilian clothing. She wore a leather jacket over a white shirt, blue jeans and boots.
    As she looked around the spaceport – if one would dare call it that way – she was almost overwhelmed by a newfound freedom. Freedom of choice, freedom to follow a dream of captaining her own ship and … at the same time the hard reality hit her that she has to make choices. Back when she was following orders, things were neatly placed in their own boxes, the world didn’t need to make sense, and she didn’t need to make sense of it.
    “Madam, madam” a bot’s artificial voice colour pulled her out of her thoughts. “Madam you need to move away from the landing pads, the risk of injury or immediate death is calculated at 1.26422%”.
    She nodded, and started walking away as she realized she was in possession of her service pistol and 4.005 credits. Ariana quickly turned around asking “Do I need to declare …” her voice trailed off as the bot had moved away already and noone seemed to bother. She shrugged, “well that’s that” she thought to herself, and decided to find the nearest establishment for drinks, jobs and leisure.

    The atmosphere of Mackensen V was mildly unpleasant. Nothing toxic or dangerous, but breathing it in gave this feeling, in the back of your throat as if you had just swallowed cat hair. Coughing didn’t help as there was nothing to cough away.
    She entered the Tailed Gecko, weird name for a cantina, she thought. A tall man with brown hair and wearing a cape, was sitting at the bar, drinking a golden coloured frothy drink, that could potentially be beer. She took the stool next to him. The bartender, a Bull-looking uplift snorted “What you’ll have?” he asked.
    “Same thing he has.” she pointed at the man. He poured the drink. It tasted like beer, but it was way more viscous, and drinking it was difficult. On a side note, it all made her forget about the cat-hair atmosphere.

    Urien looked to his left. A newcomer had entered the bar. Urien was laying low for quite a while now, but credits were tight, and he wasn’t used to a frugal lifestyle. He quickly scanned the room, and to his luck there was the brown-fur Drathi in his orange uniform, a skulker he had acquainted with on his last trip from Cosnucha 3. The latest leg on his escape from… well he’d rather not think about it now. Drathi was sharp and smart, and trustworthy as far as fringers go. Yeah, this could work. He turned to the newcomer. Stared at her. She looked attractive, so he should be careful to present himself as a hire, not as a hook up. He composed himself, cleared his throat, and in a deep voice he asked.
    “Are you looking for a crew?”

    “It’s that obvious?” Ariana replied, startled.
    “New faces in Kevil’s port are either looking for a job, or hiding from one.” He said.
    “And which one am I?” she taunted.
    “Neither, that’s why you are looking for a crew.” he persisted. “Military?”
    “Raschke, Ariana. I’ve had my share of time in UAF.” Ariana introduced herself.
    “Something about your stance, Officer makes it obvious.” Urien pushed it further, Ariana grimaced.
    “And here’s where you got it wrong. Mustered out as trooper, unfortunately.” Disappointment coloured her voice.
    Urien lost his flow, and just stood for a moment without knowing how to respond, mouth half open.

    “And you are?” she eventually asked.
    “Urien, Jackstadt.” he whistled. A few faces turned around to look at him, among them was Drathi. He gestured him to come over.
    “Look”, he continued. “Me and my pal Drathi,” he grabbed him by the back of his uniform collar and pulled him close “we’re capable. I’m good with a rifle, he’s good at solving things, and you may not be an officer, but you seem like a leader.”
    Drathi was suprised, but caught on very quickly. In his fast skulker speech he said something about troubleshooting, and nodded at whatever Urien was saying.

    “Okay… we’ll see.” she reluctantly agreed. She had her guard up, but in reality she wasn’t accustomed to situations like that. Hunting bugs was simpler. Aim, shoot, kill, and try not to die in the process.
    “Great!” Urien and Drathi smiled and were about to cheer.
    “Not so fast!” Ariana stopped them. “Consider this a trial period. Let’s see how you do in your assigned tasks first.”
    That was a bit of a downer for Drathi, but Urien didn’t lose his hope. “Yeah, right, of course. What are we to do?”
    “You, smooth talker, find another member. We need hands.” She told him, then turned to Drathi. “You, seem like a perfect fit for Kevil’s port, ask around, see what you can find out about this place.”
    “What will you be doing?” Urien asked Ariana.

    “I’ll be meeting with someone who might have a job for us. I still have my connections, and I’d rather use them while they’re still fresh.” She said.
    “Alright, just make sure you don’t turn us into Unity goons, people aren’t too fond of central authority around these parts.” Urien responded. “We meet, at your ship after?”
    “My ship? I’m still working on that…” her teeth showed in embarassment. “Let’s meet here, after, I’ll reserve a table, alright?” and she quickly left before they could ask any more questions about lack of a ship.

    Ariana found the Unity Reserve Office in a back alley. The building looked derelict, the sign was faded and the paint chipped. Ariana approached, and she saw a couple of grunts guarding the place. They weren’t wearing their caps, their shoes were dirty, and their guns resting on the wall next to the entrance. One was smoking, the other was fiddling with a rosary.
    It took all the effort in her not to berate them for this appearance. “Is Colonel Novikov” inside? The guards nodded. “First floor, to the right, end of hallway.” One of them added.
    Their boredom was apparent. They didn’t bother to sign her in, check ID or even secure her sidearm.
    She reached Novikov’s office. A man in his early 50s, military composure. He seemed like he was still fighting against the lack of purpose that had befallen his unit, but it was slowly eating away at him. Who was winning, was unclear at the moment.
    He looked up at her.
    “Colonel Novikov sir? Ariana Raschke”. She almost stood at attention as she presented herself, and bit her lip at the realization.
    The Colonel looked at her with that stare that pierces through you and reads all your thoughts. “Raschke?” he said. “Yes, Lt. Thompsanch referred you to me.” He paused.
    “Look girl, I’ve got some work that needs to be done.” He looks around, letting the condition of his unit, speak as to why he doesn’t have the resources to do it. “Let me tell you. My ass is on the line for this one.” He takes a deep breath. “You cannot fail, or it will come back to bite me, and I cannot have that.”
    “You have my word sir.” She reassures him.
    “It remains to be seen what your word is worth here. Lt. Thompsanch’s word got you through this door, but that’s as far as it will take you.” He seems like a hard man to please. “Look, there’s some criminal elements, some gangers called the Pale Colds that are causing trouble, and the locals just won’t do anything about it. I wouldn’t either, I got intel that they’re casing our offices. I need them dealt with soon, and I can’t use my men to do it. Danger pay is 2 extra credits on top. You have 2 week cycles to do it, or I’ll find someone else.”
    She nodded, “I’ll return when it’s done, sir.”
    He looked at her, unsure if he should stop her from calling him sir, but he let it linger.

    On the way back to the Tailed Gecko she was thinking of how she should call her outfit. “Raschke’s Rifles” sounds good, she thought as she entered the cantina. Sitting at a table in the rear, she found Urien yelling at Drathi.
    “What’s wrong?” she asked.
    “This rodent can’t keep himself from getting into trouble!” Urien exclaimed. “He lost a rifle from our stash on gambling!”
    “I’d get us a pack of grenades, but the dice were crooked!” Drathi hissed back.
    “Ugh!” Urien grimaced. “That’s why I didn’t hire your friend as well, one skulker in a crew is enough!”
    “Not a good start into Raschke’s Rifles, right guys?” Ariana tried to calm things down, but she wasn’t happy with how things were going. Yet, she had a job, and a timeline, and she couldn’t start from zero searching for a crew.
    “You named the crew after yourself?” Urien sighed. “How little you military fellas think of yourselves…”
    “At least I got us a job, so get a grip, and let’s start planning. What do you know about the Pale Colds?” She put him in his place, and they started talking about their resources and next actions.

    A while later, they are heading to the starport to gather their gear and set up a base camp, when they notice several hostile looks towards them.
    “Shit…” Urien whispers within his teeth.
    “What’s going on?” Ariana asks.
    “Isolationists. They must have seen through your civilian outfit. You reek of Unity.” Urien replies. “They hate Unity”.
    She nods. “We shoot first, then.” and draws her pistol. Urien smiles, and he and Drathi arm themselves with their rifles.
    Half a dozen isolationists armed with colony rifles, are split into two groups, and taking cover from among the starport scatter.
    The first shots from both sides all miss, as if they are all reluctant to hurt each other. That is, until a well placed shot from the isolationist leader, the most radical of the group, hits Drathi, and brings him down. Ariana responds with a direct kill shot from her trusty service pistol to the most imminent threat she detected, a man armed with a rattle gun.
    Hiding behind crates, they avoid being shot. Urien takes down another isolationist which makes the specialist of the group panic, and run away.
    Among the flying bullets, Ariana takes a clean shot and kills another isolationist. Their leader now has closed in and scores a hit on Urien, who goes down.
    Ariana is facing the last two enemies alone. It’s all a haze. In the end, she’s the only one standing. The isolationist and their leader are down in a pool of blood.

    Thankfully, it seems that Urien was just knocked out, while Drathi suffered only minor injuries. Searching the battlefield Ariana managed not only to rescue her crew, but also to get hold of a glare sword and 4 credits worth of scrap. They rented a small house at the edge of Kevil’s port, and spent the night tending to their wounds, playing cards and feeling lucky to be still alive. Drathi especially feels like he’s living a charmed existence. That shot should have killed him, but it got deflected by his tobacco case.
    They all wonder if they’re a good fit for each other, but somehow, it worked out, and none of them feels like challenging it.

    Graphic Narrative

    Bookkeeping

    NameReactionsSpeedCombatToughnessSavvyLuckXP/Level
    Ariana Raschke16″+04+3227/4
    Urien Jackstadt15″+13+01/0
    Drathi26″+03+211/0
    NameSpecies/TypeWeaponsGearTraitsNotes
    Ariana RaschkeHumanService PistolBrave
    Supportive
    Origin: Trade Hub
    Training: Planetary militia, technical, leadership
    Service history: Anti-pirate operation, USS Astral Monarch, Colgan’s Wreck.
    Completed Missions: 9
    Mustered out
    Urien JackstadtBaseline HumanMilitary Rifle
    w Beam Light
    Friendly
    Logical
    Background: Comfortable Megacity Class
    Motivation: Escape
    Class: Mercenary
    DrathiSkulkerHunting Rifle
    Blade
    Nano-docBrave
    Observant
    Background: Low tech colony
    Motivation: Discovery
    Class: Troubleshooter
    NameInjuriesStatus
    Ariana Raschke
    Urien Jackstadt
    DrathiMinor Injuries1 Turn
    Crew NameNotesStory PointsCreditsStash
    Raschke’s Rifles69Scrap Pistol
    Colony Rifle
    Glare Sword
    EntityTypeDetailsJob
    Col. Ivan NovikovPatronSector GovernmentDanger Pay: +2 credits
    Time Frame: following 2 turns
    BHC: Conditions: Vengeful

    Session Summary

    I really enjoyed the game, it was fast and fun, which is what I expected of and known of Five Parsecs from Home. The rules choices I’ve made and homebrews seems to be working well overall. As I mentioned in the beginning my main difficulty at this point is the storytelling. The realization I made about the differences from Bug Hunt really helped. Also going forward I’ll most likely be switching between text and graphic narratives depending on how I feel, what works best at the time, and perhaps I’ll settle eventually at a specific process flow.

     
  • Unknown's avatar

    giorgis 10:25 am on March 21, 2026 Permalink | Reply
    Tags: , , scifi, ,   

    Miniatures pt160 – A space officer, Mr Blonde and the Wizard 

    Some more of Brite Minis. These are printed with fine tuned settings from ObscuraNox. I think they’re some of my best prints to date.

    I also like the overall paint job. Since my Army Painter washes are breathing their last breaths, I went ahead and experimented further with my DIY washes, and I’m very happy with the results.

     
  • Unknown's avatar

    giorgis 1:34 pm on November 22, 2025 Permalink | Reply
    Tags: , , scifi,   

    Bug Hunting – S2E3 

    Took me a while to get this Five Parsecs from Home: Bug Hunt game played, photographed, cleaned up and blogged, but here it is. It was really frustrating having to play the same mission again, which delayed me in setting everything up, and then doing the work as doing something repetitive usually takes the fun out things, but I must say beforehand that I actually enjoyed it.

    Mission: Re-take Star Port (sheltered)

    1. Special Assignments

    Ariana: Officer Training Course: Failure
    Kato: Marksman Training : Success
    Ulla: Harsh Environment Course: Success

    2. Fight a tabletop battle

    Objectives: Secure, Scout, Hack
    Priority: 3
    Spawn Rating: 2

    Loadout:
    Ariana Boarding Sword + Hand Cannon
    Kato Minoru: Hyper Blaster + Pistol
    Ulla: Combat Rifle + Pistol

    Support: 3+1 (-1 Reputation)
    Fire Team: Success
    Sarge: Success
    Soulless: Failure
    Weapons Support: Success

    Pre-Battle Roster

    NameReactionsSpeedCombat SkillToughnessSavvy
    Ariana Raschke16″+04+3
    Kato Minoru36″+25+1
    Ulla Voight15″+34+2
    NameCompleted MissionsXPOriginTrainingService History
    Ariana Raschke83Trade Hub– Planetary militia
    – Technical Training
    – Leadership Training
    – Anti-pirate operation
    – USS Astral Monarch Campaign
    Kato Minoru65Military Outpost– Ground forces (Scouts)
    – Survival Course
    – Harsh Environment Course
    – Physical Training
    – Marksman Training
    – Police Action
    – USS Astral Monarch Campaign
    Ulla Voight56Trade Hub– Naval forces (Security)
    – Physical training
    – Marksman Training
    – Harsh Environment Course
    -Anti-pirate operation
    – USS Astral Monarch Campaign
    NameMissions & InjuriesStatus
    Ariana RaschkeS2E1, S2E2
    Kato MinoruS2E1Service Pistol +1″ Range
    Ulla VoightS2E1, S2E2

    Post-battle

    1. Determine Casualties and Lost Marines

    Ariana: Minor Injuries 1 Turn in Sickbay
    Kato: Torso Wound: 4 Turns in Sickbay

    2. Update Completed Missions

    Done

    3. Check for Mustering Out

    Ariana: Muster Out!
    Kato: Failure

    4. Determine Reputation

    23 Initial
    -1 For Support Points
    +1 For Rescuing 1 Troopers
    +1 For 2 Objectives Completion
    +1 For Objectives Roll
    +1 For Hanie Riffin Origin
    26 Final

    5. Experience and Leveling

    Ariana: MVP (she sacrificed herself to Hack the objective) 2 XP
    Kato: 1 XP, will increase Speed to 7″
    Ulla: 3 XP, will increase Toughness

    6. Roll for Operational Progress

    1 Support Point Claimed: 7 Total
    Enemy swarms: Industrial Zone: Place 2 additional Contact markers at the beginning of battle

    7. Roll for Military Life

    Kato: You’re getting in shape, at least. You may immediately raise Speed by +1 for a cost of 5 XP (can’t…)

    Session Summary

    I had to use 2 Movie Magick cards: Evac Called & Reinforcements. I did not want to drag this battle out or fail it, so I used everything in my power to win.

    I may have missed bringing up a Screamer or two of the variants, but I don’t think it would have much of an impact to the end result.

    Well I finally got a character to muster out – and the one who didn’t have any advance to her Combat skill at that, also she doesn’t get to muster out with the service pistol, so I will have to spend her blood-earned Story Point to get it. On the other hand, she has a high Savvy score, and received Leadership training, which means she’s a perfect fit for a crew leader figure.

    This means I will be switching to a regular Five Parsecs from Home campaign going forward.

    I did spend some time preparing my crew for the Five Parsecs from Home campaign, and you can find a teaser shot here. I custom-designed Ariana’s civilian version using Titancraft and some digital kitbashing in blender. She also has her hair dyed differently this time – guess she didn’t want something that loud in her civilian life.

    Since I commited so much time in printing and painting terrain for Bug Hunt (I burned out actually while painting my industrial zone terrain) and I really want a tough trooper like Ulla to be part of my crew (Combat skill +3!) I may continue running the Bug Hunt campaign on the side, and may get her to muster out as well. Should that happen, there’s always going to be a spot for her in Ariana’s crew.

     
  • Unknown's avatar

    giorgis 12:45 pm on November 4, 2025 Permalink | Reply
    Tags: , , scifi,   

    Bug Hunting – S2E2 

    I am still getting the hang of this comic-book approach. It takes a bit longer to edit and process, but I really like the new refreshing look.

    For Bug Hunt specifically I will continue on this level of detail. As I have said before, Bug Hunt is resouce intensive on the solo player. Lots of bookkeeping which I have reduced via the use of tokens. I have also reduced the journaling of all those rolls and movements of blips as it is tiresome, and I need to have this balance between enjoyment and effort.

    When I return to regular Five Parsecs from Home, I intend to perhaps have some more detailed mechanics text alongside with the comic panels, for a better understanding. It remains to be seen though, as planning doesn’t always mean it’s good in practice.

    Pre-battle Roster

    NameReactionsSpeedCombat SkillToughnessSavvy
    Ariana Raschke16″+04+2
    Kato Minoru36″+15+1
    Ulla Voight15″+34+1
    NameCompleted MissionsXPOriginTrainingService History
    Ariana Raschke75Trade Hub– Planetary militia
    – Technical Training
    – Leadership Training
    – Anti-pirate operation
    – USS Astral Monarch Campaign
    Kato Minoru64Military Outpost– Ground forces (Scouts)
    – Survival Course
    – Harsh Environment Course
    – Physical Training
    – Police Action
    – USS Astral Monarch Campaign
    Ulla Voight40Trade Hub– Naval forces (Security)
    – Physical training
    – Marksman Training
    -Anti-pirate operation
    – USS Astral Monarch Campaign
    NameMissions & InjuriesStatus
    Ariana RaschkeS2E1
    Kato MinoruS2E1Service Pistol +1″ Range
    On Special Assignment
    Ulla VoightS2E1

    Mission: Star Port (sheltered)

    1. Special Assignments

    Ariana: Officer Training Course: Failure
    Kato: Marksman Training x2: Failure
    Ulla: Harsh Environment Course: Failure

    2. Fight a Tabletop Battle

    Objective: Scout
    Vital Objective: Patrol
    Priority: 2
    Spawn Rating: 1
    Loadout:
    Ariana Boarding Sword + Hand Cannon
    Ulla: Shotgun
    Support: 2+1 (-1 Reputation)
    Fire Team: Failure
    Sarge: Success
    Soulless Recon Team: Failure

    Post-Battle

    1. Determine Casualties and Lost Marines

    None

    2. Update Completed Missions

    Done

    3. Check for Mustering Out

    Ariana Raschke: Failure

    4. Determine Reputation

    22 Initial
    -1 For Support Points
    +1 For Rescuing a Civilian
    +1 For 2 Objectives Completion
    23 Final

    5. Experience and Leveling

    +4 XP each, MVP: Ulla (+5 XP)
    Ariana will spend 6 XP for Savvy

    6. Roll for Operational Progress

    1 Support Point Claimed.
    2 Support Points found from Supplies.

    Enemy Moves: Enemy assault: A cleared Sector falls to the enemy. Priority Level 3: The Star Port.

    7. Roll for Military Life

    Kato: A Dear John letter. Ouch!

    Post-Battle Roster

    NameReactionsSpeedCombat SkillToughnessSavvy
    Ariana Raschke16″+04+3
    Kato Minoru36″+15+1
    Ulla Voight15″+34+1
    NameCompleted MissionsXPOriginTrainingService History
    Ariana Raschke83Trade Hub– Planetary militia
    – Technical Training
    – Leadership Training
    – Anti-pirate operation
    – USS Astral Monarch Campaign
    Kato Minoru64Military Outpost– Ground forces (Scouts)
    – Survival Course
    – Harsh Environment Course
    – Physical Training
    – Police Action
    – USS Astral Monarch Campaign
    Ulla Voight55Trade Hub– Naval forces (Security)
    – Physical training
    – Marksman Training
    -Anti-pirate operation
    – USS Astral Monarch Campaign
    NameMissions & InjuriesStatus
    Ariana RaschkeS2E1, S2E2
    Kato MinoruS2E1Service Pistol +1″ Range
    Ulla VoightS2E1, S2E2

    Session Summary

    Although low priority, the mission wasn’t exactly a walk in the park. Since I am focusing on mustering out my team, I really take care of not placing them too much into harms way, and the rest of the troops are more dispensable. My main characters almost have plot armor in this regards, but things can always turn sour, as you never know if the dropship will arive in time.
    Having this bad roll on the Enemy Movement was a bit disheartening as I need to fight another battle to gain the starport sector, and this time at a higher priority level.
    On the other hand this gives me some extra time to prepare my industrial zone terrain (printed, primed, but not painted yet) and have a full assortment of terrain to cover all sectors.

     
  • Unknown's avatar

    giorgis 8:47 pm on November 1, 2025 Permalink | Reply
    Tags: , , scifi,   

    Terrain pt18 – Sci Fi Outpost 

    Another of Sablebadger’s terrain sets. This is the Sci Fi Outpost. Once more it is scaled down to 60% for 15mm scale. The buildings are a bit on the smaller side, but they’re bunkers/hubs so it’s to be expected. I did the red painting with an airbrush and red acrylic ink, masking away the parts to be painted different colours. Using ink instead of diluted paint in the airbrush, was a blast as coverage was immensely easier to achieve. Removing the masking tape or white tack was a pain, and perhaps the whole process would take the same amount of time had I used stipple drybrushing (didn’t have my acrylic markers back then), but it wouldn’t look as good. I gave the whole outpost a blood angels look, inspired from the days when I was playing Dawn of War on the PC.

     
  • Unknown's avatar

    giorgis 8:29 pm on October 30, 2025 Permalink | Reply
    Tags: , , scifi,   

    Terrain pt17 – Tech Gothic Ruins 

    What begun as a simple paint job got more and more detailed as time went by. I really love how these tech gothic ruins from Sablebadger turned out. Again printed at 60% scale, in black PLA. Spray primed dark grey and airbrushed zenithal and various grey ones. Washed with a brown black wash mix, drybrushed tan. I went above and beyong and did some window glass panels using PVA glue undiluted into the window panels. Followed with some spot washes for grime and sealed with a matt spray sealer, which gave a foggy effect to the windows. I am thrilled with how they turned out. I have enough to fill out a 2×2 table in 15mm.

     
    • Onibaba's avatar

      Onibaba 9:21 am on October 31, 2025 Permalink | Reply

      Wait, wait, wait, explain further the PVA “glass”, just simply glue and wait to dry? Noice

      As always amazing job, i’m tempted to scale down ^_^ but i must be strong

      Liked by 1 person

      • giorgis's avatar

        giorgis 12:27 pm on October 31, 2025 Permalink | Reply

        Thanks!

        Yes, you just need thick enough PVA so that it stays in place and doesn’t flow down. The size of the small panes matters as it can’t grab a really big gap.

        Like

  • Unknown's avatar

    giorgis 1:23 pm on October 28, 2025 Permalink | Reply
    Tags: , , scifi,   

    Terrain pt16 – Sci-Fi Ruins 

    Grid city sci-fi ruins I had gotten as sampler from Saucermen studios. Printed in black PLA, and painted in grey tones with metallic details and added rust effects.

    I mixed and matched to create different builds but I failed to also Mirror the clones, and break the uniformity even more.

     
  • Unknown's avatar

    giorgis 9:05 pm on October 26, 2025 Permalink | Reply
    Tags: , , scifi,   

    Terrain pt15 – Barricades 

    Something else that I needed for my games, and especially bug hunt is linear terrain in order to create funnels of routes, so in addition to the prior geonosis terrain, I went with the sandbag and modular trench barricades from Sablebadger. Also printed the trench barricade tower, so that I can make an outpost quickly a la starship troopers style. The sandbags were printed in beige PLA and painted in a similar way to the geonosis terrain. The trench barricades were printed in black PLA and painted in gray tones, but because they ended up too monochrome I added rust effects, which ended up contrasting a lot with the monochrome look.

     
  • Unknown's avatar

    giorgis 7:34 pm on October 24, 2025 Permalink | Reply
    Tags: , , scifi,   

    Terrain pt14 – Geonosis 

    I needed some rocky terrain, and especially for sci-fi look (can also work for desert fantasy) I found the Geonosis style terrain from Sablebadger. I got them from his patreon at the 2nd level which includes access to his back catalogue. Printed at 60% scale, in Beige PLA. Washed in a red-brown wash (Burnt Umber + Yellow Ochre + PVA + Floor Polish) and drybrushed Tan. The idea is if they get knocked around too much and chip, the lighter beige color will show throw and it will be like a highlight. Though with the softness of PLA, floor polish seal, and lack of knocking around (I am a solo player after all) I doubt this extra precaution is necessary.

    I have not taken single pictures of every single item, rather, filled a table with them and took pictures. When combined with different terrain I think they will look even better, but there’s enough of them to fill a 2×2 in 60% scale, or 3×3 in full scale.

     
  • Unknown's avatar

    giorgis 8:38 pm on October 22, 2025 Permalink | Reply
    Tags: , , scifi,   

    Terrain pt13 – Sci Fi Buildings 

    There are tons of sci-fi stl buildings in the internet, so many that I got overwhelmed. I finally settled on some samplers from Corvus Game Terrain (Tycho Starport, Magna Fortuna, Compound) and a retro Bunker from Doctor Spork. I can’t recall where I got the alien monolith from. Again, spray primer, airbrush zenithal, airbrush basecoat, washes and drybrushing. I decided to give different colours to the Corvus Game Terrain buildings from Magna Fortuna series, but perhaps I overdid it, and I don’t think they look good if all of them are placed together on the table. On the other hand 1-2 of them are good to break the monotony of the uniform color I painted the Tycho starport line.

    Retro Battle Bunker
    Alien monolith
     
    • technoalchemist's avatar

      technoalchemist 9:21 pm on October 22, 2025 Permalink | Reply

      The alien monolith is from dutchmogul (Ill Gotten Games). I have too, but still haven’t printed it.

      Liked by 1 person

    • Onibaba's avatar

      Onibaba 9:17 am on October 23, 2025 Permalink | Reply

      Very nice as usual, some of them remind me the deadzone one’s

      Liked by 1 person

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