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  • Unknown's avatar

    giorgis 11:09 pm on September 8, 2025 Permalink | Reply
    Tags: 3dprinting, titancraft   

    Let’s make FDM-friendly miniatures in Titancraft 

    A short introduction

    Recently I used Titancraft and bought the sci-fi package to create some coloured models to use in Talespire VTT. Titancraft is a miniatures design browser-based software that allows a lot of user intervention. I chose it over the competition due to cost (you buy the assets and can use them for unlimited downloads and uses), posability and texturing, and export formats (stl, obj and tsMod).
    I was finishing my Five Parsecs from Home: Bug Hunt game in physical format (set up a board and everything), and I realized that once more I was proxying a close-enough mini for one of my three main characters. I’m a 15mm scale player, so choices are limited and for the past few years acquisition, shipping cost, taxes and duties, and availability of miniatures becomes worse and worse – that’s the reason I got into 3d printing with an FDM printer. But I digress. The proxy I’ve been using for the Unity Trooper Ariana Roschke doesn’t actually fit. She usually goes into battle with a Hand Cannon and a Boarding Sword, and instead I used a heroic sci-fi woman holding dual swords.

    That is not at all close to my concept, and I recalled that I had made a VTT version of Ariana in Titancraft. So…lightbulb moment, what if I could make an FDM model out of her? I decided I wouldn’t keep the same colour scheme since I wanted her to fit with the rest of my painted Unity Grunts (painted in something inspired by Starship Troopers and Cadian Imperial Guard). And this is the process I’ll talk about. And how I went from this:

    Initial design meant for VTT

    To this:

    Final design ready for FDM

    And finally this:

    15mm TitanCraft model printed in FDM

    1. Choose your basic model concept in TitanCraft

    Don’t worry about posing at this time. Choose a model that best represents the character you want, and outfit the assets you like. It’s quite straightforward. You can use free assets, or buy the ones you like. Depending on your budget and what you plan on doing it might be best to buy asset packs or just the single use. You don’t pay for the assets until the time comes to download your character, and then only if you don’t own them already.
    Since we’re talking about FDM printing, some care must be taken here on limitations. Avoid parts that will create Islands or Overhangs. For example, since I was working with a model I had already designed for a VTT, ,I decided to remove the pauldrons, as they’d create more trouble than I wanted. You can always scale, rotate and translate stuff later, but you will have already some rough idea of what works or not.
    I also decided to remove the helmet from my model as I wanted something more distinguishing from arms length at table distance in 15mm. I gave her a nice braided ponytail.

    2. Give it Heroic proportions

    Heroic scale isn’t about the size of the model, but about proportions. If you notice the pewter or plastic cast models, they range in proportions from True scale to Heroic scale. True scale is what a real-life person would look like in a miniature size. Heroic scale offsets the proportions so that the parts that are more distinguishable to us, are more pronounced. This makes them look like angry babies with grownup features, but when you place them on the table they look better actually. Also for FDM (and even more for 15mm scale) it’s important as we strive, but we don’t get the same quality as resin, and heroic proportions help so that the miniature doesn’t end up with vague subtle features. Painted miniature models are all about illusion (same way we paint washes and highlights instead of flat colours). Titancraft models default to somewhere between True scale and Heroic scale, so in order to achieve this, we will use the Sizing tool. Artists learn to do proportions through the use of the Head size ratio, where an adult human would be near 7 Heads tall and a Baby 3-4 Heads. For Heroic scale we want to achieve something like 4-5 Heads (as I said, angry babies with grownup features).

    There are a lot of sliders here, but the most important things to do are:

    • increase Head size (give it a couple notches to the right)
    • decrease Neck length (we want the head close to the body to minimize overhangs)
    • increase Hand size (just a bit to make it more visible in the painted model)
    • decrease Leg length (it will become shorter for a moment)
    • increase Height (to regain the lost height from the Leg length)

    In order to find the proper Height, you can use Show Ruler function and add a Reference object (like a human). Just make sure the eye level is close to where you want it and choose the right model scale. Remember to remove any base during this step, and add it again later.

    Sizing

    3. Pose the model for FDM printing

    Go into Pose and Advanced Controls to start fiddling around with proper placement so that you will not need any supports during printing. Again, we want to avoid any Overhangs or Islands.
    In TitanCraft you can click on each items Bones and Translate, Rotate or Scale them. It’s quite easy and intuitive to use. Remember to use the Basic Pose functions first to get a complex pose done (say for a fist or an open palm) before fine-tuning it with Advance Controls.

    Things to look for:

    • Re-orient horizontal poses as vertical as possible
    • Stick any parts overhanging away from the figure
    • Touch anything needed back to the ground or to the figure

    It may take some work to do, but I find the whole process enjoyable.

    In the particular example, what I did:

    • Rotated the weapon arm, hand and wrist to be vertical
    • Rotated the left arm so that all fingers touch the leg
    • Rotated the sword so that it was flush with the back of the torso
    • Rotated the neck so that the chin isn’t too overhanging, and scaled the neck down
    • Rotated all parts of the braid so that it touched the torso and didn’t cover the sword blade

    4. Add base and export

    That’s pretty straightforward. Add a base to your liking and export to STL format. You can also optionally texture it to have some idea of how you’ll paint it later on.

    The model scale I chose from TitanCraft is 30mm as I found that it’s closer to my printed miniatures.

    Exported model in STL format

    5. Slice and send to printer

    I won’t go into any details about presets and printing. There’s tons of them, and this is out of scope of this guide. After fine-tuning a LOT, I have switched bach to the default presets, however I like to “chonkify” my miniatures with an extra +0.1 or more to the X-Y Contour Compensation settings. This tends to thicken the miniature without scaling it only in one dimension – it doesn’t look squished like a scaling in X-Y would. If you do need specific dimensions for the base be careful to avoid using this parameter on the base (i.e. through the use of a Primitive Modifier).

    Depending on your design, you might get a warning or two about floating regions, but if you were careful they shouldn’t have any impact. I personally printed without supports.

    In order to achieve the right size in 15mm, I used a 60% scaling down of the miniature. I have tested this against my own collection pewter miniatures from different ranges and manufacturers as well as digital sculpts.

    You can see an example of my model below and an exaggerated example (which I didn’t use) to see how X-Y Contour Compensation works.

    Imported model in Bambu Studio
    Sliced model with +0.1 X-Y Contour Compensation
    Exagerrated example at +0.3 X-Y Contour Compensation

    6. Print and Paint

    Pretty straightforward. If you have designed everything well, and make sure to follow the below recommendations, then you should have a nicely printed miniature at the end.

    • Use a good modern printer (I personally use Bambu Labs A1 mini)
    • Maintain and calibrate the printer (lubricate once per month and calibrate bed, wash and dry the plate)
    • Use a nozzle with a small diameter (0.2mm recommended)
    • Use a good quality PLA, and dry it if required (depending on climate; I have great results with Elegoo PLA)

    For painting I went with a slap chop priming (being careful to drybrush horizontally along the layer lines, instead of against them) and a simple paint job. The wash turned out a bit darker than I’d like, but it’s within acceptable limits I guess.

    I find that she’ll fit well with the rest of my Unity troopers, and I’m actually looking forward to designing, printing and painting the rest of the group (Kato Minoru and Ulla Voight).

    Hope this guide helps more fellow hobbyists!

    Comparison photo. Left to Right: Brite Minis, TitanCraft, Ion Age.

     
  • Unknown's avatar

    giorgis 11:01 am on August 22, 2025 Permalink | Reply
    Tags: 3dprinting, , , ,   

    Miniatures pt150 – Space Robots pt2 

    Some more Space Robots by Brite Minis. Two armed with pulse rifles and one industrial steel bending model that may look familiar.

    As usual, printed in a Bambu Labs A1 Mini with a 0.2mm nozzle, fed with Elegoo PRO PLA, at a 0.06mm layer height.

    Red Robot
    Blue Robot
    Steel Bending Robot
     
  • Unknown's avatar

    giorgis 3:27 pm on August 11, 2025 Permalink | Reply
    Tags: 3dprinting, , , ,   

    Miniatures pt149 – Space Non-humans 

    Some more of Brite Minis models that I printed in 15mm scale in FDM. As usual, printed in 0.06mm layer with a BBL@A1Mini, 0.2mm nozzle, Elegoo PLA PRO filament.

    • Space Gnome
    • Space Brute
    • Space Orc
    • Space Mind Flayer
    • Three Kobolds in Space Suit
    Space Gnome with Rifle
    Space Brute/Ogre with Club
    Space Orc
    Space Mind Flayer
     
  • Unknown's avatar

    giorgis 4:00 pm on August 1, 2025 Permalink | Reply
    Tags: 3dprinting, , , , wakesemporium   

    Miniatures pt148 – Xenomorphs 

    I’m a huge fan of the Alien movies. I recall going on the theatre alone on a Saturday morning to watch the then released Alien 4 (Resurrection).

    As I’ve been taking a closer look at my Bug Hunt minis, I realised I wanted something more dynamic, fiercer and bigger than my OOP QRF models. Instead of rolling the dice with the pewter vendor scales, I decided to give it a shot with 3d printing.

    I did find some free models that look quite good, but I was scared of scaling them down, and eventually settled on the Wakes Emporium Xeno Warriors X02.

    These are meant for 6mm scale, so I scaled them up. Since they’re larger than what I envisioned, I scaled them up by 180%, to get a final result to my liking.

    These came presupported for resin but since they’re scaled *up* the supports worked great for FDM too. I also gave them a +0.2mm X-Y compensation to make them even sturdier, and they printed fine. 0.2mm nozzle on a BBL@A1Mini with ELEGOO PLA PRO filament. 0.06mm layer height.

    It’s 8 variants which I mirrored in the X axis for 16 variants total.

    For painting the first 8, I had prepared with airbrush, but I was bored to take it out again for the next 8, so I used a drybrush. I’m wondering if you can see the difference. The drybrushed ones are darker and the layer lines are more visible.

    The paint job is as follows:

    • Dark Gray Primer
    • Zenithal / Slap Chop
    • Airbrush / Drybrush Burnt Umber at belly
    • Airbrush / Drybrush Paynes Gray all over
    • Strong Brown/Black Wash
    • Drybrush Beige Tan
    • Floor Polish Brown Wash

    Here they are all together

     
  • Unknown's avatar

    giorgis 8:02 pm on July 24, 2025 Permalink | Reply
    Tags: 3dprinting, , , ,   

    Miniatures pt147 – Ungrafted 

    My last (I have a few more printed, alas not painted) bugs set is using the Ungrafted by Ill Gotten Games as Tentacle Crawlers.

    Several variants, mirrored for double!

    Simple paint job.

    • Airbrush Pale Flesh all over
    • Purple Wash
    • Drybrush White/Yellow Ochre/Lemon Yellow Brain
    • Drybrush White Tentacles & Teeth
    • Warm Grey base
    • Brown Polish Wash
     
  • Unknown's avatar

    giorgis 9:19 am on July 23, 2025 Permalink | Reply
    Tags: 3dprinting, , , ,   

    Miniatures pt146 – Robovermin 

    One of my favourite digital sculpts from Ill Gotten Games, the Robovermin. 5 variants. The particular Ill Gotten Games support free files, (as well as the Hungry Dead from the previous post) are part of their $1 Patreon tier for Multiverse Mondays (and access to the entire MM catalogue).

    They’re in 5 variants if I remember correctly, which I doubled by mirroring along the X axis.

    I love the concept and execution. I’ll proxy them as Berserk Robots in Bug Hunt.

    The paint job is as follows:

    • Sap Green/Lamp Black 2/1 Wash
    • Drybrush Pewter all over
    • Spot drybrush Burn Sienna
    • Spot drybrush Vermilion
    • Graphite base
    • Brown Polish Wash
    Robovermin
     
  • Unknown's avatar

    giorgis 10:30 pm on July 17, 2025 Permalink | Reply
    Tags: , 3dprinting, , ,   

    Miniatures pt145 – Hungry Dead 

    The next bugs are from Ill Gotten Games, the Hungry Dead. I went for a flayed flesh look, if that’s possible with FDM printed 15mm scale miniatures.

    The paint job was very simple:

    • Airbrush Pale Flesh (Miniatures Paints) all over
    • Deep Red Thick Wash
    • Drybrush Zinc White/Burn Sienna 3/1 all over
    • Warm Grey base
    • Brown Polish Wash
     
  • Unknown's avatar

    giorgis 2:27 pm on July 11, 2025 Permalink | Reply
    Tags: 3dprinting, , , ,   

    Miniatures pt144 – Gricks 

    And not Greeks.

    There’s only one variant of a Grick from Brite Minis, but it’s quite vague, so by mirroring at X axis, the two variants are enough to create this mob feeling.

    Scaled down 60% to have 15mm scale, they printed okay. I had a few failures at some of the prints at one tentacle, but I decided to keep them and not reprint, as it feels perfectly fine for them to be missing a limb. Perhaps during a challenge, a fight or mating or whatever these worm like things do.

    I’ll use them mainly as Slithering Horrors for Five Parsecs from Home Bug Hunt.

    For painting I did the following scheme:

    • Airbrush low/inside a purplish pale mix of turquoise, zinc white, YMC 321, yellow ochre, titanium white
    • Airbrush top/outer the above mix with raw sienna
    • Green Wash
    • White interior/tentacles Drybrush
    • Tan (Cavern Effects) Exterior Drybrush
    • White/Yellow Ochre Beak
    • Magenta Mouth
    • Warm Grey base
    • Brown Polish Wash

    I really like how they turned out.

     
  • Unknown's avatar

    giorgis 8:44 pm on June 30, 2025 Permalink | Reply
    Tags: 3dprinting, , , , ,   

    Miniatures pt143 – Mantises 

    Continuing on my bug hunt foes I used the mantis from Brite Minis. They come in three variations, so six with mirroring along X axis.

    Painting sequence:

    • Dark gray spray primer
    • Airbrush zenithal
    • Airbrush belly with vermillion
    • Airbrush low with Yellow Green
    • Airbrush diagonally top 285) Blue Purple/Yellow Ochre mix
    • Airbrush top with Yellow Ochre
    • Blue Purple Wash
    • Tan Drybrush
    • Paynes Gray eyes
    • Warm Gray base
    • Brown floor polish wash

    And here’s them all together in a group photo

    Mantises
     
  • Unknown's avatar

    giorgis 5:46 pm on April 21, 2025 Permalink | Reply
    Tags: 3dprinting, , , ,   

    Miniatures pt133 – Space Modulars 

    Support-free miniatures are a great way to print on FDM printers without having to deal with supports.

    What are supports? Imagine that a 3d printer “builds” stuff in the Z axis. An FDM printer goes from the ground up, while a resin printer from the roof down (prints are upside down). In both cases the culprit is gravity. Because it all happens in Z slices. Each Z slice needs to be able to attach to the previous one, otherwise it will drop in the void. Resin printers are less problematic with supports, and also removal is easier especially since it can be done while the resin is still uncured. With FDM printers that’s another story. Gravity will ruin the print either with overhangs (imagine balconies), bridges (speaks for itself), or islands (z slices with parts that don’t connect anywhere).

    To make it more clear, an overhang that would need supports would be a sword arm horizontal to the ground, a bridge would be a rider pose, and an island would be a knife arm with the blade dangling pointing downwards.

    Therefore these would need supports. Supports are 3d constructs in the slicer which are printed and connect the parts to the bed plate or the model, that would otherwise be unprintable. These come with a caveat though. Filament is meant to stick together, so supports usually end up sticking too well on the model, and removing FDM supports can lead to scarring or parts breaking. There are some solutions which have their own problems, such as angling the miniature backwards, which essentially hides scarring, or using support or support interface of different filament (PETG or PVA), but this would increase print times, filament waste and requires a multi filament setup, that usually isn’t worth it.

    So what support free miniatures sculptors do, is design and pose the miniatures in ways that there are no overhangs, bridges or islands. Sword arms are almost vertical to the ground, spear heads touch the ground, knives are held close to the body and touch it, etc etc. It’s an extra skill on top of miniature design. However even with this skill there are limitations, and you won’t be able to get into more dynamic poses easily.

    A solution to this are modular miniatures. Cut the miniature in several parts that are support free on their own, and glue them together. Even this has its own limitations as the limbs for example cannot have angles that would cause overhangs, and you end up with open arms poses that could easily dance Zorba if placed all together. Good designers though, find the sweet spots of posing that resolves this. Another problem is the process of gluing.

    Especially for scaled down to 15mm, gluing PLA can be a problem. Superglue (cyanoacrylate glue) doesn’t set fast enough, with PLA, as its catalyst is moisture, and you’re more likely to glue your fingers instead. To work around this you can use some baking soda (another catalyst) but then it sets up too fast and you may end up with baking soda particles glued to the mini if you’re not too careful.

    I find that the best glue for PLA is UHU, especially the Allplast/Hardplast (depending on where you live). It contains ethyl acetate, which dissolves a small layer of PLA, and can bond it together. It’s also quite viscous so you only need to hold the pieces together for a short while. My main issue is that the nozzle is too big and I can’t put the tiny amount I need for 15mm with the control I want, but it doesn’t set too fast so I can clean up any mess.

    To minimise this, I usually do some digital kitbashing beforehand, either in the slicer or in blender. I found that blender is excellent for this, as you can snap objects to faces, and they are placed where they should be as you grab them to place. So I usually place torsos to legs, and sometimes heads too, and print upper limbs separately.

    I even went ahead and combined physical kitbashing with the modulars, by using one of GZG pewter heads with a torso. I had done a slot in the slicer for the head pin to drop right in. I miscalculated and had to use the drill in the end, but it was a lot easier with the slot in place.

    I did several different modulars, and even combined some parts from other sets together, that’s the cool thing about Brite Minis modulars, they’re (mostly) meant to be used together however you like. Gave them some Unity color schemes, as there are meant to be aliens in the Unity army as well as humans (a couple of ferals and a gray alien). Love the humanoid heads that give this old school science fiction tv look.

    The modular torsos all look a bit downwards, and the photos are angled higher up, so the faces aren’t always visible in the photos below. I’ll take this under consideration for future photos.

    Unity agent with parts from Space Modulars and Space Modular Riders
    Unity Alien Grunt with parts from Space Modulars
    Unity Feral Grunt with parts from Space Modulars
    Unity Feral Grunt with parts from Space Modulars
    Unity Lieutenant with parts from Space Modulars
    Unity Sergeant with parts from Space Modulars, Vampire sabre, and GZG pewter head
    Unity pilot with parts from Space Modulars
    Unity Officer with parts from Space Modulars
    Space Bandit with parts from Space Modulars, Space Modular Riders and Friday 13th head
    Space Bandit with parts from Space Modulars and Space Modular Riders
     
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