704 Special Forces – Session 0b
How does one balance the precious little hobby time between everything?
With the few personal hours left after work and family, I often find myself sidetracked from what I want to do. A few months prior, I was at a stalemate in painting – I had almost finished what I wanted to paint in my two major themes – Fantasy and Futuristic. If one applied a logarithmic scale, I was at the top. Historicals and Modern I had decided not to touch yet – it feels daunting to start another theme project.
But then I got my 3d printer, and a whole new world of possibilities begun. It’s an entire new hobby, and it slowly eats away from my tabletop gaming hobby time. Don’t get me wrong – I love it! But even after getting to a comfortable learning point, a simple thing which was supposed to be “paint a squad of US special forces for Forgotten Ruin” quickly lead me to tuning printer settings, trying new painting techniques, printing a photobox and taking new pictures and forgetting what I had initially set out to do. I have even considered 3d sculpting, downloaded blender, and more…
Which is all cool and such, but there’s one pitfall. Hobby time is nice and relaxing, but one must be careful of burnout. I think the best thing to do is mix and match hobby stuff, so I’ll try to be more conscious on what I set out to do. Having the printer pump out minis and terrain while I’m playing is no problem, but being hands on over it, and painting stuff as they come out makes me miss what this whole thing is about. Getting little mens on the table and have them battle it out!
So, I’m setting up for the second game and respective After Action Report (that’s what I’ll call them as stated in Forgotten Ruin). The second excercise is with the second Fire Team, supported by the Platoon Sergeant against two squads of Orcs. But this time the Orcs have archers! Let’s hope the superior firepower will help us escape unscathed.
Platoon Sergeant – Msg. Frank Lee (M16, Pistol)
Fire Team 2
- Cpl. Tommy Mayer (M16 AR)
- Pfc. Darin Gibson (M79 SAW)
- Pvt. Barry Mays (M70 Sharpshooter Rifle)
- Pvt. Dave Huff (M16 AR)

I can’t see any mention of the armament of Platoon Sergeant, so I’ll go ahead and give them the same as Squad Leader (AR, Pistol)
I’ve rolled one Champion for the Orc Warriors mob.
Reading through the Orcs, I see that they suffer from War Rage, something which I did not take into account last time when I ran Excercise 1. War Rage means that a random mob will move towards the player, without any consideration for cover, but gaining a +1 to Hand to Hand Combat Skill.
Some abbreviations:
AR: Assault Rifle
SAW: Squad Automatic Weapon (M60)
ARGL: Assault Rifle + Grenade Launcher (M79)
LAW: Light Anti-tank Weapon (M72)
Distance conversions
Since the game is focused for a 3×3 table, and I’m going with 15mm miniatures on a 2×2 table (with the new 15mm base size, yay!), I’ll do a subtle conversion to gain a bit more room to play, but without being too fiddly to use. I’ll double the values, but measure in centimeters instead of inches, so a Speed of 5″, would convert to 10 cm.

Master Sergeant Lee is accompanying the fire team lead by Corporal Tommy Mayer back to base after a patrol, when they hear the distant sound of gunshots.
The team crouches and Mayer looks at Lee. “That’s the sound of our M16s boy. We have engaged the enemy, let’s hope Sergeant Welch can lead his men through in one piece.”
“Corporal!” Private Mays calls. He’s scoping through his M70 optics.
“What is it Barry?” Mayer asks.
“We got movement dead ahead. Two mobs coming this way.” Mays reports.
“Alright team up. Eliminate all tangos. We need to rendezvous with Fire Team 1.” The Master Sergeant orders and they close in on the orcs.
Battle Round 1
Initiative:
Msg. Frank Lee (AR, Pistol) – 3
Cpl. Tommy Mayer (AR) – 2
Pfc. Darin Gibson (SAW) – 2
Pvt. Barry Mays (M70 Sharpshooter Rifle) – 1
Pvt. Dave Huff (AR) – 5
Quick Phase
Msg. Lee shoots AR to Orc Warriors Mob (Champion) in the open: 5: Hit: Save: 3: No Save: Damage: 2: No Damage.
Pvt. Mays shoots M70 Sharpshooter Rifle to Orc Warriors Mob (Champion) in the open: 3+1: Hit: No Save: Damage: 2+1: Orc Champion is down.
Cpl. Mayer shoots AR to Orc Warriors Mob in the open: 4: Hit: Damage: 4: Orc Warrior is down.
Pfc. Gibson shoots M60 Squad Automatic Weapon to Orc Archers Mob in cover: 1,2,4,5: Miss.
Enemy Phase
The Orc Archers mob is consumed by War Rage and dash towards the Special Forces.
The Orc Warriors mob also moves towards the Special Forces. Morale: 2,4: Orcs Stay.
Slow Phase
Pvt. Huff moves behind cover and shoots AR to Orc Archers Mob in cover: 3: Miss.

The special forces open fire to the orcs. Lee, Mayer and Mays all shoot at the orc warriors. Mays has the bigger meaner of them in his crosshair, ‘probably their leader’ he thinks as he fires, the bullet going through his enemy’s skull. Mayer also kills one of them. Gibson’s burst of fire is heard as he shoots at the orc archers behind the wall aiming to suppress them, however it has the opposite result. The orcs are enraged by this blast of bullets and leap over the low wall, and dash towards the rangers, as the other mob advances through the woods. Private Huff tries to flank and shoot, but he misses.
Battle Round 2
Initiative:
Msg. Frank Lee (AR, Pistol) – 2
Cpl. Tommy Mayer (AR) – 6
Pfc. Darin Gibson (SAW) – 1
Pvt. Barry Mays (Sharpshooter Rifle) – 6
Pvt. Dave Huff (AR) – 6
Quick Phase
Pfc. Gibson shoots M60 Squad Automatic Weapon to Orc Archers Mob in the open: 1,2,4,4: 2 Hits: Damage: 5,4: 2 Orc Archers down.
Msg. Lee: Leadership Tactic: Mortars! on the Orc Archers Mob: 2: 2″ West: 2 Orc Archers Hit: Damage: 2+1,3+1: 2 Orc Archers down.
Enemy Phase
The Orc Warriors mob is consumed by War Rage and dash towards the Special Forces.
The Orc Archers mob moves closer and shoots at Msg. Lee (he’s the only one in range): 4,6: Hit: 6: Msg. Lee is down. Morale: 1,2,5,5-2: One Orc Archer Flees.
Slow Phase
Cpl. Mayer shoots AR to Orc Archers Mob in the open: 6: 2 Hits: Damage: 1,6: Orc Archer is down.
Pvt. Mays shoots M70 Sharpshooter Rifle to Orc Warriors Mob in the open: 5: Hit: Damage: 5+1: Orc Warrior is down.
Pvt. Huff moves out of cover and shoots AR to Orc Warriors Mob in the open: 3: Miss.

“Gotcha!” Gibson keeps firing at the orc archers who are now out of cover, mowing 2 of them. In the meantime Lee is on the radio for Mortar support, and they listen at the distinctive whistling sound and “BOOM”, two more orc archers are blown to pieces. The last two keep charging and shoot their arrows, one flies above the Master Sergeant’s head, while the other lodges itself in his leg.
“Man down!” Private Mays shouts, as Mayer kills the orc who shot Lee. The other archer screams something illegible and flees. Private Mays shoots down an orc warriors who closes in further, just before they reach the woods. Private Huff worried that he’s exposed, moves to the side to see his enemies and shoots at them, but his shots go stray.
Battle Round 3
Initiative:Msg. Frank Lee (AR, Pistol)
Cpl. Tommy Mayer (AR) – 6
Pfc. Darin Gibson (SAW) – 5
Pvt. Barry Mays (Sharpshooter Rifle) – 2
Pvt. Dave Huff (AR) – 2
Quick Phase
Pvt. Mays shoots M70 Sharpshooter Rifle to Orc Warriors Mob in the open: 3: Miss.
Pvt. Huff shoots AR to Orc Warriors Mob in the open: 4: Hit: Damage: 6: Orc Warrior is down.
Enemy Phase
The Orc Warriors mob is consumed by War Rage and dash towards the Special Forces. Morale: 3,5: Orcs Stay.
Slow Phase
Cpl. Mayer shoots AR to Orc Warriors Mob in the open: 6: 2 Hits: Damage: 3,4: Orc Warrior is down.
PFC Gibson moves to the side, but can’t get clear LOS to shoot his M60

Another shot is fired from Mays’ rifle, but this one misses it’s target. Huff however fires again his M16 and kills another one of the incoming orcs, who are now within breathing distance. The Corporal thinks quickly and moves to the side to ensure he can provide cover fire, he finds an opening and shoots down another orc, only two enemies remain. Private First Class Gibson goes the other way to cover Huff, but the M60 is too heavy to carry around and he doesn’t have a clear line of fire.
Battle Round 4
Initiative:Msg. Frank Lee (AR, Pistol)
Cpl. Tommy Mayer (AR) – 3
Pfc. Darin Gibson (SAW) – 4
Pvt. Barry Mays (Sharpshooter Rifle) – 6
Pvt. Dave Huff (AR) – 6
Quick Phase
Cpl. Mayer shoots AR to Orc Warriors Mob in the open: 5: Hit: Damage: 3: Orc Warrior is down.
Enemy Phase
The Orc Warriors mob is consumed by War Rage and charges at Huff: 5+1/3-1: Orc Hits: Damage: 6: Pvt. Huff is down. Morale: 2: Orc Stays.
Slow Phase
Pfc. Gibson shoots M60 Squad Automatic Weapon to Orc Warrior in Cover: 3,3,4,5: Miss
Pvt. Mays shoots M70 Sharpshooter Rifle to Orc Warrior in Cover: 4+1: Miss

The Corporal shoots down one more orc next to Private Huff, but it’s not enough. The last orc standing, charges and jabs at Huff with his spear. Huff falls down. Gibson shoots a long burst of fire at his enemy, but only hits the trees. Private Mays also shoots with his M70 rifle, but the erratic movement of the orc doesn’t allow for a clean shot, and he misses too.
Battle Round 5
Initiative:Msg. Frank Lee (AR, Pistol)
Cpl. Tommy Mayer (AR) – 3
Pfc. Darin Gibson (SAW) – 5
Pvt. Barry Mays (Sharpshooter Rifle) – 5Pvt. Dave Huff (AR) – 6
Quick Phase
Cpl. Mayer delays.
Enemy Phase
The Orc Warriors mob is consumed by War Rage and charges at Pfc. Gibson. Cpl. Mayer Snap Fires: 5: Hit: Damage: 6: Orc Warrior is down.

The Corporal waits, his hand on the trigger, for the orc to charge out of the woods and onto his closest squad mate. And his estimation is correct, within moments of the fall of Private Huff, the orc dashes out of cover towards Gibson, only to be intercepted by Mayer’s bullets. The orc drops down dead.
The team quickly tends to their wounded, and Mayers is quickly relieved to find out the injuries were superficial. They need to get back and rendezvous with Team 1.
End of Battle.
Summary
This was a very exciting battle! The Forgotten Ruin ruleset is tailored to the task, and sofar it delivers. Some things which are different from the other 5X games: enemies are not Stunned nor Wounded. It’s alive or down, there’s no other status. This makes for a really quick combat resolution especially when there’s so many figures on the board. At the same time Stuns exist for the player team, giving some extra detail where needed.
The soldiers have a lot of firepower, and this is evident, but they’re vulnerable, and a stray arrow, can easily take them out. Even more dangerous are the enemies should they close in. Also this firepower is quickly diminished with each casualty, so the tables can turn pretty easily.
I’m looking forward to try Exercise 3, which will be a challenge both in terms of game, but also for the ruleset, as the number of figures on board increases, and there’s an objective which will set my troops in peril.
Lastly I will be changing this series name. I haven’t settled on the exact details, but I’ll most likely bind the theme and story to my “A Monsters Bounty” world, more close to Spellcross than the Forgotten Ruin novels, but I think I can make it work well. I’ll do some more careful reading of the Campaign chapter before signing off on this. But these Sessions 0 with the Exercises are to be considered malleable, which is why I’ve avoided giving any more specific details in the story.
















































































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