Solo StarWarsD6 pt09: Pest Hunting
System: Star Wars D6 by West End Games.
Setting: Star Wars Era of the Rebellion.
Character: Royxand Handscul ‘Roy’, Corporate scout
Luca Delste, Smuggler
Solo Tools: MUNE , UNE, donjon
Books: Star Wars The Roleplaying Game Second Edition (West End Games), Galaxy Guide 8: Scouts, Galaxy Guide: 11 Criminal OrganizationsQ: Did anything occur while they were gone? (unlikely)
A: No
Luca and Roy return to the Red Rancor. Restocking, refueling and cargo loading has completed.
Luca thanks the landing bay crew and prepares the ship for take off.
A few minutes later, the Red Rancor is in space, heading for Keena.
Luca runs the calculations by the Nav computer, and the ship enters hyperspace.
Luca: Astrogation: 18/4(2D): Success
24 days later, the ship emerges from hyperspace in Keena star system.
Roy: Planetary Systems: 17/10: Success
Keena is the only habitable planet in the system, which has another 6 planets orbiting its yellow sun. It’s a terrestrial planet densely populated with about 3 billion souls. Wetlands make up the majority of the land masses. The capital Benjy houses the Imperial justice administration for the entire sector. Due to the importance of the planet in the Imperial bureaucracy, the Imperial Governor, Tarsi Merol is the utmost authority on the planet.
Despite the system’s importance, traffic is low and the starport services are limited.
Luca turns to Roy. “Let’s hope our reputation doesn’t precede us.”
Roy: Sensors: 13/10: Success
Q: Are there Imperial patrols in the area?
A: No
As the Red Rancor approaches Keena, no Imperial starships appear on the scanners.
They broadcast TransVere for landing procedures and head for the designated landing pad.
Q: Is there any issue with the landing process?
A: No, but it takes longer than usual.
Q: How much?
A: 1Dx10 minutes: 50 minutes
“Red Rancor, your designated landing pad is 2F-55.” Starport control is heard through the comms. “The pad is not ready yet, please stand by.”
50 minutes later, and wile Roy’s nerves are on the edge, fearing some issue the Imperial authorities, they hear from the starport operator again. “Red Rancor, please proceed with landing in the designated pad. Follow the northern route, low altitude approach.”
With the thrusters set on atmospheric landing speed, the Red Rancor gently touches the surface of the landing area. The starport field is in the middle of the wetlands. The sun is about to set, giving an eerie feeling to the atmosphere.
Q: Is anyone at the dock?
A: No, but an A2 droid is there to receive manifest.
They disembark from the vessel. Not a living soul is around, but an A2 accounting droid that approaches.
“Please state the reason for your arrival, cargo and passenger manifest and desired stay duration.” The droid says and extends a datapad for Luca to enter the desired information.
Once complete, Luca gives the datapad back to the droid. “Will you require something else?” it asks.
“Yes, send a message to Yrat Arkner that her goods are here. Also arrange restocking for 25 days traver for a crew of two.”
“As you wish.” The A2 droid responds.
Q: Does the customer respond?
A: Yes, but it will be 1D:2 hours before she arrives.
“The message recipient has responded sire. She will be here in 2 hours to collect the cargo.” Adds the droid.
“Alright then” Luca waves the droid away.
“I say we wait until she arrives then we go for some RnR.” Says Roy. “I love the Rancor, but 23 days is a lot of time to be stuck inside.”
“Yeah, yeah, we can have some fun after.” Luca agrees.
A couple hours later, a luxury Mobquet Corona arrives. The driver steps out, and from the passenger door exits a middle aged brunette woman wearing formal business clothing. His hair is cut short, enhancing her sharp facial features. She approaches while the driver stays back, watching.
“Luca?” she asks.
Luca nods and extends his arm.
She shakes it. “I am Yrat.” She looks at the ship. “And this would be the Red Rancor?”
“Stocked with 60 tons of Ratau mineral fuel as ordered.” Luca says and smiles.
She smiles back. “I’ll have the droids take if off your plate in the next few hours. 83 hundred credits will be transferred to your account as agreed.”
“You would do me a favor if you paid in cash.”
Luca: Persuasion: 12/10: Success.
Yrat smiles again. “You made the trip without a hustle. That’s more than I can say for light freighter captains such as yourself. It wouldn’t be right to leave this unrewarded. I’ll pay everything in cash once it’s unloaded.”
“It’s a pleasure doing business with you”. Luca says.
“I would love to work with you again in the future.” She replies.
Roy can’t help but wonder if there’s some chemistry between them.
About one hour later, the Red Rancor is 60 tons lighter. The droids have stocked 3 containers, ready to be transported by Cargo Speeders. Luca and Roy, much richer, head to the nearest canteen in the starport.
“The Cracked Cask.” Reads the sign outside the canteen.
Now its late evening, so as the team enters, they see that the place is teeming with locals. A live band has already started playing to entertain them.
Roy and Luca sit at a table away from the bar and the fuss of the evening and order a couple of drinks.
Q: Is the evening uneventful?
A: No, but nothing seriously dangerous will happen.
Q: Does it involve another patron?
A: Yes
UNE: banal commoner, depress hardship, neutral.
Suddenly, a drunk man sits at their table. Without invitation to sit or speak he starts talking to them about how hard is driving away Zhorwil pests out of his fruit plantations. His name is Porro.
“You look like a hardy bunch. Would you care to do some hunting with me? Earn a hard night’s work?”
Luca’s posture says no, but before he has a chance to open his mouth, Roy jumps in. “Sure would love to.”
Porro’s eyes widen with joy. “Alright fellas, get your blasters and come with me. I’ll pay you. 10 credits per ‘head’. Never thought I’d find hired help here. See, that was my wife’s idea. She kept saying ‘go to that canteen by the starport, someone will be up to the task.‘
Come, we got no time to lose. The Zhorwil only come out at night. Drinks are on me.” He leaves the payment with the barkeep and leads the team to his landspeeder, an XP-32-1 Sorosuub model.
Porro pilots the vehicle recklessly in the marshlands, and about 15 minutes later, they are in a moist area with thick vegetation.
They disembark, and Porro takes out his sporting blaster. He gives one flashlight to Roy and one to Luca. “These maggots eat my fruit at night. Kill them wherever you see them.”
‘Cla-cla-cla’ Roy hears and he sees a meter long cock-crustacean-insect like creature crawl from the marsh and climb a tree in front of him.
Porro shoots and misses. “Get them!” he screams.
Luca and Roy may be inebriated but they’re not crazy. They exchange looks. Luca lifts his shoulders in a ‘Who cares’ stance and they pull their blaster pistols. Pest hunting it is.
Q: Are the Zhorwil hostile to invaders?
A: YesInitiative: Team: 8, Zhorwil: 10
Round 1
Zhorwil1:
Attack Luca: 1: MissZhorwil2:
Attack Porro: 10: hit
Damage: 13/11: Stunned -1DZhorwil3:
Attack Luca: 5: MissZhorwil4:
Attack Porro: 5: MissZhorwil5:
Attack Luca: 6: Hit
Damage: 9/16: No damageRoy:
Shoots Zhorwil1: 13/8: Hit
Damage: 15/4: IncapacitatedLuca: 2 actions.
Shoots Zhorwil5: 10/4: Hit
Damage: 15/3: Incapacitated
Shoots Zhorwil3: 9/4: Hit
Damage: 8/6: Stunned -1DPorro:
Shoots Zhorwil2: 10/4
Damage: 14/1: Mortally wounded
3 of the buggers surround Luca and start taking bites at him. He manages to evade 2 of them, but the third bites his foot. Thankfully the strong leather boot withstands the small teeth. Luca blasts off twice and kills one of them.
Roy aims carefully and kills the one that bit Luca with a strong blast to the body.
In the meantime Porro is on his own against two of the critters. He jumps around and they can’t bite him, but with a quick shot, one Zhorwil lies curling on its back, dead.
Round 2:
With 3 Zhorwil dead, I have to ask
Q: Do the rest of the Zhorwil flee? (likely)
A: No, but they will dodge fullyZhorwil3:
Full Dodge: +8Zhorwil4:
Full Dodge: +13Luca:
Shoots Zhorwil3: 10/12: MissRoy:
Shoots Zhorwil3: 13/16: MissPorro:
Shoots Zhorwil4: 7/16: Miss
The two remaining critters crawl around the tree so fast, that the team doesn’t manage to get a clean shot. Clearly they are semi intelligent, for when their brethren died, they turned from hostility to evasion.
Round3:
Q: Do the Zhorwil flee?
A: No, but they dodge fullyZhorwil3:
Full Dodge: +13Zhorwil4:
Full Dodge: +14Luca:
Shoots Zhorwil3: 16/17: MissRoy:
Shoots Zhorwil3: Complication: Roy fumbles and his blaster falls in the marsh.Porro:
Shoots Zhorwil4: 6/18: Miss
In his furry to kill the Zhorwil around Luca’s feet, Roy loses his footing and his blaster pistol falls in the marsh. Hopefully its not lost forever in the darkness or in a wet pit.
Luca and Porro can’t get a hit on the evading critters.
Round 4:
Q: Do the Zhorwil flee?
A: Yes, but they do it so fast, the team can’t shoot them.
The two Zhorwil jump in a pit of water in front of them, and they flee so fast, there’s no point in trying to hit them.
Roy: Search Blaster: 11/8: Success.
Roy finds his blaster pistol.
Q: Is it working?
A: Yes, and it wasn’t damaged at all.
Roy manages to find his blaster. Thankfully it landed on some tree root, undamaged and dry. He holsters it quickly.
Porro gathers the dead Zhorwil remains. “Thank you fellas. We killed 3 of them, 2 got away, but they’ll think twice before returning. Nasty little critters.” He hands 10 credits to each, but Luca and Roy sternly refuse.
“At least let me invite you to my house. My wife will make a nice Zhorwil stew.” He pats his stomach with his hand in a gesture of good eating.
Before Roy has a chance to accept, Luca intervenes. “Thank you very much Porro. But we should be going back. We would only request a lift from you back to the starport.”
“Yes, certainly.” Porro says disappointed.
The group enters the landspeeder, and return to the starport.
Session Background: So this time around things went a bit smooth. I asked a few questions to The Oracle just in case the imaginary GM had other plans for the players, but it was about time they got back on some steadier footing.
A small side adventure occurred regarding helping the local village farmer, and along with Yrat, 2 new contacts are in the groups list.
Since the story has evolved a lot, I need to spend some time and do some mapping along with contacts and bullet points for each entry, otherwise I might get lost and do some things that don’t agree with the story so far, or fail to see a connection that might help or make our characters’ life harder.
I’ve created some NPC cards to start writing down stats in an easy manner for future reference.
Also in some cases I’ve used random difficulty number generation as described in the rulebook. E.g. When Roy searched for his blaster, I assigned a ‘difficult’ difficulty and rolled it, just to be more fair when I can’t be objective.
Also I’ve used BOLD right when the group landed, and got a ‘Noble death’ waylay with a ‘Fate’ solution, and couldn’t get it to fit in my story. But as /u/thredith suggested in another thread, I could apply this to another character that I know of from my story and the team will learn of it later when the story evolves.
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