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  • Unknown's avatar

    giorgis 3:10 pm on July 23, 2022 Permalink | Reply
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    In the Aristrax Marches – Ep10 

    Previously in the Aristrax Marches, the Ravens of Gadun defeated a band of outcasts who were about to ambush them. With the warband in full strength, Omac Gadun, their leader, must decide what to do next.

    Turn 15

    On Town Events I rolled Just drunks and yokels, which means for this campaign turn we can only recruit Followers. This has no impact since I was not intending to recruit anyone anyway.
    The Upkeep costs are rolled at 2 Gold Marks, which I decide to nullify by Helping the Town Guard.
    For the other Campaign Activity I decide that we need to repair Lady Liana’s Helmet and Myrick’s Light Armor. Newhorn is a Manor Town so we can repair 2 items in one turn.
    For Adventuring we decide to Travel to the Blighted Vale (15) so to go to the Quest Finale. Unfortunately on the Travel roll, we got Miserable Weather and subsequently we failed our Travelling Proficiency test, so we must camp.
    Finally on the News travels table we rolled that Someone important needs adventurers, but since we’re way over our heads at the moment I decide to disregard it alltogether.

    The Ravens spend a few nights over at the Weasel’s Cellar. Only drunks and yokels are the customers there this time around, and Omac is quite bored, since there is nothing of interest.
    Once they get their gear repaired, and finish their shifts with the town guard – bashing the heads of the aforementioned drunks when they take it too far – the Beard decides they’re ready. He calls the Ravens together.
    “The time has come my brothers and sisters. We shall head to the Blighted Vale and eliminate this evil forever! Pack your things for we leave first thing in the morning.” He makes his speech, and the Ravens nod.

    One thing they did not take into account though, is that when men make plans, the gods are laughing, and this time it was Sacha, Lady of the Sky who did not take kindly to their task. The clouds gathered while they were on their way, and near the Savage Mountains, a storm poured down on them. Torrents overflowed and blocked their way. They had to stop and camp on high ground, waiting for the storm to pass, and the floods to clear.

    Omac cursed at the events as they unfolded, but steeled himself for what is to come.

    Turn 16

    The Camp Events roll gave the result Time on your own. The random member is Solas who earned +1 XP.
    Our Upkeep costs are high, at 3 Gold Marks, which give me no other choice but to waste a Campaign Activity to Live off the land.
    Omac will go to a Mystic Expedition, which was successful, and he found 1 Congealed Strand.
    For Adventuring we decide to continue Travel to the Blighted Vale (15) so to go to the Quest Finale. Unfortunately on the Travel roll, again we got Miserable Weather and subsequently we failed our Travelling Proficiency test once more, so we must camp again.
    Finally on the News travels table we rolled that The rangers have been scouting the area, and get to add +2 Adventure Points.

    With their path blocked, there is ample time to reflect. Temir, takes the opportunity to train his skills.
    The torrenting rain has ruined some of their supplies, so at least half the warband spends valuable time trying to forage for food. Omac leaves them to their camp as he heads out on a mystical expedition.

    When he returns, the clouds have cleared, and they head out again. It has been only one day on travel over muddy ground when dark clouds gather once more. They quickly make for the hills before tons of water start falling on their heads once more. They wait it out on a makeshift camp near a shallow cave entrance.

    Turn 17

    The Camp Events roll gave the result Poor Hunting Grounds therefore we cannot go to a Hunting Expedition.
    Our Upkeep costs are high again, at 3 Gold Marks, which give me no other choice but to waste a Campaign Activity to Live off the land.
    Bolga will Forage for Herbs and he had Success resulting in Springwind berries.
    On the Travel roll we Meet Someone who is a Pilgrim, Disinterested, so we move on and we reach the Blighted Vale at last!

    Two weeks of constant flooding rain have not only tired out the warband, but have driven away any game. With their supplies mouldy, they have to focus on foraging for food, while Bolga uses his wilderness knowledge to also discern any useful herbs. He finds some springwind berries that they can use.

    As the ground dries out, Omac gives the command to head out again. Their paths cross with a pilgrim, but he doesn’t seem to want to make any friends. He doesn’t even nod back when they greet him. There’s the off chance that he’s on a vow of silence, so the Ravens don’t force a conversation with him.

    A few days of walking later, they’re at their destination. They crouch, draw weapons and sneak in.


    According to the Quest Finale we play out a Site Battle with 6 Enemies + modifier and one of each leader types. The Objective is to either eliminate both the Enemy Captain and Unique Foe or to perform a ritual at the centre of the table.
    Since I got my Hexon table ready I decided to play out the battle on this, and make everything cluttered with terrain to block movement and line of sight.
    Boots makes the first movement and we get a result of Undiscovered depths, adding 3 Exploration Markers.
    Now I can roll on the Enemies table and get that we are up against Grave Walkers and the Unique Foe is a Duskling Champion who is a regular member of the enemy warband. That’s both very dangerous and an interesting combination since Dusklings hate the Undead I can only imagine that the champion is under a curse forcing him to fight for the Grave Walkers.

    Caldas steps in quietly, and soon the Ravens see movement. Groups of skeleton knights patrol the area. It seems that either Ugmal’s remains have strong magic binding them to this place, or the enemy has already arrived, waiting to get their hands on the parchments to reanimate Ugmal.

    What strikes them as odd, is that there is a living, breathing duskling, standing with the grave walkers. What curse could be holding him in place? Bolga knows that this unholiness must be stopped. He will do what he must.

    A group of skeletons has already sighted Boots, and they start moving towards him, while two more groups that patrol, will soon have them in their sights. If they are to destroy Ugmal once and for all, they must destroy the patrols quickly, before the enemy is upon them in full strength.

    The Ravens of Gadun enter from the West.

    The Combat

    ROUND 1

    Boots loads up a lead bullet to his sling, and he swings it so that it’s on full momentum. His aim is perfect, and he hits the duskling right on the chest, a cracking sound confirms a broken rib or two. His enemy is wounded.
    Bolga moves up ahead to support Caldas in case the enemy duskling decides to hurt his friend.
    Temir and Myrick go for the opening to the east, covering it with their bows, while Omac and Liana head to flank the crossroads from the other side.
    The grave walkers move closer.

    ROUND 1
    ROUND 2

    Another bullet from Boots’ sling hits the duskling champion, but his armor deflects it. Bolga points at his enemy with his cleaver, and he takes the challenge.
    Having one of his own brethren at liege with the living dead is something that shakes the very core of Bolga, and he fights with dedication. His opponent can’t parry the hit in time, and the cleaver hacks at the dusklings neck. As the eyes go lifeless, the duskling smiles, thanking Bolga for saving him from his fate.
    Two skeletons charge at the Butcher, and they are felled, one by one, by the duskling as he counterattacks each strike.

    Temir shoots at the grave walkers descending from the eastern hill, but he’s scared of them, and can’t focus properly, missing them. Myrick follows up with another bow shot, but the rusty armor of the dead stops the arrow.

    ROUND 2
    ROUND 3

    Temir with a trembling hand tries, to reach for another arrow, but he fumbles, and drops all arrows from his quiver. Valuable time has been wasted, and he knows he has to switch to melee, drawing the Heart seeker.

    Boots moves to the side and loads his sling, shooting at his target. He aims for a skeleton that has some insignia, must have been a lieutenant in a past life. His opponent ducks at the right moment, the sling shot hitting the wall at his side. The lieutenant strides forward and reaches Boots, who has drawn his rapier. He blocks the first attack, and follows up with another, but his light blade cannot get past his enemy’s plates, and he’s blocked, and steps back.

    A grave walker follows up with an attacks against Caldas. The halfling is flanked, and the hit strikes his leg where the chain shirt doesn’t protect him. Boots is wounded, but blocks the follow up strike and hits back his enemy, crushing a few bones.

    Another skeleton charges at Lady Liana of Trenne. She’s taken aback by the force of the dead, and the strike goes past her armor, blood spewing out from the wound. Stunned from the wound she tries to fight back, but fails, she’s wounded again, and unable to stand by the sheer amount of blood loss, she falls to the ground.

    Myrick takes another shot with his bow at the skeletons, but the arrow flies off deflected by the armor.

    His friend wounded, Omac puts his hands together, fingers touching, and chants in his mystical language. He feels magic slipping away, so he puts his will to the test, and holds everything in place. Caldas, already starts to feel better. The wound at his leg doesn’t hurt him anymore.

    Bolga attacks the skeleton who hit Liana, for ‘vengeance’ he screams. His strike is blocked, but then as the skeleton hits back, he counterattacks, only for his hit to be blocked by the ancient armor, finally he hits once more, but the strike was but a glancing blow, and the skeleton is too tough to be stunned.

    ROUND 3
    ROUND 4

    Temir, closes in on melee against the dead. A couple of strikes are exchanged, without finding their targets, but finally the Heart seeker goes through the armor like butter, destroying a few bones holding together part of the skeleton.

    Bolga fights again the skeleton, but still the fight is undecisive after several blows that aren’t final.

    Now the grave walkers push back. Myrick can’t fend them off, and retreats several steps to avoid being hurt. Boots is locked in combat against them, but he ducks and parries the repeat attacks by his enemies.

    The grave walker lieutenant challenges Bolga. They fight each other, skill against skill, noone wins, and they finally disengage at a short distance.

    Omac lashes out a spell to bring down the skeleton missing several destroyed bones. The spell is succesful, but the skeleton still stands, the magic holding him together remaining strong.

    Boots decides not to get locked in combat and tries to shoot at the enemy lieutenant, but in the chaos of battle and the close quarters, his shot fails.

    Myrick shoots his last arrow at the wounded enemy skeleton, but the arrow gets through the gaps in the bones, missing the target.

    ROUND 4
    ROUND 5

    Bolga attacks once more the enemy skeleton, but his foe fights back fiercely, and he can’t destroy him.

    Omac tries to cast another spell to bring down the damaged skeletons, but he fails to recite the correct incantantion, and the spell fizzles out.

    The skeletons charge. Temir is pushed back, but he blocks the enemy attacks in a draw.

    The lieutenant attacks the surrounded Bolga. But the duskling counterattacks. All dusklings have taken an oath of life, and their hatred burns against the dead. With his strength tapping from the inner core of their origin, he cuts the skeleton in two, destroying him. Only pieces of bones remain where the abomination stood.

    Omac is attacked by the skeleton he pointed his spell at. He blocks the strike, and follows up with an attack from his staff. The oaken staff hits the skull, crushing it to bits and the skeleton drops inanimate.

    The skeleton captain, with a crown on his head now has reached the fight. He orders his minions on the warband. The first skeleton locks himself against Boots, but the halfling is fast and ready. He evades the attack and cuts off his enemy at the knees, destroying the magic that holds it together. He’s flanked by the other skeleton, who hits him with his axe. The strike is strong, and Boots falls under his enemy.

    The line of defense destroyed, the skeleton captain has an open path to Omac, and jumps to the leader of the Ravens. The Beard tries to parry with his staff, but he’s wounded and pushed back. With another strike, the skeleton captain fells the Raven.

    ‘No!’ Myrick cries out as one by one, his companions are down. Furious he charges at the enemy, but the skeletons seem to still remember the skills they had in life. His enemy blocks the attack, and follows up with an attack by his sword. The blade finds flesh, and Myrick falls as well.

    ROUND 5
    ROUND 6

    Only Bolga and Temir remain standing. They look at each other. If they are to succeed, the crowned skeleton must be destroyed.

    Their thoughts are interrupted by the fight ahead of them as a skeleton attacks Temir, who is pushed further back, defending himself.

    The skeleton captain attacks the surrounded Bolga, who counterattacks, but with only a weak glancing blow, before being forced to disengage. That’s enough distraction for a flank attack by the skeleton axeman who brought Boots down. The axe hacks at Bolga’s body, and the duskling falls as well.

    Temir, alone now attacks his opponents, but they stand together, and he can’t manage to score a hit that will break their defenses. He has to step further back.

    ROUND 6
    ROUND 7

    The skeleton swordsman attacks Temir, who is pushed back, as the skeleton axeman follows up with another flanking strike. Temir is wounded.

    Holding his bleeding side, Temir knows he can’t win this battle alone. He looks at the exit, and retreats. The Ravens lost.

    ROUND 7

    Working on the Resolution stage, we earned 3 Adventure Points because we defeated a Unique Foe and a Captain.

    Rolling on the Injuries and Flight in the Dark tables, Caldas got a Light injury for 2 Turns, Omac got a Damaged Staff, Lady Liana Died, Bolga got a Moderate injury for 4 Turns, Myrick was Knocked Out, and Temir had his Fine Longbow Damaged, becoming a regular Longbow. I expended the extra Luck Bolga had during the Quest, so he’s safe, and used a Silvertree Leaf to reroll Lady Liana’s result. Unfortunately she got another Dead result, becoming the first warband member to perish. She will be remembered in our hall of fame, and we earn +1 Story Point. This means that randomly, also her Throwing Knives were Damaged, and her items can be redistributed among the warband. I decide that they won’t be redistributed, except for Heart Seeker.

    The only members who receive experience points, are Temir who survived and gained +1 XP, and Bolga who eliminated the Unique Foe and a Lieutenant, earning him +2 XP. They each gained a level after this, reaching Level 4, with Temir getting an increase in Speed, and Bolga an increase in Toughness.

    Finally the News Travels result is that a monster has been spotted in the fog and we add a Hidden Monster Lair to the region.

    The Ravens, defeated crawl out of the site. They count themselves, beaten, battered, wounded, bleeding. Omac’s oaken staff is broken, Bolga notices that his wound barely missed a vital organ, and it’s only a flesh wound, he’s back in fighting shape, Boots has his leg scathed, he’ll need time to recover, Temir bent his longbow as he fled out, but what grabs their attention is Lady Liana. She’s coughing blood. Omac is over her, holding her in his arms, and removes the silvertree leaf from his pouch. He quickly builds up a poultice and applies it to her wounds. But they’re too deep. The poultice doesn’t stop the bleeding. Liana holds his hand tightly and tries to speak some last words, but her mouth gasps for air, and no sound comes out. She pulls out her sword, and points the handle towards Myrick, and he respectfully takes it. Finally the strong grip of her hand relaxes, and Omac realizes she’s gone for good. The warband stands in silence as Omac closes her eyes.

    They set a burial ground for her. They cleaned her up, and placed a sword and her full assortment of armor, helmet and shield alongside her. The burial of a warrior. Each of them put some dirt and stones until she was completely covered. Finally, they rolled a huge slab of stone on top, so that no animals would desecrate the body. They carved her name into the stone, so that the grave was marked properly.

    At night they all stood around the fire. First Omac raised his flask of wine. “To Lady Liana of Trenne, a warrior so strong that mortal enemies trembled before her! Only the dead who have no fear could face her.” The rest of the Ravens, raised their flasks as well. “To Lady Liana of Trenne!” They said in unison. Then, each and everyone, started reciting tales of her deeds, in remembrance.

    Next morning, they gathered round. “It seems our enemy is still strong. Thankfully, the parchments are still in our posession, so they will need to take them from our cold dead hands before Ugmal is back from the dead. We will return to the Blighted Vale, but not today. For today we need to live, before we come back tomorrow. Until then, we shall fight the dead, we shall fight the rodents, and that plagues the land. We head back to Newhorn next, but for now, we camp.” Noone speaks after this. The loss of one of their own, reminds them of their own mortallity.

    Session Summary

    Wow what a battle! I knew it was going to be tough when the enemy table resulted in Grave Walkers. These dudes have armor, toughness, combat bonus and cannot be stunned. Top it off with max numbers and one of each leader type, I maybe should have walked out the minute we entered the battlefield. We tried to win and since we had eliminated the Unique Foe, we were at 50% completion of the objective. Several skeletons were killed, so I was hoping for Bolga to destroy the enemy captain, and tried to win until the very last minute, even when the scales tipped against me. When it was only Temir standing I knew I had to flee, since he had almost no chance of killing the captain. When even he was wounded it was definite.

    I noticed that I suffer from the CRPGs hoarding potions syndrome, and once more I did not use either Ironshield root, Springwind berries, and I forgot completely about Dragon’s Spite which could possibly have won the battle.

    Unfortunately our first lost battle also had our first dead warband member. Lady Liana was a strong pillar of the warband, and she will be missed. I will need to recruit a new warband member, and I intend to go with an origin that is missing from the group. I’m thinking Dwarf, Feral, Fey-blood or maybe even Preen. I’ll sit on the decision until the next session, where I might roll randomly or choose what I want.

    It might sound odd, but I like the fact that I lost. I consider myself at an advantage, since I know the game mechanics all too well and can choose the best tactics in most of the situations (read above how I failed to use Dragon’s Spite), therefore it’s important to have a challenge. I like that winning a Quest Finale requires the warband to have significant strength, and not just pure luck or tactics in order to win. I only have a second chance to win this, so I won’t be returning any time soon. I need to be certain that we stand a good chance against the Grave Walkers.

     
  • Unknown's avatar

    giorgis 11:05 am on July 15, 2022 Permalink | Reply
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    Wargaming terrain – DIY and Hexon 

    Hexon terrain boards from kallistra are considered prime quality and this comes with the associated costs. Since I’ve started miniatures gaming, I’ve been very budget wise and have tried several terrain solutions.

    DIY

    My first DIY attempts were rollable mats using acrylic canvas that I textured with paint+speckle where I applied material (dried used coffee grinds, sand, flock) for a realistic look. I should have been more careful when removing the canvas from the frame afterwards (got them framed so that it doesn’t warp when drying) because I had some rough cuts on the canvas sides. My main concern here is that because it’s stored rolled, when unrolling it, it retains it’s rolled shaped, (which is also a problem with my commercial battle mat rolls) and also due to the constant rolling/unrolling it’s prone to constant shedding.

    DIY rollable canvas mat with speckle
    DIY rollable canvas mat with flock

    Next, I’ve made terrain tiles out of acrylic canvas tiles from the dollar store. These worked okayish but were prone to warping which I didn’t take into account when preparing them. I had heavily diluted my PVA glue when gluing my dried used coffee grinds texture material which made things worse. I’ve taken out most of the warping afterwards. I’ve touched them up with static grass later to improve their look. I did a fresh batch of 3 more tiles recently using undiluted PVA to apply sand and flock as texturing and it worked better, but still if I had used the technique I used in my Hexon boards (read further down) it would have been even better. My mistake here was that I applied PVA in the spots I wanted sand, and then applied PVA in the spots I wanted grass. That was tough to handle and I missed many spots and had to touch it up with a spray of diluted PVA which… caused minor warping.

    DIY acrylic canvas tiles upgraded with grass
    DIY acrylic canvas tiles with grass and sand

    Afterwards, I made tiles with foamcore. I cut foamcore into 20×20 cm square tiles so that I can have a ~2×2′ table using 9 tiles, and they are the same size of my acrylic canvas tiles. I got a grass paper mat which I cut to shape for the tiles and glued it on them with universal glue so that I avoid warping. I went above and beyond here by making various terrain features such as a small hill and uneven terrain, ponds, and a road. I even used magnets so that they lock together. My main issue here was twofold. First, handling foamcore is a pain. It’s tough to cut and I even tried a mix of modelling knife and hot wire cutter. Second, cutting perfect square shapes is hard, and I was missing the right tools, such as a metal corner like the ones the woodcutters use, and a cutting surface. Needless to say I spent way to long on these and there’s some minor gaps where four tiles intersect. The paper grass mat was a correct choice though, as it saved me a lot of time, and it was easy to remove grass from it with a bit of water, to create paths and ponds.

    Paper grass roll
    DIY foamcore tiles

    Hexon

    Finally I decided to splurge and go with the Hexon solution that I was eyeing for so long. BREXIT doesn’t help here. I’m located in the EU and there’s unforeseen customs costs, VAT and handling. I had to be extra careful with my order because if you go over a certain weight, then kallistra can’t ship with the Royal Air Mail, but uses a courier service. Courier services have even more pronounced customs handling fees, and I wanted to avoid this. Also VAT is applied on the shipping cost as well, which means that going overboard would extrapolate everything.

    Having these on my mind I was trying to decide what’s best for me. Buy hexon boards or non-hexon terrain features. I went with the first option. Then I had to decide if I’d go for sloped hexes or just terrain features. I decided not to get sloped hexes as the extra boards needed would increase the weight by a lot. Then I had to decide if I’d buy preflocked or not. The reviews said that kallistra does an excellent job of flocking, but I finally went with the bare brown plastic solution that I’ll flock myself, which meant I’d get more things, but still had to make sure I was not overweight.

    So I got me 6 boards which would make a good 2×2′ table, a 3-tile hill, a 3-tile escarpment, a 2-tile hill, a 2-tile rocky outcrop, 4 single tile rocky outcrops, 4 single tile craters, and a 3-tile lake. Given the modularity of the hex tile system this should give me plenty of options to work with.

    When the package arrived, I was thrilled. Of course VAT and handling was like 30% of the price+shipping, so the final price considering shipping was almost double the price of the goods. Yikes.

    The quality though is unparalleled. Sturdy brown plastic material. The boards are stackable and they’re designed so that they only touch in the corners, so your flocking material won’t be harmed while stacking. The boards have clips to keep them together, but I don’t thing they are needed as they almost slot together. The terrain features fit on the hexes of the boards so that they don’t move around. Overall it’s well worth the cost to me.

    So I went ahead and flocked them. I followed the How to guides in the kallistra website. I was really curious about the “glue PVA in one go, apply everything in layers”. Had to get me some disposable trays, but everything worked out fine in the end. A lesson learned it not to overdo it with PVA because it will drip at cliffsides and also puddle at other places creating bald or shiny spots. But this was only minor, and I may or may not touch them up in the future. The end result was well worth it, and I really love what I ended up with.

    Another thing I love about the hexes is that they define areas. So I could get single based trees and shrubs, and consider that the entire hex is an area with that kind of terrain. There’s also the option to buy single hex tiles-bases that you put on top of hexes and you can have them ready with trees and shrubs and rocks but I find this potentially limiting.

    I am thinking of getting more of these in the future, to make some desert and/or snow terrain. Maybe even badlands or dark forest. But that’s more of a wishlist right now.

    Hexon boards flocked with two tones and brown sand
    Hexon boards with all my flocked terrain overlayed

    Lessons learned

    If I’d go DIY again, I’d go for a paper grass mat solution over acrylic canvas tiles, that id flock the sides so that the ends of the paper grass mat aren’t visible, but if I’d have the appropriate storage space, I’d use a paper grass mat over a big foamcore surface like 50×70 cm so that no cutting is involved.

    Nevertheless as a complete solution, I think the hexon boards are the way to go. It’s like 100% better than what I have, and if you buy them bare plastic, then you get to do your own custom designs as you want. For me, that’s a definite winner.

     
  • Unknown's avatar

    giorgis 12:17 am on July 12, 2022 Permalink | Reply
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    In the Aristrax Marches – Ep09 

    Previously in the Aristrax Marches, the Ravens of Gadun hunted down the threat of the Whispers from Beyond and cleared the field from the Taken, husks remaining from people lured into dark pacts and rituals.

    Continuing my Five Leagues from the Borderlands 3rd Edition gaming, even so at a slower pace than before, as real life kicks in strongly.

    Turn 13

    The warband is still outside of a settlement. I’ll need to move them to a village if I am to have them recover from their wounds. Rolling on the Camp Events, I get a result of Only roots and berries so my Upkeep will be only 1 Gold Mark this turn. That’s a cost I’m willing to pay. As usual, Bolga will Forage for Herbs, and he’s very successful, returning with 2 doses of Ironshield root. Caldas fails in his Hunting Expedition.

    For our adventuring I choose that we will Travel to Langecliffe. Travel is Uneventful, so we get the option to Trade (that’s an exception to the standard process flow as explained in the rulebook). We sell a Damaged Standard Weapon and a Bag of Foreign Coins for 4 Gold Marks total.

    On News Travels we roll that the weather is worsening and our foes are laying low. We reduce our injuries Recovery Time by 1 Turn. Also we get to deliver the letter back to the Innkeep for 1 Gold Mark and 1 Adventure Point.

    Turn 13 Map

    Omac takes a close look to his companions. They’re wounded, tired, dirty, feeding only on roots and berries. He knows they’re tasked, but even the strongest horses will founder if overworked. He stands up in the middle of their camp and turns to them.
    “As soon as Bolga and Caldas return from the woods, we shall travel to Langecliffe. Get some proper rest and healing, and then we’ll get back to our task.” He says, and faint smiles appear on their faces.

    Bolga returns with some more herbs, while Caldas returns empty handed. Nevertheless, they set foot on their road as he promised.

    A few days later they reach Langecliffe, just as a black cloud appears on the horizon. They head straight for the Weary Knave, delivering the innkeep his letter, while Omac goes to the market to liquidate some of their valuables. Their rest is well deserved.

    Turn 14

    In the Town Events we rolled that we Got in a fight! again…rolling randomly, it was Temir and we have to pay an extra 3 Gold Marks and to top it off I’ve rolled an Upkeep of 3 Gold Marks. This limits a lot our options for activities, I’ve decided that we will Help the town guard to offset half the upkeep cost and have Myrick visit the healer, which will allow him to join the fight in the same turn. In the Trade phase we will sell another Bag of Coins (you can only sell one item of Valuables per turn unless in a Town) to get 3 Gold Marks.

    Bolga bursts in the hall of the Weary Knave and runs to the table where the rest of the Ravens are sitting.
    “Boss, we need you at the barracks. It’s Temir.” He says as he tries to catch his breath. Omac rises from his seat immediately. He turns to Boots. “You’re in charge until I return. Sell the valuables and get Myrick to the healer.”

    As Bolga and Omac approach the barracks, two guards block the entrance. “Hold it right there!” they shout.
    Omac steps in front. “I’m sure that whatever it is, is a major misunderstanding.”
    Haethelm, the guard captain shouts right behind his men. “Your boy, bashed the heads of two guards together, knocking them out. How can this be misunderstood?”
    Bolga laughs and puts his hand on his cleaver. “Your guards can’t do much good if a ‘boy’ did this.”
    “We’ll pay for any damages to the good name and fame of the Langecliff guards. I’m sure that 3 Golden Marks will do?” Omac asks.
    Haethelm doesn’t respond.
    “And also, the boy, skilled as he is, will serve in the guard for one week under your command. I’m sure you’ll instill him some discipline.” Omac adds.
    “That will do.” The guard captain replies. The guards stand down. Omac steps forward and gives a pouch of coins to Haethelm. “Come take him in one week’s time.” the captain adds.

    For the Adventuring phase we will battle again the Whispers from Beyond Threat. I rolled that they’re in the same map area as the largest settlement, Newhorn, they’re counting their loot, and their end goal is to undermine our progress. I like the rolls, since they fit with my existing story, and it won’t be hard to integrate them in the narrative.

    On our Travel rolls we Meet a Merchant who is Unfriendly. I roll that he’s a Conspirator. Caldas makes a Wits test, but fails. I’d roll at the Enemy Plans, but I have a Negate Enemy Plans ‘card’ in my sleeve, so we get a free pass.

    Turn 14 Map

    A week later, the guard’s name has been restored, and Temir is back with his friends. Uneasy, Omac gathers round the Ravens.
    “We will hunt down any living dead we find. We cannot risk them growing stronger until we destroy Ugmal. Let’s go. We’re heading out.” He orders them and they pack their gear, heading north and gathering rumours of any dead sightings. Word has it they’ve been sighted near Newhorn.

    They’re about halfway to Newhorn, when they meet up with a trader on his cart.
    “Greetings travelers.” He says as they cross paths.
    “Greetings.” Omac responds.
    “Heading to Newhorn?” He asks.
    “Yes, work needs to be done there.” the Raven replies.
    “Work? ah, are you the famed Ravens of Gadun?” the merchant asks. Caldas eyes him carefully, but nothing sets him off.
    “That we are. And we’re on the hunt for any monsters, but particularly dead rising from their graves and torturing the living.” Omac says.
    Normally, any commoner hearing of such news would be white with fear, but the merchant seems unfazed. “No, I have no such knowledge. Safe travels!” He says as he pushes his cart forward and leaves.
    Then it hits Caldas in the head! The manuscript they had found long ago, it spoke of travelling commoners who work for evil forces. “We should take the long route. I don’t think it will be safe to continue straight ahead.” Caldas whispers to Omac, and he nods. They change their route to make sure their approach isn’t revealed to the enemies due to spies.

    I roll that the Enemy is 7 Outcasts (2 slingers) accompanied by a Sergeant. The Terrain theme is a Ruined tower, and our Objective is to Investigate the area (the ruined tower). Rolling for Outflanking, all the enemies are on the table, so there’s none. Our attempt to Seize Initiative fails, troops are placed, and combat is ready to begin.

    It is not too long, that they reach the ruins of an old tower. As they close in to investigate, they see 8 human figures. “Outcasts.” Temir whispers. “Cannibals that have eaten men and women during the harsh winters. They’re no longer men. Darkness has seeped into their souls.”
    The Ravens of Gadun draw their weapons and take positions to fight.

    The Combat

    ROUND 1

    The two sides close in quickly as they dash forward. A slinger shoots at Caldas, but his chain shirt deflects the bullet.

    ROUND 1
    ROUND 2

    Bolga draws first blood. He charges at the nearest outcast, and without hesitation, cleaves his arm at the shoulder, and dies quickly as the blood spurts away.

    Temir draws his longbow and shoots at the enemies approaching, his arrow wounding one of them. Boots follows up with his sling at the wounded enemy, but the unnatural fog that surrounds them causes him to miss.

    The outcast slinger shoots at Bolga, but his brigandine armor saves his life.
    The outcast leader, accompanied by one of his men climbs the ramp of the tower and charge at Boots. But the halfling has Temir’s support and they push them down.

    Omac Gadun casts a strong spell to embolden him, as he sees four enemies approach from the rear side of the tower, while Myrick scouts inside. He finds nothing of interest, but something grabs his attention in the ruins with the blue tile outside.

    ROUND 2
    ROUND 3

    Bolga rushes to the enemy slinger, and hits hard, but the strike is blocked. The force of the blow is such that the outcast is taken aback, but he quickly recovers and disengages from the duskling.

    The sergeant and the wounded outcast climb the ramp again, but both of them are met with Caldas’ pointed end of the rapier. His skill is excellent, they can’t land a hit, and he counter attacks with a slash and jab that ends them both.

    The group of enemies attacks Omac, one by one. The first one hits him, and wounds him. Omac manages to deflect the following hits and the enemy steps back, only for another to follow. This time Omac is focused. With his staff he blocks the attack, and lands a quick blow to the back of his enemy’s head, finishing him. The slinger at the distance launches a projectile to the Raven, but he misses.

    Omac takes a step back and begins an incantation. Soon, his wound is closed, and he’s fit for battle once more.

    With the south side of the tower clear, Boots and Temir head north to assist Omac. Temir’s arrow wounds an outcast, and Boots follows up with a melee strike. The short and stout halfling is so nimble and agile that the outcast didn’t even see him coming. He just saw his entrails hanging from his belly, as he dropped to the ground.

    Their numbers reduced, two outcasts flee to save their lives. Only the slinger against Bolga still stands.

    ROUND 3
    ROUND 4

    Bolga attacks the outcast, who stands no chance. It is not only the strength of the duskling, it is his skill with the cleaver also, which is the last thing the outcast sees before he dies.

    ROUND 4

    Since we held the field, I get to scout the scenario objective, and I rolled that there is Evidence of the enemy being interestined in a remote location. I should add another Unexplored Location, but instead, to align it with the ongoing story, and keep the number of Unexplored Locations manageable, I decide that it’s the Blighted Vale instead.

    Since we held the field, we gain an extra Gold Mark due to the enemy counting their pillage. Also I rolled another Gold Mark from killing the enemy Outcast Sergeant, and an extra Adventure Point since we killed more than 5 from the Whispers from Beyond, and another 2 Adventure Points rolled at the resolution stage from winning against a threat.

    I’ll spend 6 Adventure Points to perform an Adventure Milestone and reduce the Whispers from Beyond Threat by 1 more point, for a final value of 3.

    After XP gain, Myrick levels up, and gained a Will increase.

    We only gain 1 Loot roll, and it’s a Vital information. We rolled on the Quest Find table, that an ally offers respite. We scratch of 2 Recovery Turns, get 5 Gold Marks and all heroes gain +1 XP. This means that Liana is again combat ready, and Boots reached Level 4, and we rolled a Will increase.

    We also have an Unusual Finds roll, which is a Fine Standard Weapon.

    Finally, on the News Travels table, we get that the Enemy is acting against us. Rolling on the Enemy Plans table, we get that the enemy is beginning a dark ritual – Can’t use Luck until Quest is finished. I absolutely love how this fits with the running quest.

    Myrick reaches the ruins. The outcasts had camped there, counting their loot. Among their gold, he finds a sword of fine make, and a letter pointing them to the Blighted Vale.

    As he describes his findings to Omac, the leader feels a dark fog clouding his thoughts. At first he thought that it might have been the worrisome news, but after he cleared his mind, he knew better.
    Dark magic was at work here. Whatever they’re fighting, is fighting back, and won’t stop until it’s sent back to oblivion.

    As they head back to Newhorn, Mina, the Innkeep at Weasel’s Cellar, passes word to them that the duke’s daughter, Argel wants to meet them.

    They head to the keep, where Argel explains that she’s become aware of the rising dead threat and although she went to her father with the news, he didn’t take her seriously. Her informants told her of the Ravens’ exploits and how they are fighting the dead.
    Her father is not at the keep at the moment, so she took advantage of the opportunity to offer them a place to rest properly, and heal from their wounds, having the services of proper physicians. The keep’s library is also at their disposal, and she also gave them as gold as she could spare to assist them.

    “Cleanse our land Gadun.” She pleads to Omac. “Before all is lost.”


    Session Summary

    With the entire warband back in fighting shape, I am thinking of going to the Quest Finale next. Not sure if they have the appropriate skills to do it, or if I should fight the Threats some more. Decisions, decisions.

    I’ve received the hardcopy of the book by mail this week, so I had the opportunity to play while reading the physical copy. I must say it’s a pleasant change from the constant back and forth of the digital screens. I’ll also need to print some warband rosters to go for the full analog experience.

    Print quality is great, and the art and layout is even more prominent. Love it.

     
  • Unknown's avatar

    giorgis 10:30 pm on June 16, 2022 Permalink | Reply
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    In the Aristrax Marches – Ep08 

    Previously in the Aristrax Marches, the Ravens of Gadun managed to get hold of the Parchments of Ugmal, and can finish their quest; however with two wounded warband members, completion might have to be postponed for a short while.

    Turn 12

    Once more camping outside of a settlement, at the Local Events we rolled that it’s Hard going out there, but thankfully we have plenty of Rations so we’ll just eat up one of them an avoid paying Upkeep altogether. Lady Liana of Trenne and Myrick scratch off one Recovery Turn from their wounds, and I decide once more to Forage for herbs and go on a Hunting Expedition. Bolga found one dose of Silvertree Leaf and Boots found some Suspicious Tracks. For the Adventuring Stage I chose to Battle the Enemy Threats and chose the Whispers from Beyond as my target, since they’re also the threat in my Quest Finale.

    Map

    The Ravens are camped in the forest. Temir tending to the wounds of Liana and Myrick. Caldas and Bolga delivering the necessary supplies as the land provides. Thankfully they had enough rations to bide their time, because at times it was too dangerous to go hunting alone, and they had to stick together. Unseen enemies prowl the woods, and Caldas found tracks as if made by human skeletons.
    Omac decides they’ve had enough. They will put an end to Ugmal, but beforehand they have to deal with the threat of the living dead. They shelter their wounded companions, grab their backpack and set off to hunt the dead.


    I’ve rolled that it’s 5 of the Taken with one Lieutenant. They’re in the same map area as we are, and they’ve set an ambush and if they win they will entrench themselves further. Our objective is to Investigate the Area. Okay this feels like a battle I can win with only 4 of my heroes.

    Following the tracks, Omac, Caldas, Bolga and Temir reach a cabin under a hill with a tower overlooking the surrounding area. Caldas whispers to Omac that they should investigate this.
    At the far distance they see six husks of men, driven by a malevolent force, approaching directly at them, their leader grunting louder than the rest. The Raven’s approach has been made. Any chance of surprise has been lost. They unseathe their swords and close in.

    The Combat

    ROUND 1

    Caldas, the fleet footed, reaches the cabin within moments, and searching, doesn’t find anything of interest. Temir moves a bit closer and lets off and arrow at the husk approaching from the woods, but he misses.
    The two sides close in on one another.
    “What are these things?” Temir shouts.
    “The Taken! They’ve been lured into dark pacts and rituals. Nothing remains from their old selves but their physical manifestation!” Omac responds.

    ROUND 1
    ROUND 2

    The Taken all move one after the other towards the Ravens. Bolga is the first to fend off their attacks, while another one attacks Omac. He parries with his staff, and wounds his enemy, breaking some bones. Two more husks attack Caldas, who parries with his rapier and kills the first, and wounds the second.
    Temir reaches for his quiver but he fumbles and all his arrows drop to the ground. Bolga, Caldas and Omac go to the offense, each of them scoring a kill. Only two husks remain, but they’re fearless, unmoved by their casualties.

    ROUND 2
    ROUND 3

    Caldas slashes with his rapier at another of the Taken, and kills him, as Bolga faces of their leader.
    The husk growls loudly, but Bolga is not bothered. His cleaver comes down in a horizontal motion, and the enemy’s head soon lies by their side. The body joins it in a short moment with a loud thud.

    ROUND 3

    On the resolution stage we earned 3 Adventure Points for defeating a threat, plus 1 for eliminating their lieutenant. I decide to attempt an Adventure Milestone and spend 6 Adventure Points to reduce the Whispers from Beyond Threat by 1.

    We had no injuries, so we check for Advancement. Omac and Bolga each reach Level 3. Omac gains the Spell Bleed, while Bolga gains a Speed increase.

    We only had one Loot roll for achieving the objective. Rolling on the tables, we received yet another Heart Seeker. Seems there’s a sister blade to the first one. I’ll give this to Temir.

    Since we hold the field we gain a roll on the Unusual Finds and it’s 1 Gold Mark worth of coins.

    Finally for News Travels we’ve rolled that the Rangers have been scouting the area and get to add 2 Adventure Points.

    Victorious, the Ravens of Gadun scout the battlefield. In the tower, under a loose heavy stone plate on the floor, Caldas uncovers a magnificent blade. It’s exactly the same as the Heart Seeker that Lady Liana wields. The legend of the blacksmith that had forged twins blade has proven true. Omac assigns the fabled sword to Temir, a hero of his own right.
    Bolga searches the husks bodies, and among the remains he finds several coins that will buy them drinks for at least one night at the local inn. He smiles with delight.
    Having scouted everything, Omac gestures the quartet to gather round and return to camp.
    As they reach the camp, they find company with their wounded companions. Rangers scouting the woods stayed with them to keep them safe. Omac offers them hospitality, but they cannot stay, they are on patrol, and soon depart.


    Session Summary

    This was one of the fastest battles I’ve run in Five Leagues from the Borderlands. I’ve had lots of fun, because I like light, fast games, and with all the delves lately, I had started to worry a bit. But my worries were all dissolved. I think I’ll continue hunting down the threats for the time being, but I might have to reach a settlement first. Staying in Camp has started to tire my warband.

    On another note, I’ve gotten word that the hardcopy books have started shipping. Eagerly waiting for my own shipping confirmation! Oh and this means that Five Leagues from the Borderlands 3rd Edition is now available as PDF-only option from DrivethruRPG for those that want it.

     
  • Unknown's avatar

    giorgis 11:01 am on June 4, 2022 Permalink | Reply
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    In the Aristrax Marches – Ep07 

    Previously in the Aristrax Marches, the Ravens of Gadun delved in the old ruins of Ghostwood forest to recover the Parchments of Ugmal. Unfortunately after clearing the first floor of the dungeon, the Parchments were nowhere to be found, and they will have to delve deeper.

    Turn 11

    The party camped in the wilderness. For camp events I rolled that we saw a choice animal and get to roll twice in the rewards table if we go on a successful Hunting expedition and keep both results! Of course, hunting is now on the table.

    For Upkeep I have to pay 1 Gold Mark, and I scratch off one turn of Myric’s Recovery (more on that later).

    For Campaign Activities, Bolga Foraged for Herbs, successfuly and got a dose of Ironwood root.
    Boots went on a Hunting Expedition and brought back two packs of Rations and discovered some Suspicious Tracks earning us 1 Adventure Point.

    For the Adventuring stage we choose to continue the Quest and proceed with the 2nd Level of the Delve.

    The Ravens camped outside the old ruins, taking care to guard the entrance to the dungeon. The ruins spread across the forest, so it is possible that other entries were possible, but Omac wanted to ensure that they wouldn’t give the advantage to anyone wanting their chance to the Parchments of Ugmal.
    He assigned Bolga and Caldas to forage and hunt, since they’re what he considers the rangers of the party. They have their way with the land, and boy was he proud of his leader choices when they returned with herbs and supplies. Caldas even shared that he found gnawling tracks heading east. Information like that always proves important.

    Once they were all fed and rested he stood up, packed his gear, and gave a speech.
    “Ravens. We have another chance now to strike evil at it’s source. We’ll go deeper and deeper in the ruins, and get those scripts before anyone else. We have the skill and the strength, and we WILL SUCCEED!.” Their morale high, the warband entered the ruin, with Boots once more leading the way.


    Caldas moved ahead first, and rolled A quiet entrance. I didn’t want to place any enemies at the centre of the table, giving them a higher chance of encountering us, so I decided to go ahead with the enemies.

    I’ve rolled that the Foes are from The Curse of War threat, and it’s 7 Opportunistic Pillagers (2 slingers) with no Leadership.

    With his first move, Boots is within LOS of the pillagers to the North.
    NOTE: At the end of the battle I realized Myrick shouldn't have joined as he was recovering. Nevertheless mistakes happen, so I dealt with it in what I considered a fair manner afterwards. Myrick will not be counting down a Recovery Turn of course.

    The Combat

    ROUND 1

    The halfling moves North quickly in the main passage through the rooms to explore the dungeon, and he comes upon 3 pillagers. Their warband must have entered the dungeon to loot, or -who knows- if they’re aware of the Parchments, to get them for their own. Not wasting a moment he charges at one of the trio, and with his light fencing blade, he carves a ‘C’ on the chest of his enemy, before he slices at his throat. Unfortunately as he does that, he hears footsteps to his left, and two more pillagers appear.
    A slinger swings his sling at the halfling but misses, so his companion charges at Boots. He fends him off, and wounds him with a swift strike before moving out of the way.

    Lady Liana and Omac move north to assist the quick halfling, while Bolga, Temir and Myrick move to the West.

    The hulking duskling is careless and springs of a trap. A huge gong sound echoes through the ruin, and two more pillagers arrive to investigate it.

    ROUND 1
    ROUND 2

    Boots attacks the wounded pillager, and finishes him with a quick stab, but the slinger follows up with another shot while the halfling is pre-occupied in melee, and wounds him.

    Meanwhile Bolga and Temir charge at their opponents. Bolga cleaves a pillager in half, while Temir merely harms his enemy, who still stands. He tries desperately to get back at Temir, who deflects the blow, and follows back with one of his own, eliminating his foe.

    One of the warriors attacks Lady Liana, but she blocks his attacks, and is pushed back in a draw. Omac joins in the fray, but he too is stopped by his enemy, who retreats backwards.
    Myric shoots his bow at his enemies, but the arrow is stopped by their linen armour.

    Seeing their companions fall, two pillagers flee, but the rest seem now even more resolute to defeat the Ravens.

    ROUND 2
    ROUND 3

    Omac continues his melee with his enemy, but once more it’s a draw. A slinger shoots at him, but his plate armour easily deflects the bullet. The pillager doesn’t want to let go and lashes back at the Beard. He feigns a parry and then swings his sword in a quick slash that cuts the pillager along the shoulder, all to the chest, killing him. Another warrior charges at Omac when his attention is elsewhere, but thankfully the plate armour saves him once more. The blow is staggering and Omac is pushed backwards, behind Lady Liana. Now she’s attacked by another pillager, but she doesn’t intercept the blow. It gets through the armor and she’s down.

    With the Beard covering the North, wounded Caldas runs South to head for cover.

    To the other side, the warband still searches for the Parchments, when Myrick hears footsteps behind him. He turns to the enemy approaching from the entrance to the dungeon, but he hasn’t put his strength and he’s merely stunned.

    Temir’s attention is drawn to the far distance where three more pillagers appear to be guarding a stash. He curses between his teeth believing they’re holding the Parchments, but as he’s about to move to them, something catches his attention. Behind a dark coloured brick is a hidden shelf, holding an ancient tome. It’s the Parchments of Ugmal! He tucks them under his cloak and whistles to the rest of the warband that they must retreat. They still will have to clear the enemies blocking their way out.

    ROUND 3
    ROUND 4

    Omac attempts to cast a binding spell to hold his foes in place while he retreats safely, but he messes up the incantation and it fizzles to nothingness. A warrior attacks him, but he uses his staff to parry and manages to hold him off, albeit he’s pushed back in the process.
    Myrick is attacked by the warrior at the entrance. He tries his best, but falls under his enemy’s spear. Temir draws his bow and shoots at him. The arrow is lodged in the arm of the warrior who cries out in pain. Boots moves closer and shoots his sling at him. The bullet hits him in the head, bringing him down. The way out is clear.

    ROUND 4
    ROUND 5

    Omac focuses this time, and the binding spell is successful. Under cover, Boots runs out of the dungeon. The wounded halfling is safe. Temir and Bolga move closer to the exit.

    One of the pillagers breaks out of the binding spell, but his companions block the way. He cries out to let him pass, but they can’t move a muscle. Their feet, are like lead, rooted to the ground.

    Assisted by the spell covering their escape, Omac, Bolga and Temir get out of the dungeon safely, the Parchments of Ugmal in their possession.

    ROUND 5 + ROUND 6

    Rolling on the Resolution stage I got that Liana has a Serious Injury for 6 Turns Recovery Time, while Myrick was only Knocked Out.

    As described above, this is where I realized I made a SERIOUS mistake here. Myrick wasn't supposed to join this battle as he was in recovery. Yet he did, and also was KO. I'm pondering on what I should do to keep things fair.
    I think I should roll a 2nd time and keep this result, and also scratch off the A lucky break option.
    So rerolling on Myrick: Item Damage: Light Armor. Okay. He's gotten a lucky break there, but I'm keeping his 5 Recovery Turns, and not reducing them.

    On the Advancement both Boots and Temir Level Up.
    Boots: rolled Speed or Skill: so I choose the Wits Skill.
    Temir rolled Agility or Toughness Increase and I chose Toughness.

    For Loot, I have Achieved the Objective , but I did not Hold the Field.
    Loot Roll: Valuables: Bag of Foreign Coins: 3 Gold Marks worth.

    Since the Quest Task #2 was Completed I rolled for the Quest Find: You have gained an item of great value during this task. I rolled up an Enchanted Item on the Loot subtables. The item rolled is Shadow Flight.

    Also I get to see if the Quest has another Task or I move to the Quest Finale and it’s the Finale! For story’s sake I decided to roll the Enemy Threat now and it’s Whispers from Beyond.

    Rolling on the News Events table, I’ve gotten that the Enemy is acting against you so I’ll negate my Ignore the First Enemy Plans roll.

    With the Parchments of Ugmal tucked safely, the Ravens of Gadun retreated tactically out of the ruins, carrying their wounded friends.

    Once they reached the safety of their camp they tended to their wounds. Myrick’s old wound had re-opened, from the strike that had ruined his armor. Lady Liana was also seriously wounded, and it would take her a long time to recover.

    As Boots started counting the bag of foreign coins they found, and considering their overall value in Gold Marks, Omac dived deep in the contents of the Parchments.

    What was described within made his hair stand on an end. It was telling the story of Ugmal, a Sorcerer of times old who in his lust for power and immortality delved in the dark arts. In the chronicles of his time he had raised vast armies of the dead, animated to his will, scourging the lands, but what was even more terrifying was the spells written within and the implications of them.

    Ugmal was eventually defeated, but not before placing a contingency plan. With a ritualistic spell he cast, sacrificing entire villages, he is supposed to rise back from the grave and continue his mayhem of destruction. The spell was not finalized, but the components need not be collected again. With the spell still in pause, one has either to complete it, or dispel it, and thankfully the Parchments describe how to do both. That’s why they needed the Parchments, to destroy Ugmal once and for all, and also that’s why they shouldn’t fall in the wrong hands.

    Omac reads the parchments again and again, his attention to all the details, when he glimpses Caldas examining a bow made from Ash.
    “What do you have there?” He asks the halfling.
    “This bow I found in the ruins. Intricate carvings all around. A weird feeling overcomes me when I hold it.” Caldas answers.
    “It can’t be!” Omac exclaims. “But yet!”
    He searches into the Parchments, and starts reciting. “…and Ugmal enchanted a bow for his lieutenant, from the strongest Ash wood, with runes, and named it Shadow Flight, and no tree, fence or stone could protect you from it’s arrows…”
    “This will be helpful.” Caldas smiles. “Where to next, Raven?” He asks.
    “The overgrown ruins of a stone tower in the Blighted Vale. That’s where Ugmal was defeated.” Omac answers, but looks to his wounded Ravens. Can they succeed with only four? He wonders.


    Session Summary

    Busy real life has got in the way and it took me a long while to play and post this report. Also this was the reason for the mistakes I did with the wounded party members.
    I have a chance now to finish my Quest, but I’m very cautious as to going in with only 4 strong. I may have to switch to other adventures first. I carefully described the quest narrative so as to make sense with the game mechanics. It might also be a nice change of scenery doing some overhead battles because for some reason most of the battles I’ve done so far where in dungeons, and it has gotten a bit repetitive.

     
    • Hambut's avatar

      Hambut 12:37 pm on June 4, 2022 Permalink | Reply

      What a cool write up. Like the Ugmal back story. Reminds me of Clark Ashton Smith weird fiction. Looking forward to see what comes next.

      Liked by 1 person

      • giorgis's avatar

        giorgis 1:40 pm on June 4, 2022 Permalink | Reply

        Thank you! Defining the quest narrative comes with its own challenge but I find that it is well worth it!

        Like

  • Unknown's avatar

    giorgis 11:49 pm on May 21, 2022 Permalink | Reply
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    Miniatures pt85 – Wraiths (2) 

    To expand my wraiths miniatures, here are 8 Wraiths from the Hordes of Things range by Alternative Armies.

    Wraith
    Wraith
    Wraith
    Wraith
    Wraith
    Wraith
    Wraith
    Wraith
     
  • Unknown's avatar

    giorgis 6:44 pm on May 18, 2022 Permalink | Reply
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    Miniatures pt84 – Adventurers (2) 

    Here’s some adventurers from the tabletop fantasy Asgard range by Alternative Armies. I really like these sculpts and how they’re armed to the teeth and carrying all their gear. I went with a bit different paints and basing than my standard fantasy, to make it feel like they’re in the dungeon (and gave the bases a grey instead of green rim).

    Halfling swordsman
    Halfling archer
    Thief
    Fighter
    Paladin
    Druid
    Cleric
     
  • Unknown's avatar

    giorgis 8:41 am on May 14, 2022 Permalink | Reply
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    Miniatures pt83 – Orc Horde 

    Got me some Alternative Armies orcs from the Hordes of Things range to try out. These are a bit smaller and less chunky than my Demonworld orcs, almost like goblins. So I went with a very pale green skin using a white base and the Army Painter Military Shader wash which gives a green tone. I went with a red tones (Karmin, Vermillion, Burnt Sienna) for their clothing and even used lots of bronze for metal parts as they have an Ancient Greece/Rome feel.

    Orc
    Orc
    Orc
    Orc
     
    • Bob's avatar

      Bob 4:09 pm on May 15, 2022 Permalink | Reply

      Your blog and mini painting have got me investing in 15mm scale miniatures. Do you know of any particular vendor that has decent 15mm soldiers in plate mail? Something that could pass for a knight or paladin? Struggling to find, especially in US. Thanks

      Liked by 1 person

      • giorgis's avatar

        giorgis 5:16 pm on May 15, 2022 Permalink | Reply

        I think your best best would be Khurasan miniatures, particularly their Historicals range at 13th-15th century. Just take care to read any information regarding the scale as it’s common for historicals to be “true 15mm” and there’s only a few historical ranges on the Khurasan website that are towards “heroic 15mm aka 1:100 or 18mm”.

        For heroic 15mm these spring to mind: https://khurasanminiatures.tripod.com/late-fourteenth-century.html

        You could also take a look at old glory 15s/20s but I haven’t tried these so I can’t say.
        At true 15mm you could take a look at splintered light miniatures player character sets.

        Like

    • Bob's avatar

      Bob 10:59 pm on May 15, 2022 Permalink | Reply

      Exactly what I was looking for. Thank you

      Liked by 1 person

  • Unknown's avatar

    giorgis 10:01 am on May 13, 2022 Permalink | Reply
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    Miniatures pt82 – Dwarf Extras (2) 

    A few more of my Battle Valor miniatures. There was a mix up of my order it seems since I had ordered two different Dwarf women warriors, but I got one of them and a mystic. But this didn’t bother me since the mystic figure is beautiful. I’ve also added three Dwarian War Hounds without their handler since it’s not much usable in skirmish (have it haven’t painted it).

    Dwarian Assassin
    Dwarian Seer
    Dwarian War Hound
    Dwarian War Hound
    Dwarian War Hound
     
  • Unknown's avatar

    giorgis 8:32 am on May 12, 2022 Permalink | Reply
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    Miniatures pt81 – Skeleton Characters 

    Here are a few undead minis from Battle Valor. A Decian Seer, a Decian Captain and a Decian Foot Captain. I chose the first two because they looked really cool as figures and the last because I needed a third skeleton archer (both for Five Leagues max archer number in skeletons and for KPS ‘3s’) units. They can work as skeleton leaders or Liches/Wraiths/Wights.

    Liche
    Wraith
    Skeleton Archer
     
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