Miniatures pt156 – Halflings
Nasty little hobbitses printed in FDM in 15mm scale. Brite Minis sculpts. They’re more round than my other halflings so they’re closer to hobbits.













Nasty little hobbitses printed in FDM in 15mm scale. Brite Minis sculpts. They’re more round than my other halflings so they’re closer to hobbits.













I’ve painted more of the Brite Minis I had printed in 15mm scale. This time various Elves. A couple wood elf archers, a couple high elf warriors and several adventurer type elves (sorcerer, mage, mercenary, bard).
The wood elf scheme was close to my previous wood elves I had painted from Demonworld. Went with light greens, and red accessories.
For the High elves I went with a white and red scheme (wanted pink but guess I missed the mixing of paints in proper ratio, so I just went with it).
For the adventurers I focused on vermillion and turquoise with some variations.
Printing was okay bar the sorcerers staff head which was corrupted during printing so I turned it into a flame.















Continuing with a selection from Brite Minis, here are a few peasants, villagers and townsfolk ready to defend their land.
Scaled 60% for 15mm. Supportless models from Brite Minis. Printed on a Bambu Labs A1 mini with a 0.2mm nozzle. eSun PLA+HS Filament. 0.06mm layer height. High Quality default presets.

















Or rather orcs in historically accurate Mycenaean armour. Brite Minis sculpts, printed in 15mm scale, FDM.











I’ve been tampering with print settings a while now, but I don’t want this post to be another 3d printing guide. I’ll just give settings and information and proceed to the miniatures painting stuff. Perhaps I will make a separate 3d printing post later in the future.
I’ve collected several town-guard style sculpts from the Brite Minis catalogue.
Scaled 60% for 15mm. Supportless models. Printed on a Bambu Labs A1 mini with a 0.2mm nozzle. eSun PLA+HS Filament. 0.06mm layer height. High Quality default presets.
For paint scheme I went with a mix of earth tones (browns for leathers, gambesons, wood) and a Green (Permanent Green Light) and Yellow (Azo Yellow Medium) for the uniforms (capes, overcoats, pants, shirts). I free handed a tower in the shield with a Yellow/Green background.
I spent the extra time for details like moustaches, beards and buckles as needed. Overall I really like the end results, and will be proud to field them alongside my Blighthaven Town Guard.





















Another of Sablebadger’s terrain sets. This is the Sci Fi Outpost. Once more it is scaled down to 60% for 15mm scale. The buildings are a bit on the smaller side, but they’re bunkers/hubs so it’s to be expected. I did the red painting with an airbrush and red acrylic ink, masking away the parts to be painted different colours. Using ink instead of diluted paint in the airbrush, was a blast as coverage was immensely easier to achieve. Removing the masking tape or white tack was a pain, and perhaps the whole process would take the same amount of time had I used stipple drybrushing (didn’t have my acrylic markers back then), but it wouldn’t look as good. I gave the whole outpost a blood angels look, inspired from the days when I was playing Dawn of War on the PC.




What begun as a simple paint job got more and more detailed as time went by. I really love how these tech gothic ruins from Sablebadger turned out. Again printed at 60% scale, in black PLA. Spray primed dark grey and airbrushed zenithal and various grey ones. Washed with a brown black wash mix, drybrushed tan. I went above and beyong and did some window glass panels using PVA glue undiluted into the window panels. Followed with some spot washes for grime and sealed with a matt spray sealer, which gave a foggy effect to the windows. I am thrilled with how they turned out. I have enough to fill out a 2×2 table in 15mm.









Wait, wait, wait, explain further the PVA “glass”, just simply glue and wait to dry? Noice
As always amazing job, i’m tempted to scale down ^_^ but i must be strong
Grid city sci-fi ruins I had gotten as sampler from Saucermen studios. Printed in black PLA, and painted in grey tones with metallic details and added rust effects.
I mixed and matched to create different builds but I failed to also Mirror the clones, and break the uniformity even more.



Something else that I needed for my games, and especially bug hunt is linear terrain in order to create funnels of routes, so in addition to the prior geonosis terrain, I went with the sandbag and modular trench barricades from Sablebadger. Also printed the trench barricade tower, so that I can make an outpost quickly a la starship troopers style. The sandbags were printed in beige PLA and painted in a similar way to the geonosis terrain. The trench barricades were printed in black PLA and painted in gray tones, but because they ended up too monochrome I added rust effects, which ended up contrasting a lot with the monochrome look.




I needed some rocky terrain, and especially for sci-fi look (can also work for desert fantasy) I found the Geonosis style terrain from Sablebadger. I got them from his patreon at the 2nd level which includes access to his back catalogue. Printed at 60% scale, in Beige PLA. Washed in a red-brown wash (Burnt Umber + Yellow Ochre + PVA + Floor Polish) and drybrushed Tan. The idea is if they get knocked around too much and chip, the lighter beige color will show throw and it will be like a highlight. Though with the softness of PLA, floor polish seal, and lack of knocking around (I am a solo player after all) I doubt this extra precaution is necessary.
I have not taken single pictures of every single item, rather, filled a table with them and took pictures. When combined with different terrain I think they will look even better, but there’s enough of them to fill a 2×2 in 60% scale, or 3×3 in full scale.




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