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  • Unknown's avatar

    giorgis 12:00 am on April 19, 2025 Permalink | Reply
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    Miniatures pt131 – Space Aliens 

    Reptilians, aliens, slugs. It wouldn’t be space opera without some (more) xenos. These sculpts from Brite Minis will make great additions to my existing collection.

    I painted the reptilians green with vermillion colour armor. The slug and the alien, in simple colours. Gave the slug a yellow bottom part and satin varnish for this moist effect.

    On another note, I tried to improve my miniatures photography. Used Adobe Lightroom and my white photo box and I think I’ve gotten some better results than before.

    Space Reptillians
    Reptilian with minigun
    Reptilian with pistol
    Reptilian with rifle
    Space alien
    Space slug
     
  • Unknown's avatar

    giorgis 1:25 pm on April 17, 2025 Permalink | Reply
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    Miniatures pt130 – Space Robots 

    Continuing with various robots from Brite Minis. I love the sculpts with the cloaks, I find them quite unique and fun. The robot inspector is nice too, plus a robot wizard. They can easily work as Soulless or Bots in Five Parsecs from Home., and will be a nice addition to my not-necrons (cyborgs from alternative armies).

    Space Robots
    Space robot
    Space robot
    Space robot
    Space robot deathead with scythe
    Space robot wizard
    Space robot PI
     
  • Unknown's avatar

    giorgis 6:28 pm on April 15, 2025 Permalink | Reply
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    Miniatures pt129 – Space Bandits 

    More dudes in space. Four space bandits and one adventuress from Brite Minis. The space adventuress has a small imperfection in the face during printing that I hadn’t noticed until after painting, (these minis are tiny let’s not forget), but I guess it could be a scar from a space battle with a space beast.

    Space Bandits
    Space bandit with blade and pistol
    Space bandit with club and pistol
    Space bandit with club and rifle
    Space bandit with shotgun
    Space adventuress with shotgun
     
  • Unknown's avatar

    giorgis 10:38 am on April 12, 2025 Permalink | Reply
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    Miniatures pt128 – Space Mice 

    Pookah space nice from dutchmogul/Ill Gotten Games. Two space fringers already in 18mm scale, and one space pirate from 28mm scale that I had to scale down appropriately. I also did some reposing of the pistol arm of the latter for support less printing, but the supported version turned out okay as well, so I painted both.

    Space Mice
    Space Mouse Fringer
    Space Mouse Privateer
    Space Mouse Pirate
    Space Mouse Pirate Reposed
     
    • sopantooth's avatar

      sopantooth 6:53 pm on April 12, 2025 Permalink | Reply

      I don’t know why space mice are cuter than space rats but they just are

      Liked by 1 person

      • giorgis's avatar

        giorgis 7:06 pm on April 12, 2025 Permalink | Reply

        I agree! These space pirates will have a hard time getting their marks to take them seriously

        Like

  • Unknown's avatar

    giorgis 11:49 am on April 8, 2025 Permalink | Reply
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    Miniatures pt127 – Another space crew… of sorts 

    Some more sci-fi miniatures from Brite Minis sculpts. Again printed in FDM, 15mm scale (60%), 0.03mm layer height. Printed in a Bambu Labs A1 mini with a 0.2mm nozzle and ELEGOO PLA.

    They’re a space Minotaur, a space elf, a dwarf with minigun and cloudbuster (tribute to Donald Sutherland). The last two are actually “modern” minis that can double as sci-fi.

    They’re not actually a space crew, but… they could be, and given that I painted them together as a group, here they are.

    An odd space crew
    Cloudbuster
    Dwarf with minigun
    Space Elf
    Space Minotaur
     
  • Unknown's avatar

    giorgis 6:15 pm on April 6, 2025 Permalink | Reply
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    Miniatures pt126 – More Space Knights 

    Lately I’ve been printing and painting even more of sci fi miniatures. I’ve been reading Five Parsecs from Home: Tactics, and really want to get back into Unified Space. To do this, I’ll want to expand my collection with more sci fi minis and terrain, which I found recently to be a really enjoyable part of the hobby.

    I finished several different sets these past few days, but I found that photography against the white photobox background really messes up with exposure. So I printed a black photobox, hoping for some better results. Exposure and contrast is better, but the background is visible as the gloss black layer lines of the photobox reflect the light that falls on them. Nevertheless I find it looks better.

    So, Brite Minis has released a set of Space Knight riders. Since they’re modular, I took their heads and weapons, along with some from the Modular Space set, and printed five more Space Knights (and a Space Ranger).

    Space Knight with Eyepatch
    Space Knight with Bolter
    Space Knight with Dual guns
    Space Knight with Bolter
    Space Ranger
    The entire squad of Space Knights
     
  • Unknown's avatar

    giorgis 2:50 pm on March 26, 2025 Permalink | Reply
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    Miniatures pt125 – Space Dwarves 

    …and a Space Halfling. On a quest to reclaim long stolen credits by a Space Dragon.

    Three Space Dwarves and a Space Halfling from Brite Minis. Printed in FDM, 0.03mm layer height. Love their style. Painted them in a similar style to their showcase pictures, washed with Soft Tone wash to lighten their look.

    Space party
    Space dwarf with pistol
    Space dwarf with pistol and axe
    Space dwarf with mini gun
    Space Halfling
     
  • Unknown's avatar

    giorgis 3:45 pm on March 23, 2025 Permalink | Reply
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    Miniatures pt124 – Space Knights 

    3d printing miniatures is not yet an exact science. There is a lot of trial and error, and when you get some consistent results, it is imperative that you maintain the same parameters for as long as possible in order to have repeatability. I’ve been printing a whole lot of miniatures lately using the settings I’ve defined, and I think it’s about time I’ve sat down and started painting them. I’m tackling first the sci-fi theme, starting with the Brite Minis Space Knights (now available only in MMF as Brite Minis modulars are available in the patreon only on the month of release).

    I decided to go with a colour scheme similar to the one Brite Minis did on their print showcase. I’ve mixed different techniques; slap chop, layering and washes. Overkill? perhaps, but I love the end result. The armor is painted in reds (Karmine<Pyrole<Vermillion), the cloths are painted in yellows (Vermillion<Yellow/White mix), and finally some greens (Light Green<Yellow Green<Lemon Yellow), for the skin tone I went with my regular mix (Burnt Sienna<Naples Yellow Red<Naples Yellow Red Light), and some Silver for the metallics.

    Space Knights
    Space Knight Sergeant
    Space Knight with Bolter
    Space Knight with Plasma gun
    Space Knight with Flamer
     
  • Unknown's avatar

    giorgis 10:38 pm on March 18, 2025 Permalink | Reply
    Tags: , dragonsrest, , spacehulk   

    Space Hulk in 15mm – A board 

    It’s been a while since the last post, and truth is I’ve been busy. Busy, hobby-wise. It wasn’t so much procrastination, rather jumping from project to project.
    Skirmish miniatures gaming (and TTRPGs) have a lot of different aspects to keep a hobbyist engaged. There’s reading rules and settings, collecting stuff like miniatures and accessories, building terrain items, painting miniatures, 3d printing, world design, map making, with the utmost goal of playing the game!
    However all these side-hobbies to playing the game are on their own ground enjoyable, and so I found myself occupied with them. I got into designing and printing and flocking terrain expansion for my Hexxon Tiles (I’ll probably blog about it in another post if there’s enough content to make it worth it), printing and painting Space Hulk tiles, 3d-building dungeon tiles and testing them, and lately printing a 3d space shuttle for my sci-fi games (5 Parsecs from Home I’m looking at you). Constantly jumping around all the above, I was getting into having a lot of semi-started or semi-finished and unfinished projects, and then I realized I need to draw the line somewhere and at least finish something before filling up my closet with more gaming stuff I can’t use. So the focus went on Space Hulk.

    Back in the ’90s, I had bought the 1st edition of Space Hulk. Loved the game. Unfortunately when we moved house I gave it away to a friend as part of the general decluttering and I’m only left with the two books – Rules and Missions & Background – which somehow I didn’t give away.

    I’ve always remembered fondly the game, and the theme and concept, and having returned back to the hobby these past years, I always circled around the idea of getting back to it. My main obstacle now was scale as I’m not willing to start another scale for a game, and getting Space Hulk into 15mm is really hard, as I’d have to find solutions for all the game pieces and tiles.

    For the game pieces I’ve gotten some (rather a LOT) Entomorphs by Vanguard Miniatures; unfortunately I never got their Novan Heavy armour proxies and now they’re out of stock (plus it will cost me like 20 GBP to buy and ship 10 miniatures, and probably another 10 for VAT and customs handling fees). I can proxy Space Marines with some Ion Age knights I had gotten, but they’re not Terminators, and I still may have to find some 3d printable proxies.

    For the tiles I did a lot of searching. Before 3d printing, I had considered building my own, but I was never too excited with DIY examples I saw online, and I know my own terrain building limitations. I had considered using the Army Painter Gamemaster XPS set that I still haven’t finished to this day, for a Sci-fi alternative (and had tested a design for this purpose), but I eventually decided against it, as I could not make nice sci-fi or industrial designs with hand carving. The set is great for dungeons and caverns, but looks wonky for machine made parts, and didn’t want to waste my materials for something I wouldn’t like.

    Here comes 3d printing to the rescue. 3d printing can output awesome terrain items, with detail. Yet still so many things to consider. There are many sets out there and I had to choose what would work best for me. I evaluated cost, type of joints, scaling down, and of course looks.

    Once I saw the HVAC tunnels by Dragon’s Rest I knew my quest was at an end. They looked great! 3d, but yet the minis don’t get hidden; Entire rooms so assembly is not on a tile by tile basis; The looks are awesome. I printed out a sampler of their sci-fi set to ensure that when scaled down the clips would work fine (they do!), and when their last Black Friday sale was on, I bought it.

    And it’s been sitting in my collection of 3d stuff for a few months, until I got the urge to sit down and print it. Found out what kind of tiles I’d need for my 1st edition of Space Hulk and started setting up my build plates. Printed a piece to see how it would work with my 15mm bases, and it works perfect! It uses a 1-inch grid, which when scaled down by 60% is exactly 15mm. Then, it took me a whole week and some, to print out the tile set.

    Testing the grid and clips
    Printing underway
    Printed pieces
    Printed pieces connected

    Printed on Bambu Labs A1 mini, with a 0.4 mm nozzle, in 0.08mm Layer Height, ELEGOO PLA filament.

    The next challenge was painting. I made the smart choice of printing it out in Space Gray PLA, and primed it using a Clear Plastic Primer spray. The idea behind it to use the default colour of the material to save on painting time (and also any missed spots wouldn’t look bad), for the core walls.
    I had also to decide on the paint scheme. I eventually settled on the following: Yellow and Red tubes, various Metallics for connectors and details, Warm Gray computer panels, and Silver or White floors (two types).

    I used both normal painting and drybrushing, and also applied Oil Washes, this last step was a bit of a chore, but I think well worth it. It is also the reason I still haven’t applied a Sealer Varnish; probably in a week or two.

    Drybrushed floors after priming
    Painting
    More painting
    Oil washes drying
    Painting rooms
    Oil washes drying

    Then I spent a couple of weeks doing other things before working on the doors. Painting these took me another few days, as they have plenty of details. I only did 15 doors out of the 20 that the 1st edition core set has, and I realized that it’s not enough to run the 2nd mission which needs 19 doors. So I’ll either paint some of the alternate doors I’ve printed, or print and paint a few more.

    Doors painted
    Doors with washes before sponging
    Washes drying

    Finally, here are some display shots of the finished table, some painted unused pieces, and some pieces I printed extra to paint in the future. As I said in the beginning, I needed to draw the line somewhere and call it done, so I consider these to be extras for a future time slot before I burnout on this.

    First mission overall shot
    Close up
    Close up
    Close up
    Close up
    The rest of my painted pieces
    Some unpainted pieces

    I’ll also see to printing some tokens for blips and overwatch in the future, to have a complete experience.

     
  • Unknown's avatar

    giorgis 6:05 pm on February 8, 2025 Permalink | Reply
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    704 Special Forces – Session 0c 

    I was aiming for running this session last weekend, but with Strep and Flu B in the family two weeks in a row, I just didn’t have the energy to do it. The day came though, and I set a game up for the third Field Exercise of Forgotten Ruin. It took me an entire week though to write it down and post it.

    This one has the entire Squad (both Fire Teams AND the Squad Leader), but no Platoon officers, so pretty much the regular team that I’ll be taking with me during the campaign.

    The enemy force is just two Orc Mobs (Warriors + Archers) of Five orcs each, which sounds easier than last battle, especially considering how I’ll have double the firepower with me this time.

    However, the objective is not to eliminate the enemy, but have a troop of mine go to the center of the battlefield and spend an action there. This sounds way more dangerous than sitting in the safety of long range. I can, of course game the game and sit back and let the orcs come to me, but where would the fun be in that!?

    To recap, the squad composition:

    Squad Leader – Sfc. Kirk Nielsen (M16 AR, M1911 Pistol)

    Fire Team 1

    • Sgt. Karl Welch (M16 AR)
    • Pfc. Terry Shaffer (M60 SAW)
    • Pvt. Martin Murphy (M79 GL, M16 AR)
    • Pvt. Jeffrey Franks (M72 LAW, M16 AR)

    Fire Team 2

    • Cpl. Tommy Mayer (M16 AR)
    • Pfc. Darin Gibson (M60 SAW)
    • Pvt. Barry Mays (M70 Sharpshooter Rifle)
    • Pvt. Dave Huff (M16 AR)

    Some abbreviations:
    AR: Assault Rifle
    SAW: Squad Automatic Weapon (M60)
    ARGL: Assault Rifle + Grenade Launcher (M79)
    LAW: Light Anti-tank Weapon (M72)

    Distance conversions
    Since the game is focused for a 3×3 table, and I’m going with 15mm miniatures on a 2×2 table (with the new 15mm base size, yay!), I’ll do a subtle conversion to gain a bit more room to play, but without being too fiddly to use. I’ll double the values, but measure in centimeters instead of inches, so a Speed of 5″, would convert to 10 cm.

    Champions: 1,2 No Champions

    The two Fire teams met, and Sergeant First Class Nielsen arrived and took command from Master Sergeant Frank Lee. “Squad is yours Nielsen, I have to get back to Platoon HQ. Tangos are 2 klicks NNE, they seem to be guarding a tower. You are to investigate and eliminate any opposition.” Lee gave the orders and left, M16 strapped on his shoulder.
    A short while later the 9 soldiers arrived at the point of interest. Two mobs of orcs were visible in the distance, archers sitting behind cover in some ruins. A tower in the middle of the battlefield.
    Nielsen gathered the squad. “Fire Team 1 take the West Side, Fire Team 2 take the East side, you’ll provide cover against the enemy. I’ll rush in to investigate and dash back to you.”

    Round 0

    Round 1

    Initiative:
    2, 2, 3, 4, 4, 4, 5, 5, 6, 6
    Sfc. Kirk Nielsen (M16 AR, M1911 Pistol) – 4
    Sgt. Karl Welch (M16 AR) – 4
    Pfc. Terry Shaffer (M60 SAW) – 4
    Pvt. Martin Murphy (M79 GL, M16 AR) – 5
    Pvt. Jeffrey Franks (M72 LAW, M16 AR) – 5
    Cpl. Tommy Mayer (M16 AR) – 3
    Pfc. Darin Gibson (M60 SAW) – 2
    Pvt. Barry Mays (M70 Sharpshooter Rifle) – 2
    Pvt. Dave Huff (M16 AR) – 6

    Quick Phase

    Pvt. Mays shoots his M70 at the orc archers in cover: 6+1: Great hit: 1+1/1+1: No Damage
    Pvt. Gibson shoots his M60 at the orc archers in cover: 3,3,4,4: Miss
    Sgt. Mayer shoots his M16 at the orc archers in cover: 2: Miss

    Enemy Phase

    The Orc archers suffer from War rage, and they move out of cover
    The Orc warriors move in a flanking motion from the other side

    Slow Phase

    SFC Nielsen dashes to the objective tower
    Pvt Huff shoots his M16 at the Orc archers out of cover: 4: Hit: 2: No Damage
    Fire team 1 moves to the rock formation

    Round 1

    Fire Team 2 opens a volley of fire at the orc archers in the ruined gatehouse, however the orcs are in cover, and most of the shots miss, except one aimed shot by Pvt. Mays’ sharpshooter rifle, which grazes an orc, without wounding it.
    Furious that they’re being shot at, the orc archers jump down from the gatehouse and out of cover, screaming war cries at the soldiers. The other group of orcs, stay in cover and proceed in a flanking movement from the west.
    With the enemy busy, SFC Nielsen runs in a straight line towards the tower.
    Pvt. Huff takes an extra shot at the orc archers, but misses, while Fire Team 1 moves in ready position waiting for the enemy to come to them, and keeping overwatch of the open ground at the west side of the tower.

    Round 2

    Initiative:
    1, 1, 1, 1, 1, 1, 1, 5, 5, 6
    Sfc. Kirk Nielsen (M16 AR, M1911 Pistol) – 1
    Sgt. Karl Welch (M16 AR) – 1
    Pfc. Terry Shaffer (M60 SAW) – 1
    Pvt. Martin Murphy (M79 GL, M16 AR) – 5
    Pvt. Jeffrey Franks (M72 LAW, M16 AR) – 5
    Cpl. Tommy Mayer (M16 AR) – 1
    Pfc. Darin Gibson (M60 SAW) – 1
    Pvt. Barry Mays (M70 Sharpshooter Rifle) – 1
    Pvt. Dave Huff (M16 AR) – 1

    Quick Phase

    Pvt. Gibson shoots his M60 at the orc archers out of cover:6,2,2,1: Great Hit: 4,1: One orc archer is down
    Pvt. Mays shoots his M70 at the orc archers out of cover: 4+1: Hit: 1+1: No Damage
    Cpl. Mayer shoots his M16 at the orc archers out of cover: 5: Hit: 6: Orc archer down
    Pvt. Huff shoots hiss M16 at the orc archers out of cover: 5: Hit: 1: No Damage
    SFC Nielsen moves into the tower: Interact: 5+1/4: Success
    Sgt. Welch Delays
    Pfc. Shaffer Delays
    Orc Archers Morale: 2,4: Orc Archers Stay

    Enemy Phase

    Orc Archers shoot at SFC Nielsen (in cover): 1,5,3: Miss
    Orc Warriors War rage forwards SFC Nielsen

    Slow Phase

    PFC Shaffer shoots his M60 at the Orc Warriors: 1,2,3,4: Hit: 6: Orc Warrior is down
    Sgt Welch shoots his M16 at the Orc Warriors: 5: Hit: 5: Orc Warrior is down
    Pvt Murphy shoots his M16 at the Orc Warriors: 5: Hit: 4: Orc Warrior is down
    Pvt. Franks shoots his M16 at the Orc Warriors: 3: Miss
    Orc Warriors Morale: 2,4,6: Orcs Warriors Stay

    Round 2

    Fire team 2 keeps shooting at the enemy, who are now carelessly out of cover. Two orc archers are down.
    SFC Nielsen enters the ruined tower. As he scouts around he sees weird markings of a ritualistic nature. He notes some of them down in his notepad, before noticing the orc archers through the rubble at the dilapidated north wall, aiming at shooting at him. The arrows all strike at the masonry, Nielsen is safe for a few moments, but he knows he has to get out of there.
    The Orc group from the west, enraged at their enemy in the tower, rush towards him, hoping to get there soon, but they’re now out of cover. Fire team 1 blasts at them with all their guns, killing three of them.

    Round 3

    Initiative:
    1,2,3,3,3,4,5,5,6,6

    Sfc. Kirk Nielsen (M16 AR, M1911 Pistol) – 3
    Sgt. Karl Welch (M16 AR) – 3
    Pfc. Terry Shaffer (M60 SAW) – 1
    Pvt. Martin Murphy (M79 GL, M16 AR) – 4
    Pvt. Jeffrey Franks (M72 LAW, M16 AR) – 5
    Cpl. Tommy Mayer (M16 AR) – 3
    Pfc. Darin Gibson (M60 SAW) – 2
    Pvt. Barry Mays (M70 Sharpshooter Rifle) – 5
    Pvt. Dave Huff (M16 AR) – 6

    Quick Phase

    SFC Nielsen moves out of the tower back towards the squad
    Cpl Mayer shoots his M16 at the Orc Archers: 6: Great Hit: Damage: 5,5: Orc Archer is down
    Sgt Welch shoots his M16 at the Orc Warriors: 3: Miss
    Pvt Gibson shoots his M60 at the Orc Archers: 5,5,3,2: 2 Hits: 6,2: Orc Archer is down
    Pfc Shaffer shoots his M60 at the Orc Warriors: 2,3,3,4: Hit: 5: Orc Warrior is down
    Morale: Orc Archers: 3,3: Orc Archers Stay
    Morale Orc Warriors: 2: Orc Warrior Stays

    Enemy Phase

    Orc archer moves forward and shoots SFC Nielsen: 5: Hit: Damage: 1 SFC Nielsen is stunned
    Orc Warrior is with war rage and dashes towards Nielsen

    Slow Phase

    Pvt Mays shoots his M70 at the Orc Archer: 4+1: Hit: 6+1: Orc Archer is down
    Pvt. Murphy shoots his M16 at the Orc Warrior: 5: Hit: 6: Orc Warrior is down

    Battle is over.

    Round 3

    SFC Nielsen is not going to stay and find out if he can defeat the orcs in close combat. He dashes out of the tower back towards the safety of his own men. In the meantime, the Fire teams don’t stop shooting. 2 more orc archers are down, and another orc warrior. Despite their severe losses, the humanoids stick to fight to the end.
    The last remaining orc archer has a clear shot at the squad leader and takes it, the arrow hitting the Sergeant. From the west another orc closes at him, screaming with rage and brandishing his weapons.
    They don’t get a chance to hurt the sergeant again though. A careful shot from Private Mays, takes out the archer, and one from Private Murphy takes out the warrior.
    The day is victorious, without any casualties, but they need to head back and report to HQ what they found.

    Summary

    As expected, the player side was victorious. I felt like the odds were in our favor right from the start. We were facing against fewer enemies, and we had more men than in the previous exercise. Perhaps if the table was more busy with terrain it could have been a bit different. During the regular campaign, terrain placement is more random from what I’ve read, and not left up to the player as in the exercises. It is my understanding that this (and of course the Aggression rule) will have severe impact to the flow of battle, but I’ll have to play it out and see for myself.
    The battle ended quickly and I didn’t even have to (or rather forgot because it was going so well) use the Leadership tactics.
    For the beginning of the campaign in next session, I’ll write down and finalize my own theme of the world, and perhaps spend a Story point to bring in Athen Smarte from my solo RPG sessions.

     
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