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  • Unknown's avatar

    giorgis 8:30 pm on October 3, 2025 Permalink | Reply
    Tags: , , ,   

    Terrain pt9 – Space Junkyard 

    I realised I had not posted the terrain I have been diligently working on since summer. An FDM printer is great for terrain, so much that I am having trouble finding storage space again.

    The showcase here is a space junkyard. 6 different piles of space junk, some may look familiar to fans a long time ago of a galaxy far far away.

    The paint job took a while. They were spray primed gray and zenithal primed with an airbrush. I painted them in different metallics: silver, bronze, copper, tin and graphite for variety. Followed up with my rust technique: heavy stipple brushing with a drybrush of random and successive colours: van dyke brown, burnt umber, raw umber, burnt sienna, raw sienna and vermillion. I added some rust texture by doing a pva-baking soda-vermillion mix and applying it thick on spots near painted rust. Sealed with a brown-black floor polish wash.

     
    • technoalchemist's avatar

      technoalchemist 1:50 am on October 5, 2025 Permalink | Reply

      Yeah, they say that 15mm allows you to store things easier. But because of that, then you want to have several things, so in the end you end up storing the same amount as in 28mm.

      Like

      • giorgis's avatar

        giorgis 11:12 am on October 5, 2025 Permalink | Reply

        It’s a trap!
        On the bright side, I get to have more terrain for the same amount of space.

        Like

  • Unknown's avatar

    giorgis 11:09 pm on September 8, 2025 Permalink | Reply
    Tags: , titancraft   

    Let’s make FDM-friendly miniatures in Titancraft 

    A short introduction

    Recently I used Titancraft and bought the sci-fi package to create some coloured models to use in Talespire VTT. Titancraft is a miniatures design browser-based software that allows a lot of user intervention. I chose it over the competition due to cost (you buy the assets and can use them for unlimited downloads and uses), posability and texturing, and export formats (stl, obj and tsMod).
    I was finishing my Five Parsecs from Home: Bug Hunt game in physical format (set up a board and everything), and I realized that once more I was proxying a close-enough mini for one of my three main characters. I’m a 15mm scale player, so choices are limited and for the past few years acquisition, shipping cost, taxes and duties, and availability of miniatures becomes worse and worse – that’s the reason I got into 3d printing with an FDM printer. But I digress. The proxy I’ve been using for the Unity Trooper Ariana Roschke doesn’t actually fit. She usually goes into battle with a Hand Cannon and a Boarding Sword, and instead I used a heroic sci-fi woman holding dual swords.

    That is not at all close to my concept, and I recalled that I had made a VTT version of Ariana in Titancraft. So…lightbulb moment, what if I could make an FDM model out of her? I decided I wouldn’t keep the same colour scheme since I wanted her to fit with the rest of my painted Unity Grunts (painted in something inspired by Starship Troopers and Cadian Imperial Guard). And this is the process I’ll talk about. And how I went from this:

    Initial design meant for VTT

    To this:

    Final design ready for FDM

    And finally this:

    15mm TitanCraft model printed in FDM

    1. Choose your basic model concept in TitanCraft

    Don’t worry about posing at this time. Choose a model that best represents the character you want, and outfit the assets you like. It’s quite straightforward. You can use free assets, or buy the ones you like. Depending on your budget and what you plan on doing it might be best to buy asset packs or just the single use. You don’t pay for the assets until the time comes to download your character, and then only if you don’t own them already.
    Since we’re talking about FDM printing, some care must be taken here on limitations. Avoid parts that will create Islands or Overhangs. For example, since I was working with a model I had already designed for a VTT, ,I decided to remove the pauldrons, as they’d create more trouble than I wanted. You can always scale, rotate and translate stuff later, but you will have already some rough idea of what works or not.
    I also decided to remove the helmet from my model as I wanted something more distinguishing from arms length at table distance in 15mm. I gave her a nice braided ponytail.

    2. Give it Heroic proportions

    Heroic scale isn’t about the size of the model, but about proportions. If you notice the pewter or plastic cast models, they range in proportions from True scale to Heroic scale. True scale is what a real-life person would look like in a miniature size. Heroic scale offsets the proportions so that the parts that are more distinguishable to us, are more pronounced. This makes them look like angry babies with grownup features, but when you place them on the table they look better actually. Also for FDM (and even more for 15mm scale) it’s important as we strive, but we don’t get the same quality as resin, and heroic proportions help so that the miniature doesn’t end up with vague subtle features. Painted miniature models are all about illusion (same way we paint washes and highlights instead of flat colours). Titancraft models default to somewhere between True scale and Heroic scale, so in order to achieve this, we will use the Sizing tool. Artists learn to do proportions through the use of the Head size ratio, where an adult human would be near 7 Heads tall and a Baby 3-4 Heads. For Heroic scale we want to achieve something like 4-5 Heads (as I said, angry babies with grownup features).

    There are a lot of sliders here, but the most important things to do are:

    • increase Head size (give it a couple notches to the right)
    • decrease Neck length (we want the head close to the body to minimize overhangs)
    • increase Hand size (just a bit to make it more visible in the painted model)
    • decrease Leg length (it will become shorter for a moment)
    • increase Height (to regain the lost height from the Leg length)

    In order to find the proper Height, you can use Show Ruler function and add a Reference object (like a human). Just make sure the eye level is close to where you want it and choose the right model scale. Remember to remove any base during this step, and add it again later.

    Sizing

    3. Pose the model for FDM printing

    Go into Pose and Advanced Controls to start fiddling around with proper placement so that you will not need any supports during printing. Again, we want to avoid any Overhangs or Islands.
    In TitanCraft you can click on each items Bones and Translate, Rotate or Scale them. It’s quite easy and intuitive to use. Remember to use the Basic Pose functions first to get a complex pose done (say for a fist or an open palm) before fine-tuning it with Advance Controls.

    Things to look for:

    • Re-orient horizontal poses as vertical as possible
    • Stick any parts overhanging away from the figure
    • Touch anything needed back to the ground or to the figure

    It may take some work to do, but I find the whole process enjoyable.

    In the particular example, what I did:

    • Rotated the weapon arm, hand and wrist to be vertical
    • Rotated the left arm so that all fingers touch the leg
    • Rotated the sword so that it was flush with the back of the torso
    • Rotated the neck so that the chin isn’t too overhanging, and scaled the neck down
    • Rotated all parts of the braid so that it touched the torso and didn’t cover the sword blade

    4. Add base and export

    That’s pretty straightforward. Add a base to your liking and export to STL format. You can also optionally texture it to have some idea of how you’ll paint it later on.

    The model scale I chose from TitanCraft is 30mm as I found that it’s closer to my printed miniatures.

    Exported model in STL format

    5. Slice and send to printer

    I won’t go into any details about presets and printing. There’s tons of them, and this is out of scope of this guide. After fine-tuning a LOT, I have switched bach to the default presets, however I like to “chonkify” my miniatures with an extra +0.1 or more to the X-Y Contour Compensation settings. This tends to thicken the miniature without scaling it only in one dimension – it doesn’t look squished like a scaling in X-Y would. If you do need specific dimensions for the base be careful to avoid using this parameter on the base (i.e. through the use of a Primitive Modifier).

    Depending on your design, you might get a warning or two about floating regions, but if you were careful they shouldn’t have any impact. I personally printed without supports.

    In order to achieve the right size in 15mm, I used a 60% scaling down of the miniature. I have tested this against my own collection pewter miniatures from different ranges and manufacturers as well as digital sculpts.

    You can see an example of my model below and an exaggerated example (which I didn’t use) to see how X-Y Contour Compensation works.

    Imported model in Bambu Studio
    Sliced model with +0.1 X-Y Contour Compensation
    Exagerrated example at +0.3 X-Y Contour Compensation

    6. Print and Paint

    Pretty straightforward. If you have designed everything well, and make sure to follow the below recommendations, then you should have a nicely printed miniature at the end.

    • Use a good modern printer (I personally use Bambu Labs A1 mini)
    • Maintain and calibrate the printer (lubricate once per month and calibrate bed, wash and dry the plate)
    • Use a nozzle with a small diameter (0.2mm recommended)
    • Use a good quality PLA, and dry it if required (depending on climate; I have great results with Elegoo PLA)

    For painting I went with a slap chop priming (being careful to drybrush horizontally along the layer lines, instead of against them) and a simple paint job. The wash turned out a bit darker than I’d like, but it’s within acceptable limits I guess.

    I find that she’ll fit well with the rest of my Unity troopers, and I’m actually looking forward to designing, printing and painting the rest of the group (Kato Minoru and Ulla Voight).

    Hope this guide helps more fellow hobbyists!

    Comparison photo. Left to Right: Brite Minis, TitanCraft, Ion Age.

     
  • Unknown's avatar

    giorgis 10:45 pm on September 7, 2025 Permalink | Reply
    Tags: , , ,   

    Bug Hunting – Ep06 & Ep07 

    Continuing on my Five Parsecs from Home – Bug Hunt campaign, a dual episode, as I played two campaign turns back to back. I also was a bit burned out and didn’t do detailed note-taking of the mechanics and rolls. Bug hunt has a lot of figures and markers on the board to monitor so it can quickly become cumbersome. Instead, using my tokens and markers I noted down the most important parts, and also took pictures at least one per round. So I intend to give an overall overview of what happened each round, in a narrative style along with the pictures.

    Another topic that has to do with my slight burnout is the lack of purpose of this campaign. If you are following, it has become a bit of a tangled mess. The random enemy types per battle which give a very abstract narrative content which is in contrast to the operational progress table, along with the “let’s get it done with so I can muster out to Five Parsecs” thought that’s nudging the back of my head really push me to get it wrapped up quickly.

    What I also noticed on my side of things is the terrain and setup topic. I am playing on a 60 cm x 60 cm board, and I have been doing a rough calculation of distances to make it feel larger. To this extent I have printed rulers and blast templates at 60% size to make things more true to size. After all, terrain and miniatures are scaled to 60% from the 28-32mm scale, and the base size is 15mm in my games which is 60% of the 1-inch standard grid. Therefore distances are correct now. However this means that a 60 cm table is the equivalent of a 100 cm x 100 cm table, which is 1,7 square feet larger than the typical 3′ x 3′ table. I am also missing enough linear terrain to block LOS and movement. I still need some ruins and rock formations.

    I have been considering ways to improve the portability, storage and setup of my games. I am playing in 15mm scale and I should take advantage of it. Recently I went ahead and magnetised over 1000 miniatures for storage, and it has made things so much better. I no longer have to behave as if I’m serving dinner in fine porcelain, and can be a little bit more rough with taking things in and out of storarge. What I have been working with in my head is getting a backgammon box board, magnetize it and turn it into a quick solution for storage and playing. I still will need to work on the specifics, but planning is the most important part, and I am almost done with this step.

    Now, on to the game.

    Episode 06

    I rolled up a new character to replace Jake Bradley.
    Her name is Ulla Voight. Like Ariana, she’s also coming from a Trade Hub, and also did an Anti-pirate operation in her service history. She had a basic training in Naval forces (security). I think it’s very likely she knows Ariana, so I’ll work with this concept in terms of background.

    Special Assignments

    Ariana: Officer training course: Failure
    Kato: Physical Training: Failure, Harsh Environment Course: Success (two assignments, but no participation in the mission, due to military life roll in Ep05)
    Ulla Voight: Physical Training: Success

    NameReactionsSpeedCombat SkillToughnessSavvy
    Jake Bradley15″+14+0
    Holbrook Linkovich14″+03+2
    Allyson Stoyer25″+03+0
    Ariana Raschke15″+03+1
    Kato Minoru25″+14+1
    Ulla Voight15″+13+1
    NameCompleted MissionsXPOriginBasic TrainingService History
    Jake Bradley47Prison PlanetPlanetary MilitiaGarrison or patrol duties
    Holbrook Linkovich22Scientific OutpostNaval forces (Ships Crew)Extended campaign
    Allyson Stoyer10Core Systems WorldGround forces (Scouts)Police action (Commendation)
    Ariana Raschke411Trade HubPlanetary militiaAnti-pirate operation
    Kato Minoru411Military OutpostGround forces (Scouts)Police Action
    Ulla Voight13Trade HubNaval forces (Security)Anti-pirate operation
    NameSpecial AssignmentsMissionsStatus
    Jake BradleyEp01, Ep03, Ep04, Ep05Minor Injuries Ep03 (0)
    Knocked out Ep04 (0)
    Gruesome Fate Ep05
    Holbrook LinkovichEp01Death Ep01
    Allyson StoyerEp01Gruesome Fate Ep01
    Ariana RaschkeTechnical Training
    Leadership Training
    Ep02, Ep03, Ep05Minor injuries Ep02 (0)
    Head Wound Ep03 (0)
    Kato MinoruSurvival Course
    Harsh Environment Course
    Ep02, Ep03, Ep05Leg Wound Ep03 (0)
    Ulla VoightPhysical training

    Fight a tabletop battle

    For the battle I used a desert roll mat I had made myself with acrylic spackle, paint and fine sand. I had severe issues with it in the past with sand shedding everywhere, but I re-coated with floor polish and it’s much better now.
    For terrain I decided to do a space junkyard with an alien monolith at the centre for theme.

    Rolled up two objectives, a Vital Patrol objective and a Hack objective.

    Priority was rolled at 3, and Spawn Rating 2.

    I spent one Reputation point to increase Support to 4.

    Support Options
    Fire Team: Failure
    Sarge: Failure
    Colonial Militia: Success
    Soulless Recon Team: Failure

    Loadout
    Ariana: Hand Cannon + Boarding Sword
    Ulla: Shotgun + Service Pistol

    I placed the Tactical Locations and rolled 3 Signals which I placed as well.

    Ariana Roschke was sitting in the briefing room of USS Astral Monarch. She looked around for Kato, but he was nowhere to be found. He had mentioned spending some extra time doing special assignments. But her gaze stopped at another familiar face.

    “…dismissed. Get at it troopers” the Lt. Thompsanch’s voice echoed in her ears. She quickly made a beeline towards her target.

    “I’ll be damned! If this isn’t Ulla!” She exclaimed.

    Ulla turned around, and a smile appeared on her face. “Ari! Didn’t know you were stationed here!” She hugged her warmly.

    “Come! Let’s get ready for the mission. We have a lot of catching up to do!” Ariana took her by the arm. Oh she also had to remember the mission objectives. Someone would have to fill her in.

    Battle Round 1

    Ariana and the militia move behind cover towards the vital objective that must be patrolled.
    We got Contact. 3 Vent Crawlers!
    The Fire Team shoots and kills one, stunning another.
    Ulla moves and fires her shotgun, blasting another crawler to pieces.
    Spawn Point: SE (2)

    HD-603 is a desert planet of little consequence to Unity. However, that’s where the mission was. They had to patrol a space junkyard for enemies, and locate an abandoned terminal and hack it to retrieve the data.
    Ulla checked her gear once more as she was stepping foot on the light sand. She got point on the Fire Team, while Ariana was leading a team of Colonial Militia towards the patrol point at a huge junk pile. Spaceship cemetary someone called it, and they were right. She was hoping it wouldn’t be unity cemetary also as Ariana yelled “Contact” over comms, and some man-sized mantis-looking bugs running towards them. They had found openings through the junk and were really closed.
    Ulla and her Fire Team started shooting, killing two of the chittering creatures.

    Battle Round 2

    The Fire Team lights up the last bug
    One contact marker disappears, the other moves away, a new appears NE
    Ulla goes to investigate the signal
    Ariana goes to Patrol the objective, the militia dash behind her
    Ulla finds supplies +2 Support
    Patrol isn’t successfully completed
    Spawn NE(3), SE (1)

    Ulla’s team kills the last insect, while she heads off towards a point of interest. A signal blasting on her datapad. Searching through the junk she recovers a crate of Unity gear. That should come handy for the missions to come. Might make recquisitions a bit less stingy.
    Ariana and her team starts their patrol for any more enemies.

    Battle Round 3

    Fire team moves closer
    The contact marker by the second objective doubles in number
    We move closer to the second objective
    Spawn NE(2), SE(-)
    A contact marker spawns SE
    Patrol isn’t complete successfully

    Without ending the patrol, the squad starts moving towards the second objective. Getting ready for contact with the blips appearing on their scanners nearby.

    Battle Round 4

    The contact markers move towards Ariana.
    6 bugs including an Assassin and a Bruiser!
    The militia stun a bug twice and wound the bruiser
    Ariana kills the assassin bug with her hand cannon
    The fire team moves and kills one bug and wounds another
    Ulla moves towards the signal but turns and shoots and kills a bug
    A contact marker appears at the signal: stay frosty
    It disappears and a new one appears at NE
    Spawn NE(1), SE(1)

    As if they smelled them approaching, the signals move closer, and soon it’s clear that more of the insects are upon them.
    “Six bogeys!” Ariana calls over the comms. “Fire at will at the large one!” she orders, and the militia aim their fire, wounding the beast. It’s crippled. Ariana aims at one with some huge pincers, and blasts away her hand cannon. The bug splatters it’s innards everywhere as it dies.
    The troopers fire and kill another bug, and immobilize another.
    “I’ll go investigate this alien pillar!” Ulla shouts. But seeing the conflict, she turns her attention to them, and shoots her shotgun, eliminating another insect.

    Battle Round 5

    Fire Team shoots and kills two bugs
    Contact markers move around
    Ulla investigates the signal: Ambush: 5 bugs
    Ariana moves and stuns the bruiser knocking it back away from the objective
    The militia form a line and shoot at the newly appeared bugs, killing 2
    Patrol still not complete
    Spawn NE(-) blip, SE(-) blip

    The troopers open fire at the rest of the bogeys, and decimate them. Only the crippled big bug remains standing. Ariana shoots at it, her hand cannon’s bullets missing any vitals, but sending it reeling further back.
    Ulla approaches the alien column only to come face to face with more chittering. A handful of insects jump towards her. Does this artifact have anything to do with the bug’s appearance? She has no time to ponder. “Contact!” she yells.
    “Form a line and cover her!” Ariana orders the militia, who take positions and fire at will, bring the enemy numbers down to three.

    Battle Round 6

    Ulla dashes away from danger
    Fire Team forms a line and shoots at the bugs but they all miss
    The bugs attack and 2 troopers are slain, but the third one kills the bug attacking him
    Ariana attempts to hack the other objective and fails
    The militia eliminates the bugs attacking the fire team
    Patrol done at last
    Vital objective complete
    Spawn NE(-), SE(-)

    Ulla runs back to the cover of the troopers. The fire team also forms a line, but the bugs now scatter quickly, and dodge any shots from the troopers, gaining ground at the same time. They reach grappling distance, and two troopers fall under the sharp pincers. The militia quickly shoot again, and make short work of them, securing the safety of the troopers.
    Ariana reaches the terminal. She tries to connect it to power, but fails to bring it to life. “Come on you stupid piece of shit!” She yells.
    “Ma’am! Patrol is done. We have enough information to get to command!” A trooper shouts.

    Battle Round 7

    New contact! 4 bugs near Ariana
    She abandons the objective and dashes away
    Ulla calls for evac, Success!
    The militia form a line and shoot at the wounded bruiser, one shot managing to end him
    Fire team shoots at the bugs from far and miss
    Spawn NE(-), SE(2)

    As Ariana tries to get the terminal working, Ulla calls at her. “Ari! Four bogeys on your six.”
    “Screw it.” Ariana says and runs back to the group.
    Ulla calls for Evac. “This is trooper Voight to USS Astral Monarch. Patrol Objective Accomplished. Ready for Extraction. Enemy movement moderate.”
    “Acknowledged trooper. Stand by for extraction.” The response comes quicker than usual.
    The troopers and the militia stand their ground shooting an all enemies in sight, and finish off the crippled big bug, as the new group advances towards them.

    Battle Round 8

    The troopers shoot at the bugs, one dead, two stunned
    Contact markers move all over
    A bug dashes close but Ulla blasts it with her shotgun to death
    Evac arrives!
    Success
    Mission time: 1h30m

    No orders are necessary, the fighting continues as the Red Coyotes stand their ground. Two more bugs eliminated and two suppressed. Ariana is watching the movement signals on her scanner as the sound of the dropship engines draw her attention. One by one the soldiers board the ship, and she joins them.
    Inside she looks at Ulla with a smile. They both made it back alive, and with objective accomplished. That’s success to her.

    Post Battle Report

    Determine Casualties and Lost Marines

    Update Completed Missions

    Check for Mustering Out
    No Chance

    Determine Reputation
    +1 -1 Reputation

    Experience and Leveling
    Ariana +3 XP, Ulla +4 XP (MVP)
    Ariana: +1 Toughness, +1 Savvy
    Kato: +1 Toughness

    Roll for Operational Progress
    31+15: Stalemate (+15)

    Roll for Military Life
    Kato: Time tinkering. Select a personal weapon and increase range by +1″ (Service Pistol – Just in case he musters out)

    Check Entitlement to R&R
    None

    Reputation: 14 Points, +2 Support Points

    NameReactionsSpeedCombat SkillToughnessSavvy
    Jake Bradley15″+14+0
    Holbrook Linkovich14″+03+2
    Allyson Stoyer25″+03+0
    Ariana Raschke15″+04+2
    Kato Minoru25″+15+1
    Ulla Voight15″+13+1
    NameCompleted MissionsXPOriginBasic TrainingService History
    Jake Bradley47Prison PlanetPlanetary MilitiaGarrison or patrol duties
    Holbrook Linkovich22Scientific OutpostNaval forces (Ships Crew)Extended campaign
    Allyson Stoyer10Core Systems WorldGround forces (Scouts)Police action (Commendation)
    Ariana Raschke50Trade HubPlanetary militiaAnti-pirate operation
    Kato Minoru43Military OutpostGround forces (Scouts)Police Action
    Ulla Voight27Trade HubNaval forces (Security)Anti-pirate operation
    NameSpecial AssignmentsMissionsStatus
    Jake BradleyEp01, Ep03, Ep04, Ep05Minor Injuries Ep03 (0)
    Knocked out Ep04 (0)
    Gruesome Fate Ep05
    Holbrook LinkovichEp01Death Ep01
    Allyson StoyerEp01Gruesome Fate Ep01
    Ariana RaschkeTechnical Training
    Leadership Training
    Ep02, Ep03, Ep05, Ep06Minor injuries Ep02 (0)
    Head Wound Ep03 (0)
    Kato MinoruSurvival Course
    Harsh Environment Course
    Ep02, Ep03, Ep05Leg Wound Ep03 (0)
    Service Pistol +1″ Range
    Ulla VoightPhysical trainingEp06

    Ready for Another Campaign Turn

    Back in the living quarters of USS Astral Monarch, Kato was tinkering with his service pistol.
    “Hey Kato.” Ariana says as she and Ulla enter. “Meet my old friend, trooper Voight, the newest Red Coyote.”
    “Ulla.” She introduces herself. He nods in acknowledgement. “What are you working on there?” she asks.
    “Just recalibrating the barrel for better aiming. I feel like I’ll get some extra effective distance with it.” He answers.
    “Let’s hope it won’t come to us shooting bugs with pistols” Ariana points out.
    “Let’s hope not.” Kato agrees. “But better be prepared.”
    The three troopers continue socializing, until the next mission.

    Episode 07

    Special Assignments

    Ariana: Officer training course: Failure
    Kato: Physical Training: Success
    Ulla Voight: Marksman Training: Success

    Perhaps Ariana should stop trying to become an officer and get some courses done.

    NameReactionsSpeedCombat SkillToughnessSavvy
    Jake Bradley15″+14+0
    Holbrook Linkovich14″+03+2
    Allyson Stoyer25″+03+0
    Ariana Raschke15″+04+2
    Kato Minoru26″+15+1
    Ulla Voight15″+23+1
    NameCompleted MissionsXPOriginBasic TrainingService History
    Jake Bradley47Prison PlanetPlanetary MilitiaGarrison or patrol duties
    Holbrook Linkovich22Scientific OutpostNaval forces (Ships Crew)Extended campaign
    Allyson Stoyer10Core Systems WorldGround forces (Scouts)Police action (Commendation)
    Ariana Raschke50Trade HubPlanetary militiaAnti-pirate operation
    Kato Minoru44Military OutpostGround forces (Scouts)Police Action
    Ulla Voight28Trade HubNaval forces (Security)Anti-pirate operation
    NameSpecial AssignmentsMissionsStatus
    Jake BradleyEp01, Ep03, Ep04, Ep05Minor Injuries Ep03 (0)
    Knocked out Ep04 (0)
    Gruesome Fate Ep05
    Holbrook LinkovichEp01Death Ep01
    Allyson StoyerEp01Gruesome Fate Ep01
    Ariana RaschkeTechnical Training
    Leadership Training
    Ep02, Ep03, Ep05, Ep06Minor injuries Ep02 (0)
    Head Wound Ep03 (0)
    Kato MinoruSurvival Course
    Harsh Environment Course
    Physical Training
    Ep02, Ep03, Ep05Leg Wound Ep03 (0)
    Service Pistol +1″ Range
    Ulla VoightPhysical training
    Marksman Training
    Ep06

    Fight a tabletop battle

    For the battle I kept the same a desert roll mat.
    For terrain I decided to do an outpost with power generators surrounded by rocks (real rocks).

    Rolled up two objectives, a Patrol objective and a Vital Retrieve objective.

    Priority was rolled at 5, and Spawn Rating 3.

    I spent one Reputation point to increase Support to 6.

    Support Options
    Fire Team: Success
    Sarge: Failure
    Grenades: Success
    K’Erin assault marine team: Failure
    Weapons Support: Success
    Colonial Militia: Success

    Loadout
    Ariana: Hand Cannon + Boarding Sword
    Kato: Power Claw + Combat Rifle with Mounted Launcher + Service Pistol
    Ulla: Shotgun + Service Pistol

    I rolled 6 Signals which I placed, and must investigate at least 2 or suffer a penalty to completed Objectives.

    Lt. Thompsanch had the same desert planet on the briefing screen. “You know HD-603 pretty well. Your previous mission gave us enough intel to know there’s enemy presence there. We can’t be sure as to their numbers, as the data wasn’t recovered, but patrol was definite.” The Lieutenant takes a breath and continues. “Last time it was a junkyard, but now we want to ensure that the Unity outpost that we lost contact with is secure, and if not, evaluate the status.”
    “Troopers! Patrol the outpost. If contact is confirmed, you must retrieve the support crates. They have vital Unity material that was sent to the outpost for classified purposes.” The Lieutenant looks around the room. “Questions?”
    They knew better not to ask. “Dismissed. Get your loadouts and deploy!”

    Battle Round 1

    It is Vital that we retrieve an item at the other side of the battlefield and also patrol the power generators
    Kato dashes forward to retrieve the objective
    He has got some distance to cover
    We decided to take the North route outside of the outpost
    Investigated a signal and found 3 civilians
    A spawn point appeared in our backs NW(-)

    The Red Coyotes deployed to the West side of the outpost. Ulla got point of a Colonial Militia team, while Kato took Fire Team Alpha and Ariana Fire Team Bravo. They were much better armed this time around, and with more troops.
    “Let’s avoid entering the outpost until we know what’s going on.” Ariana radios. “I’d rather not be locked inside with no way out, and a swarm of bug coming my way.”
    “I’m leading the way.” Kato responds. “Ulla, I think I saw movement in the rocks, you better check it out.”
    “I’ll be… hey mama, we got some civvies here. Perhaps they know what’s going on. Lt. Thompsanch can debrief them after.” She gestures them to keep silent, and points them to follow in the middle of the squad.
    The ground shakes, and a hole opens nearby to the north. “Bug tunnel!” a civilian whispers.
    The troopers look at each other. They know what they have to do.

    Battle Round 2

    Kato moves back and closed the Spawn Point supported by a trooper!
    We avoided any contact with the enemy
    Spawn SW(3)

    Kato takes a soldier with him, and they start laying explosive charges. A few seconds later, a loud bang is heard, and the tunnel collapses on itself.
    “That should take care of them for now.” Kato calls as the Red Coyotes continue marching along the North side of the perimeter of the outpost.

    Battle Round 3

    3 bugs appear next to the troopers and are killed on the spot
    Ulla moves forward and comes into contact with four bugs
    But she investigates the signal and rescues a trooper!
    Ariana moves and blasts to death a bug with her hand cannon
    The militia form a line and shoot killing a bug stunning another
    Fire Team moves behind them
    Power generator has been patrolled!
    1 objective complete
    Another spawn point appears North
    Spawn SW(2), N(-)

    An ambush by the mantises is quickly averted as the troopers open fire at the first sign of movement. The three insects that popped their heads out, turned into lifeless corpses.
    Ulla runs ahead when she hears a Unity code for SOS. She heads to the fence and finds a battle ready trooper holding his service pistole.
    “You have arrived? We were overrun!” He mentions.
    “Trooper, are you fit for combat?” She asks.
    “Yes ma’am!” He responds and straightens his pose.
    “Then get your sidearm and follow us to victory!” Ulla orders him.
    The chittering behind her draws her attention. “Contact!” The trooper yells.
    The militia form a line and open fire, and with Ariana’s support, they reduce the enemy to half numbers.
    “Outpost patrol complete! Move to retrieve the packages!” USS Astral Monarch radio comes over the network.
    “We have close oversight this time around.” Kato mentions as he turns his attention back to the battle. He notices another tunnel appearing between him and the objective.

    Battle Round 4

    Ulla moves and wounds a bug with her shotgun
    Ariana kills the other bug
    Contact! Bugs surround us from the North and from the Outpost
    The fire team forms a firing line and shoots, kills 2 bugs, stuns 2 others
    Militia forms a line and shoot but only stun two bugs
    Civilians move in the safe corridor
    Kato shoots his grenade launcher into the bugs
    He kills a bug, wounds one, stuns another, and is out of ammo
    Spawn SE(1), N(-)

    “Bogeys North and South!” Ariana shouts, as insects appear from both sides.
    “We musn’t be surrounded! Form a corridor! Protect the civilians! I’ll clear the front!” Ulla responds and shoots the insect to the East, wounding it.
    The troopers follow their orders to the letter, allowing for the safety of the civilians who look around terrified, staying in the middle, as the Unity troops open fire. They eliminate and suppress the threat from the North, however the ones in the outpost under cover, are hard to hit. Kato aims his rifle mounted grenade launcher at them, and bug parts start flying all over, blasted by the grenade. However the launcher jams, and won’t be able to shoot again until repaired, after battle.

    Battle Round 5

    Militia shoots and misses the bugs behind cover
    Solo trooper shoots his pistol and misses the bugs behind cover
    A bug charges at the militia and kills him
    The rest of the bugs are no longer stunned
    Contact! 5 more bugs at the power generator, one of them an assassin bug
    Fire team moves and shoots at the bugs north, wounding one
    Ariana moves and supported by a trooper manages to disable the North spawn point
    Kato kills the wounded bug in front of him
    The civilians move in the centre for protection
    The fire team shoots and kills two bugs
    I… forgot to call for evac
    Perhaps after we retrieve the last objetive
    Spawn SE(-) blip

    “Path east is clear! Move forward! Cover our rear!” Ulla orders, as the fighting ensues.
    Another blast is set off, this time by Ariana, and the second bug tunnel collapses. Just one tunnel remains at the other side of the oupost, unreachable, but also a lower threat.
    Shooting ensues, many bugs are killed, but one breaks through, taking a brave man of the colonial militia down with it.

    Battle Round 6

    Beep sir! 4 bugs North
    Two bugs are killed
    Ulla picks up the package
    Kato and Ariana shoot and kill the two other bugs
    The militia kill the assassin bug and stun another
    The bugs charge at the militia who fight bravely
    They kill two bugs, stun two more, and lose one soldier
    Two contact blips!
    8 bugs
    One Leader
    The civilians run to safety
    The rescued trooper calls for evacuation failure
    Fire Teams move and shoot
    They kill one bug and wound another
    Spawn SE(1)

    Ulla recovers the package as the Red Coyotes are spread thin in formation behind her. The colonial militia are at the rearguard, as bugs start swarming, coming from the outpost. Shooting and covering fire by the troopers is not enough, and the militia soon resort to hand to hand combat. Another man falls, but many bugs are killed.
    “This is Outpost H-603A1 garisson with the Red Coyotes. USS Astral Monarch come in! Mission objectives complete. Civilians under fire. Request extraction.” The trooper calls, but noone answers.

    Battle Round 7

    5 bugs appear NE
    Ulla and Kato kill and stun one each
    The militia try to hold, they shoot and kill a bug and wound another
    Bugs attack and the militia fight bravely. They wound the bug leader, kill a bug and stun another. But they also suffer the same. They lose a trooper, one is wounded and another stunned.
    Fire teams form a line and shoots at bugs, kill two, wound one, stun another
    The solo trooper shoots and kills a bug with his handgun
    Evac success! next round
    Spawn SE(4) blip

    “Contact!” a handful of bugs appear at the vanguard. Immediately Ulla and Kato react, suppressing the threat and reducing their numbers.
    The fire teams retreat tactically, shooting at the enemy, while the militia put their last stand against the oncoming horde of insects. They lose another man, and their last two fighters are stunned and wounded. Alas the bugs don’t gain ground without a cost. Four bugs are dead from the concentrated fire and brave melee defense.
    “bzzzt bzzzt” the radio comes in. “Standby for extraction Red Coyotes. Dropship inbound.”
    A glimmer of hope fills the troopers and civilians. They may get to live another day.

    Battle Round 8

    Ulla and Ariana kill the two bugs north
    The militia shoot and kill two bugs
    One fire team retreats towards the rest of the characters and shoot and kill one bug
    Bugs attack now
    They kill the militia, but bravely the militia takes a bug down with him
    They also kill one fire team trooper
    The fire team retreats and shoots back killing a bug
    Evac!
    End of battle

    The vanguard eliminates any surrounding insects. Evac is clear for landing.
    The militia are too far away, they make a last stand against the challenging enemy numbers, shooting two bugs dead. The insects close in. One man fights and with a knife kills the bug with his last breath before perishing alongide his companion.
    Another bug dashes forward, and manages to kill a trooper before he reaches the safety in numbers of the rest of the squad.
    A dustcloud lifts as the dropship arrives, completing the evacuation.

    Post Battle Report

    Determine Casualties and Lost Marines

    Update Completed Missions

    Check for Mustering Out
    No Chance

    Determine Reputation
    +6 -1 Reputation

    Experience and Leveling
    Kato, Ulla +4 XP, Ariana +5 XP (MVP)
    Kato: +1 Reactions
    Ulla: +1 Combat Skill

    Roll for Operational Progress
    100+15: Time to hold a parade! +1 Reputation, R&R

    Roll for Military Life
    Ariana: You’re getting in shape, at least. You may immediately raise Speed by +1 for a cost of 5 XP. – Spent
    Kato: You cash in a favor. Spend 0-2 Reputation, and for each point you earn 2 XP or a +1 bonus when rolling for a Special Assignment. Spent 2 Reputation for +2 bonus.

    Check Entitlement to R&R
    Done

    Reputation: 18 Points, +2 Support Points

    It’s been a few days after the last mission. The troopers are hanging around the recreational deck, relaxing, when Lt. Thompsanch appears. “I want you all tomorrow at 0800 hours at the portside hangar. Ceremonial dress. We will have a holo-parade, and the Sector General will address the regiment. Sector is secure from all roving threats boys. Seems the USS Astral Monarch and the Red Coyotes did it’s job. Shore leave is in three days. You’ll hear it from the man himself, but you can hear it from me now – Well done!”
    The troops cheer and start chanting “Red-Co-yo-tes, Red-Co-yo-tes.”
    Once the fuzz dies down, Ariana finds the Lieutenant. “Sir. What will happen to the Red Coyotes now? I understand this Regiment was formed ad-hoc to eliminate the roving threats of the sector.”
    “Vigilant and sharp as ever trooper Roschke.” The Lieutenant replies. “I’d like to see you get assigned to the officers training that you’re so intent on joining.” He pauses for a moment and looks around. “I don’t really know what brass intends to do. There’s a chance the core of the regiment will be transferred to another unit. We understand that we don’t want to lose the cohesion you’ve achieved, but still as you said the unit has no more purpose now. Take the win, trooper.”

    NameReactionsSpeedCombat SkillToughnessSavvy
    Jake Bradley15″+14+0
    Holbrook Linkovich14″+03+2
    Allyson Stoyer25″+03+0
    Ariana Raschke16″+04+2
    Kato Minoru36″+15+1
    Ulla Voight15″+33+1
    NameCompleted MissionsXPOriginBasic TrainingService History
    Jake Bradley47Prison PlanetPlanetary MilitiaGarrison or patrol duties
    Holbrook Linkovich22Scientific OutpostNaval forces (Ships Crew)Extended campaign
    Allyson Stoyer10Core Systems WorldGround forces (Scouts)Police action (Commendation)
    Ariana Raschke60Trade HubPlanetary militiaAnti-pirate operation
    Kato Minoru50Military OutpostGround forces (Scouts)Police Action
    Ulla Voight34Trade HubNaval forces (Security)Anti-pirate operation
    NameSpecial AssignmentsMissionsStatus
    Jake BradleyEp01, Ep03, Ep04, Ep05Minor Injuries Ep03 (0)
    Knocked out Ep04 (0)
    Gruesome Fate Ep05
    Holbrook LinkovichEp01Death Ep01
    Allyson StoyerEp01Gruesome Fate Ep01
    Ariana RaschkeTechnical Training
    Leadership Training
    Ep02, Ep03, Ep05, Ep06, Ep07Minor injuries Ep02 (0)
    Head Wound Ep03 (0)
    Kato MinoruSurvival Course
    Harsh Environment Course
    Physical Training
    Ep02, Ep03, Ep05, Ep07Leg Wound Ep03 (0)
    Service Pistol +1″ Range
    Ulla VoightPhysical training
    Marksman Training
    Ep06, Ep07

    Session(s) Summary

    First of all two mistakes I’ve noticed that I did. a) I forgot to use the Beep Sir rule in Ep06, b) I forgot to use the Variants rule in Ep07 (and half the times I forgot to roll for pack leaders). This is a reminder that Bug Hunt is very dense game in a lightweight ruleset. The nice thing is that forgetting a rule or two isn’t game breaking, but as a solo game it does take it’s toll on the mental load of the player.

    With this out of the way I must admit that before finalising the Post Battle Report of Ep07 I went to bed, worried about the effort to run yet more games until someone musters out, however, as it turned out, the victory result in the Operational Progress gives me a narrative freedom to reset everything and enjoy the rest of the missions without the issues mentioned in the intro of the post.

    Going forward I will determine a single enemy type and a single theatre of war for the next campaign. I will also determine if the characters will remain in the same regiment, or if they have been transfered to a new regiment.

    I am also considering using the co-op campaign rules, albeit solo to go at my own pace, and clear a sector instead, giving something more tanglible as a purpose.

    Furthermore it is important to solve the terrain issue. I need a smaller, portable surface (as discussed before) and linear terrain. As such I may delay the next games until I have a working or in-progress solution.

    Perhaps I miscalculated how much effort I would need (as a gamer) to muster a character from Bug Hunt to Five Parsecs, but I am not giving up yet!

     
  • Unknown's avatar

    giorgis 11:01 am on August 22, 2025 Permalink | Reply
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    Miniatures pt150 – Space Robots pt2 

    Some more Space Robots by Brite Minis. Two armed with pulse rifles and one industrial steel bending model that may look familiar.

    As usual, printed in a Bambu Labs A1 Mini with a 0.2mm nozzle, fed with Elegoo PRO PLA, at a 0.06mm layer height.

    Red Robot
    Blue Robot
    Steel Bending Robot
     
  • Unknown's avatar

    giorgis 3:27 pm on August 11, 2025 Permalink | Reply
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    Miniatures pt149 – Space Non-humans 

    Some more of Brite Minis models that I printed in 15mm scale in FDM. As usual, printed in 0.06mm layer with a BBL@A1Mini, 0.2mm nozzle, Elegoo PLA PRO filament.

    • Space Gnome
    • Space Brute
    • Space Orc
    • Space Mind Flayer
    • Three Kobolds in Space Suit
    Space Gnome with Rifle
    Space Brute/Ogre with Club
    Space Orc
    Space Mind Flayer
     
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    giorgis 11:00 pm on August 6, 2025 Permalink | Reply
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    Bug Hunting – Ep05 

    I’ve played this session of Five Parsecs from Home: Bug Hunt more than three weeks ago but only got around to cleaning it up and posting it now.

    Special Assignments

    Jake: Marksman Training: Failure
    Ariana: Officer training course: Failure
    Kato: Survival Course: Success

    Fight a tabletop battle

    For the table I decided to use my not-Space Hulk board (Dragon’s Rest HVAC tunnels), to see how it works with such a setup. Had some troubles, as I had to use my entire set and still it felt short at times. Perhaps I should have left some areas with “entrance points” to give it a larger vague appearance. Furthermore I was missing some clips (should have printed more!) so I had to be careful while moving stuff around, so that I wouldn’t knock terrain out of the way. With that said, I think it looks pretty cool.

    I rolled up three different objectives this time, two Beacons and one Retrieve.

    Priority was rolled at 3 and Spawn rating set at 2.

    I’ve learned my lesson so I’ll spend one Reputation point to increase Support to 3.

    Support options:
    Fire Team: Failure
    Sarge: Success
    Weapons Support: Success: Incinerator
    K’erin: Failure

    I should have tried for something simpler than K’erin to ensure I had a big enough roster. Now I’m left with 1 fire team, a sarge and my characters.

    For loadout of my characters I go with the following:

    Jake: Shotgun
    Ariana: Hand Cannon + Sword
    Kato: Incinerator + Combat Rifle

    I placed the tactical locations and rolled 2 Signals which were placed as well.

    Kato rushed to reach his two squad mates. Out of breath, he stopped for a moment.

    “Survival course too tough for you?” Jake joked. You’re just in time for loadout. We’re going in. You’ve missed the briefing but Ariana will fill you in.”

    “A derelict space ship was detected and we’re to check the two distress beacons and recover a black box. Its identity is unknown but its sightings and nav path are correlated with the disappearance of some fringe colonies.” Ariana listed as they started walking to the armoury.

    “So, not an alien planet this time? I was getting used to the rapid drops.” Kato replied.

    “Just make sure you’re not claustrophobic. These corridors are dark, narrow and full of horrors!” Ariana booed.

    “I pulled some strings with my boy over at commissions.” Kato deflected. “I’ll be bringing along a nice toy.”

    “Nicer than an automated pump action?” Jake laughed as he took his shotgun from the counter.

    “Hellfire baby!” Kato smiles as he wears the cumbersome incinerator.

    Ariana couldn’t hide a look of envy, but still she felt safe with her trusted boarding sword and hand cannon.

    The Red Coyotes deploy.

    Battle Round 1

    Sarge opens door
    Contact Marker: Stay Frosty

    Jake opens door
    Contact marker: Contact: 4 Slithering horrors
    Variant: Toughs
    Pack Leader: Caller
    Jake shoots Shotgun: stun

    Kato shoots Incinerator: Kills two horrors, but not the leader
    Ariana investigates location: Block, she won’t bother with it further

    The Sarge takes the fire team to the corridor North, heading for one Beacon and the Black Box. A blip on their scanners was just interference.

    Jake leads the way East, and opens a door, only to find some tentacled slithering horrors behind it. These look tougher than the ones they had faced before. One of them has a loud meaning call. Jake shoots and momentarily stuns it with his shotgun, before he notices Kato shout “out of the way” and wooosh a jet stream of flame lands on the creatures, killing two of them.

    Ariana is left a little behind as she heads to investigate something that draw her attention. It’s an ancient local barrier mechanism, which could be helpful later if they’re overrun.

    Battle Round 2

    Beep… Sir? Contact Marker NE
    Jake Shotgun at Leader: Killed
    Kato: Incinerator: killed horror, stunned horror
    Ariana joins them

    Marker: moves to Sarge: Contact: 2 horrors

    Sarge fires shotgun: miss

    A new Spawn (2) West

    Jake and Kato Lee blasting and burning at the horrors, lighting up the corridors in front of them. Click, click, Kato’s incinerator is out of gas. Ariana arrived just right behind them, but can’t get a clear shot, the narrow corridor blocking her line of sight.

    The sergeant looks at his scanner, new contact markers at the north and north east, and movement towards him. A trooper behind him shouts “contact!” and he notices two horrors in front of him, he shoots, but he only scratches the tough walls of the spaceship.

    Battle Round 3

    Beep… Sir? No Contact
    2 horrors attack sarge and he kills them

    Contact marker aggresively arrives in front of Jake, Contact 4 horrors + Driver
    with the path clear, the Fire Team and Sarge dash onwards

    Jake shoots and kills the horror
    Kato shoots combat rifle: wounds
    Ariana dithers

    Spawn points coundtdown 1

    The alien beasts slither with their tentacles towards the Sarge, who puts his shotgun back and draws his blade. With two quick slashes, he kills the creatures, tentacles still thrashing around aimlessly in a pool of alien blood in front of him.

    He gestures for the troopers behind him to follow, and makes path towards the objectives.

    Another blip moves on the other side, towards Jake and Kato. “Contact!” Ariana shouts as the signal on the scanner is next to them. From the dark she can discern tentacles slithering towards them. Jake screams, as Kato switches to his combat rifle. They shoot and kill and wound the creatures in front of them.

    More movement is visible on the scanners from the East.

    Battle Round 4

    Beep… Sir? No Contact
    Jake shoots and kills
    Kato shoots and stuns

    3 enemies attack Jake, he kills one, is stunned, and wounds the Driver

    Sarge opens door and Retrieves package
    Trooper activates Beacon

    Contact Markers at Spawn Points
    New countdowns
    W(1), E(-)

    Jake and Kato continue the fight, killing two of the horrors, before Jake receives a hit and is dazed momentarily. He strikes back, wounding their leader.

    Sarge and the Fire team reach the objectives. A trooper interacts with the beacon while the Sarge picks up the black box. “Package secured. Beacon operational. Mission successful.” Sarge radios over the comms.

    Movement is visible from the East and West.

    Battle Round 5

    Beep… Sir? Marker South
    Jake is attacked and is a casualty!
    Kato is attacked and stuns horror

    markers move
    Ariana calls Evac: 10+2+1: Success!

    Kato shoots rifle at stunned horror: stunned twice
    fire team and sarge move south

    W Spawns (4), E (1)

    The horrors attack Jake and Kato, and Jake drops under their attacks. Kato fights back bravely, suppressing them under burst fire.

    “USS Astral Monarch! This is Red Coyotes boarding group Alpha. Two Objectives secured. Evac requested. Mission integrity under pressure. We’re still holding for now.” Ariana calls over the long range comms. She won’t know if the message was received until later.

    Sarge and his fire team retreat tactically towards the boarding point, heading to hold position until potential evacuation. Long range scanners show movement approaching from other parts of the spaceship.

    Battle Round 6

    Beep… Sir? No Contact
    Kato Shoots stuns thrice killing horror

    Fire Team moves to Ariana
    contact markers move, one is really close to sarge

    sarge dashes behind fire team
    Ariana joins them
    Evac!

    Kato Kees shooting, bursts of bullets eliminating another horror.

    Ariana and the Sarge and Fire team rendezvous to the boarding point. As the airlock opens. The pilot gestures them to rush inside “heard you guys needed a ride home!”. That was fast, but she ain’t complaining.

    Post Battle Report

    Determine Casualties and Lost Marines
    Jake: 1: Gruesome fate

    Update Completed Missions

    Check for Mustering Out
    No Chance

    Determine Reputation
    +1 -1 Reputation

    Experience and Leveling

    Roll for Operational Progress
    74+10: Break through (+15)

    Roll for Military Life
    Kato: You’re detached on special duties. You cannot participate in the next mission, but you receive a bonus roll on the Special Assignments table.

    Check Entitlement to R&R
    None

    Ready for Another Campaign Turn

    Noooo Jake died, and the mission was a walk…

    I am thinking about using Movie Magic to have him survive, but I’ll hold off my decision until the next game. I did roll a 01: Gruesome fate in a d% after all, and it feels odd to cancel such a strong result.

    I’m writing this post on mobile so I can’t share the roster update now, but I’ll add it in a week or so when I’m back at the PC.

    The boarding shuttle is back at the USS Astral Monarch.

    “Any news of Jake?” Ariana asks as soon as she set foot aboard.

    “Soon after your evacuation we detected an emergency pod launch from the hulk. An S&R team is heading there now.” The hangar crew reported.

    “Fingers crossed.” Ariana grabs Kato’s arm tightly. “Perhaps he survived”.

    Kato nods. “We’ll know soon.”

    But they didn’t hear anything about Jake anymore. Any inquiries about the whereabouts of the trooper or the emergency pod where met with secrecy. Furthermore Ariana was informed that Kato would not join her at the next mission as he would be dispatched to other assignments. No friendly faces for her next assignment. Well that’s trooper life she thought… and went on with her training. At least the Red Coyotes assignment on this sector was going well. They were facing many different threats but they were slowly cleaning house. She started seeing the big picture. Unity wanted to secure the sector for overall expansion. This wasn’t reaction to a single threat, it was pacifying, making sure there’s not a single dent, to scare any core worlders. And they were making a darn good job at it.

    Session Summary

    This was a fun, fast session.

    Using the tiles was a unique experience. On one hand there’s a limit to active combatants, which means you can protect corridors with strong melee characters, and only have to fight a few bugs at a time. You can also create choke points to funnel them through. However contact markers are free in their movement and can appear behind your lines at any time. Overall it was a nice change of scenery, but I realised I need more pieces for a good 2×2 table, as it was borderline adequate.

    I’ll have to decide about Jake’s fate. Perhaps I’ll retire him without any answers and he could make a cameo appearance at my 5P campaign later on. However it was a “failure” point for my campaign to lose all three original characters. I may have to oversee this one given the particulars of this case, and just hold on to Ariana and Kato for now, see if any of them muster out.

    The campaign seems to be reaching a good score at +15, and perhaps we’ll pacify the sector. I did also come up with a good narrative excuse for the varied enemy threats, which works for me.

    It’s summer break now, so I expect some time to pass until I get to playing and posting the next episode.

     
    • Onibaba's avatar

      Onibaba 12:36 am on August 8, 2025 Permalink | Reply

      Jake NOOOOO! Anyway great BR as usual, vacation well earned

      Liked by 1 person

  • Unknown's avatar

    giorgis 4:00 pm on August 1, 2025 Permalink | Reply
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    Miniatures pt148 – Xenomorphs 

    I’m a huge fan of the Alien movies. I recall going on the theatre alone on a Saturday morning to watch the then released Alien 4 (Resurrection).

    As I’ve been taking a closer look at my Bug Hunt minis, I realised I wanted something more dynamic, fiercer and bigger than my OOP QRF models. Instead of rolling the dice with the pewter vendor scales, I decided to give it a shot with 3d printing.

    I did find some free models that look quite good, but I was scared of scaling them down, and eventually settled on the Wakes Emporium Xeno Warriors X02.

    These are meant for 6mm scale, so I scaled them up. Since they’re larger than what I envisioned, I scaled them up by 180%, to get a final result to my liking.

    These came presupported for resin but since they’re scaled *up* the supports worked great for FDM too. I also gave them a +0.2mm X-Y compensation to make them even sturdier, and they printed fine. 0.2mm nozzle on a BBL@A1Mini with ELEGOO PLA PRO filament. 0.06mm layer height.

    It’s 8 variants which I mirrored in the X axis for 16 variants total.

    For painting the first 8, I had prepared with airbrush, but I was bored to take it out again for the next 8, so I used a drybrush. I’m wondering if you can see the difference. The drybrushed ones are darker and the layer lines are more visible.

    The paint job is as follows:

    • Dark Gray Primer
    • Zenithal / Slap Chop
    • Airbrush / Drybrush Burnt Umber at belly
    • Airbrush / Drybrush Paynes Gray all over
    • Strong Brown/Black Wash
    • Drybrush Beige Tan
    • Floor Polish Brown Wash

    Here they are all together

     
  • Unknown's avatar

    giorgis 8:02 pm on July 24, 2025 Permalink | Reply
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    Miniatures pt147 – Ungrafted 

    My last (I have a few more printed, alas not painted) bugs set is using the Ungrafted by Ill Gotten Games as Tentacle Crawlers.

    Several variants, mirrored for double!

    Simple paint job.

    • Airbrush Pale Flesh all over
    • Purple Wash
    • Drybrush White/Yellow Ochre/Lemon Yellow Brain
    • Drybrush White Tentacles & Teeth
    • Warm Grey base
    • Brown Polish Wash
     
  • Unknown's avatar

    giorgis 9:19 am on July 23, 2025 Permalink | Reply
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    Miniatures pt146 – Robovermin 

    One of my favourite digital sculpts from Ill Gotten Games, the Robovermin. 5 variants. The particular Ill Gotten Games support free files, (as well as the Hungry Dead from the previous post) are part of their $1 Patreon tier for Multiverse Mondays (and access to the entire MM catalogue).

    They’re in 5 variants if I remember correctly, which I doubled by mirroring along the X axis.

    I love the concept and execution. I’ll proxy them as Berserk Robots in Bug Hunt.

    The paint job is as follows:

    • Sap Green/Lamp Black 2/1 Wash
    • Drybrush Pewter all over
    • Spot drybrush Burn Sienna
    • Spot drybrush Vermilion
    • Graphite base
    • Brown Polish Wash
    Robovermin
     
  • Unknown's avatar

    giorgis 10:30 pm on July 17, 2025 Permalink | Reply
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    Miniatures pt145 – Hungry Dead 

    The next bugs are from Ill Gotten Games, the Hungry Dead. I went for a flayed flesh look, if that’s possible with FDM printed 15mm scale miniatures.

    The paint job was very simple:

    • Airbrush Pale Flesh (Miniatures Paints) all over
    • Deep Red Thick Wash
    • Drybrush Zinc White/Burn Sienna 3/1 all over
    • Warm Grey base
    • Brown Polish Wash
     
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