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  • Unknown's avatar

    giorgis 11:09 pm on September 8, 2025 Permalink | Reply
    Tags: , titancraft   

    Let’s make FDM-friendly miniatures in Titancraft 

    A short introduction

    Recently I used Titancraft and bought the sci-fi package to create some coloured models to use in Talespire VTT. Titancraft is a miniatures design browser-based software that allows a lot of user intervention. I chose it over the competition due to cost (you buy the assets and can use them for unlimited downloads and uses), posability and texturing, and export formats (stl, obj and tsMod).
    I was finishing my Five Parsecs from Home: Bug Hunt game in physical format (set up a board and everything), and I realized that once more I was proxying a close-enough mini for one of my three main characters. I’m a 15mm scale player, so choices are limited and for the past few years acquisition, shipping cost, taxes and duties, and availability of miniatures becomes worse and worse – that’s the reason I got into 3d printing with an FDM printer. But I digress. The proxy I’ve been using for the Unity Trooper Ariana Roschke doesn’t actually fit. She usually goes into battle with a Hand Cannon and a Boarding Sword, and instead I used a heroic sci-fi woman holding dual swords.

    That is not at all close to my concept, and I recalled that I had made a VTT version of Ariana in Titancraft. So…lightbulb moment, what if I could make an FDM model out of her? I decided I wouldn’t keep the same colour scheme since I wanted her to fit with the rest of my painted Unity Grunts (painted in something inspired by Starship Troopers and Cadian Imperial Guard). And this is the process I’ll talk about. And how I went from this:

    Initial design meant for VTT

    To this:

    Final design ready for FDM

    And finally this:

    15mm TitanCraft model printed in FDM

    1. Choose your basic model concept in TitanCraft

    Don’t worry about posing at this time. Choose a model that best represents the character you want, and outfit the assets you like. It’s quite straightforward. You can use free assets, or buy the ones you like. Depending on your budget and what you plan on doing it might be best to buy asset packs or just the single use. You don’t pay for the assets until the time comes to download your character, and then only if you don’t own them already.
    Since we’re talking about FDM printing, some care must be taken here on limitations. Avoid parts that will create Islands or Overhangs. For example, since I was working with a model I had already designed for a VTT, ,I decided to remove the pauldrons, as they’d create more trouble than I wanted. You can always scale, rotate and translate stuff later, but you will have already some rough idea of what works or not.
    I also decided to remove the helmet from my model as I wanted something more distinguishing from arms length at table distance in 15mm. I gave her a nice braided ponytail.

    2. Give it Heroic proportions

    Heroic scale isn’t about the size of the model, but about proportions. If you notice the pewter or plastic cast models, they range in proportions from True scale to Heroic scale. True scale is what a real-life person would look like in a miniature size. Heroic scale offsets the proportions so that the parts that are more distinguishable to us, are more pronounced. This makes them look like angry babies with grownup features, but when you place them on the table they look better actually. Also for FDM (and even more for 15mm scale) it’s important as we strive, but we don’t get the same quality as resin, and heroic proportions help so that the miniature doesn’t end up with vague subtle features. Painted miniature models are all about illusion (same way we paint washes and highlights instead of flat colours). Titancraft models default to somewhere between True scale and Heroic scale, so in order to achieve this, we will use the Sizing tool. Artists learn to do proportions through the use of the Head size ratio, where an adult human would be near 7 Heads tall and a Baby 3-4 Heads. For Heroic scale we want to achieve something like 4-5 Heads (as I said, angry babies with grownup features).

    There are a lot of sliders here, but the most important things to do are:

    • increase Head size (give it a couple notches to the right)
    • decrease Neck length (we want the head close to the body to minimize overhangs)
    • increase Hand size (just a bit to make it more visible in the painted model)
    • decrease Leg length (it will become shorter for a moment)
    • increase Height (to regain the lost height from the Leg length)

    In order to find the proper Height, you can use Show Ruler function and add a Reference object (like a human). Just make sure the eye level is close to where you want it and choose the right model scale. Remember to remove any base during this step, and add it again later.

    Sizing

    3. Pose the model for FDM printing

    Go into Pose and Advanced Controls to start fiddling around with proper placement so that you will not need any supports during printing. Again, we want to avoid any Overhangs or Islands.
    In TitanCraft you can click on each items Bones and Translate, Rotate or Scale them. It’s quite easy and intuitive to use. Remember to use the Basic Pose functions first to get a complex pose done (say for a fist or an open palm) before fine-tuning it with Advance Controls.

    Things to look for:

    • Re-orient horizontal poses as vertical as possible
    • Stick any parts overhanging away from the figure
    • Touch anything needed back to the ground or to the figure

    It may take some work to do, but I find the whole process enjoyable.

    In the particular example, what I did:

    • Rotated the weapon arm, hand and wrist to be vertical
    • Rotated the left arm so that all fingers touch the leg
    • Rotated the sword so that it was flush with the back of the torso
    • Rotated the neck so that the chin isn’t too overhanging, and scaled the neck down
    • Rotated all parts of the braid so that it touched the torso and didn’t cover the sword blade

    4. Add base and export

    That’s pretty straightforward. Add a base to your liking and export to STL format. You can also optionally texture it to have some idea of how you’ll paint it later on.

    The model scale I chose from TitanCraft is 30mm as I found that it’s closer to my printed miniatures.

    Exported model in STL format

    5. Slice and send to printer

    I won’t go into any details about presets and printing. There’s tons of them, and this is out of scope of this guide. After fine-tuning a LOT, I have switched bach to the default presets, however I like to “chonkify” my miniatures with an extra +0.1 or more to the X-Y Contour Compensation settings. This tends to thicken the miniature without scaling it only in one dimension – it doesn’t look squished like a scaling in X-Y would. If you do need specific dimensions for the base be careful to avoid using this parameter on the base (i.e. through the use of a Primitive Modifier).

    Depending on your design, you might get a warning or two about floating regions, but if you were careful they shouldn’t have any impact. I personally printed without supports.

    In order to achieve the right size in 15mm, I used a 60% scaling down of the miniature. I have tested this against my own collection pewter miniatures from different ranges and manufacturers as well as digital sculpts.

    You can see an example of my model below and an exaggerated example (which I didn’t use) to see how X-Y Contour Compensation works.

    Imported model in Bambu Studio
    Sliced model with +0.1 X-Y Contour Compensation
    Exagerrated example at +0.3 X-Y Contour Compensation

    6. Print and Paint

    Pretty straightforward. If you have designed everything well, and make sure to follow the below recommendations, then you should have a nicely printed miniature at the end.

    • Use a good modern printer (I personally use Bambu Labs A1 mini)
    • Maintain and calibrate the printer (lubricate once per month and calibrate bed, wash and dry the plate)
    • Use a nozzle with a small diameter (0.2mm recommended)
    • Use a good quality PLA, and dry it if required (depending on climate; I have great results with Elegoo PLA)

    For painting I went with a slap chop priming (being careful to drybrush horizontally along the layer lines, instead of against them) and a simple paint job. The wash turned out a bit darker than I’d like, but it’s within acceptable limits I guess.

    I find that she’ll fit well with the rest of my Unity troopers, and I’m actually looking forward to designing, printing and painting the rest of the group (Kato Minoru and Ulla Voight).

    Hope this guide helps more fellow hobbyists!

    Comparison photo. Left to Right: Brite Minis, TitanCraft, Ion Age.

     
  • Unknown's avatar

    giorgis 10:45 pm on September 7, 2025 Permalink | Reply
    Tags: , , ,   

    Bug Hunting – Ep06 & Ep07 

    Continuing on my Five Parsecs from Home – Bug Hunt campaign, a dual episode, as I played two campaign turns back to back. I also was a bit burned out and didn’t do detailed note-taking of the mechanics and rolls. Bug hunt has a lot of figures and markers on the board to monitor so it can quickly become cumbersome. Instead, using my tokens and markers I noted down the most important parts, and also took pictures at least one per round. So I intend to give an overall overview of what happened each round, in a narrative style along with the pictures.

    Another topic that has to do with my slight burnout is the lack of purpose of this campaign. If you are following, it has become a bit of a tangled mess. The random enemy types per battle which give a very abstract narrative content which is in contrast to the operational progress table, along with the “let’s get it done with so I can muster out to Five Parsecs” thought that’s nudging the back of my head really push me to get it wrapped up quickly.

    What I also noticed on my side of things is the terrain and setup topic. I am playing on a 60 cm x 60 cm board, and I have been doing a rough calculation of distances to make it feel larger. To this extent I have printed rulers and blast templates at 60% size to make things more true to size. After all, terrain and miniatures are scaled to 60% from the 28-32mm scale, and the base size is 15mm in my games which is 60% of the 1-inch standard grid. Therefore distances are correct now. However this means that a 60 cm table is the equivalent of a 100 cm x 100 cm table, which is 1,7 square feet larger than the typical 3′ x 3′ table. I am also missing enough linear terrain to block LOS and movement. I still need some ruins and rock formations.

    I have been considering ways to improve the portability, storage and setup of my games. I am playing in 15mm scale and I should take advantage of it. Recently I went ahead and magnetised over 1000 miniatures for storage, and it has made things so much better. I no longer have to behave as if I’m serving dinner in fine porcelain, and can be a little bit more rough with taking things in and out of storarge. What I have been working with in my head is getting a backgammon box board, magnetize it and turn it into a quick solution for storage and playing. I still will need to work on the specifics, but planning is the most important part, and I am almost done with this step.

    Now, on to the game.

    Episode 06

    I rolled up a new character to replace Jake Bradley.
    Her name is Ulla Voight. Like Ariana, she’s also coming from a Trade Hub, and also did an Anti-pirate operation in her service history. She had a basic training in Naval forces (security). I think it’s very likely she knows Ariana, so I’ll work with this concept in terms of background.

    Special Assignments

    Ariana: Officer training course: Failure
    Kato: Physical Training: Failure, Harsh Environment Course: Success (two assignments, but no participation in the mission, due to military life roll in Ep05)
    Ulla Voight: Physical Training: Success

    NameReactionsSpeedCombat SkillToughnessSavvy
    Jake Bradley15″+14+0
    Holbrook Linkovich14″+03+2
    Allyson Stoyer25″+03+0
    Ariana Raschke15″+03+1
    Kato Minoru25″+14+1
    Ulla Voight15″+13+1
    NameCompleted MissionsXPOriginBasic TrainingService History
    Jake Bradley47Prison PlanetPlanetary MilitiaGarrison or patrol duties
    Holbrook Linkovich22Scientific OutpostNaval forces (Ships Crew)Extended campaign
    Allyson Stoyer10Core Systems WorldGround forces (Scouts)Police action (Commendation)
    Ariana Raschke411Trade HubPlanetary militiaAnti-pirate operation
    Kato Minoru411Military OutpostGround forces (Scouts)Police Action
    Ulla Voight13Trade HubNaval forces (Security)Anti-pirate operation
    NameSpecial AssignmentsMissionsStatus
    Jake BradleyEp01, Ep03, Ep04, Ep05Minor Injuries Ep03 (0)
    Knocked out Ep04 (0)
    Gruesome Fate Ep05
    Holbrook LinkovichEp01Death Ep01
    Allyson StoyerEp01Gruesome Fate Ep01
    Ariana RaschkeTechnical Training
    Leadership Training
    Ep02, Ep03, Ep05Minor injuries Ep02 (0)
    Head Wound Ep03 (0)
    Kato MinoruSurvival Course
    Harsh Environment Course
    Ep02, Ep03, Ep05Leg Wound Ep03 (0)
    Ulla VoightPhysical training

    Fight a tabletop battle

    For the battle I used a desert roll mat I had made myself with acrylic spackle, paint and fine sand. I had severe issues with it in the past with sand shedding everywhere, but I re-coated with floor polish and it’s much better now.
    For terrain I decided to do a space junkyard with an alien monolith at the centre for theme.

    Rolled up two objectives, a Vital Patrol objective and a Hack objective.

    Priority was rolled at 3, and Spawn Rating 2.

    I spent one Reputation point to increase Support to 4.

    Support Options
    Fire Team: Failure
    Sarge: Failure
    Colonial Militia: Success
    Soulless Recon Team: Failure

    Loadout
    Ariana: Hand Cannon + Boarding Sword
    Ulla: Shotgun + Service Pistol

    I placed the Tactical Locations and rolled 3 Signals which I placed as well.

    Ariana Roschke was sitting in the briefing room of USS Astral Monarch. She looked around for Kato, but he was nowhere to be found. He had mentioned spending some extra time doing special assignments. But her gaze stopped at another familiar face.

    “…dismissed. Get at it troopers” the Lt. Thompsanch’s voice echoed in her ears. She quickly made a beeline towards her target.

    “I’ll be damned! If this isn’t Ulla!” She exclaimed.

    Ulla turned around, and a smile appeared on her face. “Ari! Didn’t know you were stationed here!” She hugged her warmly.

    “Come! Let’s get ready for the mission. We have a lot of catching up to do!” Ariana took her by the arm. Oh she also had to remember the mission objectives. Someone would have to fill her in.

    Battle Round 1

    Ariana and the militia move behind cover towards the vital objective that must be patrolled.
    We got Contact. 3 Vent Crawlers!
    The Fire Team shoots and kills one, stunning another.
    Ulla moves and fires her shotgun, blasting another crawler to pieces.
    Spawn Point: SE (2)

    HD-603 is a desert planet of little consequence to Unity. However, that’s where the mission was. They had to patrol a space junkyard for enemies, and locate an abandoned terminal and hack it to retrieve the data.
    Ulla checked her gear once more as she was stepping foot on the light sand. She got point on the Fire Team, while Ariana was leading a team of Colonial Militia towards the patrol point at a huge junk pile. Spaceship cemetary someone called it, and they were right. She was hoping it wouldn’t be unity cemetary also as Ariana yelled “Contact” over comms, and some man-sized mantis-looking bugs running towards them. They had found openings through the junk and were really closed.
    Ulla and her Fire Team started shooting, killing two of the chittering creatures.

    Battle Round 2

    The Fire Team lights up the last bug
    One contact marker disappears, the other moves away, a new appears NE
    Ulla goes to investigate the signal
    Ariana goes to Patrol the objective, the militia dash behind her
    Ulla finds supplies +2 Support
    Patrol isn’t successfully completed
    Spawn NE(3), SE (1)

    Ulla’s team kills the last insect, while she heads off towards a point of interest. A signal blasting on her datapad. Searching through the junk she recovers a crate of Unity gear. That should come handy for the missions to come. Might make recquisitions a bit less stingy.
    Ariana and her team starts their patrol for any more enemies.

    Battle Round 3

    Fire team moves closer
    The contact marker by the second objective doubles in number
    We move closer to the second objective
    Spawn NE(2), SE(-)
    A contact marker spawns SE
    Patrol isn’t complete successfully

    Without ending the patrol, the squad starts moving towards the second objective. Getting ready for contact with the blips appearing on their scanners nearby.

    Battle Round 4

    The contact markers move towards Ariana.
    6 bugs including an Assassin and a Bruiser!
    The militia stun a bug twice and wound the bruiser
    Ariana kills the assassin bug with her hand cannon
    The fire team moves and kills one bug and wounds another
    Ulla moves towards the signal but turns and shoots and kills a bug
    A contact marker appears at the signal: stay frosty
    It disappears and a new one appears at NE
    Spawn NE(1), SE(1)

    As if they smelled them approaching, the signals move closer, and soon it’s clear that more of the insects are upon them.
    “Six bogeys!” Ariana calls over the comms. “Fire at will at the large one!” she orders, and the militia aim their fire, wounding the beast. It’s crippled. Ariana aims at one with some huge pincers, and blasts away her hand cannon. The bug splatters it’s innards everywhere as it dies.
    The troopers fire and kill another bug, and immobilize another.
    “I’ll go investigate this alien pillar!” Ulla shouts. But seeing the conflict, she turns her attention to them, and shoots her shotgun, eliminating another insect.

    Battle Round 5

    Fire Team shoots and kills two bugs
    Contact markers move around
    Ulla investigates the signal: Ambush: 5 bugs
    Ariana moves and stuns the bruiser knocking it back away from the objective
    The militia form a line and shoot at the newly appeared bugs, killing 2
    Patrol still not complete
    Spawn NE(-) blip, SE(-) blip

    The troopers open fire at the rest of the bogeys, and decimate them. Only the crippled big bug remains standing. Ariana shoots at it, her hand cannon’s bullets missing any vitals, but sending it reeling further back.
    Ulla approaches the alien column only to come face to face with more chittering. A handful of insects jump towards her. Does this artifact have anything to do with the bug’s appearance? She has no time to ponder. “Contact!” she yells.
    “Form a line and cover her!” Ariana orders the militia, who take positions and fire at will, bring the enemy numbers down to three.

    Battle Round 6

    Ulla dashes away from danger
    Fire Team forms a line and shoots at the bugs but they all miss
    The bugs attack and 2 troopers are slain, but the third one kills the bug attacking him
    Ariana attempts to hack the other objective and fails
    The militia eliminates the bugs attacking the fire team
    Patrol done at last
    Vital objective complete
    Spawn NE(-), SE(-)

    Ulla runs back to the cover of the troopers. The fire team also forms a line, but the bugs now scatter quickly, and dodge any shots from the troopers, gaining ground at the same time. They reach grappling distance, and two troopers fall under the sharp pincers. The militia quickly shoot again, and make short work of them, securing the safety of the troopers.
    Ariana reaches the terminal. She tries to connect it to power, but fails to bring it to life. “Come on you stupid piece of shit!” She yells.
    “Ma’am! Patrol is done. We have enough information to get to command!” A trooper shouts.

    Battle Round 7

    New contact! 4 bugs near Ariana
    She abandons the objective and dashes away
    Ulla calls for evac, Success!
    The militia form a line and shoot at the wounded bruiser, one shot managing to end him
    Fire team shoots at the bugs from far and miss
    Spawn NE(-), SE(2)

    As Ariana tries to get the terminal working, Ulla calls at her. “Ari! Four bogeys on your six.”
    “Screw it.” Ariana says and runs back to the group.
    Ulla calls for Evac. “This is trooper Voight to USS Astral Monarch. Patrol Objective Accomplished. Ready for Extraction. Enemy movement moderate.”
    “Acknowledged trooper. Stand by for extraction.” The response comes quicker than usual.
    The troopers and the militia stand their ground shooting an all enemies in sight, and finish off the crippled big bug, as the new group advances towards them.

    Battle Round 8

    The troopers shoot at the bugs, one dead, two stunned
    Contact markers move all over
    A bug dashes close but Ulla blasts it with her shotgun to death
    Evac arrives!
    Success
    Mission time: 1h30m

    No orders are necessary, the fighting continues as the Red Coyotes stand their ground. Two more bugs eliminated and two suppressed. Ariana is watching the movement signals on her scanner as the sound of the dropship engines draw her attention. One by one the soldiers board the ship, and she joins them.
    Inside she looks at Ulla with a smile. They both made it back alive, and with objective accomplished. That’s success to her.

    Post Battle Report

    Determine Casualties and Lost Marines

    Update Completed Missions

    Check for Mustering Out
    No Chance

    Determine Reputation
    +1 -1 Reputation

    Experience and Leveling
    Ariana +3 XP, Ulla +4 XP (MVP)
    Ariana: +1 Toughness, +1 Savvy
    Kato: +1 Toughness

    Roll for Operational Progress
    31+15: Stalemate (+15)

    Roll for Military Life
    Kato: Time tinkering. Select a personal weapon and increase range by +1″ (Service Pistol – Just in case he musters out)

    Check Entitlement to R&R
    None

    Reputation: 14 Points, +2 Support Points

    NameReactionsSpeedCombat SkillToughnessSavvy
    Jake Bradley15″+14+0
    Holbrook Linkovich14″+03+2
    Allyson Stoyer25″+03+0
    Ariana Raschke15″+04+2
    Kato Minoru25″+15+1
    Ulla Voight15″+13+1
    NameCompleted MissionsXPOriginBasic TrainingService History
    Jake Bradley47Prison PlanetPlanetary MilitiaGarrison or patrol duties
    Holbrook Linkovich22Scientific OutpostNaval forces (Ships Crew)Extended campaign
    Allyson Stoyer10Core Systems WorldGround forces (Scouts)Police action (Commendation)
    Ariana Raschke50Trade HubPlanetary militiaAnti-pirate operation
    Kato Minoru43Military OutpostGround forces (Scouts)Police Action
    Ulla Voight27Trade HubNaval forces (Security)Anti-pirate operation
    NameSpecial AssignmentsMissionsStatus
    Jake BradleyEp01, Ep03, Ep04, Ep05Minor Injuries Ep03 (0)
    Knocked out Ep04 (0)
    Gruesome Fate Ep05
    Holbrook LinkovichEp01Death Ep01
    Allyson StoyerEp01Gruesome Fate Ep01
    Ariana RaschkeTechnical Training
    Leadership Training
    Ep02, Ep03, Ep05, Ep06Minor injuries Ep02 (0)
    Head Wound Ep03 (0)
    Kato MinoruSurvival Course
    Harsh Environment Course
    Ep02, Ep03, Ep05Leg Wound Ep03 (0)
    Service Pistol +1″ Range
    Ulla VoightPhysical trainingEp06

    Ready for Another Campaign Turn

    Back in the living quarters of USS Astral Monarch, Kato was tinkering with his service pistol.
    “Hey Kato.” Ariana says as she and Ulla enter. “Meet my old friend, trooper Voight, the newest Red Coyote.”
    “Ulla.” She introduces herself. He nods in acknowledgement. “What are you working on there?” she asks.
    “Just recalibrating the barrel for better aiming. I feel like I’ll get some extra effective distance with it.” He answers.
    “Let’s hope it won’t come to us shooting bugs with pistols” Ariana points out.
    “Let’s hope not.” Kato agrees. “But better be prepared.”
    The three troopers continue socializing, until the next mission.

    Episode 07

    Special Assignments

    Ariana: Officer training course: Failure
    Kato: Physical Training: Success
    Ulla Voight: Marksman Training: Success

    Perhaps Ariana should stop trying to become an officer and get some courses done.

    NameReactionsSpeedCombat SkillToughnessSavvy
    Jake Bradley15″+14+0
    Holbrook Linkovich14″+03+2
    Allyson Stoyer25″+03+0
    Ariana Raschke15″+04+2
    Kato Minoru26″+15+1
    Ulla Voight15″+23+1
    NameCompleted MissionsXPOriginBasic TrainingService History
    Jake Bradley47Prison PlanetPlanetary MilitiaGarrison or patrol duties
    Holbrook Linkovich22Scientific OutpostNaval forces (Ships Crew)Extended campaign
    Allyson Stoyer10Core Systems WorldGround forces (Scouts)Police action (Commendation)
    Ariana Raschke50Trade HubPlanetary militiaAnti-pirate operation
    Kato Minoru44Military OutpostGround forces (Scouts)Police Action
    Ulla Voight28Trade HubNaval forces (Security)Anti-pirate operation
    NameSpecial AssignmentsMissionsStatus
    Jake BradleyEp01, Ep03, Ep04, Ep05Minor Injuries Ep03 (0)
    Knocked out Ep04 (0)
    Gruesome Fate Ep05
    Holbrook LinkovichEp01Death Ep01
    Allyson StoyerEp01Gruesome Fate Ep01
    Ariana RaschkeTechnical Training
    Leadership Training
    Ep02, Ep03, Ep05, Ep06Minor injuries Ep02 (0)
    Head Wound Ep03 (0)
    Kato MinoruSurvival Course
    Harsh Environment Course
    Physical Training
    Ep02, Ep03, Ep05Leg Wound Ep03 (0)
    Service Pistol +1″ Range
    Ulla VoightPhysical training
    Marksman Training
    Ep06

    Fight a tabletop battle

    For the battle I kept the same a desert roll mat.
    For terrain I decided to do an outpost with power generators surrounded by rocks (real rocks).

    Rolled up two objectives, a Patrol objective and a Vital Retrieve objective.

    Priority was rolled at 5, and Spawn Rating 3.

    I spent one Reputation point to increase Support to 6.

    Support Options
    Fire Team: Success
    Sarge: Failure
    Grenades: Success
    K’Erin assault marine team: Failure
    Weapons Support: Success
    Colonial Militia: Success

    Loadout
    Ariana: Hand Cannon + Boarding Sword
    Kato: Power Claw + Combat Rifle with Mounted Launcher + Service Pistol
    Ulla: Shotgun + Service Pistol

    I rolled 6 Signals which I placed, and must investigate at least 2 or suffer a penalty to completed Objectives.

    Lt. Thompsanch had the same desert planet on the briefing screen. “You know HD-603 pretty well. Your previous mission gave us enough intel to know there’s enemy presence there. We can’t be sure as to their numbers, as the data wasn’t recovered, but patrol was definite.” The Lieutenant takes a breath and continues. “Last time it was a junkyard, but now we want to ensure that the Unity outpost that we lost contact with is secure, and if not, evaluate the status.”
    “Troopers! Patrol the outpost. If contact is confirmed, you must retrieve the support crates. They have vital Unity material that was sent to the outpost for classified purposes.” The Lieutenant looks around the room. “Questions?”
    They knew better not to ask. “Dismissed. Get your loadouts and deploy!”

    Battle Round 1

    It is Vital that we retrieve an item at the other side of the battlefield and also patrol the power generators
    Kato dashes forward to retrieve the objective
    He has got some distance to cover
    We decided to take the North route outside of the outpost
    Investigated a signal and found 3 civilians
    A spawn point appeared in our backs NW(-)

    The Red Coyotes deployed to the West side of the outpost. Ulla got point of a Colonial Militia team, while Kato took Fire Team Alpha and Ariana Fire Team Bravo. They were much better armed this time around, and with more troops.
    “Let’s avoid entering the outpost until we know what’s going on.” Ariana radios. “I’d rather not be locked inside with no way out, and a swarm of bug coming my way.”
    “I’m leading the way.” Kato responds. “Ulla, I think I saw movement in the rocks, you better check it out.”
    “I’ll be… hey mama, we got some civvies here. Perhaps they know what’s going on. Lt. Thompsanch can debrief them after.” She gestures them to keep silent, and points them to follow in the middle of the squad.
    The ground shakes, and a hole opens nearby to the north. “Bug tunnel!” a civilian whispers.
    The troopers look at each other. They know what they have to do.

    Battle Round 2

    Kato moves back and closed the Spawn Point supported by a trooper!
    We avoided any contact with the enemy
    Spawn SW(3)

    Kato takes a soldier with him, and they start laying explosive charges. A few seconds later, a loud bang is heard, and the tunnel collapses on itself.
    “That should take care of them for now.” Kato calls as the Red Coyotes continue marching along the North side of the perimeter of the outpost.

    Battle Round 3

    3 bugs appear next to the troopers and are killed on the spot
    Ulla moves forward and comes into contact with four bugs
    But she investigates the signal and rescues a trooper!
    Ariana moves and blasts to death a bug with her hand cannon
    The militia form a line and shoot killing a bug stunning another
    Fire Team moves behind them
    Power generator has been patrolled!
    1 objective complete
    Another spawn point appears North
    Spawn SW(2), N(-)

    An ambush by the mantises is quickly averted as the troopers open fire at the first sign of movement. The three insects that popped their heads out, turned into lifeless corpses.
    Ulla runs ahead when she hears a Unity code for SOS. She heads to the fence and finds a battle ready trooper holding his service pistole.
    “You have arrived? We were overrun!” He mentions.
    “Trooper, are you fit for combat?” She asks.
    “Yes ma’am!” He responds and straightens his pose.
    “Then get your sidearm and follow us to victory!” Ulla orders him.
    The chittering behind her draws her attention. “Contact!” The trooper yells.
    The militia form a line and open fire, and with Ariana’s support, they reduce the enemy to half numbers.
    “Outpost patrol complete! Move to retrieve the packages!” USS Astral Monarch radio comes over the network.
    “We have close oversight this time around.” Kato mentions as he turns his attention back to the battle. He notices another tunnel appearing between him and the objective.

    Battle Round 4

    Ulla moves and wounds a bug with her shotgun
    Ariana kills the other bug
    Contact! Bugs surround us from the North and from the Outpost
    The fire team forms a firing line and shoots, kills 2 bugs, stuns 2 others
    Militia forms a line and shoot but only stun two bugs
    Civilians move in the safe corridor
    Kato shoots his grenade launcher into the bugs
    He kills a bug, wounds one, stuns another, and is out of ammo
    Spawn SE(1), N(-)

    “Bogeys North and South!” Ariana shouts, as insects appear from both sides.
    “We musn’t be surrounded! Form a corridor! Protect the civilians! I’ll clear the front!” Ulla responds and shoots the insect to the East, wounding it.
    The troopers follow their orders to the letter, allowing for the safety of the civilians who look around terrified, staying in the middle, as the Unity troops open fire. They eliminate and suppress the threat from the North, however the ones in the outpost under cover, are hard to hit. Kato aims his rifle mounted grenade launcher at them, and bug parts start flying all over, blasted by the grenade. However the launcher jams, and won’t be able to shoot again until repaired, after battle.

    Battle Round 5

    Militia shoots and misses the bugs behind cover
    Solo trooper shoots his pistol and misses the bugs behind cover
    A bug charges at the militia and kills him
    The rest of the bugs are no longer stunned
    Contact! 5 more bugs at the power generator, one of them an assassin bug
    Fire team moves and shoots at the bugs north, wounding one
    Ariana moves and supported by a trooper manages to disable the North spawn point
    Kato kills the wounded bug in front of him
    The civilians move in the centre for protection
    The fire team shoots and kills two bugs
    I… forgot to call for evac
    Perhaps after we retrieve the last objetive
    Spawn SE(-) blip

    “Path east is clear! Move forward! Cover our rear!” Ulla orders, as the fighting ensues.
    Another blast is set off, this time by Ariana, and the second bug tunnel collapses. Just one tunnel remains at the other side of the oupost, unreachable, but also a lower threat.
    Shooting ensues, many bugs are killed, but one breaks through, taking a brave man of the colonial militia down with it.

    Battle Round 6

    Beep sir! 4 bugs North
    Two bugs are killed
    Ulla picks up the package
    Kato and Ariana shoot and kill the two other bugs
    The militia kill the assassin bug and stun another
    The bugs charge at the militia who fight bravely
    They kill two bugs, stun two more, and lose one soldier
    Two contact blips!
    8 bugs
    One Leader
    The civilians run to safety
    The rescued trooper calls for evacuation failure
    Fire Teams move and shoot
    They kill one bug and wound another
    Spawn SE(1)

    Ulla recovers the package as the Red Coyotes are spread thin in formation behind her. The colonial militia are at the rearguard, as bugs start swarming, coming from the outpost. Shooting and covering fire by the troopers is not enough, and the militia soon resort to hand to hand combat. Another man falls, but many bugs are killed.
    “This is Outpost H-603A1 garisson with the Red Coyotes. USS Astral Monarch come in! Mission objectives complete. Civilians under fire. Request extraction.” The trooper calls, but noone answers.

    Battle Round 7

    5 bugs appear NE
    Ulla and Kato kill and stun one each
    The militia try to hold, they shoot and kill a bug and wound another
    Bugs attack and the militia fight bravely. They wound the bug leader, kill a bug and stun another. But they also suffer the same. They lose a trooper, one is wounded and another stunned.
    Fire teams form a line and shoots at bugs, kill two, wound one, stun another
    The solo trooper shoots and kills a bug with his handgun
    Evac success! next round
    Spawn SE(4) blip

    “Contact!” a handful of bugs appear at the vanguard. Immediately Ulla and Kato react, suppressing the threat and reducing their numbers.
    The fire teams retreat tactically, shooting at the enemy, while the militia put their last stand against the oncoming horde of insects. They lose another man, and their last two fighters are stunned and wounded. Alas the bugs don’t gain ground without a cost. Four bugs are dead from the concentrated fire and brave melee defense.
    “bzzzt bzzzt” the radio comes in. “Standby for extraction Red Coyotes. Dropship inbound.”
    A glimmer of hope fills the troopers and civilians. They may get to live another day.

    Battle Round 8

    Ulla and Ariana kill the two bugs north
    The militia shoot and kill two bugs
    One fire team retreats towards the rest of the characters and shoot and kill one bug
    Bugs attack now
    They kill the militia, but bravely the militia takes a bug down with him
    They also kill one fire team trooper
    The fire team retreats and shoots back killing a bug
    Evac!
    End of battle

    The vanguard eliminates any surrounding insects. Evac is clear for landing.
    The militia are too far away, they make a last stand against the challenging enemy numbers, shooting two bugs dead. The insects close in. One man fights and with a knife kills the bug with his last breath before perishing alongide his companion.
    Another bug dashes forward, and manages to kill a trooper before he reaches the safety in numbers of the rest of the squad.
    A dustcloud lifts as the dropship arrives, completing the evacuation.

    Post Battle Report

    Determine Casualties and Lost Marines

    Update Completed Missions

    Check for Mustering Out
    No Chance

    Determine Reputation
    +6 -1 Reputation

    Experience and Leveling
    Kato, Ulla +4 XP, Ariana +5 XP (MVP)
    Kato: +1 Reactions
    Ulla: +1 Combat Skill

    Roll for Operational Progress
    100+15: Time to hold a parade! +1 Reputation, R&R

    Roll for Military Life
    Ariana: You’re getting in shape, at least. You may immediately raise Speed by +1 for a cost of 5 XP. – Spent
    Kato: You cash in a favor. Spend 0-2 Reputation, and for each point you earn 2 XP or a +1 bonus when rolling for a Special Assignment. Spent 2 Reputation for +2 bonus.

    Check Entitlement to R&R
    Done

    Reputation: 18 Points, +2 Support Points

    It’s been a few days after the last mission. The troopers are hanging around the recreational deck, relaxing, when Lt. Thompsanch appears. “I want you all tomorrow at 0800 hours at the portside hangar. Ceremonial dress. We will have a holo-parade, and the Sector General will address the regiment. Sector is secure from all roving threats boys. Seems the USS Astral Monarch and the Red Coyotes did it’s job. Shore leave is in three days. You’ll hear it from the man himself, but you can hear it from me now – Well done!”
    The troops cheer and start chanting “Red-Co-yo-tes, Red-Co-yo-tes.”
    Once the fuzz dies down, Ariana finds the Lieutenant. “Sir. What will happen to the Red Coyotes now? I understand this Regiment was formed ad-hoc to eliminate the roving threats of the sector.”
    “Vigilant and sharp as ever trooper Roschke.” The Lieutenant replies. “I’d like to see you get assigned to the officers training that you’re so intent on joining.” He pauses for a moment and looks around. “I don’t really know what brass intends to do. There’s a chance the core of the regiment will be transferred to another unit. We understand that we don’t want to lose the cohesion you’ve achieved, but still as you said the unit has no more purpose now. Take the win, trooper.”

    NameReactionsSpeedCombat SkillToughnessSavvy
    Jake Bradley15″+14+0
    Holbrook Linkovich14″+03+2
    Allyson Stoyer25″+03+0
    Ariana Raschke16″+04+2
    Kato Minoru36″+15+1
    Ulla Voight15″+33+1
    NameCompleted MissionsXPOriginBasic TrainingService History
    Jake Bradley47Prison PlanetPlanetary MilitiaGarrison or patrol duties
    Holbrook Linkovich22Scientific OutpostNaval forces (Ships Crew)Extended campaign
    Allyson Stoyer10Core Systems WorldGround forces (Scouts)Police action (Commendation)
    Ariana Raschke60Trade HubPlanetary militiaAnti-pirate operation
    Kato Minoru50Military OutpostGround forces (Scouts)Police Action
    Ulla Voight34Trade HubNaval forces (Security)Anti-pirate operation
    NameSpecial AssignmentsMissionsStatus
    Jake BradleyEp01, Ep03, Ep04, Ep05Minor Injuries Ep03 (0)
    Knocked out Ep04 (0)
    Gruesome Fate Ep05
    Holbrook LinkovichEp01Death Ep01
    Allyson StoyerEp01Gruesome Fate Ep01
    Ariana RaschkeTechnical Training
    Leadership Training
    Ep02, Ep03, Ep05, Ep06, Ep07Minor injuries Ep02 (0)
    Head Wound Ep03 (0)
    Kato MinoruSurvival Course
    Harsh Environment Course
    Physical Training
    Ep02, Ep03, Ep05, Ep07Leg Wound Ep03 (0)
    Service Pistol +1″ Range
    Ulla VoightPhysical training
    Marksman Training
    Ep06, Ep07

    Session(s) Summary

    First of all two mistakes I’ve noticed that I did. a) I forgot to use the Beep Sir rule in Ep06, b) I forgot to use the Variants rule in Ep07 (and half the times I forgot to roll for pack leaders). This is a reminder that Bug Hunt is very dense game in a lightweight ruleset. The nice thing is that forgetting a rule or two isn’t game breaking, but as a solo game it does take it’s toll on the mental load of the player.

    With this out of the way I must admit that before finalising the Post Battle Report of Ep07 I went to bed, worried about the effort to run yet more games until someone musters out, however, as it turned out, the victory result in the Operational Progress gives me a narrative freedom to reset everything and enjoy the rest of the missions without the issues mentioned in the intro of the post.

    Going forward I will determine a single enemy type and a single theatre of war for the next campaign. I will also determine if the characters will remain in the same regiment, or if they have been transfered to a new regiment.

    I am also considering using the co-op campaign rules, albeit solo to go at my own pace, and clear a sector instead, giving something more tanglible as a purpose.

    Furthermore it is important to solve the terrain issue. I need a smaller, portable surface (as discussed before) and linear terrain. As such I may delay the next games until I have a working or in-progress solution.

    Perhaps I miscalculated how much effort I would need (as a gamer) to muster a character from Bug Hunt to Five Parsecs, but I am not giving up yet!

     
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