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  • Unknown's avatar

    giorgis 11:01 am on August 22, 2025 Permalink | Reply
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    Miniatures pt150 – Space Robots pt2 

    Some more Space Robots by Brite Minis. Two armed with pulse rifles and one industrial steel bending model that may look familiar.

    As usual, printed in a Bambu Labs A1 Mini with a 0.2mm nozzle, fed with Elegoo PRO PLA, at a 0.06mm layer height.

    Red Robot
    Blue Robot
    Steel Bending Robot
     
  • Unknown's avatar

    giorgis 3:27 pm on August 11, 2025 Permalink | Reply
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    Miniatures pt149 – Space Non-humans 

    Some more of Brite Minis models that I printed in 15mm scale in FDM. As usual, printed in 0.06mm layer with a BBL@A1Mini, 0.2mm nozzle, Elegoo PLA PRO filament.

    • Space Gnome
    • Space Brute
    • Space Orc
    • Space Mind Flayer
    • Three Kobolds in Space Suit
    Space Gnome with Rifle
    Space Brute/Ogre with Club
    Space Orc
    Space Mind Flayer
     
  • Unknown's avatar

    giorgis 11:00 pm on August 6, 2025 Permalink | Reply
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    Bug Hunting – Ep05 

    I’ve played this session of Five Parsecs from Home: Bug Hunt more than three weeks ago but only got around to cleaning it up and posting it now.

    Special Assignments

    Jake: Marksman Training: Failure
    Ariana: Officer training course: Failure
    Kato: Survival Course: Success

    Fight a tabletop battle

    For the table I decided to use my not-Space Hulk board (Dragon’s Rest HVAC tunnels), to see how it works with such a setup. Had some troubles, as I had to use my entire set and still it felt short at times. Perhaps I should have left some areas with “entrance points” to give it a larger vague appearance. Furthermore I was missing some clips (should have printed more!) so I had to be careful while moving stuff around, so that I wouldn’t knock terrain out of the way. With that said, I think it looks pretty cool.

    I rolled up three different objectives this time, two Beacons and one Retrieve.

    Priority was rolled at 3 and Spawn rating set at 2.

    I’ve learned my lesson so I’ll spend one Reputation point to increase Support to 3.

    Support options:
    Fire Team: Failure
    Sarge: Success
    Weapons Support: Success: Incinerator
    K’erin: Failure

    I should have tried for something simpler than K’erin to ensure I had a big enough roster. Now I’m left with 1 fire team, a sarge and my characters.

    For loadout of my characters I go with the following:

    Jake: Shotgun
    Ariana: Hand Cannon + Sword
    Kato: Incinerator + Combat Rifle

    I placed the tactical locations and rolled 2 Signals which were placed as well.

    Kato rushed to reach his two squad mates. Out of breath, he stopped for a moment.

    “Survival course too tough for you?” Jake joked. You’re just in time for loadout. We’re going in. You’ve missed the briefing but Ariana will fill you in.”

    “A derelict space ship was detected and we’re to check the two distress beacons and recover a black box. Its identity is unknown but its sightings and nav path are correlated with the disappearance of some fringe colonies.” Ariana listed as they started walking to the armoury.

    “So, not an alien planet this time? I was getting used to the rapid drops.” Kato replied.

    “Just make sure you’re not claustrophobic. These corridors are dark, narrow and full of horrors!” Ariana booed.

    “I pulled some strings with my boy over at commissions.” Kato deflected. “I’ll be bringing along a nice toy.”

    “Nicer than an automated pump action?” Jake laughed as he took his shotgun from the counter.

    “Hellfire baby!” Kato smiles as he wears the cumbersome incinerator.

    Ariana couldn’t hide a look of envy, but still she felt safe with her trusted boarding sword and hand cannon.

    The Red Coyotes deploy.

    Battle Round 1

    Sarge opens door
    Contact Marker: Stay Frosty

    Jake opens door
    Contact marker: Contact: 4 Slithering horrors
    Variant: Toughs
    Pack Leader: Caller
    Jake shoots Shotgun: stun

    Kato shoots Incinerator: Kills two horrors, but not the leader
    Ariana investigates location: Block, she won’t bother with it further

    The Sarge takes the fire team to the corridor North, heading for one Beacon and the Black Box. A blip on their scanners was just interference.

    Jake leads the way East, and opens a door, only to find some tentacled slithering horrors behind it. These look tougher than the ones they had faced before. One of them has a loud meaning call. Jake shoots and momentarily stuns it with his shotgun, before he notices Kato shout “out of the way” and wooosh a jet stream of flame lands on the creatures, killing two of them.

    Ariana is left a little behind as she heads to investigate something that draw her attention. It’s an ancient local barrier mechanism, which could be helpful later if they’re overrun.

    Battle Round 2

    Beep… Sir? Contact Marker NE
    Jake Shotgun at Leader: Killed
    Kato: Incinerator: killed horror, stunned horror
    Ariana joins them

    Marker: moves to Sarge: Contact: 2 horrors

    Sarge fires shotgun: miss

    A new Spawn (2) West

    Jake and Kato Lee blasting and burning at the horrors, lighting up the corridors in front of them. Click, click, Kato’s incinerator is out of gas. Ariana arrived just right behind them, but can’t get a clear shot, the narrow corridor blocking her line of sight.

    The sergeant looks at his scanner, new contact markers at the north and north east, and movement towards him. A trooper behind him shouts “contact!” and he notices two horrors in front of him, he shoots, but he only scratches the tough walls of the spaceship.

    Battle Round 3

    Beep… Sir? No Contact
    2 horrors attack sarge and he kills them

    Contact marker aggresively arrives in front of Jake, Contact 4 horrors + Driver
    with the path clear, the Fire Team and Sarge dash onwards

    Jake shoots and kills the horror
    Kato shoots combat rifle: wounds
    Ariana dithers

    Spawn points coundtdown 1

    The alien beasts slither with their tentacles towards the Sarge, who puts his shotgun back and draws his blade. With two quick slashes, he kills the creatures, tentacles still thrashing around aimlessly in a pool of alien blood in front of him.

    He gestures for the troopers behind him to follow, and makes path towards the objectives.

    Another blip moves on the other side, towards Jake and Kato. “Contact!” Ariana shouts as the signal on the scanner is next to them. From the dark she can discern tentacles slithering towards them. Jake screams, as Kato switches to his combat rifle. They shoot and kill and wound the creatures in front of them.

    More movement is visible on the scanners from the East.

    Battle Round 4

    Beep… Sir? No Contact
    Jake shoots and kills
    Kato shoots and stuns

    3 enemies attack Jake, he kills one, is stunned, and wounds the Driver

    Sarge opens door and Retrieves package
    Trooper activates Beacon

    Contact Markers at Spawn Points
    New countdowns
    W(1), E(-)

    Jake and Kato continue the fight, killing two of the horrors, before Jake receives a hit and is dazed momentarily. He strikes back, wounding their leader.

    Sarge and the Fire team reach the objectives. A trooper interacts with the beacon while the Sarge picks up the black box. “Package secured. Beacon operational. Mission successful.” Sarge radios over the comms.

    Movement is visible from the East and West.

    Battle Round 5

    Beep… Sir? Marker South
    Jake is attacked and is a casualty!
    Kato is attacked and stuns horror

    markers move
    Ariana calls Evac: 10+2+1: Success!

    Kato shoots rifle at stunned horror: stunned twice
    fire team and sarge move south

    W Spawns (4), E (1)

    The horrors attack Jake and Kato, and Jake drops under their attacks. Kato fights back bravely, suppressing them under burst fire.

    “USS Astral Monarch! This is Red Coyotes boarding group Alpha. Two Objectives secured. Evac requested. Mission integrity under pressure. We’re still holding for now.” Ariana calls over the long range comms. She won’t know if the message was received until later.

    Sarge and his fire team retreat tactically towards the boarding point, heading to hold position until potential evacuation. Long range scanners show movement approaching from other parts of the spaceship.

    Battle Round 6

    Beep… Sir? No Contact
    Kato Shoots stuns thrice killing horror

    Fire Team moves to Ariana
    contact markers move, one is really close to sarge

    sarge dashes behind fire team
    Ariana joins them
    Evac!

    Kato Kees shooting, bursts of bullets eliminating another horror.

    Ariana and the Sarge and Fire team rendezvous to the boarding point. As the airlock opens. The pilot gestures them to rush inside “heard you guys needed a ride home!”. That was fast, but she ain’t complaining.

    Post Battle Report

    Determine Casualties and Lost Marines
    Jake: 1: Gruesome fate

    Update Completed Missions

    Check for Mustering Out
    No Chance

    Determine Reputation
    +1 -1 Reputation

    Experience and Leveling

    Roll for Operational Progress
    74+10: Break through (+15)

    Roll for Military Life
    Kato: You’re detached on special duties. You cannot participate in the next mission, but you receive a bonus roll on the Special Assignments table.

    Check Entitlement to R&R
    None

    Ready for Another Campaign Turn

    Noooo Jake died, and the mission was a walk…

    I am thinking about using Movie Magic to have him survive, but I’ll hold off my decision until the next game. I did roll a 01: Gruesome fate in a d% after all, and it feels odd to cancel such a strong result.

    I’m writing this post on mobile so I can’t share the roster update now, but I’ll add it in a week or so when I’m back at the PC.

    The boarding shuttle is back at the USS Astral Monarch.

    “Any news of Jake?” Ariana asks as soon as she set foot aboard.

    “Soon after your evacuation we detected an emergency pod launch from the hulk. An S&R team is heading there now.” The hangar crew reported.

    “Fingers crossed.” Ariana grabs Kato’s arm tightly. “Perhaps he survived”.

    Kato nods. “We’ll know soon.”

    But they didn’t hear anything about Jake anymore. Any inquiries about the whereabouts of the trooper or the emergency pod where met with secrecy. Furthermore Ariana was informed that Kato would not join her at the next mission as he would be dispatched to other assignments. No friendly faces for her next assignment. Well that’s trooper life she thought… and went on with her training. At least the Red Coyotes assignment on this sector was going well. They were facing many different threats but they were slowly cleaning house. She started seeing the big picture. Unity wanted to secure the sector for overall expansion. This wasn’t reaction to a single threat, it was pacifying, making sure there’s not a single dent, to scare any core worlders. And they were making a darn good job at it.

    Session Summary

    This was a fun, fast session.

    Using the tiles was a unique experience. On one hand there’s a limit to active combatants, which means you can protect corridors with strong melee characters, and only have to fight a few bugs at a time. You can also create choke points to funnel them through. However contact markers are free in their movement and can appear behind your lines at any time. Overall it was a nice change of scenery, but I realised I need more pieces for a good 2×2 table, as it was borderline adequate.

    I’ll have to decide about Jake’s fate. Perhaps I’ll retire him without any answers and he could make a cameo appearance at my 5P campaign later on. However it was a “failure” point for my campaign to lose all three original characters. I may have to oversee this one given the particulars of this case, and just hold on to Ariana and Kato for now, see if any of them muster out.

    The campaign seems to be reaching a good score at +15, and perhaps we’ll pacify the sector. I did also come up with a good narrative excuse for the varied enemy threats, which works for me.

    It’s summer break now, so I expect some time to pass until I get to playing and posting the next episode.

     
    • Onibaba's avatar

      Onibaba 12:36 am on August 8, 2025 Permalink | Reply

      Jake NOOOOO! Anyway great BR as usual, vacation well earned

      Liked by 1 person

  • Unknown's avatar

    giorgis 4:00 pm on August 1, 2025 Permalink | Reply
    Tags: , , , , wakesemporium   

    Miniatures pt148 – Xenomorphs 

    I’m a huge fan of the Alien movies. I recall going on the theatre alone on a Saturday morning to watch the then released Alien 4 (Resurrection).

    As I’ve been taking a closer look at my Bug Hunt minis, I realised I wanted something more dynamic, fiercer and bigger than my OOP QRF models. Instead of rolling the dice with the pewter vendor scales, I decided to give it a shot with 3d printing.

    I did find some free models that look quite good, but I was scared of scaling them down, and eventually settled on the Wakes Emporium Xeno Warriors X02.

    These are meant for 6mm scale, so I scaled them up. Since they’re larger than what I envisioned, I scaled them up by 180%, to get a final result to my liking.

    These came presupported for resin but since they’re scaled *up* the supports worked great for FDM too. I also gave them a +0.2mm X-Y compensation to make them even sturdier, and they printed fine. 0.2mm nozzle on a BBL@A1Mini with ELEGOO PLA PRO filament. 0.06mm layer height.

    It’s 8 variants which I mirrored in the X axis for 16 variants total.

    For painting the first 8, I had prepared with airbrush, but I was bored to take it out again for the next 8, so I used a drybrush. I’m wondering if you can see the difference. The drybrushed ones are darker and the layer lines are more visible.

    The paint job is as follows:

    • Dark Gray Primer
    • Zenithal / Slap Chop
    • Airbrush / Drybrush Burnt Umber at belly
    • Airbrush / Drybrush Paynes Gray all over
    • Strong Brown/Black Wash
    • Drybrush Beige Tan
    • Floor Polish Brown Wash

    Here they are all together

     
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