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    giorgis 10:42 pm on September 26, 2023 Permalink | Reply
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    In the Trollshaws. Ep15 

    Some starting points for the session.
    I’ll be continuing with BRP in this session as a ruleset.
    I will maintain GM’s Apprentice as the core Oracle resolution mechanic.
    BOLD will be used for intra-party dialogues with the connections mechanic. Currently there is a one man-show party, hopefully this will change.
    UNE will support GMA with NPC information.
    Donjon and AI art will be used for NPC descriptions.
    ChatGPT will be used to tie the narrative together.

    Using Fantasy Statblocks, and designing a BRP layout, here’s Dwalin’s statblock.
    Dwalin's Statblock

    For BRP combat, I’ll use the Total Hit Points rule, Location Hit Points (as a Threshold – damage must be done in a single blow) and Hit Locations, and I will drop the Major Wounds rule.
    As for armor hit locations I will consider that armor refers mainly to chest and abdomen, unless something else makes sense, (i.e. the MERP character has greaves or bracers).

    As I run the combat I realized that Total Hit Points and Thresholds would not be feasible. The damage values done by common weapons would be unable to cause deadly blows against the threshold. I switched mid-combat to normal Location Hit Points to get things resolved normally. I'll reevaluate my options in next session.

    Threads

    Impending release of evil trapped under the temple – obsidian artifact is missing
    Dwalin searching for the dwarven relic

    BOLD

    actiongerundsubject
    negotiateunderstandingenemies
    musedivulginghome or hearth
    assureconfrontingan attribute

    Date: 27th of Hithui Third Age 1640

    Last Bridge Inn

    Stabbed and wounded, Dwalin, stumbles back into the Last Bridge Inn.

    Q: Is everything as expected?
    A: No
    TWENE: Remove Major Element
    So, for the next scene I was thinking that Dwalin would ask to be nursed back to health, and also spend this time to recruit any potential companions to his cause. Therefore either Bura Grumm, the nurse is not there, or for some reason, the inn is empty of adventurers at the moment.
    Q: Is Bura Grumm missing?
    A: No.
    There are no adventurers in the inn at the moment. Perhaps they were drawn away by news of a potential treasure or quest reward. For whatever reason the inn clientele is sparce.
    Dwalin will ask for the healing skills of Bura Grumm, and a room to rest.

    Bura Grumm, the innkeeper’s wife and nurse, is present at the inn. She attends to Dwalin’s wounds and provides him with a room to rest in. The inn, though sparsely populated at the moment, offers a quiet and peaceful atmosphere for Dwalin to recover from his injuries.

    Dwalin had received two wounds, so there will be two healing attempts, one for each wound.
    Bura: First Aid on abdomen stab wound: 87: Failure
    Bura: First Aid on left arm slash wound: 56: Success: Heal 3 Hit Points. Completely healed.
    Bura will also cast a (Folk Magic) Heal spell, since her nursing skills did not work completely.
    Bura: Folk Magic: Heal: 05: Success: The abdomen stab wound was healed completely.
    All this will cost Dwalin 3 silver pieces.
    Dwalin now has 7 gold pieces, 5 silver pieces, 66 bronze pieces, 11 copper pieces and 40 tin pieces.

    Bura Grumm does her best to tend to Dwalin’s wounds. While her initial attempt to treat the abdomen stab wound is not successful, her second attempt, coupled with the use of a healing spell, successfully heals both wounds. Dwalin’s injuries are now fully mended, and he feels much better.
    Dwalin pays Bura the 3 silver pieces for her services.

    Although I really wanted some assistance from other adventurers, I’ll have to bite the bullet and decide not to try to circumvent the TWENE result by e.g. staying longer in the inn.
    I will ask though what is the reason the inn is less busy than usual.

    Rubb Grumm, the innkeeper, brings over a hearty meal for Dwalin. He scratches his head, pondering Dwalin’s question. “Well, you see, sir,” Rubb begins, “some travelers came through here with tales of a hidden treasure in the Trollshaws. They said it was guarded by ancient traps and creatures, but the reward was too tempting. Many of the adventurers who frequented this place headed off in search of that treasure, hoping to strike it rich. It’s been quieter here since then, with only a few regulars like yourself.”
    He sets the plate of food in front of Dwalin, a generous serving of stew and a loaf of fresh bread. “Enjoy your meal, sir. If you’re planning any adventures yourself, you might find it a bit lonelier out there with most of the adventurers gone. But maybe you’ll come back with a tale of your own to tell.”
    Rubb goes about his duties in the inn, leaving Dwalin to his meal and thoughts as the night settles in.

    Dwalin going at his own, might mean that I might won’t be able to use BOLD connections during this session. In that case, I’ll carry them over to the next one, provided Dwalin manages to survive the trip to Rivendell.
    Dwalin's Route
    From the map, going on the east-west road towards the misty mountains, it should be around 130 miles to Rivendell. This is going to be around ~40 hours of walking for a human, so it’s going to be a solid 5 days and some more to get there.
    After food and lodging, Dwalin will buy Trail Rations leaving him with 7 gold pieces, 5 silver pieces, 65 bronze pieces, 7 copper pieces and 40 tin pieces.


    Date: 28th of Hithui Third Age 1640

    2nd Watch

    Weather (19) stays the same. It is cold, and overcast with sleet flurries. The wind is stormy from SW.
    Encounter: 14: No encounter
    I’d calculate that on this weather, there’s a 50% reduction of Movement Rate. So in this half watch (2 hours) Dwalin has covered a mere 3 miles.

    3rd Watch

    Weather (19) stays the same. It is cold, and overcast with sleet flurries. The wind is windy from SW.
    Encounter: 5: No encounter
    I’d calculate that on this weather, there’s a 30% reduction of Movement Rate. So in this watch (4 hours) Dwalin has covered about 9 miles more.

    4th Watch

    Weather (19) stays the same. It is cold, and overcast with sleet flurries. The wind is stormy from SW.
    Encounter: 17: 17: Reroll as Wilderness/~Rural~: 96: Sickness/Food Poisoning/etc. It has happened 21 minutes on the way.
    I’d calculate that on this weather, there’s a 50% reduction of Movement Rate. So in this period Dwalin has not covered one mile, before his stomach wants to remove it’s contents.

    As Dwalin continues his journey towards Rivendell, the cold and sleet-filled weather continues to slow his progress. The first part of the day is uneventful, but as the afternoon approaches, he begins to feel the effects of the harsh conditions and his constant travel.
    During the fourth watch, Dwalin suddenly feels a sharp pain in his stomach. He doubles over in discomfort, realizing that he has been struck by a bout of food poisoning. The trail rations he purchased at the Last Bridge Inn have betrayed him, causing him great discomfort and weakness.
    With a heavy heart and a troubled stomach, Dwalin decides to rest for a while, hoping that his illness will pass. He finds a sheltered spot by the side of the road, away from the biting wind, and tries to recover. It’s a setback in his journey, and he knows that time is of the essence, but there’s little he can do in this condition.
    Dwalin’s journey to Rivendell has become even more challenging, and he must now contend with the weather and the effects of food poisoning. It’s a test of his endurance and determination as he presses on towards his destination, hoping that he’ll find aid and answers among the elves of Rivendell.

    Going through BRP, I’m very happy to see a detailed section about Disease, including minor diseases. I’m at the ledge to decide whether to make the stamina roll that determines if the disease is contracted or not. I will ask the Oracle.

    Q: Is there a chance that Dwalin will fight off the food poisoning before it takes hold?
    A: Yes
    Dwalin: Stamina Roll: 48/65: Success
    Dwalin pukes his guts out, and avoids the poisoning. His stomach settles. He’ll be able to continue on his journey tomorrow.

    Dwalin’s resilient constitution prevails as he manages to fight off the food poisoning. He spends a miserable evening emptying his stomach but eventually begins to feel better. His stomach settles, and the worst of the illness passes. It seems his dwarven endurance has saved him from the worst effects of the tainted trail rations.

    5th Watch

    (4pm to 8 pm)
    Weather (19) stays the same. It is cold to freezing, and overcast with sleet flurries. The wind is a gale from SW.
    Encounter: 16: No encounter.
    Dwalin will set up camp. I can’t find any Survival Skill in BRP, as opposed to Mythras. I’d wager this would fall under Knowledge, not Dwalin’s cup of tea.
    Dwalin: Knowledge: 34: Failure.
    Q: Is the camping spot he chose decent?
    A: Yes

    6th Watch

    (8pm to 12 am)
    Weather (20) becomes freezing, and cloudy, but the sleet flurries have stopped. The wind is now a breeze from NW.
    Encounter: 14: No encounter. Dwalin sleeps overnight.

    Date: 29th of Hithui Third Age 1640

    1st Watch

    (12am to 4 am)
    Weather (1) becomes cold, and clear sky. The wind is now windy from N.
    Encounter: 20: 92: Brigands/Highwayman: 34: Seeking/offering directions.
    So, let’s see who detects whom first.
    The moon Ithil is on the last Quarter Rising, so there’s a decent amount of light.
    Q: Is the camping spot Dwalin chose, hidden from the road? (Unlikely)
    A: No

    This is an opposed Listen vs Spot check. Dwalin’s Listen check is difficult since he’s sleeping. Highwayman’s Spot check is difficult since it’s night.
    Dwalin: Listen (Difficult): 34/13: Failure
    Highwayman: Spot (Difficult): 48/25: Failure
    Noone spots the other one, and the night goes on.

    2nd Watch

    (4am to 8 am)
    Weather (1) remains the same, but becomes cool as day breaks, and the sky is clear. The wind remains windy from N.
    Encounter: 13: No encounter.
    As Dwalin wakes up, he notices a pair of footprints not far from where he camped. He considers himself lucky that he didn’t meet the person who did them, and makes a mental note to be more careful of his camping spots in the future.
    He continues on his way, revitalized, and makes a decent 6 miles walk.

    Dwalin’s journey continues as he presses on through the challenging weather conditions. His determination keeps him moving forward despite the setbacks he’s encountered. The bitter cold, overcast skies, and sleet flurries test his endurance, but his dwarven resilience prevails.
    As he sets up camp for the night, he finds a suitable spot, hidden from the road, ensuring some degree of safety. The freezing temperatures make for an uncomfortable evening, but Dwalin manages to rest.
    The next day, as the weather clears, Dwalin resumes his journey. The clear sky and cool conditions provide a welcome change from the sleet-filled weather of the previous days. However, his luck takes a turn as he stumbles upon evidence of another traveler, their footprints nearby. Though he avoids a confrontation this time, he realizes the importance of being more cautious in choosing camping spots in the future.

    3rd Watch

    (8am to 12 pm)
    Weather (1) remains the same, cool with clear sky. The wind remains windy from N.
    Encounter: 3: No encounter.
    He continues on his way, revitalized, and makes a decent 13 miles walk.

    4th Watch

    (12pm to 4 pm)
    Weather (2) becomes warm with cloudy sky. The wind calms down.
    Encounter: 17: 35: Reroll as Urban: Guildsman: 86: Thespian: 93: Freemaster: 86: Other: In Distress/Under Attack.
    By whom?
    I’ll roll on the Trollshaws Encounter table.
    46: Small Animals. It’s a Rat Pack.
    I’ll go to donjon to get some initial information about the NPC.

    Nainan: Female Dwarf Entertainer, Good. Nainan has an angular face, with curly red hair and brown eyes. She wears well-made clothing and a sling of vials and potions. Nainan is complacent and jealous.

    Dwalin comes upon the scene of Nainan screaming and kicking at the rat pack that viciously attacks her. Dwalin grabs his mace and charges into the fray to save the fellow dwarf lady under attack.

    I’ll plug this into Character Composer

    Nainan

    Dwalin’s journey continues, and as he walks under the clear sky, he covers a significant distance of 13 miles. His determination to reach Rivendell and uncover the mysteries surrounding the obsidian artifact keeps him moving forward.
    As the day turns to afternoon, the weather warms up and the sky becomes cloudy. The wind calms down, providing a pleasant change in conditions. However, Dwalin’s journey takes an unexpected turn when he stumbles upon a distressed scene.
    The scene is set amidst the fading light of the sun, casting a warm, hue over the surroundings. Dwalin stumbles upon a small clearing in the woods, where the ground is covered in a thick layer of fallen leaves. The trees loom tall, their branches intertwining above, creating a canopy that filters the rays of daylight.
    In the center of this clearing, Dwalin’s eyes focus on a fellow dwarf, who is desperately defending herself against a swarm of aggressive rats. She stands defiantly, her angular face contorted with a mix of fear and determination. Her curly red hair flows wildly around her as she swings her arms, trying to fend off the vicious rodents.

    The rats, small but numerous, scurry around her in a chaotic dance of hunger and aggression. Their beady eyes gleam with an eerie red light as they dart forward to snap at her legs and arms. Nainan’s well-made clothing is in disarray, with tiny claw marks and tears marring the fabric.
    Nainan’s feet shuffle backward in an attempt to maintain distance from the relentless rat pack. Her brown eyes widen with each frantic kick and swat, and her breath comes in ragged gasps as she fights to keep the vermin at bay.
    Dwalin’s arrival is marked by the determined grip on his mace. With a resolute expression on his face, he charges into the fray, determined to save Nainan from this dire situation. The forest around them seems to hold its breath, the rustling leaves and distant sounds of wildlife lending an eerie backdrop to the intense struggle between dwarf and rat.
    As Dwalin swings his mace and engages the rats, the battle unfolds in a flurry of action and chaos. The clash between dwarf and rodents becomes a dance of survival amidst the tranquil yet haunting beauty of the twilight forest.

    Q: How many are the rat packs?
    A: 6

    Initiative

    Dwalin: 9+15=24
    Nainan: 1+15=16
    Rat Packs: 4+11=15

    Round 1

    Dwalin: Melee (Mace)-Difficult: 33/45: Success. One rat is killed, and a rat pack flees. Five Rat Packs remain (50 rats)
    Nainan: Unarmed (Kick)-Difficult: 45: Failure
    Rat Packs vs Nainan: 96/25, 37/25, 35/25, 99/25, 66/25. None of the rats manage a bite on Nainan.

    Round 2

    Dwalin: Melee (Mace)-Difficult: 07/45: Special Success. One rat is killed, and a rat pack flees. Four Rat Packs remain (40 rats)
    Nainan: Unarmed (Kick)-Difficult: 13: Success. A rat is killed, and a rat pack flees. Three Rat Packs remain (30 rats)
    Rat Packs vs Nainan: 94/15, 96/15, 85/15
    None of the rats manage a bite on Nainan.

    Round 3

    Dwalin: Melee (Mace)-Difficult: 88/45: Miss
    Nainan: Unarmed (Kick)-Difficult: 23: Success. A rat is killed, and a rat pack flees. Two Rat Packs remain (20 rats)
    Rat Packs vs Nainan: 01/10, 74/10
    A rat manages a Critical attack on Nainan. It’s a diseased bite that does 2 HP of damage and gives a chance for disease.
    Nainan: Stamina Roll: 04/75: Critical Success. Nainan doesn’t catch a disease.

    Round 4

    Dwalin: Melee (Mace)-Difficult: 23/45: Success. One rat is killed, and a rat pack flees. one Rat Pack remains (10 rats)
    Nainan: Unarmed (Kick)-Difficult: 94: Miss
    Rat Pack vs Nainan: 81/05

    Round 5

    Dwalin: Melee (Mace)-Difficult: 42/45: Success. One rat is killed, and the last rat pack flees.

    Nainan destroying a rat

    The battle in the twilight-dappled forest is a frenzied and desperate struggle between Dwalin, Nainan, and the relentless rat packs. As the combatants engage, the scene unfolds with a series of swift and decisive actions.
    Dwalin, his mace gripped firmly in his hands, wastes no time in taking the initiative. With a powerful swing, he crushes one of the rats under the force of his weapon, sending it sprawling lifelessly to the forest floor. The impact of his strike sends shockwaves through the rat pack, causing one group of rats to scatter and flee in disarray.
    Nainan, her kicks fueled by fear and adrenaline, attempts to fend off the rats that encircle her. She delivers a fierce kick, but the nimble creatures evade her blows, proving to be elusive adversaries.
    Undeterred by the overwhelming odds, Dwalin continues his assault. His mace strikes true once again, claiming the life of another rat and causing a second group to disperse in terror. The forest echoes with the squeaks and hisses of the fleeing rodents. Still, a formidable force of around forty rats remains, swarming around the determined dwarf duo.
    Nainan, though untrained in combat, summons her courage and lands a powerful kick that crushes one of the rats beneath her boot. The rat’s lifeless body joins the growing pile of defeated vermin, and a third rat pack scatters, leaving fewer rats to continue the onslaught.
    As the battle rages on, Dwalin’s mace strikes with unwavering precision, claiming the lives of more rats and further thinning the ranks of their attackers.
    Nainan, feeling the threat of the disease-carrying vermin, fights valiantly and lands another blow. The rat she strikes meets its end, and the final rat pack flees, vanishing into the depths of the forest.
    With the last of the rats in retreat, the battle comes to an end. Dwalin and Nainan stand victorious amidst the fallen rodents, their breaths ragged from the intense struggle. The forest, once echoing with the sounds of combat, gradually falls back into a serene and tranquil stillness, as the two dwarves catch their breath and assess the aftermath of the harrowing encounter.

    I decided to try my luck with the Chat option of character composer for fun. After a short learning curve, I got a dialogue that worked.
    I wrote Dwalin’s text. Nainan’s text was generated by the Character Composer.

    Nainan: Thank you, friend, for saving me from those pesky rats! You have my eternal gratitude.
    Dwalin: Dwalin, at your service my lady! may I ask your name?
    Nainan: Ah, well met, Dwalin! I am Nainan, a humble entertainer, grateful for your swift mace and quick thinking.
    Dwalin: The Trollshaws forest can be dangerous, even on the road. Are you wounded?
    Nainan: No need to fret, Dwalin. I emerged unscathed from the encounter with the rats. Thanks to you, my path continues unhindered.
    Dwalin: Where are you headed? (OOC: we are in the Trollshaws region of Tolkien’s Middle Earth)
    Nainan: Ah, in this treacherous land of the Trollshaws, I am journeying towards Rivendell, seeking respite and a chance to showcase my talents to the noble folk who reside there.
    Dwalin: What a chance! I am also travelling towards Rivendell. I need the help of the elves with a quest I am on.
    Nainan: How fortuitous, Dwalin! It appears fate has brought us together on this shared journey to Rivendell. I would be honored to accompany you and offer any assistance I can in your quest. Together, we shall face whatever challenges lie ahead!

    I then asked ChatGPT to turn it into third person dialogue to harmonize it with the way I write the story.

    Nainan expressed her gratitude, her voice warm and relieved. “Thank you, friend, for saving me from those pesky rats! You have my eternal gratitude.”
    Dwalin responded with a respectful nod. “Dwalin, at your service, my lady! May I ask your name?”
    Nainan offered a friendly smile. “Ah, well met, Dwalin! I am Nainan, a humble entertainer, grateful for your swift mace and quick thinking.”
    Dwalin, concerned for her well-being, inquired, “The Trollshaws forest can be dangerous, even on the road. Are you wounded?”
    Nainan reassured him with a chuckle. “No need to fret, Dwalin. I emerged unscathed from the encounter with the rats. Thanks to you, my path continues unhindered.”
    Curiosity piqued, Dwalin asked, “Where are you headed?”
    Nainan’s eyes sparkled with enthusiasm. “Ah, in this treacherous land of the Trollshaws, I am journeying towards Rivendell, seeking respite and a chance to showcase my talents to the noble folk who reside there.”
    Dwalin’s face lit up with a sense of opportunity. “What a chance! I am also traveling towards Rivendell. I need the help of the elves with a quest I am on.”
    Nainan’s expression mirrored his excitement. “How fortuitous, Dwalin! It appears fate has brought us together on this shared journey to Rivendell. I would be honored to accompany you and offer any assistance I can in your quest. Together, we shall face whatever challenges lie ahead!”

    They walk together and make another 13 miles.

    5th Watch

    (4pm to 8 pm)
    Weather (1) becomes cool and cold with a clear sky. The wind is a North breeze.
    Encounter: 8: No encounter

    With Nainan on the group, I have the opportunity for Dwalin to use BOLD. Nainan isn’t a PC as of yet, but since she’s an NPC member of the adventuring party, she can be a recipient of Dwalin’s Connection attempts.

    I’ll use “muse, confronting, enemies”

    Dwalin and Nainan are setting camp, as Dwalin talks on his own, but loud enough so that Nainan could hear him, “I know that the Trollshaws are dangerous, but I never heard of rats attacking passersby in such a rabid manner, what could have set them off?”
    Nainan nods, “Indeed, the rats’ aggression was quite peculiar, even for the Trollshaws. It is possible that my presence and the potions I carry caught their attention. Some creatures are lured by the scent of certain ingredients or find vials and potions intriguing. Or perhaps they were simply hungry and saw me as an easy target. Nonetheless, it is best to remain vigilant as we make our way through this perilous forest.”
    “I propose we set up watch for the night. Do you want me to take first shift?” Dwalin says.
    “Your caution is commendable, Dwalin. I appreciate your offer to take the first watch. Rest assured, I will be more than ready to take my turn and keep a keen eye on our surroundings while you rest. Together, we shall ensure our safety throughout the night.” Nainan responds.

    actiongerundsubject
    negotiateunderstandingenemies
    musedivulginghome or hearth
    assureconfrontingan attribute

    6th Watch

    (8 pm to 12 am)
    Weather (3) becomes cool with a clear sky. The wind is a calm, and there is a fog.
    Encounter: 16: No encounter

    Date: 30th of Hithui Third Age 1640

    1st Watch

    (12 am to 4 am)
    Weather (3) remains the same, cool, with a clear sky. The wind becomes NE windy, and the fog disperses.
    Encounter: 13: No encounter

    2nd Watch

    (4 am to 8 am)
    Weather (3) becomes warm, with a clear sky. The wind becomes NE breeze.
    Encounter: 7: No encounter
    The party breaks camp and continues on their way, moving another 6 miles towards Rivendell.

    3rd Watch

    (8 am to 12 pm)
    Weather (3) stays warm, with a clear sky. The wind becomes NE windy.
    Encounter: 4: No encounter
    The party moves another 13 miles.

    4th Watch

    (12 pm to 4 pm)
    Weather (4) becomes hot, with a clear sky. The wind becomes SE breeze.
    Encounter: 2: No encounter
    The party moves another 13 miles.

    5th Watch

    (4 pm to 8 pm)
    Weather (4) remains hot to warm, with a clear sky. The wind becomes SE windy.
    Encounter: 10: No encounter
    The party moves another 6 miles before setting camp.

    As the party journeyed through the Trollshaws, the days passed by uneventfully. The weather shifted from cool to warm, with clear skies overhead. The wind, though occasionally breezy, provided no challenge. The path before them remained free of any significant encounters.
    On the 30th of Hithui, they woke to another warm day with a clear sky. The party broke camp and continued their steady pace towards Rivendell, covering miles with determination. The land around them remained serene, untouched by the perils of their previous adventures.
    As the sun dipped below the horizon, they set up camp once more, ready to rest and regain their strength for the journey ahead. The Trollshaws held no immediate threats, and with Nainan by his side, Dwalin felt a newfound sense of camaraderie and confidence. Together, they ventured closer to their destination, their shared quest binding them as allies in this treacherous land.

    6th Watch

    (8 pm to 12 am)
    Weather (4) remains warm, with a clear sky. The wind becomes calm and a fog settles.
    Encounter: 1: No encounter

    Date: 1st of Girithron Third Age 1640

    1st Watch

    (12 am to 4 am)
    Weather (6) becomes freezing, cloudy skies with rain showers. The wind becomes breezy from South.
    Encounter: 4: No encounter

    2nd Watch

    (4 am to 8 am)
    Weather (6) becomes cool, cloudy skies with rain showers. The wind remains breezy from South.
    Encounter: 20: 21: Reroll as Wilderness: 54: Stag/Deer/Hind: 100: Grazing
    Time: 30 minutes before sunrise.

    As the party settled in for the night, a gentle fog rolled in, blanketing the land in a mysterious shroud. The atmosphere was calm and peaceful, devoid of any immediate dangers. They rested beneath the starry night sky, their campfire flickering in the cool breeze.
    When the new day dawned on the 1st of Girithron, the weather took a turn for the worse. Clouds gathered overhead, and a light drizzle began to fall from the heavens. The wind carried with it the chill of impending rain. Yet, despite the less-than-ideal conditions, the party encountered a group of grazing stags, their majestic antlers silhouetted against the gloomy sky.
    It was a brief moment of serenity amidst the unpredictable nature of the Trollshaws. As the stags continued their peaceful grazing, the party pressed on, knowing that their journey to Rivendell was drawing ever closer to its conclusion.

    3rd Watch

    (8 am to 12 pm)
    Weather (6) remains cool, cloudy skies with rain showers. The wind remains breezy from South.
    Encounter: 5: No encounter
    The party continues another 11 miles towards Rivendell.

    Dwalin and Nainan walked side by side along the forested path, the dense canopy of the Trollshaws overhead. As they journeyed, Dwalin couldn’t help but express his concerns to his newfound companion. “We have a few days of travel ahead of us, so I wanted to ask you, Nainan, why did you choose Rivendell? I have grown to reconsider, but we dwarves aren’t always the best company of elves.”
    Nainan’s eyes twinkled with a hint of merriment as she responded, her voice carrying a warm, reassuring tone. “Ah, I understand your reservations, Dwalin. The relationship between dwarves and elves has been tumultuous at times. However, as an entertainer, my art knows no bounds, and I firmly believe that joy and laughter can bridge any divides. I chose Rivendell not only for its unparalleled beauty and enchantment but also for the opportunity to share my performances and bring a sense of mirth to the hearts of all, even the elves. I hope to prove that dwarves and elves can find common ground in laughter and entertainment.”
    Dwalin nodded in understanding, then continued, his tone growing more somber. “My quest is more dire, I’m afraid. During our adventures to rid the Trollshaws of evil, with my elf companion Camthalion – may he rest in peace – we may have awoken another evil from its slumber. Camthalion was adamant that the elves will help us put it back in its prison for good, before it is released.”
    Nainan’s expression shifted to one of genuine sympathy as she listened to Dwalin’s words. “I am truly sorry for the loss of your brave companion, Camthalion. It appears that your quest carries great importance and urgency. Rivendell, with its wise and knowledgeable inhabitants, is indeed the ideal place to seek guidance and assistance in dealing with this awakened evil. Let us make haste, for together we shall find the aid and support needed to complete your quest and fulfill your friend’s noble legacy.”

    4th Watch

    (12 pm to 4 pm)
    Weather (6) remains cool, cloudy skies with rain showers. The wind becomes windy from South.
    Encounter: 14: No encounter
    The party continues another 11 miles towards Rivendell.

    5th Watch

    (4 pm to 8 am)
    Weather (6) remains cool, cloudy skies with rain showers. The wind becomes calm.
    Encounter: 13: No encounter
    The party makes camp.

    6th Watch

    (8 am to 12 pm)
    Weather (7) becomes cold, overcast skies with steady rain. The wind becomes SW gale.
    Encounter: 3: No encounter
    The party remains camped under these harsh conditions.

    Date: 2nd of Girithron Third Age 1640

    1st Watch

    (12 am to 4 am)
    Weather (7) remains cold, overcast skies with steady rain. The wind becomes SW breeze.
    Encounter: 3: No encounter
    The party remains camped under these harsh conditions.

    2nd Watch

    (4 am to 8 am)
    Weather (7) becomes cool, cloudy skies with rain showers. The wind becomes a South breeze.
    Encounter: 20: 50: Reroll as Rural: 87: Reroll as Wilderness: 59: Wild/stray Sheep/goats/etc: 56: Fleeing Predator

    Scared goats

    The rain-soaked morning found Dwalin and Nainan huddled under a makeshift shelter, trying to stay dry. As the relentless rain pelted the ground around them, they exchanged words to pass the time. “This weather is as unforgiving as it gets. It’s a good thing we have some shelter. We’re getting closer to Rivendell, though.”
    Nainan, her cloak clinging to her, nodded in agreement. “Indeed, Dwalin. Rivendell’s warmth and shelter will be a welcome sight after enduring these elements. I must say, your resilience in the face of such weather is impressive.”
    Dwalin gave a hearty chuckle. “Well, as dwarves, we’re used to harsh conditions. It’s all in a day’s journey for us.”
    As the cold, rainy night dragged on, Dwalin and Nainan remained huddled together under their makeshift shelter. The pattering raindrops provided a soothing backdrop to their whispered conversations. The night seemed endless, and both travelers struggled to find rest.
    Then, in the darkest hours before dawn, a sudden commotion disrupted the quietude. The sound of frantic bleating and the clattering of hooves pierced the stillness. Dwalin and Nainan snapped awake, their senses on high alert.
    The source of the disturbance became evident as they strained their ears. Wild or stray sheep and goats, driven by fear, were stampeding in their direction. Their panicked cries filled the night, echoing off the nearby hillsides.
    In the dim light of pre-dawn, the two companions could discern the shapes of the fleeing animals. The sheep and goats, their eyes wide with terror, dashed past their campsite in a frenzied attempt to escape an unseen menace.
    Nainan clutched her cloak tightly around her, her eyes wide with alarm. Dwalin, his hand instinctively reaching for his mace, scanned the surroundings, trying to spot the looming threat that had set the herd into such a frenzy.

    Dwalin: Spot: 74/55: Failure
    Q: Are the dwarves ambushed by the predator (unlikely as it’s after the herd)
    A: Yes
    Q: Is the predator an animal?
    A: No
    Q: Is the predator orcs? (Likely)
    A: Yes

    As the night slowly gave way to the pale light of dawn, Dwalin strained his eyes in an attempt to spot any signs of the unseen predator that had sent the herd of sheep and goats fleeing in terror. However, the Trollshaws remained shrouded in shadow, revealing no immediate threats.
    Just when they began to relax, believing the danger had passed, a sudden and unexpected ambush shattered their sense of security. It wasn’t the work of wild animals, as they had initially suspected. Instead, lurking amidst the trees and undergrowth were a group of malevolent figures.
    Orcs, with their grotesque features and wicked grins, had taken advantage of the chaos caused by the stampeding herd. They had seized this opportunity to launch a surprise attack on the unsuspecting travelers. Their eyes gleamed with malice as they closed in on Dwalin and Nainan, weapons at the ready.
    The dwarves had little time to react, caught off guard by the cunning ambush orchestrated by the orcish assailants.

    A group is at least 3. I didn’t get any Exceptional results, so in terms of balance, I’ll make it be 3 orcs.

    Initiative

    23 Dwalin
    19 Naidan
    18 Orc 1
    18 Orc 2
    18 Orc 3

    Round 1

    Dwalin attacks Orc 1.
    Dwalin: Melee (Mace): 70/90: Success
    Orc 1: Dodge: 43/40: Failure
    Attack strikes defender and rolls damage normally. Defender’s armor value subtracted from damage.
    Hit Location: 18: Left Arm: Damage: 6+2=8: The limb is crushed. The orc goes into shock.

    Naidan attacks Orc 2
    Naidan: Melee (Hammer): 99/35: Fumble: Hit Nearest Ally for Critical Damage: Hits Dwalin:
    Q: Can Dwalin attempt to dodge?
    A: No
    Hit Location: Right Leg: Damage: 6: The limb is useless. The character falls down. Dwalin falls.

    Orc 2 attacks Naidan
    Orc: Melee (Scimitar): 70/35: Failure

    Orc 3 attacks Naidan
    Orc: Melee (Scimitar): 72/35: Failure

    Round 2

    Dwalin attacks Orc 2 next to him.
    Dwalin: Melee (Mace), Difficult: 48/45: Failure

    Naidan attacks Orc 2
    Naidan: Melee (Hammer): 78/35: Failure

    Orc 2 attacks Naidan
    Orc: Melee (Scimitar): 73/35: Failure

    Orc 3 attacks Naidan
    Orc: Melee (Scimitar): 74/35: Failure

    Round 3

    Dwalin attacks Orc 2 next to him.
    Dwalin: Melee (Mace), Difficult: 16/45: Success
    Orc 2: Dodge: 41/40: Failure
    Attack strikes defender and rolls damage normally. Defender’s armor value subtracted from damage.
    Hit Location: 5: Left Leg: Damage: 5+2=7: The limb is useless. The character falls down. Orc 2 Falls Down.

    Naidan attacks Orc 3
    Naidan: Melee (Hammer): 30/35: Success
    Orc 3: Dodge: 36/40: Success
    The attack is dodged.

    Orc 2 attacks Dwalin
    Orc: Melee (Scimitar): 87/35: Failure

    Orc 3 attacks Naidan
    Orc: Melee (Scimitar): 23/35: Success
    Naidan: Dodge: 10/40: Success
    The attack is dodged.

    Round 4

    Dwalin attacks Orc 2 next to him.
    Dwalin: Melee (Mace): 87/90: Success
    Orc 2: Dodge: 1/40: Critical Success
    The attack is dodged

    Naidan attacks Orc 3
    Naidan: Melee (Hammer): 10/35: Success
    Orc 3: Dodge: 37/40: Success
    The attack is dodged.

    Orc 2 attacks Dwalin
    Orc: Melee (Scimitar): 25/35: Success
    Dwalin: Parry (Shield): 74/75: Success
    The attack is parried.

    Orc 3 attacks Naidan
    Orc: Melee (Scimitar): 52/35: Failure

    Round 5

    Dwalin attacks Orc 2 next to him.
    Dwalin: Melee (Mace): 44/90: Success
    Orc 2: Dodge: 80/40: Failure
    Attack strikes defender and rolls damage normally. Defender’s armor value subtracted from damage.
    Hit Location: 8: Left Leg: Damage: 4+2=6: The limb is crushed. The orc goes into shock.

    Naidan attacks Orc 3
    Naidan: Melee (Hammer): 16/35: Success
    Orc 3: Dodge: 56/40: Failure
    Attack strikes defender and rolls damage normally. Defender’s armor value subtracted from damage.
    Hit Location: 6: Left Leg: Damage: 5=5: The limb is useless. The character falls down. Orc 3 Falls Down.

    Orc 3 attempts to stand.
    Orc 3: Dodge, Difficult: 53/20: Failure

    Round 6

    Dwalin crawls to attack Orc 3 next to him.
    Dwalin: Melee (Mace): 16/90: Special Success
    Orc 3: Dodge: 37/40: Success
    Attack strikes defender and rolls damage normally. Defender’s armor value subtracted from damage.
    Hit Location: 6: Left Leg: Damage: 1+2=3: The limb is crushed. The orc goes into shock.

    Amidst the cold and unforgiving wilderness of the Trollshaws, the battle unfolded with a frenzied intensity. Dwalin, armed with his trusty mace, lunged at the nearest orc with precision, smashing into its left arm with a bone-crushing blow. The orc howled in pain as its limb crumpled, shock coursing through its twisted form.
    Naidan, unfortunately, had less success. Her swing with the hammer went awry, striking Dwalin’s right leg instead, causing him to stumble and fall to the ground. The chaos of battle had disrupted their coordination.
    The orcs, now aware of their adversaries, lunged with scimitars in hand, but their attacks faltered. The orc facing Naidan missed entirely, as did its counterpart that had set its sights on Dwalin.
    In the following moments, Dwalin and Naidan struggled to regain their footing and composure. Dwalin attempted another strike at the orc beside him, but the orc deftly evaded his attack. Naidan’s hammer swing at the remaining orc was met with nimble evasion as well.
    The orcish assailants continued their onslaught. One of them managed to land a blow on Dwalin, but his trusty shield absorbed the impact. The orc facing Naidan was less fortunate, as her dodge allowed her to avoid harm.
    As the battle raged on, Dwalin and Naidan persevered. Dwalin struck a resounding blow on the orc beside him, crushing its left leg. The orc crumpled to the ground, paralyzed by pain.
    Naidan, too, found her target, hitting the last standing orc in the leg. The orc, unable to withstand the force of the blow, fell to the ground in agony.
    The battle had taken its toll on the orcs, leaving them incapacitated and on the brink of surrender. However, one of them attempted to rise but failed in its weakened state.
    Dwalin, determined to end the confrontation, crawled toward the fallen orc. With a final, resounding strike, he incapacitated the orc once and for all. The battle had been fierce, but the dwarves emerged victorious, their endurance and determination prevailing against the odds.

    Q: Does Nainan have a healing potion to give Dwalin? (Likely)
    A: Yes! and it’s a potent one. Potion of Extra Healing.
    Dwalin is healed completely.
    Seems Nainan felt sorry for hurting him by mistake.

    Nainan, filled with regret for her unintended strike on Dwalin, reached into her belongings and produced a small, ornate vial. It shimmered with a faint, soothing light as she handed it to Dwalin.
    “I’m truly sorry, Dwalin,” she said with genuine concern in her eyes. “Please, let this potion mend your wounds.”
    Dwalin accepted the vial and drank from it. Instantly, a surge of warmth and vitality coursed through his body. The injuries he had sustained in the battle with the orcs began to heal rapidly, leaving no trace of pain or discomfort. Nainan’s potion was a potent elixir of healing, and it worked wonders.
    With a grateful nod, Dwalin looked at Nainan and said, “Thank you, Nainan. Your kindness knows no bounds. I am whole once more, thanks to your aid.”

    3rd Watch

    (8 am to 12 pm)
    Weather (7) remains cold, overcast skies with steady rain. The wind becomes windy from SW.
    Encounter: 16: No encounter
    The party continues another 9 miles towards Rivendell.

    4th Watch

    (12 pm to 4 pm)
    Weather (9) becomes cool, overcast skies with rain showers. The wind becomes a gale from SW.
    Encounter: 20: 54: Cleric/etc: 16: Mendicant Lay-brother/sister: 27: Meditating/Praying/etc
    donjon: Rewill Ville: Male Halfling Cleric, Good. Rewill is tall and overweight, with braided grey hair and brown eyes. He wears chain mail and wields a mace. Rewill seeks to make amends for a previous life of crime.

    Now some fun with the Character Composer
    Rewill Ville
    At around 2.15 pm, they meet a short figure on the road, it’s a hobbit.
    I used the chat option to talk with Rewill.
    I will also use “negotiate, divulging, home or hearth”

    Rewill Ville, the priest and healer, approached the brave dwarf and his companion, Nainan, with a friendly demeanor. “Greetings, brave dwarf. What brings you to these treacherous lands?” he inquired.
    Dwalin, introducing himself and Nainan, replied, “I am Dwalin, this here is my friend Nainan. We are on our way to Rivendell. If you may introduce yourself, stranger?”
    Rewill Ville revealed his own identity, saying, “I am Rewill Ville, a priest and healer. Formerly a thief, now seeking redemption through service.”
    Curious about Rewill’s purpose, Dwalin inquired, “We are on a quest to fend off evil from the Trollshaws. What brings you here?”
    Rewill Ville explained, “I have come to lend my healing abilities and bring light to the darkness that plagues these lands.”
    Dwalin offered an invitation, “Perhaps you can join our quest then, stranger, unless you have a more pressing task at hand that is.”
    Rewill Ville eagerly accepted, aligning his goals with theirs. “Your quest to fend off evil aligns with my goals of seeking redemption and bringing healing. I would be honored to join you on this noble endeavor.”
    With their party now assembled, Dwalin discussed their next destination. “We shall go to Rivendell first. The elves there might share their knowledge with us. Were you coming or going?”
    Rewill Ville shared his direction, saying, “I was making my way towards Rivendell as well. It seems Fate has brought us together on this path. I shall gladly accompany you to seek the wisdom of the elves.”
    As the conversation continued, Dwalin inquired about the presence of others like Rewill among the halflings in the area.
    Rewill Ville responded thoughtfully, “Although the halflings are a peaceful folk, there are undoubtedly others like me who strive to bring goodness and healing to the world. However, we halflings are often underestimated and overlooked due to our diminutive stature.”

    actiongerundsubject
    negotiateunderstandingenemies
    musedivulginghome or hearth
    assureconfrontingan attribute

    The party continues another 11 miles towards Rivendell. The elvish settlement lights flickering in the distance.

    Rivendell

    The party, now consisting of Dwalin, Nainan, and Rewill Ville, pressed on through the treacherous lands, making their way toward the distant lights of Rivendell. The elvish settlement beckoned to them, its ethereal lights flickering in the distance, promising both respite and potential aid in their quest to fend off the evil lurking in the Trollshaws.

    With this milestone complete, I’ll stop the session here.

    Session Summary

    This session welcomed 100% the digital era. It was digital pen, paper and dice.
    After listening to people saying the best about obsidian and watching an intro video on YouTube Setup obsidian for playing RPGs which got me started on the various plugins available, and then some. I went ahead and also added the Fantasy Statblock and Initiative Tracker plugins and spent a (not so small) amount of time to create BRP statblocks. It’s not 100% perfect, but works pretty well.
    I have everything on one screen. PDFs, dice rollers, my session, external links, maps etc.
    This, coupled with the use of generators, AI tools for narrative and immersion, made this one of the best solo experiences I’ve had so far.
    Of course in all but a few cases (which I’ll expand on) the Oracle and/or Ruleset drove the story behind the generated narrative.

    Things that stood out to me in this session regarding the tools used:

    • Obsidian is a great local desktop tool. It doesn’t have the multi platform syncing capabilities of SimpleNote (for example I couldn’t set my iOS app to open my Vault on MEGAsync). So if I want to solo play on the fly, I’ll have to copy-paste the core session to and from Obsidian and SimpleNote. Apart from that, I was amazed at the core functionality and the plugins. It really elevated my gaming experience.
    • Character Composer is a nifty app. It stayed within the framework applied and the AI portraits were decent. I haven’t used all the functionalities yet (Monsters, Locations, Objects etc), and I’m looking forward to getting the opportunity to doing so. The Chat functionality was decent. I found that it helped modifying who you are based on how the discussion progresses (dwarf in the Trollshaws -> Dwalin), but the chat bot was very strongly driven by the personality generated. For example in a few generations Rewill’s first greeting words were him asking if we need some healing. I had to regenerate a few chats, and even then the result left something to be desired versus a normal person conversation (you see the final version which was acceptable). Nevertheless it was really fun chatting and felt a lot like stepping in Dwalin’s shoes while doing so, since the convo is in first person.
    • Donjon is a great generator to feed information into the AI tools and get something that fits the fantasy world.
    • Even though I had to regenerate a few responses, or optimize them, ChatGPT keeps speeding up my sessions. Not much more to detail here than in my previous session.

    About Combat:

    • I realized mid-combat that my hack wasn’t usable. Thankfully it was too early and the results were too similar to RAW with options, so I switched to it and continued like this. BRP combat is brutal. I decided also to rule some things about armour worn, but I may have to reconsider there, and give some padded or leather armour to the limbs at least, a la Harnmaster.
    • Monitoring Hit Points per Location is something I wanted to avoid, so I’m still not 100% settled on this. I may use Harnmaster Combat instead, but I’ll need to see where the ruleset starts and where it ends. Main questions if I go with such a hack are how to work with Healing and/or Magic Damage. TBD. On the other hand, without the Total Hit Points option, the values are low enough so that combat ends quickly without too much monitoring.
    • BRP combat was so much fun. Oh the fumbles dropping Dwalin, and Dwalin fighting prone against another orc fighting prone. I can just imagine the fun of it. And for some weird occurance a multitude of hits were all about the left legs. Funny.

    About Rulesets/Books:

    • Harn Weather combined with Harn Campaign provided a great detail for our travel. I coupled it with the travel distances which made the whole trip tiresome, but interesting. Lots of input for ChatGPT to use. Crunchy, but will keep at it.
    • I also went to the MERP books for feedback regarding the Trollshaws and creatures there or whatever else I found applicable. A little bit of overbrowsing, but okay, it worked out in the end.

    A few words about the Story:

    • Character Composer chat bots were too eager to join my party. I actually went along with it instead of asking the Oracle and trying to persuade them if needed, since we really need the manpower. I essentially put my GM hat and ruled that it is acceptable from a meta perspective.
    • The party has finally reached Rivendell, and I’m all too curious if next session will be mostly a diplomatic mission, you never know where the Oracle will take you though.

    Overall I’m really enjoying this campaign, and eager to see my party survive so that they can continue. With d100 combat, that is never a certainty.

     
  • Unknown's avatar

    giorgis 7:34 pm on September 17, 2023 Permalink | Reply
    Tags: ,   

    In the Trollshaws. Ep14 

    Some starting points for the session.
    I’ll be continuing with BRP in this session as a ruleset.
    I will maintain GM’s Apprentice as the core Oracle resolution mechanic.
    BOLD will be used for intra-party dialogues with the connections mechanic.
    UNE will support GMA with NPC information.
    Donjon and AI art will be used for NPC descriptions.
    ChatGPT will be used to tie the narrative together.

    Ironsworn milestones and travel vs Mythic threads and scenes

    Threads:
    Camthalion searching for his brother – is he dead? what does the artifact have to do with it
    Dwalin searching for the dwarven relic
    Dead animals surrounding the temple
    The contraption and Thomas objectives
    Evil in the Trollshaws

    BOLD

    actiongerundsubject
    endorseavoidingwealth
    ponderexposinga possession
    speculateunderstandingan ability

    I will use “speculate understanding a possession”

    Camthalion sits in the chamber for a moment. He stops, to catch his breath after the battle with Thomas. “What do you think friend?” He asks Dwalin. “Was this obsidian gemstone the root of all this evil? Could it be that Thomas fell under the influence of a spell, but he couldn’t remove it from the slot until we came along? Do you think…the artifact put him to it? It kind of makes sense to me.”

    Dwalin, catching his breath as well, leaned against the stone wall of the chamber. He contemplated Camthalion’s questions, his eyes fixed on the enigmatic gemstone they had fought so hard to obtain.
    “It’s a puzzlin’ matter, no doubt,” Dwalin began, his voice a deep rumble. “That gemstone, it’s got a hold on folks, that’s clear. Thomas, or whoever he was, seemed obsessed with its power. But whether it was the artifact that led him down this dark path or he sought it out for his own reasons, that’s a question we might never answer.”
    He sighed and looked back at the gemstone, its dark surface reflecting no answers. “There’s power in such relics, that’s for sure. And power can corrupt, twist a man’s soul. But whether it’s the artifact’s will or the weakness of the one who seeks it, that’s a matter of debate.”
    Camthalion nodded thoughtfully, his eyes still on the gemstone. “Aye, you’re right, Dwalin. We can’t know for certain. But we have it now, and it’s our responsibility to ensure it doesn’t fall into the wrong hands again.”
    Dwalin clapped a hand on Camthalion’s shoulder, a sign of their shared determination. “Agreed, my friend. We’ll find a way to deal with this artifact, keep it safe, and prevent it from causin’ more harm. Our journey’s not over yet.”
    With that, they turned their attention to the daunting task that lay ahead—deciphering the true nature of the obsidian gemstone and finding a way to ensure it brought no more suffering to the world.

    actiongerundsubject
    endorseavoidingwealth
    ponderexposing~a possession~
    ~speculate~~understanding~an ability

    I will also use “ponder exposing wealth”

    “Do you think he carries wealth appropriate to his trappings?” Dwalin ponders. “I will search his pockets, perhaps we will also find something that will answer some of our questions.”
    Camthalion feels a bit uneasy at the thought of his companion searching a still warm body of a fallen foe, but he decides to go along with it. He justifies it against the threat of greater evil, but in the back of his head he can’t help but wonder if Dwalin is to put it plainly greedy, like how is perceived for many of his dwarf kin.

    Q: Does Thomas have any possessions on him?
    A: Yes, he has scrawled notes.
    Q: Does he have any items of value?
    A: No
    Q: Do these notes provide any insight as to what Thomas plans where?
    A: Yes
    Q: What where the plans?
    A: Detect Diabolical Illness. This ties somehow with the animals dead by exhaustion surrounding the temple. Perhaps he wanted to find out what was killing them. Was it the gemstone, or some other evil deep in the Temple? He had decided that he needed the gemstone removed to find out. Of course this could all be the artifact’s corruption speaking to a lunatic mind.

    Dwalin, ever the pragmatic Dwarf, crouched beside Thomas’s fallen form and began to search his pockets. Camthalion, though somewhat uneasy about this act, understood the necessity of uncovering any clues that might shed light on their recent adversary’s motives.
    As Dwalin rummaged through the pockets of Thomas’s garments, he found a collection of scrawled notes. However, there were no items of significant value to be found. Camthalion watched intently, his curiosity growing as he wondered what these notes might reveal.
    Dwalin examined the notes, his brow furrowing in concentration. “Aye, it seems our friend Thomas had some peculiar plans,” he said, glancing up at Camthalion. “It appears he was investigating the deaths of those animals we found surrounding the temple.”
    Camthalion leaned in to get a better look at the notes. “What does that mean?”
    Dwalin shrugged, his expression one of contemplation. “It seems he suspected something foul, something corrupt, might be causing those creatures to wither away. Perhaps he wanted to find out if it was the gemstone’s influence or some other malevolent force lurking within the temple.”
    Camthalion nodded, absorbing this information. “So, in his own way, he was trying to uncover the truth about the temple and the gemstone. But we’ll never know if these plans were his own or if the artifact twisted his mind.”
    Dwalin nodded in agreement. “Aye, we may never fully understand what drove him. But what matters now is that we have this artifact, and we need to decide what to do with it. It’s a burden, no doubt, but one we must carry.”

    actiongerundsubject
    endorseavoiding~wealth~
    ~ponder~~exposing~~a possession~
    ~speculate~~understanding~an ability

    so the only remaining connection I need to use is “endorse avoiding an ability”. Sounds tough, but perhaps an opportunity will appear later.

    Dwalin examines the mechanical contraption in the centre of the room. See if he can gather some insight as to what this place.

    Dwalin: Idea: 45/65: Success
    Sight: Dingy and Dusty
    Feeling: Rumbling in the Ground
    Event Description: Take Chaos

    The pieces of the puzzle come together. Some meta thoughts here: what if some powerful evil chaotic beast lies trapped beneath this “temple” and the gemstone was there placed as a magic source to keep the entity locked in place?
    Perhaps even the obsidian artifact was corrupted eventually by the entity.
    Q: Is the contraption meant to dig down? (Likely)
    A: Yes! and there’s a slot to place a gemstone about the size of the artifact, and a cup with a groove for a liquid to pour down to the slot.

    As Dwalin examined the mechanical contraption in the center of the chamber, a sense of realization washed over him. The room appeared dingy and dusty, and he could feel a subtle rumbling beneath the ground, like the faint heartbeat of some ancient, slumbering behemoth.
    His thoughts coalesced, forming a theory that sent shivers down his spine. What if, beneath this seemingly innocuous temple, a powerful and chaotic entity lay imprisoned? The gemstone, once intended as a magic source, might have served to keep this entity bound, but over time, it had succumbed to the entity’s corrupting influence.
    Dwalin’s suspicions deepened as he examined the contraption further. It became evident that this machine had a purpose far more sinister than initially thought. There was a slot, just the right size for the obsidian artifact, and a cup with a groove that suggested a liquid could be poured down into the slot.
    It all seemed to align with his theory. This contraption, designed to dig downward, might have been intended to reach deeper into the earth, closer to the entity’s prison. The gemstone, once a source of power to maintain the entity’s containment, had become corrupted over time, and its malevolent influence had seeped into the very fabric of the temple.
    Dwalin’s heart raced as he realized the gravity of their situation. The artifact they held in their possession was not just a source of power; it was a key to unlocking the ancient evil lurking beneath. The rumbling beneath their feet now seemed more foreboding than ever, as if the imprisoned entity sensed their presence.
    Turning to Camthalion, Dwalin shared his findings. “Camthalion, this place… it’s no ordinary temple. I fear it was constructed to reach down to something dark and chaotic, something that should never see the light of day. The gemstone, it was meant to contain this evil, but it’s become tainted itself. We must be cautious, for we hold both the key and the potential doom of this place in our hands.”
    Camthalion’s expression grew solemn as he absorbed Dwalin’s words. The true nature of their quest had taken a chilling turn, and they now faced not only the mysteries of the temple but also the responsibility of preventing the release of a malevolent force that could bring devastation to their world.

    “Then, that’s what Thomas was trying to find. The contraption points down. He had detected the evil sickness, and was trying to release it.” Camthalion realizes. “We must put the artifact back to it’s place.”

    They haste back to the starting hall where the temple altar with the now empty slot lies, and attempt to put it back.
    Q: Can the gemstone be placed back?
    A: No! and the altar slot seems to have been damaged during the gemstone’s removal. The gemstone cannot fit properly anymore.
    Q: Does the rumbling increase in intensity?
    A: No, it maintains a steady pace.

    Camthalion’s realization sent a chill down their spines. Thomas had indeed been trying to release the malevolent force that lay imprisoned beneath the temple, driven by an obsession they could only begin to fathom. With a shared sense of urgency, they knew their next course of action.
    Hastily, they made their way back to the starting hall, where the temple altar with its now-empty slot awaited them. With determined hands, they attempted to place the obsidian gemstone back into its receptacle, hoping to undo the damage that had been done.
    However, to their dismay, the gemstone refused to fit properly anymore. The altar slot had been damaged during the gemstone’s removal, preventing its secure placement. Frustration and worry welled up within them as they realized the implications of this failure.
    “The slot’s been damaged,” Dwalin muttered, his voice tinged with disappointment. “The gemstone won’t go back in. We can’t undo what’s been done.”
    Camthalion’s gaze fell upon the imperfect fit, a sense of helplessness washing over him. “What now, Dwalin? We can’t leave the gemstone here, and we can’t put it back. The evil below may remain contained for now, but we’ve disrupted the delicate balance that held it at bay.”
    Despite their predicament, the steady rumbling beneath their feet offered no respite. It maintained its unrelenting pace, a constant reminder of the looming threat they had uncovered.
    Dwalin clenched his fists, determination in his eyes. “We can’t give up, Camthalion. We’ll find another way to secure this artifact, to ensure it doesn’t fall into the wrong hands. We’ll seek answers, and if there’s a way to repair the slot, we’ll find it.”

    It’s time to start a Secret Clock. Also I’m keeping a possibility that a Random Event might have to do with regards to the release of the entity. To me the main thread right now is resolving what the evil trapped under the temple is, and how to defeat or keep it imprisoned. The three last threads are all combined into this. I’m updating the threads as follows:

    Impending release of evil trapped under the temple
    Camthalion searching for his brother – is he dead?
    Dwalin searching for the dwarven relic

    “We will need to find someone who knows about this. A scholar, or… a wizard.” Camthalion says.
    Dwalin looks at him, his brow raised. “Never trusted them fellas walking around with their staves. But I cannot read these runes, and I don’t have the slightest clue as to how to fix what we have done. Agreed then. Would your people at Rivendell know about this?”

    Q: Would they?
    A: Yes

    Camthalion thought for a moment before responding. “Aye, my kin in Rivendell have their share of scholars and wise folk. They may possess the knowledge we need to understand and mend this situation.”


    I’ve measured the distance from the Temple to Rivendell to be approximately 120 miles from the Last Bridge Inn. I’ll again start using Harnmaster’s encounter, weather, and travel rules, mixed with MERP’s encounter and weather rules, try to find a common ground.
    But first we must reach back the Last Bridge Inn and rest for another night.

    Q: Does anything happen on the way back?
    A: Yes + Event. Degrade Civilization.
    Event: Antagonize Illness, Introduce a New NPC.
    NPC: Palearin the Defiler
    NPC Motivation: Defend a Place
    NPC: Appearance: Trim
    NPC Physical Detail: Hoarse Voice
    NPC Personality: Driven & Oblivious to the feelings of others
    NPC Inspiration for Description: Tactless Statesman
    NPC Motivation: Persecute Friends
    NPC Bearing: guarded
    NPC Conversation Focus: speaks of Destruction regarding the PC’s Fame.

    I will interpret Degrade Civilization in that it seems that without the artifact holding evil in check at the temple, the illness that cause the animals to die of exhausting has spread even further.
    As morning breaks, in all this situation, a stranger will appear, unbeknownst to the player characters, he is Palearin the Defiler, and he was most likely working with Thomas, and was a defender of the temple and working towards the release of the entity and increase of the illness. He must have been antagonizing Thomas. He is hostile towards the PCs. Palearin has red hair and soft blue eyes. He wears well-made clothing and wields a long sword and dagger.

    Illness

    As the morning sun cast its golden glow over the land, Camthalion and Dwalin began their journey back to the Last Bridge Inn, their hearts heavy with the weight of their recent discoveries. The illness that had plagued the animals around the temple seemed to have spread even further, evident in the withered flora and the eerie silence of the once-lively woods.
    The forest, once teeming with life, had now succumbed to a pervasive sickness. Trees drooped, their leaves wilted and brown. The air carried a foul stench of decay, and the ground was littered with the carcasses of creatures that had fallen victim to exhaustion.
    Amidst this desolation, a stranger emerged, his presence unnoticed until he was nearly upon them. Palearin the Defiler, a name that hinted at his sinister intent, approached with a guarded demeanor. His trim appearance contrasted sharply with the blight that surrounded them. His hoarse voice held a hint of arrogance as he addressed the two adventurers.
    “Well, well, what have we here?” Palearin’s words dripped with hostility as he surveyed Camthalion and Dwalin. “You two seem a bit out of place in this decaying wilderness. Perhaps you’re responsible for this destruction.”
    Camthalion and Dwalin exchanged wary glances, their hands instinctively inching toward their weapons. They had no knowledge of this newcomer, but his presence and accusatory tone sent a shiver down their spines.
    “We had no hand in this,” Camthalion replied, his voice steady but cautious. “We seek to understand and rectify the troubles that have befallen this land. Who are you, and what is your purpose here?”
    Palearin’s blue eyes bore into them, his demeanor unyielding. “I am Palearin the Defiler, and I have defended this place against intruders like you. The fame you’ve garnered for your meddling will be your undoing.”

    Palearin

    Q: Does Palearin have any minions with him?
    A: Yes! and it’s 5 of them.
    Q: Are they orcs? (likely)
    A: No, it’s Dunledings, with their spears at the ready.

    As the tense encounter with Palearin the Defiler continued, Camthalion and Dwalin were taken aback when they realized that the sinister figure was not alone. Palearin had brought with him a group of five followers, Dunlendings armed with spears, their hostile intent clear in their eyes.
    The Dunlendings, known for their fierce disposition, stood by Palearin’s side, their spears held menacingly. It was evident that they were here to defend their leader and the blighted land that seemed to be under his protection.
    Camthalion and Dwalin exchanged quick, concerned glances. Their situation had become even more perilous with the presence of these armed individuals. They knew that any misstep could lead to a confrontation they might not survive.

    It was by my choice to add more enemy combatants, since another fight 2-to-1 would be boring. I just hope I didn’t overplay my hand. A handful of Dunledings and their leader won’t be an easy task. I can’t see how we could possibly talk our way out of this, so let’s roll combat.

    I will be using the Initiative Roll option to add some variety to the turns of combat.

    Round 1

    Initiative:
    Dwalin: 2+15=17
    Camthalion: 8+16=24
    Palearin: 3+8=11
    Dunledings: 8+16=24

    Camthalion goes first, at the same time as the Dunledings.
    Q: How long is the distance?
    A: 20 meters
    At this distance, he decides to draw his sword.
    Q: Do the dunledings close in for melee?
    A: Yes
    Dwalin also stands next to his companion, together they will stand.
    Palearin closes in as well.

    Round 2

    Camthalion: Melee (Sword): Dunleding: 46/65: Success
    Dunleding: Parry (Spear): 79/65: Failure
    Attack strikes defender and rolls damage normally. Defender’s armor value subtracted from damage.
    Damage: 4+1-1=4.
    Dunleding Hit Points Remaining: 15-4=11.

    Now the Dunledings all attack. 2 Dunledings against Camthalion, and 3 against Dwalin.
    Dunleding vs Camthalion: Melee (Spear): 37/65: Success
    Camthalion: Parry (Sword): 70/65: Failure
    Attack strikes defender and rolls damage normally. Defender’s armor value subtracted from damage.
    Damage: 5+1+1=7.
    Camthalion Receives a Major Wound.
    Major Wound: 87: kidneys and. liver are damaged. Lose 1D6=2 CON; may affect hit points, damage bonus, and reduces MOV by that number of units. Your character is unable to fight.

    Dunleding vs Camthalion: Melee (Spear): 24/65: Success
    Attack strikes defender and rolls damage normally. Defender’s armor value subtracted from damage.
    Damage: 2+4+1=7.
    Negative hit points. Camthalion is dead.

    Dunleding vs Dwalin: Melee (Spear): 32/65: Success
    Dwalin: Parry (Shield): 15/75: Special Success
    Defender blocks or dodges damage; attacker’s weapon takes 1 point of damage.

    Dunleding vs Dwalin: Melee (Spear): 03/65: Critical Success
    Dwalin: Parry (Shield):18/45: Success
    Attack marginally deflected and achieves a special success. Attack does full damage† plus normal damage bonus and appropriate special result. Defender’s armor value subtracted from damage. Parrying weapon or shield takes 4 points of damage.
    Damage: Impale: 5+1+1+1+1-7=2
    Hit Location: Abdomen
    Dunleding attempts to dislodge the impaled spear: 82/33: Failure
    The spear remains lodged in Dwalin’s abdomen.

    Dunleding vs Dwalin: Melee (Spear): 89/65: Failure

    Dwalin vs Dunleding with lodged spear: Melee (Mace): 39/90: Success
    Attack strikes defender and rolls damage normally. Defender’s armor value subtracted from damage.
    Damage: 4+2=6 Hit Points.
    Hit Location: Right Leg

    Palearin relocates towards Dwalin.

    Round 3

    Dunleding attempts to dislodge the impaled spear: 89/65: Failure

    Dunleding vs Dwalin: Melee (Spear): 65/65: Success
    Dwalin: Parry (Shield):14/65: Success
    Defender blocks or dodges damage, no other result.

    Dunleding vs Dwalin: Melee (Spear): 76/65: Failure

    Q: Does Dwalin have something to have his back against? e.g. a tree? (Likely)
    A: Yes
    With a tree behind him, I will assume that no more than 3 enemies can attack him at the same time.

    Dwalin vs Dunleding with lodged spear: Melee (Mace): 33/90: Success
    Damage: 5+2=7
    Hit Location: Head
    Dunleding is at 2 Hit Points and knocked unconscious.

    Palearin steps on top of the fallen Dunleding and attacks Dwalin.
    Palearin vs Dwalin: Melee (Long sword): 25/65: Success
    Dwalin: Parry (Shield): 61/45: Failure
    Attack strikes defender and rolls damage normally. Defender’s armor value subtracted from damage.
    Damage: 10-7=3 Hit Points
    Hit Location: Left Arm
    Minor Wound: POWx4: 69/60: Failure. Dwalin falls unconscious from shock.

    In the midst of the blighted forest, a desperate battle unfolded. Camthalion, now armed with his sword, faced off against one of Palearin’s Dunlendings. With a swift strike, Camthalion’s blade found its mark, piercing through the Dunlending’s defenses and dealing a grievous blow. The Dunlending staggered back, wounded but not defeated.
    However, the odds quickly turned against the two adventurers as the remaining Dunlendings closed in, their spears poised for attack. Two of them targeted Camthalion, their thrusts landing with deadly precision. Camthalion fought valiantly, but the injuries he sustained were severe. A spear pierced his side, causing a major wound that left him incapacitated. With grim finality, Camthalion fell, his life extinguished.
    On the other front, Dwalin grappled with three Dunlendings simultaneously. His shield deflected their strikes, but the relentless assault took its toll. One of the Dunlendings managed to impale Dwalin’s abdomen with a spear, leaving the dwarf in agonizing pain. With a determined effort, Dwalin retaliated, delivering a powerful blow that knocked one of his foes unconscious.
    Palearin, undeterred by the chaos around him, closed in on Dwalin. With a swift stroke of his longsword, he struck Dwalin’s left arm, inflicting a deep wound. The shock of the injury overwhelmed Dwalin, and he succumbed to unconsciousness.

    There is still a chance that Dwalin might not be killed while he is down, let me ask the Oracle.
    Q: Does Palearin and his Dunledings finish off Dwalin while he’s down?
    A: No. Whew. That was a close call. But things are really dire now for my one and only adventurer.
    Also it’s certain that they’d have retrieved the obsidian gemstone artifact. That’s a serious setback for my adventurer. He’s wounded, alone, without the artifact that they hoped to present to the elves of Rivendell. Also he doesn’t know the elves of Rivendell, and they don’t know him. Getting them to trust him without Camthalion by his side is a quest on it’s own.

    Waking hours later, Dwalin finds himself alone, but alive. By his side is the body of his fallen companion. He tries to revive him in vain. When he comes to terms with what has occurred, he spends as much time is needed to bury him, and takes the way back to the Last Bridge Inn.

    A few words

    Dwalin’s world had been shattered. As he awoke in the blighted forest, the events of the battle came rushing back to him. He reached out to Camthalion, hoping against hope that his friend would stir, but there was only silence. Camthalion’s lifeless form lay beside him, a stark reminder of the price they had paid in their quest.
    With a heavy heart, Dwalin knew there was nothing more he could do for Camthalion. He took the time to dig a grave, a solemn tribute to the fallen elf who had fought valiantly by his side. As he laid Camthalion to rest, Dwalin whispered a prayer, honoring the memory of his companion.
    Alone and wounded, Dwalin faced the harsh reality of their situation. The obsidian gemstone artifact, their only hope in unraveling the mysteries of the blighted temple, was now in the hands of Palearin and his Dunlendings. The setback was severe, and Dwalin couldn’t help but wonder how he would ever gain the trust of the elves of Rivendell without the proof he had sought to present to them.
    With determination in his heart, Dwalin set out on the long journey back to the Last Bridge Inn. The road ahead was filled with uncertainty, and the loss of his friend weighed heavily on him. But he knew that their quest was not over, and that he had to continue the mission they had begun.
    As he walked through the desolate forest, Dwalin thought of Camthalion and the adventures they had shared. He knew that he had to carry on in his friend’s memory, to uncover the truth behind the blighted temple, and to ensure that Camthalion’s sacrifice was not in vain.
    The Last Bridge Inn awaited him, a place of respite and reflection. Dwalin would need all his courage and resourcefulness to face the challenges that lay ahead. The road to uncovering the secrets of the temple and defeating the ancient evil that lurked within was fraught with peril, but Dwalin was determined to see it through to the end.


    Session Summary

    This is another case of me, failing to evaluate the stat block of a foe in a game I’m not accustomed to. My TPK in Savage Worlds against Dire Wolves sprung to mind as soon as I had started the battle against the Dunledings. I foolishly decided to use the NPC stat block from BRP for Tribal Warriors. These dudes are brutal! 15 Hit Points each, and +1d4 damage bonus. Add to this being outnumbered 3-to-1, and the results are all my own failure to balance the game properly. By the way BRP, is deadly, and becomes deadly very quickly.
    I loved seeing the Special Effects in practice. I could imagine Dwalin impaled, the Dunleding trying to get back his weapon, and Dwalin smashing him with his mace while he’s at it.
    Still I’m not 100% certain that I prefer it from a Hit Location system. On the other hand, monitoring all these hit point locations for several combatants solo, it’s just impossible. Perhaps the solution is something akin to Harnmaster rules, which uses injury thresholds. I’m thinking of a quick hack perhaps for next session.
    As to the story, I enjoyed how it all tied together and the overarching thread that appeared. On a meta perspective I can imagine Turlin knowing about this temple, but not bothering, since it didn’t matter on his grand scheme of plans. Makes sense, since Palearin and Thomas were only allied with Dunledings, who perhaps were under the entity’s influence as well, instead of orcs and other evil creatures.
    Now Dwalin has a very difficult task ahead, one that he most probably cannot do alone. If he doesn’t find any help in the Last Bridge, perhaps he will find some in Rivendell. Or he’ll perish along the way, as happened with his companions, once the party started splitting up.

     
  • Unknown's avatar

    giorgis 11:53 pm on September 12, 2023 Permalink | Reply
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    In the Trollshaws. Ep13 

    I spent way too much time mulling over hacking together Mythras and Harnmaster. I concluded eventually that the minor points that one system is better than the other would be too much fuss to hack and maintain over gaming sessions.
    For solo, I prefer Harnmaster – the Action Points and Special Effects of Mythras make it great for group play, but hinder it a lot for a single person to handle.
    Harnmaster on the other hand needs reskinning. It’s connected a lot to Harnworld. Thankfully Harnworld is a medieval fantasy setting in it’s core without major changes. The ingrained theme is pretty much what a very detailed GM would do while worldbuilding (unique location names, religion and magic).
    Mythras has shed it’s Gloranthan theme and is ready to be used for any Sword & Sandal adventure. Thematically I feel it might be a bit closer to Middle Earth, as it’s ready to modify magic at will.
    Finally what I liked more in Mythras was the skill choices and easier character generation. But truth be told, the more you get acquainted with a ruleset, the faster and more interesting character generation becomes, so that’s not a bother with regards to Harnmaster, anymore.

    With this in mind, I decided to take the adventures of Dwalin and Camthalion that I left paused, and run them in Basic RolePlaying. BRP is a simpler more generic parent ruleset of RQ and Mythras.
    I converted the attributes by using the MERP to AD&D conversion rules in the book, limited the results according to BRP’s cultural min/max for Dwarves and Elves, and then I used the chargen of BRP, remaining as close to the MERP characters as possible, while at the same time retaining what I wanted for my PCs. As always with every conversion it is not 100% perfect, but still it’s at a very good state.

    I’ll begin play with the standard combat of BRP. If I decide to spice it up, I’ll then switch to using hit locations. BRP is very modular and I can add or remove options between sessions without too much trouble.


    I think the duo will first try to make some inquiries in the Last Bridge Inn to see if they can learn anything about the dark sorcerer.

    Q:Is the inn busy?
    A:No, and, Intervention.
    Intervention: Advance Plot.
    “Remember Temple”

    So I used ChatGPT for some inspiration, and I asked for a list of 20 plot hooks that advance the plot with “remember temple” as literal or figurative meaning. Out of the list I picked the following.
    “An old bard performs a haunting song about a long-forgotten temple and its connection to a dark prophecy.”

    I was about to use it as-is because I liked it, but then I remembered that Ar Gular, the dark sorcerer used to travel to the Last Bridge Inn under the name Turlin!

    As Camthalion and Dwalin start talking to the few patrons about Turlin, Minna overhears them and standing by the fireplace, holding a serving tray, she begins to sing:
    “In shadows deep, where secrets keep,
    A temple lost in ancient sleep.
    Remember it, oh traveler bold,
    Its tale of power yet untold.”
    Minna’s voice is filled with a bittersweet nostalgia as she finishes the verse. “My favourite of Turlin’s songs.” She says.

    Q: Does she remember the entire song?
    A: Yes+Event
    Event: Deviate Poverty

    “Could you perhaps recite for us the entire song, Minna?” Camthalion asks.
    Minna Grubb, with a wistful smile, gladly agrees to recite the entire song for Camthalion and Dwalin. She begins:
    “In shadows deep, where secrets keep,
    A temple lost in ancient sleep.
    Remember it, oh traveler bold,
    Its tale of power yet untold.
    Beneath the moon’s enchanted light,
    Seek the temple in the darkest night.
    Where waters pure and spirits roam,
    Find the heart of your true home.
    But heed this warning, traveler wise,
    Beware the darkness in disguise.
    For in the temple’s sacred hall,
    Lies the power to rise or fall.”
    As Minna finishes reciting the song, Camthalion and Dwalin are left with a sense of mystery surrounding the hidden temple. It’s clear that this song holds clues to its location and purpose.

    After Minna’s recitation of the song, the atmosphere in the Last Bridge Inn becomes more animated. As your characters continue to discuss the song and their plans, they notice a curious event.
    In the corner of the inn, a humble beggar who has been a regular presence for as long as you can remember suddenly appears in much finer attire. He no longer looks impoverished but is dressed in rich, elaborate garments. He sits at a table, dining on a feast fit for a noble. The transformation is startling, and the other patrons are whispering in astonishment.

    As your characters observe the beggar’s sudden transformation, they overhear hushed conversations among the other patrons in the inn: (whispering): “Have you seen old Thomas? He’s dressed like a lord now!”
    “Aye, it’s like a miracle. Wonder how he came by those fine clothes.”
    (leaning closer to listen): “I heard he found a rare gem out in the woods, worth a fortune.”
    (skeptical): “A beggar like him? I’m not buying it. There’s more to this than meets the eye.”
    (gesturing toward Thomas): “Well, look at him now. Perhaps he had a stroke of luck.”
    Thomas, now dressed in his fine attire, continues to enjoy his meal in silence, seemingly unaware of the curious glances and murmurs surrounding him.

    Dwalin looks at Camthalion. Their gazes meet. “We should spy on him. Something seems off, perhaps he’ll lead us somewhere.” Dwalin proposes and Camthalion nods in agreement.

    Q: Does Thomas leave anytime soon?
    A: No, it’s late afternoon when he departs.

    They wait a long time, watching Thomas cautiously. When finally the sun has set, Thomas departs from the Last Bridge Inn. A few moments after, Dwalin and Camthalion, leave the inn after him.

    Q: Is the inn busy at this time? (Likely)
    A: Yes
    So it will be an Easy Stealth Roll, opposed against the Listen of Thomas.

    Dwalin: 67 – Success
    Camthalion: 31 – Success
    Thomas: 61 – Failure

    Dwalin and Camthalion merge among the crowd in the inn, and nobody notices that they left right after Thomas. The woods of the Trollshaws and the winter night are in their favour, as Thomas doesn’t notice the adventurers stealthily following him.

    Q: Where does Thomas go?
    A: Corrupted Waterfall
    Q: Is it far from the Last Bridge Inn?
    A: Yes + Event
    Event: Exhaust Game

    They follow him for a long time. Hours have passed. Their night vision provides an advantage, as they can follow Thomas from a distance that he cannot detect them in the dark off the night. Thomas, holding a torchlight heads northwards when he reaches the river Mitheithel. He continues along the river until he finds a waterfall. Something eerie is about the place.
    Looking around the adventurers cannot help but notice game animals exhausted, dying in the cold. Something has sapped all their strength away.

    Q: Does Thomas go behind the waterfall? (Likely)
    A: Yes
    Following him, what do the adventurers see behind the waterfall.
    A: Chiseled Stone.
    Q: Is there anything looking like a temple? (Likely)
    A: Yes

    Thomas enters the waterfall, and they lose sight of him. A few moments later Dwalin and Camthalion follow suit.
    Dwalin and Camthalion cautiously enter the waterfall, pushing through the cascading water. As they pass through the curtain of falling water, they emerge into a hidden chamber hidden behind the waterfall. The sight before them is awe-inspiring and unsettling.
    The chamber is constructed of meticulously chiseled stone, and it resembles a place of worship. Intricate carvings adorn the walls, depicting scenes of ancient rituals and dark ceremonies. Eerie torches flicker, casting dancing shadows across the room. In the center stands a large stone altar, upon which an ominous relic rests.
    The relic is a dark, obsidian-like gemstone, pulsating with an otherworldly energy. It seems to be the source of the eerie aura in the chamber. Surrounding the altar are strange, runic markings etched into the stone floor, forming a pattern that resembles the symbol described in Minna’s song.
    Dwalin and Camthalion exchange uneasy glances, realizing that they have likely discovered the corrupt temple mentioned in the song. The oppressive atmosphere in the chamber hints at the malevolent power that resides here. It’s clear that they have stumbled upon something deeply sinister, and the true nature of the temple’s secrets remains to be uncovered.
    As Dwalin and Camthalion cautiously explore the hidden chamber behind the waterfall, they take a moment to scan their surroundings for any sign of Thomas. However, there is no immediate sight of him in the chamber. It appears that Thomas has either moved deeper into the temple or has temporarily left the area.

    Q: Do they hear anything?
    A: No

    “That’s a place of evil.” Camthalion whispers. “We must destroy the gemstone.”
    Dwalin nods, and he takes his mace and hits the gemstone as hard as he can.

    Q: Is the gemstone damaged?
    A: No

    With determination, Dwalin raises his mace and strikes the dark gemstone with all his strength. The impact should have shattered the stone, but to their shock and dismay, the gemstone remains unscathed. It doesn’t even bear a mark from the blow.
    As Dwalin’s mace connects with the gemstone, a strange, dissonant energy surges from it. The chamber seems to respond to the strike as if it’s protecting the relic. The torches flicker wildly, and the runic markings on the floor briefly flare with an eerie light before returning to their previous state.
    Camthalion and Dwalin exchange worried glances. It’s clear that destroying the gemstone won’t be as simple as a single strike. They now face the unsettling realization that they are dealing with a force beyond their understanding, and the corrupt temple’s secrets are far more intricate and dangerous than they had imagined.

    Q: Do they hear anything? It’s likely that someone heard the strike.
    A: No + Event
    Event: Meet Relative
    Oh no, is it Camthalion’s lost brother?
    A: Yes
    What could he be doing in this place.

    As Camthalion and Dwalin stand in the chamber, pondering their next move in the presence of the enigmatic gemstone, the atmosphere grows more tense. Suddenly, the air seems to ripple with an otherworldly energy, and a figure materializes before them.
    It’s Haldamir, Camthalion’s long-lost twin brother, who disappeared two years ago in search of the mystical bell created by their great uncle. He appears before them, but his condition is a mystery. His once vibrant elven appearance is now pallid and gaunt, and his eyes hold a distant, haunted look.
    Haldamir’s voice trembles as he speaks, “Camthalion, dear brother, it is I, Haldamir. I have returned, but the journey has changed me in ways I cannot fully explain.” He pauses, his eyes searching Camthalion’s face for recognition.

    I asked ChatGPT for some possible outcomes, and I love how it brings this whole thing together. In the back of my mind, I think that perhaps the obsidian gemstone affects the minds of the subjects nearby. Perhaps it shows them the truths, or their fears.
    I’ll make a Luck Roll for Camthalion, see if he resists this.
    Camthalion: Luck: 29: Success.
    Since it’s a simple success, he just manages to fend off the mind attack but not glean any more information.

    Camthalion’s willpower proves strong as he resists the mind assault by the malevolent gemstone. Through sheer determination, he manages to pierce through the illusion, realizing that the apparition of his brother was nothing more than a figment of his imagination, conjured by the sinister powers of the temple.
    With a heavy heart, Camthalion watches as the illusion of Haldamir fades away, leaving him standing with Dwalin in the eerie chamber, still grappling with the mysteries and dangers that surround them.

    Q: Did Dwalin also see Haldamir?
    A: No

    “Did…did you see…?” Camthalion asks Dwalin, but the dwarf responds with a blank expression, and Camthalion doesn’t press the matter more.

    Q: Is Dwalin also influenced by the artifact? (Likely)
    A: No
    Something about the Dwarven resistance to magic, but Dwalin seems unaffected to the artifact’s powers.

    “We need to destroy it!” Dwalin exclaims. “Can you decipher the markings?”
    Q: Are the markings elven in nature? (Unlikely)
    A: No! and they’re in no language they can understand.

    Camthalion examines the intricate runic markings on the chamber’s floor but shakes his head in frustration. “No,” he replies, “and they’re in no language I can understand. It’s as if they were designed to confound and protect the gemstone.”

    If they can’t destroy the artifact here, then they’ll take it with them, until they find a way to dispose of it.
    Q: How easy is it to remove the gemstone?
    A: Difficult
    Dwalin will attempt an Effort Roll to remove it.
    Dwalin: 07: Success.

    Dwalin, undeterred by the difficulty of the task, steps forward to remove the malevolent gemstone from its altar. He grips it firmly and with a determined effort, begins to pry it free. Despite the gemstone’s resistance, Dwalin’s strength prevails, and with a final, forceful pull, he successfully removes it from the altar.
    The gemstone, now in Dwalin’s possession, no longer pulses with the eerie energy that filled the chamber. It’s a weighty burden, both physically and metaphorically, but the adventurers believe it’s the safest course of action for now. They are resolved to carry it with them until they can find a way to dispose of the artifact and put an end to the dark influence it represents.

    Fluff question: what happens to the room? is there any change?

    As Dwalin removes the malevolent gemstone from its altar, a subtle change begins to ripple through the chamber. The eerie torchlight flickers and dims, casting elongated shadows that seem to dance with relief. The runic markings on the floor lose their luminescence and return to their dormant state.
    The chamber itself appears to sigh, as if released from the oppressive influence of the gemstone. It’s as though the artifact’s presence had been a malevolent weight bearing down on the room, and with its removal, the atmosphere lightens.

    Now I’m left lingering between two options: with the dark gemstone removed to flee, or delve further inside. I’ll try to have the oracle react to me first, with a couple of listen rolls.
    Dwalin: Listen: 20: Success
    Q: Does Dwalin listen to anything?
    A: No. It seems that the temple is silent. So the party will continue further.
    Q: Are there one or more passages visible?
    A: No! And there room seems to end there. Where could Thomas have gone?
    Dwalin: Spot: 36: Success
    Q: Is there a secret door?
    A: Moderate difficulty, No, but Dwalin finds something else.
    Sight: Faint lines…carved into?

    Dwalin, ever vigilant, takes a moment to listen to his surroundings but hears nothing except for the echoing silence of the temple. With no audible clues, the party decides to press on.
    However, as they examine the chamber more closely, they notice that there are no visible passages leading deeper into the temple. It’s as though the room they are in is a dead end. Confusion sets in. Where could Thomas have disappeared to?
    Dwalin’s sharp eyes scan the chamber, and he soon spots something intriguing. Faint lines, almost imperceptible, are carved into the stone wall. Upon closer inspection, it becomes clear that these are intricate markings etched into the wall’s surface, forming a pattern that suggests a hidden mechanism.
    It appears that there is no secret door, but rather, the adventurers have discovered a concealed trigger or mechanism that might reveal a passage or unlock another part of the temple.

    Dwalin will attempt to see if there are any Traps connected to the mechanism.
    Dwalin: Spot: 63: Failure
    Without finding any other mechanism connected, Dwalin will pull the trigger.
    Q: Does a passage open?
    A: Yes

    Dwalin carefully examines the intricate markings that form the concealed trigger but is unable to detect any traps or dangers associated with it. Satisfied that it appears safe, he decides to pull the trigger, taking a step back in anticipation.
    With a faint rumbling sound, a previously unnoticed section of the chamber’s stone wall begins to shift, revealing a hidden passage beyond. The stone wall, once solid and impenetrable, now stands as an open doorway, inviting Camthalion and Dwalin to venture further into the depths of the temple.

    Q: Is this a chamber or passage?
    A: Passage. Continue straight 20ft., then passage turns right and continues 10ft.
    Q: Is there a hazard?
    A: Yes. Brown Mold.
    Q: Is there an obstacle?
    A: Yes. Chasm 1d4 × 10ft. wide and 2d6 × 10 ft. deep, possibly connected to other levels of the dungeon.

    The adventurers cautiously enter the newly revealed passage, proceeding straight for about 20 feet. As they continue, the passage takes an unexpected turn to the right, leading them onward for an additional 10 feet.
    However, their progress is abruptly halted as they encounter a hazard in the form of brown mold. This insidious fungus, resembling a patch of discolored, rotting vegetation, sprawls across the passage, emanating a chilling aura of cold. It poses a significant threat to anyone who might come into contact with it.
    To make matters more challenging, the passage ahead presents an obstacle in the form of a wide chasm, measuring 10 feet in width and plunging a staggering 60 feet into darkness below. This chasm seems to be a potentially treacherous pitfall, and it raises questions about the temple’s layout and the possibility of other levels or depths within it.

    I’ll have them make an Idea roll to see if they think to use fire against the mold or cover their mouths and nostrils.
    Dwalin: 30: Success
    Camthalion: 34: Success
    They do both. Covering their mouths and nostrils with cloth, and with a torch, they burn the mold.

    Now the problem remains. How will they manage to get across the chasm. Perhaps Camthalion can shoot an arrow with a rope tied, to grab onto something.
    Q: Is there something?
    A: No
    They will tie the rope to each other, and Camthalion will attempt to jump across.
    Camthalion: Jump: 77: Failure
    Let’s see if Dwalin’s size is enough to keep Camthalion from falling to the depth as they’re tied together.
    Resistance Roll: 71: Failure
    Q: Is there anything for Dwalin to grab?
    A: No! and it’s only the slippery chiseling stones.
    Dwalin will make a Difficult Effort roll to try to hang from the end of the chasm.
    Dwalin: Effort: 10: Success. He holds onto the ledge.
    Q: Does Camthalion see any other passage at the bottom of the chasm?
    A: No
    Tied onto Dwalin who is hanging from the ledge, Camthalion will attempt to climb back up.
    Camthalion: Climb: 32: Success. He climbs up 30′. 30′ more to go.
    Camthalion: Climb: 33: Success: He climbs up the remaining distance and Dwalin stands exhausted next to him.

    Facing the daunting chasm that blocks their path, Camthalion and Dwalin consider their options. Camthalion attempts to shoot an arrow with a rope tied to it across the chasm, hoping to find something to secure it on the other side. However, their luck doesn’t favor them this time, as there’s nothing suitable to anchor the rope.
    Undeterred, they tie the rope securely to each other and prepare for Camthalion to make the jump. With a determined leap, Camthalion tries to clear the chasm, but the distance proves too great, and he falls short, unable to reach the other side.
    As Camthalion dangles over the chasm, his companion’s sturdy frame alone is not enough to prevent him from plummeting into the depths. There is nothing nearby for Dwalin to grab onto, only the slippery chiseled stones of the chasm’s edge.
    Thinking quickly, Dwalin musters all his strength and makes a difficult effort to hang from the edge of the chasm. His efforts succeed, and he manages to hold on, his fingers gripping the ledge tenaciously.
    Camthalion, now hanging from the end of the chasm, searches the depths below but finds no other passage or exit. With limited options, Camthalion begins the arduous task of climbing back up. With determination and effort, he manages to ascend 30 feet, and after a brief moment of rest, he continues, successfully reaching the top, exhausted but safe. Dwalin stands beside him, relieved to be still alive.

    We still have to find a way to go across. I’m still wondering if Thomas went this way, perhaps there’s a hidden mechanism that extends a ledge across or something.
    Dwalin: Spot: 08: Special Success.
    Q: Is there a hidden mechanism to go across?
    A: Yes
    Sharp eyes and keen deductions take in many details. Your character finds up to 2 important clues, and can even deduce from a few telltale clues what might have happened at a given place.

    Dwalin’s sharp eyes, honed by years of exploring tunnels and chambers, scan the area meticulously. He examines the chasm and its surroundings carefully, searching for any signs of a hidden mechanism that might enable them to cross.
    With a remarkable level of attentiveness, Dwalin discovers two crucial details:
    A Hidden Lever: Near the edge of the chasm, partially obscured by shadows and dust, Dwalin spots a small, well-concealed lever. It appears to be part of a hidden mechanism that, when activated, could extend a ledge or bridge across the chasm.
    Worn Engravings: As Dwalin examines the lever and its immediate vicinity, he notices faint but discernible engravings on the nearby stone wall. These engravings seem to depict a figure extending a bridge or pathway across a gap, suggesting that the lever is indeed connected to a mechanism designed for this purpose.

    Dwalin pulls the lever.

    Dwalin reaches for the concealed lever and, with a determined pull, activates the hidden mechanism. There’s a rumbling sound, and the ground beneath them vibrates slightly as a section of the chasm’s edge begins to shift.
    To their relief, a stone ledge extends from the edge of the chasm, bridging the gap. It appears to be a secure pathway, allowing them to cross safely to the other side. The mechanism seems to work as intended, and they can now continue their exploration deeper into the temple’s depths.

    Q: Is the next room a Passage or a Chamber?
    A: It’s a Chamber, and it’s a large hall.
    Q: Is Thomas here? (Likely)
    A: Yes
    Q: Is there any monster here?
    A: No, and Thomas is alone.
    Chamber Feature: A machine of unscrutable purpose.
    Thomas Belongings: vial of blood
    Thomas Motivation: Avenge a wrong (according to him at least)
    Thomas Personality: Obsessed
    Thomas Descriptor: liberal professor (perhaps a poor scholar)
    Thomas Power Level in comparison to the adventurers: Slightly Stronger
    Thomas Conversation Mood: Hostile, Sociable
    Thomas Bearing: Capture
    Thomas Focus: Power
    Thomas wants to capture the heroes power. Perhaps he wants the artifact.

    As Camthalion and Dwalin step into the chamber, they find themselves in a large hall, dimly lit by a few sputtering torches along the walls. The chamber is cavernous, its stone walls adorned with ancient carvings and runes, hinting at the temple’s long-forgotten history.
    At the far end of the chamber stands Thomas, alone and seemingly waiting for them. He appears different from when they last saw him. His once familiar features are now marked by a sense of obsession and a liberal, scholarly air. Clutched in one hand is a vial of blood, its significance shrouded in mystery.
    Thomas’ eyes meet those of the approaching adventurers, and a sense of hostility emanates from him. However, beneath the hostility, there is a flicker of sociability, as if he is eager to engage in conversation, albeit with a dark and ulterior motive.
    In the center of the chamber, an intricate machine of unscrutable purpose looms, its gears and mechanisms shrouded in complexity. It adds an air of mystery and foreboding to the already enigmatic surroundings.
    With a sardonic smile and a hint of mockery in his voice, Thomas says, “Ah, the brave adventurers. I must say, you’ve come quite a long way to reach me. It’s almost impressive.”
    “You, were expecting us?” Dwalin says with surprise
    Thomas smirks, his demeanor a curious blend of amusement and malevolence. “Expecting might be a strong word,” he replies cryptically. “Let’s just say that your presence here was not entirely unforeseen. After all, when you meddle in ancient secrets and artifacts, one tends to attract attention.”
    “Who are you working for?” Camthalion demands as he draws an arrow.
    Thomas chuckles darkly at Camthalion’s question, seemingly undisturbed by the drawn arrow. “Working for? My dear elf, I work for no one but myself,” he replies with a touch of arrogance. “I seek power, knowledge, and control over forces that most can’t even fathom. Whoever gets in my way becomes an obstacle to be removed.”

    I don’t want Thomas to be yet another sorcerer. Perhaps he is a rogue type?
    Q: Is Thomas a Rogue?
    A: Yes

    Thomas sets aside his cloak, revealing a set of a sword and dagger.
    “Why change your disguise from beggar to lord? Why draw attention? What is the meaning of this?” Dwalin inquires, his voice carrying a note of skepticism. “All the patrons were whispering about you.”
    Thomas, now openly displaying his weaponry, grins enigmatically in response to Dwalin’s questions. “Ah, my little charade as a beggar was but a ruse to gather information and remain inconspicuous. Sometimes, drawing attention can be quite advantageous, especially when it leads certain individuals right into your hands.”
    “You wanted us to remove the gemstone?” Camthalion realizes as he asks.
    Thomas’s grin widens as Camthalion makes the realization. “Very perceptive,” he responds with a hint of satisfaction. “You see, the gemstone holds untold power, and it can be a dangerous temptation for those who seek it. I needed someone, like you, to take the bait, retrieve it, and bring it to me.”
    “Any relationship to Turlin and the orcs? It can’t be mere coincidence your temple is part of his song!” Dwalin asks, hoping to gain some insight, but already feeling nervous about the enemy in front of them.
    “Turlin, you say?” Thomas muses, his tone contemplative. “Ah, a clever disguise, to be sure. Ar Gular, as he was known to many, was indeed a figure of influence in these parts. His ties to orcs and his command over the region were not to be underestimated.”
    There’s a moment of silence as Thomas seems to weigh his words carefully. “As for me, I have my own interests and ambitions, separate from Ar Gular’s. But the song, well, let’s just say that sometimes songs hold grains of truth amidst the verses. Perhaps it’s no mere coincidence that you find yourselves here.”

    Camthalion nods to Dwalin. “He’s alone.” he makes the words with his mouth, but no words are outed. Thomas is a solo villain, so they have their chance.
    “Enough chit chat.” Dwalin says and charges.

    As I said in the beginning, I’ll be using BRP’s combat system, because I want to try it out. A first read without the combat options of hit locations and strike ranks gives me a feel similar to MERP and WHFRP, but also Mythras (of course).
    Hit Points are quite low (but you can opt to double them for a more heroic game) at ~10 (3d6 bell curve). Armour reduces damage. Any single hit that does over half of your max HP in damage after armour and is a Major Wound and you roll at what is essentially a Critical Hits table with descriptions of the wound and effects. There’s also Fumble tables, and Critical (Max Damage) and Special results. Special results are relevant to the weapon and may cause Impaling, Bleeding, Knockback, Crushing, etc.
    Some Special results are similar to the Mythras Special Effects, but you don’t need to Choose them, which affects tactics, but is very helpful when playing by yourself (in order to be as fair as possible).
    There are combat options such as hit locations and strike ranks, which if used will make combat very similar to Mythras. I will not be using them at the moment.
    I will be using the Initiative Roll option to add some variety to the turns of combat.

    Round 1

    Initiative:
    Dwalin: 9+15=24
    Camthalion: 8+16=24
    Thomas: 5+17=22

    Camthalion goes first, followed by Dwalin and then Thomas. This series will continue unless something else happens to completely upset the flow of combat.

    Q: How large is the hall?
    A: Trapezoid, roughly 14x20m.
    Q: How far away is Thomas?
    A: 11 meters.
    Q: Is he behind any cover?
    A: No

    Camthalion has a clear shot with his bow.
    Camthalion: Missile (Bow): 32/85: Success
    Thomas: Dodge: 79/65: Failure
    Damage: 7-2=5 Hit Points.

    Dwalin and Thomas move to each other.

    Round 2

    Camthalion now doesn’t have a clear shot, and will put his bow aside and draw his sword, moving closer at the same time.
    Dwalin: Melee (Mace): 13/90: Special
    Thomas: Parry (Short Sword): 26/60: Success
    Attack partially parried or dodged and achieves a normal success. Defender’s armor value subtracted from damage. Parrying weapon or shield takes 2 points of damage.
    Damage: 1+2-2=1 Hit Point.
    Thomas has received damaged in Minor Wounds equal to a Major Wound. He must roll POW x 4 or fall unconscious.
    Thomas: 44/60: Success
    Thomas: Melee (Short Sword): 33/65: Success
    Dwalin: Parry (Round Shield): 44/75: Success. Attack Parried

    Round 3

    Q: Does Thomas change tactics? he seems in a disadvantage. Perhaps he misjudged his foes.
    A: No. He’s obsessed, and continues.
    Camthalion attacks Thomas: Melee (Broadsword): 18/65: Success
    Thomas: Parry (Dagger): 25/65: Success. Attack Parried
    Dwalin: Melee (Mace): 62/90: Sucess
    Thomas: Parry (Short Sword): 14/35: Success. Attack Parried.
    Thomas: Melee (Short Sword): 89/65: Failure

    Round 4

    Camthalion attacks Thomas: Melee (Broadsword): 03/65: Critical
    Thomas: Parry (Dagger): 59/65: Success
    Attack marginally deflected and achieves a special success. Attack does full damage† plus normal damage bonus and appropriate special result. Defender’s armor value subtracted from damage. Parrying weapon or shield takes 4 points of damage.
    Damage: 3+1-2=2 Hit Points Bleeding.
    Dwalin: Melee (Mace): 58/90: Sucess
    Thomas: Parry (Short Sword): 70/35: Failure.
    Damage: 6+2-2=6 Hit Points. Major Wound. 80: (Wrist or hand damage; a slab of arm or shoulder muscle has been cut away; a chunk was hewn from thigh or calf muscles; spinal nerves are damaged; several fingers or toes are severed; or make up a new wound effect. Lose 1 STR). Thomas is at -2 Hit Points. He is dead.

    In the dimly lit chamber, tension hung heavy in the air as Camthalion and Dwalin confronted Thomas, their adversary shrouded in mystery. As the initial moments of their confrontation unfolded, it was clear that this would be a battle of wits and skills.
    Camthalion, the skilled archer, seized the first move. Drawing his bow with practiced ease, he nocked an arrow and took aim at Thomas, who stood about eleven meters away. The tension in the room was palpable as he released the arrow, and it struck true. Thomas attempted to dodge, but the arrow found its mark, causing Thomas to stagger back with a pained grunt.
    Undeterred, Dwalin, the dwarf of unwavering determination, charged forward, closing the distance between himself and Thomas. His mace swung with a powerful arc, seeking to connect with his foe. Yet, Thomas, with surprising agility, managed to deflect part of the blow with his dagger, avoiding a grievous injury.
    In the next moments, it was clear that Thomas, despite his seemingly disadvantageous position, was a formidable opponent. He wielded a short sword with a certain finesse that hinted at his combat prowess. Despite Dwalin’s relentless assault, Thomas skillfully parried each blow with precision, his defense impenetrable.
    Camthalion, having taken the opening shot, now found himself in a less advantageous position. With the distance between them closing, he holstered his bow and drew his sword. As he approached the fray, the clash of weapons and the sparks of steel on steel echoed through the chamber.
    The battle raged on, with each participant vying for dominance. Camthalion and Dwalin launched coordinated attacks, their weapons flashing in the dim light. Thomas, seemingly unfazed by the onslaught, parried with finesse, skillfully deflecting blows that would have felled a lesser opponent.
    But it was not to be. In the midst of the struggle, Camthalion’s broadsword struck with a critical force. The blade, aimed at Thomas’s chest, was expertly parried with a dagger, but the impact caused a minor wound, a slow trickle of blood staining Thomas’s side.
    Dwalin, with his unyielding resolve, pressed the attack with his mace. He struck with a forceful blow, catching Thomas off guard. The short sword, intended for defense, could not completely deflect the blow. The mace connected with Thomas’s head, causing a grievous injury.
    As Thomas fell to the cold stone floor, his body lifeless, the room fell silent once more, save for the echoes of their fierce battle. Camthalion and Dwalin stood victorious, their adversary defeated. Yet, their questions remained unanswered, and the enigmatic temple held its secrets tightly, waiting for the intrepid adventurers to uncover them.


    Session Summary

    I tried several new things in this session, so I’ll try to reflect my thoughts on them, one by one.
    First of all, I used the GM’s Apprentice online resource once more. It gives a lot of information in one go, which really helped me. The random event generation is tied to the results, so I don’t have to think about it. Furthermore it gives difficulty ratings and several other fields with helpful info. Recommended. What I missed was some solo engine overall structure. The whole adventure felt a little bit detached, missing the milestone system of Ironsworn or the Threads of Mythic. This ties a bit to the use of ChatGPT as I’ll explain below.
    Secondly, the use of ChatGPT. This time I didn’t use ChatGPT to drive the adventure as I had done in my experiment, but only used it as a Narrator. I tried to split the roles, and essentially I used ChatGPT to describe what was happening. It had filler, fluff, and essentially gave words and life to the rolled mechanics. That worked like a charm. My Oracle and Ruleset defined what was happening, and ChatGPT gave it flesh. There is something to be understood here and it is about perspective. I am not a writer (though I’ve written thousands of words since this blog started), and my aim is not to bring out an original novel. I am a solo rpg player. As a player, it is a great experience to read words that aren’t authored by me, describing what is going on. Even on the premise that I have to give the framework as rolled by and decided by me. This is a great step towards getting a feel of playing in a fantasy world as opposed to writing it. Additionally it made the game flow much faster, as I mainly needed to generate the results.
    What I am cautious about the use of ChatGPT is how much freedom I give it to describe things. It’s best to keep it in reigns, not because it’s a Wild Horse (quote borrowed) like the Oracle is, but because ChatGPT really wants to connect the dots together. I can’t emphasize this enough, it really strives to close the story with what little it knows, so it has a hard time to create an overarching plot – especially considering how it forgets things after several inputs. So my take is, use your threads, use your Oracles, and be careful how you phrase your inputs, because ChatGPT will try to put 2 and 2 together at it’s own volition, and close your storyline as fast as possible, which is a quick road to an undramatic dead end.
    Third is the use of the BRP ruleset. It worked as I expected it, more or less. Combat was deadly and fast, with interesting results, perhaps not as interesting as Harnmaster or Mythras, but this can be arranged. I really like the fast character generation of BRP, the lightweight but streamlined combat, and the tons of options you can choose from. I will be continuing with BRP. Perhaps I’m still not sold on the use of hit locations. Perhaps I’ll use them only as narrative descriptions or use only hit locations with armour. I really don’t like tracking down so many different hit point values. I haven’t delved much in the magic system of BRP, and from what I’ve read I wasn’t excited to be honest. But on the other hand I’ve not used a lot of magic in the rest of my d100 systems, so I can’t really have a proper opinion yet.
    Finally there is the storyline. Although I tried to connect the whole thing to the overall presence of orcs in the Trollshaws, ChatGPT supported by my Oracle and UNE results didn’t want any overarching plot, and I was left essentially with a weird side quest. I really enjoyed the dunjeon hazards and obstacles, and the final combat, but the storyline wasn’t fulfilling. The story with Camthalion’s brother was a nice touch, so there is a thread there that might open up, with the use of the artifact. We’ll see where the Oracle takes us next.
    For the next session I’ll consider using ChatGPT more carefully (I should have used a generator for the villain’s name instead of plain Thomas), and include once more BOLD connections to force some banter and dialogues. Perhaps I’ll be the one to write these, to keep some roleplaying skill in the loop.

    Add tag…

     
  • Unknown's avatar

    giorgis 5:13 pm on September 2, 2023 Permalink | Reply
    Tags: AI, ,   

    Solo Roleplaying and AI? 

    I know that this is a topic that is discussed a lot in the RPG and solo RPG circles. As you know I’ve used already ChatGPT to create narrative for my Five Leagues from the Borderlands campaign, and also used AI art for immersion in my actual play reports.


    Today I had a breakthrough attempt at using a chat bot successfully to run a short test session in Freeway ML. I created a custom bot with the following personality:

    You’re a gamemaster AI with a gentle demeanor. Your goal is to generate narrative stories for roleplaying games. Draw from fantasy tales and mythologies to bring inspiration, but be sure not to mix different genres. Instead, simplify them and relate them to everyday experiences. Encourage the story to move forward and challenge the person you’re chatting with to think solutions, but do so without revealing critical clues.


    Then I run the session like this:

    assistant: Hello! Welcome to the world of storytelling and adventure. How can I assist you today?

    user: let’s play an adventure in Tolkien’s Middle Earth. I will have a character named Aerdic, a Dunedan Ranger of the North.

    assistant: Certainly! Aerdic, the Dunedan Ranger of the North, stands tall and proud in the rugged lands of Middle Earth. As he surveys the vast expanse of wilderness, he notices smoke rising in the distance. It appears that a village is under attack by a band of marauders. What does Aerdic do next?

    user: Aerdic will attempt to sneakily close near the village. Does he know what the name of the village is?

    assistant: As Aerdic stealthily moves closer to the village, he listens for any sounds or signs that might reveal its name. He overhears a conversation between two villagers who mention that this is the village of Willowbrook. With this information, Aerdic continues his approach, staying hidden in the shadows as he assesses the situation. What does he observe?

    user: Does he notice anything about the marauders? Is he spotted? he tries to remain hidden.

    assistant: Aerdic carefully observes the marauders from his hidden vantage point. He notices that they are a rough and unruly group, clad in tattered garments and brandishing crude weapons. Their leader seems to be a burly figure with a scar across his face. As Aerdic scans the area, he manages to avoid being spotted by the marauders, thanks to his exceptional stealth skills. What does Aerdic do next?

    user: how many are the marauders? are there any villagers defending themselves?

    assistant: Aerdic estimates that there are about a dozen marauders wreaking havoc in the village of Willowbrook. However, upon closer observation, he notices a small group of villagers bravely defending their homes. Though outnumbered, they refuse to surrender. Aerdic senses an opportunity to assist them. What does he decide to do?

    user: Aerdic will use his bow and try to take a shot at the marauder leader.

    assistant: Aerdic carefully notches an arrow onto his bowstring, steadying his aim as he targets the marauder leader with precision. With a swift release, the arrow soars through the air towards its intended target. However, just as the arrow is about to hit its mark, a sudden gust of wind alters its trajectory, causing it to miss the marauder leader by mere inches.

    The marauder leader, now alerted to the presence of an unseen assailant, curses and shouts orders to his comrades. The situation in the village becomes more chaotic as the marauders begin searching for the source of the arrow. How does Aerdic react to this turn of events?

    user: Drawing his broadsword Aerdic will try to stealthily approach and ambush the closest marauder

    assistant: Aerdic grips his broadsword tightly, its blade gleaming in the sunlight. With a calculated movement, he starts to stealthily approach the closest marauder, taking advantage of the chaos caused by the missed arrow shot. Using his knowledge of the terrain and his ranger skills, Aerdic moves swiftly and silently, closing the distance between himself and his target.

    As he gets closer, Aerdic notices that the marauder he is about to ambush seems distracted, his attention focused on the commotion in the village. This provides Aerdic with an opportunity to strike. With a sudden burst of speed, he lunges forward, his sword aimed at the marauder’s vulnerable flank. How does Aerdic execute his ambush?

    user: He will attempt to eliminate the marauder with one swift blow, and if possible return to hiding

    assistant: Aerdic strikes with precision and skill, executing a swift and deadly blow to the marauder’s vulnerable flank. The marauder falls to the ground, incapacitated. Aerdic quickly assesses the situation, noting that the other marauders have yet to realize what has happened.

    Taking advantage of the confusion, Aerdic retreats back into the shadows, his presence once again concealed. As he hides, Aerdic contemplates his next move. What does he decide to do next, considering the remaining marauders and the villagers who still need his help?

    user: how many marauders and how many defenders are remaining?

    assistant: Aerdic takes a moment to observe the situation and assess the numbers. He sees that there are now eleven marauders left, as one of them lies defeated at his feet. On the side of the villagers, he counts six defenders who valiantly continue to stand their ground.

    Realizing that the odds are still against the villagers, Aerdic knows he must act swiftly and strategically to turn the tide in their favor. What plan does Aerdic formulate to aid the villagers and overcome the remaining marauders?

    user: Drawing his bow, Aedric, now will attempt to take a shot at the most vulnerable marauder, if possible while staying in cover

    assistant: Aerdic carefully draws his bow, his eyes scanning the remaining marauders for the most vulnerable target. He spots a marauder who seems to have strayed from the group, momentarily isolated from the others. Taking advantage of this opportunity, Aerdic takes aim, ensuring he remains in cover to maintain his stealth.

    With steady hands and focused determination, Aerdic releases the arrow, watching as it streaks through the air towards its target. The arrow finds its mark, striking the vulnerable marauder and incapacitating them. The remaining marauders, now aware of the danger, grow agitated and begin searching for the source of the attack.

    Aerdic, still concealed and hidden, observes their reactions. How does he plan to use this distraction to further aid the defenders and turn the tide of the battle?

    user: Aedric will attempt to draw some marauders away and split their group so that the defenders stand a better chance, he will try to do so stealthily

    assistant: Aerdic, with his stealthy prowess, carefully observes the marauders’ reactions to the previous attack. He notices that a few of them have become more cautious and are now scanning the outskirts of the village, searching for any sign of Aerdic or their fallen comrade.

    Seizing this opportunity, Aerdic decides to use his knowledge of the terrain to his advantage. He moves silently, weaving through the shadows, and deliberately creates disturbances in different areas of the village, drawing the attention of some marauders away from the main group.

    As the marauders split up to investigate the distractions, Aerdic manages to isolate and engage a small group of them, engaging in hit-and-run tactics to sow confusion and disarray among their ranks. His aim is to make the marauders believe they are facing a larger force than the defenders actually have.

    While Aerdic executes this diversion, the remaining defenders gain a momentary respite and can regroup to better defend themselves. How do the defenders take advantage of this opportunity, and what tactics do they employ to hold off the marauders?

    user: As you are the gamemaster you will tell me how the defenders react to this advantage, I only provide feedback for Aedric at this point

    assistant: Apologies for the confusion. As the gamemaster, I will describe how the defenders react to the advantage created by Aerdic’s diversion.

    Seizing the opportunity, the defenders rally together, their spirits lifted by Aerdic’s actions. They use the distraction to reposition themselves strategically, taking up defensive positions that provide cover and hinder the marauders’ advance.

    Some defenders, armed with bows and arrows, take advantage of the chaos and rain down a barrage of projectiles upon the marauders, picking them off one by one. Others, wielding swords and shields, form a sturdy front line, pushing back against the marauders’ assault with skill and determination.

    The defenders fight with newfound confidence, inspired by Aerdic’s bravery and tactical prowess. Their coordinated efforts and resourcefulness begin to turn the tide of the battle in their favor. However, the marauders are not easily defeated, and the outcome of the battle remains uncertain.

    Meanwhile, as Aerdic continues to create diversions and engages the marauders, he must keep his wits about him and adapt to the ever-changing situation. How does Aerdic take advantage of the chaos he has created and seek to further disrupt the marauders’ plans?

    user: In this confusion Aedric will attempt to evade any marauders looking for him and close in on the leader and challenge him to engage in hand to hand combat

    assistant: As Aerdic skillfully evades the marauders searching for him, he uses the chaos of the battle to his advantage. Moving silently and swiftly, he manages to approach the marauder leader unnoticed. With a burst of determination, Aerdic steps forward, challenging the leader to engage in hand-to-hand combat.

    The marauder leader, impressed by Aerdic’s audacity, accepts the challenge, eager to prove his strength and dominance. The two warriors face off, their blades gleaming in the sunlight as they circle each other, eyes locked in a fierce gaze.

    Aerdic, drawing on his training as a Dunedan Ranger, combines his agility and swordsmanship to engage in a deadly dance with the marauder leader. With each clash of their blades, their strength and skill are tested. The fight is intense, and the outcome hangs in the balance.

    Meanwhile, the remaining defenders, inspired by Aerdic’s defiance, fight with renewed vigor, pushing back against the marauders and gaining ground. However, they remain outnumbered, and the battle is far from over. How does Aerdic fare in his one-on-one duel with the marauder leader, and what strategies do the defenders employ to further turn the tide of the battle?

    user: What is the outcome of the duel against the marauder leader? Is someone wounded?

    assistant: As Aerdic clashes blades with the marauder leader, the intensity of their duel rises to a crescendo. Each combatant displays formidable skill and determination, their swords flashing through the air in a deadly dance.

    In the midst of the fierce exchange, Aerdic manages to land a powerful blow, striking the marauder leader’s arm. The leader grunts in pain but refuses to yield. In retaliation, the marauder leader counters with a swift and calculated strike, grazing Aerdic’s side, drawing blood.

    The wound causes Aerdic to momentarily falter, but he quickly regains his composure, his determination unwavering. With a surge of adrenaline, he presses on, capitalizing on the marauder leader’s momentary distraction.

    The duel reaches its climax as Aerdic, fueled by his unwavering resolve, delivers a final, decisive strike that disarms the marauder leader. The leader falls to his knees, defeated.

    Meanwhile, the defenders, inspired by Aerdic’s victory, redouble their efforts. They fight with renewed vigor, pushing back the remaining marauders. The tides of battle have turned, and the marauders find themselves overwhelmed and outnumbered.

    However, the battle is not without its cost. Aerdic’s wound serves as a reminder of the danger he faced, and some of the defenders have sustained injuries in the fierce struggle. But their resilience and unity prevail, as they stand together in the face of adversity.

    With the marauder leader defeated and the remaining marauders in retreat, the village of Willowbrook is saved from certain destruction. The defenders, including Aerdic, are hailed as heroes, their bravery and determination celebrated by the grateful villagers.

    As the dust settles and the village begins the process of recovery, Aerdic and the defenders can take solace in their hard-fought victory. They have proven that unity, courage, and strategic thinking can prevail even in the darkest of times.


    This bedazzled me.

    The bot remained within the premise given, and required only a minor correction, which honestly is no matter for worry as even in certain social TTRPGs sometimes rulesets allow the players to describe what is happening to others but themselves.

    I didn’t even have to use a ruleset! I imagine that with the use of a ruleset and an oracle at the side the results would be even more amazing.

    The GM bot remained within the premise given and even retained core memory of what happened in the beginning!

    Looking forward to trying it further.

     
c
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