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  • Unknown's avatar

    giorgis 9:35 pm on April 30, 2023 Permalink | Reply
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    In the Aristrax Marches – Ep30 

    Previously in the Aristrax Marches, the Ravens of Gadun hunted down and defeated a Wyvern in it’s lair near Langecliffe. However during the battle with the beast, Temir was stung by the Wyvern’s venomous tail and perished.

    Turn 46

    The Ravens of Gadun arrive in Langecliffe with heavy hearts, carrying the corpse of their fallen comrade Temir. They make their way to the local temple, where they hope to find a priest to perform the funeral service.
    Inside the temple, they find a somber atmosphere with dimly lit candles and the faint scent of incense. Bolga approaches the altar and speaks to the priest, a somber man in simple robes.
    “We’ve come to give our fallen brother a proper send-off. Will you help us with the funeral service?”
    The priest nods solemnly and begins to prepare the altar. Myrick steps forward and lays Temir’s body on the altar. Rina places a sprig of mistletoe on his chest, a traditional symbol of protection in fey culture.
    The priest begins the service, his voice echoing throughout the temple. “We gather here today to honor the life and passing of Temir. Though he was not of our community, he fought alongside us and earned our respect. We mourn his loss and offer him to the embrace of the gods.”
    As the priest speaks, the Ravens of Gadun take turns offering their own words of remembrance and farewell. Myrick shares a few tales of Temir’s exploits, while Caldas recalls his infectious laughter and love of song.
    Finally, Bolga steps forward to offer the final words. “Temir was a brave warrior and a true friend. He gave his life for our cause, and we will never forget his sacrifice. Rest in peace, brother.”
    With the service complete, the Ravens of Gadun prepare to take Temir’s body to a nearby graveyard. As they make their way out of the temple, they hear a faint chuckle from one of the temple’s acolytes.
    “That was a lovely service. Shame Temir won’t be able to enjoy it himself.”
    The Ravens exchange a look of confusion, unsure of how to respond. The acolyte just chuckles and shakes his head.
    “Ah, never mind. Just an old joke. May the gods guide you on your journey.”
    The Ravens of Gadun nod in appreciation and continue on their way, their minds still heavy with grief but their spirits lifted by the knowledge that they have given Temir a proper farewell.

    For Town Events I rolled that we Got Swindled and lost 6 Gold Marks! The Sneaky Thieves that stole our gold have a Camp near Langecliffe, but we will stay on course, as we can take the hit for now. The rules don’t say for how long the camp will stay in place. The Upkeep was at 3 Gold Marks.

    The Ravens of Gadun had just returned to their camp after a long day of scouting and planning. As they settled in for the night, they realized that six gold marks were missing from their stash. Furious, they searched through their belongings, but the money was nowhere to be found.
    “Bloody thieves!” Bolga cursed, slamming his fist on the makeshift table.
    “We can’t let them get away with this,” Caldas growled, his hand already on his sword hilt.
    Myrick, however, raised a hand to calm them down. “We need to focus on the bigger threat right now. We can deal with these scoundrels later.”
    Rina nodded in agreement. “They won’t get far. We’ll find them eventually.”
    And so, they spent the night discussing their plans to take down the duskling warband, but the thought of the stolen gold still gnawed at them.
    The next day, they discreetly inquired around and eventually learned of the thieves’ camp. However, they knew that pursuing them would take time and resources, which they couldn’t spare at the moment.
    “We’ll deal with them after the duskling warband is taken care of,” Bolga declared, his eyes flashing with determination.
    The others nodded in agreement, but Myrick couldn’t help but feel a sense of unease. He knew that leaving the thieves unpunished could come back to bite them in the future.
    For now, though, they had more pressing matters to attend to. The Ravens of Gadun continued with their preparations, keeping a wary eye out for any further treachery.

    For Campaign Activities we Recruited a Follower successfully. I wanted a Feral since I hadn’t had the opportunity to try out this Origin. I used a cat-folk miniature I painted recently, and used ChatGPT to build upon this for the character and backstory.

    The Ravens of Gadun had just lost one of their own, and they needed to find someone to fill the gap in their ranks. Bolga, the warband leader, knew that they couldn’t afford to be short-handed when they faced their enemies.
    They had heard rumors of a skilled warrior with cat-like reflexes, and Bolga had decided to seek him out. The warband had made their way to the local inn, hoping to find someone who fit the bill.
    As they entered the inn, they were greeted by the smell of ale and cooking meat. The place was bustling with people, and they could see groups of travelers and locals huddled together in various corners of the room.
    Bolga scanned the room, his keen eyes searching for any sign of the feral warrior. Suddenly, he caught a glimpse of a figure with white fur sitting alone in a corner. He motioned for his companions to follow him, and they made their way to the table.
    “Good evening,” Bolga said, addressing the feral warrior. “We’re looking for a skilled fighter to join our warband. Would you be interested?”
    The feral warrior looked up, his piercing green eyes locking onto Bolga’s. “I might be,” he said. “What’s in it for me?”
    Bolga smiled, knowing that he had the warrior’s interest. “We’ll pay you well,” he said. “And you’ll be fighting alongside some of the best warriors in the land.”
    The feral warrior considered Bolga’s offer for a moment before nodding his head. “Alright,” he said. “I’ll join you.”
    “Excellent,” Bolga said, grinning. “What’s your name, warrior?”
    The feral warrior stood up, his white fur glimmering in the dim light of the inn. “My name is Kael,” he said. “And I look forward to fighting alongside you.”

    The other Campaign Activity is that Rina will train for 1 XP.
    On the Trade step we will sell Bag of Coins for 3 Gold Marks and a Thief’s tools.

    The warband enters a small shop located in a narrow alley. The shopkeeper, a skinny and haggard-looking man, greets them with a forced smile. Bolga approaches the counter, placing the bag of coins and the set of tools in front of the shopkeeper.
    “I want to sell these,” Bolga says bluntly.
    The shopkeeper inspects the items carefully before nodding. “I can give you one gold mark for the tools and three for the coins.”
    Bolga nods and takes the offered coins. “Deal.”
    As the warband leaves the shop, Rina mentions she wants to spend some time practicing her skills. The group heads to an open area outside the city walls. Rina starts by warming up, doing some stretches and exercises. She then takes out her war spear and begins practicing different moves and techniques.
    Caldas approaches her, watching her movements with interest. “You’re pretty good with that spear,” he comments.
    Rina smiles, “Thanks, I’ve been using it for a long time. It’s my go-to weapon.”
    The two of them continue chatting as Rina practices, with Caldas occasionally giving her tips and suggestions. The sun starts to set as Rina finishes up her training, feeling more confident in her skills. The warband then heads back to their lodgings to rest for the night.

    For adventuring we are hunting down the Duskling warbands threat. They’re in the same map area as Langecliffe, and are hunting my warband and if we lose they will carry out part of the enemy sheme. It’s a Death Sworn Warrior warband of 8 and a Sergeant. The objective is to Search for Something and the theme is Cave Complex.

    As the Ravens of Gadun set out to scout for duskling warbands near Langecliffe, Bolga, the Butcher, briefs the warband on their mission.
    “All right, listen up. We’re looking for any sign of the duskling warbands that have been causing trouble in the area. We’re also searching for something of interest in the cave complex that we’ll be passing by. Keep your wits about you, and be ready for anything.”
    Caldas, the halfling warrior, chimes in, “And remember, we’re not just fighting for ourselves. We’re fighting for our fallen comrade, Temir.”
    Myrick, the human rogue, nods in agreement. “That’s right. Let’s make those duskling bastards pay for what they did to Temir.”
    Rina, the fey-blooded outsider, silently grips her war spear, her eyes fixed on the terrain ahead.
    As the warband reaches the cave complex, Bolga orders them to halt.
    “Something’s not right here,” he says, scanning the area for signs of danger.
    Suddenly, the warband is ambushed by a group of duskling warriors, led by their fierce leader.
    Bolga quickly issues orders to his team, “Take cover! Protect Rina and Myrick. Caldas, use your sling to take out any enemies from a distance.”
    As the battle draws near, the warband readies their weapons and prepares for the fight of their lives.


    Combat

    For this battle I will be using the theatre of the mind rules as I wasn’t in the mood to set up the table.

    Round 1

    As the battle rages on, Myrick tries to gain a better position to charge the dusklings, but he takes a wrong turn and stumbles. Bolga charges forward and manages to wound a duskling, eventually killing the enemy with a final blow. Caldas, a halfling warrior, also joins the fray and attempts to take down one of the dusklings, but the enemy is able to fend off his attacks.
    Meanwhile, Rina skillfully defends herself against a duskling’s assault with her war spear, deflecting the blows and pushing the enemy back. Another duskling tries to attack Caldas, but the halfling warrior proves to be a tough opponent and manages to parry the strikes.
    Two dusklings then turn their attention to Myrick, but the seasoned warrior is able to counter their attacks and kill one of them. As the fighting continues, one of the dusklings decides to flee from the battle, perhaps sensing that the odds are not in their favor.
    Despite some initial setbacks, the Ravens of Gadun fight bravely, determined to emerge victorious from the skirmish. However, the outcome of the battle remains uncertain, and the warband must continue to fight with all their might to defeat the remaining dusklings.

    Round 2

    Caldas scurried along the cave walls, his halfling size allowing him to move almost unnoticed. He stopped by a corner, his keen senses picking up something ahead. He turned back to the warband and gestured Bolga over, pointing out the location of their objective.
    Bolga gave a nod of acknowledgement and moved to where Caldas pointed. The rest of the group followed, warily watching their surroundings for any more ambushes.
    Myrick was determined to take down the duskling leader and charged forward. However, he misjudged the distance and stumbled, leaving himself open to attack.
    Gerk took advantage of the distraction and quickly darted forward, slashing at the leader with his short sword. The duskling leader retaliated, but Gerk’s quick reflexes allowed him to deflect the blows.
    Another duskling came at Gerk, but the birdfolk fighter fought it off with ease.
    Rina was also targeted by a duskling, but she skillfully countered the attack with her war spear, stabbing and killing the enemy.
    As the skirmish continued, another duskling fled the scene. The warband regrouped, preparing for the next move.

    Round 3

    Bolga searched the area around the cave complex and quickly found signs of the duskling warbands passing through. “I’ve found something!” he shouted to the rest of the warband. Caldas charged at the wounded duskling leader, determined to take him down. The halfling darted forward with his short sword in hand, but the enemy leader was not so easily defeated. With a strong blow, the duskling knocked Caldas out cold.
    The duskling leader, now turning his attention to Bolga, charged at the imposing orc with his own blade drawn. The two engaged in a fierce duel, trading blows and parries, but in the end, it was Bolga who emerged victorious. With a swift, powerful swing of his cleaver, Bolga hacked down the duskling leader.
    Meanwhile, another duskling tried to take advantage of the situation by attacking Bolga from behind, but the orc warrior was too quick for him. With a deft movement of his blade, he fended off the attack and quickly turned to face his new foe.
    Myrick, for his part, was not having much luck in the fight. He attempted to charge one of the dusklings, but his efforts were in vain as he failed to cover the distance. Nonetheless, he stood his ground and blocked the duskling’s attacks, determined not to fall.
    As the battle raged on, another duskling fled the scene, clearly realizing that he was outmatched. Only two of the enemy remained, fighting fiercely against the warband.

    Round 4

    Bolga swings his cleaver, the blade flashing in the dim light of the cave. The dusklings back away, trying to avoid his deadly strikes. With a fierce roar, Bolga charges forward, the cleaver whistling through the air. The duskling tries to dodge, but it’s too slow. The first blow slices through its arm, and the second cleaves its skull in two. The dusklings’ body falls to the ground, twitching in its death throes.
    As Bolga turns to face the last remaining enemy, the dusklings’ fear is evident in its eyes. It lunges forward, trying to strike Bolga with its jagged claws, but Bolga is too quick. He sidesteps the attack, the cleaver poised for the killing blow. But as the duskling realizes the fight is hopeless, it turns and runs away.
    Bolga watches the dusklings’ retreating form, feeling a sense of satisfaction that the warband has achieved their objective. He turns to his comrades, a grin on his face. “Looks like we’re done here,” he says. “Let’s gather up our things and head back to camp.”


    Resolution

    We rolled 3 Adventure Points earned for being Victorious against an Enemy Threat. 6 Adventure Points were spent directly on reducing the Duskling Threat by 1, going down to the last 1.
    Caldas was merely Knocked Out.
    Caldas earned 1 XP, while the rest of the warband 2 XP each. Kael earned the Scouting skill in the Flash of Insight, and also I spent 6 Adventure Points to make him a Hero.
    We had 1 Loot roll for achieving the Objective which was a Camp Gear. Also for Holding the Field we got Unusual Finds which was a Fine Standard Weapon.
    On News Events rolled, an old Friend sent us a Letter.

    As Caldas regained consciousness, the group searched the area for any spoils of war. Bolga scoured the battlefield and came across a fine sword that was worth a small fortune. Caldas found a set of camping gear that would be useful for their future expeditions.
    With their task complete, they returned to Langecliffe to rest and recover. As they arrived, they were surprised to receive a letter from their friend Damay, a roving halfling knight.
    Gerk eagerly opened the letter and read it aloud to the group, “My dear friends, I hope this letter finds you well. I’ve been on the road for some time now, searching for adventure and fortune. I’ve recently come across some information that may be of interest to you. It concerns an ancient tomb, deep within the Savage Mountains. I believe it to be full of treasure and ancient artifacts. If you’re interested, meet me in the town of Newhorn in three weeks’ time. Yours truly, Damay.”
    Excitement filled the group as they pondered the possibility of riches and glory.


    Session Summary

    Running the battle without miniatures is so much faster! It was a refreshing choice after all the previous battles, and I’m all ready for the final battle at the Duskling Hideout. If we’re successful (which is very much likely, considering the skills of the warband), then this will be the closure of this really long campaign in Five Leagues from the Borderlands.
    I might consider doing some Special Episodes in the future, unfettered from victory conditions or the strict continuation of the campaign. Like I will be able to do some missions to eliminate the strugglers in the enemy camps or anything similar if I feel like it, in between whatever game I may be running then.
    But I get ahead of myself. We still have one final hideout battle to win and the enemy numbers are going to be higher than normal since we also found evidence of the enemy movements in the region. The loss of Temir is going to weigh heavily against us.

     
  • Unknown's avatar

    giorgis 4:59 pm on April 29, 2023 Permalink | Reply
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    In the Aristrax Marches – Ep29 

    Previously in the Aristrax Marches, the Ravens of Gadun hunted down and defeated a duskling warband near Fey Wall. However news reached them of a rampaging monster near Langecliffe.

    Turn 45

    For Town Events I rolled that we Got in a Fight however, a friend managed to get us out of the tough spot. The Upkeep was at 1 Gold Mark, and Rina reduced her healing time by one turn, and is ready for battle. Temir Prayed to earn a +5 on a prospective Injury roll, but the Devotion skill test was unsuccessful, so the blessing will only last for this turn. On the Trade step we will sell Art Object for 3 Gold Marks and a Partial Armour. We decided to Travel to Langecliffe to hunt down the monster in the Monster Lair. I decided to keep the suspense of what monster it is until the last minute, when we see it on the battlefield.

    Gerk was never one to shy away from a fight, and it wasn’t long before he found himself in one with a local. The fight ended with the yokel lying flat on the ground, but it also meant trouble for the warband as the yokel’s family demanded recompense for their injured relative.
    Thankfully, Aliol was available in Fey Wall to help out. As a scholar, he had a way with words, and he spoke for the Ravens of Gadun, convincing the locals that no recompense was due. “You see, good people,” Aliol began, his voice calm and reasonable, “my companions were only defending themselves. They meant no harm, but the yokel here was insistent on causing trouble.”
    The locals murmured amongst themselves, but Aliol continued to speak. “We will leave Fey Wall and not return soon, but we ask that you do not trouble us further. We are on a mission, and any further delays will only hinder our progress.”
    The locals seemed to agree with Aliol’s words, and they dispersed without any further confrontation. Rina’s injury had healed with rest, and Temir spent his time praying to the old gods. Gerk, on the other hand, took the opportunity to train in combat skills.
    Despite the setback in Fey Wall, the warband managed to sell some art objects and a studded leather, and they decided to travel to Langecliffe to find the monster lair. The journey was uneventful, and they arrived in the small town without any trouble.
    As they made their way through the town, they overheard whispers of the monster in the surrounding region. “It’s been attacking caravans and travelers,” said a local merchant, shaking his head. “Some say it’s the work of dusklings.”
    The warband exchanged a look, knowing that dusklings were involved meant trouble. “We’ll need to find this monster and put a stop to it,” Myrick said firmly.
    With that, the warband set off to find the monster lair and put an end to its rampage.

    Combat

    Caldas was successful on our Scouting skill test, so we found the entrance to the lair easily. I rolled a theme for the battlefield to be the Edge of Woods.

    Scout Step

    Caldas crept through the thick forest, his senses heightened as he searched for any signs of the monster lair. The dense foliage obscured his vision, but he moved carefully, making as little noise as possible. As he moved deeper into the woods, he saw a small clearing up ahead.
    He approached the clearing cautiously, scanning his surroundings for any signs of danger. As he stepped into the open space, he saw a strange mark on the ground – a series of clawed footprints that seemed to lead into the forest. He followed the tracks, his heart racing with anticipation.
    Caldas continued to scout the lair alone, moving silently through the dense forest. He searched every nook and cranny, looking for any signs of the monster. As he reached the second curious location, he saw the tracks of the beast. They were fresh and deep, a clear indication that the monster was nearby.
    Caldas slowly moved towards the tracks, his hand gripping his weapon tightly. He approached a large boulder and saw the monster’s lair hidden behind it. He peered around the edge of the boulder and saw the Wyvern, still unaware of his presence.
    Caldas quickly signaled to the rest of the warband that it was time to move in and prepare to fight. They had been expecting a difficult battle, but none of them were prepared for the monstrous sight that awaited them in the heart of the Wyvern’s lair.

    Scout Step
    Round 1

    Temir, with his Heartseeker blade, charged forward to attack the beast. The magical sword glimmered as it sliced through the thick hide of the Wyvern. However, the beast was still strong, and it retaliated with a swift jab from its tail. Temir prepared for a counter-attack, but the poison sting brought him down.
    Caldas attempted to flank the Wyvern, but his slim fencing sword proved useless against the scales. The Wyvern thrashed around, sending Caldas back.
    Bolga saw an opening and went in for an attack from the other side. His cleaver hacked at the Wyvern, wounding it further, but the beast was still alive. He tried to slash at it again, but it only left a scratch. On his third strike, Bolga failed to get through the thick hide.
    The Wyvern took to the air and jumped above the heroes’ heads, landing in front of Myrick. It attempted to attack him, but the skilled warrior evaded all three of its strikes.
    Having taken some distance, Myrick pulled out his bow and shot arrows at the Wyvern, but they merely bounced off its scaly hide.
    Rina, however, took aim with her fey-eyes, her arrow finding a gap and wounding the Wyvern. The beast was barely standing.
    Gerk, emboldened by the furious fighting, attacked the Wyvern in melee, but the Wyvern counterattacked. Gerk’s strong birdfolk short and stout stature saved him from being crushed.
    “I can’t get through its scales!” Caldas shouted, struggling to get back on his feet.
    “Then aim for the eyes or the wings!” Rina yelled back, drawing another arrow.
    “We need to take it down now!” Bolga grunted, swinging his cleaver again.
    “We can’t let Temir’s sacrifice go to waste!” Myrick added, loosing another arrow.
    The Wyvern roared in fury, its wings flapping wildly, creating gusts of wind that sent debris flying in all directions. The heroes braced themselves for the final showdown, determined to take down the beast or die trying.

    Round 1
    Round 2

    Bolga’s cleaver sliced through the air, striking the Wyvern’s exposed flank. The beast let out a deafening roar, turning its attention towards Bolga. But it was too late. The cleaver had found its mark, and the Wyvern’s lifeless body fell to the ground.
    Bolga let out a triumphant yell and wiped the sweat from his brow. “That’s how you take down a monster,” he said, grinning at his companions. “Good work, everyone.”
    Myrick nodded in agreement. “Indeed. It was a tough fight, but we emerged victorious.”
    Gerk chuckled. “Ha! And they said we were just a bunch of misfits. Who’s laughing now?”
    Rina smiled at her fellow warband members. “We make a good team,” she said, admiring the group’s different strengths and skills.

    Round 2

    Resolution

    We got 1 Adventure Point earned for Defeating an aberration.
    Temir injury roll gave a result of Dead! even with the extra Blessing. I checked by inventory and I can’t find the dose of Silvertree Leaf, perhaps I had used it before and I can’t remember! Nonetheless this means that we lost a major party member. Not one of the core heroes (Defeat Condition), but a pillar of strength in my fights, that will be missed. I rolled that the Heartseeker blade would be damaged, but this cannot happen according to the rules, so no item was damaged. For losing a hero, we earn 1 Story Point.
    The Reward Rating of the Wyvern is 3, which means 3 XP more for the hero pool, 3 Loot rolls, and 3 Gold Marks. Plus 1 Story Point.
    Bolga, Rina and Myrick earned 3 XP each, while Gerk and Caldas earned 2 XP each.
    Caldas advances to Level 7 earning one Agility Increase, Gerk advances to Level 2 earning a point of Luck and Rina advances to Level 2 earning one Agility Increase.
    The 3 Loot Rolls are Thief’s tools, a Bag of Coins worth 3 Gold Marks and a Fine Bastard Sword.
    On News Events rolled, another Caravan will be at Langecliffe for 2 Turns.

    The warband trudged through the forest, heavy-hearted with the loss of their companion Temir. The poison of the Wyvern had been too potent, too fast, and despite the blessing of the priest, it was not enough to save him.
    Bolga, the fierce duskling warrior who dealt the final blow to the Wyvern, was quiet as they collected the spoils of their victory. He knew that the loss of Temir weighed heavily on the group, and there was little he could say to ease their pain.
    As they made their way towards Langecliffe, a small village on the outskirts of the forest, news of a caravan reached their ears. The warband knew that this could be an opportunity for them to restock their supplies and possibly even find new contracts.
    But the excitement of potential riches was tempered by the loss of their comrade. Rina, the half-elf archer, was visibly shaken by Temir’s death. “He was a good man,” she said quietly. “A brave warrior, and a true friend.”
    Gerk, the birdfolk fighter, chimed in. “He died a hero’s death, fighting for the greater good. His sacrifice will not be forgotten.”
    Caldas, the nimble duelist, nodded in agreement. “We will honor his memory by continuing the fight against evil, no matter the cost.”
    As they reached the outskirts of Langecliffe, the warband steeled themselves for whatever lay ahead. They knew that the road ahead would be filled with danger, but they were determined to press on, in honor of their fallen comrade.

    Session Summary

    Fighting monsters is a great challenge and one of the most fun battle scenarios in Five Leagues from the Borderlands. There’s a great amount of randomness and this means that danger lurks in every corner. The Wyvern is a very dangerous foe, and I could easily have lost 2-3 members with its counterattack and poison abilities. I only lost one member, but the injury roll was terrible (05)! And I had been on a streak spending all my story points and silvertree leaf before, so I lost any opportunity I had to save my hero. Temir was the highest level hero of my warband with a +3 Combat skill, he will surely be missed, and I hope this loss won’t affect the last two threat battles that remain.

     
  • Unknown's avatar

    giorgis 10:56 pm on April 23, 2023 Permalink | Reply
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    In the Aristrax Marches – Ep28 

    Turn 44

    For Town Events I rolled that a Reknowned Scholar visited Fey Wall. I didn’t act on this, and also forgot to give some narrative fluff about it. The Upkeep was at 1 Gold Mark, and Caldas reduced his healing time by one turn and also visited the healer. I decided it was time to repair the Damaged Throwing Knives for 3 Gold Marks. On the Trade step we will sell Bag of Tools for 3 Gold Marks which offset this cost.

    Caldas winced as he applied pressure to his wounded side. The injury he sustained during the previous battle was not severe, but it was enough to slow him down. He knew he needed to rest and recover, but he also needed to get his throwing knives repaired.
    Bolga, the leader of the Ravens of Gadun, knew the importance of keeping their weapons in top condition. “We need to find a blacksmith,” he said. “Caldas, you rest up. Myrick and Temir, come with me.”
    The warband made their way to the smithy, where they found the blacksmith hard at work. The sound of his hammer striking metal echoed through the small shop. Bolga approached him, “We need these throwing knives fixed.” He handed the blacksmith the set of knives. “Can you have them ready by tomorrow?”
    The blacksmith inspected the blades, nodding in agreement. “I can have them ready by midday.”
    “Good,” Bolga replied. “We’ll pick them up then.”
    After leaving the smithy, the warband headed to the market to sell a bag of tools. Myrick carried the bag, and they quickly found a buyer willing to pay 3 gold marks. Myrick handed over the tools, and the warband left the market, their pockets slightly heavier.
    Caldas made his way to the healer’s hut, where he found Eira, the village healer, tending to a sick child. He waited patiently until she was finished before approaching her.
    “Eira,” he said, “I need your help. I’ve taken a wound, and it’s not healing as quickly as I’d like.”
    Eira examined the wound and nodded. “I can help you, but it will take some time. Come back tomorrow, and I’ll have a salve ready for you.”
    Caldas thanked her and left, feeling slightly more at ease. The warband reunited outside of the healer’s hut, ready to continue their journey.


    For adventuring we are hunting down the Duskling warbands threat. They’re in the same map area as Fey Wall, and are hunting my warband and if we lose they will entrench themselves further. It’s a Prowling Renegades warband of 8 (2 self bows) and a Unique Foe, a Ruthless Killer who was hired as additional muscle. The objective is to Fetch Something and the theme is Along the road.

    The Ravens of Gadun stepped out of the hamlet of Fey Wall, their weapons at the ready. They knew that the duskling tribes were still a threat to the peaceful folk in the area, and they were determined to rid the land of their menace. As they made their way down the winding road, the warband soon encountered a group of prowling dusklings. The dusklings appeared to be renegades, with weapons at the ready and murder in their eyes.
    Bolga, the Butcher, stepped forward, his cleaver at the ready. “What do we have here?” he growled, eyeing the dusklings with suspicion.
    One of the dusklings stepped forward, a wicked grin on his face. “You’re the ones who have been killing our kin,” he snarled. “We’ve been sent to put an end to your little scheme.”
    The warband quickly counted the number of dusklings. There were eight of them, led by a ruthless killer named Alcmeg. Bolga gritted his teeth. “So be it,” he said, raising his weapon.
    Alcmeg stepped forward, cracking his knuckles. “You’re going to regret crossing us,” he said, his voice low and menacing.
    Without further warning, the battle began. The dusklings charged forward, their weapons flashing in the sunlight. The Ravens of Gadun stood their ground, meeting the dusklings with ferocity and determination. The clash of metal on metal rang out through the air as the two sides battled fiercely. It was a fight to the death, and neither side was willing to back down.


    The Combat

    Round 1

    The warband and the duskling renegades face off against each other, their weapons at the ready. The tension in the air is palpable as both sides size each other up. Suddenly, Rina jumps up to a low cliff, taking a perch above the fray.
    One of the dusklings, an archer, takes aim at her. His arrow whizzes through the air with deadly intent, but misses its mark by mere inches. Rina looks down at the dusklings with disdain, her hand hovering over her own bow, ready to strike.
    The duskling tribesmen snarl and growl, their eyes filled with a fierce hatred for fey-bloods. They’re known for their ruthless tactics and violent nature, and the warband knows that they’ll have to be on their guard if they want to come out of this battle alive.

    Round 1
    Round 2

    The battle had begun and the two sides closed in, each ready to fight for their lives. Rina took position on a low cliff by the road, scanning the area for any signs of danger. The duskling archers, however, had a different plan in mind. One of them took a shot at her, but missed by a hair’s breadth. Rina quickly moved to another spot, hoping to avoid any further attacks.
    The second duskling archer, determined to take down the fey-blood, climbed on top of a ruined tower. Rina was in range and the duskling aimed a poisoned arrow at her. His aim was true, and the arrow pierced through Rina’s side. She cried out in pain and fell to the ground.
    On the roadside, Caldas was fighting for his life against a prowling renegade. The halfling was quick and agile, dodging the enemy’s attacks and striking back with his fencing sword. He won the battle and killed the duskling, adding one more victory to the warband’s tally.
    Myrick, however, was not so lucky. He attacked Alcmeg, but the enemy pushed him away, leaving him vulnerable to attacks. Temir attacked a duskling with his Heartseeker blade, slicing through the enemy’s armor and cutting it down.
    Caldas, not one to back down, charged back at the enemies, taking down another duskling with his fencing sword. Gerk, seeing that Rina was incapacitated, became enraged and attacked Alcmeg, hoping to avenge his friend. However, the enemy pushed him away, leaving Gerk standing there, helpless and furious.
    Despite their losses, the dusklings stood their ground, refusing to back down. The warband would have to fight tooth and nail to defeat them and survive the battle.

    Round 2
    Round 3

    Bolga scrambled up the ruined tower, his nimble feet finding purchase on every cracked stone. The duskling archer was caught off guard, his back turned to Bolga, as he was still trying to find a clear shot at the warband. Bolga took advantage of the opportunity and swiftly dispatched the archer with a fierce blow from his cleaver.
    Meanwhile, Temir had cornered Alcmeg. The ruthless killer was known for his quick reflexes and deadly accuracy, but Temir’s Heartseeker blade was faster. He launched a series of strikes at Alcmeg, who tried to block them with his own sword, but the blade broke under the onslaught. Alcmeg fell to the ground, his lifeless eyes staring at the sky.
    The remaining duskling archer saw Bolga and took aim, but missed as the duskling ducked behind the tower’s crumbling walls. Myrick was surrounded by three dusklings, but his lightning-fast swordplay kept them at bay. He deflected their attacks and struck back, cutting deep wounds into their flesh.
    Gerk, in the meantime, searched the cliffside for a wooden box he had spotted earlier. Caldas moved quickly, his small frame making him an elusive target. He struck at another duskling and took him down with ease.
    Despite their losses, the remaining dusklings refused to back down. They stood their ground, snarling and hissing at the warband, their eyes filled with hatred and fury. The battle was far from over.

    Round 3
    Round 4

    Gerk’s hand grasped the wooden box, and he lifted it from the ground. The box was heavy, and he could feel something shifting inside it. With a grunt of satisfaction, he turned to rejoin the fray.
    Caldas lunged forward, his sword flashing in the morning sun. His blade found its mark, and the duskling howled in pain as blood spilled from its wound.
    Bolga leaped down from the tower, his cleaver at the ready. He charged towards the remaining duskling archer, and the two clashed in a flurry of blows. Bolga’s cleaver bit deep into the duskling’s shoulder, causing it to stagger back. The duskling archer retaliated by firing a poisoned arrow at Bolga, but the thick layers of his brigandine armor protected him from the worst of the venom.
    The wounded duskling, its eyes full of rage, charged back towards Caldas. But the halfling was ready, and with a quick flick of his wrist, he dispatched the creature with ease.
    Meanwhile, Myrick engaged in a deadly dance with another duskling. The two circled each other, swords flashing in the light. Myrick parried the duskling’s attack, then lunged forward, driving his Heartseeker blade deep into its chest. The duskling fell to the ground with a final, gurgling breath.
    The wounded duskling archer stood alone, bravely refusing to flee. It gripped its bow tightly, ready to fire again.

    Round 4
    Round 5

    Bolga, fueled by adrenaline, charges towards the wounded duskling archer, his heavy cleaver raised high. With a fierce battle cry, he brings down his weapon, his first hit stunning the enemy, who staggers back. But Bolga isn’t one to show mercy, not to an enemy who has caused harm to his comrades. He strikes again, and this time, his hit is true. The duskling archer falls to the ground, his body motionless.
    As the final enemy falls, the warband takes a moment to catch their breath, their eyes scanning the battlefield for any signs of movement. The battle is over, and they have emerged victorious. Caldas sheaths his sword, wiping the sweat off his forehead with the back of his hand.
    “Well fought, friends. We did it,” he says, relief evident in his voice.
    Myrick nods in agreement. “That was a close one. We almost didn’t make it.”
    Gerk approaches Bolga, a look of admiration on his face. “You truly are the Butcher, my friend. That was quite the fight.”
    Bolga grins, his chest heaving as he catches his breath. “I live to fight another day,” he says, before turning to the rest of the warband. “Let’s get out of here before any more of these bastards show up.”
    With that, the warband packs up their gear and heads back towards the road, their steps heavy but their spirits lifted by their hard-won victory.

    Round 5

    Resolution

    We rolled 4 Adventure Points earned for being Victorious against an Enemy Threat, and 2 Adventure Points more for Defeating a Unique Foe. 6 Adventure Points were spent directly on reducing the Duskling Threat by 1, going down to 2.
    Rina was Lightly Injured for 3 Recovery Turns but I spent a Story Point and she was merely Lightly Injured for only 1 Recovery Turn. I don’t know if this was a good call, I just want every single body available until the end of the campaign – plus I still have a dose of silvertree leaf left.

    Temir earned 3 XP, Rina earned 2 XP, while the rest of the warband 2 XP each. Temir advanced to Level 8 earning the Battlewise skill.
    We had 1 Loot roll for achieving the Objective which was a Full Armour which I’ll give to Rina in return for her Partial Armor. Also for Holding the Field we got Unusual Finds which was Art Objects worth 3 Gold Marks.
    On News Events rolled, Caravan will be at Langecliffe for 2 Turns.
    Finally, since Temir reached Level 8, I rolled on the Enemy Plans, there’s a monster summoned by the dusklings. It’s lair is near Langecliffe and it will terrorize the lands and reduce the size of the settlements unless it attacks a Town!

    As the battle comes to an end, the warband assesses their wounds and loot. Rina’s fey-blood proves to be a boon, as her recovery time is significantly shorter than anticipated.
    Gerk opens the wooden box, revealing a full set of mail armor and a collection of art objects. “Looks like we hit the jackpot,” he says with a grin.
    The warband returns to Fey Wall, where they are greeted with news of an upcoming caravan in Langecliffe. “We could use the extra coin,” Temir notes, rubbing his chin thoughtfully.
    But the mood quickly turns serious as they hear about the monster terrorizing the area surrounding Langecliffe. “Summoned by dusklings, you say?” Caldas asks, his eyes narrowing. “We can’t let them get away with this.”
    Bolga grins, twirling his cleaver. “Sounds like our kind of job.”
    Myrick nods, his Heartseeker blade glinting in the sunlight. “Let’s go teach those dusklings a lesson they won’t forget.”


    Session Summary

    What a turn of events! Just as I am nearing the end of the campaign, a monster pops up. And don’t get me wrong, I love to have my warband fighting monsters. There’s also the settlement endangerment if I let it be. On the other hand, if I hunt down the monster, there’s good chance that important warband members might perish and we will lose the victory condition.
    I’ll decide in the next sessions, but I’m leaning towards hunting the aberration down because, well, it’s fun!
    I also didn’t reveal what monster it is, to keep some suspense. Perhaps I’ll do an Adventure Milestone to research it or make some rolls on rumours and reduce the possible options. I’ll think this over too.
    I think the Enemy Plans table of Five Leagues from the Borderlands takes away control from the player in just the right amount! Just what I was looking for at the moment.

     
  • Unknown's avatar

    giorgis 6:09 pm on April 16, 2023 Permalink | Reply
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    In the Aristrax Marches – Ep27 

    Previously in the Aristrax Marches, the Ravens of Gadun attacked and defeated a duskling warband near Fey Wall.

    Turn 43

    I’m back to introducing Events normally, as it gives a nice narrative fluff. The Upkeep was at 1 Gold Mark, and Caldas reduced his healing time by one turn and also visited the healer. Also Gerk will Train and earn 1 XP. On the Trade step we will sell Tapestires, a Shield, a Light Weapon, a Self Bow and a Light Armour for 5 Gold Marks in total.

    The Dancing Nymph inn was a welcome respite for the warband. The air was thick with the scent of roasted meats and the sound of merry drinkers. Bolga quickly made his way to the bar, his big cleaver swinging at his side, while Myrick grabbed a table near the hearth and ordered a mug of ale.
    As they settled in, one of the town elders approached them, a wiry man with a gruff voice. “You lot look like you’ve been through the ringer,” he said, eyeing their worn gear. “I’ve got a tale for you, if you’re interested.”
    The elder told them a story about an ancient battle, where a group of warriors faced off against a powerful necromancer. Bolga listened intently, his eyes glinting with interest.
    As the night wore on, Caldas sought out the town healer, Eira. The elderly woman was kind and gentle, and with the use of Silvertree Leaf, she was able to heal his wounds.
    Meanwhile, Gerk spent time in the inn’s courtyard, practicing his swordplay with a fellow traveler. The clanging of their blades echoed through the night air.
    The next day, the warband gathered to sell off their unused gear and valuables, eager to fund their quest. With some extra coin in their purses, they turned their attention to finding the duskling tribe’s hideout.
    Hours of investigation and research led them to a hidden location deep in the wilderness. The warband prepared themselves, knowing that danger lay ahead.


    For adventuring we are hunting down the Duskling warbands threat. They’re in the same map area as Fey Wall, and are preparing to attack villagers and if we lose they will entrench themselves further. It’s an Winding Path warband of 8 (2 self bows) and a Sergeant. The objective is to Search for Something and the theme is Near a farmhouse. Initially it was Along a river, but I have no river terrain, so I rerolled.

    The warband moves cautiously through the woods, keeping their eyes peeled for any signs of dusklings. After several hours of patrolling, they spot movement near a farmhouse in the distance. They approach quietly and see a group of dusklings preparing to attack the unsuspecting villagers.
    “Looks like we found some trouble,” Temir says, his hand gripping his Heartseeker blade tightly.
    Bolga grins wickedly, “Finally, a chance to spill some blood.”
    Caldas, ever the tactician, urges caution. “Let’s not rush in blindly. We need to assess the situation and plan our attack carefully.”
    As they observe the dusklings from the cover of the trees, they notice a distinct symbol on the warrior’s armor – the twisted serpent of the Winding Path.
    Gerk, recognizing the symbol, mutters, “These dusklings are part of that secretive cult. They worship the Old Gods instead of the Duskling ways. We can’t let them gain a foothold in the Aristrax Marches.”
    The warband debates their next move, but ultimately they agree that they cannot let the dusklings attack the innocent villagers. They prepare to engage the enemy and search the farmhouse for anything that might reveal the cult’s plans.
    With weapons drawn, the warband approaches the farmhouse, ready for battle.


    The Combat

    Round 1

    The air was thick with tension as the warband and the dusklings faced off against each other. The dusklings, with their glowing eyes and twisted forms, exuded an aura of menace that made the hairs on the back of the warband’s necks stand on end.
    Myrick, Temir, and Bolga moved stealthily along the western side of the fence, their weapons at the ready. They kept low, their eyes scanning the area for any sign of movement from the enemy.
    Meanwhile, Caldas leaped over the fence and darted towards the pig sty, his sword at the ready. He knew that the pig sty held something of importance, and he was determined to uncover it.
    Rina and Gerk stayed behind the fence, bow at the ready. She kept a watchful eye on the dusklings, ready to unleash her deadly arrows at a moment’s notice.
    The two sides were like two predators sizing each other up, waiting for the other to make the first move. The tension was palpable, and the slightest sound could trigger a battle that would be fought to the death.
    But for now, both sides remained still, waiting for the right moment to strike. The fate of the farm and its inhabitants hung in the balance, and the warband knew that they had to be careful if they wanted to emerge victorious.

    Round 1
    Round 2

    Myrick, Temir, Caldas, and Rina all curse under their breath as their arrows and sling stones miss their marks. The duskling archers return fire, but their aim is just as poor.
    Bolga charges forward, his cleaver raised high, but he is met with a poison-tipped blade from the duskling warrior. Bolga manages to block the first strike, but the second finds its mark and he collapses to the ground, poisoned.
    Gerk leaps over the fence, his sword at the ready, and strikes the nearest duskling. He manages to wound it with his first strike, but the second is stopped by its armor. Undeterred, he delivers a final blow that finishes off the duskling.
    The warband braces for the next round of battle, knowing that their enemies will not give up easily.

    Round 2
    Round 3

    As the warband fought their way towards the pig sty, the battle intensified. Temir swung his heartseeker blade with precision, but his opponent proved to be just as skilled and evaded his attacks. Boots, on the other hand, showed off his agility as he wounded a duskling with his fencing sword and quickly backed away.
    Meanwhile, the duskling archers continued to rain down arrows on the warband, but their aim was poor. One missed Temir entirely, and another ran out of arrows as it tried to hit Gerk.
    The duskling leader, who had been waiting for an opportunity, attacked Caldas with his poisoned blade. The halfling fell, writhing in pain as the poison coursed through his veins.
    Rina, fighting fiercely with her war spear, managed to take down one of the dusklings attacking her, but another quickly took his place. The two exchanged blows, with Rina ultimately falling under the duskling’s attack.
    Temir found himself surrounded by two dusklings, but he held his own, managing to wound one of them. Meanwhile, Myrick was attacked by another duskling, who landed a blow with his poisoned weapon, bringing the hero down.
    Amidst the chaos, Gerk saw an opening and leapt into the pig sty, determined to find whatever it was that had caught their attention.

    Round 3
    Round 4

    Gerk sifts through the dirt and mud in the pig sty, his keen eyes scanning for anything valuable. Suddenly, he hears the twang of a bowstring, and a sharp pain pierces through his shoulder. He looks up to see a duskling archer perched on the fence, taking aim again. “Damn,” Gerk curses under his breath, scrambling for cover behind a pile of hay.
    As he ducks, another duskling jumps into the pig sty, lunging towards him with its blade. Gerk leaps to his feet and deflects the attack with his sword, then kicks the duskling back, sending it crashing into the mud. “You picked the wrong fight, little one,” he caws, a wicked grin spreading across his beak.
    Meanwhile, Temir is holding his own against the dusklings. He parries a flurry of blows, his heartseeker blade cutting through the duskling’s armor with ease. He dispatches one, then pushes another back, deftly dodging its wild swing. The duskling leader charges at him, but Temir sidesteps the attack, slashing at the leader’s exposed flank. The duskling falls to the ground, lifeless.
    However, the remaining dusklings are determined to take down the skilled warrior. They swarm around him, their blades flashing in the dim light. Temir fights valiantly, but the dusklings are too many. He manages to wound one, but another lands a glancing blow on his shoulder. He staggers back, catching his breath. “Not so fast,” he growls, gripping his blade tightly.
    The air is thick with the stench of blood and sweat, and the sounds of clanging metal and grunts of pain fill the air. The warband is outnumbered, but they fight on, driven by the determination to uncover the truth about the dusklings’ activities.

    Round 4
    Round 5

    The battle rages on as Gerk fights valiantly against the duskling in the pig sty. He delivers a blow to the duskling, but the creature’s pain turns to fury, and it counterattacks, bringing the birdfolk down.
    Temir stands alone against the remaining dusklings, his heartseeker blade at the ready. The duskling archer takes aim and fires, but misses its target as it runs out of arrows. Four dusklings charge at Temir, determined to take down the skilled warrior. But Temir proves to be too much for them, as he kills the first one with a swift blow. The second duskling tries to poison him, but Temir manages to fend off the attack. He kills the third dusking with a powerful thrust of his sword and pushes back the fourth one.
    Seeing an opportunity, Temir charges back at the wounded duskling and finishes it off. He stands alone, surrounded by the corpses of his fallen comrades and enemies. The smell of blood and death fills the air as he catches his breath, preparing for whatever comes next.

    Round 5
    Round 6

    Temir’s heartseeker blade glimmers as he charges towards the last two dusklings. With swift movements, he strikes the first one twice, causing fatal wounds. The duskling falls to the ground, lifeless. Temir turns to face the remaining enemy with a cold glare in his eyes.

    Round 6
    Round 7

    Temir runs forward, his heartseeker blade gleaming in the sunlight. The last remaining duskling turns to face him, its eyes filled with hatred and determination. Temir takes a deep breath, then launches himself forward in a fierce attack. His blade strikes true, and the duskling falls to the ground, lifeless. Temir looks around at the scene of battle, his eyes filled with a mix of triumph and sadness. So many lives lost, so much pain and suffering. But at least they had won this battle. For now.

    Round 7

    Resolution

    We rolled 6 Adventure Points earned for being Victorious against an Enemy Threat, and 1 Adventure Points more for achieving the objective and saving the villagers. 6 Adventure Points were spent directly on reducing the Duskling Threat by 1, going down to 3.
    Bolga was Knocked Out. Caldas was Lightly Injured for 2 Recovery Turns. Rina had her War Spear Damaged. Myrick was Seriously Injured for 5 Recovery Turns but I spent a Story Point and he was merely Knocked Out. Gerk was Knocked Out. Overall no deaths or something that would be a serious setback.

    Temir earned 3 XP, while the rest of the warband only 1 XP each. Gerk advanced to Level 1 earning 1 Will Point.
    We had 1 Loot roll for achieving the Objective which was 2 Congealed Strands. Also for Holding the Field we got Unusual Finds which was a Repair Kit that Rina used to repair her War Spear.
    Finally, on News Events rolled, a halfling rogue adventurer friend gave us a Contract to Locate an Item for 2 Gold Marks and 1 Story Point.

    Bolga slowly regained consciousness, groaning as he tried to sit up. “What in the seven hells happened?” he muttered, rubbing his aching head.
    Caldas winced as he examined the wound on his arm. “Damn, this is going to take forever to heal,” he grumbled.
    Rina inspected her war spear, frowning at the crack near the tip. “This was a good weapon too,” she sighed.
    Myrick groaned as he slowly came to. “Did we… did we win?” he asked weakly.
    Gerk rubbed his sore head and looked around, relief flooding him as he realized they were all alive. “Looks like the poisons weren’t as deadly as we thought,” he said.
    Despite their injuries and damaged weapons, the group couldn’t help but feel a sense of accomplishment. They had fought bravely and survived, proving that they were a force to be reckoned with. But there was still work to be done. They needed to figure out why the dusklings were so determined to control the area around the Fey Wall, and put a stop to it before more lives were lost.
    As the dust settles after the brutal battle, the warband begins to assess the spoils of their victory. Gerk sifts through the pig sty, uncovering evidence of the dusklings’ hidden treasure. He excitedly shares his findings with the others.
    “Look what I’ve found!” he exclaims, holding up a handful of congealed strands. “These will be useful for a Mystic, but with Omac dead, they’re of no use to us.”
    Bolga nods in agreement, “Yes, it’s a shame Omac didn’t make it. He would have appreciated those.”
    Meanwhile, Rina examines the strange sack they found and opens it to reveal a repair kit. “This will be useful,” she says, inspecting her damaged war spear. “I can use this to repair my weapon.”
    Myrick chimes in, “Well, at least we didn’t come out of this empty-handed. We should continue to search for more treasures like this.”
    The group nods in agreement, realizing that the dusklings’ determined presence in the region may be due to their hidden wealth. They set off to explore further, determined to uncover whatever treasures may be waiting for them.
    The warband trudged back to Fey Wall, their weapons still stained with the blood of the dusklings they had just fought. As they approached the gates, they were met by a halfling rogue named Ales Gylley, an old friend of Caldas.
    “Hey, Caldas! I need your help,” Ales said, approaching the halfling. “I’m looking for an item, and I think you guys are just the right people to help me find it.”
    Caldas raised an eyebrow. “What kind of item are we talking about here?”
    “It’s a necklace, studded with rubies,” Ales explained. “It belonged to my grandmother, and it was stolen from her. I need your help to get it back.”
    The warband looked at each other, considering the request. It was a risky venture, but they were no strangers to danger. And besides, they owed Ales a favour.
    The warband exchanged glances, considering Ales’ offer. They were already on a mission, but the promise of a reward for finding the necklace was tempting.
    “How much is it worth to you?” Rina asked, eyeing the halfling warily.
    “A fair amount,” Ales replied with a shrug. “Enough to make it worth your while, I assure you.”
    Bolga snorted. “We’ll need more than your assurances, friend. If we’re going to help you, we need to know what we’re getting into.”
    Ales hesitated, eyeing the group carefully. “Alright, I’ll tell you what I know,” he said finally. “The necklace belonged to my grandmother. It’s a family heirloom, passed down for generations. It’s said to have magical properties, though I can’t attest to that myself.”
    “And where was it last seen?” Temir asked, his voice low.
    Ales shrugged again. “I don’t know for sure, but I’ve heard rumors that it might be in the possession of a group of bandits who operate in the region. They’ve been causing trouble for the locals, and I wouldn’t be surprised if they’ve come across the necklace in their travels.”
    The warband exchanged another look. They were already heading in the general direction of the bandits, so it wouldn’t be too much trouble to keep an eye out for the necklace. And if they found it, well, a little extra coin never hurt.
    “Alright,” Bolga said finally. “We’ll keep an eye out for your necklace, Ales. But don’t expect us to go out of our way for it.”
    Ales nodded eagerly. “Of course, of course. I’m just grateful for any help you can give me.”
    With that settled, the warband set out once again, their thoughts now divided between their original mission and the potential reward for finding Ales’ necklace.
    “We’ll help you find your necklace,” Rina said, speaking up. “But we’ll need more information about where to start looking.”


    Session Summary

    This was a fight that could have been the end of the warband. 5 casualties including both of the original heroes. I felt like I had to spend a story point since I had two to reduce Myrick’s recovery time. There was a 1-in-5 chance that someone would turn dead, but the dice spoke otherwise. The Poison trait of these enemies was very dangerous. Also I had to decide when it applied as there was some rules overlap.
    So a Natural 6 as the Attacker. I interpreted that it happens even if the lost the exchange, but not if they counter-attacked. Nevertheless if they lost the exchange and the hero counter-attacked, both could become casualties. It’s an odd circumstance, but it worked out in the end.
    If all goes according to plan, three more battles are needed to finalize the campaign, win or lose.
    Finally, I still need to get the hang of how ChatGPT handles storytelling. Sometimes it works, sometimes it’s mediocre, sometimes it’s genious, sometimes it’s repetitive, but a lot of the times I need to fine-tune my input and regenerate responses until I get something that fits.

    PS. This whole campaign has been an eye-opening experience to me and how Five Leagues from the Borderlands works as an overarching story experience. It seems that for the experience that I’m after, the player needs to use the available adventuring options to generate a suitable narrative, and not the other way around. My own metagaming objectives (reduce threats to 0) do not help towards this end, but on the other hand they led to a long campaign that helped me identify how everything is supposed to work.
    Five Leagues from the Borderlands is very much like Five Parsecs from Home. It’s best to consider it like a TV show with standalone episodes, some stories arching over two episodes, rarely more, and references made to previous episodes but not necessarily in a linear manner, curves can happen and nemeses re-appear.
    So, despite that as a player you always have a choice of what to do for adventuring, perhaps it’s best that for narrative sake, you present it as something that appears in front of the players. Food for thought for the future.

     
  • Unknown's avatar

    giorgis 1:05 am on April 1, 2023 Permalink | Reply
    Tags: , , ,   

    Miniatures pt95 – Giant Rats 

    In my fantasy games I found myself often lacking miniatures for giant rats, which is a very common trope for fantasy. After carefully considering my options I decided to go ahead with the ones from DSA range of Ral Partha Europe, which is not a 15mm range, but a 28mm range. That’s not a problem since who’s to say how big a giant rat should be? I loved the sculpts and I wasn’t disappointed.

    As for the paint scheme I wanted to give some variety since between the rats, so there’s many different coats, with darker colours being the norm.

    Giant rat
    Giant rat
    Giant rat
    Giant rat
    Giant rat
    Giant rat
    Giant rat
    Giant rat
     
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