Solo StarWarsD6 pt04: A Daring Escape
System: Star Wars D6 by West End Games.
Setting: Star Wars Era of the Rebellion.
Characters: Royxand Handscul ‘Roy’, Corporate scout
Luca Delste, Smuggler
Solo Tools: MUNE , donjon
Books: Star Wars The Roleplaying Game Second Edition (West End Games), Galaxy Guide 8: Scouts
“Yes, I-“ Roy was interrupted by the man “Hopefully it won’t come to that.” He paused for a moment. “Man the copilot seat.”
The old man powers up the ship, initiating takeoff procedures. He presses the comm button. “This is the Red Rancor requesting departure clearance. TransVere has been submitted.”
Q: Does starport control give clearance?
A: No, and they try to stop the Red Rankor from leaving.
No answer comes from the other end. Meanwhile Roy sees the Viltro soldiers in front of the ship, blasters aimed at the freighter.
“I repeat this is Luca Delste, captain of the Red Rancor, requesting departure clearance. I am transporting unstable Rusya crystals. Every minute counts before my merchandise turns to dust.”
“Hold on Red Rancor” starport control responds.
Luca looks at Roy. “Like hell we will.” and powers up the thrusters.
“Red Rancor cease your flight actions now and surrender your passenger! You are harboring a-“ Luca shuts the comm off.
“By the way, name’s Luca, boy, what’s yours?”
“Roy” He mutters as the Red Rancor starts hovering off the hangar floor.
Q: Is there defensive weaponry at the ready in the hangar? (Unlikely)
A: No
Q: Are there starfighters nearby?
A: Yes, and 2 Z-95 are right outside the starport.Here I have another intervention, and the roll brings up: New entity.
Q: Is it another crew member?
A: No
Q: Is it friendly?
A: No
Now I decided to run a portent to find out more. I had trouble resolving the words that mattered and had a few rerolls to get something that made sense. I came up with ‘combative agreement’ which tells me it’s an ally of Viltro that assists often in military matters.Q: Is it Imperial?
A: Yes, and it’s the Imperial Customs Frigate from before
I decide that it will appear from hyperspace in 2D6 rounds=5
“I am picking up hostiles boy. I see 2 Z-95s right outside” Luca said.
Now I want to see if the Red Rancor has any modifications.
Q: Is the Red Rankor modified for speed (likely)
A: No!
Q: Does it have upgraded weapons?
A: No, but it has improved shields (+1)
I will be stating difficulty rolls like this Rolled Result/Target Difficulty Number
Maneuver: 27/15 Success
Luca pilots the ship quickly out of the hangar bay. The Red Rancor maneuvers left and right, around the starships lined up in queue, staying on the blindside of the Z-95s.
She flies smoothly outside under the controls of Luca.
The patrol pilots of the Z-95 scan for the Red Rancor. Sensors: 17/10 Success
The patrol detects the Red Rancor.
Combat begins.
Initiative:
Red Rancor: 24
Z-95: 10Q: What is their distance?
A: Short
Q: Is there other ship traffic? (Likely)
A: YesBased on the Rulebook I decide on a moderate difficulty for space flight maneuvers.
“Blast them Roy” Luca says to Roy. Roy uses the controls to aim the front laser of the Red Rancor to one of the Z-95s.
Round 1:
Luca makes one move towards the Z-95
Roy shoots at the Z-95 #1
To hit 20/13: Hit!
Damage: 16/13: Shields blownZ-95 #1 shoots at the Red Rancor and makes 1/2 move
To hit 18/18: hit
Damage: 7/15: no damageZ-95 #2 shoots at the Red Rancor and makes 1/2 move
To hit 13/18: miss
The starfighters move closer and start exchanging laser blasts. For brief moment the Z-95 gets into Roy’s crosshairs, and he pulls the trigger. It is hit, reducing its energy shields to nothing. The Viltro pilots shoot back, but they fail to do any damage.
Round 2:
Since the combatants’ spaceships have passed each other, and they are on their tails, Luca performs a quick bootlegger turn so that the Z-95’s tail is again in the fire arc of the Red Rancor’s laser cannons. He also activates shields to front.
Maneuver: 18/20: slight slip in control, -1D to actions for the rest of the round.
Roy fires another shot at the 1st Z-95.
To hit 17/13: hit
Damage: 17/9: lightly damaged, ship loses 1D from its shield codeBoth Z-95s perform a bootlegger turn to get the Red Rankor in their sights, and shoot at it.
Z-95 #1
Maneuver: 14/20: serious control problems, -3D for all actions this round, -1D for next round
Z-95 #2
Maneuver: 7/20: minor collisionQ: Does it hit its wingman?
A: YesThe dual maneuver fails and the two starfighters glance off each other.
Damage to Z-95 #1: 5: lightly damaged, the missiles weapon system is inoperative
Damage to Z-95 #2: Shields blown
As the starfighters pass in front of each other they all turn back for a second pass. Luca miscalculates a nearby space tug, and jerks the Red Rancor a bit while flying. Roy has the enemy again in his sights, and this time his shots manage to turn the Z-95s missile system inoperational.
The enemy pilot pair tries to turn in a synchronized maneuver, but they fail, and the two fighters glance of each other, thankful that it wasn’t a worse crash.
Round 3:
Luca will perform a full dodge while moving towards the Z-95. Roll: 17+13 diff: 30
Roy shoots again the first Z-95
To hit: 17/13: hit
Damage: 14/13: controls ionized -1D that round and next, controls frozen for two roundsZ-95 #1: Controls are frozen, maneuver roll must be made
Maneuver: 8/13: Serious control problems, -1D for next roundZ-95 #2: shoots at the Red Rancor and makes 1/2 move
To hit: 15/30: miss
Luca performs evasive maneuvers amongst the traffic to avoid the enemy fire. Roy is on fire! He hits the enemy craft once more, ionizing its controls. A power surge runs through the starfighter, freezing all controls, and it moves straight forward helpless.
The second pilot is no match for Luca’s skill and fails to damage the Red Rancor.
Round 4:
As the two Z-95s again fly past the Red Rancor, Luca turns to Roy “Let’s do a final pass, then let’s get out of here. Punch in your ships coordinates”.
He again performs a quick bootlegger turn so that the Z-95’s tail is again in the fire arc of the Red Rancor’s laser cannons.
Maneuver: 25/13: success
Roy shoots again the first Z-95
To hit: 13/13: hit
Damage: 13/3: Heavily damaged, the Z-95 loses the laser cannons weapon system.Z-95 #1: Controls are frozen, maneuver roll must be made
Maneuver: 11/13: slight slip in control, -1D to actions for the rest of the roundZ-95 #2: Bootlegger turn and shoots at the Red Rancor.
To hit: 2: miss
Roy hits the helpless Z-95, destroying its laser system. Now it’s no longer a threat.
Round 5:
Luca moves the Red Rancor at 3/4 speed towards the asteroid belt.
Maneuver: 11/13: slight slip in control, -1D to actions for the rest of the round.
Roy shoots the second Z-95
To hit: 15/13: hit
Damage: 16/5: Heavily damaged, the Z-95 loses the concussion missile weapon system.Since the Z-95s are damaged and haven’t managed to score a hit at the Red Rankor, I ask
Q: Do the Z-95s break off?
A: No, but only the second one followsZ-95 #2: Bootlegger turn and shoots at the Red Rancor.
To hit: 2: miss
Roy switches targets, and hits the second enemy, destroying the starfighter’s missile system.
Suddenly out of hyperspace, an Imperial Customs Frigate appears.
Red Rancor passive Sensors: 16/8: Success, detected.Q: Does the frigate appear between the Red Rankor and the starport?
A: No, and it is blocking the Red Rankor route’s to the asteroid belt.
Q: Is it aware of the recent events at the starport?
A: No, but, it is a matter of short time before the Viltro Syndicate notifies them
Q: Are there enemy reinforcements arriving?
A: Yes, and in increased numbers, 2 Z-95 squadrons.
“Friends of yours Roy?” Lucas asks as he sees an Imperial Customs Frigate appear in the sensors, blocking their exit to the asteroid belt. “Scratch our plan to hide in the belt. It’s time to hit the hyperdrive. I wanted more time, but we ain’t got a choice”.
Roy verifies the coordinates, its a hasty entry, and he can’t forget that it was a well calculated entry that got him in this predicament.
Round 6:
Frigate initiative: 21
Luca performs the hasty entry astrogation calculation and engages the hyperdrive.
Here I decided to roll the moderate (x2) difficulty and not call it, in order to be objective.
Astrogation: 25/8: Success
The Red Rancor enters hyperspace, leaving behind all those meaning harm to her crew, and Roy breathes out a sigh of relief.
Session Background: First time running a space combat with theater of the mind. It didn’t help much, so next time I will try to have a map or tokens of sorts to visualize it better. Also I need to get better acquainted with the space combat, so that I can apply the rules better. On a side note, the bad luck that Roy had on his 2nd hyperjump turned to good luck on their escape. Now there is time for Roy to get to know his host.
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