The Wardens of Gahyrst. Ep14.

On to attack the Bleak Keep as provided by the evidence found when I was fighting the Fanatics.

Campaign Turn

Village Events: Offerings of food and ale. No need to pay Upkeep this turn.
Agents and Adventurers: Bruno – Away on Quest, Alida – Dead, Frans – Away on Quest.
Pay Upkeep: Still away on Questing as Agents: Bruno, and Frans.
Healing Up: Ardus, also chugs a Tonic. Roving Wanderer.
Actions:
Ardus (+Evie): Healer. Fully Healed.
Rudiger, Gustav: Priest: Failure
Roving Wanderer: Healer.
Where are we going: Bleak Keep
Sell Unwanted Gear: Nothing.
Trade: Nothing

Despite that the Roving Wanderer was at 0 Recovery Turns needed after healing Up at the start of the turn, I decided that in order to allow him to adventure he had to see the Healer, and thus spent a town action.
Combat Encounter: Fanatics: Camp: 6 Fanatics (1 Archer), Captain: 13″ combat distance: Seize Initiative: Success.

Theme: Edge of the woods
Oddities: None

Aftermath

Injuries:
Ardus: KO
Unusual Finds: Bounty on their heads: 5 GM
Experience:
Gustav: Pathfinding
Rudiger: +1 Luck
Ardus: +1 Toughness
Loot: Enchanted item: Hate Strike, Fine Standard Weapon, 11 GM. Also 3 GM for completing the mission.

Journal

With dark heart I received the news that Alida had perished. No longer would his steady crossbow cover us while we advanced against the enemies. But we lost not only a soldier, also a friend. We drank to his memory.
Bruno and Frans were still away.
The villagers of Eerfeld were still so happy we freed the lands that they gave us food and ale, and the innkeep gifted us our stay.
Ardus and the Roving Wanderer were already feeling better, but with a visit to the healer, they’re back on their feet.
Gustav and Rudiger went to the temple, but the priests weren’t receiving, due to a holy ritual that lasted the entire week.
No time to waste, we headed for the Bleak Keep. Once outside, I taunted Crerdieu, and enraged, he and 4 fanatical followers met us out of the gates, while an archer took pot shots from above.
The fight didn’t last long. With ease, we dispatched most of the minions, and Gustav finished off Crerdieu in hand to hand combat. Apart from a few scratches and wounds, only Ardus was downed in the field. He climbed the gatehouse and was knocked out by the enemy archer. This gave me an opportunity to finish him off with an arrow.
It seems Crerdieu had a bounty on his head which we claimed, and also we got extra gold for clearing up the fort. Speaking of which, we found a fine sword, as well as an enchanted blade which screams with hate as Wigmar wields it. A fine addition to the armory.

Evie’s Journal, week 14

Session Summary

The first of my hero deaths happened while they were away, using the optional Agents and Adventurers ruleset.

In this fight I also used an optional rule about increased harm. This means that wounding happens much more easily. I really liked this rule as it gave a much faster game flow. The only downside is that the AI isn’t currently set to deal with it, so the player has a slight advantage as they can focus attacks on wounded enemies.

With this battle, I’m hitting pause on the story of the Wardens of Gahyrst. Not hitting pause on 5L of course. I have some plans that I want to follow on later, but I feel that this warband power level at this campaign difficulty makes it go too easy… and I like a challenge.